From Ruben, addition of osg::PointSprite and osgpointsprite example.
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36
src/osg/PointSprite.cpp
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36
src/osg/PointSprite.cpp
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/GLExtensions>
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#include <osg/GL>
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#include <osg/PointSprite>
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using namespace osg;
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int PointSprite::compare(const StateAttribute& sa) const
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{
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// check the types are equal and then create the rhs variable
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// used by the COMPARE_StateAttribute_Paramter macro's below.
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COMPARE_StateAttribute_Types(PointSprite,sa)
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return 0; // passed all the above comparison macro's, must be equal.
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}
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void PointSprite::getAssociatedModes(std::vector<GLMode>& modes) const
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{
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modes.push_back(GL_POINT_SPRITE_ARB);
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}
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void PointSprite::apply(osg::State&) const
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{
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glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, 1);
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}
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