From Frederic Marmond, add osg::LogicOp for support for glLogicOp.

This commit is contained in:
Robert Osfield
2004-12-13 04:54:20 +00:00
parent d9802310dc
commit fa4eaae122
5 changed files with 165 additions and 1 deletions

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@@ -292,6 +292,10 @@ SOURCE=..\..\src\osg\LOD.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\LogicOp.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\Material.cpp
# End Source File
# Begin Source File
@@ -713,7 +717,11 @@ SOURCE=..\..\Include\Osg\LineWidth
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Lod
SOURCE=..\..\Include\Osg\LOD
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\LogicOp
# End Source File
# Begin Source File

119
include/osg/LogicOp Normal file
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@@ -0,0 +1,119 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_LOGICOP
#define OSG_LOGICOP 1
#include <osg/StateAttribute>
#ifndef GL_VERSION_1_2
/* Logic Ops */
#define GL_LOGIC_OP 0x0BF1
#define GL_INDEX_LOGIC_OP 0x0BF1
#define GL_COLOR_LOGIC_OP 0x0BF2
#define GL_LOGIC_OP_MODE 0x0BF0
#define GL_CLEAR 0x1500
#define GL_SET 0x150F
#define GL_COPY 0x1503
#define GL_COPY_INVERTED 0x150C
#define GL_NOOP 0x1505
#define GL_INVERT 0x150A
#define GL_AND 0x1501
#define GL_NAND 0x150E
#define GL_OR 0x1507
#define GL_NOR 0x1508
#define GL_XOR 0x1506
#define GL_EQUIV 0x1509
#define GL_AND_REVERSE 0x1502
#define GL_AND_INVERTED 0x1504
#define GL_OR_REVERSE 0x150B
#define GL_OR_INVERTED 0x150D
#endif
namespace osg {
/** Encapsulates OpenGL LogicOp state. */
class SG_EXPORT LogicOp : public StateAttribute
{
public :
LogicOp();
LogicOp(GLenum opcode);
/** Copy constructor using CopyOp to manage deep vs shallow copy. */
LogicOp(const LogicOp& trans,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
StateAttribute(trans,copyop),
_opcode(trans._opcode){}
META_StateAttribute(osg, LogicOp,LOGICOP);
/** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
virtual int compare(const StateAttribute& sa) const
{
// Check for equal types, then create the rhs variable
// used by the COMPARE_StateAttribute_Paramter macros below.
COMPARE_StateAttribute_Types(LogicOp,sa)
// Compare each parameter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_opcode)
return 0; // Passed all the above comparison macros, so must be equal.
}
virtual bool getModeUsage(ModeUsage& usage) const
{
usage.usesMode(GL_COLOR_LOGIC_OP);
return true;
}
enum LogicOpOpcode {
CLEAR = GL_CLEAR,
SET = GL_SET,
COPY = GL_COPY,
COPY_INVERTED = GL_COPY_INVERTED,
NOOP = GL_NOOP,
INVERT = GL_INVERT,
AND = GL_AND,
NAND = GL_NAND,
OR = GL_OR,
NOR = GL_NOR,
XOR = GL_XOR,
EQUIV = GL_EQUIV,
AND_REVERSE = GL_AND_REVERSE,
AND_INVERTED = GL_AND_INVERTED,
OR_REVERSE = GL_OR_REVERSE,
OR_INVERTED = GL_OR_INVERTED
};
inline void setOpcode( GLenum opcode )
{
_opcode = opcode;
}
inline GLenum getOpcode() const { return _opcode; }
virtual void apply(State& state) const;
protected :
virtual ~LogicOp();
GLenum _opcode;
};
}
#endif

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@@ -141,6 +141,7 @@ class SG_EXPORT StateAttribute : public Object
TEXMAT,
LIGHTMODEL,
BLENDFUNC,
LOGICOP,
STENCIL,
COLORMASK,
DEPTH,

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@@ -46,6 +46,7 @@ CXXFILES =\
Impostor.cpp\
ImpostorSprite.cpp\
LOD.cpp\
LogicOp.cpp\
Light.cpp\
LightModel.cpp\
LightSource.cpp\

35
src/osg/LogicOp.cpp Normal file
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@@ -0,0 +1,35 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/LogicOp>
using namespace osg;
LogicOp::LogicOp():
_opcode(COPY)
{
}
LogicOp::LogicOp(GLenum opcode):
_opcode(opcode)
{
}
LogicOp::~LogicOp()
{
}
void LogicOp::apply(State&) const
{
glLogicOp(_opcode);
}