Merge branch 'osganimation' into osganimation

This commit is contained in:
OpenSceneGraph git repository
2017-10-27 17:14:43 +01:00
committed by GitHub
8 changed files with 13 additions and 12 deletions

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@@ -47,7 +47,7 @@ MorphGeometry::MorphGeometry(const osg::Geometry& g) :
MorphGeometry::MorphGeometry(const MorphGeometry& b, const osg::CopyOp& copyop) :
osg::Geometry(b,copyop),
_morphTransformImplementation((MorphTransform*)copyop(b._morphTransformImplementation)),
_morphTransformImplementation(osg::clone(b._morphTransformImplementation.get(), copyop)),
_dirty(b._dirty),
_method(b._method),
_morphTargets(b._morphTargets),

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@@ -67,7 +67,7 @@ RigGeometry::RigGeometry()
RigGeometry::RigGeometry(const RigGeometry& b, const osg::CopyOp& copyop) :
osg::Geometry(b,copyop),
_geometry(b._geometry),
_rigTransformImplementation((RigTransform*)copyop(b._rigTransformImplementation)),
_rigTransformImplementation(osg::clone(_rigTransformImplementation.get(), copyop)),
_vertexInfluenceMap(b._vertexInfluenceMap),
_needToComputeMatrix(b._needToComputeMatrix)
{

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@@ -289,6 +289,7 @@ void VertexInfluenceMap::removeUnexpressedBones(Skeleton &skel) const
++ removed;
OSG_INFO<<"removing useless bone: "<< bone2rm->getName() <<std::endl;
osg::NodeList nodes;
for(unsigned int numchild = 0; numchild < bone2rm->getNumChildren(); numchild++)
{
if( (child = dynamic_cast<Bone*>(bone2rm->getChild(numchild))) )

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@@ -167,7 +167,7 @@ void GlyphTexture::addGlyph(Glyph* glyph, int posX, int posY)
glyph->setTextureInfo(_shaderTechnique, info.get());
copyGlyphImage(glyph, info);
copyGlyphImage(glyph, info.get());
}
void GlyphTexture::copyGlyphImage(Glyph* glyph, Glyph::TextureInfo* info)

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@@ -41,8 +41,8 @@ static bool writeMorphTargets( osgDB::OutputStream& os, const osgAnimation::Morp
{ return geom.get##PROP()!=0; } \
static bool read##ORIGINAL_PROP( osgDB::InputStream& is, osgAnimation::MorphGeometry& geom ) { \
is >> is.BEGIN_BRACKET; \
osg::Array* array =is.readArray(); \
geom.set##PROP((osg::Vec3Array*)array); \
osg::ref_ptr<osg::Array> array = is.readArray(); \
geom.set##PROP(dynamic_cast<osg::Vec3Array*>(array.get())); \
is >> is.END_BRACKET; \
return true; \
} \