Updated wrappers
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@@ -16,6 +16,7 @@
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#include <osg/NodeVisitor>
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#include <osg/Object>
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#include <osg/OcclusionQueryNode>
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#include <osg/State>
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#include <osg/StateSet>
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// Must undefine IN and OUT macros defined in Windows headers
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@@ -71,6 +72,11 @@ BEGIN_OBJECT_REFLECTOR(osg::OcclusionQueryNode)
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__osg_BoundingSphere__computeBound,
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"Compute the bounding sphere around Node's geometry or children. ",
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"This method is automatically called by getBound() when the bounding sphere has been marked dirty via dirtyBound(). ");
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I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0,
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Properties::VIRTUAL,
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__void__releaseGLObjects__osg_State_P1,
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"If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. ",
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"Otherwise, releases OpenGL objects for all graphics contexts. ");
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I_MethodWithDefaults1(void, setQueriesEnabled, IN, bool, enable, true,
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Properties::NON_VIRTUAL,
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__void__setQueriesEnabled__bool,
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@@ -141,6 +147,14 @@ BEGIN_OBJECT_REFLECTOR(osg::OcclusionQueryNode)
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__void__traverseDebug__osg_NodeVisitor_R1,
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"",
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"");
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I_StaticMethod3(void, flushDeletedQueryObjects, IN, unsigned int, contextID, IN, double, currentTime, IN, double &, availableTime,
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__void__flushDeletedQueryObjects__unsigned_int__double__double_R1_S,
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"",
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"");
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I_StaticMethod1(void, discardDeletedQueryObjects, IN, unsigned int, contextID,
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__void__discardDeletedQueryObjects__unsigned_int_S,
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"",
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"");
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I_ProtectedMethod0(void, createSupportNodes,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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