Updated wrappers.
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@@ -83,9 +83,7 @@ BEGIN_OBJECT_REFLECTOR(osgUtil::RenderBin)
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I_Method1(void, setDrawCallback, IN, osgUtil::RenderBin::DrawCallback *, drawCallback);
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I_Method0(osgUtil::RenderBin::DrawCallback *, getDrawCallback);
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I_Method0(const osgUtil::RenderBin::DrawCallback *, getDrawCallback);
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I_Method1(bool, getStats, IN, osgUtil::Statistics *, primStats);
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I_Method1(void, getPrims, IN, osgUtil::Statistics *, primStats);
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I_Method2(bool, getPrims, IN, osgUtil::Statistics *, primStats, IN, int, nbin);
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I_Method1(bool, getStats, IN, osgUtil::Statistics &, primStats);
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I_Method0(void, copyLeavesFromStateGraphListToRenderLeafList);
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I_ReadOnlyProperty(int, BinNum);
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I_Property(osgUtil::RenderBin::DrawCallback *, DrawCallback);
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@@ -104,7 +104,7 @@ BEGIN_OBJECT_REFLECTOR(osgUtil::RenderStage)
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I_Method1(void, addToDependencyList, IN, osgUtil::RenderStage *, rs);
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I_Method1(void, addPreRenderStage, IN, osgUtil::RenderStage *, rs);
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I_Method1(void, addPostRenderStage, IN, osgUtil::RenderStage *, rs);
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I_Method1(bool, getStats, IN, osgUtil::Statistics *, primStats);
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I_Method1(bool, getStats, IN, osgUtil::Statistics &, stats);
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I_Property(osg::CameraNode *, CameraNode);
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I_Property(bool, CameraRequiresSetUp);
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I_Property(const osg::Vec4 &, ClearAccum);
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@@ -186,7 +186,7 @@ BEGIN_OBJECT_REFLECTOR(osgUtil::SceneView)
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I_Method0(void, releaseAllGLObjects);
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I_Method0(void, flushAllDeletedGLObjects);
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I_Method1(void, flushDeletedGLObjects, IN, double &, availableTime);
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I_Method1(bool, getStats, IN, osgUtil::Statistics *, primStats);
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I_Method1(bool, getStats, IN, osgUtil::Statistics &, primStats);
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I_Property(int, ActiveUniforms);
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I_Property(osg::CameraNode *, Camera);
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I_Property(const osg::Vec4 &, ClearColor);
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