Updated wrappers.
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@@ -186,7 +186,7 @@ BEGIN_OBJECT_REFLECTOR(osgUtil::SceneView)
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I_Method0(void, releaseAllGLObjects);
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I_Method0(void, flushAllDeletedGLObjects);
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I_Method1(void, flushDeletedGLObjects, IN, double &, availableTime);
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I_Method1(bool, getStats, IN, osgUtil::Statistics *, primStats);
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I_Method1(bool, getStats, IN, osgUtil::Statistics &, primStats);
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I_Property(int, ActiveUniforms);
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I_Property(osg::CameraNode *, Camera);
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I_Property(const osg::Vec4 &, ClearColor);
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