From Bob Kuehne, added support for FragmentProgram and VertexProgram into .ive

This commit is contained in:
Robert Osfield
2004-03-04 14:33:01 +00:00
parent 8540414ae0
commit feb36860b6
11 changed files with 208 additions and 1 deletions

View File

@@ -170,6 +170,14 @@ SOURCE=..\..\..\src\osgPlugins\ive\Exception.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\ive\FragmentProgram.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\ive\VertexProgram.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\ive\Geode.cpp
# End Source File
# Begin Source File
@@ -422,6 +430,14 @@ SOURCE=..\..\..\src\osgPlugins\ive\Exception.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\ive\FragmentProgram.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\ive\VertexProgram.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\ive\Geode.h
# End Source File
# Begin Source File

View File

@@ -30,6 +30,8 @@
#include "TexEnvCombine.h"
#include "TexGen.h"
#include "TexMat.h"
#include "FragmentProgram.h"
#include "VertexProgram.h"
#include "Group.h"
#include "MatrixTransform.h"
@@ -663,6 +665,14 @@ osg::StateAttribute* DataInputStream::readStateAttribute()
attribute = new osg::TexMat();
((ive::TexMat*)(attribute))->read(this);
}
else if(attributeID == IVEFRAGMENTPROGRAM){
attribute = new osg::FragmentProgram();
((ive::FragmentProgram*)(attribute))->read(this);
}
else if(attributeID == IVEVERTEXPROGRAM){
attribute = new osg::VertexProgram();
((ive::VertexProgram*)(attribute))->read(this);
}
else{
throw Exception("Unknown StateAttribute in StateSet::read()");
}

View File

@@ -32,6 +32,8 @@
#include "TexEnvCombine.h"
#include "TexGen.h"
#include "TexMat.h"
#include "FragmentProgram.h"
#include "VertexProgram.h"
#include "Group.h"
#include "MatrixTransform.h"
@@ -466,6 +468,14 @@ void DataOutputStream::writeStateAttribute(const osg::StateAttribute* attribute)
else if(dynamic_cast<const osg::TexMat*>(attribute)){
((ive::TexMat*)(attribute))->write(this);
}
// This is a FragmentProgram
else if(dynamic_cast<const osg::FragmentProgram*>(attribute)){
((ive::FragmentProgram*)(attribute))->write(this);
}
// This is a VertexProgram
else if(dynamic_cast<const osg::VertexProgram*>(attribute)){
((ive::VertexProgram*)(attribute))->write(this);
}
else{
std::string className = attribute->className();
throw Exception(std::string("StateSet::write(): Unknown StateAttribute: ").append(className));

View File

@@ -0,0 +1,68 @@
/**********************************************************************
*
* FILE: FragmentProgram.cpp
*
* DESCRIPTION: Read/Write osg::FragmentProgram in binary format to disk.
*
* CREATED BY: rpk@blue-newt.com
*
* HISTORY: Created 04/20/2004
*
* Copyright 2004 Blue Newt Software
**********************************************************************/
#include "Exception.h"
#include "FragmentProgram.h"
#include "Object.h"
using namespace ive;
void FragmentProgram::write( DataOutputStream* out )
{
// Write FragmentProgram identification.
out->writeInt( IVEFRAGMENTPROGRAM );
// If the osg class is inherited by any other class we should
// also write this to file.
osg::Object* obj = dynamic_cast<osg::Object*>(this);
if( obj )
{
( ( ive::Object* )( obj ) )->write( out );
}
else
{
throw Exception("Material::write(): Could not cast this osg::FragmentProgram to an osg::Object.");
}
// Write FragmentProgram properties.
// Write program.
out->writeString( this->getFragmentProgram() );
}
void FragmentProgram::read(DataInputStream* in){
// Read FragmentProgram identification.
int id = in->peekInt();
if( id == IVEFRAGMENTPROGRAM )
{
// Code to read FragmentProgram properties.
id = in->readInt();
// handle Object data
osg::Object* obj = dynamic_cast<osg::Object*>(this);
if( obj )
{
( ( ive::Object* )( obj ) )->read( in );
}
else
{
throw Exception( "Material::read(): Could not cast this osg::FragmentProgram to an osg::Object." );
}
// Read data
std::string fp = in->readString();
this->setFragmentProgram( fp );
}
else
{
throw Exception("FragmentProgram::read(): Expected FragmentProgram identification.");
}
}

View File

@@ -0,0 +1,15 @@
#ifndef IVE_FRAGMENT_PROGRAM
#define IVE_FRAGMENT_PROGRAM 1
#include <osg/FragmentProgram>
#include "ReadWrite.h"
namespace ive{
class FragmentProgram : public osg::FragmentProgram, public ReadWrite {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);
};
}
#endif // IVE_FRAGMENT_PROGRAM

View File

@@ -52,6 +52,8 @@ CXXFILES =\
Texture.cpp\
Texture1D.cpp\
Texture2D.cpp\
FragmentProgram.cpp\
VertexProgram.cpp\
TextureCubeMap.cpp\
Transform.cpp\
ReaderWriterIVE.cpp\

View File

@@ -54,6 +54,8 @@ namespace ive {
#define IVEPOINT 0x0000012B
#define IVETEXMAT 0x0000012C
#define IVELINEWIDTH 0x0000012D
#define IVEFRAGMENTPROGRAM 0x0000012E
#define IVEVERTEXPROGRAM 0x0000012F
// Drawables
#define IVEDRAWABLE 0x00001000

View File

@@ -81,7 +81,7 @@ class IVEReaderWriter : public ReaderWriter
}
catch(ive::Exception e)
{
osg::notify(osg::WARN)<<"Error parsing OSG file: "<< e.getError() << std::endl;
osg::notify(osg::WARN)<<"Error writing IVE file: "<< e.getError() << std::endl;
}
return WriteResult::FILE_NOT_HANDLED;

View File

@@ -17,6 +17,7 @@
#include "Object.h"
#include "BlendFunc.h"
#include "Material.h"
#include "Material.h"
#include "CullFace.h"
#include "PolygonOffset.h"
#include "ShadeModel.h"

View File

@@ -0,0 +1,68 @@
/**********************************************************************
*
* FILE: VertexProgram.cpp
*
* DESCRIPTION: Read/Write osg::VertexProgram in binary format to disk.
*
* CREATED BY: rpk@blue-newt.com
*
* HISTORY: Created 04/20/2004
*
* Copyright 2004 Blue Newt Software
**********************************************************************/
#include "Exception.h"
#include "VertexProgram.h"
#include "Object.h"
using namespace ive;
void VertexProgram::write( DataOutputStream* out )
{
// Write VertexProgram identification.
out->writeInt( IVEVERTEXPROGRAM );
// If the osg class is inherited by any other class we should
// also write this to file.
osg::Object* obj = dynamic_cast<osg::Object*>(this);
if( obj )
{
( ( ive::Object* )( obj ) )->write( out );
}
else
{
throw Exception("Material::write(): Could not cast this osg::VertexProgram to an osg::Object.");
}
// Write VertexProgram properties.
// Write program.
out->writeString( this->getVertexProgram() );
}
void VertexProgram::read(DataInputStream* in){
// Read VertexProgram identification.
int id = in->peekInt();
if( id == IVEVERTEXPROGRAM )
{
// Code to read VertexProgram properties.
id = in->readInt();
// handle Object data
osg::Object* obj = dynamic_cast<osg::Object*>(this);
if( obj )
{
( ( ive::Object* )( obj ) )->read( in );
}
else
{
throw Exception( "Material::read(): Could not cast this osg::VertexProgram to an osg::Object." );
}
// Read data
std::string fp = in->readString();
this->setVertexProgram( fp );
}
else
{
throw Exception("VertexProgram::read(): Expected VertexProgram identification.");
}
}

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@@ -0,0 +1,15 @@
#ifndef IVE_VERTEX_PROGRAM
#define IVE_VERTEX_PROGRAM 1
#include <osg/VertexProgram>
#include "ReadWrite.h"
namespace ive{
class VertexProgram : public osg::VertexProgram, public ReadWrite {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);
};
}
#endif // IVE_VERTEX_PROGRAM