Refactor various NodeTracker and MatrixManipulator classes to use the osg::ObserverNodePath and osg::oberserver_ptr<> classes
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@@ -18,7 +18,7 @@
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#include <osg/Node>
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#include <osg/NodeCallback>
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#include <osg/observer_ptr>
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#include <osg/ObserverNodePath>
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namespace osg
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{
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@@ -27,22 +27,15 @@ class OSG_EXPORT NodeTrackerCallback : public NodeCallback
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{
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public:
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typedef std::vector< observer_ptr<Node> > ObserverNodePath;
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void setTrackNodePath(const osg::NodePath& nodePath)
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{
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_trackNodePath.clear();
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_trackNodePath.reserve(nodePath.size());
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std::copy(nodePath.begin(), nodePath.end(), std::back_inserter(_trackNodePath));
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}
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void setTrackNodePath(const osg::NodePath& nodePath) { _trackNodePath.setNodePath(nodePath); }
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void setTrackNodePath(const ObserverNodePath& nodePath) { _trackNodePath = nodePath; }
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ObserverNodePath& getTrackNodePath() { return _trackNodePath; }
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void setTrackNode(osg::Node* node);
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osg::Node* getTrackNode() { return _trackNodePath.empty() ? 0 : _trackNodePath.back().get(); }
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const osg::Node* getTrackNode() const { return _trackNodePath.empty() ? 0 : _trackNodePath.back().get(); }
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osg::Node* getTrackNode();
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const osg::Node* getTrackNode() const;
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/** Implements the callback. */
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virtual void operator()(Node* node, NodeVisitor* nv);
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@@ -50,9 +43,6 @@ class OSG_EXPORT NodeTrackerCallback : public NodeCallback
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/** Update the node to track the nodepath.*/
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void update(osg::Node& node);
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bool validateNodePath() const;
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protected:
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ObserverNodePath _trackNodePath;
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@@ -94,7 +94,7 @@ class OSGGA_EXPORT DriveManipulator : public MatrixManipulator
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osg::ref_ptr<const GUIEventAdapter> _ga_t1;
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osg::ref_ptr<const GUIEventAdapter> _ga_t0;
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osg::ref_ptr<osg::Node> _node;
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osg::observer_ptr<osg::Node> _node;
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double _modelScale;
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double _velocity;
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@@ -99,7 +99,7 @@ class OSGGA_EXPORT FlightManipulator : public MatrixManipulator
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osg::ref_ptr<const GUIEventAdapter> _ga_t1;
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osg::ref_ptr<const GUIEventAdapter> _ga_t0;
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osg::ref_ptr<osg::Node> _node;
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osg::observer_ptr<osg::Node> _node;
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double _modelScale;
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double _acceleration;
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@@ -15,11 +15,8 @@
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#define OSGGA_NODETRACKERMANIPULATOR 1
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#include <osgGA/MatrixManipulator>
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#include <osg/ObserverNodePath>
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#include <osg/Quat>
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#include <osg/observer_ptr>
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#include <iterator>
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namespace osgGA{
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@@ -31,21 +28,13 @@ class OSGGA_EXPORT NodeTrackerManipulator : public MatrixManipulator
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virtual const char* className() const { return "NodeTrackerManipulator"; }
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typedef std::vector< osg::observer_ptr<osg::Node> > ObserverNodePath;
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void setTrackNodePath(const osg::NodePath& nodePath)
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{
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_trackNodePath.clear();
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_trackNodePath.reserve(nodePath.size());
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std::copy(nodePath.begin(), nodePath.end(), std::back_inserter(_trackNodePath));
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}
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void setTrackNodePath(const ObserverNodePath& nodePath) { _trackNodePath = nodePath; }
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ObserverNodePath& getTrackNodePath() { return _trackNodePath; }
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void setTrackNodePath(const osg::NodePath& nodePath) { _trackNodePath.setNodePath(nodePath); }
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void setTrackNodePath(const osg::ObserverNodePath& nodePath) { _trackNodePath = nodePath; }
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osg::ObserverNodePath& getTrackNodePath() { return _trackNodePath; }
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void setTrackNode(osg::Node* node);
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osg::Node* getTrackNode() { return _trackNodePath.empty() ? 0 : _trackNodePath.back().get(); }
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const osg::Node* getTrackNode() const { return _trackNodePath.empty() ? 0 : _trackNodePath.back().get(); }
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osg::Node* getTrackNode();
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const osg::Node* getTrackNode() const;
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enum TrackerMode
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{
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@@ -128,19 +117,13 @@ class OSGGA_EXPORT NodeTrackerManipulator : public MatrixManipulator
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protected:
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virtual ~NodeTrackerManipulator();
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osg::NodePath getNodePath() const;
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bool validateNodePath() const;
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/** Reset the internal GUIEvent stack.*/
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void flushMouseEventStack();
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/** Add the current mouse GUIEvent to internal stack.*/
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void addMouseEvent(const GUIEventAdapter& ea);
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void computeNodeWorldToLocal(osg::Matrixd& worldToLocal) const;
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void computeNodeLocalToWorld(osg::Matrixd& localToWorld) const;
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void computeNodeCenterAndRotation(osg::Vec3d& center, osg::Quat& rotation) const;
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void computePosition(const osg::Vec3d& eye,const osg::Vec3d& lv,const osg::Vec3d& up);
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@@ -165,15 +148,15 @@ class OSGGA_EXPORT NodeTrackerManipulator : public MatrixManipulator
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osg::ref_ptr<const GUIEventAdapter> _ga_t1;
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osg::ref_ptr<const GUIEventAdapter> _ga_t0;
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osg::ref_ptr<osg::Node> _node;
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ObserverNodePath _trackNodePath;
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osg::observer_ptr<osg::Node> _node;
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osg::ObserverNodePath _trackNodePath;
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TrackerMode _trackerMode;
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RotationMode _rotationMode;
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bool _thrown;
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osg::Quat _nodeRotation;
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osg::Quat _rotation;
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float _distance;
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@@ -1,3 +1,15 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef __SphericalManipulator_h__
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#define __SphericalManipulator_h__
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@@ -135,7 +147,7 @@ class OSGGA_EXPORT SphericalManipulator : public MatrixManipulator
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osg::ref_ptr<const osgGA::GUIEventAdapter> _ga_t1;
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osg::ref_ptr<const osgGA::GUIEventAdapter> _ga_t0;
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osg::ref_ptr<osg::Node> _node;
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osg::observer_ptr<osg::Node> _node;
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double _modelScale;
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double _minimumZoomScale;
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@@ -121,7 +121,7 @@ class OSGGA_EXPORT TerrainManipulator : public MatrixManipulator
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osg::ref_ptr<const GUIEventAdapter> _ga_t1;
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osg::ref_ptr<const GUIEventAdapter> _ga_t0;
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osg::ref_ptr<osg::Node> _node;
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osg::observer_ptr<osg::Node> _node;
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RotationMode _rotationMode;
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@@ -141,7 +141,7 @@ class OSGGA_EXPORT TrackballManipulator : public MatrixManipulator
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osg::ref_ptr<const GUIEventAdapter> _ga_t1;
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osg::ref_ptr<const GUIEventAdapter> _ga_t0;
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osg::ref_ptr<osg::Node> _node;
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osg::observer_ptr<osg::Node> _node;
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double _modelScale;
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double _minimumZoomScale;
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@@ -134,7 +134,7 @@ class OSGGA_EXPORT UFOManipulator : public osgGA::MatrixManipulator
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bool intersect(const osg::Vec3d& start, const osg::Vec3d& end, osg::Vec3d& intersection) const;
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osg::ref_ptr<osg::Node> _node;
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osg::observer_ptr<osg::Node> _node;
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float _viewAngle;
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osg::Matrixd _matrix;
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osg::Matrixd _inverseMatrix;
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