Commit Graph

240 Commits

Author SHA1 Message Date
Robert Osfield
26e489f17d Cleaned up the cloning usage 2016-06-02 13:51:46 +01:00
Robert Osfield
8fc287c1b7 Added asUpdate/Cull/EventVisitor and asCamera/asDrawable to osg::Object and usage of these within the code base to avoid dynamic_cast<> usage. 2016-01-20 17:49:10 +00:00
Robert Osfield
161246d864 Refactored the GL object deletion management to use new osg::GraphicsObjectManager/GLObjectManager base classes, and osg::ContextData container.
This approach unifies much of the code handling the clean up of OpenGL graphics data, avoids lots of local mutexes and static variables that were previously required,
and enables the clean up scheme to be easily extended by users providing their own GraphicsObjectManager subclasses.


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15130 16af8721-9629-0410-8352-f15c8da7e697
2015-09-23 09:47:34 +00:00
Robert Osfield
2208303496 Warning fixes for Clang-3.6
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15016 16af8721-9629-0410-8352-f15c8da7e697
2015-07-23 11:11:58 +00:00
Robert Osfield
ceabbdb8d9 Addressed race condition where SceneView::setLightingMode() was setting a shread Master Camera's StateSet.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14898 16af8721-9629-0410-8352-f15c8da7e697
2015-06-08 10:20:53 +00:00
Robert Osfield
d14a602a59 From Jannik Heller, typo fixes
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14882 16af8721-9629-0410-8352-f15c8da7e697
2015-06-01 13:11:49 +00:00
Robert Osfield
906bb27fa0 From Farshid Lashkari, "attached a small change to osgUtil::SceneView that prevents unnecessary calls to glClear when the split stereo separation is 0."
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14875 16af8721-9629-0410-8352-f15c8da7e697
2015-05-26 17:22:05 +00:00
Robert Osfield
70b5297575 From Jannik Heller, typo fixes
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14826 16af8721-9629-0410-8352-f15c8da7e697
2015-04-07 18:01:12 +00:00
Robert Osfield
7dc3b34bfd Removed State::AppliedProgramObjectSet container and Obsever usage from osg::State to address threading bug crash.
The State::AppliedProgramObjectSet wasn't ever being used actively in the current rev of the OSG so populating and clearing was no longer neccessary, allowing the code to be removed completely.


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14377 16af8721-9629-0410-8352-f15c8da7e697
2014-07-22 16:02:33 +00:00
Robert Osfield
977ec20751 Refactored Callback system in osg::Node, osg::Drawable, osg::StateSet and osg::StateAttribute to use a new osg::Callback base class.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14244 16af8721-9629-0410-8352-f15c8da7e697
2014-06-05 16:26:13 +00:00
Robert Osfield
d3c2896651 Added SceneView::Options enum enetries APPLY_GLOBAL_DEFAULTS and CLEAR_GLOBAL_STATESET to control whether a _globalStateSet->clear() and _globalStateSet->setGlobalDefaults() should be called.
osgViewer::Renderer doesn't use these enum settings so now no longer has a calls StateSet::clear() or StateSet::setGlobalDefaults() on the osg::Camera's StateSet.  Previously these were being
called and breaking the ability to attached state to Camera's StateSet.
2013-07-02 09:27:14 +00:00
Robert Osfield
18c37d14cd Moved quad buffer definitions into include/osg/Camera 2013-05-27 08:10:42 +00:00
Robert Osfield
adea6c9329 Implemented stereo support into osgkeystone as a testbed for moving stereo support from SceneView into osgViewer 2013-04-18 09:47:28 +00:00
Robert Osfield
34a6b38983 Preperation for adding stereo support direclty into osgViewer. 2013-04-15 14:21:32 +00:00
Robert Osfield
14a563dc9f Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
Robert Osfield
410b4fd109 Converted FrameStamp::g/setFrameNumber from int to uint 2010-12-22 20:11:05 +00:00
Robert Osfield
017a03ffe5 Refactor of DatabasePage/IncrementalCompileOperation to use the IncrementalCompileOperator for compiling objects 2010-12-10 15:27:19 +00:00
Robert Osfield
3b3e0d7cdd Conversion of osg::notify to OSG_INFO etc. 2010-05-28 15:51:00 +00:00
Robert Osfield
6a73dfc193 From Farshid Lashkari, "Anaglyphic stereo does not seem to work properly when performing pre-render stages. I believe the reason is that the pre-render stages are performed with the last applied color mask, which is cyan. I've fixed this by resetting the color mask before performing the pre-render stages." 2010-04-20 11:13:27 +00:00
Robert Osfield
b1658ee6df From Farshid Lashkari, "I noticed that osg::State::getInitialViewMatrix returns the monocular view matrix when rendering in stereo. I've made some changes to osgUtil::RenderStage & SceneView so that it will return the correct view matrix depending on which eye is currently being rendered." & "I made a small change to the previous patch so that osg::State::getInitialViewMatrix works correctly with pre/post render stages as well." 2010-04-19 14:49:42 +00:00
Robert Osfield
a08241d481 From Laurens Voerman, "I've removed an underscore in
OpenSceneGraph/src/osgUtil/SceneView.cpp
introduced in svn
10915 (5 Jan 2010): "Added support for call root Camera CullCallbacks"



It causes a segfault in osgViewer based apps on our linux system (OSG_STEREO=ON OSG_STEREO_MODE=QUAD_BUFFER)

Problem does not show when OSG_STEREO=OFF.


< 976        else _cullVisitor->traverse(*_camera);
> 976        else cullVisitor->traverse(*_camera);

Looks like a typo, and removing the _ does fix the problem."
2010-01-26 11:16:38 +00:00
Robert Osfield
f795770fed Added support for passing on slave Camera's StateSet's to the rendering backend. 2010-01-21 10:24:48 +00:00
Robert Osfield
e54c855467 Added support for call root Camera CullCallbacks 2010-01-05 11:15:03 +00:00
Robert Osfield
6f4c60a024 Fixed warning 2009-12-15 14:40:06 +00:00
Robert Osfield
f79f465467 From Farshid Lashkari,
"I've attached a small fix to osgUtil::SceneView so that is uses a scissor test when clearing the stencil buffer for stencil based stereo."

and

"I've added another small change for stencil based stereo, so please use this newer version. This newer version simplifies the calls to glOrtho and glRecti when drawing the stipple pattern. This change also happens to fix an issue where the stencil stereo would not work with certain viewport settings. I'm not exactly sure why this was happening, it might be a graphics driver issue, but either way I think the changes should be fine."
2009-11-24 14:32:51 +00:00
Robert Osfield
e107c86e1a From Farshid Lashkari, "I noticed that the code for rendering vertical interlace, horizontal interlace, and checkerboard stereo are practically identical, except for the stipple pattern. I combined the code blocks for rendering the 3 stereo modes into a single block. I also fixed a small issue with retrieving stats in checkerboard stereo mode." 2009-11-20 12:32:51 +00:00
Robert Osfield
f8ab593c4b Moved across to use OSG_FIXED_FUNCTION_AVAILABLE 2009-11-17 15:54:20 +00:00
Robert Osfield
370deba546 <iterator>, <stdlib.h> and <ctype.h> includes required for QNX compiler 2009-11-17 14:06:07 +00:00
Robert Osfield
4163f15052 Fixed build with no automatic conversion of ref_ptr<> to C pointer 2009-11-06 16:09:55 +00:00
Robert Osfield
72ff1f40f9 From Paul Martz, changes for compiling against OpenGL 3.x 2009-11-03 16:34:54 +00:00
Robert Osfield
08903d65a1 Fixed handling of GL function pointer setup for GLES1/GLES2 targets
Dropped the fixed function pipeline defaults from  StateSet and SceneView.
2009-11-03 11:10:41 +00:00
Robert Osfield
9c5409ad8a Disable the default LightModel for GLES1 and GLES2 targets 2009-11-01 09:51:26 +00:00
Robert Osfield
d17d7159a1 Ported osgUtil, osgDB, osgGA, NodeKits and plugins to compile against OpenGL ES 1.1 and OpenGL ES 2.0. 2009-10-28 20:31:57 +00:00
Robert Osfield
de88eb197c Removed erroneous inclusion of extra GLBufferObjectManager qualifier that broke Windows build 2009-10-03 15:10:13 +00:00
Robert Osfield
32b21dbb89 Introduced new GLBufferObject pool for managing the memory footprint taken up by VertexBufferObejct, ElementBufferObject and PixelBufferObject. 2009-10-03 09:25:23 +00:00
Robert Osfield
9a1cd7072f Improved the computation of the TextureProfile _size value, fixed the computation up of the miplevels 2009-09-26 16:28:42 +00:00
Robert Osfield
4d75729650 Added stats collection to new Texture Pool code, and improved TexturePool implementation.
The Texture Pool can be enabled by setting the env var OSG_TEXTURE_POOL_SIZE=size_in_bytes.
Note, setting a size of 1 will result in the TexturePool allocating the minimum number of
textures it can without having to reuse TextureObjects from within the same frame.
2009-09-25 18:05:54 +00:00
Robert Osfield
0c0f96ac3d Moved setting of TexturePoolSize into State. 2009-09-23 14:54:13 +00:00
Robert Osfield
d56499025b Introduced memory pool size management 2009-09-23 13:51:20 +00:00
Robert Osfield
3d75054e2c Preliminary work on support for a texture object pool that is designed to help manage resources down the GPU more tightly. 2009-09-22 18:45:24 +00:00
Robert Osfield
3f65f4f80b From Wojciech Lewandowski, support for FBO's without colour or depth attachments.
Note from Robert Osfield, I've temporarily re-enabled the old focing of of color and depth attachment to avoid regressions on some OpenGL driver.  We'll revist this once
we have a mechanism for controlling this override at runtime.

#define FORCE_COLOR_ATTACHMENT  1
#define FORCE_DEPTH_ATTACHMENT  1
2009-08-21 09:34:48 +00:00
Robert Osfield
aa69137fb8 Added collateReferencesToDependentCameras() and clearReferencesToDependentCameras() methods into RenderStage and SceneView, and use
of these methods in src/osgViewer/Renderer.cpp to make sure that the draw thread keeps references to all in scene graph Cameras
that are being used by the drawing threads, to keep the Camera's alive even when the main thread removes these Cameras from the scene graph.
2009-06-05 19:05:37 +00:00
Robert Osfield
be179b481d Improved the handling of toggling of GL_LIGHTi modes when SceneView::setLightingMode() is toggled on/off. 2009-01-29 09:28:08 +00:00
Robert Osfield
d2d89498ad Fixed the handling of setLightingMode and inheritCullSettings so that it properly manages the GL_LIGHTING mode 2009-01-28 09:23:26 +00:00
Robert Osfield
b28612bce2 Various warning fixes 2008-10-27 13:09:43 +00:00
Robert Osfield
c35159fdde From Chris Denham, changed gluGetErrorString to using osg::State::checkGLErrors() to avoid null pointer dereference 2008-09-20 10:34:47 +00:00
Robert Osfield
17161a9363 From Ewe Woessner, "I looked at the Anaglyphic stereo implementation in SceneView.cpp and think I spotted some copy-paste bugs.
osg::ColorMask* leftColorMask = _renderStageLeft->getColorMask();
if (!leftColorMask)
{
   leftColorMask = new osg::ColorMask();
   _renderStageLeft->setColorMask(leftColorMask);
               ^^^^ here it said right, I think this should be Left.
}


// ensure that right eye color planes are active.
osg::ColorMask* rightColorMask = _renderStageRight->getColorMask();
                                             ^^^^ similar here, I think this should be right
if (!rightColorMask)
{
   rightColorMask = new osg::ColorMask();
   _renderStageRight->setColorMask(rightColorMask);
}

and i further removed an unnecessary setColorMask."
2008-09-17 19:51:35 +00:00
Robert Osfield
7945f94246 From He Sicong, "I found a bug here in VERTICAL_SPLIT stereo type:
The vertical separation not actually displayed as it is set.  So some
display the up and down stereo images style will not be correct.
Someone may forget to change the "Horizontal" to "Vertical" after
copying and pasting the code from above HORIZONTAL_SPLIT code segment.
I've attached the file. By replacing the incorrect "Horizontal" to
"Vertical", the bug is gone.
"
2008-09-01 10:22:06 +00:00
Robert Osfield
0448b31f93 From Frashid Larshkari, "I modified the vertical/horizontal interlace stereo modes so that they
use the osg::State::applyMode for enabling/disabling certain while
rendering the stencil mask. Previously some of these calls were
overriding the scene graph states because the global state was not
aware of this change.

"
2008-08-15 17:25:42 +00:00
Robert Osfield
dd13893861 From Farshid Lashkari, "I noticed some problems when setting up CameraNodes that inherit
viewport settings in stereo mode. It seems that the SceneView::cull()
method will pass the full size viewport to the left/right
cullvisitors, instead of the modified stereo viewport. I made quite a
few changes to SceneView to fix the issue. The SceneView::cullStage()
method will now receive the viewport as an argument, instead of using
the global viewport. The SceneView::cull() method will pass the
modifed viewport to cullStage when rendering in stereo.

There are 2 new private methods computeLeftEyeViewport() and
computeRightEyeViewport() that will compute the stereo viewports. I
also modified the draw() function so it applies the correct viewport
to the prerender stages. These changes are only necessary for
horizontal/vertical split stereo."
2008-06-19 14:29:38 +00:00