CMake cannot find 'pthread_getconcurrency’, ‘pthread_setconcurrency’ and ‘pthread_setaffinity_np' functions in 'pthread' library because when linking internal cmake test did’t specifed ‘-l pthread’.
when building for iOS, Xcode allows developers to specify to enable or disable the 'bitcode' compilation option. There's not a preferred way to go and the choice is really up to the developer but considering that:
1. Currently the generated project defaults the option to YES
2. There are almost 90 projects targets that should be modified if one wants to disable the bitcode option (which considerably reduces the footprint of the app)
3. Even though one can select all the 90+ targets and set the option to NO for all of them, the updates could take a few seconds and could be error prone because one could miss to select some targets
I propose to add a CMake setting that is displayed only when building for iOS. By setting this option "before" the project generation would speed up things for developers and would avoid errors at compiling time.
Sorry about this mixup, I was not aware that this particular directory was to be considered a separate project and must not rely on any dependencies from the rest of the OSG project. All OSGNOTIFY messages have been removed and the previous printf statements have been put back.
OpenSceneGraph and the OpenThreads library.
The changes in the file simply remove a few ifndef's that currently
do not allow Linux systems to fully utilize the PThread real-time
scheduling API.
Since Linux now fully supports the PThread scheduling API it would
be beneficial to have it available to use as necessary. I have
been testing this change since OSG release 3.3.7 and have not seen
any ill affects.
The Priority scheduling api is further protected by another ifdef:
#ifdef ALLOW_PRIORITY_SCHEDULING
that only appears to be defined in the pthreads implementation as
well. This would make it unlikely that anyone would be affected
by this unless they are intentionally wanting to run with priority
scheduling. In which case on Linux they would need to make
these same modifications themselves to utilize it to its full extent.
Attached file is for the current trunk as of this date.
"
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15140 16af8721-9629-0410-8352-f15c8da7e697
My changes:
-------------------
- I changed the cmake files and added a toolchain for building OSG in Android. The toolchain is based on the one used at OpenCV. For building OSG for android you just need to do:
mkdir build_android_static_gles2 && cd build_android_static_gles2
cmake .. -DANDROID_NDK=<path-to-the-android-ndk>
-DCMAKE_TOOLCHAIN_FILE=../PlatformSpecifics/Android/android.toolchain.cmake
-DOPENGL_PROFILE="GLES2"
-DDYNAMIC_OPENTHREADS=OFF
-DDYNAMIC_OPENSCENEGRAPH=OFF
-DANDROID_NATIVE_API_LEVEL=15 # optional
-DANDROID_ABI=armeabim #optional
-DCMAKE_INSTALL_PREFIX=<path-to-the-install-path> #optional
make -j 8
make install
The OPENGL_PROFILE works as expected, changing it to "GLES1" it builds and links OSG using GLES1.
The DYNAMIC_OPENTHREADS/DYNAMIC_OPENSCENEGRAPH parameters also allows to build the dynamic libraries
- I also added some build fixes for android related to the texture formats and added some missing USE_OSG_SERIALIZER_WRAPPER in the osg serializer library to support loading osgb files in static."
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14514 16af8721-9629-0410-8352-f15c8da7e697
This behavior is also described in the pthreads man page (http://man7.org/linux/man-pages/man3/pthread_create.3.html):
>
> Linux-specific details
> The new thread inherits copies of the calling thread's capability
> sets (see capabilities(7)) and CPU affinity mask (see
> sched_setaffinity(2)).
>
To prevent this behaviour I wrote a patch that explicitly sets the affinity mask to all cores of the system, if no specific affinity was defined with PThread::setProcessorAffinity(unsigned int) .
Thank you!
"
src/osgAnimation/Skeleton.cpp:25:87: warning: addition of default argument on redeclaration makes this constructor a copy constructor [-Wdefault-arg-special-member]
Skeleton::UpdateSkeleton::UpdateSkeleton(const UpdateSkeleton& us, const osg::CopyOp& copyop= osg::CopyOp::SHALLOW_COPY) : osg::Object(us, copyop), osg::NodeCallback(us, copyop)
/src/OpenThreads/pthreads/PThread.cpp:1024:15: warning: comparison of unsigned expression < 0 is always false [-Wtautological-compare]
if (cpunum<0) return -1;
src/osgDB/ExternalFileWriter.cpp:221:122: warning: expression result unused [-Wunused-value]
_objects.insert(ObjectsSet::value_type(&obj, ObjectData(absoluteDestinationPath, relativeDestinationPath, written))).first;
src/osgManipulator/Dragger.cpp:175:18: warning: using the result of an assignment as a condition without parentheses [-Wparentheses]
if (*itr = constraint) return;
src/osgManipulator/Dragger.cpp:187:18: warning: using the result of an assignment as a condition without parentheses [-Wparentheses]
if (*itr = constraint)
"- In order to build against GLES1 we execute:
$ mkdir build_android_gles1
$ cd build_android_gles1
$ cmake .. -DOSG_BUILD_PLATFORM_ANDROID=ON -DDYNAMIC_OPENTHREADS=OFF
-DDYNAMIC_OPENSCENEGRAPH=OFF -DANDROID_NDK=<path_to_android_ndk>/
-DOSG_GLES1_AVAILABLE=ON -DOSG_GL1_AVAILABLE=OFF
-DOSG_GL2_AVAILABLE=OFF -DOSG_GL_DISPLAYLISTS_AVAILABLE=OFF -DJ=2
-DOSG_CPP_EXCEPTIONS_AVAILABLE=OFF
$ make
If all is correct you will have and static OSG inside:
build_android_gles1/bin/ndk/local/armeabi.
- GLES2 is not tested/proved, but I think it could be possible build
it with the correct cmake flags.
- The flag -DJ=2 is used to pass to the ndk-build the number of
processors to speed up the building.
- make install is not yet supported."
hpux. I have skipped irix this time as irix is too dead to keep osg building
there.
As usual, solaris does not like member templates in stl containers.
Some headers missing and link problems due to missing libraries."
"changed the CmakeFiles for OpenThreads and the
osg-frameworks, so they are versioned by OPENSCENEGRAPH_SOVERSION. "
And from a later email:
"Attached you'll find a fixed version of ModulInstall.cmake. Hopefully it
works for old CMake-versions. I removed the offending line, and the
compile went fine on my end."
IF(!OSG_COMPILE_FRAMEWORKS) ...
vs.
IF(NOT OSG_COMPILE_FRAMEWORKS) ...
This has the effect of always compiling OpenThreads as a framework under OSX. The CMakeLists.txt that I use to be able to compile the non-framework version of OpenThreads is attached. I simply replaced the '!' replaced by a 'NOT' and added a MESSAGE to notify me when the .framework will be compiled."
Mathieu Marache, he added the last missing piece to this puzzle.
I think it is safe to commit these changes to trunk, as the traditional
way via dylibs should work as before.
Here's some more info how to get frameworks:
With these modifications it is possible to compile frameworks on OS X,
when you set the Cmake-option OSG_COMPILE_FRAMEWORKS to true. If you
want to embed the frameworks in your app-bundle make sure to set
OSG_COMPILE_FRAMEWORKS_INSTALL_NAME_DIR accordingly.
You'll have to build the install-target of the generated xcode-projects
as this sets the install_name_dirs of the frameworks and plugins."
only create 376, then the program would hang.
376 * 8MB stack per thread = 3008 MB
The stack size allocated per thread blew the process address stack.
To get more threads you have to specify a smaller per thread stack,
but while the Thread::start says it will limit the stack size to the
smallest allowable stack size, it won't let it be smaller than the
default. I included the limits.h header to use PTHREAD_STACK_MIN as
the minimum stack size.
As for the deadlock, if the pthread_create failed, the new thread
doesn't exist and doesn't call threadStartedBlock.release(), so the
existing thread deadlocks on threadStartedBlock.block(). Only block
if the thread was started."
while in an else clause. When if is true the phase changes and the
while condition will always by false, so might as well put the while
in the else to skip the check. There's also a benefit to having the
code logic similar between platforms.
"
Also, there was also a small bug in osgDB's CMakeLists.txt that was causing an error when I tested with CMake 2.4.4.
IF(${OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX} STREQUAL "quicktime")
was changed to
IF(OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX STREQUAL "quicktime")
"
Updated all doxyfiles under doc/Doxyfiles. They are now all processed
by cmake but make targets are only generated for
OpenSceneGraphReferenceDocs and OpenThreadsReferenceDocs. The others
can be run with doxygen directly in <builddir>/doc.
Fixed a copy-paste in openthreads sproc and pthreads CMakeLists
Added the osg logo to the html footers
Added possibility to get generation of chm files.
CMakeLists (toplevel):
Added install of osg and ot reference docs. This also generates
packaging targets of openscenegraph-doc and openthreads-doc if you
have packaging enabled
Removed the unused USING_OP_OT_TRIPLE_SET since there was no way of
enabling it anyway
Removed BUILD_REF_DOCS. IMO it was redundant - BUILD_DOCUMENTATION
does the same thing and we get that anyway from including
Documentation.cmake.
OsgCPack.cmake:
Removed generation of PACKAGE_SRC for msvc
Added special handling for -doc packaging targets - they don't require
system, architecture or compiler"