to specific nodes in the scene graph. Typical use would be tagging a
node so that it can't be optimized away in say a flatten static transform
pass. Added methods to Optimizer are:
inline void setPermissableOptionsForObject(const osg::Object* object, unsigned int options)
{
_permissableOptionsMap[object] = options;
}
inline unsigned int getPermissableOptionsForObject(const osg::Object* object) const
{
PermissableOptionsMap::const_iterator itr = _permissableOptionsMap.find(object);
if (itr!=_permissableOptionsMap.end()) return itr->second;
else return 0xffffffff;
}
inline bool isOperationPermissableForObject(const osg::Object* object,unsigned int option) const
{
return (option & getPermissableOptionsForObject(object))!=0;
}
instead of osgDB::Registry where it original lay. This has been done to allow
fileName strings to be encode data rather than just file names, such as one
requires when using PagedLOD along with plugins for doing dynamic tesselation.
extra pass to doing tri stripping in the osgUtil::Optimzer.
Added validity checks into osg::TexEnvCombine to catch eronous enumarant values.
Improved the efficient of CullingSet's handling of new transforms.
Added a copy shared subgraphs and subdivision code into osgUtil::Optimizer.
methods to check all atributes and to report warnigns when errors are detected.
Added a CheckGeomtryVisitor to osgUtil::Optimizer to detect eroneous Geometry
before rendering.
Added missing support for reading geometry indices from the .osg format.
Added handling of geometry indices into the primitive functor in osg::Geometry.
Moved the method implementions of AnimationPathManipulator into src/osgGA and added extra convinience
methods for setting the manipulator with an hand built AnimationPath.
FCVS: VisualStudio/osgPlugins/iv/iv.dsp
osg::Geometry class, and removed the temporary IndexedGeometry. Port the rest
of the OSG across to account for the change in method calls -
osg::Geometry::addPrimitive(..) becomes osg::addPrimitiveSet(..)
convertToIndexedGeometry() method to GeoSet to allow datasets with per primitive
bindings to be be mapped to across to osg::IndexedGeometry for testing purposes.
encapsulates.
Added new osg::IndexGeometry implemention, *not* complete yet.
Changed the rest of the OSG to handle the renaming og Primitive to PrimitiveSet.
option to the osgoccluder demo.
First the osgGA classes have been generalised a little to better support
new GUIEventHandler subclasses.
Second osgGLUT has a new option for registering a user defined event handler,
the allows the application to add externally extra options to the osgGLUT viewer.
Third, the osgoccluder demo now works in two modes. The original create
four occluder sides to wrap an loaded model, the second an interactive
mode which allows the users to add occluders to the model by pointing
to points and pressing 'a' to add a point, the 'e' to end the occluder
polygon, polygons must be convex, planer and be defined in an anitclockwise
order. To start the osgoccluder in this mode one simple runs it with the
'-c' option. Run osgoccluder with no parameter to get a list of options.