Commit Graph

108 Commits

Author SHA1 Message Date
Robert Osfield
76dea3d0f4 From Torben Dannhauer, warning fix for a false positive warning generated by VS about "not all control pathes return a value". 2011-03-14 09:59:32 +00:00
Robert Osfield
afecdbb46b Moved intial cut of depth partition support into osgViewer::View via two new methods:
/** Convenience method for setting up multiple slave cameras that depth partition the specified camera.*/
        bool setUpDepthPartitionForCamera(osg::Camera* cameraToPartition, DepthPartitionSettings* dps=0);

        /** Convenience method for setting up multiple slave cameras that depth partition each of the view's active cameras.*/
        bool setUpDepthPartition(DepthPartitionSettings* dsp=0);
2011-03-03 15:52:19 +00:00
Robert Osfield
6ed74470b2 Introduction of IncrementalCompileOperation support to DatabasePager. 2010-10-14 18:16:03 +00:00
Robert Osfield
d45cb5f7a1 From Pierre Bourdin, "just a small typo in debug messages of Viewer.cpp..." 2010-07-10 10:07:59 +00:00
Robert Osfield
6b2ad196c1 From Laurens Voerman, "While reading the code for setUpViewFor3DSphericalDisplay I noticed that the top face of the cube map uses Draw/Read buffer GL_BACK, while all other faces are using the GL_FRONT buffer. This because the buffer variable is hidden by a new buffer at lower scope.
Removing the local variable tested (win32 and linux64) and works fine."
2010-06-18 15:48:50 +00:00
Robert Osfield
ddf5668809 conversion of osg::notify to OSG_INFO etc. 2010-05-28 15:56:43 +00:00
Robert Osfield
e753be1b20 Changed debug info to use DEBUG_INFO 2010-05-28 09:12:07 +00:00
Robert Osfield
d746f11650 Renamed osgGA::MatrixManipualtor to osgGA::CameraManipulator so its name better reflects it's function 2010-05-27 15:54:37 +00:00
Robert Osfield
c2a59415ce Changed DisplaySetting::instance() to return a ref_ptr<>& rathern than a raw C pointer to enable apps to delete the singleton or assign their own. 2010-04-30 11:48:30 +00:00
Robert Osfield
7f454bef3e Converted View across to use ObserverNodePath. 2010-02-20 17:36:55 +00:00
Robert Osfield
f17e401347 Convert NOTIFY to OSG_NOTIFY to avoid problems with polution of users apps with the NOTIFY macro 2010-02-10 12:44:59 +00:00
Robert Osfield
8d8037ee12 Converted osg::notify usage to NOTIFY 2010-02-09 18:24:37 +00:00
Robert Osfield
56b384d880 From Jan Peciva, "I am sending one more improvement (separately from Inventor plugin).
I found very useful to have a control whether osgView::setCameraManipulator does or does not reset camera to home position.

I extended method signature as follows:
void setCameraManipulator(osgGA::MatrixManipulator* manipulator, bool resetPosition = true);

keeping the current usage intact (default parameter), while enabling user to disable the position reset. That can be useful in the situation when manipulator position was already loaded, for example from a file (user specification), or defined any other way, while we do not want to be reset to home position. Other usability is usage of two manipulators in a modeling program (orbiting around the model, walking on the model) and changing between them while we want to preserve the position of a camera in the change. Games may benefit from it as well when we change from user-defined helicopter manipulator to soldier manipulator because the user escaped the helicopter. The camera will change manipulator but the position is expected to be kept in the transition (provided that user makes the state transition between the two manipulators himself).
"
2010-01-26 15:08:25 +00:00
Robert Osfield
cb7181b7a5 Removal of redundant spaces at ends of lines 2010-01-26 14:57:44 +00:00
Robert Osfield
370deba546 <iterator>, <stdlib.h> and <ctype.h> includes required for QNX compiler 2009-11-17 14:06:07 +00:00
Robert Osfield
b3feedaf0a Added dummy StateSet at top of scene graph when using ShaderGen to copy with subgrahs that contain no StateSet 2009-11-13 12:51:42 +00:00
Robert Osfield
95d54ba15c Added glContexVersion, glContextFlags and glContextProfileMask members to osg::GraphicsContext::Traits to support GL3 graphics context creation.
Moved the handling of DisplaySettings into Traits constructor.

Added support for s/getGLContextVersion(), s/getGLContextFlags() and s/getGLContextProfileMask() to osg::DisplaySettings.

Added command line and env var support for setting the GLContextVersion, GLContextFlags and GLContextProfileMask to osg::DisplaySettings.
2009-11-11 15:25:42 +00:00
Robert Osfield
def04324a4 Added the default usage of ShaderGenVisitor to help with GLES2 testing. 2009-11-10 11:34:57 +00:00
Robert Osfield
e938b6352b Added check against the validity of ViewerBase to make sure that a null pointer isn't dereferenced. 2009-04-30 13:13:19 +00:00
Robert Osfield
a50f0ccfaf Introduce new run frame rate management support to allow control of maximum frame rate and to support on demand rendering of frames 2009-04-24 16:20:50 +00:00
Robert Osfield
998cfec137 Added View::removeEventHandler(..) method and added check into addEventHandler() to prevent handlers being added twice. 2009-03-11 14:18:30 +00:00
Robert Osfield
5157f06bcd From Konstantin Matveyev, submitted by Valery Bickov:
"There is error in WoW shader, you can see it by this simple example:
osgviewer cessna.osg --wowvx-42 --clear-color 0,0,0

Clear color may be choosed any with at least one component equals to 0
or 1. In my case I see weird blinking between normal image and image
with depth map at right side on the screen."
2009-03-10 17:47:54 +00:00
Robert Osfield
789c35381d Added check against existing of a valid Stats object in ViewerBase::renderinTraverls() to prevent crash.
Added default View Stats into src/osgViewer/View.cpp to enable stats to be collected for views
2009-01-28 10:06:15 +00:00
Robert Osfield
b1559ce696 Added handling of when a View isn't yet assigned to a Viewer to avoid associated crash 2009-01-07 14:49:04 +00:00
Robert Osfield
418dc34776 Fixed warnings 2009-01-07 11:24:47 +00:00
Robert Osfield
ad01f19db8 Removed debug message 2008-12-19 18:02:18 +00:00
Robert Osfield
2cc53e2256 Moved main setSceneData methods in osgViewer::View::setSceneData() 2008-12-19 17:50:58 +00:00
Robert Osfield
288e1853b9 Fixed warnings 2008-12-17 17:11:13 +00:00
Robert Osfield
8a6e04b84d Introduce NodeVisitor::className and libraryName() 2008-12-17 12:13:15 +00:00
Robert Osfield
5363736caa Refactored computeIntersections() float x,float y, const osg::NodePath& nodePath. 2008-12-10 11:12:37 +00:00
Robert Osfield
22eae68e48 From Mathias Froehlich, "This is a generic optimization that does not depend on any cpu or instruction
set.

The optimization is based on the observation that matrix matrix multiplication
with a dense matrix 4x4 is 4^3 Operations whereas multiplication with a
transform, or scale matrix is only 4^2 operations. Which is a gain of a
*FACTOR*4* for these special cases.
The change implements these special cases, provides a unit test for these
implementation and converts uses of the expensiver dense matrix matrix
routine with the specialized versions.

Depending on the transform nodes in the scenegraph this change gives a
noticable improovement.
For example the osgforest code using the MatrixTransform is about 20% slower
than the same codepath using the PositionAttitudeTransform instead of the
MatrixTransform with this patch applied.

If I remember right, the sse type optimizations did *not* provide a factor 4
improovement. Also these changes are totally independent of any cpu or
instruction set architecture. So I would prefer to have this current kind of
change instead of some hand coded and cpu dependent assembly stuff. If we
need that hand tuned stuff, these can go on top of this changes which must
provide than hand optimized additional variants for the specialized versions
to give a even better result in the end.

An other change included here is a change to rotation matrix from quaterion
code. There is a sqrt call which couold be optimized away. Since we divide in
effect by sqrt(length)*sqrt(length) which is just length ...
"
2008-09-17 16:14:28 +00:00
Robert Osfield
d12708e6f6 First cut of osgDB::ImagePager for updating osg::ImageSequence 2008-07-21 09:47:39 +00:00
Robert Osfield
9866eb93f8 Tweaked the KdTree intersection performance testing code block 2008-07-11 16:50:43 +00:00
Robert Osfield
cbf5429c19 Introduce a intersecion performance testing code path, #if def'd out for now. 2008-07-09 19:26:40 +00:00
Robert Osfield
e09e07d45b Added support for assigning GraphicsContext to individual GUIEventAdapter events,
and use of this within osgViewer::View to better track the sources of events.
2008-06-02 17:34:47 +00:00
Robert Osfield
4d7b2edd4c Moved compile setup from osgViewer::ViewerBase into osgViewer::Renderer to
avoid threading issues associated with compile running in a parallel with 
update/cull on the first frame.

Also added automatic recompile when a new SceneData is applied to a View.
2008-05-10 17:04:02 +00:00
Robert Osfield
96f2062115 From Miguel Escriva, "Attached to this mail you will find some files to work with the Philips WOWvx displays.
It's implemented in the same way that 3D Spherical Display and Panoramic Spherical Display.

You can test it running:
   osgviewer --wowvx-20 cow.osg
   osgviewer --wowvx-42 cow.osg
depending on the size of your Philips WOWvx display (20" or 42")

Other arguments you can use to control the 3D effect are:

--wow-content <value>
   This value defines the kind of content that can be:
      0: No depth
      1: Signage
      2: Movie
      3: CGI
      4: Still

--wow-factor <value>
   Percentage of the display recommended depth value. Default 64, Range [0-255]

--wow-offset <value>
   Amount of range behind the screen. Default 128, Range [0-255]
      0: Range is shifted in the direction of the viewer.
      128: Range is equally divided in front and behind the screen.
      255: Range is shifted away from the viewer.
      "
2008-05-07 14:17:15 +00:00
Robert Osfield
051259760a Added explict casts to double to prevent VS compiler error 2008-01-28 19:42:16 +00:00
Robert Osfield
54129105a4 Added projectorMatrix parameter support to *SphericalDisplay setup functions and .view, this allows one
to flip, rotate, or turn up side the position of the projector.  Note, projector at base of display is the default.
2008-01-28 15:41:42 +00:00
Robert Osfield
6cca3b8f49 Added a osgViewer::setSceneData(ref_ptr<Node>) method. 2007-12-12 17:59:06 +00:00
Robert Osfield
f4afa427a7 From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)." 2007-12-10 17:30:18 +00:00
Robert Osfield
cdb9a0baec From Donald Cipperly, Fixed memory leak in computeIntersections 2007-12-08 15:08:32 +00:00
Robert Osfield
b7a26ae56a Changed the spherical display intensity map set up to use colours rather than
a second texture unit.
2007-10-31 12:55:59 +00:00
Robert Osfield
c761efb371 Fixed wrap mode for panoramic display. 2007-10-31 11:06:33 +00:00
Robert Osfield
91900254f0 Moved ViewerBase class out into its own header and source file.
Improved the support for stats collection in CompositeViewer/StatsHandler.
2007-09-30 11:37:00 +00:00
Robert Osfield
f8729af8b2 Refactor Viewer/CompositeViewer so the both inherit from the a ViewerBase class 2007-09-29 16:46:08 +00:00
Robert Osfield
4ef1864432 From Stephan Huber, add basic support for CompositeViewer in StatsHandler 2007-09-29 11:41:57 +00:00
Robert Osfield
7679b96b30 Fixed SphericalDisplay set up codes to properly manage display host/num 2007-09-28 13:42:41 +00:00
Robert Osfield
6eccf540e6 From Mathias Froehlich, "I had a chance to look into the remote display problems.
The screen resolution was queried for the wrong display."
2007-09-28 13:38:32 +00:00
Robert Osfield
d743eb2d95 Added support for intensityMap and fix naming of --panoramic-sd and --3d-sd command line arguments 2007-09-25 19:14:29 +00:00