Commit Graph

13 Commits

Author SHA1 Message Date
Robert Osfield
22eae68e48 From Mathias Froehlich, "This is a generic optimization that does not depend on any cpu or instruction
set.

The optimization is based on the observation that matrix matrix multiplication
with a dense matrix 4x4 is 4^3 Operations whereas multiplication with a
transform, or scale matrix is only 4^2 operations. Which is a gain of a
*FACTOR*4* for these special cases.
The change implements these special cases, provides a unit test for these
implementation and converts uses of the expensiver dense matrix matrix
routine with the specialized versions.

Depending on the transform nodes in the scenegraph this change gives a
noticable improovement.
For example the osgforest code using the MatrixTransform is about 20% slower
than the same codepath using the PositionAttitudeTransform instead of the
MatrixTransform with this patch applied.

If I remember right, the sse type optimizations did *not* provide a factor 4
improovement. Also these changes are totally independent of any cpu or
instruction set architecture. So I would prefer to have this current kind of
change instead of some hand coded and cpu dependent assembly stuff. If we
need that hand tuned stuff, these can go on top of this changes which must
provide than hand optimized additional variants for the specialized versions
to give a even better result in the end.

An other change included here is a change to rotation matrix from quaterion
code. There is a sqrt call which couold be optimized away. Since we divide in
effect by sqrt(length)*sqrt(length) which is just length ...
"
2008-09-17 16:14:28 +00:00
Robert Osfield
958b8d74dd Changed the setting of need to traverse during the update traverse so it is only enabled when animation is switched on. 2007-02-07 21:48:53 +00:00
Robert Osfield
7232a831da Added osg::FrameStamp::set/getSimulationTime().
Added setting of osg_SimulationTime and osg_DeltaSimulationTime to the uniforms set by SceneView

Added frame(double simulationTime) and advance(double simulationTime) parameters to
osgViewer::SimpleViewer, Vewer and CompositeViewer.

Updated various examples and Nodes to use SimulationTime where appropriate.
2007-01-25 12:02:51 +00:00
Robert Osfield
f1c2694c17 Updated copyright years. 2006-07-18 15:21:48 +00:00
Robert Osfield
000e5f8d10 Changed the animation on default to false, so things only move if you ask them to. 2005-04-17 11:35:26 +00:00
Robert Osfield
678b22ce83 Updated Copyright notices to 1998-2005. 2005-04-14 21:41:28 +00:00
Robert Osfield
b70ff91eaf Changed ABSOLUTE and RELATIVE to ABSOLUTE_RF and RELATIVE_RF to avoid stooppid Win32 #define 2004-10-24 20:04:00 +00:00
Robert Osfield
6821a80e14 Changed the ReferenceFrame enums to be RELEATIVE and ABSOLUTE, and
deprecated the RELATIVE_TO_ABSOLUTE and RELATIVE_TO_PARENTS.
2004-10-22 19:26:45 +00:00
Robert Osfield
4571238459 From Joakim Simonsson, add s/getHPROrder method 2004-09-06 14:59:11 +00:00
Robert Osfield
20252db7ff From Brede Johansen, added support for incrementing animation of DOFTransform
w.r.t. time rather than frame number.
2004-03-02 16:53:21 +00:00
Robert Osfield
dea75f5510 Attempts to fix compile problems under IRIX due to namespace problems. 2004-01-29 15:47:51 +00:00
Robert Osfield
8794f1bb76 Fixes for Windows build. 2003-12-05 13:58:27 +00:00
Robert Osfield
fea4688589 Added missing DOFTransform.cpp 2003-11-25 19:06:31 +00:00