set to "SCENE" in the file header. But if the file is stored and
then extracted again from an osga archive this header info is lost,
and the resulting file is just an "OBJECT". Possibly other plugin
operations would have the same effect. The osgt/osgb plugin won't
then return the scenegraph contents.
I have updated the osgt/osgb plugin to return a node from an "OBJECT"
file."
But the nested stream implementation for osga archive files doesn't
support seeking. So osgb files can't currently be used in an osga
archive e.g. if osgdem is used to output a osgb format database it
can't be packaged in an archive file, in the same manner that ive
files could.
I've added seek support to the osga nested stream implementation."
* fixed a bug with multi-touch and touch-id-generation on iOS and OS X. (will fix a bug reported by Colin Cochran, without ditching the existing logic)
* removed unnecessary warning-flagss when generating xcode-projects via cmake, will enable the usage of OSG_AGGRESSIVE_WARNING_FLAGS
* added support for 10.9 (OS X)
* new cmake-variable: IPHONE_VERSION_MIN, this will set the deployment-target (previously hard-coded) If you set the IPHONE_VERSION_MIN to something like 7.0 osg gets compiled also for 64bit (amd64)
* cmake defaults now to the clang compiler if IPHONE_VERSION_MIN > 4.2
* cmake now sets some xcode-settings so the compiler uses the c++98-standard (clang defaults to c++11, w/o this I got a lot of linking errors)
* removed include-dir for avfoundation-plugin as not needed on OSX/IOS.
* enhanced the ios-example, will now show multitouch-information on a hud (similar to the osgmultitouch-example), and more importantly, will compile + link out of the box
* small enhancements for the osc-device-plugin (send only one msg for MOVE/DRAG, even if multiple msgs/event is enabled)
* better memory-handling for the zeroconf-plugin
* fixed a possible bug in the rest-http-plugin when receiving mouse-events.
* incorporated a fix from Colin Cochran "forwarded touch events are not transformed into the GL UIView“
"
required to build newever OSG on this OS. Also corrects file name
in the error message - I was confused not to find OSCHostEndianness.h
after I've got this error.
Tested by successfully building OSG 3.2.0 with this patch on FreeBSD
9.1."
loading multiple VRML files in parallel. Christopher R. Baker has
detected this bug and crafted a patch. In addition, libcoin has to be
also built with the "--enable-threadsafe" option.
I copy here his report, extracted from
(https://bugs.launchpad.net/ubuntu/+source/openscenegraph/+bug/1211993)
and attach his fix. All credit is due to him:
«
There are three instances of a classical method-local-static
multithreaded initialization bug in the Inventor plugin for OSG that
trigger various memory faults when reading multiple VRML files in
parallel via osgDB::readNodeFile. These bugs are of the form:
static std::map<Stuff,OtherStuff> myHandyMap;
static bool once = true;
if(once) { ...fill myHandyMap; once = false }
... use myHandyMap;
To repeat: try loading multiple VRML files from multiple threads. The
liklihood of the bug depends on many factors, but my application, which
parallel-loads some dozens of small (<100K) VRML files on startup,
triggers this problem 25% of the time or more.
The attached patch (inventor-plugin-multithread.patch) rectifies this
problem by:
1 - Inheriting MyHandyMap from std::map, then
2 - Moving the map initialization into the derived constructor, which
3 - Is intrinsically protected from multithread issues by g++ (and is
part of the C++ standard), unless you pass -fno-threadsafe-statics,
which is strongly discouraged by the man page.
»
"
In CMakeList.txt there is a case sensitivity issue which a fix was posted by Robert Osfield in the users forum.
I also had to rename the files OSXAvFoundationCoreVideoTexture.h and OSXAvFoundationCoreVideoTexture.cpp to OSXAVFoundationCoreVideoTexture.h and OSXAVFoundationCoreVideoTexture.cpp
Finally in OSXAvFoundationCoreVideoTexture.cpp the include OSXAVFoundationVideo.H was updated to OSXAVFoundationVideo.h"
I found a bug on DDS ReaderWriter that generates a false positive on a guard for the size check on writing operation. This is due to a wrong imageSize computation that uses img->getImageSizeInBytes() method instead of img->getTotalSizeInBytes(), that actually ignores the r() dimension, contrariwise taken into account by the function ComputeImageSizeInBytes() later.
The line 1062 on file ReaderWriterDDS.cpp should be fixed with:
[code]unsigned int imageSize = img->getTotalSizeInBytes();[/code]
"
1> osgmultiplemovies example does not use SDL so needs no link to SDL
2> Added header files to "Plugins osg" project, so visual studio can find the source of
OSG_WARN << "AsciiInputIterator::readProperty(): Unmatched property "
"
I've also checked the modified files still build ok with other
compilers (Linux gcc, Windows Visual Studio).
osgDB/OutputStream.cpp and osgPlugins/lws/SceneLoader.cpp require
stdlib.h for atoi use.
In osg/Uniform.cpp the compiler complains that base_class is unknown
unless I add a class name qualifier.
Not a build fix, but I spotted a typo in osgUtil/SceneView."
Provided are lua, python and V8 (for javascript) plugins that just open up enough of a link to the respective libs to run a script, there is no scene graph <-> script communication in current implementation.
You can check with the tester2.flt provided earlier and check with the result image.
I double checked this with OpenFlight creator, and it seems the yaw is broken.
With my initial quaternion version is seems correct and if I change the
float cos_yaw = cosf(osg::inDegrees(yaw));
float sin_yaw = sinf(osg::inDegrees(yaw));
to be
float cos_yaw = cosf(osg::inDegrees(-yaw));
float sin_yaw = sinf(osg::inDegrees(-yaw));
it seems to work as well."
Warning, can't assign attribute binding as no has been array assigned to set binding for.
I think those are ive's with bumpmaps, but I have not checked yet. The problem is in
OpenSceneGraph\src\osgPlugins\ive\Geometry.cpp
where the code tries to set Normalize and Binding for a missing Array.
I think that code can safely be skipped, considering the write function has a hardcoded write when the array is missing. (introduced in svn rev 13488)
modified file (OpenSceneGraph\src\osgPlugins\ive\Geometry.cpp) attached in Zip"
svn 13587 From David Callu, warning fixes and removal of spaces at end of lines.
this can be fixed by adding a space before the comment opening /*.
full modified file (openscenegraph\src\osgplugins\osg\BinaryStreamOperator.h) attached in zip
Regards, Laurens.
openscenegraph\src\osgplugins\osg\BinaryStreamOperator.h(71): warning C4138: '*/' found outside of comment (OpenSceneGraph\src\osgPlugins\osg\ReaderWriterOSG2.cpp)
openscenegraph\src\osgplugins\osg\BinaryStreamOperator.h(73): warning C4138: '*/' found outside of comment (OpenSceneGraph\src\osgPlugins\osg\ReaderWriterOSG2.cpp)
openscenegraph\src\osgplugins\osg\BinaryStreamOperator.h(211): warning C4138: '*/' found outside of comment (OpenSceneGraph\src\osgPlugins\osg\ReaderWriterOSG2.cpp)
openscenegraph\src\osgplugins\osg\BinaryStreamOperator.h(213): warning C4138: '*/' found outside of comment (OpenSceneGraph\src\osgPlugins\osg\ReaderWriterOSG2.cpp)"
1. Check the bit depth of the passed Image and return an error if not 8 or 16. (not fully featured, but still an improvement over hard coded 8bit for everything)
2. Endian swap 16bit image data when on a little endian architecture.
"