Robert Osfield
c0e9fcbb67
From Tim Moore, "This contains a couple of fixes to support changing FrameBufferObject configurations on the fly; the user changes the camera attachments and calls Renderer::setCameraRequiresSetUp(). The major part of this submission is a comprehensive example of setting up floating point depth buffers. The user can change the near plane value and cycle through the available combinations of depth format and multisample buffer formats."
2010-04-19 11:43:06 +00:00
Robert Osfield
60af3fd6fc
Fixed typo
2008-11-07 17:23:55 +00:00
Robert Osfield
4d7b2edd4c
Moved compile setup from osgViewer::ViewerBase into osgViewer::Renderer to
...
avoid threading issues associated with compile running in a parallel with
update/cull on the first frame.
Also added automatic recompile when a new SceneData is applied to a View.
2008-05-10 17:04:02 +00:00
Robert Osfield
922dcb0423
Added new computation of time to allocate to flushing deleted and compiling OpenGL objects per frame.
2008-04-16 18:13:41 +00:00
Robert Osfield
b2d131c143
Updated wrappers, and change Renderer so that private: to proteccted:.
2007-08-26 09:46:49 +00:00
Robert Osfield
cc6ac2704e
Added setting of block into the ThreadSafeQueue's contructor.
2007-08-24 10:58:08 +00:00
Robert Osfield
f8ac71d7e5
Addd control for serializing draw dispatch.
2007-08-23 11:00:12 +00:00
Robert Osfield
f6d342af6f
Updated wrappers
2007-08-22 19:26:25 +00:00
Robert Osfield
1694cf9625
Refactored the implementation of cull/draw for DrawThreadPerContex and CullThreadPerCameraDrawThreadPerContex
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and added an experimental draw serialization.
2007-08-22 17:17:25 +00:00
Robert Osfield
9b04594126
Compile fix
2007-08-09 08:19:58 +00:00
Robert Osfield
c346f5b943
Introduce new osgViewer::Renderer class for implementing of the rendering
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of cameras in viewers
2007-08-02 11:02:47 +00:00