Commit Graph

225 Commits

Author SHA1 Message Date
Robert Osfield
26a8f63212 From Wang Rui, "In the attached files I've added the Compute Shader support for OSG, as well as serializer updates and a new osgcomputeshaders example. My submission also include a setComputeGroups() function in Program for setting compute-shader work groups, and a bindToImageUnit() function in Texture for binding textures as image variables in shaders.
All code are tested on Windows 7 + NVIDIA GFX 570 with the latest GeForce 310.70 Driver (BETA), which could support OpenGL 4.3.

Compute shader information can be found at "http://www.opengl.org/registry/specs/ARB/compute_shader.txt"
"
2013-01-25 11:54:03 +00:00
Robert Osfield
42cb311f41 Added FireGL to prefernce list for use glGenerateMipMap 2012-07-24 09:05:04 +00:00
Robert Osfield
0a746faa2d Introduced Texture::Extensions::s/getPreferGenerateMipmapSGISForPowerOfTwo() flag that defaults to false for Radeon, true elsewhere.
This is used to workaround mipmapping bugs with ATI/AMD cards.
2012-07-12 16:41:53 +00:00
Robert Osfield
97e4ad473b Refactored the handling of GLES adaptations of the 1,2,3,4 internal formats and added handling of GL_RGB8_OES and GL_RGBA8_OES. 2012-04-18 10:16:09 +00:00
Robert Osfield
14a563dc9f Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
Robert Osfield
67ce0d5244 Fixed erroneous use #if !defined(OSG_GLES1_FEATURES) && !defined(OSG_GLES2_FEATURES) which should have been #if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) 2012-02-21 10:38:12 +00:00
Robert Osfield
bd81dd5ff8 From Stephan Huber, attached you'll find a compile fix for the new introduced rowlength-feature on IOS/OpenGL ES builds 2012-02-10 15:57:51 +00:00
Robert Osfield
4d69577228 From Johannes Baeuerle, "The first problem is wrong value of the block size of etc1 textures in the getCompressedSize call in Texture.cpp. With the current block size of 16 the target application crashes with a GL_INVALID_VALUE. The reason is that the calculated size passed to OpenGL does not match the size of the passed data(data pointer,texture width,texture height,spec of etc1).
With a block size of 8 in the getCompressedSize call this error dissapears."
2012-02-07 12:02:04 +00:00
Robert Osfield
6d66e1abaa Added support for using GL_UNPACK_ROW_LENGTH in conjunction with texture's + osg::Image via new RowLength
parameter in osg::Image.  To support this Image::setData(..) now has a new optional rowLength parameter which
defaults to 0, which provides the original behaviour, Image::setRowLength(int) and int Image::getRowLength() are also provided.

With the introduction of RowLength support in osg::Image it is now possible to create a sub image where
the t size of the image are smaller than the row length, useful for when you have a large image on the CPU
and which to use a small portion of it on the GPU.  However, when these sub images are created the data
within the image is no longer contiguous so data access can no longer assume that all the data is in
one block.  The new method Image::isDataContiguous() enables the user to check whether the data is contiguous,
and if not one can either access the data row by row using Image::data(column,row,image) accessor, or use the
new Image::DataIterator for stepping through each block on memory assocatied with the image.

To support the possibility of non contiguous osg::Image usage of image objects has had to be updated to
check DataContiguous and handle the case or use access via the DataIerator or by row by row.  To achieve
this a relatively large number of files has had to be modified, in particular the texture classes and
image plugins that doing writing.
2012-01-24 14:34:02 +00:00
Robert Osfield
dcaf9b02ce Reverted the change to the default setting of _resizeNonPowerOfTwoHint back to true for all platforms to ensure the
same behaivour across platforms, something that can be achieved now thanks to the integrated GLU library.

Corrected the default of the ResizeNonPowerOfTwoHint to true to reflect the actual default setting set by the
Texture default constructor.
2011-07-28 11:05:10 +00:00
Robert Osfield
8d77126e2e From Alexander Irion, "Texture borders are not supported in ES.
_isTextureBorderClampSupported is set to "TRUE" in Texture.cpp, because of the version number check (GL VERSION >= 1.3).

This leads to an invalid enum error, when GL_TEXTURE_BORDER_COLOR is tried to set.
"
2011-07-22 09:27:41 +00:00
Robert Osfield
eed9e9f7e1 Fixed memory growth issue when using Texture2D::SubloadCallbacks that don't set the TextureObjects sizes. 2011-06-25 11:00:33 +00:00
Robert Osfield
e6217e3f82 Fixed Coverity reported issue.
CID 12263: Missing break in switch (MISSING_BREAK)
This case (value 8) is not terminated by a 'break' statement.

CID 12262: Missing break in switch (MISSING_BREAK)
This case (value 7) is not terminated by a 'break' statement.

CID 12261: Missing break in switch (MISSING_BREAK)
This case (value 6) is not terminated by a 'break' statement.
2011-05-06 09:21:40 +00:00
Robert Osfield
63ee77a63d Fixed Coverity reported issue.
CID 11588: Resource leak (RESOURCE_LEAK)
Calling allocation function "operator new[](unsigned long long)".
Assigning: "dataPtr" = storage returned from "new unsigned char[newTotalSize]".
2011-04-27 16:02:10 +00:00
Robert Osfield
a793958836 From Johannes Baeuerele, "I have extended the pvr reader plugin to support etc1 compression(GL_ETC1_RGB8_OES). The changes attached to this submission are based on today's trunk.
The pvr format which can be used as a wrapper for different compressed and uncompressed formats supports this compression algorithm. The original pvr compression uses the pvrtc format. The handling of pvrtc is already implemented in the pvr plugin. PVR provides wrapper functionality for some formats, e.g. etc or even dxt/dds.

Our target system (gles2) is able to use the etc compression format. With minor changes in the submitted files, there is no need to write a separate plugin. However the original pvr texture compression formats are not supported on our target, which is the reason for this extension.

The changes mainly consist in the definition on new enum values in the classes and headers of ReaderWriterPVR,Image and Texture. I also found some locations where the handling of the original pvr textures was not implemented. These are also part of this submission."
2011-04-21 17:04:50 +00:00
Robert Osfield
e7e860b742 Added support for explitly requesting DXT1a and DXT1c compression 2011-04-11 19:11:25 +00:00
Robert Osfield
bd13580ff5 Added const 2011-02-08 14:36:15 +00:00
Robert Osfield
4b4754c3cf Implementated experimental reuse of PBO's after download 2011-02-07 14:19:58 +00:00
Robert Osfield
362edaa1b9 From Tim Moore, fix for race conditions in takeOrGenerate() methods 2010-12-17 13:43:41 +00:00
Robert Osfield
634dd421fc Fixed the GLBufferObjectSet::deleteAllGLBufferObjets() and TextureObjectSet::deletaAllTextureObjects() methods
and improved the checkConsistency() usage so it's now possible to switch if off completed from being compiled in.
2010-12-17 10:59:05 +00:00
Robert Osfield
95feb34ffa Fixed the size computation 2010-12-15 19:44:29 +00:00
Robert Osfield
0e7cedab3a Improvements to GLBufferObject and TextureObject pools 2010-12-15 12:34:16 +00:00
Robert Osfield
c26a241c55 Added report of ration of current size to max target size for buffer. 2010-12-14 20:22:34 +00:00
Robert Osfield
65f95fe3fe Added methods for checking sizes of various buffer object/texture object pool sizes. 2010-12-14 19:29:01 +00:00
Robert Osfield
4b4b438d44 Removed redundent MinimumNumberOfTextureObjectsToRetainInCache static variable 2010-12-14 15:28:31 +00:00
Robert Osfield
d7b161078a From Thomas Hogarth and Stephan Huber, "attached you'll find part one of iphone-support. It includes
* support for NPOT-textures on IOS
* support for FBOs (only renderToTexture for now) on IOS (should work
for other OpenGL ES 1/2 targets, too)
* FileUtils-support for IOS"
2010-11-25 16:06:04 +00:00
Robert Osfield
265673bacc Improved handling of pending orphaned texture objects and max texture pool size. 2010-11-18 12:03:06 +00:00
Robert Osfield
2aaf0ed297 From Fabien Lavingotte and Robert Osfield, Fixed handling of texture pool size when TextureObject::setAllocate(..) is called. 2010-11-04 17:53:58 +00:00
Robert Osfield
d2a9f48054 From Per Fahlberg, "I have added support for PowerVR texture compression. osg::Texture and osg::Image have been modified to support the texture formats and I have added a plugin to load pvr files. All modified files are in the attached zip. " 2010-11-04 11:02:37 +00:00
Robert Osfield
2d28026654 From David Fries, "Fix remote X11 crash querying GL_NUM_EXTENSIONS
In osg::isGLExtensionOrVersionSupported in src/osg/GLExtensions.cpp when
using indirect X11 rendering,
glGetIntegerv( GL_NUM_EXTENSIONS, &numExt );
is leaving numExt uninitilized causing the following glGetStringi to
return NULL when the extension number isn't present.  Passing NULL to
std::string() then crashes.  This is with the following nVidia driver.
OpenGL version string: 3.3.0 NVIDIA 256.35

I went ahead and initialized some of the other variables before
glGetInitegerv in other files as well.  I don't know for sure
which ones can fail, so I don't know which are strictly required.
"
2010-11-03 09:28:28 +00:00
Robert Osfield
12e6a23451 Introduced new gluScaleImage function that uses a PixelStorageModes structure to pass in details on image packing,
rather than relying upon glGet's to get the values.
2010-10-07 10:51:22 +00:00
Robert Osfield
89f7726383 Copied libutil and libtess implementations in form Mesa 7.9/src/glu into the src/osg/glu,
changed extensions from .c to .cpp and got compiling as C files as part of the osg core library.

Updated and cleaned up the rest of the OSG to use the new internal GLU.
2010-10-06 14:44:52 +00:00
Robert Osfield
551d2b6479 From Ulrich Hertlein, "not sure how severe this is but I believe there's a bug in
Texture.cpp:applyTexImage2D_subload:

<code>
unsigned char* data = = (unsigned char*)image->data();
if (needImageRescale) {
 // allocates rescale buffer
 data = new unsigned char[newTotalSize];

 // calls gluScaleImage into the data buffer
}

const unsigned char* dataPtr = image->data();
// subloads 'dataPtr'

// deletes 'data'
</code>

In effect, the scaled data would never be used.

I've also replaced bits of duplicate code in Texture1D/2D/2DArray/3D/Cubemap/Rectangle
that checks if the texture image can/should be unref'd with common functionality in
Texture.cpp.

"
2010-09-14 13:19:55 +00:00
Robert Osfield
d1e90b6878 Added to Text::resizeGLObjectBuffers(uint) the follow:
_textureObjectBuffer.resize(maxSize);
    _texParametersDirtyList.resize(maxSize);
2010-09-02 07:55:36 +00:00
Robert Osfield
a171c88cf1 From Lukasz Izdebski, "Texture: added support for GL_EXT_texture_compression_rgtc, I added support (read and write ) for BC4 BC5 Block Compression to dds file format." 2010-08-16 14:11:49 +00:00
Robert Osfield
a21a3af2bd From Cedric Pinson, "I used the lod of the texture manager to track the instance, and it
seems that the number of current active texture is wrong. It's because
of the line in Texture::TextureObjectSet::flushDeletedTextureObjects

_parent->getNumberActiveTextureObjects() += numDeleted;"
2010-08-08 15:32:58 +00:00
Robert Osfield
a79a8d30f9 Convesion of osg::notify to OSG_INFO etc. 2010-05-28 15:47:52 +00:00
Robert Osfield
5d0b84edd0 From Marcin Hajder, "This submission contains Texture2DMultisample osg implementation.
Texture2DMultismaple as name suggests provides means to directly access subsamples of rendered FBO target. (GLSL 1.5 texelFetch call).

Recently I was working on deferred renderer with OSG, during that I noticed there is no support for multisampled textures (GL_ARB_texture_multisample extension). After consultations with Paul Martz and Wojtek Lewandowski I added Texture2DMultisample class and made few necessary changes around osg::FrameBufferObject, osg::Texture and osgUtil::RenderStage classes."

and from follow email:

"Fixed. According to ARB_texture_multisample extension specification multisample textures  don't need TexParameters since they can only be fetched with  texelFetch."
2010-04-22 17:02:22 +00:00
Robert Osfield
9015ff7084 Refactored Texture::Extensions to simplify it and make it more efficient. 2010-03-15 10:32:03 +00:00
Robert Osfield
26e68926f7 From J.P. Delport: "by some strange circumstance I've stumbled across the following problem:
I create a compositeviewer with two views that share a context. One view is deleted. Texture::TextureObjectSet::discardAllTextureObjects is called, but this does not reset _tail. Now the texture object is again created and addToBack is called from Texture::TextureObjectSet::takeOrGenerate. In addToBack (line 612) _tail is now not 0 (although the list should be empty) and a loop is created from the texture object to itself. Then when the second view is deleted, Texture::TextureObjectSet::deleteAllTextureObjects loops forever. Setting _tail to 0 fixes it for me (see attached)."
2010-02-25 17:18:46 +00:00
Robert Osfield
7362b8b49f Removed old texture object manage code. 2009-12-16 12:17:45 +00:00
Robert Osfield
6ebeff658a Implement deleteAllTextureObject/BufferObjects functionality.
Cleaned up warnings.
2009-11-27 11:43:18 +00:00
Robert Osfield
ab8d93a181 Introduced preliminary osg::deleteAllGLObjects() and osg::discardAllGLObjects() functions and associated support into Texture and BufferObjects 2009-11-26 12:33:07 +00:00
Robert Osfield
3599be9708 From Wojciech Lewandowski, "I have extended a list of texture targets that can be used with shadow comparison. These targets are avaialble in in OpenGL 3.x shadow sampler variants. Changes are based on current SVN." 2009-11-24 13:24:30 +00:00
Robert Osfield
72b3ce7ac6 From Tugkan Calapoglu, "we started to have problems with textures after a recent svn update. I
was able to follow the problem until following addition to Texture.cpp:

// GLES doesn't cope with internal formats of 1,2,3 and 4 so map them to
the appropriate equivilants.

if (_internalFormat==1) _internalFormat = GL_ALPHA;
if (_internalFormat==2) _internalFormat = GL_LUMINANCE_ALPHA;
if (_internalFormat==3) _internalFormat = GL_RGB;
if (_internalFormat==4) _internalFormat = GL_RGBA;


The problem is that internal format "1" corresponds to GL_LUMINANCE, not
GL_ALPHA. I double checked this from the Red Book. Fixed version is
attached to the email."
2009-11-19 12:39:04 +00:00
Robert Osfield
03e95d97f1 Removed throw. 2009-11-16 14:58:31 +00:00
Robert Osfield
d4c58cf1a1 Removed usaged of throw and catch to enable better compatibility with embedded systems that don't support C++ exceptions efficiently. 2009-11-16 14:47:52 +00:00
Robert Osfield
d508934961 Introduced the usage of GL_MAX_TEXTURE_IMAGE_UNITS where support in place of the check of GL_MAX_TEXTURE_UNITS. 2009-11-12 19:39:50 +00:00
Robert Osfield
8b141567b9 Adapted GLBeginEndAdapter to use state.drawQuad(..) rather than use it's local GL_QUADS emulation.
Fixed to osg::Texture for GLES support.

Added automatic GLenum mode mappings in osg::PrimitiveSet to provide a fallback for non support glDrawArray/glDrawElement modes.

Added finer gained error checking during StateSet::compile().
2009-11-12 14:35:44 +00:00
Robert Osfield
14838aafc5 Added OSG_GLES2_FEATURES and OSG_GL3_FEATURES usage where appropriate 2009-11-10 19:16:36 +00:00