Changes to existing files:
ReaderWriter.cpp -- to support writeNode() of course.
ReaderWriterATTR.cpp -- to support writeObject -- we write .attr files for textures, if they don't already exist.
AttrData.cpp/.h -- Minor fixes.
CMakeLists.txt -- to include the new files in the build."
From Robert Osfield, port to non Windows platforms just required fixing of header capitilization errors
that windows lets through the net due to having a case insensitive file system.
The files are:
include/osgSim/ObjectRecordData -- The new class. Derives from Object to support .osg IO.
src/osgPlugins/OpenFlight/PrimaryRecords.cpp -- Reads data into that class.
src/osgPlugins/osgSim/IO_ObjectRecordData.cpp -- .osg IO support."
From Robert Osfield, made the OpenFlight read object record data optional via the -O readObjectRecordData ReaderWriter option.
last primary node inside a push-pop level would not get the dispose()
call. This would result in information from some ancillary records,
like the matrix (transform), being lost.
Changes are made to the latest version in the repository.
Thanks to Terry for the help to find and fix the bug and test the changes."
completed the new registration of the plugin-readerwriters
("REGISTER_OSGPLUGIN") according to your osgstaticviewer-example (see
attachment, based on today's svn)."
old loader, but appear very, very wrong with the new one. I traced the
problem to the handling of the palette override flags in the external
reference records. The current behavior for handling the palette
override flags for external references has different offsets for
different OpenFlight version (2 bytes for 14.2-15.1 and 4 bytes for 15.2
and later). However, I believe this behavior is incorrect.
I know that the original 14.2 OpenFlight spec (dated April 1995)
specifies 2 bytes between the filename and the override flags, and the
15.4 and later specs specify 4 bytes. However, I also found a 14.2.4
OpenFlight spec (dated January 1996) that changes the specification to 4
bytes. Also, the databases in question were created using an old IRIX
version of MultiGen II, which wrote OpenFlight 14.2 files natively.
These files also have 4 bytes between the filename and flags.
Furthermore, these databases have always worked properly under earlier
versions of OSG, under Performer, and in every MultiGen product we've used.
This leads me to believe that the original 14.2 spec was incorrect (the
14.2.4 spec corrected this error), and there should be 4 bytes between
the filename and flags for all OpenFlight files version 14.2 and later.
The attached fix modifies the OpenFlight loader to behave in this way."
Currently, if the texture attribute file doesn't explicitly specify an
internal format, the loader will force it to use GL_RGB, which keeps
translucent textures (eg. GL_RGBA textures) from showing up properly.
This patch changes the default behavior to simply use the image's format
instead of forcing a particular format."
the specification. With these mods, blink sequences are now created for
flashing light point nodes, either palletized (v.15.8 and later) or
non-palletized (15.7 and earlier). Thanks to Brede for his
implementation of the palletized light point nodes.
There is still work to do on adding the capability to properly handle
light point system nodes, but this does add some capability that did not
previously exist. So, I wanted to at least submit this and I will
hopefully provide the additional capability in the near future.
I've tested the code modifications with Visual Studio 2005. I don't
have the means to test any other operating system, but I would suspect
that there shouldn't be any issue (famous last words). I used the test
files that I uploaded to the users forum to test the changes.
In addition to the added capability, I changed the light point node
radius to the "actualPixelSize" value in the file. Previously, the
radius was set to half the actual pixel size (see
LightPointRecords.cpp). Not sure why this was the case. But, it was
brought to my attention by a co-worker who created the OpenFlight files
and was testing them with different viewers. If there's some history
for setting the radius to half the size, then this change can be
omitted."
implements the LightPointSystem class to allow for the OpenFlight
plug-in to read and handle light point system nodes. The behavior is
very similar to the old plug-in in that a MultiSwitch node is created to
handle the "enabled" flag bit set in the node record. The code also
reverts the changes for the actualPixelSize as mentioned above. And
lastly, the code requires the previously submitted changes for the
plug-in.
As for the other changes, I've tested the code with Visual Studio 2005
and the files that I posted in the users forum.
With all of the submitted changes, the OpenFlight plug-in should now be
capable of loading files with light point system nodes and the use of
palletized light points and non-palletized light points.
"
"Geometry.cpp
Make sure number of normals match number of vertices when lit or
vertex-normal pairs are separated when geometries are merged by the
optimizer.
Ancillary.cpp
Improved support for multitexture effect field and use texture
environment from .attr file.
PaletteRecords.cpp
Use search path when looking for shader files.
PrimaryRecords.cpp
Added preset uniforms "TextureUnit0", "TextureUnit1", "TextureUnit2"
and "TextureUnit3" for GLSL shaders."
The cache works for nested externals but is cleared before the master
flight file is returned. I implemented texture caching using the same
mechanism."
plugin. It was only reading floats & doubles correctly on little
endian systems, which require byte swapping, and not on big
endian systems which don't require any swapping."
ignores the Object records if it's safe to do so. The reader option
preserveObject prevents this optimization.
I have also removed the flat shading attribute set by the Object
record. This flag is only intended for the "Calculate Shading"
operation in Creator."
( in OF external references) after the OF file is loaded. The change do
conditional
execution of already existing code.
I use this for optimized preprocessing of large databases what can not
be loaded
in one pass because of memory limits."
parent file is so old that it doesn't support Light Point palettes or Shader
palettes, then the parent file is not allowed to override those palettes in
the child."