that they arn't created on the stack inappropriately.
Split the implemention of Matrix up so that it is a simple no referenced counted
class and can be safefly created on the stack. To support referenced counting a
seperate subclass now exists, this is RefMatrix which inherits from both Matrix and
Object.
the osgGA::AnimationPathManipulator to handle it.
Added a new Drawable::ConstAttributeFunctor and make the accept(PrimitiveFunctor)
be a const method so can disallows modification. Added Drawable::supports(...) methods
for each of the AttributeFunctor, ConstAttributeFunctor and PrimitiveFunctor so
that programs can querry whether it is possible to use functors with that object type.
osg::PositionAttitudeTransform::AnimationPathCallback which us an app callback
which uses an AnimationPath to specify the new positions of the transform.
Added AnimationPath code to osglight to animate the positional light.
Added CullVisitor::setCullingMode() code into SceneView so that SceneView's
CullingMode is now properly passed onto CullVisitor. Note, this work
had been done before, but must has been lost in a merge. Umm...
decoupled from osg::Drawable. The Drawable::getStats() virtual method
no longer exists.
Updated the Viewer to use the osg::Statistics incarnation and reformated stats
to clean it up.
option to the osgoccluder demo.
First the osgGA classes have been generalised a little to better support
new GUIEventHandler subclasses.
Second osgGLUT has a new option for registering a user defined event handler,
the allows the application to add externally extra options to the osgGLUT viewer.
Third, the osgoccluder demo now works in two modes. The original create
four occluder sides to wrap an loaded model, the second an interactive
mode which allows the users to add occluders to the model by pointing
to points and pressing 'a' to add a point, the 'e' to end the occluder
polygon, polygons must be convex, planer and be defined in an anitclockwise
order. To start the osgoccluder in this mode one simple runs it with the
'-c' option. Run osgoccluder with no parameter to get a list of options.
osgGA (Gui Abstraction). This may break users code, but all it should
require to fix the builds should be a change from
osgUtil::CameraManipulator (etc) to osgGA::CameraManipulator and
include <osgUtil/CameraManipulator (etc) to osgGA/CameraManipulator and
the extra dependency of the link line.
Converted AnimationPath so it is now subclassed from osg::Transform::ComputeTransfromCallback()
so that it can be directly attached to the scene to move objects about.
Changed the osg::SateSet::setGlobalDefaults() so that is sets GL_DEPTH_TEST
to ON.
Added guards and creation of default helper classes in osgGLUT::Viewer and
osgUtil::SceneView so that sensible defaults are used when no settings
are used of osg::State/StateSet,osgUtil::RenderStage/RenderGraph/CullVisitor.
added prefixes and suffixes to libs and plugins. ALl this to accomodate
cygwin...
Also added INST_SYS_PREFIX and INST_SHARE_PREFIX for installation, as well
as "standardizing" the install locations for the various platforms.