Updated lua plugin to use new osgDB::PropertyInterface to run methods.
Added addChild/removeChild() etc to Group.cpp, and addDrawable/removeDrawable() etc. to Geode.cpp serializers.
Undefined symbols for architecture x86_64:
"lua::LuaScriptEngine::pushValue(osg::Quat const&) const", referenced from:
PushStackValueVisitor::apply(osg::Quat const&) in LuaScriptEngine.o
"lua::LuaScriptEngine::pushValue(osg::Plane const&) const", referenced from:
PushStackValueVisitor::apply(osg::Plane const&) in LuaScriptEngine.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Looks like LuaScriptEngine was missing implementation of those 2 member functions. Fixed src/osgPlugins/lua/LuaScriptEngine.cpp file in attachment.
"
* a new command-line-option to present3d and a new option to the p3d-plugin to suppress any found <env> tags
* a new command-line-option to present3d to forward mouse-events via osgGA::Device (defaults to off) so we can test the interface-files with present3d better
* I added a new attribute forward_to_devices for click_to_event to forward the event to all attached devices instead of handling the event locally. This will fix the annoyance with the new interface-files when toggling polygon-mode or switching light on/off.
Here’s an example:
<click_to_event forward_to_devices="true">0x72</click_to_event>
"
I'm not sure if the IVE was simply generated incorrectly, or if the Image::getTotalSizeInBytesIncludingMipmaps() was modified since the file was generated. Either way, I added a simple check in the IVE loader so that it clears the mipmap offsets if the actual data size does not match the computed data size. This seems like a safe fallback since the mipmap data can be automatically generated, and it fixes the problem in my case.
Also, while looking into this issue, I noticed that the osgDB::InputStream class applies the serialized image allocation mode. However, since the serializer is allocating the image data itself, it seems like it should force the allocation mode to USE_NEW_DELETE.
"
* MultiTouchTrackball: some code cleanup and support for normalized touch-points
* oscdevice: receiving and sending multi-touch-events via the Cursor2D-profile from TUIO
* added some documentation
set to "SCENE" in the file header. But if the file is stored and
then extracted again from an osga archive this header info is lost,
and the resulting file is just an "OBJECT". Possibly other plugin
operations would have the same effect. The osgt/osgb plugin won't
then return the scenegraph contents.
I have updated the osgt/osgb plugin to return a node from an "OBJECT"
file."
But the nested stream implementation for osga archive files doesn't
support seeking. So osgb files can't currently be used in an osga
archive e.g. if osgdem is used to output a osgb format database it
can't be packaged in an archive file, in the same manner that ive
files could.
I've added seek support to the osga nested stream implementation."
* fixed a bug with multi-touch and touch-id-generation on iOS and OS X. (will fix a bug reported by Colin Cochran, without ditching the existing logic)
* removed unnecessary warning-flagss when generating xcode-projects via cmake, will enable the usage of OSG_AGGRESSIVE_WARNING_FLAGS
* added support for 10.9 (OS X)
* new cmake-variable: IPHONE_VERSION_MIN, this will set the deployment-target (previously hard-coded) If you set the IPHONE_VERSION_MIN to something like 7.0 osg gets compiled also for 64bit (amd64)
* cmake defaults now to the clang compiler if IPHONE_VERSION_MIN > 4.2
* cmake now sets some xcode-settings so the compiler uses the c++98-standard (clang defaults to c++11, w/o this I got a lot of linking errors)
* removed include-dir for avfoundation-plugin as not needed on OSX/IOS.
* enhanced the ios-example, will now show multitouch-information on a hud (similar to the osgmultitouch-example), and more importantly, will compile + link out of the box
* small enhancements for the osc-device-plugin (send only one msg for MOVE/DRAG, even if multiple msgs/event is enabled)
* better memory-handling for the zeroconf-plugin
* fixed a possible bug in the rest-http-plugin when receiving mouse-events.
* incorporated a fix from Colin Cochran "forwarded touch events are not transformed into the GL UIView“
"
required to build newever OSG on this OS. Also corrects file name
in the error message - I was confused not to find OSCHostEndianness.h
after I've got this error.
Tested by successfully building OSG 3.2.0 with this patch on FreeBSD
9.1."
loading multiple VRML files in parallel. Christopher R. Baker has
detected this bug and crafted a patch. In addition, libcoin has to be
also built with the "--enable-threadsafe" option.
I copy here his report, extracted from
(https://bugs.launchpad.net/ubuntu/+source/openscenegraph/+bug/1211993)
and attach his fix. All credit is due to him:
«
There are three instances of a classical method-local-static
multithreaded initialization bug in the Inventor plugin for OSG that
trigger various memory faults when reading multiple VRML files in
parallel via osgDB::readNodeFile. These bugs are of the form:
static std::map<Stuff,OtherStuff> myHandyMap;
static bool once = true;
if(once) { ...fill myHandyMap; once = false }
... use myHandyMap;
To repeat: try loading multiple VRML files from multiple threads. The
liklihood of the bug depends on many factors, but my application, which
parallel-loads some dozens of small (<100K) VRML files on startup,
triggers this problem 25% of the time or more.
The attached patch (inventor-plugin-multithread.patch) rectifies this
problem by:
1 - Inheriting MyHandyMap from std::map, then
2 - Moving the map initialization into the derived constructor, which
3 - Is intrinsically protected from multithread issues by g++ (and is
part of the C++ standard), unless you pass -fno-threadsafe-statics,
which is strongly discouraged by the man page.
»
"
In CMakeList.txt there is a case sensitivity issue which a fix was posted by Robert Osfield in the users forum.
I also had to rename the files OSXAvFoundationCoreVideoTexture.h and OSXAvFoundationCoreVideoTexture.cpp to OSXAVFoundationCoreVideoTexture.h and OSXAVFoundationCoreVideoTexture.cpp
Finally in OSXAvFoundationCoreVideoTexture.cpp the include OSXAVFoundationVideo.H was updated to OSXAVFoundationVideo.h"