Robert Osfield
7d69f8e193
Added getPerspective() method to Matrix* and SceneView
2003-09-29 13:14:34 +00:00
Robert Osfield
69c4e87bb7
Added osg::State::popAllStateSets() method to pop all remain StateSet's off
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the state stack, thus readying the state object to recieve a new frame.
Removed the state.reset() call in osgUtil::SceneView::cull() as this was
causing problems with stats producing inheritance of state when toggling
stats on.
2003-09-10 21:22:47 +00:00
Robert Osfield
1c3b2b2554
Standardised the culling flags between CullingSet and CullStack, and
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made ENABLE_ALL_CULLING enable all culling including the near and far plane.
DEFAULT_CULLING is now used for the default as uses the same original
values as ENABLE_ALL_CULLING once did - view frustum culling with near and
far culling. SceneView now uses DEFAULT_CULLING.
2003-08-20 12:50:54 +00:00
Robert Osfield
8a737dd2ca
Added support for clampping the near and far values in othrographic projection.
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Fixed the handling of anaglyphic/stereo state in SceneView::draw().
2003-08-08 00:36:51 +00:00
Robert Osfield
ee30f2e30c
Added support for osg::State::s/getInitialViewMatrix();
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Added slideshow3D examples to the runexamples.bat.
Fixed DatabasePager to work with the latest OpenThreads.
2003-07-22 21:03:59 +00:00
Robert Osfield
23fc1900ce
From Romano Jose Magacho da Silva, added osg:FragmentProgram.
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From Robert, add .osg support for FragmentProgram.
2003-07-17 06:43:15 +00:00
Robert Osfield
2a142c096a
Added setProjectionMatrix*(), setViewMatrix*() and get*() methods to osgUtil::SceneView.
2003-07-16 22:15:28 +00:00
Robert Osfield
82008d5ecd
Updates to the flush rendering objects function calls to allow for
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managment of amount of time available to do gl delete's. This control is
required for constant frame rate applications.
2003-07-15 21:19:03 +00:00
Robert Osfield
deb26621c9
Changed the SceneView::setModelViewMatrix() methods across to being setViewMatrix().
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The old RefMatrix methods for setModelViewMatrix() and setProjectMatrix() have
been removed to keep the API as minimal as possible.
2003-07-15 11:49:56 +00:00
Robert Osfield
1b9d7d458a
Added support for texture object manager, which provides an automatic mechansim
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for reusing deleted textures.
2003-07-14 14:42:10 +00:00
Robert Osfield
b5442ac835
Added support for the ARB_vertex_buffer_object into osg::Geometry.
2003-06-29 21:41:57 +00:00
Don BURNS
15f88f35b2
*** empty log message ***
2003-06-24 15:40:09 +00:00
Robert Osfield
b444cc1ab3
Added support for scaling the projection in vertical and horizontal split stereo
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modes.
2003-05-27 11:03:49 +00:00
Robert Osfield
b17d2abc87
Adjustments to the horizontal and vertical split stereo code for better
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handling of aspect ratio.
2003-05-26 15:00:38 +00:00
Robert Osfield
940ce67133
Removed remaining dependancies on osg::Camera.
2003-05-19 15:15:17 +00:00
Don BURNS
e1468428e3
set glDrawBuffer( GL_BACK ) in SceneView::draw() when not drawing in
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stereo mode. Without this, we end up drawing to the wrong buffer when
toggling stereo off.
2003-04-29 00:55:12 +00:00
Robert Osfield
50d1fcfea2
From Romano, added support in osg::VertexProgram for deleting the flushed
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vertex programs.
2003-04-11 09:54:27 +00:00
Robert Osfield
a47a6f0310
Fixes to the multipipe initialization.
2003-04-03 14:12:09 +00:00
Robert Osfield
6c4f2f5207
Fixes for multipipe support.
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Addition of FrameStatsHandler to osgproducer demo to add frame stats.
2003-01-29 17:16:26 +00:00
Robert Osfield
48bda9cc79
Added new Copyright/License notice to header and source files.
2003-01-21 16:45:36 +00:00
Robert Osfield
c406d2476f
Removed the osg::Referenced::createCount() and deleteCount() methods and
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associated variables which were only compiled in on debug build. These optional
methods/static vars were causingproblems when mixing debug and release builds.
2003-01-17 14:11:34 +00:00
Robert Osfield
f36bc69c58
Made the more of the OSG's referenced object desctructors protected to ensure
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that they arn't created on the stack inappropriately.
Split the implemention of Matrix up so that it is a simple no referenced counted
class and can be safefly created on the stack. To support referenced counting a
seperate subclass now exists, this is RefMatrix which inherits from both Matrix and
Object.
2003-01-10 09:25:42 +00:00
Robert Osfield
adf5c91808
Renamed all instance of AppCallback/AppVisitor to UpdateCallback/UpdateVisitor
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inline with the decision to rename the "app phase" the "update phase".
2002-12-19 15:55:40 +00:00
Robert Osfield
00cc3a1833
Converted the instance of osgNew and osgDelete back to new and delete as part
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of depecating the include/osg/MemoryManager
2002-12-16 13:40:58 +00:00
Don BURNS
22ada7ee6b
Uncommented fix for returning to non-stereo from stereo to get color mask
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back to normal.
2002-12-16 00:33:48 +00:00
Robert Osfield
8e84722f90
Added LEFT_EYE and RIGHT_EYE stereo to osg::DisplaySettings/osgUtil::SceneView
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Renamed LODBias to LODScale.
2002-11-12 10:22:38 +00:00
Robert Osfield
1f50138ec4
Added a getBound() to the SceneView::app() to make sure the bounding volume is
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updated well before the cull traversal which can be multithreaded.
2002-11-11 09:01:54 +00:00
Robert Osfield
1dad443898
Michael Gronage fix for aspect ratio in split stereo.
2002-11-01 14:16:58 +00:00
Robert Osfield
b7372fb4cb
Added new osganimate demo which demonstrate the osg::AnimationPath in action.
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Added extra parameters to the AnimationPath callbacks to allow finer control.
2002-10-07 19:51:11 +00:00
Robert Osfield
68384e984b
Made the calls to the drawing of the pre rendering stages exclit, using
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a seperate method in RenderStage and associated calls in sceneView.cpp.
This fixes problems when doing stereo and prerender at the same time.
2002-09-19 09:52:50 +00:00
Robert Osfield
ed43d97ed3
Improved the sort callback support in osgUtil::RenderBin, and removed the
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now rendundent DepthSortedBin class.
2002-09-17 15:47:23 +00:00
Robert Osfield
f574d0dd68
Added support for setting the fusion distance directly in SceneView, defaults
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to the original behavior of using the values from the Camera if attached.
2002-09-04 10:49:17 +00:00
Don BURNS
d5f87e919d
Added setting colormask to SceneView on every frame to allow toggling
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between stereo on and off in Anaglyphic mode.
2002-09-04 01:15:07 +00:00
Don BURNS
2b10b4c3df
Fixed 69 occurance of 'Seperate' misspelling (should be 'Separate')
2002-08-29 03:22:27 +00:00
Robert Osfield
8353fc0ed6
Removed deprecated code from the distribution.
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Added .osg support for Texture1D and Texture3D.
2002-08-28 15:28:11 +00:00
Robert Osfield
8e75f531e3
Converted code dependant on osg::Texture across to its replacement osg::Texture2D.
2002-08-25 15:31:44 +00:00
Robert Osfield
b23a48a763
Renamed the osg::EarthSky to osg::ClearNode to make it more obvious what
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role it has play and make it more relevant to non vis-sim applications.
2002-08-19 11:42:37 +00:00
Robert Osfield
7c049360ff
Made improvements to osg::AnimationPath, added
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osg::PositionAttitudeTransform::AnimationPathCallback which us an app callback
which uses an AnimationPath to specify the new positions of the transform.
Added AnimationPath code to osglight to animate the positional light.
Added CullVisitor::setCullingMode() code into SceneView so that SceneView's
CullingMode is now properly passed onto CullVisitor. Note, this work
had been done before, but must has been lost in a merge. Umm...
2002-08-13 13:22:46 +00:00
Robert Osfield
b89f3fa9b1
Added cout's of the view frustum to the aid debugging, these cout's are
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now commented out, and are just left in so that they may be used to
double check things in future.
2002-08-03 16:37:13 +00:00
Robert Osfield
b23aea5173
Futher work on ensuring that all datatypes are initilizaed in OSG objects.
2002-07-21 10:04:33 +00:00
Robert Osfield
9c56a57de3
Fixed the orientation of the osgreflect demo so that the reflection plane
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is orientated towards the viewer.
Changed the lightmodel ambient level to 0.1,0.1,0.1 instead of 0.0, so that
a small amount of ambient lighting is available to render back surfaces.
The osgreflect and osgprerender suffered unexpected behaviors because of
no lighting on the backfaces.
2002-07-15 13:20:41 +00:00
Robert Osfield
00470acb61
Fix, sent in by Macro Jez, to the set of the camera with the computed near and far plane, so that
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it is only updated when _computeNearFar != CullVisitor::DO_NOT_COMPUTE_NEAR_FAR.
2002-07-12 13:00:09 +00:00
Robert Osfield
0c943945f7
Implemented most of the changes required for supporting multitexturing in
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the osg::State/osg::StateSet/osg::StateAttribute and related classes.
2002-07-09 09:35:42 +00:00
Robert Osfield
0801b363f5
Work on supporting multitexturing in State/StateSet/StateAttribute/Geoemtry.
2002-07-07 14:40:41 +00:00
Robert Osfield
3700e7e2cd
Reimplemted the osgUtil::SceneView::setCalcNearFar() functionality to bring
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it inline with the CullStack/CullVisitor implementation. Also added the
setSmallFeatureCullingPixelSize() method and wired them up inside
SceneView.cpp so they set the corresponding CullVisitor paramters.
Intergrated pfImage copying change in the Performer plugin, submission sent in by Ulrich Hertlein
2002-07-02 19:53:18 +00:00
Don BURNS
d2aa4270ce
Added support for CullVisitor to contain a osg::State. This used when
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cull Callbacks require the contextID for doing operations on texture
objects, for example. Modified CullVisitor SceneView and Drawable
2002-07-02 06:22:28 +00:00
Robert Osfield
21beb236d2
Added support for occlusion of holes in occluders, and cleaned up the
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interface to ShadowVolumeOccluders.
2002-06-19 10:19:10 +00:00
Robert Osfield
5e85cd59ab
Added support for occluders occluding other occluders, which helps reduce
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the number of occluder that will be used in cull traversal to only the
ones that will be effective. Note. Holes in occluders arn't handled in
this occluder occlusion test, will implement this later.
2002-06-18 22:35:48 +00:00
Robert Osfield
27412c27c9
Fixes to the occluder culling code to properly disable occluders to prevent
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self occlusion.
2002-06-17 09:10:26 +00:00
Robert Osfield
d7760fbbd4
Further updates to the occlusion culling code, also adding missing OccludeNode
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file the .osg plugin.
2002-06-14 08:45:28 +00:00