mp3butcher
f27c379b1e
some renaming and harmonisations with osg metamodel convention
2017-07-26 23:36:55 +02:00
mp3butcher
5be14bc2ba
first commit for Indirect Draw integration in osg
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users will have to implement interfaces for their custom drawcommandarrays
add a lot of new primitive set + few defines
integration is made in osggpucull
2017-07-26 21:20:28 +02:00
blobfish
69e1df6b65
examples: osgkeyboardmouse: add primitive index to LineSegmentIntersector output
2017-06-04 17:29:57 -04:00
Robert Osfield
502acc19c9
Build fix
2017-05-25 09:54:11 +01:00
Robert Osfield
8c54a49319
Replaced deprecated API usage
2017-05-24 19:39:36 +01:00
Robert Osfield
6d46a35900
Aded --dim-mask mask and --dm mask command line option for setting the PolytopeIntersector::setDimensionsMask().
2017-05-24 18:36:31 +01:00
Robert Osfield
9738d19343
Build fix.
2017-05-11 16:27:20 +01:00
Robert Osfield
a74b4b94a9
Fixes/clean up of KdTree/LineSegmentIntersector/PolytopeIntersector
2017-05-11 15:29:31 +01:00
Robert Osfield
6e1866ac18
Added --points and --lines command line options that do a very simplistic conversion of geometry primitives to points or lines respectively, used to aid testing of intersectors
2017-05-11 15:29:31 +01:00
Robert Osfield
03f73d3aad
Added --double and --float command line options to enable toggling between double and float precision in intersectors
2017-05-11 15:29:31 +01:00
Robert Osfield
40ca018e66
Introduced use of TempaltePrimitiveFunctor and TempaltePrimitiveIndexFunctor as a test of these template classes
2017-05-11 15:29:31 +01:00
Robert Osfield
c9545970ac
Removed redudent bool parameter from TriangleFunctor::operator(Vec3, Vec3, Vec3, bool) so it's now simply TriangleFunctor::operator(Vec3, Vec3, Vec3) as the bool was always false in recently OSG versions.
2017-05-11 15:25:10 +01:00
Robert Osfield
a7d98f80dc
Added ability to pass in command line arguments to the osgkeyboardmouse viewer constructor
2017-05-11 15:25:10 +01:00
Robert Osfield
e09dfb93f1
Added group intersection test that covers the window with 10000 tests, activated by pressing 'a'. I have added this to provide a reproducable intersection test for benchmarking.
2017-05-11 15:25:10 +01:00
Robert Osfield
0a651fef7c
Added support for outputting the model, filename defaults to model.osgt, to override this use -o filename on command line, and to write the file press 'o' key.
2017-05-11 15:25:10 +01:00
Robert Osfield
b77301350b
Added --kdtree command line option and associated invocation of KdTreeBuilder to enable benchmarking.
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Added timing stats code.
2017-05-11 15:25:10 +01:00
Robert Osfield
728a7f2225
Merge branch 'MultiViewAutoTransform'
2017-05-11 14:35:50 +01:00
OpenSceneGraph git repository
78d232edaf
Merge pull request #254 from tomhog/topic-gles3-ios
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Topic gles3 ios
2017-05-10 11:13:11 +01:00
Chris White
1f05290982
Added clarifying comments in examples/osggeometry
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Per reviewer feedback
2017-05-09 15:51:24 -04:00
Chris White
6df273a865
Turned off lighting in examples/osggeometry
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This way you can see the image and the points even if you view them
close to edge-on.
2017-05-09 15:51:24 -04:00
Robert Osfield
8b2f61ec2a
Addeed support for GLES shaders
2017-05-08 12:27:07 +01:00
Thomas Hogarth
2ce5238cf7
Added more plugins to iOS example, Textures now working on GLES3 (missed so if defineds)
2017-05-04 18:17:30 +01:00
Thomas Hogarth
fe0b53d7f5
Added more plugins and texture shader to iOS example, fixed a couple of missed if defines for GLES3
2017-05-04 00:24:46 +01:00
Robert Osfield
c5b22f341a
Added ability to create windows for each view using -w command line hint.
2017-04-26 09:48:08 +01:00
Robert Osfield
3869714005
Added multiple view support to osgautotransform for testing multi-views
2017-04-25 20:26:26 +01:00
jamie robertson
f16167c3e8
osgbindlesstext example fix : needed to add "viewer.realize()" before the line "viewer.getCamera()->getGraphicsContext()" in order to get a valid graphics context, before viewer.run() is called.
2017-04-07 07:15:30 +01:00
Robert Osfield
43891d6cc1
Removed unneccessary EXT usage
2017-04-07 07:11:57 +01:00
Jamie Robertson
0e69fe6bc6
VS build fix
2017-04-07 07:09:24 +01:00
Konstantin Matveyev
0f04d2f032
Added dynamic update of Text3D test
2017-04-06 10:51:47 +01:00
Robert Osfield
b76e031b30
Experiment with transmitting large UDP massages
2017-03-30 18:21:02 +01:00
Robert Osfield
ad0434c415
Added --ifr-name name command line option to enable the broacaster to customize the ifreq.ifr_name
2017-03-30 17:02:37 +01:00
Robert Osfield
a6baf00956
Reordered command line parsing and replace throw with cout.
2017-03-30 13:21:05 +01:00
Robert Osfield
e2d4ebbe55
Build fixes
2017-03-30 12:55:58 +01:00
Robert Osfield
a292d99308
Build fix
2017-03-30 12:45:25 +01:00
Robert Osfield
80a13f1ac7
Added --address and --port command line parameters to osgoscdevice example
2017-03-30 12:20:45 +01:00
Robert Osfield
eb59590d77
Added handling of large shapes
2017-03-28 18:29:26 +01:00
Robert Osfield
9a786fd8be
build fix
2017-03-28 18:03:16 +01:00
Robert Osfield
1691639d17
Fixed build
2017-03-28 17:45:54 +01:00
Robert Osfield
0b844bc72b
Added StateSetManipulator to assist with QA.
2017-03-28 16:15:57 +01:00
Robert Osfield
e8349b69ca
Fixed warnings
2017-03-28 10:17:44 +01:00
Robert Osfield
1beddd3d29
Fixed file endings
2017-03-23 19:36:01 +00:00
Thomas Hogarth
630af80635
Adusted Font shaders to use gl3 path on gles3, iphone example using inbuilt shaders
2017-03-20 19:35:01 +00:00
Thomas Hogarth
b493657c47
Shaders now using vertex colors
2017-03-20 18:39:56 +00:00
Thomas Hogarth
74abb99b0e
small compile fix for ios viewer example gles1
2017-03-20 18:39:56 +00:00
Thomas Hogarth
7ba2e728cd
GLES3 now working on iOS, tried to maintain support for have bother gles2 and gles3, allowed avfoundation to be added on iOS, improved iOS example cmake generation
2017-03-20 18:39:56 +00:00
Thomas Hogarth
3a6e28da9c
More gles3 tweaks
2017-03-20 18:39:56 +00:00
Robert Osfield
266b57c821
Removed no longer required GL3 shaders as osgText itself now provides shaders
2017-03-18 18:09:12 +00:00
Robert Osfield
2ef8f00e91
Fixed GL3 core profile and shandard shaders to work with new osgText
2017-03-18 11:48:55 +00:00
Robert Osfield
943beb220d
Improved handling of osgText::Text with and wihout shaders
2017-03-18 11:48:55 +00:00
Robert Osfield
5f407b3cc4
Added experimental --shaders path into osgtext example to test out using shaders for text rendering.
2017-03-14 10:43:52 +00:00