Commit Graph

332 Commits

Author SHA1 Message Date
Robert Osfield
1a227bf35e From Jean-Sebastien Guay, build fixes for windows. 2010-11-24 20:20:57 +00:00
Robert Osfield
0ee0aad0fe Moved TextNode from osgText into example/osgtext3D in prep for 3.0 2010-11-23 17:33:43 +00:00
Robert Osfield
1d7222f59f From Hartwig Wiesmann, fix to font search path under OSX. 2010-11-22 10:41:04 +00:00
Robert Osfield
5849634082 Moved text color into TextBase, added support for colour into Text3D 2010-11-18 17:59:55 +00:00
Robert Osfield
e1ee96b3f2 Fixed crash on intialization of static applications by moving the static mutexes inside singleton methods. 2010-11-12 09:48:21 +00:00
Robert Osfield
270a9fc47e Tempory fix for regression due to remove of glPushAttrib/glPopAttrib 2010-10-08 18:53:16 +00:00
Robert Osfield
078b21fa1e Build fixes for GLES1, GLES2 and GL3 2010-10-08 17:13:59 +00:00
Robert Osfield
d23ce985a1 Introduced osg namespace to new local GLU functions 2010-10-07 11:53:28 +00:00
Robert Osfield
89f7726383 Copied libutil and libtess implementations in form Mesa 7.9/src/glu into the src/osg/glu,
changed extensions from .c to .cpp and got compiling as C files as part of the osg core library.

Updated and cleaned up the rest of the OSG to use the new internal GLU.
2010-10-06 14:44:52 +00:00
Robert Osfield
47af827648 Fixed Text3D's handling of character aspect ratio. 2010-09-29 13:21:34 +00:00
Robert Osfield
dab1c79127 Moved handling of character aspect ratio into osgText::Style. 2010-09-29 12:45:35 +00:00
Robert Osfield
b40acacf53 Moved set/getFont from Text/Text3D into TextBase 2010-09-29 11:34:55 +00:00
Robert Osfield
e942cc770a Removed getScale() parameter from osgText::Font 2010-09-29 11:09:32 +00:00
Robert Osfield
5af4884558 Moved Text3D across to using Style for character thickness.
Quitened down debug messages in 3D text geometry creation.
Improved the Text3D implementation of the new 3D text geometry.
2010-09-27 17:11:12 +00:00
Robert Osfield
f8b44c3b33 Added support for osgText::Style into osgText::Text3D.
Refactored Text3D implementation to use new GlyphGeometry class.
Implemented GlyphGeometry backend and cleaned up Glyph3D interface.
2010-09-27 16:18:20 +00:00
Robert Osfield
c006c75615 Moved Style and Bevel classes out into their own include/osgText/Style header.
Introduced GlyphGeometry class for handling the geometry data for rendering 3D text
2010-09-24 12:57:55 +00:00
Robert Osfield
4daad70d17 Build fixes for when OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION is disabled 2010-09-17 13:33:09 +00:00
Robert Osfield
b4fda3a6da From March Sciabica, "Here is the solution I coded up over the weekend. For improved
performance option, I added a flag to control whether the depth writing
pass is performed.

Since text is alpha-blended when rendering, it is placed in the
transparent bin and rendered back to front. Writing to the depth buffer
should therefore be unnecessary. Indeed, rendering something behind text
(or any blended object) after that object is drawn will give incorrect
results whether the depth buffer is written or not. I therefore think it
is safe to keep this option off by default. Users can turn it on for any
special needs they have.

I did not fix the existing backdrop implementations to work with the new
code since this new method of rendering intrinsically handles backdrops
correctly. Its results are more accurate than all of the existing
backdrop implementations. Its only downside is that it requires two
passes if depth buffer updates are desired, whereas DEPTH_RANGE and
POLYGON_OFFSET achieve their (less accurate) results in one pass. The
NO_DEPTH_BUFFER method also only uses one pass, but it disables depth
tests and not depth writes so will have serious problems if anything is
drawn in front of the text before OR after the text is drawn.

Given the better all-around behavior of the new method, I believe the
other backdrop implementations can be safely removed. Code that adjusts
the backdrop implementation will of course be broken if the member
functions are removed. For this reason I left them in, but set the new
rendering method as the default backdrop implementation. At the very
least I think the old backdrop implementations should be deprecated and
removed at a later date.
"

Note from Robert Osfield, testing this submission with osgtext I found that the
text would not render correctly when different text labels were overlapping
in deth and screen space.  I change _enableDepthWrites to default to true and
found the that which artifacts still occurred around the alpha blended edges
the artifacts where better than issue with occlusion of nearer pixels that was
happening with _enableDepthWrites set to false.I therefore set the
_enableDepthWrites to true as I feel it's the lesser of the two artefacts.
2010-09-16 09:09:43 +00:00
Robert Osfield
6f49d85f88 Cleaned up debug info, and changed Text3D across to using GL_NORMALIZE instead of GL_RESCALE_NORMAL. 2010-09-08 11:02:39 +00:00
Robert Osfield
4fe88ee2e4 From Jean-Sebastien Guay, build fixes for Windows 2010-09-08 08:09:01 +00:00
Robert Osfield
234cb82867 Moved Glyph and Glyph3D out of Font header/source file into their own header/source file. 2010-09-07 18:20:03 +00:00
Robert Osfield
50be800787 Moved TextNode into osgText.
Cleaned up freetype plugin so it no longer does tesselation - instead Glyph and TextNode do this.
2010-09-07 18:18:35 +00:00
Robert Osfield
a6abbb545e Further work on new 3D text support 2010-09-06 15:43:59 +00:00
Robert Osfield
b4f3818949 Removed now redundent Font3D files 2010-09-03 09:10:27 +00:00
Robert Osfield
ba10f56f86 Refactored to use a typedef of Font to Font3D rather than have a separate Font3D class 2010-09-03 09:08:19 +00:00
Robert Osfield
8c3e3055e7 Refactored osgText::Font so that it now supports both 2D and 3D glyphs.
Added TextNode.h and TextNode.cpp to examples/osgtext3D in prep for introducing the new node to osgText library
2010-09-03 08:26:46 +00:00
Robert Osfield
fd1493e14b Added support for controlling the number of curves samples to generate on Glyph3D's. Set via Font3D::setNumberCurveSamples(num). 2010-08-25 11:06:10 +00:00
Robert Osfield
4d1df397e2 From Guillaume Taze, "Here are some bugs fix :
- missing copy attribute _referenceFrame in ClipNode in copy constructor
- checked iterators against the end in osgText
- close codec context in ffmpeg plugin to avoid memory leak

"
2010-08-16 15:02:04 +00:00
Robert Osfield
777763bc55 Added raw primitive and vertex data into the osgText::Font3D and FreeTypePlugin to aid development of new 3D text functionality.
Added new test for original 3D text support and new experimental code for exploring approaches to new 3D text support.
2010-07-14 18:50:41 +00:00
Robert Osfield
4a047f2a82 From Michael Platings, introduced osg::State::applyModelViewMaitrx(const osg::Matrix& matrix) method and associated osg::State::_modelViewCache to enable osgText::Text3D to be refactored in away that avoids creating/destroying matrices 2010-06-01 13:33:58 +00:00
Robert Osfield
adc302072f converted osg::notify to OSG_INFO etc. 2010-05-28 16:00:45 +00:00
Robert Osfield
0c1503275b Removed the sizeAdjustment code as it was leading to incorrect tex coord generation and clipping of the left handside
of the text glyphs.
2010-03-18 14:41:33 +00:00
Robert Osfield
10a2f389d7 From Mathias Froehlich, "If you want to have that qfont plugin loader, this is the updated
implementation which uses osgQt and includes the changes to make fonts load
without a file on disk."
2010-03-05 15:46:17 +00:00
Robert Osfield
bc202cd4bb From Terry Welsh, "As discussed on the osg-users list, I have implemented these rules in
Text and Text3D:

1.  A new line should be started after a line's last hyphen or before
its last whitespace.
2.  If no suitable place to break a line is found, just start new line
after the last character that fits on the line.
3.  Whitespace should be removed from the beginning of the new line
(already worked in Text, but not in Text3D).

Line wrapping looks a lot better now with no more lone periods
appearing at the beginning of lines.

Also, right-justified text is more accurate now (slashes would hang
off the end of lines before).  With this new code I spotted one
instance where a hyphen stuck out too far, but in general it looks
better.  Centered text was not perfect before and still isn't, but I
can't see any significant increase or decrease in quality.  The casual
observer would probably never notice a problem.

Also fixed a whitespace problem in Text3D.  Not all whitespace was
being removed from the beginning of lines.  Now it is all being
removed in the same manner as in Text."
2010-02-25 18:17:20 +00:00
Robert Osfield
8f6db66e59 Added setting of the charcode during construction of osgText::Font::Glyph() 2010-01-14 15:15:42 +00:00
Robert Osfield
69bcbcd0a3 Fixed bug in positioning of 3d text characters 2009-12-10 11:16:41 +00:00
Robert Osfield
6d3e7f83e2 From Terry Welsh, "As I mentioned here
http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg33967.html
, interpolating through HSV space gives a rainbow color effect which
does not mimic the simple RGB color interpolation that OpenGL does.
It's overkill and causes unexpected visual artifacts.  In the attached
files I've removed the conversion to HSV so that interpolation happens
in RGB space."
2009-11-24 14:12:54 +00:00
Robert Osfield
370deba546 <iterator>, <stdlib.h> and <ctype.h> includes required for QNX compiler 2009-11-17 14:06:07 +00:00
Robert Osfield
efb9908644 Introdced usage of State::drawQuads 2009-11-12 12:19:09 +00:00
Robert Osfield
72ff1f40f9 From Paul Martz, changes for compiling against OpenGL 3.x 2009-11-03 16:34:54 +00:00
Robert Osfield
93d83010f8 Added EGL support into build system for GLES1 + GLES2.
Added EGL support into GraphicsWindowX11.
2009-10-30 15:17:38 +00:00
Robert Osfield
d17d7159a1 Ported osgUtil, osgDB, osgGA, NodeKits and plugins to compile against OpenGL ES 1.1 and OpenGL ES 2.0. 2009-10-28 20:31:57 +00:00
Robert Osfield
e96642f864 Conveted osgText across to using GLBeginEndAdapter instead og glBegin/glEnd 2009-10-21 16:31:37 +00:00
Robert Osfield
2d26cbe7ab Introduced optional build against the GLU library, using optional compile paths to enable/disable GLU related function.
To toggle the use of the GLU library adjust the OSG_GLU_AVAILABLE variable via ccmake . or CMakeSetup.
2009-10-07 19:42:32 +00:00
Robert Osfield
3d75054e2c Preliminary work on support for a texture object pool that is designed to help manage resources down the GPU more tightly. 2009-09-22 18:45:24 +00:00
Robert Osfield
31a947fda6 From Terry Welsh, "Okay, here are the mods I wrote for drawing a filled bounding box
behind osgText::Text.  I made it so the box would get drawn using
whichever BackdropImplementation was selected.  However, I did not
implement STENCIL_BUFFER.  In that case it defaults to drawing the
bounding box using POLYGON_OFFSET instead.

Also made it so the BOUNDINGBOX and FILLEDBOUNDINGBOX are drawn with a
settable color and margin size.

While I was at it I tightened up the values applied with DEPTH_RANGE
and POLYGON_OFFSET, not just for drawing the bounding box but also for
drawing backdrop text (these values must be coupled since the bounding
box has to be drawn deeper in Z than the backdrop text).  The values
in use before seemed like overkill and I was seeing some z-clipping
with my background scenery in the case of DEPTH_RANGE.  If there was a
good reason for the large values please let me know...."
2009-07-24 14:59:51 +00:00
Robert Osfield
cc4cc7b403 From Farshid Lashkari, "I found a bug in the osgText library in version 1.2 that I believe still exists in the latest version.
I found that changing the alignment of a text object does not work properly if the text contains newline characters. I've attached a simple test case that shows the problem. If I set the text AFTER setting the alignment, everything works fine. But if I set the text BEFORE setting the alignment then the text is displayed incorrectly.

The fix is very simple. Instead of calling computePositions() in TextBase::setAlignment(), it calls computeGlyphRepresentation(). I've attached the modified TextBase.cpp."
2009-06-20 11:35:22 +00:00
Robert Osfield
39cecd2a72 From Philip Lowman, "Here's the promised cleanup of the OSG's CMakeLists.txt files for the src/ folder. I'll submit the others separately.
Also, there was also a small bug in osgDB's CMakeLists.txt that was causing an error when I tested with CMake 2.4.4.

IF(${OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX} STREQUAL "quicktime")
was changed to
IF(OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX STREQUAL "quicktime")
"
2009-03-23 16:01:02 +00:00
Robert Osfield
9643c15346 From David Callu, "Problem:
osgText::Text and osgText::Text3D use the same font file.
     The first really load the file and obtain an osgText::Font object,
     the second use the cache created during the first load of the
     font file, and so obtain an osgText::Font object instead of
     osgText::Font3D object. To obtain an osgText::Font3D object,
     osgText::Text3D call osgDB::readObjectFile(...) with an option
     to specify the plugin we want an osgText::Font3D instead of
     osgText::Font.

Generalised Problem:
    In osgDB::Registry, loaded file cache is referenced by the name
    of this file, so if I load a file with some options, and the cache
    already contain object for this filename, I obtain an object
    potentially not loaded with my options.

Behaviours:
    Cache management is delegate to osgDB::Registry, but cache
    coherence (load a file with option then reuse it, deactivate the
    cache when load a specific file or don't cached the loaded file)
    is user's responsibility.

Text3D solution:
    Postfix the font file name by .text3d or something similar and then have the freetype plugin return
    osgText::Font3D when it detects this.
    This operation is done by osgText::readFont3DFile() which unsure the filename have .text3d as extension.
    This is totaly transparent for user, and backward compatible.


BTW, I fix the bug about the Normal of 3D text. Currently, the front and wall face have
the same normal (0,0,1) in the Text3D object coordinate. Now the wall face have its own
normal array computed by the plugin.

BTW 2, I implement
- void Text3D::accept(osg::Drawable::ConstAttributeFunctor& af) const
- void Text3D::accept(osg::PrimitiveFunctor& pf) const
so now statistics are well reported.
"
2009-03-10 10:56:00 +00:00
Robert Osfield
ba68b72a04 Fixed handling of a series of \n in the text string so that the correct line spacing is maintained. 2009-02-08 19:30:30 +00:00