Commit Graph

32 Commits

Author SHA1 Message Date
Robert Osfield
8fc287c1b7 Added asUpdate/Cull/EventVisitor and asCamera/asDrawable to osg::Object and usage of these within the code base to avoid dynamic_cast<> usage. 2016-01-20 17:49:10 +00:00
Robert Osfield
afbf20eba9 First step of refactoring the osg::Program management in osgTerrain::GeometryPool for better performance by placing default osg::Program and shader defines on a single StateSet below the osgTerrain::Terrain
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14704 16af8721-9629-0410-8352-f15c8da7e697
2015-02-20 15:02:43 +00:00
Robert Osfield
5c023d1f76 Moved osgTerrain::GeometryPool from osgTerrain::DisplacementMappingTechnique to the osgTerrain::Terrain
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14703 16af8721-9629-0410-8352-f15c8da7e697
2015-02-18 10:52:52 +00:00
Robert Osfield
f13dd3d75d Added a fix for a multi-threading bug that occured when TerrainTiles were accessed via the Terrain::_updateTerrainTileSet that were being deleted at the same time by the DatabasePager thread. 2012-08-31 16:00:55 +00:00
Robert Osfield
14a563dc9f Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
Robert Osfield
a53308f7e8 Gunnar Holm, "After upgrading from 2.8.3 to 3.0.1 we experienced a lock in the Mutex
functionality when using Terrain::setVerticalScale. This was caused by
the following call sequence resulting in a lockup:

void Terrain::setVerticalScale(float scale)
  CALLS    dirtyRegisteredTiles();


void Terrain::dirtyRegisteredTiles(int dirtyMask)
 SETS LOCK    OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
 and CALLS (on every tile)   setDirtyMask(dirtyMask);


void TerrainTile::setDirtyMask(int dirtyMask)
 CALLS _terrain->updateTerrainTileOnNextFrame(this);


void Terrain::updateTerrainTileOnNextFrame(TerrainTile* terrainTile)
 SETS LOCK   OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
******* PROBLEM - since lock has already been set! ********


The suggested fix submitted changes from using Mutex to ReentrantMutex.
"
2011-12-23 17:34:07 +00:00
Robert Osfield
c89c2502ed Removed default assignement of GeometryTechnique as the TerrainTechniquePrototype. 2010-11-25 11:40:09 +00:00
Robert Osfield
526b39060c From Brad Christiansen and Robert Osfield, "I have added the new function as suggested. The change was made against trunk from an hour or so ago. I haven't tested the performance yet (and probably won't get a chance till next week) but I have checked my terrains still work. I defaulted the equalization to off as I thought this was best until we can look into why there is the performance hit.
", note from Robert, tweaked the names and enabled the code path.
2010-11-02 12:15:18 +00:00
Robert Osfield
6798fe4c25 From Brad Christiansen, "To build OSG using Visual Studio 2010 Terrain.cpp requires #include <iterator>. This is a very common fix when using 2010 due to changes in Microsoft STL.
"
2010-07-31 10:17:06 +00:00
Robert Osfield
98203252dc Build fixes for when OSG_USE_REF_PTR_IMPLICIT_OUTPUT is set to OFF 2010-06-18 09:07:17 +00:00
Robert Osfield
80389a4a13 Re-organized the access of the mutex in Terrain to avoid deadlocks, and temporarily switched off the update of the neightbouring tile boundaries within the GeometryTechnique::generateGeometry method, again to avoid deadlocks. 2010-06-16 12:46:16 +00:00
Robert Osfield
72663ec3df Moved across to using more flexible dirtyMark when dirtying tiles 2010-05-27 13:58:46 +00:00
Robert Osfield
c6c26d5d44 Change Terrain so that it subclassed from CoordinateSystemNode.
Implemented new update scheme of GeometryTechnique to avoid potential threading issues.

Added Terrain support to .ive.
2010-04-03 16:21:34 +00:00
Robert Osfield
a8bbf0a809 Added support for boundary equalization to GeometryTechnique 2010-04-01 21:06:56 +00:00
Robert Osfield
c4e82f0221 Added BlendingPolicy support into osgTerrain::Terrain. 2010-03-16 18:43:59 +00:00
Robert Osfield
3ce53b56c7 Added support for a Terrain::s/getTerrainTechniquePrototype() 2008-12-15 22:18:40 +00:00
Robert Osfield
5fe30854dd From Jason Beverage, "Attached is a fix for getTile in the Terrain class. It should be checking for itr == _terrainTileMap.end() instead of itr != _terrainTileMap.end()." 2008-10-06 08:48:44 +00:00
Robert Osfield
4d60d73eca Reorginized the TerrainTile/TerrainTechnique dirty mechanism so that TerrainTile
now holds the dirty flag and enables/disables event traversal in response dirty
being set/unset.  This allows terrain to be automatically updated in response
to Terrain scale and sample ratio changes.
2008-05-27 15:30:20 +00:00
Robert Osfield
1519d0d546 From John Vidar Larring, "Added vertical scale as a property of osgTerrain::Terrain. Lets you configure vertical scale when initializing the terrain model. E.g:
osgTerrain::Terrain* terrain = findTopMostNodeOfType<osgTerrain::Terrain>(model.get());
  if (!terrain)
  {
      terrain = new osgTerrain::Terrain;
      terrain->addChild(model.get());
      terrain->setVerticalScale(2.0f);
      model = terrain;
  }
  viewerWindow->setSceneData(model.get());
"
2008-05-27 13:11:47 +00:00
Robert Osfield
234bfeb648 Removed hardware down sampling hack from GeoemtryTechnique and replaced with Terrain::g/setSampleRatio()
usage.
2008-04-22 11:39:47 +00:00
Robert Osfield
3f81a994b7 Introduced mutex into Terrain node to manage the tile system data structures 2008-03-28 15:31:46 +00:00
Robert Osfield
2567b810cf Removed TileSystem class, and added support for TerrainTile's automatically
registering and unregistering themseles with the enclosing Terrain node.
2008-03-27 13:21:36 +00:00
Robert Osfield
6396a156a2 Renamed osgTerrain::TerrainSystem to osgTerrain::Terrain 2008-03-27 11:55:03 +00:00
Robert Osfield
35c5bd2c92 Renamed Terrain to TerrainTile 2008-03-27 10:55:39 +00:00
Robert Osfield
a9d283ca73 Introduce TerrainSystem node which decorates a complete terrain model made up of Terrain tiles. 2008-03-26 20:06:54 +00:00
Robert Osfield
67f1503c7d Refactored osgTerrain so that the interface for setting up layer is more straight forward, and added support into GeometryTechnique for handling multiple layers 2008-02-22 11:52:23 +00:00
Robert Osfield
d2aaa26c88 Disabled the default enabling of update traversal on osgTerrain::Terrain as this was preventing PagedLOD subgraphs from expiring inactive subgraphs 2008-01-19 13:31:12 +00:00
Robert Osfield
bc6c7fcece Added call to ClusterCullingCallback to determine if the Terrain node is culled
by cluster culling.
2008-01-17 17:10:12 +00:00
Robert Osfield
efdc026114 Fixed the computation of terrain bounding volume so that it properly accounts for
elevation layers
2008-01-17 15:37:35 +00:00
Robert Osfield
1c6193ba78 Renamed osgTerrain::TerrainNode to osgTerrain::Terrain and introduced basic
.osg read support for osgTerrain::Terrain.
2007-08-07 19:53:57 +00:00
Robert Osfield
1a09763515 Removed Terrain.cpp and header from CVS repository.
Added support for setting the maximum visiable distance of top level
to osgTerrain::DataSet, and debugging code which insert a axes.osg
above each tile.
2004-05-06 10:59:08 +00:00
Robert Osfield
023d2254ab Early development work on osgTerrain. 2003-11-25 19:42:35 +00:00