Commit Graph

10 Commits

Author SHA1 Message Date
Robert Osfield
732e770f87 Fixed unitialized member variable 2016-06-10 19:35:44 +01:00
Robert Osfield
34e65f15d0 FIxed unitialized member variables 2016-06-10 19:33:47 +01:00
Robert Osfield
df90ed5ed0 Added use of ref_ptr<> to fix memory leak 2016-06-10 16:59:19 +01:00
Robert Osfield
4201191e44 Fixed -Wextra warnings 2016-06-08 08:54:43 +01:00
Robert Osfield
14a563dc9f Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
Robert Osfield
d17d7159a1 Ported osgUtil, osgDB, osgGA, NodeKits and plugins to compile against OpenGL ES 1.1 and OpenGL ES 2.0. 2009-10-28 20:31:57 +00:00
Robert Osfield
908432c732 Replaced readImageFile() usage with readRefImageFile() to prevent threading issues with caching of imagery in the osgDB::Registry cache. 2009-01-21 18:23:55 +00:00
Robert Osfield
f0270f934e Changed the scale from 0.03 to 0.0254 as the Q3 bsp files are in inches. 2008-12-20 20:30:08 +00:00
Robert Osfield
315aeeb557 Where possible moved redundent C header includes from headers to source files 2008-12-12 18:47:30 +00:00
Robert Osfield
bf8c3cc07e From Jason Daly, "This is a plugin (two, actually) that will allow OSG to load .bsp map files from Valve's Source Engine games (Half-Life 2, etc.). One plugin (called "vbsp" to distinguish it from the Quake 3 bsp loader) reads the .bsp file itself, and the other ("vtf") reads the texture files.
The set up for this to work is a bit more complex than most files, since the engine expects all files to be in a certain place, and it tends to mix case a lot.  I tried to explain everything in the VBSP_README.txt file."

This plugin has been integrated with the pre-exisiting bsp plugin.
2008-11-24 11:39:02 +00:00