Robert Osfield
ae3133522d
Changed the logic for whether to call setUpThreading() in setThreadingModel() to make it possible to changed threadings even if the threading model starts of as SingleThreaded
2018-09-03 12:30:02 +01:00
Robert Osfield
dce6684c59
Restored the REGISTER_WINDOWINGSYSTEMINTERFACE macro to the include/osg/GraphicsContext header and removed the OSGVIEWER_EXPORT as this was causing compatibility issues with osgQt.
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In GraphicsWindowWin32 replaced REGISTER_WINDOWINGSYSTEMINTERFACE usage with locally implemented equivilant with the required OSGVIEWER_EXPORT.
2018-05-21 13:10:40 +01:00
Robert Osfield
880a100a60
Cleaned up the WindowingSystemInterface registration
2018-05-18 12:52:50 +01:00
Robert Osfield
26acc9a6b1
Fixed support for update and event callbacks on StateSet/Uniform/StateAttributes on View(er) Cameras.
2018-05-14 09:46:39 +01:00
Alberto Luaces
02c310982e
Fix typos and spelling.
2018-04-23 11:03:37 +01:00
Robert Osfield
15429198b8
Replaced osgViewer::GraphicsWindow dynamic_cast as it's not neccessary.
2018-04-15 08:25:57 +01:00
Philippe Renon
edbca390ed
mingw: fix compile error in GraphicsWindowWin32.cpp
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compilation error was introduced by msvc specific change
see bb169979a1
2018-04-05 11:15:49 +01:00
Robert Osfield
74e74d76d9
Added focus classifiction of handling of keyboard events
2018-04-04 14:10:43 +01:00
OpenSceneGraph git repository
23c3ea4ecc
Merge pull request #518 from emminizer/fix-scroll-event
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CompositeViewer: SCROLL event now only goes to view with focus. Incl…
2018-04-03 17:17:59 +01:00
Thomas Hogarth
7c57dd04de
missing gles2 check
2018-04-03 15:48:37 +01:00
Daniel Emminizer
59eae3260d
CompositeViewer: SCROLL event now only goes to view with focus. Includes minor typo fixes.
2018-04-03 10:32:58 -04:00
Konstantin S. Matveyev
a846c0160c
GraphicsWindowIOS: multithreaded viewer's mode support added; updated for iOS-11 SDK; view rotations fixed; GLES2, GLES3 preprocessors fixed; tested on iPhone4 and upper
2018-03-26 20:40:14 +03:00
Paul Obermeier
b1170621c8
Fixes for VS2008 and 2010 build
2018-03-22 17:36:19 +00:00
Robert Osfield
ffb3ed8ef7
Removed typedef and used osg::GraphicsContext::Cameras explictly to avoid any hiding of type
2018-03-22 09:05:43 +00:00
Robert Osfield
b563f1bd78
Fixed build issues when building with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF
2018-03-19 14:08:47 +00:00
Robert Osfield
e17f1c4e31
Refactored the handling if RESIZE, CLOSE, QUIT AND USER events so they are dispatched to all views associated with a window, or all views associated with a CompositeViewer
2018-03-08 16:26:01 +00:00
Philippe Renon
b4a2114fd4
singlewindow: minor log output fix
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log message made it look like it originated from View::setUpViewOnSingleScreen
2018-02-18 18:39:47 +01:00
Konstantin S. Matveyev
bb84f1ea3c
osgViewer::ViewerBase setThreadingModel func fix: should not start threading, must only restart
2018-01-13 15:49:39 +03:00
Robert Osfield
a7cc9664c0
Renamed EnvVar header to os_utils in prep for adding more OS related calls to it
2018-01-12 16:48:17 +00:00
Robert Osfield
6bd2d9054e
Moved setFusionDistance() into View::updateSceneView()
2018-01-10 16:55:02 +00:00
Robert Osfield
6ef0e667d2
Added support for OSG_BORDERLESS_WINDOW="x y width heigh" and --bordless-window x y width height to make it easier to manage custom placement of viewers without window decoration
2017-12-08 16:10:57 +00:00
Anna Sokol
279df6d57e
From Anna Sokol, "There is no need to specify WINVER of 0x0603 in order to check for the SetProcessDPIAwareness function existence.
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If your current OS where the application is running is Windows 8.1 or above it the function will exist in the dll or if its below it wont.
I checked the attached code with both a Windows 7 desktop (where the function doesn't exist) and a Windows 10 tablet (where it does and had my screen scaled to 150%) and in both cases the code worked as intended."
2017-12-04 13:01:52 +00:00
Björn Blissing
9fac39c5e0
Applications declared DPI-aware in the Windows environment
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Applications that run on a Windows computer with desktop scaling enabled
gets scaled incorrectly since windows assumes that applications are
DPI-unaware unless declared otherwise.
This change declares the application DPI-aware, thus not automatically
scaled by the operating system.
The corresponding library call requires Windows 8.1 or later.
2017-11-30 13:00:54 +01:00
Robert Osfield
85917ea4d4
Quietened down debug output
2017-11-28 18:05:59 +00:00
Robert Osfield
5ad22dc4af
Quitened down debug output
2017-11-28 18:04:26 +00:00
Robert Osfield
9dc6c454f4
Cleaned up getEnvVar usage
2017-11-02 11:42:25 +00:00
Robert Osfield
3b85aa35df
Moved from getenv to osg::getEnvVar usage
2017-11-01 14:45:27 +00:00
Robert Osfield
fbb7270e55
Replaced getenv(..) usage with osg::getEnvVar(..)
2017-11-01 13:54:15 +00:00
OpenSceneGraph git repository
1126812f8f
Merge pull request #372 from openscenegraph/text_improvements
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Text improvements, introducing implementation of Signed Distance Function texture generation and new shaders for outlines and shadows replacing old multi-pass approach
2017-10-26 14:26:01 +01:00
Robert Osfield
248805fedd
Fixed pre compilation osg::Program state leaking into the main scene graph rendering
2017-10-25 16:13:26 +01:00
Hartwig
2fc3387429
BUG FIX - Addition of missing #endif directive
2017-10-22 22:13:46 +02:00
Hartwig
abb7f46371
Removal of compiler warning for Cocoa builds
2017-10-22 13:47:51 +02:00
Robert Osfield
8926f0e9c2
Using a PR from Sando Mani for requestioning a specific GL version as a base, cleaned up formattating, made the new code paths simpler and added clean up of memory
2017-08-21 11:40:45 +01:00
luzpaz
2cd31f65e4
misc. typo fixes
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mostly non-user-facing but some doxy.
2017-08-15 12:23:49 -04:00
OpenSceneGraph git repository
e606e0b4de
Merge pull request #296 from openscenegraph/FullScreen
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From Don Burns, add use of Xinerama to ensure full screen goes across all screens.
2017-08-09 14:08:59 +01:00
Anna Sokol
9d1234e866
In the attached GraphicsWindowWin32.cpp file, I changed order of the "else-if" for the TOUCHEVENTF_UP and TOUCHEVENTF_MOVE, I made it less intrusive then changing them into "if" events. I tested this on Windows 7 64-bit with a touch screen and a Windows 10 64-bit tablet.
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Separately in the same file, I also needed to address the fact that the close button would not react on touch so I added to the top of the "handleNativeWindowingEvent" close button handling in case of touch events. Again this was tested on the same 2 devices.
2017-08-08 13:35:35 +01:00
Cai Shanli
bdd6817cee
fix StatsHandler crush on windows
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change static_cast to dynamic_cast to avoid type cast error
2017-07-03 16:24:01 +08:00
Robert Osfield
17d39e3db2
From Don Burns, add use of Xinerama to ensure full screen goes across all screens.
2017-05-12 16:26:07 +01:00
Ulrich Hertlein
e723c6d63b
Fixes compiler warning regarding logic vs bitwise AND
2017-04-23 11:52:05 +02:00
Robert Osfield
6308b497f2
Replaced macro based selection of which shaders to use by default with DisplaySettings::setShaderHint() and OSG_SHADER=HINT=GL2|GL3|GLES2|GLES3|NONE controls
2017-03-27 11:44:41 +01:00
Thomas Hogarth
7ba2e728cd
GLES3 now working on iOS, tried to maintain support for have bother gles2 and gles3, allowed avfoundation to be added on iOS, improved iOS example cmake generation
2017-03-20 18:39:56 +00:00
Thomas Hogarth
3a6e28da9c
More gles3 tweaks
2017-03-20 18:39:56 +00:00
Robert Osfield
6670a6e070
Improved support for stats, fonts and shadergen for GLES2, GLES3 and GL3
2017-03-20 14:07:14 +00:00
Robert Osfield
e0592b6d11
Added shader for GL3/GLES/GL2/GL2
2017-03-20 10:31:58 +00:00
Riccardo Corsi
b3ccf02e06
Added PEN input support to GraphicsWindowWin32 with the WM_POINTER* framework available since Windows 8.
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Fallback on existing WM_TOUCH implementation for actual touch inputs.
2017-03-16 15:32:05 +01:00
Robert Osfield
2c2097ce24
Replaced GL_QUADS usage with GL_TRIANGLES to aid portability.
2017-03-13 17:46:51 +00:00
Robert Osfield
96760970ed
Added setDataVariance(DYNAMIC) to stats text labels that are dyanmically updated.
2017-03-09 17:01:33 +00:00
Hartwig
192dcec5f9
Blending out of local functions
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Some local functions are only needed for OS X compatibility. Define these functions only for OS X versions older than 10.6.
2017-01-01 16:33:37 +01:00
Robert Osfield
28799b1ff6
Refactored the minimum width of bars.
2016-12-21 16:11:39 +00:00
OpenSceneGraph git repository
2b8bcf5475
Merge pull request #180 from LaurensVoerman/stats_bars
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improve stats display
2016-12-21 16:04:24 +00:00