Commit Graph

111 Commits

Author SHA1 Message Date
Paul Obermeier
b1170621c8 Fixes for VS2008 and 2010 build 2018-03-22 17:36:19 +00:00
Robert Osfield
a7cc9664c0 Renamed EnvVar header to os_utils in prep for adding more OS related calls to it 2018-01-12 16:48:17 +00:00
Anna Sokol
279df6d57e From Anna Sokol, "There is no need to specify WINVER of 0x0603 in order to check for the SetProcessDPIAwareness function existence.
If your current OS where the application is running is Windows 8.1 or above it the function will exist in the dll or if its below it wont.
I checked the attached code with both a Windows 7 desktop (where the function doesn't exist) and a Windows 10 tablet (where it does and had my screen scaled to 150%) and in both cases the code worked as intended."
2017-12-04 13:01:52 +00:00
Björn Blissing
9fac39c5e0 Applications declared DPI-aware in the Windows environment
Applications that run on a Windows computer with desktop scaling enabled
gets scaled incorrectly since windows assumes that applications are
DPI-unaware unless declared otherwise.

This change declares the application DPI-aware, thus not automatically
scaled by the operating system.

The corresponding library call requires Windows 8.1 or later.
2017-11-30 13:00:54 +01:00
Robert Osfield
3b85aa35df Moved from getenv to osg::getEnvVar usage 2017-11-01 14:45:27 +00:00
Anna Sokol
9d1234e866 In the attached GraphicsWindowWin32.cpp file, I changed order of the "else-if" for the TOUCHEVENTF_UP and TOUCHEVENTF_MOVE, I made it less intrusive then changing them into "if" events. I tested this on Windows 7 64-bit with a touch screen and a Windows 10 64-bit tablet.
Separately in the same file, I also needed to address the fact that the close button would not react on touch so I added to the top of the "handleNativeWindowingEvent" close button handling in case of touch events. Again this was tested on the same 2 devices.
2017-08-08 13:35:35 +01:00
Riccardo Corsi
b3ccf02e06 Added PEN input support to GraphicsWindowWin32 with the WM_POINTER* framework available since Windows 8.
Fallback on existing WM_TOUCH implementation for actual touch inputs.
2017-03-16 15:32:05 +01:00
Philippe Renon
bc1185c41a msys2: fixed converting to non-pointer type 'long long int' from NULL 2016-06-11 17:45:35 +02:00
Björn Blissing
66a1e564d7 Fixed VS2015 compiler warnings 2016-06-03 11:30:48 +01:00
Nguyen Van Truong
60c3998143 I Use two touch screen in my App. I had a bug touch point in secondary screen ( the touch point not same mouse push point). 2016-05-31 11:05:02 +01:00
Robert Osfield
8336ce121e Fixed indentation 2016-05-31 10:54:38 +01:00
Robert Osfield
037de9bd20 Fixed build error associated with change of type of getInterface() 2016-05-19 14:26:48 +01:00
Robert Osfield
10a89ae0c5 Win32 Build fixes
Removed the duplicate constructor and destructor
2016-05-18 19:31:03 +01:00
Robert Osfield
8863e03685 Replaced static ref_ptr<> with observer_ptr<> to avoid local static references hanging around. 2016-05-16 18:52:39 +01:00
Robert Osfield
fe6238d126 Added osg::GraphicsContext::WindowingSystemInterfaces singleton for managing multiple WIndowinSystemInterface
implementations being registered at the same time.

One usage case for this functionality to support usage of Wayland and X11 in the same version of the osgViewer.

As part of the new functionality there is now a osg::GraphicsContext::Traits::windowingSystemPreferrence string
that default to empty, but if defined will ensure that a specific WindowingSystemInterface is utilized when
you do a generic call like osg::createGraphicsContext().

Also implemented is standard proxy object for registering the new contexts and removing them automatically, and
declaration of standard graphicswindow_name() C entry point to help with static build linking.
2016-05-16 13:45:31 +01:00
Robert Osfield
ba9dfb2ff6 From Albert Luaces, typo fixes.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14883 16af8721-9629-0410-8352-f15c8da7e697
2015-06-01 13:40:20 +00:00
Robert Osfield
eb5791e5e2 From Dmitriy Ogalcev, fix for crash when calling setCursor from a non GUI thread
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14861 16af8721-9629-0410-8352-f15c8da7e697
2015-04-30 13:59:24 +00:00
Robert Osfield
1909de938a Added check for changes to window size during GraphicsWindowWin32::init() to fix bug that occurs when the window manage resizes the window automatically on creation.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14835 16af8721-9629-0410-8352-f15c8da7e697
2015-04-14 18:16:32 +00:00
Robert Osfield
bb637e73f3 Fixed typo.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14680 16af8721-9629-0410-8352-f15c8da7e697
2015-02-04 15:11:00 +00:00
Robert Osfield
76d833f332 From Adrien Grandemange, "On Windows 7 and 8, mouse messages are generated in addition to touch messages, which leads to duplicate PUSH, DRAG and RELEASE events in OSG. Besides, the mouse and touch messages referring to the same user input are not necessarily sent at the same time, due to gesture translation done by Windows by default, such as double-tap => double-click and long-push => right-click.
The delay between the 2 types of messages is more noticeable on Windows 8 and leads to serious disruptions in our application.

Mouse messages generated by touch input are only present for legacy support. I think they should be filtered out by OSG (real click events originating from a physical mouse will of course still go through).

This is what this patch does, according to this suggestion: http://msdn.microsoft.com/en-us/library/dd693088%28v=VS.85%29.aspx (third issue in this page)."
2013-10-01 09:11:26 +00:00
Robert Osfield
fb3178106a Fixed panning bug, when using RUN_ON_DEMAND, that resulted in the camera being thrown off towards infinity.
The solution for to refactor the way that events are checked so I add a bool return type to checkEvents() method across osgViewer::GraphcisWindow, osgGA::Devive and osgViewer::Viewer/CompositeViewer classes
2013-05-24 09:35:58 +00:00
Robert Osfield
668d351765 Introduced new scheme for handling mouse events with osgViewer. The new scheme enables robust event handling even when using distortion correction render to texture Cameras. 2013-05-03 19:26:27 +00:00
Robert Osfield
36f6ef7242 From Alexander Sinditskiy, "I found issue with capturing mouse buttons.
This issue can be reproduced:
1. Create osgViewer window,
2. Push right&left mouse buttons on the osgViewer window,
3. Move mouse out of window, and release right&left mouse buttons.

osgViewer window handle only first mouse release, as result window thinks that we did not released second mouse button.

I attached fix for this issue."
2012-11-08 17:19:51 +00:00
Robert Osfield
39dcea9ebb From Colin McDonald and Robert Osfield, converted Traits::sharedContext from GraphicsContext* to osg:observer_ptr<GraphicsContext> to prevent dangling pointer issues. 2012-09-05 21:03:41 +00:00
Robert Osfield
14a563dc9f Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
Robert Osfield
f551c3dcec From David Callu, "just a typo fix that break the compilation under windows" 2012-03-21 14:08:07 +00:00
Robert Osfield
c3a0a8ddc3 Added Traits::getContextVersion(uint,uint) 2012-03-21 11:36:54 +00:00
Robert Osfield
71893c46e5 From Olaf Flebbe, "Appended now a bugfixed proposition for the Win7 Multitouch Support.
Now examples/osgmultitouch really works ;-)

Based on yesterdays trunk.

* It should now work with all Visual Studio Versions.
* WIN_VER is left as-is
* I added the missing declarations from a recent SDK, if not supplied by the SDK
* If someone chooses to update WIN_VER, the declarations should not break.
* All API Calls are runtime detected.
* No CMake Variable, Support is enabled automatically ."
2012-03-07 09:32:38 +00:00
Robert Osfield
e557d4f28b From Wojciech Lewandowski, "There was a bug in reading modifier keys when focus to GraphicsWindowWin32 was restored. Handler of WM_SETFOCUS was reading pressed keys and sending WM_KEYDOWN messages to fill initial keyboard state. But WM_KEYDOWN messages sent had 0 on lParam and adaptKey method computing state of modifier mask was using lParam to find which modifier keys are down. Obviously when lParam was 0 it was not recording proper modifier masks.
This patch fixes this code sending proper lParam and also makes sure LEFT_CONTROL will be not confused with RIGHT_CONTROL."
2011-09-19 10:39:19 +00:00
Robert Osfield
529ea4c94f From Stephan Huber, "attached you'll find a fix for the non-working useCursor()-method for
Windows. With the old code you can switch off the cursor, but not back on."
2011-06-14 09:16:44 +00:00
Robert Osfield
ff99fd07f7 Added OSGVIEWER_EXPORT 2011-05-03 12:43:00 +00:00
Robert Osfield
634344aef5 From Marius Heise, "here is a patch that implements Win32 HW-synced swapping using wglJoinSwapGroupNV, wglBindSwapBarrierNV and the existing traits. It was tested with multiple ATI FirePro S400 cards.
I also fixed the vsync implementation introduced with rev.11357 that was crashing with the Windows Error #170. So I removed your temporary /* */ around the vsync condition..."
2011-04-21 13:34:03 +00:00
Robert Osfield
02081af4f8 From Fred Smith, "GraphicsWindowWin32::setWindow currently creates a context with no regards to the Traits, like createWindow does.
That is, it calls ::wglCreateContext to create a context, not the member method createContextImplementation(), which takes into an account the Traits.

In my situation, this prevents a GL 3.x context from being created.
"
2011-04-21 13:01:11 +00:00
Robert Osfield
c13b7d26b7 From Jan Peciva, "please find attached proposed fix for ON_DEMAND rendering. The biggest issue was
that the windows did not act on repaint request (WM_PAINT, EXPOSE,...)

Detailed explanation:
- I implemented requestRedraw using the push approach (not using
GraphicsWindow::_requestRedraw flag that I was considering) as there may be
multiple viewers reading the flag and fighting to reset it after the paint
request, while some viewers may not spot the request to redraw
- I made windows call GraphicsWindow::requestRedraw when they receive
appropriate message (WM_PAINT, EXPOSE, RESIZE,...)
- There were issues on Linux that windows did not want to close using x
button. Resolved by moving the test for DeleteWindow event from
swapBuffersImplementation() to GraphicsWindowX11::checkEvents(). The difficulty
was that DeleteWindow event is not coming using _eventDisplay, but through
_display.
- The last difficulty was that it is necessary to call
ViewerBase::checkWindowStatus() to set _done to true when all windows are
closed. This did not happened recently in ON_DEMAND run scheme. I put the call
to checkWindowStatus() to eventTraversal.
"
2011-04-19 12:01:38 +00:00
Robert Osfield
efec8a13a1 Removed spaces from end of lines 2011-04-19 11:46:05 +00:00
Robert Osfield
67ae23f2cf From Alexander Sinditskiy, "reason of this changes described in http://forum.openscenegraph.org/viewtopic.php?t=7596
and another problem is:
example osgkeyboard is not work (keys not highlight) if user have 2 keyboard layout native and english and current user layout is native

I try to explain my changes

we need something that is identify key without modifier keys and layout  -> this is UnmodifedKey

I think osg must have its own UnmodifiedKeys table. Code must be run same on different platforms. This can de guaranteed by UnmodifiedKeys table.

Mikhail Izmestev helped me. He implemented VirtualKey changes in GraphicsWindowX11"
2011-01-27 16:23:48 +00:00
Robert Osfield
f81a9eff50 From Wojciech Lewandowski, "As promised I prepared a patch to expose WGL_SWAP_METHOD / PFD_SWAP_METHOD selection via GraphicsContext::Traits. Since Traits don't define any enums (I guess to be simple to use) I tried to keep it that way and have added two boolean values: swapCopy & swapExchange. It is somewhat similar approach to GDI PixelFormatDescription were both options can be present together. Feel free to replace it with enum if you find it more appropriate.
I also uderstand that there is a need to select system wide default  method and have also modified DisplaySettings to contain swapMethod parameter. Swap method in Traits uses value set in DisplaySettings as default. Proper environment and command line args were added.  Its possible to define default DeisplaySettings swap method in standard way via system flags or with comand line.

Env Vars:
    OSG_SWAP_METHOD  = DEFAULT | COPY | EXCHANGE
or Command Line:
    --swap-method   DEFAULT | COPY | EXCHANGE

I also added handling of WM_ERASEBKGND in GraphicsWindowWin32. It may be unneccessary but code should be safer this way than without handling it.  I have placed a comment explaining the reason above the change.

Changes were made against today trunk.

PS. I tested only Windows code. I briefly checked X11 & Cocoa files but have not noticed SwapMethod to be used there.
"
2010-10-01 18:02:24 +00:00
Robert Osfield
b0db0382f5 Reverted changes from Vivien Delage as there were some regressions discovered. Will need to revist this code to deal with bugs that Vivien was tackling. 2010-09-17 13:09:23 +00:00
Robert Osfield
78cb15fdf8 From Torben Dannhauer, "I extended the attached CMAKE module to search for the collada libraries of my VS2008 3rdParty package if no other library is found.
No CMAKE should recognize all libraries of the VS2008 3rdParty Package."
2010-09-09 10:44:11 +00:00
Robert Osfield
9d9a36f6af From Brad Christiansen, "The small change I have made (against this morning's trunk) enables subclasses to register and unregister windows via protected methods. I need this access as I have a subclass that handles some of the oddities of mixing a native OpenGL window with Java's windowing system. I doubt there will be much general benefit of the modification but it should also not be harmful in any way to others." 2010-06-28 08:24:53 +00:00
Robert Osfield
b8d4533fa3 Added checks against windows being realized before doing warp pointer 2010-06-18 14:53:58 +00:00
Robert Osfield
205edcf297 From Jean-Sebastien Guay, "Currently, if a GraphicsWindowWin32 is created with traits->useCursor = false, it still shows the cursor. An app must call gw->useCursor(false) after having created the context as a workaround, but I think what we ask for in the traits should be honored... Attached is a simple fix for this.
I have no idea when this stopped working. It worked before in our 2.6.0-based apps but after the upgrade to 2.8.3 it doesn't anymore.
"
2010-06-14 15:28:58 +00:00
Robert Osfield
ddf5668809 conversion of osg::notify to OSG_INFO etc. 2010-05-28 15:56:43 +00:00
Robert Osfield
a6c7fee246 From Alok Priyadarshi, "1. Replaced APIENTRY to GL_APIENTRY which is used by OpenGL ES
headers. For desktop GL GL_APIENTRY has been defined as APIENTRY."
2010-04-28 21:22:44 +00:00
Robert Osfield
60b906b9fe Added a temporary /* */ around the check against _traits->vsync to avoid the errors reported with the current usage of RestoreContext for setting the vsync. 2010-04-22 08:59:52 +00:00
Robert Osfield
be0e573f80 From Torben Dannhauer, fixed typo 2010-04-22 07:32:11 +00:00
Robert Osfield
9eebb2eb23 From Ulrich Hertlien with little bits from Robert Osfield and Chris Hanson, added provisionl support for controlling sync to vblank. 2010-04-21 17:16:13 +00:00
Robert Osfield
7ca071192e From Erik Johnson, "There is an issue on win32 if the application hides the cursor using GraphicsWindowWin32::useCursor(false). The cursor has a habit of re-showing itself.
To reproduce, on win32:

-Run osgViewer in a windowed mode, with the cursor off, as such:
    osgViewer::Viewer::Windows windows;
    viewer.getWindows(windows);
    for(osgViewer::Viewer::Windows::iterator itr = windows.begin();
       itr != windows.end();
       ++itr)
    {
       (*itr)->useCursor( false );
    }

-Quickly move the cursor into the window  (cursor it should be hidden)
-Resize the window by dragging the border (notice the cursor changes to "resize" cursor)
-Move the cursor back to the inside of the window (notice the cursor is not hidden anymore)

The attached SVN patch will set the cursor to a "NoCursor" during useCursor(false).  This correctly stores the no cursor state, so it can be rejuvenated after a future cursor change.  This patch also fixes a couple instances where a hidden cursor should show itself, like when it's on the title bar, or the window close button."
2010-02-25 18:05:59 +00:00
Robert Osfield
f17e401347 Convert NOTIFY to OSG_NOTIFY to avoid problems with polution of users apps with the NOTIFY macro 2010-02-10 12:44:59 +00:00
Robert Osfield
8d8037ee12 Converted osg::notify usage to NOTIFY 2010-02-09 18:24:37 +00:00