Commit Graph

13 Commits

Author SHA1 Message Date
Robert Osfield
678b22ce83 Updated Copyright notices to 1998-2005. 2005-04-14 21:41:28 +00:00
Robert Osfield
e51c7f1587 Added support for AbortRendering flag pointer in osg::State which is used
by osgUtil::RenderLeaf to test if any abort state has been set, if so it
doesn't do any further drawing.

The osgProducer::Viewer has been set up to set the osg::State's it manages
with their AbortRendering flag pointers set to the osgProducer::Viewer::_done
memeber varaible.  Now when escape is pressed the rendering is aborted early.
2003-03-11 15:25:49 +00:00
Robert Osfield
5c4bcd4aac Moved the RenderLeaf implementatation across to always applying matrices
before state, which fixes problem that can occur with state that needs
the current model view or projection matrices.

Changes osgreflect so that it uses ClipNode rather than clip plane, thereby
fixing the problems which occur when the above is applied.

Create a new osgProducer version of the original GLUT based version.
2003-03-10 11:59:41 +00:00
Robert Osfield
6c4f2f5207 Fixes for multipipe support.
Addition of FrameStatsHandler to osgproducer demo to add frame stats.
2003-01-29 17:16:26 +00:00
Robert Osfield
79eaabd961 Fixed typo of APPLY_MATICES_BEFORE_STATE. 2003-01-23 08:39:48 +00:00
Robert Osfield
48bda9cc79 Added new Copyright/License notice to header and source files. 2003-01-21 16:45:36 +00:00
Robert Osfield
a03fff8c57 Added an compile in option of applying the matrices before state in the RenderLeaf
apply method.  This order is intended to help support of vertex programming, but
unfortunately breaks the osgreflect demo so the original ordering is kept by default.
2003-01-14 14:21:06 +00:00
Robert Osfield
6f65e86057 Further work on removing Camera references from NewCullVisitor and releted
classes, this work paves the way for making osg::Camera an optional
extra rather than a requirement for rendering.
2002-04-09 16:09:19 +00:00
Robert Osfield
3351306d80 Added new osg::Projection node, and osgUtil::NewCullVisitor which are work
in progress for the new support for controlling the projection matrix from
within the scene graph.

Also Added osg::State::getClippingVolume(), getProjectionMatrix() and
getModelViewMatrix() with allows drawables to access the current projection,
and model view matrices and the view frustum in local coords to the drawable.
2002-03-31 16:40:44 +00:00
Robert Osfield
56cee8c711 Move the applying of Projection and ModelView matrices into osg::State so that
it now maintains references to the last applied matrices, automatically doing
lazy state updating.  This simplifies the various places in the OSG which
were previously doing the applying, add paves the way for managing the
projection matrix within the scene graph.

Remove MemoryAdapter and mem_ptr as they arn't being used, and can potentially
confuse users by their existance.
2002-03-29 17:26:40 +00:00
Robert Osfield
386b87d4a0 Cleand up the root Makefile.
Moved CullVisitor/RenderStage/RenderStageLighting across to managing lights
entirely within RenderStageLighting, and changed the management of modelview
matrices so that RenderLeaf now stores the absolute modelview matrix, rather
than a model matrix as done previously. The later allows RenderLeaf's to do
a glLoadMatrix rather than a glPushMatrix/glMultMatrix/glPopMatrix.
2002-02-11 19:51:24 +00:00
Robert Osfield
2a9848ea95 *** empty log message *** 2001-09-27 16:34:41 +00:00
Don BURNS
7e81f6cfa6 More clean up for synch with 0.8.42 2001-09-19 21:19:47 +00:00