Commit Graph

201 Commits

Author SHA1 Message Date
Konstantin S. Matveyev
d1453a41c2 Geometry::compileGLObjects function VAO fix 2017-08-22 10:12:36 +03:00
konstantin.matveyev
6841f37ccc [*] createTexturedQuadGeometry: fixed for GL3 spec: GL_QUADS -> GL_TRIANGLES 2017-08-20 18:01:49 +03:00
Robert Osfield
ffbc1167de Added lazy state updating for vertex array object binding/unbinding 2017-03-13 11:44:34 +00:00
OpenSceneGraph git repository
f1f6d23eeb Merge pull request #213 from marchelbling/bug/osg-fixes
Bug/osg fixes
2017-03-11 15:08:57 +00:00
Robert Osfield
5b78e334a9 Improved the management of the unbinding of VBO's and EBO's 2017-03-09 18:17:53 +00:00
Robert Osfield
854dac5340 Improved the checks against VBO+VAO usage and cleaned up setup. 2017-03-08 18:12:37 +00:00
Marc Helbling
18826a9ebc Fix implicit ref_ptr conversions 2017-03-06 14:08:27 +01:00
Robert Osfield
5b375124cc Added osg::Geometry::configureBufferObjects() and ConfigureBufferObjectsVisitor visitor to help with setting up buffer objects in a coherent fashion. 2016-11-14 17:59:25 +00:00
Robert Osfield
b6afce773a Removed unneccessary includes 2016-10-11 20:11:24 +01:00
Robert Osfield
38ff11f8c5 Renamed ArrayDispatchers to AttributeDispatchers to better reflect it's role 2016-10-11 15:14:14 +01:00
Robert Osfield
e14ee80282 Streamlined the dispatch and activation of attribute dispatchers 2016-10-11 11:29:29 +01:00
Robert Osfield
0ee65c9d2f Removed unneccessary parameter 2016-10-11 11:29:29 +01:00
Robert Osfield
ff779e58ab Added check against Array::Binding to decide whether to assign a VertexBufferObject to an array or not, only assigning it when Binding is BIND_PER_VERTEX 2016-10-11 11:29:29 +01:00
Robert Osfield
164981f7a3 Replaced osg::State:set*Pointer() calls with VertexArrayState::set*Array() calls 2016-10-11 11:29:29 +01:00
Robert Osfield
359b136b5e Added check against State::useVertexBufferObjects(..) so that Display Lists are only used when VBO is OFF. 2016-10-11 11:29:29 +01:00
Robert Osfield
94891778c4 Restructred the enabling of vertex array object support to allow one to set enable the default via osg::State.
Added OSG_VERTEX_BUFFER_HINT env var to osg::DisplaySettings with VERTEX_BUFFER_OBJECT/VBO, VERTEX_ARRAY_OBJECT/VAO and NO_PREFERENCE to allow one to foce on VBO or VAO usage.

Restructred BufferObject assigned in osg::Geometry

Added
2016-10-11 11:29:29 +01:00
Robert Osfield
e3c663bb02 Removed deprecated code paths and moved implementations into headers 2016-10-11 11:29:29 +01:00
Robert Osfield
bf28e2d037 Refactored the VertexArrayState's handling of vertex attribute aliasing 2016-10-11 11:29:29 +01:00
Robert Osfield
1f147f6bc6 Moved implementations from .cpp's to headers as inline methods to improve performance. 2016-10-11 11:29:29 +01:00
Robert Osfield
97df15b205 Improved naming of createVertexArrayState(..) method 2016-10-11 11:29:29 +01:00
Robert Osfield
83f73df814 Added State::useVertexArrayObject() member to streamline toggling on/off of VAO usage 2016-10-11 11:29:29 +01:00
Robert Osfield
4131d2da34 Added intialization of the VAO in Geometry::compileGLObjects() and refined the invocation of updates to the VAO 2016-10-11 11:29:29 +01:00
Robert Osfield
078598872f Added lazy setting of arrays for osg::Geometry using vertex_array_object 2016-10-11 11:29:29 +01:00
Robert Osfield
7d83d735ad Implemented a different approach to vertex array object support to enable creation of a single global vertex array object as well as provide individual vertex array objects per Drawable when required. 2016-10-11 11:29:29 +01:00
Robert Osfield
4d8a29b987 Added ability to initializer GL vertex array object id with Geometry::compileGLObjects().
Improved the handling of buffer object state when not using VAO's
2016-10-11 11:29:29 +01:00
Robert Osfield
14d1483b06 Experimental support for OpenGL Vertex Array Object 2016-10-11 11:29:29 +01:00
Robert Osfield
aea83494c1 Removed deprecated_osg::Geometry and cleaned up the deprecated Geometry::set*Binding() calls 2016-06-17 10:12:11 +01:00
Robert Osfield
ae3ba28fee Fixes shadows warnings 2016-05-20 13:38:34 +01:00
Robert Osfield
78aaf7955e From Bjorn Blissing, "I stumbled upon a strange ifdef-case inside Geometry.cpp
Currently the code looks like this:

Code:
    DrawElementsUByte* elems = new DrawElementsUByte(PrimitiveSet::TRIANGLES);
    elems->push_back(0);
    elems->push_back(1);
    elems->push_back(2);

    elems->push_back(2);
    elems->push_back(3);
    elems->push_back(0);
    geom->addPrimitiveSet(elems);
    geom->addPrimitiveSet(new DrawArrays(PrimitiveSet::QUADS,0,4));

The second condition looked really strange (note the ! sign), and results in pretty much all code paths uses the first code. The correct version should probably be that only people with GLES1 or GLES2 should use GL_TRIANGLES to simulate quads. And all others should use the native support for GL_QUADS.
"
2016-02-19 15:01:27 +00:00
Robert Osfield
0401ab4ce7 Fixed warning message.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15178 16af8721-9629-0410-8352-f15c8da7e697
2015-11-09 15:13:51 +00:00
Robert Osfield
cb3396b0e5 From Jannik Heller, "I've hit what I believe to be a bug (or at the very least, an unintuitive behaviour) in the osg::Geometry copy constructor. I noticed it when using osg::clone on a Geometry with vertex buffer objects, and the copy flags DEEP_COPY_ARRAYS. To be precise, I add a Geometry to an osgUtil::IncrementalCompileOperation, then osg::clone the Geometry. I was getting reports from users of random crashes happening.
I believe the offending lines are in the osg::Geometry copy constructor:

    if ((copyop.getCopyFlags() & osg::CopyOp::DEEP_COPY_ARRAYS))
    {
        if (_useVertexBufferObjects)
        {
            // copying of arrays doesn't set up buffer objects so we'll need to force
            // Geometry to assign these, we'll do this by switching off VBO's then renabling them.
            setUseVertexBufferObjects(false);
            setUseVertexBufferObjects(true);
        }
    }

Toggling the vertex buffer objects off then on again actually touches not only the arrays controlled by DEEP_COPY_ARRAYS, but also the PrimitiveSets which are controlled by DEEP_COPY_PRIMITIVES. This means if the user has copyflags of only DEEP_COPY_ARRAYS, we are modifying arrays that belong to the original const Geometry& we are copying from. I believe this shouldn't be allowed to happen because we are using a const& specifier for the original Geometry.

In my case the osgUtil::IncrementalCompileOperation was trying to compile the geometry, while in the main thread a clone operation toggled the VBO's off and on, a crash ensues.

In the attached patch, you will find a more efficient handling of VBO's in the osg::Geometry copy constructor, so that only the Arrays that were actually deep copied have their VBO assigned, and no changes are made to Arrays that already had a valid VBO assigned. In addition, the DEEP_COPY_PRIMITIVES flag is now honored so that VBO's are set up correctly should a user copy a Geometry with only that flag.
"



git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15129 16af8721-9629-0410-8352-f15c8da7e697
2015-09-04 15:35:24 +00:00
Robert Osfield
aa96046632 From Julien Valentin, "Serializing custom geometry i ran into a crash due to a
setVertexAttribArrayList(array) with array containing NULL vertexAttrib.
I added a test in order to avoid it


Code:
void Geometry::setVertexAttribArrayList(const ArrayList& arrayList)
{
    _vertexAttribList = arrayList;

    dirtyDisplayList();

    if (_useVertexBufferObjects)
    {
        for(ArrayList::iterator itr = _vertexAttribList.begin();
            itr != _vertexAttribList.end();
            ++itr)
        {
if(itr->get())//ADDED
            addVertexBufferObjectIfRequired(itr->get());
        }
    }
}
"

and

"The bug i ran into is a crash reading osgt Geometry with null vertexattribs.
The only thing i added is a not nul check on array passed to setVertexAttribArrayList."

--------------------This line, and those below, will be ignored--

M    src/osg/Geometry.cpp


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15121 16af8721-9629-0410-8352-f15c8da7e697
2015-09-04 14:34:45 +00:00
Robert Osfield
b90503fdf5 Introduced new shader composition approach that utilizes #pragma requires(), #pragma import_defines() and #ifdef in GLSL to enable multiple different versions of shaders based
on defines passed in from osg::StateSet::setDefine(..).



git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14681 16af8721-9629-0410-8352-f15c8da7e697
2015-02-10 17:04:02 +00:00
Robert Osfield
485709f708 Moved GL2Extensions functionality into the include/osg/GLExtensions header and new GLExtensions object.
Moved the #defines into new include/osg/GLDefines
Converted all GL2Extensions usage to GLExtensions usage


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14593 16af8721-9629-0410-8352-f15c8da7e697
2014-12-10 10:38:12 +00:00
Robert Osfield
d02c0bdc49 Moved GLBufferObject::Extensions structure into osg::GL2Extensions
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14570 16af8721-9629-0410-8352-f15c8da7e697
2014-12-04 18:13:11 +00:00
Robert Osfield
4ef5d9eb5f Added Vector serialization and support in lua plugin top enable script users to set/get vector properties such as osg::Array, osg::PrimitiveSet and children lists. 2014-02-24 10:19:48 +00:00
Robert Osfield
5292c7ca50 From Laurens Voerman, "I experienced a crash in Geometry::fixDeprecatedData(), on certain files, and brought the problem down to a very simple test file, attached as test3.zip.
There are two problems:
1> for DrawElementsUShortPrimitiveType (and UInt) the source_pindex still equals -1 and causes a crash
     in DrawElementsUBytePrimitiveType source_pindex is incremented, and in DrawElementsU(Short/Int)PrimitiveType primitiveNum is incremented, but never used

2> The drawelements need to be rewritten as the vertices are reordered.

created a patch for osg stable branch(r14038): attached as Geometry-osg-3.2.zip
and for svn brach(r14044): attached as Geometry_osg_svn.zip"
2014-01-24 17:31:09 +00:00
Robert Osfield
a54b999ccc Added Geometry::drawVertexArraysomplemetation(..) and drawPrimitivesImplemenation(..) methods that are called from drawImplementation(..). These new vertex methods
allow subclasses from osg::Geometry to specialize the vertex array setup or how the primitives are dispatched to OpenGL.
2013-11-21 10:31:34 +00:00
Robert Osfield
837a680849 From Tom Jolley, "I found a couple more bugs after closely looking at the small piece of deprecated geometry in my model. There were problems with more than one primitive in a couple places. The first was the number of vertices were not being accumulated for DrawArraysPrimitiveType (caused another crash). The second is I had to move target_vindex and source_pindex before the PrimitiveSetList loop so they don't get reset on the next primitive (otherwise you end up with a lot of zeros in per vertex lists)." 2013-08-01 10:00:31 +00:00
Robert Osfield
9878a83894 From Tom Jolly, "I ran across this error reading one of our older files. An iterator was being changed inside a loop that caused a crash." 2013-07-31 06:56:31 +00:00
Robert Osfield
f21a1dc9ad Added default setting of BIND_PER_VERTEX when applying Geometry::setTexCoordArray() 2013-07-19 20:59:09 +00:00
Robert Osfield
db1f2c5eb1 From David Callu, added support for glVertexAttribLPointer and glVertexAttribIPointer, utilized via osg::Array::setPreserveDataType(true); 2013-06-28 10:51:22 +00:00
Robert Osfield
f2c1a7597c 2013-06-28 08:11:46 +00:00
Robert Osfield
57947ea75c From Aurelien Albert, added passing on of the gl array normalize to OpenGL when uses vertex attribute aliasing. 2013-06-27 15:18:38 +00:00
Robert Osfield
90ceb88c12 Replaced deprecatated osg::Geometry::get*Binding() calls. 2013-06-27 14:46:16 +00:00
Robert Osfield
a459033eff From Sebastian Messerschmidt, "I've taken some time and refactored some places where the old set*Binding were used." 2013-06-26 16:16:23 +00:00
Robert Osfield
1793466442 With assistance from Sukender, moved the depreacted osg::Geometry vertex indices and AttributeBinding definitions out into a separated namespace/class so to use
deprecated features you should now use deprecated_osg::Geometry in place of osg::Geometry.
2013-06-25 16:10:24 +00:00
Robert Osfield
15fea448d8 Added new osg::Array::Binding parameter to osg::Geometry::set*Array(osg::Array* array, osg::Array::Binding binding=osg::Array::BIND_UNDEFINED) methods to make it easier for the user
to set the binding without the need to call the deprecated osg::Geometry::set*Binding(osg::Geometry::AttributeBinding)
2013-06-21 09:43:15 +00:00
Robert Osfield
603c280b62 Added local namespace for util functions, and fixed the return type of checkDeprecatedData() 2013-06-20 15:18:51 +00:00
Robert Osfield
df075ef9bb Cleaned up usage of BIND_PER_PRIMITIVE where possible. 2013-06-19 16:24:59 +00:00