Commit Graph

11 Commits

Author SHA1 Message Date
Robert Osfield
30db615333 Fixed bug in osg::StateSet::merge(..) where the containers were being
iterated from begin() to begin() rather than begin() to end().
2001-11-30 20:53:50 +00:00
Robert Osfield
4d4ff39ff9 Added a bool paramter to osg::StateSet::compare(const StateSet& rhs,bool compareAttributeContents=false) const;
to allow it to use different comparison schemes, now it can use checking for pointer equality (the default)
or attribute contexts.  This has been added to assist optimization of databases within the flt loader, but
also could be useful for other operations too.
2001-10-31 20:04:32 +00:00
Robert Osfield
25c8b05914 Integrated Geoff Michel's updates to Stats code, whilest move all text rendering
back in the viewer from the Statistics header.

Added a osg::State::captureCurrentState(StateSet&) method and a copy constructor
to osg::StateSet.
2001-10-22 22:02:47 +00:00
Robert Osfield
59077fed15 Added support for automatic creation of global StateAttributes to osg::State,
these global attributes are created by cloning any attributes which are
applied during rendering, the clone in a shallow copy, which will set up
default valus for that attribute.  This should prevent attribute bleed
from one stateset to the next when the global StateSet doesn't contain
an attribute used within the scene graph.
2001-10-15 14:07:54 +00:00
Robert Osfield
39ea16aad7 Added osg::StateSet::merge(const StateSet& rhs) merges merges the modes and
attributes of rhs into 'this' stateset.
2001-10-14 09:58:49 +00:00
Robert Osfield
d5bff10797 Changed the ordering of comparing modes and attributes in
osg::StateAttribute::compare() as part of an investigration into state sorting.
2001-10-04 14:39:24 +00:00
Robert Osfield
fc1fa57275 Added support for osg::StateSet comparison operators and using this new feature
added support in osgUtil::OptimizeStateVisitor for removing duplicate
StateSet's from the scene graph, previously only duplicated StateAttributes
we're removed.
2001-10-01 23:02:14 +00:00
Robert Osfield
777e4ab9f1 Added setAttributeAndModes(new Depth,StateAttribute::ON);
to the StateSet::setGlobalDefault() so that the correct default for the glDepthFunc etc are set up for scene graphs, and allows override of these value which risk of inheriting state on to the rest of the scene graph.

This has allowed the hangglide demo to be simplified since it now doesn't need to set the global Depth instance itself.
2001-09-29 18:34:26 +00:00
Robert Osfield
12f77f141e *** empty log message *** 2001-09-28 16:56:19 +00:00
Don BURNS
7ae58df42a Synch with 20010921 2001-09-22 02:42:08 +00:00
Don BURNS
7e81f6cfa6 More clean up for synch with 0.8.42 2001-09-19 21:19:47 +00:00