Commit Graph

20 Commits

Author SHA1 Message Date
Robert Osfield
bf9cc20ef0 Fixed Coverity reported issue.
CID 11845: Structurally dead code (UNREACHABLE)
This code cannot be reached: "<temporary>.basic_string("");".
2011-05-05 12:40:03 +00:00
Robert Osfield
83954e3f52 From Philipp Svehla, "We’ve added support for users to override the default values for child elements in asset tags (for the collada writer). This support was added for the following child elements:
- contributor

        - author

        - authoring_tool

        - comments

        - copyright

        - source_data

   - created

   - keywords

   - modified

   - revision

   - subject

   - title

   - unit

        - name

        - meter

   - up_axis



With this support, users are able to include additional information in their models.  Additionally, tools such as sketchup that support asset tags use the values appropriately within their imported models."
2011-02-14 16:24:12 +00:00
Robert Osfield
b4eaccc3c2 From Per Fahlberg, warning fixes 2011-01-28 11:07:51 +00:00
Robert Osfield
90508f282a From Sukender, "
DAE plugin was linking ORIGINAL images in the Collada file, using image->getName() as a path (even if images were modified in memory!). As the behaviour was not the one of other plugins (3DS, FBX, and such), I made the plugin relativise images filenames (as those plugins) and write the image which is in memory. However, in order to avoid removing features, I kept the previous behaviour but moved it in an option. Here are the options of the plugin I changed:
- daeForceTexture was unclear in this new context and removed in favor of two new options
- daeLinkOriginalTexturesNoForce: Writes reference to the original image if found, instead of writing the image in memory
- daeLinkOriginalTexturesForce: Writes reference to the original image even if not found, instead of writing the image in memory
Of course, if you specify no option, images are written as for other plugins.

Other thing I changed is the UTF8 support as I told you in a previous conversation. Now there is a simple option, "daeNamesUseCodepage", which makes all names except filenames (materials, animation, geometries...) be considered as encoded using current codepage. If so, they'll be converted to UTF8 when writing; else they are written directly. Of course, filenames follow OSG_USE_UTF8_FILENAME as usual.

I did "
2011-01-21 13:40:28 +00:00
Robert Osfield
fc32aa4918 From Sukender, "Added ability for writer to read from Vec3/4d/f. Plugin now warns if it finds another type of data" 2011-01-19 10:31:49 +00:00
Robert Osfield
975aea4a2b From Sukender, "Factorized the depth loop ("while ( lastDepth >= _nodePath.size() )...") into a method called updateCurrentDaeNode(). Added missing calls into apply(osg::LightSource &) and daeWriter::apply(osg::Camera &) and daeWriter::apply(osg::CameraView &)" 2011-01-19 09:53:34 +00:00
Robert Osfield
37dd1298f2 Converted osg::notify to OSG_INFO 2010-05-28 16:24:04 +00:00
Robert Osfield
c091b5c2d1 From Stephan Huber and Mathieu Marache, "attached you'll find framework support for os x via cmake. Please credit
Mathieu Marache, he added the last missing piece to this puzzle.

I think it is safe to commit these changes to trunk, as the traditional
way via dylibs should work as before.

Here's some more info how to get frameworks:

With these modifications it is possible to compile frameworks on OS X,
when you set the Cmake-option OSG_COMPILE_FRAMEWORKS to true. If you
want to embed the frameworks in your app-bundle make sure to set
OSG_COMPILE_FRAMEWORKS_INSTALL_NAME_DIR accordingly.

You'll have to build the install-target of the generated xcode-projects
as this sets the install_name_dirs of the frameworks and plugins."
2010-04-19 13:44:42 +00:00
Robert Osfield
bbca791251 From Michael Platings, "Here's the all-new, all-dancing DAE plugin, with support for reading
osgAnimation. It's been tested with the majority of the samples in the
COLLADA test repository and works with all of them either as well as, or
better than, the version of the plugin currently in SVN.

Known issue: vertex animation (AKA morphing) doesn't work at present,
but that's a relatively unpopular method of animating so it's not high
on my priority list."

Follow up email:
"I've been informed that the previous DAE submission didn't build on
unix, so here's the submission again with the fixes.  Thanks to Gregory Potdevin and Benjamin Bozou.
Also, my apologies to Roland for not crediting his part in making DAE
animation happen, my work was indeed built on top of his work. Thanks
also to Marius Heise and of course Cedric Pinson."

Changes by Robert Osfield, fixed compile issues when compile without C* automatic conversion enabled in ref_ptr<>
and constructor initialization fixes to address some warnings under gcc.
2010-02-26 14:41:50 +00:00
Robert Osfield
378ceebf84 From Emmanuel Roche, "I'm joining an updated version of the file daeWritter.cpp and daeWriter.h for the collada plugin compatible with the usage of double precision BoundingSphere & BoundingBox. The only change is the addition of the template specialization for osg::Vec3d object (until now only the specialization for osg::Vec3 was defined, I replaced that with osg::Vec3f to be more "precise")." 2009-06-01 11:07:07 +00:00
Robert Osfield
eab39329c5 From Roland Smeenk, "Attached you will find some changes to the dae plugin to improve light support.
-Changed the addition of lights to add the lightsource directly into the scenegraph (instead of below a switch node)
-All added lights are enabled in the root stateset and replace the head- or skylight.
 (if no lights are available the head- or skylight will remain active)
-Ambient in osg::LightModel is zeroed out. All ambient now comes from separate ambient only light sources.
-Lights can now be written properly
-Replaced strings by constants defined in the Collada DOM"
2009-05-18 15:21:57 +00:00
Robert Osfield
b5a2dc4cfb Fixed warnings 2009-01-09 15:55:25 +00:00
Robert Osfield
9addcc050d From Rolad Smeenk, "Forgot a call to uniqify when generating an Id based on osg::Node name." 2008-11-24 15:27:19 +00:00
Robert Osfield
6bdd83413d From Roland Smeenk, "Overview of the Collada/dae plugin changes
New features
+Read and write of osg::LOD, osg::Switch, osgSim::Sequence, osgim::MultiSwitch and osgSim::DOFTransform data in <extra>
+Read and write of osg::Node description data in <extra>
+Plugin option "NoExtras" to prevent writing of <extra> data and only traverse the active children when saving
 
Changes/additions
+instanced_geometry and instanced_controller are now loaded in a single Geode with multiple Geometries instead of multiple geodes with a single Geometry
+Changed all calls to the deprecated createAndPlace() to the new add() methods
+All transformation elements <scale>, <rotate>, <translate>, <lookat>, <matrix>, <skew> are now concatenated properly in to a single MatrixTransform.
 Previously this was not done in order as required by Collada and and not all elements were included.
+Complete skew matrix creation
+Automatically add GL_RESCALE_NORMAL if scale is non-identity
+Blinn shininess remapping to [0,128] when in range [0,1]
+Changes to CMake file to make it compile on Windows
+Coding style and code documentation
 
Bug fixes
+Transparent texture writing fixed
+Fixed bug in using osg node name as collada node ID
+Fixed usage of double sided faces in GOOGLEEARTH extra
+Not adding blendfunc and blendcolor when opaque
 
TODO/Wishlist
-solve differences in drawables, DAE reader should place multiple collation elements into multiple primitivesets in a single geometry where possible (only when same material)
-solve differences in matrices
-multitexture support
-skinned mesh and generic animations using osgAnimation
-profile_GLSL based on COLLADA OpenGL Effects Viewer http://ati.amd.com/developer/rendermonkey/downloads.html
-handling more <extra> to more closely mimic the intended lighting"
2008-11-24 14:26:04 +00:00
Robert Osfield
973f104704 From Garrett Potts and Robert Osfield, changes to build against Collada DOM 2.x 2008-05-08 12:36:07 +00:00
Robert Osfield
8062406d54 From Roger James, "The changes are as follows:-
1. DAE object no longer held onto by plugin.
2. Filename to URI conversion now handled internally by plugin.
2. User can supply an external DAE object for use by the plugin.
3. User can supply a std:string object for the plugin to return the URI of
the document just processed.
4. User can supply a std::string to receive the unit name information from
the document just read in. (e.g. meters, inches, etc.)
5. User can supply a float to receive the metric conversion factor from the
document just read in.
6. User can supply an enum to receive the up axis orientation information
from the document just read in.
7. Material transparency can be both read and written.
8. User can supply an experimental GoogleMode option on output. The plugin
will try to emulate the way Sketchup specifies transparency (i.e. the
inverse of what it should be!). I am still struggling to get GE to
understand transparency, anyone know what it expects?
9. Rudimentary support for Collada effect parameters (newparam, setparam,
param) on input. Basic nVidia FX Composer dae documents can now be read.

"
2007-12-11 14:06:45 +00:00
Robert Osfield
675e4a2cde From Roger James, "fixes mostly related to texture handling." 2006-11-22 21:11:46 +00:00
Robert Osfield
fa791e99b8 From Per Fahlberg, "I've fixed the dae plugin so it is only using one instance of the DAE.
The crashes seen earlier are gone, it is now possible to read multiple
.dae files and converting both to and from .dae files."
2006-09-15 13:11:00 +00:00
Robert Osfield
9d02b2314f From Mike Weiblen, build fixes for Windows. 2006-09-05 09:51:33 +00:00
Robert Osfield
d25735b6b9 From Andrew Lorino and Mike Weiblen, COLLADA 1.4.1 ReaderWriter, kindly developed and donated by Sony Computer Entertainment Inc. US R&D. 2006-08-23 13:32:03 +00:00