Commit Graph

10 Commits

Author SHA1 Message Date
Robert Osfield
e8d9dd142d From Neil Hughes, converted across to use istream for reading data from file to enable reading .3ds files over http (use OSG's libcurl plugin).
From Robert Osfield, ammendments of the above to better support reading of files from local directories.
2009-04-22 15:46:24 +00:00
Robert Osfield
6791f65add From Neil Hughes, "I've spent the past four days playing with PNG files on 3DS objects, and I think I may have come across a small issue with the 3DS loader.
At the company where I work we model literally thousands of 3DS models for all types of objects. Most don't have transparent textures applied to them, but a few do. The issue is that a texture may have an alpha channel defined, yet its 3DS material definition is not marked as being an alpha source, or transparent. This can happen for any number of modelling reasons (so I'm told) but the net effect is that when a 3DS object is loaded with such a material applied, the stateset creation for the 3DS geometry omits to add the GL_BLEND attribute as neither of the conditions that it currently tests for are satisfied under this scenario.

However, one thing that is apparently an indication of transparency/alpha information that we do make use of when modelling, but that the 3DS reader omits to test, is that we assign to the transparent texture to the opacity_map of the 3DS material structure.

Now, having discussed with our modellers the theory behind the opacity map, it seems that it is safe to say that if an opacity map is specified, then the reader should really apply the GL_BLEND attribute as it is an indication of some form of blending being required between materials.

With this in mind, I have made a minor change to the function createStateSet below, from the ReaderWriter3DS.cpp file, that checks for an opacity map having been specified, and in such a scenario the GL_BLEND attribute is applied to the geometry. This fixed our issue, and thought it might be helpful to others."
2009-03-11 13:27:51 +00:00
Robert Osfield
734463fcc7 Warning fixes 2009-02-03 15:28:53 +00:00
Robert Osfield
908432c732 Replaced readImageFile() usage with readRefImageFile() to prevent threading issues with caching of imagery in the osgDB::Registry cache. 2009-01-21 18:23:55 +00:00
Robert Osfield
02b456bcfa Converted plugins to use the new supportsExtension()/supportsOptions/supportsProtocl() methods
to help enable better querying of supported features
2008-07-13 22:18:59 +00:00
Robert Osfield
f4afa427a7 From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)." 2007-12-10 17:30:18 +00:00
Robert Osfield
5fe9da12c9 From Neil Hughes, "Please find attached a replacement for the 3DS pluggin's ReaderWriter3DS.cpp file. This contains a minor fix (one line added) to ensure that the OSG Material structure is given the name of the material definition within a loaded 3DS file.
"
2007-12-08 15:27:29 +00:00
Robert Osfield
9e2fe92ef1 From Rudolf Wiedemann, "I need to link OpenSceneGraph statically to my application, so I
completed the new registration of the plugin-readerwriters
("REGISTER_OSGPLUGIN") according to your osgstaticviewer-example (see
attachment, based on today's svn)."
2007-07-06 13:54:26 +00:00
Robert Osfield
2bf836ea93 From Michael Platings, "In the "new method" 3DS loader, inverse matrices were applied to
vertices, but not normals, which caused some models to appear with
normals doubly rotated. I've now added some code to transform the
normals."
2007-04-22 21:18:20 +00:00
Robert Osfield
f5cf560fe1 Renamed the follow plugins to facilitate CMake build
lib3ds -> 3ds
ac3d -> ac
directx -> x
ESRIShape -> shp
2007-03-11 13:23:06 +00:00