Commit Graph

2530 Commits

Author SHA1 Message Date
mp3butcher
e043c3db33 complete TexStorage support 2018-08-20 05:11:43 +02:00
mp3butcher
587e65e674 add more extensions 2018-08-20 05:11:29 +02:00
mp3butcher
274b6894af remove redondant variable and test 2018-08-19 22:46:10 +02:00
Robert Osfield
29e87780f5 Removed check as this is better outside of the function 2018-08-17 16:53:13 +01:00
Robert Osfield
58a51cbc41 Created a GLenum Texture::selectSizedInternalFormat(const osg::Image* image=0) const method to help clean up set up of glTexStorage.
Fixed typo.
2018-08-17 12:20:59 +01:00
Robert Osfield
7ae7a994b4 Merged changes to InternalPixelRelations sizedInternalFormats[] from master 2018-08-17 10:31:46 +01:00
Robert Osfield
3808b298d1 Fixed memory leak associated with VertexArrayStte objects not getting released on destruction of Geometry/Drawables. 2018-08-16 19:24:56 +01:00
Robert Osfield
79bc4c3843 Fixed check against dataType changes 2018-07-27 17:34:30 +01:00
Robert Osfield
500d3947ef Fixed isPointSpriteModeSupported assignment bug 2018-06-29 10:53:23 +01:00
Robert Osfield
27fc282bb5 Fixed relaseGLObjects() calls 2018-06-27 09:06:58 +01:00
OpenSceneGraph git repository
4d5c1ff14e Merge pull request #566 from emminizer/fix-gl_rb-in-gluscaleimage
GL_RG is now a supported format in gluScaleImage().
2018-06-26 20:17:07 +01:00
Robert Osfield
d01edcb540 Added GLExtensions::isPointSpriteModeSupported to allow it to be enable for GL versions that support GL_POINT_SPRITE_ARB/GL_POINT_SPRITE_OES 2018-06-26 20:10:51 +01:00
Daniel Emminizer
bfa8d157c1 GL_RG is now a support format in gluScaleImage(). 2018-06-26 14:44:34 -04:00
Robert Osfield
4665a2f033 To handle calling Array::setBinding() after Geometry::set*Array() call, to the Geometry::addVertexBufferObjectIfRequired(osg::Array* array) added treatment of array->getBinding()==Array::BIND_UNDEFINED as BIND_PER_VERTEX as a safe fallback. 2018-06-14 08:51:00 +01:00
Robert Osfield
673292b995 Moved Stae::setUseVertexAttributeAliasing(bool) implementation to .cpp an added call to _globalVertexArrayState->assignAllDispatchers(); to ensure state is consistent 2018-06-13 12:23:29 +01:00
Philippe Renon
0a4a31d17b Notify: silence warning about unused argument 2018-05-28 07:54:42 +01:00
Robert Osfield
f2012eeeb8 Added check to make sure that glEnablei and glDisablei are only called when the capability is non zero to fix GL invalid value error. 2018-05-23 07:47:15 +01:00
Robert Osfield
7602b868f4 Added GL_RED and GL_RG support to _readColor()/Image::getColor(); 2018-05-18 13:55:01 +01:00
Robert Osfield
3bbbbd07ea Improved the handling of precision 2018-05-14 08:24:02 +01:00
Robert Osfield
640b03b671 Fixed crash when using ShapeDrawable with a TriangleMesh or ConvexHull shape due to missing texture coords 2018-05-13 11:52:06 +01:00
Robert Osfield
be363ef8d4 Fixed build when OSG_ENVVAR_SUPPORTED is disabled and quietened down warnings using OSG_UNUSED* macros 2018-05-10 18:58:29 +01:00
Robert Osfield
2b3ac015bb Renamed CMake variable + C++ #define to OSG_GL_CONTEXT_VERSION 2018-04-24 17:06:07 +01:00
Robert Osfield
1aa0a80de7 Added OSG_GL_CONTEXT_STRING cmake variable to set include/osg/GL headers that sets Traits::glContextVersion. 2018-04-24 16:22:13 +01:00
OpenSceneGraph git repository
c10f298dc6 Revert "When GL3 build is enabled, default context requested is version 3.3, …" 2018-04-24 15:37:44 +01:00
Daniel Emminizer
d660b29ef0 When GL3 build is enabled, default context requested is version 3.3, enabling core profile by default. 2018-04-24 06:31:32 -04:00
Alberto Luaces
02c310982e Fix typos and spelling. 2018-04-23 11:03:37 +01:00
Robert Osfield
547340659f Fixed the set*Binding() methods so that they assign BufferObjects when required 2018-04-19 19:43:14 +01:00
Robert Osfield
f95fdd4d4e Fixed the GLBufferObject size computation so that it takes into account padding. 2018-04-19 19:41:51 +01:00
Robert Osfield
9d72bf4712 Fixed Geometry::drawImplmentation() handling of VBO's to prevent them from being used when display lists are used. 2018-04-16 17:18:37 +01:00
Robert Osfield
7ab1208c65 Renamed osg::ComputeDispatch to osg::DispatchCompute to make sure the nameing between GL and OSG is consistent i.e glDispatchCompute -> osg::DispatchCompute
Updated AUTHORS.txt, NEWS.txt and README.txt for CMakeLists.txt for 3.6.0 release
2018-04-07 17:59:55 +01:00
Robert Osfield
914e60a872 Quietened down debug message output for osgText shader setup and Drawable::createVertexArrayStateImplementation 2018-04-05 14:18:30 +01:00
Robert Osfield
4cb697205e Changed DisplaySettings::setShaderHint(..) messages to INFO 2018-04-05 12:35:36 +01:00
Konstantin S. Matveyev
41f5157c1e osg::Program's compileGLObjects and apply methods fixed for OSG without OSG_GL_FIXED_FUNCTION_AVAILABLE 2018-04-02 23:58:33 +03:00
Robert Osfield
f71513cab5 Rewrote the handling of AutoTransform::setAutoScaleToScreen(bool) functionality so that is disabling CullingActive when switched on. 2018-04-02 18:29:39 +01:00
Konstantin S. Matveyev
cbb9fd4218 VertexArrayState: typo fixed in log 2018-03-26 18:31:23 +03:00
Robert Osfield
1d5ae1362a Fixed member variable names to avoid conflicts with osg::Node 2018-03-23 19:54:01 +00:00
Robert Osfield
b1be6c6def Changed the isBufferObjectSupported flag so that it's true when either VBO or PBO's are supported 2018-03-23 12:56:26 +00:00
Yaroslav Tarasov
f8199935fa Fixed renamed of _textureDepth. 2018-03-12 16:14:30 +00:00
Robert Osfield
5c8a5307d6 From Colin McDonald, "If the glCreateProgram in osg::Program fails for any reason, then subsequently
Program::PerContextProgram::linkProgram would crash.  I've put in some
checks to prevent that."
2018-03-12 15:55:35 +00:00
Robert Osfield
3f686d8719 Fixed indentation 2018-03-12 15:29:56 +00:00
Robert Osfield
7ce1938543 Improved indentation 2018-03-12 15:12:44 +00:00
Robert Osfield
1020bddb15 Fixed recursive call bug 2018-03-08 10:47:07 +00:00
Robert Osfield
4dac60540a Changed the default values of _drawBuffer and _readBuffer to make sure that the lazy state updating in State.glDrawBuffers(GLenum)/glReadBuffers(Glenum) doesn't ever ignore the first call. 2018-03-07 17:44:48 +00:00
Robert Osfield
64341cfb72 Added State::glDrawBuffer/glReadBuffer() method to implement lazy state updating for glDrawBuffer and glReadBuffer 2018-03-06 09:49:02 +00:00
Laurens Voerman
c81317b5b0 remove _EXT from GL_MAX_ARRAY_TEXTURE_LAYERS_EXT and GL_TEXTURE_BINDING_2D_ARRAY_EXT 2018-02-28 14:11:41 +01:00
Robert Osfield
99bcd95756 Replaced GL_TEXTURE_2D_ARRAY_EXT with GL_TEXTURE_2D_ARRAY 2018-02-28 08:50:48 +00:00
Robert Osfield
3dec244d5b Changed GL enum to fix Windows build issue 2018-02-28 08:02:39 +00:00
Robert Osfield
6a4609c28f Fixed precision issue with filling in the last element of the TransferFunction1D's osg::Image. 2018-02-27 19:09:18 +00:00
Robert Osfield
7b6eedbdf4 Restructured the way that applyTexParameters() is applied to address issues with Intel drivers not handling mipmap generations unless the tex parameters are reapplied on new upload of data. 2018-02-27 17:35:13 +00:00
Konstantin S. Matveyev
e3df1e954d GLExtensions fix: No PBO on GLES2 by default 2018-02-22 16:43:14 +03:00