o Object files now go in subdirectories named $(OS)$(ARCH).Opt and
$(OS)$(ARCH).Debug for OS's that support both architectures.
eg. Linux32.Opt and Linux32.Debug
o Libraries links are now placed in lib/$(OS)$(ARCH)
eg. lib/Linux32/
o Binaries are now placed in bin/$(OS)$(ARCH)
eg. bin/Linux32
o 'make install' and 'make instlinks' now place files/links in
/usr/local/{include,lib,share/OpenSceneGraph} by default on
most systems (Solaris still goes in /opt/OpenSceneGraph).
Rather than having the somwehat confusing INST_SYS_PREFIX and
INST_SHARE_PREFX, you can override these with just
INST_LOCATION
For example,
make INST_LOCATION=/usr
will place files at /usr/include, /usr/lib,
/usr/share/OpenSceneGraph.
2) Changed Makedepend system to make individual dependency files, which
should save time rebuilding dependencies by limiting the regeneration
of dependency file for only modified source files.
various
osg header and source files to optional compile in deprecated parts of
the
OSG API.
Have renamed osg::Transparency osg::BlendFunc to bring it in line with
the
rest of the OSG's StateAttribute classes which are named after their
OpenGL counterparts. include/osg/Transparency still exists and is
simply
a typedef to BlendFunc and is enclosed in a #ifdef USE_DEPRECTATED_API
block.
The matrix methods in the osg::Transform class have been
moved/replicated in
a osg::MatrixTransform sublcass from osg::Transform. The old matrix
functionality is still present in the osg::Transform class but is guard
by #ifdef USG_DEPRECATED_API blocks. One should now think of
osg::Transform
as being a Transform Node base class. MatrixTransform has all the
functionality of the original Transform class, so should be used
instead.
it inline with the CullStack/CullVisitor implementation. Also added the
setSmallFeatureCullingPixelSize() method and wired them up inside
SceneView.cpp so they set the corresponding CullVisitor paramters.
Intergrated pfImage copying change in the Performer plugin, submission sent in by Ulrich Hertlein
osgGA (Gui Abstraction). This may break users code, but all it should
require to fix the builds should be a change from
osgUtil::CameraManipulator (etc) to osgGA::CameraManipulator and
include <osgUtil/CameraManipulator (etc) to osgGA/CameraManipulator and
the extra dependency of the link line.
Added a cleaner way to install demo source so that installed versions use a
simplified makedefs/makerules.
Small fix to get osgText to compile with Solaris CC. Constructor declared
with a non-const argument, but implemented with const argument.
the Make directory is left with four files only :
makedefs
makerules
makedirrules
instrules
These work for all platforms supported so far, which include :
Linux
Irix
Solaris
MacOSX
Cygwin
FreeBSD
memory manager published at flipcode.com. This can be turned on
with the OSG_USE_MEMORY_MANGER option which then uses custom global
new and delete operators as well as provide osgNew and osgDelete macro's
which add ability to log line and file from which calls are made.
Updated osg,osgUtil,osgDB,osgText and osgPlugins/osg to use osgNew/osgDelete,
and fixed memory leaks highlighted by the new memory manager.
Updates to the osg::Transform, adding preMult and postMult methods and
deprecating the old preRotate,preTranslate,preScale.
Updated the rest of the OSG so that it nolonger uses the deprecated
osg::Transform nodes.
Renamed osgUtil::SceneView::setGlobalState() to
osgUtil::SceneView::setGlobalStateSet() so that the name reflects its
functionality better. Updated osgGLUT::Viewer etc to cope with new
name change.