Julien Valentin
9e9d3cd249
fix a bug : indices pre incremented should be post
2017-07-31 03:15:03 +02:00
Julien Valentin
3537460b0e
Add arguments, command line usage and use DrawElementsUInt for classic case
2017-07-31 03:10:19 +02:00
Julien Valentin
aac146c7bc
correct a bug and make it more conservative
2017-07-31 02:43:50 +02:00
Julien Valentin
d810d4a4c0
add a very simple example for mdi with basevertex
2017-07-30 10:28:56 +02:00
mp3butcher
a45c4c8f39
set DIBO of the drawcommandarray directly in their interface constructor
...
it makes osggpu use case lighter + drawcommandarray can't exist without a BO
2017-07-27 12:27:55 +02:00
mp3butcher
104b2dfc72
Promote PrimitiveSetIndirect's VBO to a target explicited DIBO (in order to benefit from BOSet queue management)
2017-07-27 12:13:05 +02:00
mp3butcher
f27c379b1e
some renaming and harmonisations with osg metamodel convention
2017-07-26 23:36:55 +02:00
mp3butcher
5be14bc2ba
first commit for Indirect Draw integration in osg
...
users will have to implement interfaces for their custom drawcommandarrays
add a lot of new primitive set + few defines
integration is made in osggpucull
2017-07-26 21:20:28 +02:00
blobfish
69e1df6b65
examples: osgkeyboardmouse: add primitive index to LineSegmentIntersector output
2017-06-04 17:29:57 -04:00
Robert Osfield
502acc19c9
Build fix
2017-05-25 09:54:11 +01:00
Robert Osfield
8c54a49319
Replaced deprecated API usage
2017-05-24 19:39:36 +01:00
Robert Osfield
6d46a35900
Aded --dim-mask mask and --dm mask command line option for setting the PolytopeIntersector::setDimensionsMask().
2017-05-24 18:36:31 +01:00
Robert Osfield
9738d19343
Build fix.
2017-05-11 16:27:20 +01:00
Robert Osfield
a74b4b94a9
Fixes/clean up of KdTree/LineSegmentIntersector/PolytopeIntersector
2017-05-11 15:29:31 +01:00
Robert Osfield
6e1866ac18
Added --points and --lines command line options that do a very simplistic conversion of geometry primitives to points or lines respectively, used to aid testing of intersectors
2017-05-11 15:29:31 +01:00
Robert Osfield
03f73d3aad
Added --double and --float command line options to enable toggling between double and float precision in intersectors
2017-05-11 15:29:31 +01:00
Robert Osfield
40ca018e66
Introduced use of TempaltePrimitiveFunctor and TempaltePrimitiveIndexFunctor as a test of these template classes
2017-05-11 15:29:31 +01:00
Robert Osfield
c9545970ac
Removed redudent bool parameter from TriangleFunctor::operator(Vec3, Vec3, Vec3, bool) so it's now simply TriangleFunctor::operator(Vec3, Vec3, Vec3) as the bool was always false in recently OSG versions.
2017-05-11 15:25:10 +01:00
Robert Osfield
a7d98f80dc
Added ability to pass in command line arguments to the osgkeyboardmouse viewer constructor
2017-05-11 15:25:10 +01:00
Robert Osfield
e09dfb93f1
Added group intersection test that covers the window with 10000 tests, activated by pressing 'a'. I have added this to provide a reproducable intersection test for benchmarking.
2017-05-11 15:25:10 +01:00
Robert Osfield
0a651fef7c
Added support for outputting the model, filename defaults to model.osgt, to override this use -o filename on command line, and to write the file press 'o' key.
2017-05-11 15:25:10 +01:00
Robert Osfield
b77301350b
Added --kdtree command line option and associated invocation of KdTreeBuilder to enable benchmarking.
...
Added timing stats code.
2017-05-11 15:25:10 +01:00
Robert Osfield
728a7f2225
Merge branch 'MultiViewAutoTransform'
2017-05-11 14:35:50 +01:00
OpenSceneGraph git repository
78d232edaf
Merge pull request #254 from tomhog/topic-gles3-ios
...
Topic gles3 ios
2017-05-10 11:13:11 +01:00
Chris White
1f05290982
Added clarifying comments in examples/osggeometry
...
Per reviewer feedback
2017-05-09 15:51:24 -04:00
Chris White
6df273a865
Turned off lighting in examples/osggeometry
...
This way you can see the image and the points even if you view them
close to edge-on.
2017-05-09 15:51:24 -04:00
Robert Osfield
8b2f61ec2a
Addeed support for GLES shaders
2017-05-08 12:27:07 +01:00
Thomas Hogarth
2ce5238cf7
Added more plugins to iOS example, Textures now working on GLES3 (missed so if defineds)
2017-05-04 18:17:30 +01:00
Thomas Hogarth
fe0b53d7f5
Added more plugins and texture shader to iOS example, fixed a couple of missed if defines for GLES3
2017-05-04 00:24:46 +01:00
Robert Osfield
c5b22f341a
Added ability to create windows for each view using -w command line hint.
2017-04-26 09:48:08 +01:00
Robert Osfield
3869714005
Added multiple view support to osgautotransform for testing multi-views
2017-04-25 20:26:26 +01:00
jamie robertson
f16167c3e8
osgbindlesstext example fix : needed to add "viewer.realize()" before the line "viewer.getCamera()->getGraphicsContext()" in order to get a valid graphics context, before viewer.run() is called.
2017-04-07 07:15:30 +01:00
Robert Osfield
43891d6cc1
Removed unneccessary EXT usage
2017-04-07 07:11:57 +01:00
Jamie Robertson
0e69fe6bc6
VS build fix
2017-04-07 07:09:24 +01:00
Konstantin Matveyev
0f04d2f032
Added dynamic update of Text3D test
2017-04-06 10:51:47 +01:00
Robert Osfield
b76e031b30
Experiment with transmitting large UDP massages
2017-03-30 18:21:02 +01:00
Robert Osfield
ad0434c415
Added --ifr-name name command line option to enable the broacaster to customize the ifreq.ifr_name
2017-03-30 17:02:37 +01:00
Robert Osfield
a6baf00956
Reordered command line parsing and replace throw with cout.
2017-03-30 13:21:05 +01:00
Robert Osfield
e2d4ebbe55
Build fixes
2017-03-30 12:55:58 +01:00
Robert Osfield
a292d99308
Build fix
2017-03-30 12:45:25 +01:00
Robert Osfield
80a13f1ac7
Added --address and --port command line parameters to osgoscdevice example
2017-03-30 12:20:45 +01:00
Robert Osfield
eb59590d77
Added handling of large shapes
2017-03-28 18:29:26 +01:00
Robert Osfield
9a786fd8be
build fix
2017-03-28 18:03:16 +01:00
Robert Osfield
1691639d17
Fixed build
2017-03-28 17:45:54 +01:00
Robert Osfield
0b844bc72b
Added StateSetManipulator to assist with QA.
2017-03-28 16:15:57 +01:00
Robert Osfield
e8349b69ca
Fixed warnings
2017-03-28 10:17:44 +01:00
Robert Osfield
1beddd3d29
Fixed file endings
2017-03-23 19:36:01 +00:00
Thomas Hogarth
630af80635
Adusted Font shaders to use gl3 path on gles3, iphone example using inbuilt shaders
2017-03-20 19:35:01 +00:00
Thomas Hogarth
b493657c47
Shaders now using vertex colors
2017-03-20 18:39:56 +00:00
Thomas Hogarth
74abb99b0e
small compile fix for ios viewer example gles1
2017-03-20 18:39:56 +00:00