Robert Osfield
0dd625f17e
Added explicit initialization of osg::Referenced(true) to osg::Operation subclasses as it uses virtual inhertiance from osg::Referenced.
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git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15025 16af8721-9629-0410-8352-f15c8da7e697
2015-07-23 15:46:47 +00:00
Robert Osfield
3bcfad833c
Fixed handling of use GLObjectsVisitor for modifying scene graph state without compiling to OpenGL so that the visitor can be run safely without a graphics context being current.
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git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14921 16af8721-9629-0410-8352-f15c8da7e697
2015-06-17 16:25:47 +00:00
Robert Osfield
ea7dbabda1
Change for new Program API
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git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14684 16af8721-9629-0410-8352-f15c8da7e697
2015-02-10 17:53:29 +00:00
Robert Osfield
485709f708
Moved GL2Extensions functionality into the include/osg/GLExtensions header and new GLExtensions object.
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Moved the #defines into new include/osg/GLDefines
Converted all GL2Extensions usage to GLExtensions usage
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14593 16af8721-9629-0410-8352-f15c8da7e697
2014-12-10 10:38:12 +00:00
Robert Osfield
6569f69de1
Moved old GL2Extensions::Get(..) usage across to new osg::State::get<GL2Extensions>() usage
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git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14567 16af8721-9629-0410-8352-f15c8da7e697
2014-12-04 16:28:32 +00:00
Robert Osfield
b2c7bacfe9
From Farshid Lashkari, "As discussed, I've added the ability to handle Drawable objects within the NodeVisitor class. Here is an overview of the changes:
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- Added apply(Drawable) and apply(Geometry) to NodeVisitor
- Added accept(NodeVisitor) method to Drawable/Geometry
- Added traverse(NodeVisitor) to Geode which calls accept(NodeVisitor) on all Drawables
- Updated CullVisitor to use new apply(Drawable) to handle drawables. The apply(Billboard) method still manually handles the drawables since it is depends on the billboard settings. I needed to disable the traverse within billboard to prevent duplicate traversal of drawables.
- Update other osgUtil node visitors (GLObjectsVisitor, IncrementalCompileOperation, ..) to use new apply(Drawable) method.
"
2014-05-12 12:10:35 +00:00
Robert Osfield
ea429d5d46
Added clean up of osg::Program that are applied by the GLObjectsVisitor, which addresses a state leak that creates GL error once the main scene graph is rendered.
2014-01-23 09:41:09 +00:00
Robert Osfield
ca2688b046
Convert usage to use const versions of containers
2013-06-24 11:03:59 +00:00
Robert Osfield
14a563dc9f
Ran script to remove trailing spaces and tabs
2012-03-21 17:36:20 +00:00
Robert Osfield
1a292ad8e3
Integrated IncementalCompileOperation into DatabasePager.
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Improved various facilities in IncrementalCompileOperation.
2010-10-21 16:29:23 +00:00
Robert Osfield
3b3e0d7cdd
Conversion of osg::notify to OSG_INFO etc.
2010-05-28 15:51:00 +00:00
Robert Osfield
78a31776be
Re-order the setting of the VBO's
2009-12-07 16:45:33 +00:00
Robert Osfield
d849574a93
From Wojciech Lewandowski, Fixed handling of empty Program.
2009-06-01 11:22:42 +00:00
Robert Osfield
7b5f3ec92a
Moved IncrementalCompileOperation out of include-src/osgUtil/GLObjectVisitor into their own files.
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Added support to IncrementCompileOperation for controlling how much time is alloted to compilation and flush
2009-03-12 15:21:04 +00:00
Robert Osfield
f4b7a5b274
Updated wrappers
2009-03-09 16:17:57 +00:00
Robert Osfield
173357252b
Further work on IncrementalCompileOperation
2009-03-09 14:56:20 +00:00
Robert Osfield
7473b06275
Preliminary work on general purpose incremental compile support in osgViewer.
2009-03-08 12:00:36 +00:00
Robert Osfield
3c6b6e4d97
From Stephane Lamoliatte, "Here is a patch that fix the strange bug describe on the osg-user group.
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Finally it seems to not come from the empty geode. The origin of the problem seems to be the uniform initialization during the building of the program which call a glUseProgram.
If your scene never display the node that contains the shader and if there is no other shader on the scene, this "glUseProgram" is the only one that is called during your simulation. So, this shader is applied on all the scene.
I fix this bug by switching off the shader (by calling glUseProgram(0) ) during the compilation of a state which does not contain the shader.
"
2008-05-27 11:04:52 +00:00
Robert Osfield
8fa79e8c7e
Ported across Viewer's to use osgUtil::GLObjectOperation, added second option
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in GLObjectOperation to handle cases when no subgraph is registered, in these
case the code now compile all Camera subgraphs.
2007-07-30 10:52:37 +00:00
Robert Osfield
8c60ea437f
Commented out debug messages
2007-07-18 16:14:59 +00:00
Robert Osfield
a28588a84c
Introduce GraphicsOperation subclass from osg::Operation, and osgUtil::GLObjectOperation
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for compiling subgraphs.
2007-07-13 17:25:35 +00:00
Robert Osfield
69da91620f
Convert GraphicsThread/GraphicsOperation to more generic OperationsThread/Operation.
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This paves the way to running cull traversals in seperate threads.
Updated wrappers
2007-02-02 22:30:36 +00:00
Robert Osfield
d0cc014f1b
Further migration to using RenderInfo
2006-11-14 12:51:31 +00:00
Robert Osfield
f1c2694c17
Updated copyright years.
2006-07-18 15:21:48 +00:00
Robert Osfield
def7a78842
Fixed typo of Validity.
2006-02-22 19:14:01 +00:00
Robert Osfield
32b929a493
Added support for OpenGL mode black listing to provide better support
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for extension checking and invalidation of OpenGL modes associated with
extensions.
2006-02-22 14:31:13 +00:00
Robert Osfield
678b22ce83
Updated Copyright notices to 1998-2005.
2005-04-14 21:41:28 +00:00
Robert Osfield
48a1fff041
From Alan Purvis, with enum name tweaks from Robert Osfield. Addition of
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support for turing on/off the usage of vertex buffer objects.
2004-10-19 09:29:13 +00:00
Robert Osfield
3363d35ee6
Removed debugging messages
2004-09-30 14:54:42 +00:00
Robert Osfield
b9e4235d85
Added releaseAllGLObjects() convinience method.
2004-09-23 20:01:40 +00:00
Robert Osfield
aa833acfd3
Added support for releasing GLObjects, and renamed DisplayListVisitor the
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GLObjectVisitor to better fit its function, and added support for releasing
objects as well as compiling them.
2004-07-20 05:37:59 +00:00