NSLookupSymbolInModule. The former call would lookup the named
symbol NOT in the current dynamic library, but in the entire running
program while the call NSLookupSymbolInModule, takes the handle to
the library the symbol should be found in. This means the current
code will fail if one loads multiple bundles at runtime and attempts
to load the same named symbol from each one."
storage of the path lists into osgDB::Registry, and changed the data
structor from a char* to a std::deque. Changed a names of couple of the
convinience functions in osgDB/FileUtils to better reflect the two
public FilePathList's - DataFilePathList and the LibraryFilePathList.
Added support into the osgDB::Registry::readNode/Image/Object methods
for pushing and popping the path of the current file being loaded.
memory manager published at flipcode.com. This can be turned on
with the OSG_USE_MEMORY_MANGER option which then uses custom global
new and delete operators as well as provide osgNew and osgDelete macro's
which add ability to log line and file from which calls are made.
Updated osg,osgUtil,osgDB,osgText and osgPlugins/osg to use osgNew/osgDelete,
and fixed memory leaks highlighted by the new memory manager.