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OpenSceneG
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OpenSceneG
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11
AUTHORS.txt
11
AUTHORS.txt
@@ -1,6 +1,6 @@
|
||||
OpenSceneGraph Library 2.6.0
|
||||
|
||||
323 Contributors:
|
||||
324 Contributors:
|
||||
|
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Firstname Surname
|
||||
-----------------
|
||||
@@ -21,8 +21,8 @@ Ulrich Hertlein
|
||||
Martin Lavery
|
||||
David Callu
|
||||
Tree
|
||||
Luigi Calori
|
||||
Jean-Sebastien Guay
|
||||
Luigi Calori
|
||||
Trajce Nikolov
|
||||
Mike Wittman
|
||||
Pavel Moloshtan
|
||||
@@ -42,21 +42,21 @@ Olaf Flebbe
|
||||
Gideon May
|
||||
Don Tidrow
|
||||
Romano Jos<6F> Magacho da Silva
|
||||
Philip Lowman
|
||||
Paul Melis
|
||||
Michael Platings
|
||||
Michael Gronager
|
||||
Daniel Sj<53>lie
|
||||
Chris Hanson
|
||||
Adrian Egli
|
||||
Sherman Wilcox
|
||||
Per Fahlberg
|
||||
J.P. Delport
|
||||
David Spilling
|
||||
Sherman Wilcox
|
||||
Melchior Franz
|
||||
Joran Jessurun
|
||||
Joakim Simonsson
|
||||
Jason Beverage
|
||||
Philip Lowman
|
||||
Jason Daly
|
||||
Frederic Marmond
|
||||
David Fries
|
||||
@@ -69,6 +69,7 @@ Rune Schmidt Jensen
|
||||
Rainer Oder
|
||||
Mike Connell
|
||||
Mathieu Marache
|
||||
Glenn Waldron
|
||||
Carlo Camporesi
|
||||
Ben Discoe
|
||||
Andreas Ekstrand
|
||||
@@ -97,7 +98,6 @@ Mihai Radu
|
||||
Michael Hartman
|
||||
Luc Frauciel
|
||||
Laurens Voerman
|
||||
Glenn Waldron
|
||||
David Guthrie
|
||||
Corbin Holtz
|
||||
Cedric Pinson
|
||||
@@ -298,6 +298,7 @@ Dean Iverson
|
||||
David Jung
|
||||
David Gurhrie
|
||||
Daniel Stien
|
||||
Daniel Olivier
|
||||
Dan Minor
|
||||
Cyril Brulebois
|
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Clay Fowler
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@@ -26,7 +26,7 @@ PROJECT(OpenSceneGraph)
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SET(OPENSCENEGRAPH_MAJOR_VERSION 2)
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SET(OPENSCENEGRAPH_MINOR_VERSION 6)
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SET(OPENSCENEGRAPH_PATCH_VERSION 0)
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SET(OPENSCENEGRAPH_SOVERSION 43)
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SET(OPENSCENEGRAPH_SOVERSION 44)
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SET(OPENSCENEGRAPH_VERSION ${OPENSCENEGRAPH_MAJOR_VERSION}.${OPENSCENEGRAPH_MINOR_VERSION}.${OPENSCENEGRAPH_PATCH_VERSION})
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@@ -529,7 +529,11 @@ IF(APPLE)
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# independently of OS X versions.)
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# It does look like CMake handles the CMAKE_OSX_SYSROOT automatically.
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IF(EXISTS /Developer/SDKs/MacOSX10.5.sdk)
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SET(CMAKE_OSX_ARCHITECTURES "ppc;i386;ppc64;x86_64" CACHE STRING "Build architectures for OSX" FORCE)
|
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# 64-bit compiles are not supported with Carbon. We should enable
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# 64-bit compilation by default once osgviewer has been
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# rewritten with Cocoa.
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||||
#SET(CMAKE_OSX_ARCHITECTURES "ppc;i386;ppc64;x86_64" CACHE STRING "Build architectures for OSX" FORCE)
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SET(CMAKE_OSX_ARCHITECTURES "ppc;i386" CACHE STRING "Build architectures for OSX" FORCE)
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmacosx-version-min=10.5 -ftree-vectorize -fvisibility-inlines-hidden" CACHE STRING "Flags used by the compiler during all build types." FORCE)
|
||||
ELSE(EXISTS /Developer/SDKs/MacOSX10.5.sdk)
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||||
IF(EXISTS /Developer/SDKs/MacOSX10.4u.sdk)
|
||||
|
||||
125
ChangeLog
125
ChangeLog
@@ -1,3 +1,128 @@
|
||||
2008-08-05 10:31 +0000 [r8733] robert:
|
||||
|
||||
* Updated wrappers
|
||||
|
||||
2008-08-05 10:23 +0000 [r8732] robert:
|
||||
|
||||
* Updated SO version number to reflect typo fixes changing the API
|
||||
|
||||
2008-08-05 10:20 +0000 [r8731] robert:
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||||
|
||||
* Added support for both the old autoScaleTransistionWidthRatio
|
||||
(note typo) and newly fixed autoScaleTransitionWidthRatio in the
|
||||
.osg parsing
|
||||
|
||||
2008-08-05 09:58 +0000 [r8730] paulmelis:
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||||
|
||||
* - Fixes for two spelling mistakes
|
||||
|
||||
2008-08-04 20:50 +0000 [r8729] robert:
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||||
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||||
* Added -losgWidget to lib list, change merged in from svn trunk,
|
||||
using : svn merge -r 8727:8728
|
||||
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk .
|
||||
|
||||
2008-08-04 17:10 +0000 [r8727] robert:
|
||||
|
||||
* From Sherman Wilcox, "Minor change to bool
|
||||
setGLExtensionFuncPtr(T& t, const char* str1) and
|
||||
setGLExtensionFuncPtr(T& t, const char* str1, const char* str2) -
|
||||
functions returned false even on success." Note, merged from
|
||||
svn/trunk using: svn merge -r 8725:8726
|
||||
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk .
|
||||
|
||||
2008-08-04 15:30 +0000 [r8724] robert:
|
||||
|
||||
* Updated ChangeLog for 2.6.0-rc2
|
||||
|
||||
2008-08-04 15:21 +0000 [r8723] robert:
|
||||
|
||||
* Updated NEWS and AUTHORS for 2.6.0-rc2 from osg trunk, using "svn
|
||||
merge -r 8719:8722
|
||||
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk ."
|
||||
|
||||
2008-08-04 14:04 +0000 [r8719] robert:
|
||||
|
||||
* merged Philip Pulman's Centos 5 compile fix from trunk using :
|
||||
svn merge -r 8717:8718
|
||||
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk .
|
||||
|
||||
2008-08-04 12:48 +0000 [r8717] robert:
|
||||
|
||||
* Merged multi-threaded crash fix to PrecipitationEffect, using
|
||||
"svn merge -r 8715:8716
|
||||
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk ."
|
||||
|
||||
2008-08-04 12:39 +0000 [r8715] robert:
|
||||
|
||||
* Merged from svn/trunk the removal of debugging info
|
||||
|
||||
2008-08-04 09:07 +0000 [r8713] robert:
|
||||
|
||||
* Merged LineSegment and Quicktime fixes from svn/trunk, using :
|
||||
merge -r 8709:8712
|
||||
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk .
|
||||
|
||||
2008-08-03 17:02 +0000 [r8709] robert:
|
||||
|
||||
* Merged KdTree update from svn trunk using "svn merge -r 8706:8707
|
||||
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk ."
|
||||
|
||||
2008-07-31 17:47 +0000 [r8706] paulmartz:
|
||||
|
||||
* From Jean-Sebastien Guay. Fix for stuck keys problem when viewer
|
||||
loses focus. Equivalent to Melchior Franz's fix for the same
|
||||
issue in GraphicsWindowX11. When the application loses focus, all
|
||||
currently pressed keys are released. When it regains focus, keys
|
||||
are queried to see which are currently pressed and keydown
|
||||
messages are sent for those. Also, from Daniel Olivier. Fix for
|
||||
windows based on GraphicsWindowWin32 not switching to the resize
|
||||
mouse cursors when the mouse goes close to window borders.
|
||||
|
||||
2008-07-31 14:43 +0000 [r8705] paulmartz:
|
||||
|
||||
* From Philip Lowman. #define WIN32_WINNT 0x400, consistent with
|
||||
other code in OpenThreads. Resolves a compile warning on mingw.
|
||||
|
||||
2008-07-30 15:45 +0000 [r8704] paulmartz:
|
||||
|
||||
* From Philip Lowman: The osgWidget/Window header file is missing a
|
||||
few export (declspec) declarations on some namespace functions. I
|
||||
noticed because MinGW is failing to link the osgwidgetbox
|
||||
example.
|
||||
|
||||
2008-07-30 15:37 +0000 [r8703] paulmartz:
|
||||
|
||||
* From Philip Lowman: Add #include <stdlib.h> for mingw build.
|
||||
|
||||
2008-07-30 15:10 +0000 [r8702] paulmartz:
|
||||
|
||||
* From Glenn Waldron: Just downgrading a notify message in
|
||||
SpatializeGroupsVisitor ... one-line change.
|
||||
|
||||
2008-07-30 15:03 +0000 [r8701] paulmartz:
|
||||
|
||||
* From Glenn Waldron: The enum value for
|
||||
osgUtil::OptimizerOptions::FLATTEN_STATIC_TRANSFORMS_DUPLICATING_SHARED_SUBGRAPHS
|
||||
is set to 0x100, but it should probably be 0x10000. (From Paul
|
||||
Martz: changed enums to use "1 << n"-style values.)
|
||||
|
||||
2008-07-25 21:16 +0000 [r8698-8699] robert:
|
||||
|
||||
* Made 2.6 branch
|
||||
|
||||
* Release OpenSceneGraph-2.6.0-rc1
|
||||
|
||||
2008-07-25 21:09 +0000 [r8697] robert:
|
||||
|
||||
* Updated ChangeLog and AUTHORS.txt file for relese candidate
|
||||
|
||||
2008-07-25 21:01 +0000 [r8695-8696] robert:
|
||||
|
||||
* Updated version numbers to 2.6.0
|
||||
|
||||
* Updated REAME and NEWS for 2.6 branch
|
||||
|
||||
2008-07-25 20:50 +0000 [r8692-8694] robert:
|
||||
|
||||
* Updated wrappers
|
||||
|
||||
37
NEWS.txt
37
NEWS.txt
@@ -3,20 +3,39 @@ OSG News
|
||||
|
||||
= !OpenSceneGraph 2.6 release adds osgWidget library, KdTree intersections, Anti-aliased FBOsand much more. =
|
||||
|
||||
PERTHSHIRE, Scotland - 25th July 2008 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 2.6, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 2.6 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 2.6 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
|
||||
PERTHSHIRE, Scotland - 5th August 2008 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 2.6, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 2.6 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 2.6 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
|
||||
|
||||
=== Open-source development delivers industry-leading features and performance ===
|
||||
The !OpenSceneGraph 2.6 release is the culmination of 9 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.
|
||||
|
||||
=== Updates include: ===
|
||||
|
||||
* New osgWidget library (still in beta status)
|
||||
* New KdTree support, with automatic building of KdTrees and intersections with them for high performance intersection testing
|
||||
* New Anti-aliased FrameBufferObject support
|
||||
* Improved precision of intersections and camera manipulation
|
||||
* Improved Alias Wavefront .obj support
|
||||
* A wide range of build and bug fixes
|
||||
|
||||
* New osgWidget library for scene graph based graphics user interface elements (beta release).
|
||||
* KdTree support, with automatic KdTree generation on load and use of KdTree during line intersections which massively improves intersection speeds.
|
||||
* Precision improvements to line intersections, provide accurate whole earth intersection.
|
||||
* OpenGL Multi-sample FrameBufferObject support.
|
||||
* New osg::ImageSequence class for doing texture animation of a series of image files.
|
||||
* New database optimizer that is able to remove static transforms by duplicating shared geometries.
|
||||
* Use glGenerateMipmap to speed up mipmap generation in non power-of-two textures.
|
||||
* New osgViewer::ScreenCaptureHandler for adding screen shot support to osgViewer applications.
|
||||
* New osgscreencapture example that demonstrates use of double buffer PixelBufferObject's for streaming of imagery from the screen.
|
||||
* New utility application osgfilecache which can be used to populate the local cache for given lat/lon ranges and levels.
|
||||
* Rewritten DatabasePager that now supports multiple database reading threads. This includes handling of HTTP requests via a separate reading thread, vastly improving the speed of updates when handling HTTP hosted databases that have already partially been downloaded to local file cache.
|
||||
* Support for a file cache for locally caching paged databases hosted over HTTP.
|
||||
* Support for http authentication in osgDB and the libcurl plugin
|
||||
* New osgconv --format <fmt>, --formats and --plugins command line options for listing available plugins and the file formats/options they support.
|
||||
* Performance improvements in handling TerraPage.
|
||||
* Animated GIF support.
|
||||
* New SVG image loader.
|
||||
* Improvements to the .obj loader to support a wider range of .obj files and material properties.
|
||||
* Support for thread safe Atomic reference counting.
|
||||
* Support for COLLADA DOM 2.x
|
||||
* Support for Philips WOWvx 3D auto-stereoscopic displays
|
||||
* New include/osg/Config and include/OpenThreads/Config configuration files, that are automatically generated by CMake, which make more straight forward to build end users applications against OpenSceneGraph versions built with non default build options.
|
||||
* Support for CMake 2.6
|
||||
* A wide range of build and bug fixes
|
||||
|
||||
|
||||
=== Downloads and Licensing ===
|
||||
!OpenSceneGraph is open-source so full source code is provided, and can be copied, modified and used free of charge for commercial and non-commercial use. Access to the source allows end users greater flexibility in how they develop, debug and deploy their applications. They gain productivity and freedom by being able to leverage the tool chain in accordance with their own release cycles. Downloads of binaries and source can be found in the [http://www.openscenegraph.org/projects/osg/wiki/Downloads Downloads] section of the openscenegraph.org website.
|
||||
|
||||
@@ -37,7 +56,7 @@ The !OpenSceneGraph Quick Start Guide is now available in Chinese as well as Eng
|
||||
=== Community support and contributions ===
|
||||
The diverse and growing community of over 1900 developers is centred around the public osg-users mailing list, where members discuss how best to use !OpenSceneGraph, provide mutual support, and coordinate development of new features and bug fixes. Members of this community come from many different countries with backgrounds ranging from some of the world's largest aerospace companies, game companies, and visual simulation specialists to university researchers, students and hobbyists.
|
||||
|
||||
The !OpenSceneGraph project owes a great deal to the community for its development and support, in particular we wish to thank the [http://www.openscenegraph.org/projects/osg/wiki/Support/Contributors/TwoPointFour 306 individuals] from around the world that have directly contributed to the development and refinement of the !OpenSceneGraph code base.
|
||||
The !OpenSceneGraph project owes a great deal to the community for its development and support, in particular we wish to thank the [http://www.openscenegraph.org/projects/osg/wiki/Support/Contributors/TwoPointSix 324 individuals] from around the world that have directly contributed to the development and refinement of the !OpenSceneGraph code base.
|
||||
|
||||
----
|
||||
|
||||
|
||||
77
README.txt
77
README.txt
@@ -15,7 +15,7 @@ subscribe to our public mailing list:
|
||||
|
||||
Robert Osfield.
|
||||
Project Lead.
|
||||
25th July 2008.
|
||||
5th August 2008.
|
||||
|
||||
--
|
||||
|
||||
@@ -66,9 +66,82 @@ system should help guide you through the process:
|
||||
|
||||
Under OSX you can either use the CMake build system above, or use the
|
||||
Xcode projects that you will find in the OpenSceneGraph/Xcode
|
||||
directory.
|
||||
directory. See release notes on OSX CMake build below.
|
||||
|
||||
For further details on compilation, installation and platform-specific
|
||||
information read "Getting Started" guide:
|
||||
|
||||
http://www.openscenegraph.org/projects/osg/wiki/Support/GettingStarted
|
||||
|
||||
|
||||
-- Release notes on OSX build, by Eric Sokolowsky, August 5, 2008
|
||||
|
||||
There are several ways to compile OpenSceneGraph under OSX. The
|
||||
recommended way is to use CMake 2.6 to generate Xcode projects, then use
|
||||
Xcode to build the library. The default project will be able to build
|
||||
Debug or Release libraries, examples, and sample applications. Here are
|
||||
some key settings to consider when using CMake:
|
||||
|
||||
BUILD_OSG_EXAMPLES - By default this is turned off. Turn this setting on
|
||||
to compile many great example programs.
|
||||
|
||||
CMAKE_OSX_ARCHITECTURES - Xcode can create applications, executables,
|
||||
libraries, and frameworks that can be run on more than one architecture.
|
||||
Use this setting to indicate the architectures on which to build OSG.
|
||||
Possibilities include ppc, ppc64, i386, and x86_64. Building OSG using
|
||||
either of the 64-bit options (ppc64 and x86_64) has its own caveats
|
||||
below.
|
||||
|
||||
OSG_BUILD_APPLICATION_BUNDLES - Normally only executable binaries are
|
||||
created for the examples and sample applications. Turn this option on if
|
||||
you want to create real OSX .app bundles. There are caveats to creating
|
||||
.app bundles, see below.
|
||||
|
||||
OSG_WINDOWING_SYSTEM - You have the choice to use Carbon or X11 when
|
||||
building applications on OSX. Under Leopard and later, X11 applications,
|
||||
when started, will automatically launch X11 when needed. However,
|
||||
full-screen X11 applications will still show the menu bar at the top of
|
||||
the screen. Since many parts of the Carbon user interface are not
|
||||
64-bit, X11 is the only supported option for OSX applications compiled
|
||||
for ppc64 or x86_64.
|
||||
|
||||
There is an Xcode directory in the base of the OSG software
|
||||
distribution, but its future is limited, and will be discontinued once
|
||||
the CMake project generator completely implements its functionality.
|
||||
|
||||
|
||||
APPLICATION BUNDLES (.app bundles)
|
||||
|
||||
The example programs when built as application bundles only contain the
|
||||
executable file. They do not contain the dependent libraries as would a
|
||||
normal bundle, so they are not generally portable to other machines.
|
||||
They also do not know where to find plugins. An environmental variable
|
||||
OSG_LIBRARY_PATH may be set to point to the location where the plugin
|
||||
.so files are located. OSG_FILE_PATH may be set to point to the location
|
||||
where data files are located. Setting OSG_FILE_PATH to the
|
||||
OpenSceneGraph-Data directory is very useful when testing OSG by running
|
||||
the example programs.
|
||||
|
||||
Many of the example programs use command-line arguments. When
|
||||
double-clicking on an application (or using the equivalent "open"
|
||||
command on the command line) only those examples and applications that
|
||||
do not require command-line arguments will successfully run. The
|
||||
executable file within the .app bundle can be run from the command-line
|
||||
if command-line arguments are needed.
|
||||
|
||||
|
||||
64-BIT APPLICATION SUPPORT
|
||||
|
||||
OpenSceneGraph will not compile successfully when OSG_WINDOWING_SYSTEM is
|
||||
Carbon and either x86_64 or ppc64 is selected under CMAKE_OSX_ARCHITECTURES,
|
||||
as Carbon is a 32bit only API. A version of the osgviewer library written in
|
||||
Cocoa is needed. However, OSG may be compiled under 64-bits if the X11
|
||||
windowing system is selected. However, Two parts of the OSG default
|
||||
distribution will not work with 64-bit X11: the osgviewerWX example
|
||||
program and the osgdb_qt (Quicktime) plugin. These must be removed from
|
||||
the Xcode project after Cmake generates it in order to compile with
|
||||
64-bit architectures. The lack of the latter means that images such as
|
||||
jpeg, tiff, png, and gif will not work, nor will animations dependent on
|
||||
Quicktime. A new ImageIO-based plugin is being developed to handle the
|
||||
still images, and a QTKit plugin will need to be developed to handle
|
||||
animations.
|
||||
|
||||
@@ -219,6 +219,8 @@ bool validName(const std::string& first)
|
||||
if (first=="LightPointNode") return false;
|
||||
if (first=="GeometryTechnique") return false;
|
||||
if (first=="GeoemtryTechnique") return false;
|
||||
if (first=="KdTree") return false;
|
||||
if (first=="LineSegment") return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -323,6 +323,7 @@ INPUT = $(OSGHOME)/include/osg \
|
||||
$(OSGHOME)/include/osgIntrospection \
|
||||
$(OSGHOME)/include/osgParticle \
|
||||
$(OSGHOME)/include/osgViewer \
|
||||
$(OSGHOME)/include/osgWidget \
|
||||
$(OSGHOME)/include/osgShadow \
|
||||
$(OSGHOME)/include/osgManipulator \
|
||||
$(OSGHOME)/include/osgSim \
|
||||
|
||||
@@ -398,6 +398,7 @@ INPUT = $(OSGHOME)/include/osg \
|
||||
$(OSGHOME)/include/osgIntrospection \
|
||||
$(OSGHOME)/include/osgParticle \
|
||||
$(OSGHOME)/include/osgViewer \
|
||||
$(OSGHOME)/include/osgWidget \
|
||||
$(OSGHOME)/include/osgManipulator \
|
||||
$(OSGHOME)/include/osgShadow \
|
||||
$(OSGHOME)/include/osgSim \
|
||||
|
||||
@@ -398,6 +398,7 @@ INPUT = ${OpenSceneGraph_SOURCE_DIR}/include/osg \
|
||||
${OpenSceneGraph_SOURCE_DIR}/include/osgIntrospection \
|
||||
${OpenSceneGraph_SOURCE_DIR}/include/osgParticle \
|
||||
${OpenSceneGraph_SOURCE_DIR}/include/osgViewer \
|
||||
${OpenSceneGraph_SOURCE_DIR}/include/osgWidget \
|
||||
${OpenSceneGraph_SOURCE_DIR}/include/osgManipulator \
|
||||
${OpenSceneGraph_SOURCE_DIR}/include/osgShadow \
|
||||
${OpenSceneGraph_SOURCE_DIR}/include/osgSim \
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
@@ -29,7 +29,7 @@ class OSG_EXPORT AutoTransform : public Transform
|
||||
public :
|
||||
AutoTransform();
|
||||
|
||||
AutoTransform(const AutoTransform& pat,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
|
||||
AutoTransform(const AutoTransform& pat,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
|
||||
|
||||
virtual osg::Object* cloneType() const { return new AutoTransform (); }
|
||||
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new AutoTransform (*this,copyop); }
|
||||
@@ -48,12 +48,12 @@ class OSG_EXPORT AutoTransform : public Transform
|
||||
|
||||
inline void setRotation(const Quat& quat) { _rotation = quat; _matrixDirty=true; dirtyBound(); }
|
||||
inline const Quat& getRotation() const { return _rotation; }
|
||||
|
||||
|
||||
inline void setScale(float scale) { setScale(osg::Vec3(scale,scale,scale)); }
|
||||
|
||||
void setScale(const Vec3& scale);
|
||||
inline const Vec3& getScale() const { return _scale; }
|
||||
|
||||
|
||||
void setMinimumScale(float minimumScale) { _minimumScale = minimumScale; }
|
||||
float getMinimumScale() const { return _minimumScale; }
|
||||
|
||||
@@ -62,7 +62,7 @@ class OSG_EXPORT AutoTransform : public Transform
|
||||
|
||||
inline void setPivotPoint(const Vec3& pivot) { _pivotPoint = pivot; _matrixDirty=true; dirtyBound(); }
|
||||
inline const Vec3& getPivotPoint() const { return _pivotPoint; }
|
||||
|
||||
|
||||
|
||||
void setAutoUpdateEyeMovementTolerance(float tolerance) { _autoUpdateEyeMovementTolerance = tolerance; }
|
||||
float getAutoUpdateEyeMovementTolerance() const { return _autoUpdateEyeMovementTolerance; }
|
||||
@@ -74,7 +74,7 @@ class OSG_EXPORT AutoTransform : public Transform
|
||||
ROTATE_TO_SCREEN,
|
||||
ROTATE_TO_CAMERA
|
||||
};
|
||||
|
||||
|
||||
void setAutoRotateMode(AutoRotateMode mode) { _autoRotateMode = mode; _firstTimeToInitEyePoint = true; }
|
||||
|
||||
AutoRotateMode getAutoRotateMode() const { return _autoRotateMode; }
|
||||
@@ -83,8 +83,8 @@ class OSG_EXPORT AutoTransform : public Transform
|
||||
|
||||
bool getAutoScaleToScreen() const { return _autoScaleToScreen; }
|
||||
|
||||
void setAutoScaleTransistionWidthRatio(float ratio) { _autoScaleTransitionWidthRatio = ratio; }
|
||||
float getAutoScaleTransistionWidthRatio() const { return _autoScaleTransitionWidthRatio; }
|
||||
void setAutoScaleTransitionWidthRatio(float ratio) { _autoScaleTransitionWidthRatio = ratio; }
|
||||
float getAutoScaleTransitionWidthRatio() const { return _autoScaleTransitionWidthRatio; }
|
||||
|
||||
|
||||
virtual bool computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor* nv) const;
|
||||
@@ -95,7 +95,7 @@ class OSG_EXPORT AutoTransform : public Transform
|
||||
|
||||
|
||||
protected :
|
||||
|
||||
|
||||
virtual ~AutoTransform() {}
|
||||
|
||||
Vec3 _position;
|
||||
@@ -105,17 +105,17 @@ class OSG_EXPORT AutoTransform : public Transform
|
||||
AutoRotateMode _autoRotateMode;
|
||||
|
||||
bool _autoScaleToScreen;
|
||||
|
||||
|
||||
mutable Quat _rotation;
|
||||
mutable Vec3 _scale;
|
||||
mutable bool _firstTimeToInitEyePoint;
|
||||
mutable osg::Vec3 _previousEyePoint;
|
||||
mutable osg::Vec3 _previousLocalUp;
|
||||
mutable Viewport::value_type _previousWidth;
|
||||
mutable Viewport::value_type _previousHeight;
|
||||
mutable Viewport::value_type _previousHeight;
|
||||
mutable osg::Matrix _previousProjection;
|
||||
mutable osg::Vec3 _previousPosition;
|
||||
|
||||
|
||||
float _minimumScale;
|
||||
float _maximumScale;
|
||||
float _autoScaleTransitionWidthRatio;
|
||||
|
||||
@@ -94,6 +94,12 @@
|
||||
#define GL_MAX_SAMPLES_EXT 0x8D57
|
||||
#endif
|
||||
|
||||
#ifndef GL_MAX_SAMPLES_EXT
|
||||
// Workaround for Centos 5 and other distros that define
|
||||
// GL_EXT_framebuffer_multisample but not GL_MAX_SAMPLES_EXT
|
||||
#define GL_MAX_SAMPLES_EXT 0x8D57
|
||||
#endif
|
||||
|
||||
#ifndef GL_NV_framebuffer_multisample_coverage
|
||||
#define GL_NV_framebuffer_multisample_coverage 1
|
||||
#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
|
||||
|
||||
@@ -80,7 +80,7 @@ bool setGLExtensionFuncPtr(T& t, const char* str1)
|
||||
if (data)
|
||||
{
|
||||
memcpy(&t, &data, sizeof(T));
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -96,7 +96,7 @@ bool setGLExtensionFuncPtr(T& t, const char* str1, const char* str2)
|
||||
if (data)
|
||||
{
|
||||
memcpy(&t, &data, sizeof(T));
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -22,7 +22,7 @@ extern "C" {
|
||||
#define OPENSCENEGRAPH_MAJOR_VERSION 2
|
||||
#define OPENSCENEGRAPH_MINOR_VERSION 6
|
||||
#define OPENSCENEGRAPH_PATCH_VERSION 0
|
||||
#define OPENSCENEGRAPH_SOVERSION 43
|
||||
#define OPENSCENEGRAPH_SOVERSION 44
|
||||
|
||||
/**
|
||||
* osgGetVersion() returns the library version number.
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
|
||||
\namespace osgFX
|
||||
|
||||
The osgFX is a NodeKit library that extends the core scene graph to provide a special effects framework.
|
||||
The osgFX library is a NodeKit that extends the core scene graph to provide a special effects framework.
|
||||
osgFX's framework allows multiple rendering techniques to be provide for each effect, thereby provide the use
|
||||
appropriate rendering techniques for each different class of graphics hardware, i.e. support for both modern
|
||||
programmable graphics hardware and still have standard OpenGL 1.1 support as a fallback.
|
||||
|
||||
@@ -60,4 +60,12 @@ automatically generated by parsing header files via gen_wrapper utility. All th
|
||||
core OpenSceneGraph libraries have pre built wrappers available for you use.
|
||||
*/
|
||||
|
||||
/**
|
||||
|
||||
\namespace Properties
|
||||
|
||||
Properties is a set of helper definations used by the osgIntrospectoin wrappers.
|
||||
|
||||
*/
|
||||
|
||||
#endif
|
||||
|
||||
@@ -27,4 +27,11 @@
|
||||
# define OSGMANIPULATOR_EXPORT
|
||||
#endif
|
||||
|
||||
/**
|
||||
|
||||
\namespace osgManipulator
|
||||
|
||||
The osgManipulator library is a NodeKit that extends the core scene graph to support 3D interactive manipulators.
|
||||
*/
|
||||
|
||||
#endif
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
|
||||
\namespace osgParticle
|
||||
|
||||
The osgParticle is a NodeKit library that extends the core scene graph to support particle effects.
|
||||
The osgParticle library is a NodeKit that extends the core scene graph to support particle effects.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
|
||||
\namespace osgShadow
|
||||
|
||||
The osgShadow is a NodeKit library that extends the core scene graph to add support for a range of shadow techniques.
|
||||
The osgShadow library is a NodeKit that extends the core scene graph to add support for a range of shadow techniques.
|
||||
*/
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,29 +1,29 @@
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
/* ParallelSplitShadowMap written by Adrian Egli
|
||||
/* ParallelSplitShadowMap written by Adrian Egli
|
||||
*
|
||||
* this version has still a bug in mutli-thread application (flickering problem)
|
||||
* to avoid the flickering problem try osgShadow --pssm --SingleThreaded your_scene.ive
|
||||
*
|
||||
* The Parallel Split Shadow Map only supports directional light for simulating the shadow.
|
||||
* It's one of the most robust algorithm for huge terrain sun light's shadow simulation, if
|
||||
* you need to shadow a terrain, or another huge scene, you should use Parallel Split Shadow Map
|
||||
* or at least test it against your scene. Have fun.
|
||||
* The Parallel Split Shadow Map only supports directional light for simulating the shadow.
|
||||
* It's one of the most robust algorithm for huge terrain sun light's shadow simulation, if
|
||||
* you need to shadow a terrain, or another huge scene, you should use Parallel Split Shadow Map
|
||||
* or at least test it against your scene. Have fun.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef OSGSHADOW_ParallelSplitShadowMap
|
||||
#ifndef OSGSHADOW_ParallelSplitShadowMap
|
||||
#define OSGSHADOW_ParallelSplitShadowMap 1
|
||||
|
||||
#include <osg/Camera>
|
||||
@@ -35,16 +35,16 @@
|
||||
|
||||
namespace osgShadow {
|
||||
|
||||
class OSGSHADOW_EXPORT ParallelSplitShadowMap : public ShadowTechnique
|
||||
class OSGSHADOW_EXPORT ParallelSplitShadowMap : public ShadowTechnique
|
||||
{
|
||||
public:
|
||||
ParallelSplitShadowMap(osg::Geode** debugGroup=NULL, int icountplanes=3);
|
||||
|
||||
ParallelSplitShadowMap(const ParallelSplitShadowMap& es, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
|
||||
|
||||
|
||||
META_Object(osgShadow, ParallelSplitShadowMap);
|
||||
|
||||
|
||||
|
||||
/** Initialize the ShadowedScene and local cached data structures.*/
|
||||
virtual void init();
|
||||
|
||||
@@ -69,21 +69,21 @@ class OSGSHADOW_EXPORT ParallelSplitShadowMap : public ShadowTechnique
|
||||
/** Set the texture resolution */
|
||||
inline void setTextureResolution(unsigned int resolution) { _resolution = resolution; }
|
||||
|
||||
/** Set the max far distance */
|
||||
/** Set the max far distance */
|
||||
inline void setMaxFarDistance(double farDist) { _setMaxFarDistance = farDist; _isSetMaxFarDistance = true; }
|
||||
|
||||
/** Set the factor for moving the virtual camera behind the real camera*/
|
||||
inline void setMoveVCamBehindRCamFactor(double distFactor ) { _move_vcam_behind_rcam_factor = distFactor; }
|
||||
|
||||
/** Set min near distance for splits */
|
||||
/** Set min near distance for splits */
|
||||
inline void setMinNearDistanceForSplits(double nd){ _split_min_near_dist=nd; }
|
||||
|
||||
/** set a user defined light for shadow simulation (sun light, ... )
|
||||
* when this light get passed to pssm, the scene's light are no longer collected
|
||||
* and simulated. just this user passed light, it needs to be a directional light.
|
||||
/** set a user defined light for shadow simulation (sun light, ... )
|
||||
* when this light get passed to pssm, the scene's light are no longer collected
|
||||
* and simulated. just this user passed light, it needs to be a directional light.
|
||||
*/
|
||||
inline void setUserLight(osg::Light* light) { _userLight = light; }
|
||||
|
||||
|
||||
/** Set the values for the ambient bias the shader will use.*/
|
||||
void setAmbientBias(const osg::Vec2& ambientBias );
|
||||
|
||||
@@ -92,32 +92,32 @@ class OSGSHADOW_EXPORT ParallelSplitShadowMap : public ShadowTechnique
|
||||
*/
|
||||
class OSGSHADOW_EXPORT FragmentShaderGenerator : public osg::Referenced {
|
||||
public:
|
||||
/**
|
||||
* generate the GLSL fragement shader
|
||||
/**
|
||||
* generate the GLSL fragement shader
|
||||
*/
|
||||
virtual std::string generateGLSL_FragmentShader_BaseTex(bool debug, unsigned int splitCount,double textureRes, bool filtered, unsigned int nbrSplits,unsigned int textureOffset);
|
||||
};
|
||||
|
||||
|
||||
/** set fragment shader generator */
|
||||
inline void setFragmentShaderGenerator(FragmentShaderGenerator* fsw) { _FragmentShaderGenerator = fsw;}
|
||||
|
||||
|
||||
/** enable / disable shadow filtering */
|
||||
inline void enableShadowGLSLFiltering(bool filtering = true) { _GLSL_shadow_filtered = filtering; }
|
||||
|
||||
|
||||
enum SplitCalcMode {
|
||||
SPLIT_LINEAR,
|
||||
SPLIT_EXP
|
||||
};
|
||||
|
||||
|
||||
/** set split calculation mode */
|
||||
inline void setSplitCalculationMode(SplitCalcMode scm=SPLIT_EXP) { _SplitCalcMode = scm; }
|
||||
|
||||
|
||||
|
||||
|
||||
protected :
|
||||
|
||||
virtual ~ParallelSplitShadowMap() {}
|
||||
|
||||
|
||||
|
||||
struct PSSMShadowSplitTexture {
|
||||
// RTT
|
||||
osg::ref_ptr<osg::Camera> _camera;
|
||||
@@ -157,7 +157,7 @@ class OSGSHADOW_EXPORT ParallelSplitShadowMap : public ShadowTechnique
|
||||
|
||||
private:
|
||||
void calculateFrustumCorners(PSSMShadowSplitTexture &pssmShadowSplitTexture,osg::Vec3d *frustumCorners);
|
||||
void calculateLightInitalPosition(PSSMShadowSplitTexture &pssmShadowSplitTexture,osg::Vec3d *frustumCorners);
|
||||
void calculateLightInitialPosition(PSSMShadowSplitTexture &pssmShadowSplitTexture,osg::Vec3d *frustumCorners);
|
||||
void calculateLightNearFarFormFrustum(PSSMShadowSplitTexture &pssmShadowSplitTexture,osg::Vec3d *frustumCorners);
|
||||
void calculateLightViewProjectionFormFrustum(PSSMShadowSplitTexture &pssmShadowSplitTexture,osg::Vec3d *frustumCorners);
|
||||
|
||||
@@ -180,13 +180,13 @@ class OSGSHADOW_EXPORT ParallelSplitShadowMap : public ShadowTechnique
|
||||
double _split_min_near_dist;
|
||||
|
||||
double _move_vcam_behind_rcam_factor;
|
||||
|
||||
|
||||
osg::ref_ptr<osg::Light> _userLight;
|
||||
osg::ref_ptr<FragmentShaderGenerator> _FragmentShaderGenerator;
|
||||
|
||||
bool _GLSL_shadow_filtered;
|
||||
SplitCalcMode _SplitCalcMode;
|
||||
|
||||
|
||||
osg::Uniform* _ambientBiasUniform;
|
||||
osg::Vec2d _ambientBias;
|
||||
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
|
||||
\namespace osgSim
|
||||
|
||||
The osgSim is a NodeKit library that extends the core scene graph to support nodes and drawables that specific to the visual simulation, such
|
||||
The osgSim library is a NodeKit that extends the core scene graph to support nodes and drawables that specific to the visual simulation, such
|
||||
a navigational light point support and OpenFlight style degrees of freedom transform.
|
||||
*/
|
||||
|
||||
|
||||
@@ -41,11 +41,7 @@
|
||||
|
||||
\namespace osgTerrain
|
||||
|
||||
The osgTerrain is a utility library that provides geospecifc terrain database generation support.
|
||||
The osgTerrain library is typically invoked by the osgdem utlitly application that users can use to build paged terrain databases
|
||||
from geospecific imagery and digial elevation maps (DEM's). osgTerrain may also be used directly in your own applications to generate
|
||||
databases. Note, osgTerrain is not presently written for run-time rendering of terrain, and is just focused on database
|
||||
generation, these generated databases then can used used in standard OpenSceneGraph application which do not need to link osgTerrain..
|
||||
The osgTerrain library is a NodeKit that provides geospecifc terrain rendering support.
|
||||
*/
|
||||
|
||||
#endif
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
|
||||
\namespace osgText
|
||||
|
||||
The osgText is a NodeKit library that extends the core scene graph to support high quality text.
|
||||
The osgText library is a NodeKit that extends the core scene graph to support high quality text.
|
||||
*/
|
||||
|
||||
#endif
|
||||
|
||||
@@ -67,23 +67,23 @@ class OSGUTIL_EXPORT Optimizer
|
||||
|
||||
enum OptimizationOptions
|
||||
{
|
||||
FLATTEN_STATIC_TRANSFORMS = 0x001,
|
||||
REMOVE_REDUNDANT_NODES = 0x002,
|
||||
REMOVE_LOADED_PROXY_NODES = 0x004,
|
||||
COMBINE_ADJACENT_LODS = 0x008,
|
||||
SHARE_DUPLICATE_STATE = 0x010,
|
||||
MERGE_GEOMETRY = 0x020,
|
||||
CHECK_GEOMETRY = 0x040,
|
||||
SPATIALIZE_GROUPS = 0x080,
|
||||
COPY_SHARED_NODES = 0x100,
|
||||
TRISTRIP_GEOMETRY = 0x200,
|
||||
TESSELLATE_GEOMETRY = 0x400,
|
||||
OPTIMIZE_TEXTURE_SETTINGS = 0x800,
|
||||
MERGE_GEODES = 0x1000,
|
||||
FLATTEN_BILLBOARDS = 0x2000,
|
||||
TEXTURE_ATLAS_BUILDER = 0x4000,
|
||||
STATIC_OBJECT_DETECTION = 0x8000,
|
||||
FLATTEN_STATIC_TRANSFORMS_DUPLICATING_SHARED_SUBGRAPHS = 0x100,
|
||||
FLATTEN_STATIC_TRANSFORMS = (1 << 0),
|
||||
REMOVE_REDUNDANT_NODES = (1 << 1),
|
||||
REMOVE_LOADED_PROXY_NODES = (1 << 2),
|
||||
COMBINE_ADJACENT_LODS = (1 << 3),
|
||||
SHARE_DUPLICATE_STATE = (1 << 4),
|
||||
MERGE_GEOMETRY = (1 << 5),
|
||||
CHECK_GEOMETRY = (1 << 6),
|
||||
SPATIALIZE_GROUPS = (1 << 7),
|
||||
COPY_SHARED_NODES = (1 << 8),
|
||||
TRISTRIP_GEOMETRY = (1 << 9),
|
||||
TESSELLATE_GEOMETRY = (1 << 10),
|
||||
OPTIMIZE_TEXTURE_SETTINGS = (1 << 11),
|
||||
MERGE_GEODES = (1 << 12),
|
||||
FLATTEN_BILLBOARDS = (1 << 13),
|
||||
TEXTURE_ATLAS_BUILDER = (1 << 14),
|
||||
STATIC_OBJECT_DETECTION = (1 << 15),
|
||||
FLATTEN_STATIC_TRANSFORMS_DUPLICATING_SHARED_SUBGRAPHS = (1 << 16),
|
||||
DEFAULT_OPTIMIZATIONS = FLATTEN_STATIC_TRANSFORMS |
|
||||
REMOVE_REDUNDANT_NODES |
|
||||
REMOVE_LOADED_PROXY_NODES |
|
||||
|
||||
@@ -174,8 +174,14 @@ class OSGVIEWER_EXPORT GraphicsWindowWin32 : public osgViewer::GraphicsWindow
|
||||
bool _destroying;
|
||||
|
||||
MouseCursor _mouseCursor;
|
||||
|
||||
/// Persist which mouse cursor was used before switching to the resize cursors.
|
||||
MouseCursor _appMouseCursor;
|
||||
|
||||
std::map<MouseCursor,HCURSOR> _mouseCursorMap;
|
||||
|
||||
std::map<int, bool> _keyMap;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -39,9 +39,9 @@
|
||||
|
||||
/**
|
||||
|
||||
\namespace osgWidet
|
||||
\namespace osgWidget
|
||||
|
||||
The osgWidget is a NodeKit library that extends the core scene graph to support 3D widget set.
|
||||
The osgWidget library is a NodeKit that extends the core scene graph to support 3D GUI widget set.
|
||||
*/
|
||||
|
||||
#endif
|
||||
|
||||
@@ -29,13 +29,13 @@ namespace osgWidget {
|
||||
|
||||
// These are helper callbacks you can attach to Windows that will make them moveable,
|
||||
// rotatable, and scalable respectively.
|
||||
bool callbackWindowMove (Event&);
|
||||
bool callbackWindowRotate (Event&);
|
||||
bool callbackWindowScale (Event&);
|
||||
bool OSGWIDGET_EXPORT callbackWindowMove (Event&);
|
||||
bool OSGWIDGET_EXPORT callbackWindowRotate (Event&);
|
||||
bool OSGWIDGET_EXPORT callbackWindowScale (Event&);
|
||||
|
||||
// These are helper callbacks you can attach to Windows to that will make various
|
||||
// keyboard events behave as you might imagine.
|
||||
bool callbackWindowTabFocus(Event&);
|
||||
bool OSGWIDGET_EXPORT callbackWindowTabFocus(Event&);
|
||||
|
||||
class OSGWIDGET_EXPORT Window:
|
||||
public osg::MatrixTransform,
|
||||
|
||||
@@ -10,5 +10,5 @@ Description: 3D scenegraph
|
||||
Version: 2.6.0
|
||||
Requires: openthreads
|
||||
Conflicts:
|
||||
Libs: -L${libdir} -losg -losgDB -losgFX -losgGA -losgParticle -losgSim -losgText -losgUtil -losgTerrain -losgManipulator -losgViewer
|
||||
Libs: -L${libdir} -losg -losgDB -losgFX -losgGA -losgParticle -losgSim -losgText -losgUtil -losgTerrain -losgManipulator -losgViewer -losgWidget
|
||||
Cflags: -I${includedir}
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
|
||||
#ifndef _WINDOWS_
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#define _WIN32_WINNT 0x0400
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
#include <string>
|
||||
#include <iostream>
|
||||
#include <process.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#if defined(_MSC_VER) && (_MSC_VER < 1300)
|
||||
#ifdef __SGI_STL
|
||||
|
||||
@@ -226,6 +226,10 @@ int BuildKdTree::divide(KdTree::BuildOptions& options, osg::BoundingBox& bb, int
|
||||
node.bb.expandBy(v1);
|
||||
node.bb.expandBy(v2);
|
||||
|
||||
}
|
||||
|
||||
if (node.bb.valid())
|
||||
{
|
||||
float epsilon = 1e-6;
|
||||
node.bb._min.x() -= epsilon;
|
||||
node.bb._min.y() -= epsilon;
|
||||
@@ -234,7 +238,7 @@ int BuildKdTree::divide(KdTree::BuildOptions& options, osg::BoundingBox& bb, int
|
||||
node.bb._max.y() += epsilon;
|
||||
node.bb._max.z() += epsilon;
|
||||
}
|
||||
|
||||
|
||||
#ifdef VERBOSE_OUTPUT
|
||||
if (!node.bb.valid())
|
||||
{
|
||||
|
||||
@@ -93,10 +93,22 @@ class NullStreamBuffer : public std::streambuf
|
||||
}
|
||||
};
|
||||
|
||||
struct NullStream : public std::ostream
|
||||
{
|
||||
NullStream():
|
||||
std::ostream(new NullStreamBuffer) {}
|
||||
|
||||
virtual ~NullStream()
|
||||
{
|
||||
delete rdbuf();
|
||||
rdbuf(0);
|
||||
}
|
||||
};
|
||||
|
||||
std::ostream& osg::notify(const osg::NotifySeverity severity)
|
||||
{
|
||||
// set up global notify null stream for inline notify
|
||||
static std::ostream s_NotifyNulStream(new NullStreamBuffer());
|
||||
static NullStream s_NotifyNulStream;
|
||||
|
||||
static bool initialized = false;
|
||||
if (!initialized)
|
||||
|
||||
@@ -361,14 +361,12 @@ void Texture3D::applyTexImage3D(GLenum target, Image* image, State& state, GLsiz
|
||||
|
||||
if (!compressed_image)
|
||||
{
|
||||
notify(WARN)<<"glTexImage3D '"<<image->getFileName()<<"' data="<<(void*)image->data()<<std::endl;
|
||||
extensions->glTexImage3D( target, 0, _internalFormat,
|
||||
inwidth, inheight, indepth,
|
||||
_borderWidth,
|
||||
(GLenum)image->getPixelFormat(),
|
||||
(GLenum)image->getDataType(),
|
||||
image->data() );
|
||||
notify(WARN)<<"done glTexImage3D"<<std::endl;
|
||||
}
|
||||
else if (extensions->isCompressedTexImage3DSupported())
|
||||
{
|
||||
|
||||
@@ -475,22 +475,34 @@ bool TerrainManipulator::calcMovement()
|
||||
CoordinateFrame coordinateFrame = getCoordinateFrame(_center);
|
||||
|
||||
// need to reintersect with the terrain
|
||||
double distance = _node->getBound().radius()*0.1f;
|
||||
osg::Vec3d start_segment = _center + getUpVector(coordinateFrame) * distance;
|
||||
osg::Vec3d end_segment = start_segment - getUpVector(coordinateFrame) * (2.0f*distance);
|
||||
|
||||
osg::notify(INFO)<<"start="<<start_segment<<"\tend="<<end_segment<<"\tupVector="<<getUpVector(coordinateFrame)<<std::endl;
|
||||
|
||||
osg::Vec3d ip;
|
||||
if (intersect(start_segment,end_segment, ip))
|
||||
double distance = _node->getBound().radius()*0.25f;
|
||||
|
||||
osg::Vec3d ip1;
|
||||
osg::Vec3d ip2;
|
||||
bool hit_ip1 = intersect(_center, _center + getUpVector(coordinateFrame) * distance, ip1);
|
||||
bool hit_ip2 = intersect(_center, _center - getUpVector(coordinateFrame) * distance, ip2);
|
||||
if (hit_ip1)
|
||||
{
|
||||
notify(INFO) << "Hit terrain ok"<< std::endl;
|
||||
|
||||
_center = ip;
|
||||
|
||||
if (hit_ip2)
|
||||
{
|
||||
_center = (_center-ip1).length2() < (_center-ip2).length2() ?
|
||||
ip1 :
|
||||
ip2;
|
||||
|
||||
hitFound = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
_center = ip1;
|
||||
hitFound = true;
|
||||
}
|
||||
}
|
||||
else if (hit_ip2)
|
||||
{
|
||||
_center = ip2;
|
||||
hitFound = true;
|
||||
}
|
||||
|
||||
|
||||
if (!hitFound)
|
||||
{
|
||||
// ??
|
||||
|
||||
@@ -244,27 +244,27 @@ void PrecipitationEffect::traverse(osg::NodeVisitor& nv)
|
||||
{
|
||||
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
|
||||
precipitationDrawableSet = &(_viewDrawableMap[viewIndentifier]);
|
||||
}
|
||||
|
||||
if (!precipitationDrawableSet->_quadPrecipitationDrawable)
|
||||
{
|
||||
precipitationDrawableSet->_quadPrecipitationDrawable = new PrecipitationDrawable;
|
||||
precipitationDrawableSet->_quadPrecipitationDrawable->setRequiresPreviousMatrix(true);
|
||||
precipitationDrawableSet->_quadPrecipitationDrawable->setGeometry(_quadGeometry.get());
|
||||
precipitationDrawableSet->_quadPrecipitationDrawable->setStateSet(_quadStateSet.get());
|
||||
precipitationDrawableSet->_quadPrecipitationDrawable->setDrawType(GL_QUADS);
|
||||
|
||||
precipitationDrawableSet->_linePrecipitationDrawable = new PrecipitationDrawable;
|
||||
precipitationDrawableSet->_linePrecipitationDrawable->setRequiresPreviousMatrix(true);
|
||||
precipitationDrawableSet->_linePrecipitationDrawable->setGeometry(_lineGeometry.get());
|
||||
precipitationDrawableSet->_linePrecipitationDrawable->setStateSet(_lineStateSet.get());
|
||||
precipitationDrawableSet->_linePrecipitationDrawable->setDrawType(GL_LINES);
|
||||
if (!precipitationDrawableSet->_quadPrecipitationDrawable)
|
||||
{
|
||||
precipitationDrawableSet->_quadPrecipitationDrawable = new PrecipitationDrawable;
|
||||
precipitationDrawableSet->_quadPrecipitationDrawable->setRequiresPreviousMatrix(true);
|
||||
precipitationDrawableSet->_quadPrecipitationDrawable->setGeometry(_quadGeometry.get());
|
||||
precipitationDrawableSet->_quadPrecipitationDrawable->setStateSet(_quadStateSet.get());
|
||||
precipitationDrawableSet->_quadPrecipitationDrawable->setDrawType(GL_QUADS);
|
||||
|
||||
precipitationDrawableSet->_pointPrecipitationDrawable = new PrecipitationDrawable;
|
||||
precipitationDrawableSet->_pointPrecipitationDrawable->setRequiresPreviousMatrix(false);
|
||||
precipitationDrawableSet->_pointPrecipitationDrawable->setGeometry(_pointGeometry.get());
|
||||
precipitationDrawableSet->_pointPrecipitationDrawable->setStateSet(_pointStateSet.get());
|
||||
precipitationDrawableSet->_pointPrecipitationDrawable->setDrawType(GL_POINTS);
|
||||
precipitationDrawableSet->_linePrecipitationDrawable = new PrecipitationDrawable;
|
||||
precipitationDrawableSet->_linePrecipitationDrawable->setRequiresPreviousMatrix(true);
|
||||
precipitationDrawableSet->_linePrecipitationDrawable->setGeometry(_lineGeometry.get());
|
||||
precipitationDrawableSet->_linePrecipitationDrawable->setStateSet(_lineStateSet.get());
|
||||
precipitationDrawableSet->_linePrecipitationDrawable->setDrawType(GL_LINES);
|
||||
|
||||
precipitationDrawableSet->_pointPrecipitationDrawable = new PrecipitationDrawable;
|
||||
precipitationDrawableSet->_pointPrecipitationDrawable->setRequiresPreviousMatrix(false);
|
||||
precipitationDrawableSet->_pointPrecipitationDrawable->setGeometry(_pointGeometry.get());
|
||||
precipitationDrawableSet->_pointPrecipitationDrawable->setStateSet(_pointStateSet.get());
|
||||
precipitationDrawableSet->_pointPrecipitationDrawable->setDrawType(GL_POINTS);
|
||||
}
|
||||
}
|
||||
|
||||
cull(*precipitationDrawableSet, cv);
|
||||
|
||||
@@ -41,7 +41,7 @@ void AutoTransform::write(DataOutputStream* out){
|
||||
{
|
||||
out->writeFloat(getMinimumScale());
|
||||
out->writeFloat(getMaximumScale());
|
||||
out->writeFloat(getAutoScaleTransistionWidthRatio());
|
||||
out->writeFloat(getAutoScaleTransitionWidthRatio());
|
||||
}
|
||||
|
||||
out->writeQuat(getRotation());
|
||||
@@ -76,7 +76,7 @@ void AutoTransform::read(DataInputStream* in){
|
||||
{
|
||||
setMinimumScale(in->readFloat());
|
||||
setMaximumScale(in->readFloat());
|
||||
setAutoScaleTransistionWidthRatio(in->readFloat());
|
||||
setAutoScaleTransitionWidthRatio(in->readFloat());
|
||||
}
|
||||
|
||||
setRotation(in->readQuat());
|
||||
|
||||
@@ -140,12 +140,13 @@ bool AutoTransform_readLocalData(Object& obj, Input& fr)
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
|
||||
if (fr.matchSequence("autoScaleTransistionWidthRatio %f"))
|
||||
if (fr.matchSequence("autoScaleTransistionWidthRatio %f") ||
|
||||
fr.matchSequence("autoScaleTransitionWidthRatio %f"))
|
||||
{
|
||||
float ratio;
|
||||
fr[1].getFloat(ratio);
|
||||
|
||||
transform.setAutoScaleTransistionWidthRatio(ratio);
|
||||
transform.setAutoScaleTransitionWidthRatio(ratio);
|
||||
|
||||
fr += 2;
|
||||
iteratorAdvanced = true;
|
||||
@@ -181,9 +182,9 @@ bool AutoTransform_writeLocalData(const Object& obj, Output& fw)
|
||||
|
||||
fw.indent()<<"autoScaleToScreen "<<(transform.getAutoScaleToScreen()?"TRUE":"FALSE")<<std::endl;
|
||||
|
||||
if (transform.getAutoScaleTransistionWidthRatio()!=0.25)
|
||||
if (transform.getAutoScaleTransitionWidthRatio()!=0.25)
|
||||
{
|
||||
fw.indent()<<"autoScaleTransistionWidthRatio "<<transform.getAutoScaleTransistionWidthRatio()<<std::endl;
|
||||
fw.indent()<<"autoScaleTransitionWidthRatio "<<transform.getAutoScaleTransitionWidthRatio()<<std::endl;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
@@ -247,10 +247,11 @@ Handle getPtrDataRef(unsigned char *data, unsigned int size, const std::string &
|
||||
|
||||
// Convert From CString in filename to a PascalString in pstr
|
||||
if (filename.length() > 255) {
|
||||
CopyCStringToPascal(filename.c_str(), pstr);
|
||||
//hmm...not good, pascal string limit is 255!
|
||||
//do some error handling maybe?!
|
||||
throw QTImportExportException(0, "filename length limit exceeded");
|
||||
}
|
||||
CopyCStringToPascal(filename.c_str(), pstr);
|
||||
|
||||
// Add filename extension
|
||||
/*err = */PtrToHand(pstr, &fileNameHandle, filename.length() + 1);
|
||||
@@ -282,7 +283,7 @@ osg::Image* QuicktimeImportExport::doImport(unsigned char* data, unsigned int si
|
||||
ImageDescriptionHandle desc = 0;
|
||||
int depth = 32;
|
||||
unsigned int xsize, ysize;
|
||||
unsigned char* imageData;
|
||||
unsigned char* imageData = 0;
|
||||
|
||||
// Data Handle for file data ( & load data from file )
|
||||
Handle dataRef = getPtrDataRef(data, sizeData, fileTypeHint);
|
||||
@@ -359,7 +360,7 @@ osg::Image* QuicktimeImportExport::doImport(unsigned char* data, unsigned int si
|
||||
DisposeHandle(reinterpret_cast<char **>(desc));
|
||||
DisposeHandle(dataRef);
|
||||
}
|
||||
catch (QTImportExportException e)
|
||||
catch (QTImportExportException& e)
|
||||
{
|
||||
setError(e.what());
|
||||
|
||||
@@ -383,9 +384,9 @@ osg::Image* QuicktimeImportExport::doImport(unsigned char* data, unsigned int si
|
||||
|
||||
|
||||
|
||||
unsigned int bytesPerPixel = depth / 8;
|
||||
unsigned int glpixelFormat;
|
||||
|
||||
switch(depth >> 3) {
|
||||
switch(bytesPerPixel) {
|
||||
case 3 :
|
||||
glpixelFormat = GL_RGB;
|
||||
break;
|
||||
@@ -393,20 +394,20 @@ osg::Image* QuicktimeImportExport::doImport(unsigned char* data, unsigned int si
|
||||
glpixelFormat = GL_RGBA;
|
||||
break;
|
||||
default :
|
||||
delete imageData;
|
||||
delete[] imageData;
|
||||
setError("unknown pixelformat");
|
||||
return NULL;
|
||||
break;
|
||||
}
|
||||
|
||||
unsigned char* swizzled = pepareBufferForOSG(imageData, depth >> 3, xsize, ysize);
|
||||
unsigned char* swizzled = pepareBufferForOSG(imageData, bytesPerPixel, xsize, ysize);
|
||||
|
||||
delete[] imageData;
|
||||
|
||||
osg::Image* image = new osg::Image();
|
||||
image->setFileName(fileTypeHint.c_str());
|
||||
image->setImage(xsize,ysize,1,
|
||||
depth >> 3,
|
||||
bytesPerPixel,
|
||||
glpixelFormat,
|
||||
GL_UNSIGNED_BYTE,
|
||||
swizzled,
|
||||
@@ -510,7 +511,7 @@ osg::Image* QuicktimeImportExport::doImport(unsigned char* data, unsigned int si
|
||||
}
|
||||
|
||||
|
||||
catch (QTImportExportException e)
|
||||
catch (QTImportExportException& e)
|
||||
{
|
||||
setError(e.what());
|
||||
|
||||
|
||||
@@ -53,9 +53,9 @@ using namespace osgShadow;
|
||||
#define TEXTURE_RESOLUTION 1024
|
||||
|
||||
|
||||
|
||||
|
||||
#define ZNEAR_MIN_FROM_LIGHT_SOURCE 5.0
|
||||
|
||||
|
||||
#define ZNEAR_MIN_FROM_LIGHT_SOURCE 5.0
|
||||
#define MOVE_VIRTUAL_CAMERA_BEHIND_REAL_CAMERA_FACTOR 0.0
|
||||
|
||||
//#define SHOW_SHADOW_TEXTURE_DEBUG // DEPTH instead of color for debug information texture display in a rectangle
|
||||
@@ -64,19 +64,19 @@ using namespace osgShadow;
|
||||
#ifndef SHADOW_TEXTURE_DEBUG
|
||||
#define SHADOW_TEXTURE_GLSL
|
||||
#endif
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// FragmentShaderGenerator
|
||||
std::string ParallelSplitShadowMap::FragmentShaderGenerator::generateGLSL_FragmentShader_BaseTex(
|
||||
bool debug,
|
||||
bool debug,
|
||||
unsigned int splitCount,
|
||||
double textureRes,
|
||||
bool filtered,
|
||||
bool filtered,
|
||||
unsigned int nbrSplits,
|
||||
unsigned int textureOffset
|
||||
) {
|
||||
std::stringstream sstr;
|
||||
|
||||
|
||||
/// base texture
|
||||
sstr << "uniform sampler2D baseTexture; " << std::endl;
|
||||
sstr << "uniform float enableBaseTexture; " << std::endl;
|
||||
@@ -88,7 +88,7 @@ std::string ParallelSplitShadowMap::FragmentShaderGenerator::generateGLSL_Fragme
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
sstr << "void main(void)" << std::endl;
|
||||
sstr << "{" << std::endl;
|
||||
@@ -101,15 +101,15 @@ std::string ParallelSplitShadowMap::FragmentShaderGenerator::generateGLSL_Fragme
|
||||
sstr << "float map" << i << " = step(zShadow"<<i-1<<",testZ)*step(testZ, zShadow"<<i<<");"<< std::endl;//DEBUG
|
||||
}
|
||||
|
||||
if (filtered) {
|
||||
if (filtered) {
|
||||
sstr << " float fTexelSize="<< (sqrt(2.0) / textureRes ) <<";" << std::endl;
|
||||
}
|
||||
for (unsigned int i=0;i<nbrSplits;i++) {
|
||||
if (!filtered) {
|
||||
if (!filtered) {
|
||||
sstr << " float shadow" << i <<" = shadow2DProj( shadowTexture" << i <<",gl_TexCoord[" << (i+textureOffset) <<"]).r;" << std::endl;
|
||||
} else {
|
||||
|
||||
|
||||
|
||||
|
||||
// filter the shadow (look up)
|
||||
sstr << " float shadowOrg" << i <<" = shadow2DProj( shadowTexture" << i <<",gl_TexCoord[" << (i+textureOffset) <<"]).r;" << std::endl;
|
||||
sstr << " float shadow0" << i <<" = shadow2DProj( shadowTexture" << i <<",gl_TexCoord[" << (i+textureOffset) <<"]+vec4(-fTexelSize,-fTexelSize,0,0) ).r;" << std::endl;
|
||||
@@ -125,11 +125,11 @@ std::string ParallelSplitShadowMap::FragmentShaderGenerator::generateGLSL_Fragme
|
||||
}
|
||||
sstr << " shadow" << i <<" = step(0.25,shadow" << i <<");" << std::endl; // reduce shadow artefacts
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
sstr << " float term0 = (1.0-shadow0)*map0; " << std::endl;
|
||||
for (unsigned int i=1;i<nbrSplits;i++) {
|
||||
sstr << " float term" << i << " = map"<< i << "*(1.0-shadow"<<i<<");"<< std::endl;
|
||||
sstr << " float term" << i << " = map"<< i << "*(1.0-shadow"<<i<<");"<< std::endl;
|
||||
}
|
||||
|
||||
|
||||
@@ -163,7 +163,7 @@ std::string ParallelSplitShadowMap::FragmentShaderGenerator::generateGLSL_Fragme
|
||||
|
||||
sstr << " vec4 color = gl_Color*( 1.0 - sumTerm ) + (sumTerm)* gl_Color*vec4(c0,(1.0-c0)*c1,(1.0-c0)*(1.0-c1)*c2,1.0); " << std::endl;
|
||||
|
||||
|
||||
|
||||
switch(nbrSplits){
|
||||
case 1: sstr << " color = color*0.75 + vec4(map0,0,0,1.0)*0.25; " << std::endl;break;
|
||||
case 2: sstr << " color = color*0.75 + vec4(map0,map1,0,1.0)*0.25; " << std::endl;break;
|
||||
@@ -173,13 +173,13 @@ std::string ParallelSplitShadowMap::FragmentShaderGenerator::generateGLSL_Fragme
|
||||
case 6: sstr << " color = color*0.75 + vec4(map0+map3+map5,map1+map3+map4,map2+map4+map5,1.0)*0.25; " << std::endl; break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
|
||||
|
||||
} else {
|
||||
sstr << " vec4 color = gl_Color; "<< std::endl;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -194,7 +194,7 @@ std::string ParallelSplitShadowMap::FragmentShaderGenerator::generateGLSL_Fragme
|
||||
sstr << " gl_FragColor.a = (color*(1.0-enableBaseTextureFilter) + colorTex*enableBaseTextureFilter).a; "<< std::endl;
|
||||
|
||||
|
||||
|
||||
|
||||
sstr << "}"<< std::endl;
|
||||
|
||||
//std::cout << sstr.str() << std::endl;
|
||||
@@ -344,7 +344,7 @@ void ParallelSplitShadowMap::init(){
|
||||
osg::StateSet* stateset = pssmShadowSplitTexture._camera->getOrCreateStateSet();
|
||||
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
float factor = _polgyonOffset.x();
|
||||
float units = _polgyonOffset.y();
|
||||
@@ -356,7 +356,7 @@ void ParallelSplitShadowMap::init(){
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
if ( ! _GLSL_shadow_filtered ) {
|
||||
if ( ! _GLSL_shadow_filtered ) {
|
||||
// if not glsl filtering enabled then we should force front face culling to reduce the number of shadow artefacts.
|
||||
osg::ref_ptr<osg::CullFace> cull_face = new osg::CullFace;
|
||||
cull_face->setMode(osg::CullFace::FRONT);
|
||||
@@ -396,7 +396,7 @@ void ParallelSplitShadowMap::init(){
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// GLSL PROGRAMS
|
||||
osg::Shader* fragment_shader = new osg::Shader(osg::Shader::FRAGMENT,
|
||||
osg::Shader* fragment_shader = new osg::Shader(osg::Shader::FRAGMENT,
|
||||
_FragmentShaderGenerator->generateGLSL_FragmentShader_BaseTex(
|
||||
_debug_color_in_GLSL,
|
||||
iCameras,
|
||||
@@ -407,7 +407,7 @@ void ParallelSplitShadowMap::init(){
|
||||
).c_str());
|
||||
program->addShader(fragment_shader);
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// UNIFORMS
|
||||
std::stringstream strST; strST << "shadowTexture" << (pssmShadowSplitTexture._textureUnit-_textureUnitOffset);
|
||||
@@ -419,7 +419,7 @@ void ParallelSplitShadowMap::init(){
|
||||
_ambientBiasUniform = new osg::Uniform("ambientBias",_ambientBias);
|
||||
pssmShadowSplitTexture._stateset->addUniform(_ambientBiasUniform);
|
||||
}
|
||||
|
||||
|
||||
|
||||
std::stringstream strzShadow; strzShadow << "zShadow" << (pssmShadowSplitTexture._textureUnit-_textureUnitOffset);
|
||||
pssmShadowSplitTexture._farDistanceSplit = new osg::Uniform(strzShadow.str().c_str(),1.0f);
|
||||
@@ -571,7 +571,7 @@ void ParallelSplitShadowMap::cull(osgUtil::CullVisitor& cv){
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
const osg::Light* selectLight = 0;
|
||||
|
||||
/// light pos and light direction
|
||||
/// light pos and light direction
|
||||
osg::Vec4 lightpos;
|
||||
osg::Vec3 lightDirection;
|
||||
|
||||
@@ -605,7 +605,7 @@ void ParallelSplitShadowMap::cull(osgUtil::CullVisitor& cv){
|
||||
lightpos = _userLight->getPosition();
|
||||
lightDirection = _userLight->getDirection();
|
||||
selectLight = _userLight.get();
|
||||
}
|
||||
}
|
||||
|
||||
if (selectLight)
|
||||
{
|
||||
@@ -617,7 +617,7 @@ void ParallelSplitShadowMap::cull(osgUtil::CullVisitor& cv){
|
||||
{
|
||||
PSSMShadowSplitTexture pssmShadowSplitTexture = it->second;
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// SETUP pssmShadowSplitTexture for rendering
|
||||
//
|
||||
@@ -641,7 +641,7 @@ void ParallelSplitShadowMap::cull(osgUtil::CullVisitor& cv){
|
||||
|
||||
// Init Light (Directional Light)
|
||||
//
|
||||
calculateLightInitalPosition(pssmShadowSplitTexture,pCorners);
|
||||
calculateLightInitialPosition(pssmShadowSplitTexture,pCorners);
|
||||
|
||||
// Calculate near and far for light view
|
||||
//
|
||||
@@ -682,7 +682,7 @@ void ParallelSplitShadowMap::cull(osgUtil::CullVisitor& cv){
|
||||
|
||||
// do RTT camera traversal
|
||||
pssmShadowSplitTexture._camera->accept(cv);
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// DEBUG
|
||||
if ( _displayTexturesGroupingNode ) {
|
||||
@@ -781,11 +781,11 @@ void ParallelSplitShadowMap::calculateFrustumCorners(
|
||||
|
||||
delete[] pSplitDistances;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
pssmShadowSplitTexture._split_far = camFar;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
/// TRANSFORM frustum corners (Optimized for Orthogonal)
|
||||
@@ -805,7 +805,7 @@ void ParallelSplitShadowMap::calculateFrustumCorners(
|
||||
frustumCorners[4] = const_pointFarTL * invProjViewMat;
|
||||
frustumCorners[5] = const_pointFarBL * invProjViewMat;
|
||||
frustumCorners[6] = const_pointNearBL* invProjViewMat;
|
||||
frustumCorners[7] = const_pointNearTL* invProjViewMat;
|
||||
frustumCorners[7] = const_pointNearTL* invProjViewMat;
|
||||
|
||||
//std::cout << "camFar : "<<pssmShadowSplitTexture._splitID << " / " << camNear << "," << camFar << std::endl;
|
||||
}
|
||||
@@ -813,14 +813,14 @@ void ParallelSplitShadowMap::calculateFrustumCorners(
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// compute directional light initial position;
|
||||
void ParallelSplitShadowMap::calculateLightInitalPosition(PSSMShadowSplitTexture &pssmShadowSplitTexture,osg::Vec3d *frustumCorners){
|
||||
void ParallelSplitShadowMap::calculateLightInitialPosition(PSSMShadowSplitTexture &pssmShadowSplitTexture,osg::Vec3d *frustumCorners){
|
||||
pssmShadowSplitTexture._frustumSplitCenter = frustumCorners[0];
|
||||
for(int i=1;i<8;i++) {
|
||||
pssmShadowSplitTexture._frustumSplitCenter +=frustumCorners[i];
|
||||
}
|
||||
pssmShadowSplitTexture._frustumSplitCenter /= 8.0;
|
||||
|
||||
|
||||
|
||||
|
||||
//
|
||||
// To avoid edge problems, scale the frustum so
|
||||
// that it's at least a few pixels larger
|
||||
@@ -830,7 +830,7 @@ void ParallelSplitShadowMap::calculateLightInitalPosition(PSSMShadowSplitTexture
|
||||
// scale by adding offset from center
|
||||
frustumCorners[i]+=(frustumCorners[i]-pssmShadowSplitTexture._frustumSplitCenter)*(0.75);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
void ParallelSplitShadowMap::calculateLightNearFarFormFrustum(
|
||||
@@ -845,20 +845,20 @@ void ParallelSplitShadowMap::calculateLightNearFarFormFrustum(
|
||||
for(int i=0;i<8;i++) {
|
||||
double dist_z_from_light = fabs(pssmShadowSplitTexture._lightDirection*(frustumCorners[i] - pssmShadowSplitTexture._frustumSplitCenter));
|
||||
if ( zFar < dist_z_from_light ) zFar = dist_z_from_light;
|
||||
}
|
||||
}
|
||||
|
||||
// update camera position and look at center
|
||||
pssmShadowSplitTexture._lightCameraSource = pssmShadowSplitTexture._frustumSplitCenter - pssmShadowSplitTexture._lightDirection*(zFar+_split_min_near_dist);
|
||||
pssmShadowSplitTexture._lightCameraTarget = pssmShadowSplitTexture._frustumSplitCenter + pssmShadowSplitTexture._lightDirection*(zFar);
|
||||
|
||||
// calculate [zNear,zFar]
|
||||
|
||||
// calculate [zNear,zFar]
|
||||
zFar = (-DBL_MAX);
|
||||
double zNear(DBL_MAX);
|
||||
for(int i=0;i<8;i++) {
|
||||
double dist_z_from_light = fabs(pssmShadowSplitTexture._lightDirection*(frustumCorners[i] - pssmShadowSplitTexture._lightCameraSource));
|
||||
if ( zFar < dist_z_from_light ) zFar = dist_z_from_light;
|
||||
if ( zNear > dist_z_from_light ) zNear = dist_z_from_light;
|
||||
}
|
||||
}
|
||||
// update near - far plane
|
||||
pssmShadowSplitTexture._lightNear = max(zNear - _split_min_near_dist - 0.01,0.01);
|
||||
pssmShadowSplitTexture._lightFar = zFar;
|
||||
@@ -874,37 +874,37 @@ void ParallelSplitShadowMap::calculateLightViewProjectionFormFrustum(PSSMShadowS
|
||||
// calculate the camera's coordinate system
|
||||
osg::Vec3d camEye,camCenter,camUp;
|
||||
pssmShadowSplitTexture._cameraView.getLookAt(camEye,camCenter,camUp);
|
||||
osg::Vec3d viewDir(camCenter-camEye);
|
||||
osg::Vec3d viewDir(camCenter-camEye);
|
||||
osg::Vec3d camRight(camUp^viewDir);
|
||||
|
||||
// we force to have normalized vectors (camera's view)
|
||||
camUp.normalize();
|
||||
viewDir.normalize();
|
||||
camRight.normalize();
|
||||
|
||||
|
||||
// use quaternion -> numerical more robust
|
||||
osg::Quat qRot;
|
||||
qRot.makeRotate(viewDir,pssmShadowSplitTexture._lightDirection);
|
||||
osg::Vec3d top = qRot * camUp;
|
||||
osg::Vec3d right = qRot * camRight;
|
||||
|
||||
|
||||
// calculate the camera's frustum right,right,bottom,top parameters
|
||||
double maxRight(-DBL_MAX),maxTop(-DBL_MAX);
|
||||
double minRight(DBL_MAX),minTop(DBL_MAX);
|
||||
|
||||
for(int i(0); i < 8; i++)
|
||||
{
|
||||
|
||||
{
|
||||
|
||||
osg::Vec3d diffCorner(pssmShadowSplitTexture._lightCameraSource - frustumCorners[i]);
|
||||
double lright(diffCorner*right);
|
||||
double lTop(diffCorner*top);
|
||||
double lright(diffCorner*right);
|
||||
double lTop(diffCorner*top);
|
||||
|
||||
if ( lright > maxRight ) maxRight = lright;
|
||||
if ( lTop > maxTop ) maxTop = lTop;
|
||||
|
||||
if ( lright < minRight ) minRight = lright;
|
||||
if ( lTop < minTop ) minTop = lTop;
|
||||
}
|
||||
}
|
||||
|
||||
// make the camera view matrix
|
||||
pssmShadowSplitTexture._camera->setViewMatrixAsLookAt(pssmShadowSplitTexture._lightCameraSource,pssmShadowSplitTexture._lightCameraTarget,top);
|
||||
@@ -918,7 +918,7 @@ void ParallelSplitShadowMap::calculateLightViewProjectionFormFrustum(PSSMShadowS
|
||||
osg::Vec3d vProjCamFraValue = (camEye + viewDir * pssmShadowSplitTexture._split_far) * (pssmShadowSplitTexture._cameraView * pssmShadowSplitTexture._cameraProj);
|
||||
pssmShadowSplitTexture._farDistanceSplit->set((float)vProjCamFraValue.z());
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -287,16 +287,6 @@ void LineSegmentIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Dr
|
||||
|
||||
if (iv.getDoDummyTraversal()) return;
|
||||
|
||||
double epsilon = 1e-8;
|
||||
if ((s-e).length()<epsilon)
|
||||
{
|
||||
osg::Vec3d delta_e_end = _end - e;
|
||||
osg::Vec3d delta_s_start = _start - s;
|
||||
double scale = 0.001;
|
||||
s += (delta_s_start * scale);
|
||||
e += (delta_e_end * scale);
|
||||
}
|
||||
|
||||
osg::KdTree* kdTree = iv.getUseKdTreeWhenAvailable() ? dynamic_cast<osg::KdTree*>(drawable->getShape()) : 0;
|
||||
if (kdTree)
|
||||
{
|
||||
@@ -460,43 +450,56 @@ bool LineSegmentIntersector::intersects(const osg::BoundingSphere& bs)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool LineSegmentIntersector::intersectAndClip(osg::Vec3d& s, osg::Vec3d& e,const osg::BoundingBox& bb)
|
||||
bool LineSegmentIntersector::intersectAndClip(osg::Vec3d& s, osg::Vec3d& e,const osg::BoundingBox& bbInput)
|
||||
{
|
||||
osg::Vec3d bb_min(bbInput._min);
|
||||
osg::Vec3d bb_max(bbInput._max);
|
||||
|
||||
#if 1
|
||||
double epsilon = 1e-4;
|
||||
bb_min.x() -= epsilon;
|
||||
bb_min.y() -= epsilon;
|
||||
bb_min.z() -= epsilon;
|
||||
bb_max.x() += epsilon;
|
||||
bb_max.y() += epsilon;
|
||||
bb_max.z() += epsilon;
|
||||
#endif
|
||||
|
||||
// compate s and e against the xMin to xMax range of bb.
|
||||
if (s.x()<=e.x())
|
||||
{
|
||||
|
||||
// trivial reject of segment wholely outside.
|
||||
if (e.x()<bb.xMin()) return false;
|
||||
if (s.x()>bb.xMax()) return false;
|
||||
if (e.x()<bb_min.x()) return false;
|
||||
if (s.x()>bb_max.x()) return false;
|
||||
|
||||
if (s.x()<bb.xMin())
|
||||
if (s.x()<bb_min.x())
|
||||
{
|
||||
// clip s to xMin.
|
||||
s = s+(e-s)*(bb.xMin()-s.x())/(e.x()-s.x());
|
||||
s = s+(e-s)*(bb_min.x()-s.x())/(e.x()-s.x());
|
||||
}
|
||||
|
||||
if (e.x()>bb.xMax())
|
||||
if (e.x()>bb_max.x())
|
||||
{
|
||||
// clip e to xMax.
|
||||
e = s+(e-s)*(bb.xMax()-s.x())/(e.x()-s.x());
|
||||
e = s+(e-s)*(bb_max.x()-s.x())/(e.x()-s.x());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (s.x()<bb.xMin()) return false;
|
||||
if (e.x()>bb.xMax()) return false;
|
||||
if (s.x()<bb_min.x()) return false;
|
||||
if (e.x()>bb_max.x()) return false;
|
||||
|
||||
if (e.x()<bb.xMin())
|
||||
if (e.x()<bb_min.x())
|
||||
{
|
||||
// clip s to xMin.
|
||||
e = s+(e-s)*(bb.xMin()-s.x())/(e.x()-s.x());
|
||||
e = s+(e-s)*(bb_min.x()-s.x())/(e.x()-s.x());
|
||||
}
|
||||
|
||||
if (s.x()>bb.xMax())
|
||||
if (s.x()>bb_max.x())
|
||||
{
|
||||
// clip e to xMax.
|
||||
s = s+(e-s)*(bb.xMax()-s.x())/(e.x()-s.x());
|
||||
s = s+(e-s)*(bb_max.x()-s.x())/(e.x()-s.x());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -505,36 +508,36 @@ bool LineSegmentIntersector::intersectAndClip(osg::Vec3d& s, osg::Vec3d& e,const
|
||||
{
|
||||
|
||||
// trivial reject of segment wholely outside.
|
||||
if (e.y()<bb.yMin()) return false;
|
||||
if (s.y()>bb.yMax()) return false;
|
||||
if (e.y()<bb_min.y()) return false;
|
||||
if (s.y()>bb_max.y()) return false;
|
||||
|
||||
if (s.y()<bb.yMin())
|
||||
if (s.y()<bb_min.y())
|
||||
{
|
||||
// clip s to yMin.
|
||||
s = s+(e-s)*(bb.yMin()-s.y())/(e.y()-s.y());
|
||||
s = s+(e-s)*(bb_min.y()-s.y())/(e.y()-s.y());
|
||||
}
|
||||
|
||||
if (e.y()>bb.yMax())
|
||||
if (e.y()>bb_max.y())
|
||||
{
|
||||
// clip e to yMax.
|
||||
e = s+(e-s)*(bb.yMax()-s.y())/(e.y()-s.y());
|
||||
e = s+(e-s)*(bb_max.y()-s.y())/(e.y()-s.y());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (s.y()<bb.yMin()) return false;
|
||||
if (e.y()>bb.yMax()) return false;
|
||||
if (s.y()<bb_min.y()) return false;
|
||||
if (e.y()>bb_max.y()) return false;
|
||||
|
||||
if (e.y()<bb.yMin())
|
||||
if (e.y()<bb_min.y())
|
||||
{
|
||||
// clip s to yMin.
|
||||
e = s+(e-s)*(bb.yMin()-s.y())/(e.y()-s.y());
|
||||
e = s+(e-s)*(bb_min.y()-s.y())/(e.y()-s.y());
|
||||
}
|
||||
|
||||
if (s.y()>bb.yMax())
|
||||
if (s.y()>bb_max.y())
|
||||
{
|
||||
// clip e to yMax.
|
||||
s = s+(e-s)*(bb.yMax()-s.y())/(e.y()-s.y());
|
||||
s = s+(e-s)*(bb_max.y()-s.y())/(e.y()-s.y());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -543,36 +546,36 @@ bool LineSegmentIntersector::intersectAndClip(osg::Vec3d& s, osg::Vec3d& e,const
|
||||
{
|
||||
|
||||
// trivial reject of segment wholely outside.
|
||||
if (e.z()<bb.zMin()) return false;
|
||||
if (s.z()>bb.zMax()) return false;
|
||||
if (e.z()<bb_min.z()) return false;
|
||||
if (s.z()>bb_max.z()) return false;
|
||||
|
||||
if (s.z()<bb.zMin())
|
||||
if (s.z()<bb_min.z())
|
||||
{
|
||||
// clip s to zMin.
|
||||
s = s+(e-s)*(bb.zMin()-s.z())/(e.z()-s.z());
|
||||
s = s+(e-s)*(bb_min.z()-s.z())/(e.z()-s.z());
|
||||
}
|
||||
|
||||
if (e.z()>bb.zMax())
|
||||
if (e.z()>bb_max.z())
|
||||
{
|
||||
// clip e to zMax.
|
||||
e = s+(e-s)*(bb.zMax()-s.z())/(e.z()-s.z());
|
||||
e = s+(e-s)*(bb_max.z()-s.z())/(e.z()-s.z());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (s.z()<bb.zMin()) return false;
|
||||
if (e.z()>bb.zMax()) return false;
|
||||
if (s.z()<bb_min.z()) return false;
|
||||
if (e.z()>bb_max.z()) return false;
|
||||
|
||||
if (e.z()<bb.zMin())
|
||||
if (e.z()<bb_min.z())
|
||||
{
|
||||
// clip s to zMin.
|
||||
e = s+(e-s)*(bb.zMin()-s.z())/(e.z()-s.z());
|
||||
e = s+(e-s)*(bb_min.z()-s.z())/(e.z()-s.z());
|
||||
}
|
||||
|
||||
if (s.z()>bb.zMax())
|
||||
if (s.z()>bb_max.z())
|
||||
{
|
||||
// clip e to zMax.
|
||||
s = s+(e-s)*(bb.zMax()-s.z())/(e.z()-s.z());
|
||||
s = s+(e-s)*(bb_max.z()-s.z())/(e.z()-s.z());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -2770,7 +2770,7 @@ bool Optimizer::SpatializeGroupsVisitor::divide(osg::Geode* geode, unsigned int
|
||||
bool yAxis = (bb.yMax()-bb.yMin())>divide_distance;
|
||||
bool zAxis = (bb.zMax()-bb.zMin())>divide_distance;
|
||||
|
||||
osg::notify(osg::NOTICE)<<"INFO "<<geode->className()<<" num drawables = "<<geode->getNumDrawables()<<" xAxis="<<xAxis<<" yAxis="<<yAxis<<" zAxis="<<zAxis<<std::endl;
|
||||
osg::notify(osg::INFO)<<"INFO "<<geode->className()<<" num drawables = "<<geode->getNumDrawables()<<" xAxis="<<xAxis<<" yAxis="<<yAxis<<" zAxis="<<zAxis<<std::endl;
|
||||
|
||||
if (!xAxis && !yAxis && !zAxis)
|
||||
{
|
||||
|
||||
@@ -35,6 +35,7 @@ SET(LIB_COMMON_FILES
|
||||
ViewerEventHandlers.cpp
|
||||
)
|
||||
|
||||
SET(LIB_EXTRA_LIBS)
|
||||
|
||||
IF(WIN32)
|
||||
|
||||
@@ -89,9 +90,26 @@ ELSE(WIN32)
|
||||
PKG_CHECK_MODULES(XRANDR REQUIRED xrandr)
|
||||
ADD_DEFINITIONS(-DOSGVIEWER_USE_XRANDR)
|
||||
SET(LIB_PUBLIC_HEADERS ${LIB_PUBLIC_HEADERS} ${XRANDR_INCLUDE_DIRS})
|
||||
LINK_LIBRARIES(Xrandr)
|
||||
LINK_LIBRARIES(Xrandr)
|
||||
ENDIF(OSGVIEWER_USE_XRANDR)
|
||||
|
||||
# X11 on Apple requires X11 library plus OpenGL linking hack on Leopard
|
||||
IF(APPLE)
|
||||
# Find GL/glx.h
|
||||
IF(EXISTS ${CMAKE_OSX_SYSROOT}/usr/X11/include/GL/glx.h)
|
||||
SET(OPENGL_INCLUDE_DIR /usr/X11/include)
|
||||
SET(OPENGL_LIBRARIES /usr/X11/lib/libGL.dylib)
|
||||
ELSEIF(EXISTS ${CMAKE_OSX_SYSROOT}/usr/X11R6/include/GL/glx.h)
|
||||
SET(OPENGL_INCLUDE_DIR /usr/X11R6/include)
|
||||
SET(OPENGL_LIBRARIES /usr/X11R6/lib/libGL.dylib)
|
||||
ENDIF(EXISTS ${CMAKE_OSX_SYSROOT}/usr/X11/include/GL/glx.h)
|
||||
INCLUDE_DIRECTORIES(BEFORE SYSTEM ${OPENGL_INCLUDE_DIR})
|
||||
|
||||
SET(LIB_EXTRA_LIBS ${X11_X11_LIB} ${OPENGL_LIBRARIES} ${LIB_EXTRA_LIBS})
|
||||
SET(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -Wl,-dylib_file,/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib:${CMAKE_OSX_SYSROOT}/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib")
|
||||
ENDIF(APPLE)
|
||||
|
||||
|
||||
ENDIF(${OSG_WINDOWING_SYSTEM} STREQUAL "Carbon")
|
||||
|
||||
ENDIF(WIN32)
|
||||
@@ -112,6 +130,7 @@ LINK_INTERNAL(${LIB_NAME}
|
||||
osgUtil
|
||||
osg
|
||||
OpenThreads
|
||||
${LIB_EXTRA_LIBS}
|
||||
)
|
||||
|
||||
LINK_CORELIB_DEFAULT(${LIB_NAME})
|
||||
|
||||
@@ -477,7 +477,7 @@ class Win32KeyboardMap
|
||||
KeyMap::const_iterator map = _keymap.find(key);
|
||||
return map==_keymap.end() ? key : map->second;
|
||||
}
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
typedef std::map<int, int> KeyMap;
|
||||
@@ -977,7 +977,8 @@ GraphicsWindowWin32::GraphicsWindowWin32( osg::GraphicsContext::Traits* traits )
|
||||
_ownsWindow(true),
|
||||
_closeWindow(false),
|
||||
_destroyWindow(false),
|
||||
_destroying(false)
|
||||
_destroying(false),
|
||||
_appMouseCursor(LeftArrowCursor)
|
||||
{
|
||||
_traits = traits;
|
||||
if (_traits->useCursor) setCursor(LeftArrowCursor);
|
||||
@@ -1866,6 +1867,16 @@ void GraphicsWindowWin32::useCursor( bool cursorOn )
|
||||
|
||||
void GraphicsWindowWin32::setCursor( MouseCursor mouseCursor )
|
||||
{
|
||||
if (mouseCursor != LeftRightCursor &&
|
||||
mouseCursor != UpDownCursor &&
|
||||
mouseCursor != TopLeftCorner &&
|
||||
mouseCursor != TopRightCorner &&
|
||||
mouseCursor != BottomLeftCorner &&
|
||||
mouseCursor != BottomRightCorner)
|
||||
{
|
||||
_appMouseCursor = mouseCursor;
|
||||
}
|
||||
|
||||
_mouseCursor = mouseCursor;
|
||||
HCURSOR newCursor = getOrCreateCursor( mouseCursor);
|
||||
if (newCursor == _currentCursor) return;
|
||||
@@ -2183,6 +2194,7 @@ LRESULT GraphicsWindowWin32::handleNativeWindowingEvent( HWND hwnd, UINT uMsg, W
|
||||
int keySymbol = 0;
|
||||
unsigned int modifierMask = 0;
|
||||
adaptKey(wParam, lParam, keySymbol, modifierMask);
|
||||
_keyMap[keySymbol] = true;
|
||||
//getEventQueue()->getCurrentEventState()->setModKeyMask(modifierMask);
|
||||
getEventQueue()->keyPress(keySymbol, eventTime);
|
||||
}
|
||||
@@ -2197,6 +2209,7 @@ LRESULT GraphicsWindowWin32::handleNativeWindowingEvent( HWND hwnd, UINT uMsg, W
|
||||
int keySymbol = 0;
|
||||
unsigned int modifierMask = 0;
|
||||
adaptKey(wParam, lParam, keySymbol, modifierMask);
|
||||
_keyMap[keySymbol] = false;
|
||||
//getEventQueue()->getCurrentEventState()->setModKeyMask(modifierMask);
|
||||
getEventQueue()->keyRelease(keySymbol, eventTime);
|
||||
}
|
||||
@@ -2217,6 +2230,77 @@ LRESULT GraphicsWindowWin32::handleNativeWindowingEvent( HWND hwnd, UINT uMsg, W
|
||||
}
|
||||
break;
|
||||
|
||||
///////////////////
|
||||
case WM_SETFOCUS :
|
||||
///////////////////
|
||||
|
||||
// Check keys and send a message if the key is pressed when the
|
||||
// focus comes back to the window.
|
||||
// I don't really like this hard-coded loop, but the key codes
|
||||
// (VK_* constants) seem to go from 0x08 to 0xFE so it should be
|
||||
// ok. See winuser.h for the key codes.
|
||||
for (unsigned int i = 0x08; i < 0xFF; i++)
|
||||
{
|
||||
if ((::GetAsyncKeyState(i) & 0x8000) != 0)
|
||||
::SendMessage(hwnd, WM_KEYDOWN, i, 0);
|
||||
}
|
||||
break;
|
||||
|
||||
///////////////////
|
||||
case WM_KILLFOCUS :
|
||||
///////////////////
|
||||
|
||||
// Release all keys that were pressed when the window lost focus.
|
||||
for (std::map<int, bool>::iterator key = _keyMap.begin();
|
||||
key != _keyMap.end(); ++key)
|
||||
{
|
||||
if (key->second)
|
||||
{
|
||||
getEventQueue()->keyRelease(key->first);
|
||||
key->second = false;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
///////////////////
|
||||
case WM_NCHITTEST :
|
||||
///////////////////
|
||||
{
|
||||
LONG_PTR result = _windowProcedure==0 ? ::DefWindowProc(hwnd, uMsg, wParam, lParam) :
|
||||
::CallWindowProc(_windowProcedure, hwnd, uMsg, wParam, lParam);
|
||||
|
||||
switch(result)
|
||||
{
|
||||
case HTLEFT:
|
||||
case HTRIGHT:
|
||||
setCursor(LeftRightCursor);
|
||||
break;
|
||||
case HTTOP:
|
||||
case HTBOTTOM:
|
||||
setCursor(UpDownCursor);
|
||||
break;
|
||||
case HTTOPLEFT:
|
||||
setCursor(TopLeftCorner);
|
||||
break;
|
||||
case HTTOPRIGHT:
|
||||
setCursor(TopRightCorner);
|
||||
break;
|
||||
case HTBOTTOMLEFT:
|
||||
setCursor(BottomLeftCorner);
|
||||
break;
|
||||
case HTBOTTOMRIGHT:
|
||||
case HTGROWBOX:
|
||||
setCursor(BottomRightCorner);
|
||||
break;
|
||||
default:
|
||||
if (_traits->useCursor && _appMouseCursor != InheritCursor)
|
||||
setCursor(LeftArrowCursor);
|
||||
break;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
break;
|
||||
|
||||
/////////////////
|
||||
case WM_CLOSE :
|
||||
/////////////////
|
||||
|
||||
@@ -179,14 +179,14 @@ BEGIN_OBJECT_REFLECTOR(osg::AutoTransform)
|
||||
__bool__getAutoScaleToScreen,
|
||||
"",
|
||||
"");
|
||||
I_Method1(void, setAutoScaleTransistionWidthRatio, IN, float, ratio,
|
||||
I_Method1(void, setAutoScaleTransitionWidthRatio, IN, float, ratio,
|
||||
Properties::NON_VIRTUAL,
|
||||
__void__setAutoScaleTransistionWidthRatio__float,
|
||||
__void__setAutoScaleTransitionWidthRatio__float,
|
||||
"",
|
||||
"");
|
||||
I_Method0(float, getAutoScaleTransistionWidthRatio,
|
||||
I_Method0(float, getAutoScaleTransitionWidthRatio,
|
||||
Properties::NON_VIRTUAL,
|
||||
__float__getAutoScaleTransistionWidthRatio,
|
||||
__float__getAutoScaleTransitionWidthRatio,
|
||||
"",
|
||||
"");
|
||||
I_Method2(bool, computeLocalToWorldMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv,
|
||||
@@ -216,9 +216,9 @@ BEGIN_OBJECT_REFLECTOR(osg::AutoTransform)
|
||||
I_SimpleProperty(bool, AutoScaleToScreen,
|
||||
__bool__getAutoScaleToScreen,
|
||||
__void__setAutoScaleToScreen__bool);
|
||||
I_SimpleProperty(float, AutoScaleTransistionWidthRatio,
|
||||
__float__getAutoScaleTransistionWidthRatio,
|
||||
__void__setAutoScaleTransistionWidthRatio__float);
|
||||
I_SimpleProperty(float, AutoScaleTransitionWidthRatio,
|
||||
__float__getAutoScaleTransitionWidthRatio,
|
||||
__void__setAutoScaleTransitionWidthRatio__float);
|
||||
I_SimpleProperty(float, AutoUpdateEyeMovementTolerance,
|
||||
__float__getAutoUpdateEyeMovementTolerance,
|
||||
__void__setAutoUpdateEyeMovementTolerance__float);
|
||||
|
||||
Reference in New Issue
Block a user