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72 Commits

Author SHA1 Message Date
Robert Osfield
f4013a68da Updated ChangeLog
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15114 16af8721-9629-0410-8352-f15c8da7e697
2015-08-12 11:13:17 +00:00
Robert Osfield
2ad1e661e0 Added initializer
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15113 16af8721-9629-0410-8352-f15c8da7e697
2015-08-12 10:44:20 +00:00
Robert Osfield
c1d5b6992c Updated ChangeLog
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15112 16af8721-9629-0410-8352-f15c8da7e697
2015-08-12 10:30:18 +00:00
Robert Osfield
b92c3f1455 Merged shaders from svn/trunk that refactor the workaround to the NVidia driver bug
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15111 16af8721-9629-0410-8352-f15c8da7e697
2015-08-12 10:19:15 +00:00
Robert Osfield
9975e15a97 Update ChangeLog
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15108 16af8721-9629-0410-8352-f15c8da7e697
2015-08-12 10:06:58 +00:00
Robert Osfield
5b242d22ff Change RC number to 0 for 3.4.0 stable release.
Updated ChangeLog
Updated the release data in the README


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15099 16af8721-9629-0410-8352-f15c8da7e697
2015-08-12 06:38:59 +00:00
Robert Osfield
814a885a6c Updated ChangeLog and RC nubmer to 13, and added GL1 to the docs on the GL_PROFILE usage
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15098 16af8721-9629-0410-8352-f15c8da7e697
2015-08-11 20:12:02 +00:00
Robert Osfield
471b256d30 Refactored workaround of NVidia nan length bug.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15097 16af8721-9629-0410-8352-f15c8da7e697
2015-08-11 20:08:07 +00:00
Robert Osfield
8f73ddc27d Moved the FIND_PACKAGE(Boost) from the root CMakeLists.txt into the local Find scripts to avoid Boost check when not neccessary.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15094 16af8721-9629-0410-8352-f15c8da7e697
2015-08-11 08:44:46 +00:00
Robert Osfield
0874f126c0 Updated ChangeLog
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15090 16af8721-9629-0410-8352-f15c8da7e697
2015-08-10 19:58:22 +00:00
Robert Osfield
697128a11d From svn/trunk merged support for passing the GL_VENDOR string into the #pragma(tic) shader compositions defines
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15089 16af8721-9629-0410-8352-f15c8da7e697
2015-08-10 19:56:53 +00:00
Robert Osfield
96d247aa7e Update RC number to 12, and updated ChangeLog
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15086 16af8721-9629-0410-8352-f15c8da7e697
2015-08-10 19:46:19 +00:00
Robert Osfield
c0ac503123 Fixed line endings
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15084 16af8721-9629-0410-8352-f15c8da7e697
2015-08-10 19:40:25 +00:00
Robert Osfield
b74924fab4 Updated built-in shaders from OpenSceneGraph-Data vesion that introduce #pragma(tic) shaders that resolve the NVidia loop iteration bug.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15082 16af8721-9629-0410-8352-f15c8da7e697
2015-08-10 19:39:18 +00:00
Robert Osfield
75217a2ed5 Quietened down #pragma(tic) shader composition messages
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15080 16af8721-9629-0410-8352-f15c8da7e697
2015-08-10 19:19:03 +00:00
Robert Osfield
2bed348da1 Build fix for VS and installing TYpes
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15076 16af8721-9629-0410-8352-f15c8da7e697
2015-08-10 05:04:39 +00:00
Robert Osfield
af8b11a391 Update ChangeLog and AUTHORS for rc11
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15074 16af8721-9629-0410-8352-f15c8da7e697
2015-08-09 10:20:51 +00:00
Robert Osfield
27f080159e Updated RC number to 11.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15073 16af8721-9629-0410-8352-f15c8da7e697
2015-08-09 10:16:48 +00:00
Robert Osfield
e8722e76ea Changed GLint64 and GLuint64 to use int64_t and uint64_t (pulled in via include/osg/Types) to avoid conflict with Qt5 definitions
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15072 16af8721-9629-0410-8352-f15c8da7e697
2015-08-09 10:16:03 +00:00
Robert Osfield
8b4ff0f50a Added #idef guards for SGIX usage
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15070 16af8721-9629-0410-8352-f15c8da7e697
2015-08-09 09:40:59 +00:00
Robert Osfield
559da06ffa From Glenn Waldron, fix error in ZIP plugin handling of memory buffer
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15068 16af8721-9629-0410-8352-f15c8da7e697
2015-08-08 08:49:53 +00:00
Robert Osfield
5c40e9bf81 Updated rc number and ChangeLog for 3.4.0-rc10
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15063 16af8721-9629-0410-8352-f15c8da7e697
2015-08-06 15:10:55 +00:00
Robert Osfield
1186143571 Merged workaround for NVidia driver/GPU bug by updating shaders from svn/trunk that change float to int usage.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15062 16af8721-9629-0410-8352-f15c8da7e697
2015-08-06 15:04:36 +00:00
Robert Osfield
732364d49b Added checks for the validity of chached coordinate arrays.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15061 16af8721-9629-0410-8352-f15c8da7e697
2015-08-06 15:03:50 +00:00
Robert Osfield
0153c3e7e2 Updated rc number to 9, and updated ChangeLog and AUTHORS.txt
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15043 16af8721-9629-0410-8352-f15c8da7e697
2015-08-03 19:38:37 +00:00
Robert Osfield
5e8d5b50db From Andy Skinner, "Someone was using our code on a system that does not seem to have the SGIX symbols used in osgViewer.cpp.
I used osgSetGLExtensionsFuncPtr to remove the symbols.  I don't know how to test this path, but it did remove the symbols from libosgViewer.so.  I have also not been able yet to see if that was sufficient for our customer.

 

I did this by looking at other cases, and I tried to follow some of the same practices in PixelBufferX11, like using _useSGIX in a similar way to the previous _useGLX1_3."




git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15042 16af8721-9629-0410-8352-f15c8da7e697
2015-08-03 19:14:11 +00:00
Robert Osfield
e9b75e0ded Update ChangeLog and AUTHORS
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15039 16af8721-9629-0410-8352-f15c8da7e697
2015-07-31 15:12:10 +00:00
Robert Osfield
803677e03c Updated rc number to 8 for 3.4.9-rc8
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15038 16af8721-9629-0410-8352-f15c8da7e697
2015-07-31 15:01:34 +00:00
Robert Osfield
0f97a42e17 From Terry Welsh, "I downloaded the Android 3rdparty deps from here
http://www.openscenegraph.org/index.php/download-section/dependencies
but was not able to use them for a while. Attached are changes to
OsgAndroidMacroUtils.cmake that allow the deps to be found by cmake.

Specifically, all FIND_PATH commands require the
NO_CMAKE_FIND_ROOT_PATH option to actually find paths. This is odd
because if you inspect CMAKE_FIND_ROOT_PATH it appears to be empty. I
would expect it to have no effect at all.

I also needed to remove quotes from this line in order for headers to be found:

set(FREETYPE_INCLUDE_DIRS "${FREETYPE_DIR}/include
${FREETYPE_DIR}/include/freetype/config")

Assuming this script worked in the past, it seems like cmake behavior
may have changed at some point. I'm using cmake version 2.8.12.2."


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15037 16af8721-9629-0410-8352-f15c8da7e697
2015-07-31 13:47:03 +00:00
Robert Osfield
91fd245d7c From Jannik Heller, "Here is a patch for the S3TC capability check.
On a Intel HD graphics Linux system with Mesa 10.1.3, I found that osg's Extensions::isTextureCompressionS3TCSupported() returned false, even though S3TC compressed textures *are* in fact working. I tested this by loading and rendering various DXT1, DXT3 and DXT5 compressed textures in the OSG.

"glxinfo | grep s3tc" gives:
    GL_S3_s3tc

Note, if I install the package "libtxc-dxtn-s2tc0", I get in addition:

glxinfo | grep s3tc
    GL_EXT_texture_compression_s3tc
    GL_S3_s3tc

However, S3TC compressed textures worked correctly within the OSG even without libtxc-dxtn-s2tc0 installed.

I'm not sure what the differences between these extensions are, but based on the description at https://www.opengl.org/registry/specs/S3/s3tc.txt I would assume that both will work for OSG's purposes. The attached patch changes isTextureCompressionS3TCSupported() to accept either extension."



git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15034 16af8721-9629-0410-8352-f15c8da7e697
2015-07-31 13:44:36 +00:00
Robert Osfield
eb90d9aa34 Warning fix
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15033 16af8721-9629-0410-8352-f15c8da7e697
2015-07-31 10:59:23 +00:00
Robert Osfield
8e9f688809 From Kristofer Tingdahl, warning fixes.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15031 16af8721-9629-0410-8352-f15c8da7e697
2015-07-31 10:54:17 +00:00
Robert Osfield
6c1c179c62 Compile fix for Mingw.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15028 16af8721-9629-0410-8352-f15c8da7e697
2015-07-31 10:27:08 +00:00
Robert Osfield
cfe3e621ad Update version and rc number of 3.4.0-rc7.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15026 16af8721-9629-0410-8352-f15c8da7e697
2015-07-23 21:32:17 +00:00
Robert Osfield
761cf52bb7 Added explicit initialization of osg::Referenced(true) to osg::Operation subclasses as it uses virtual inhertiance from osg::Referenced.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15024 16af8721-9629-0410-8352-f15c8da7e697
2015-07-23 15:46:39 +00:00
Robert Osfield
42efcf24fb From Pjotr Svetachov, buid fixes for VS2015.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15022 16af8721-9629-0410-8352-f15c8da7e697
2015-07-23 14:37:24 +00:00
Robert Osfield
0a56f65077 Fixed indentation
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15019 16af8721-9629-0410-8352-f15c8da7e697
2015-07-23 14:30:39 +00:00
Robert Osfield
3339395071 git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15018 16af8721-9629-0410-8352-f15c8da7e697 2015-07-23 14:03:15 +00:00
Robert Osfield
34e53a37e0 Warning fixes for Clang-3.6
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15017 16af8721-9629-0410-8352-f15c8da7e697
2015-07-23 11:14:00 +00:00
Robert Osfield
482fd41d58 Added missing handling of lightnumber and associate lights
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15014 16af8721-9629-0410-8352-f15c8da7e697
2015-07-23 09:23:32 +00:00
Robert Osfield
2eef9d233b Changed the GL_HEADER_HAS_GLINT64 and GL_HEADER_HAS_GLUINT64 to use cmakedefine to improve handling of when cmake doesn't find GLint64 and GLuint64.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15012 16af8721-9629-0410-8352-f15c8da7e697
2015-07-23 07:39:01 +00:00
Robert Osfield
4a886c6e22 Fixed Contributors list
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15008 16af8721-9629-0410-8352-f15c8da7e697
2015-07-22 14:55:26 +00:00
Robert Osfield
717d566713 Updated ChangeLog
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15006 16af8721-9629-0410-8352-f15c8da7e697
2015-07-22 14:51:58 +00:00
Robert Osfield
1d0a265cd4 Update rc to 6.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15005 16af8721-9629-0410-8352-f15c8da7e697
2015-07-22 14:41:55 +00:00
Robert Osfield
3d69d46e3e Moved from svn/trunk, moved GL_ALPHA_TEST from AlphaFunc to GLDefines
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15004 16af8721-9629-0410-8352-f15c8da7e697
2015-07-22 14:30:01 +00:00
Robert Osfield
8e20224828 From svn/trunk merged automatic detection of GLint64 + GLuint64 in GL headers
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15003 16af8721-9629-0410-8352-f15c8da7e697
2015-07-22 14:27:36 +00:00
Robert Osfield
6e65a9955e Added check for validity of OpenFlight shininess value.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14999 16af8721-9629-0410-8352-f15c8da7e697
2015-07-21 14:22:01 +00:00
Robert Osfield
2264c3b7e2 Fixed typo
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14996 16af8721-9629-0410-8352-f15c8da7e697
2015-07-21 13:42:22 +00:00
Robert Osfield
8c991c056f Reduced debug message verbosity.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14994 16af8721-9629-0410-8352-f15c8da7e697
2015-07-20 13:23:50 +00:00
Robert Osfield
34ab8bc048 Updated RC to 5 for 3.4.0-rc5 release
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14991 16af8721-9629-0410-8352-f15c8da7e697
2015-07-20 07:53:18 +00:00
Robert Osfield
d73e979ea8 Updated ChangeLog for rc
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14990 16af8721-9629-0410-8352-f15c8da7e697
2015-07-20 07:46:58 +00:00
Robert Osfield
6273495c64 Changed the _MSC_VER check to <= 1700 to support VS2012.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14988 16af8721-9629-0410-8352-f15c8da7e697
2015-07-20 07:42:00 +00:00
Robert Osfield
8f26396e78 Reinstated the TIFFSetField(image, TIFFTAG_ROWSPERSTRIP, rowsperstrip);
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14986 16af8721-9629-0410-8352-f15c8da7e697
2015-07-19 09:51:17 +00:00
Robert Osfield
78bf1e8ea4 From KOS, "I've mentioned in the "osg-users" ML about build error with the newest GStreamer 1.5
Please, have a look at the attached patch."

CMakeModules/FindGStreamer.cmake


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14983 16af8721-9629-0410-8352-f15c8da7e697
2015-07-17 18:31:19 +00:00
Robert Osfield
83a03f3346 Updated release candidate number
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14980 16af8721-9629-0410-8352-f15c8da7e697
2015-07-17 09:16:06 +00:00
Robert Osfield
4626f6fb6a Updated ChangeLog and AUTHORS
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14978 16af8721-9629-0410-8352-f15c8da7e697
2015-07-17 09:06:03 +00:00
Robert Osfield
9e581f91db Added cmake version checked for cmake_policy setting
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14974 16af8721-9629-0410-8352-f15c8da7e697
2015-07-17 08:21:28 +00:00
Robert Osfield
887768b55a From Patrick Neary, "To the tiff plugin, add the capability to write tiff images with unsigned short data"
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14970 16af8721-9629-0410-8352-f15c8da7e697
2015-07-17 08:12:51 +00:00
Robert Osfield
5b1cfd26ab From Patrick Neary, "Added some lesser used tokens that we use from GL_ARB_texture_rg to computeFormatDataType(), and computeNumComponents() in src/osg/Image.cpp"
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14966 16af8721-9629-0410-8352-f15c8da7e697
2015-07-16 19:16:54 +00:00
Robert Osfield
f48a4baa4e From Cory Slep and Robert Osfield, "When using Open Scene Graph and Qt on Android, the resulting thread that an application developer’s Q*Application is run on is different than what Qt considers the “main” thread, which can cause subtle problems. This is because Qt loads native libraries in one thread, and later runs the application in a different thread. They delay running in the second thread as long as possible as they have a nontrivial bootstrapping process. The motivation for Qt having this second thread is to allow them to remain responsive to both Java and native events, and capture events that would otherwise be “missed”
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14964 16af8721-9629-0410-8352-f15c8da7e697
2015-07-16 15:56:40 +00:00
Robert Osfield
49c802153d Added check to catch cases where the backdrop coordinate cache is too small for the number of contexts being computed.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14962 16af8721-9629-0410-8352-f15c8da7e697
2015-07-16 11:01:50 +00:00
Robert Osfield
13e79d3210 Added initializers and reverted OSX workaround from 2013.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14960 16af8721-9629-0410-8352-f15c8da7e697
2015-07-15 10:02:31 +00:00
Robert Osfield
236617b6c5 Fixed source of 3.4.0-rc tags to branches so that release candidates are made from the correct 3.4 branch.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14957 16af8721-9629-0410-8352-f15c8da7e697
2015-07-14 16:55:27 +00:00
Robert Osfield
a0229ee684 Updated ChangeLog and Release Candidate number of 3.4-rc2
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14955 16af8721-9629-0410-8352-f15c8da7e697
2015-07-14 16:37:31 +00:00
Robert Osfield
5ebfa0a71e Moved the cmake_policy(SET CMP0043 NEW) to work for all script paths that Qt5 usage could pass through.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14954 16af8721-9629-0410-8352-f15c8da7e697
2015-07-14 13:33:17 +00:00
Robert Osfield
5acad4e07e Added cmake_policy(SET CMP0043 NEW) usage when compiling against Qt5 as it was causing a warning we couldn't fix on the OSG side otherwise.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14951 16af8721-9629-0410-8352-f15c8da7e697
2015-07-14 13:26:34 +00:00
Robert Osfield
ccae59e98a Added _defineList into the osg::StateSet::compare() implementation to address issues with osgUtil::Optimizer ignoring defines.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14949 16af8721-9629-0410-8352-f15c8da7e697
2015-07-14 08:25:20 +00:00
Robert Osfield
222871aade Added Text::GlyphQuads::release/resizeGLObjects() and handling of inconsistent contextID sizes to avoid crashes when viewers and scene graphs aren't initialized correctly to the right number of contexts.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14946 16af8721-9629-0410-8352-f15c8da7e697
2015-07-13 16:09:40 +00:00
Robert Osfield
d221133728 Standardize the call to setUpThreading() in CompositeViewer/Viewer::realize().
Standardize the call to scene->resizeGLObjects().


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14945 16af8721-9629-0410-8352-f15c8da7e697
2015-07-13 16:04:38 +00:00
Robert Osfield
2eff96d1a4 From Terry Welsh, "fThis fixes problem where new glClipControl feature would not compile for GLES2 profile"
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14942 16af8721-9629-0410-8352-f15c8da7e697
2015-07-13 08:48:41 +00:00
Robert Osfield
0394ba5453 Updated ChangeLog and AUTHORS for 3.4-rc1
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14939 16af8721-9629-0410-8352-f15c8da7e697
2015-07-03 06:50:25 +00:00
Robert Osfield
1db8a4e818 Branch OpenSceneGraph-3.4
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14938 16af8721-9629-0410-8352-f15c8da7e697
2015-07-03 06:30:28 +00:00
1679 changed files with 121642 additions and 113145 deletions

View File

@@ -1,11 +0,0 @@
# CodeDocs.xyz Configuration File
DOXYFILE = doc/Doxyfiles/doxyfile.cmake
PROJECT_NUMBER =
PROJECT_LOGO = examples/osgAndroidExampleGLES1/res/drawable-hdpi/osg.png
INPUT = include
STRIP_FROM_PATH = include/
HTML_FOOTER =
SEARCHENGINE = YES

106
.gitignore vendored
View File

@@ -1,106 +0,0 @@
doc/all_Doxyfile
doc/auto_Doxyfile
doc/core_Doxyfile
doc/openscenegraph.doxyfile
doc/openthreads.doxyfile
doc/OpenSceneGraphReferenceDocs/
doc/OpenThreadsReferenceDocs/
doc/*.chm
CMakeDoxyfile.in
CMakeDoxygenDefaults.cmake
cmake_uninstall.cmake
include/OpenThreads/Config
include/OpenThreads/Version
include/osg/Config
include/osg/GL
include/osg/Version
include/osgQt/Version
src/osgQt/__
lib/
bin/
*.pc
*.conf
CMakeCache.txt
CMakeFiles
CMakeScripts
Makefile
cmake_install.cmake
install_manifest*.txt
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
# Automatically generated Package files
packaging/cmake/*
configure/*
# Platform Specifics - auto generated files
PlatformSpecifics/Windows/*.rc
# Visual studio - project files
*.sln
*.suo
*.vcxproj
*.vcxproj.filters
*.vcxproj.user
# Visual Studio - Build Results
[Dd]ebug/
[Rr]elease/
[Mm]in[Ss]ize[Rr]el/
[Rr]el[Ww]ith[Dd]eb[Ii]nfo/
# Visual Studio - Browsing Database File
*.sdf
*.opensdf
# Visual Studio - Cache/Options Directory
.vs/
.vscode/*
#osx xcode
DerivedData/
*.DS_Store
*.build
*.xcodeproj
#CPACK related files
CPackConfig-*.cmake
_CPack_Packages/
#packages
*.tar.gz
*.zip

View File

@@ -1,68 +0,0 @@
env:
global:
# The next declaration is the encrypted COVERITY_SCAN_TOKEN, created
# via the "travis encrypt" command using the project repo's public key
- secure: "0ROQiFbsZo33ce2v5VjBxNljemh/HU70ntSSPygYwaDFymubts/62SixXVkbKNIFdrs3uYD6qeA/eMmpqXxLcs+PXNq5NrH7eSWw9oDIKMhq3NQH/IZLdRfXwihHimZ1qEs/TXyWlT2aC4rpBi1py3cJeTh1aBMlz4V/nm16iRAgc596ThNTuPDHa0F9/gZnwccI/Rr9VpiYn7vEBbuY9lYr43D0G3NuuQyvvlHShroH09fh6KyFOWIY38AQtnuVGNC1fIiAUk7TUqDqSBwhIrUV5saHbP0kca6DP32REkv//h4JwM76UHv+ntVEoK/UiztJHMkrw71gXYTyvIvlDBpT+IDoeIwUW2QFNQ5zJZI7FM8k0+oeK+F7k/mkffDzr1zww/PQoxqFBF0PoxAni/L9qkA4X2o1A6mRDbe9besp2LQG6Vniwj3bHpCId2QiiMrANVg0EAqkcL2mVFEaqZsh90qCkr1UDq4WQoYbXh0Fy3UnQpbuxDvCME8u03lwuv6ds/SBxc5cgKv7oWXgezaDg7/OCR+0lIAGuLqmNRD8Xw7a0WZGmSbYCHIZmeyFja2KuUvMiVCt8+QsyZr3e523DwBwnSj1BIYFRstMaSEJgu9B8rfTRRllOOKJXCQtdFVuGu8VI6PniSAkI6c535yOWzsuS8HwIkN2ll+Wn7E="
language: cpp
cache: ccache
matrix:
fast_finish: true
include:
#Linux build
- os: linux
dist: trusty
language: cpp
env:
# - CMAKECMD_ARGS="-DBUILD_OSG_EXAMPLES=ON -DBUILD_OSG_PLUGINS_BY_DEFAULT=ON -DBUILD_OSG_APPLICATIONS=ON"
- CMAKECMD_ARGS="-DBUILD_OSG_EXAMPLES=OFF -DBUILD_OSG_PLUGINS_BY_DEFAULT=ON -DBUILD_OSG_APPLICATIONS=ON"
#- LLVM_VERSION=3.8
sudo: false
cache:
apt: true
ccache: true
compiler:
#- clang
- gcc
addons:
coverity_scan:
project:
name: "openscenegraph/OpenSceneGraph"
description: "OpenSceneGraph build"
notification_email: robert@openscenegraph.com
build_command_prepend: "cmake -DCMAKE_BUILD_TYPE=Release -DBUILD_OSG_DEPRECATED_SERIALIZERS=OFF -DBUILD_OSG_EXAMPLES=OFF ."
build_command: "make -j 4"
branch_pattern: coverity_scan
apt:
sources:
#- llvm-toolchain-precise-3.8
- ubuntu-toolchain-r-test
packages:
#- clang-3.8
- g++
- cmake
# # OSX build
# - os: osx
# before_install:
# - brew update
# install:
# - brew install ccache
# - export PATH="/usr/local/opt/ccache/libexec:$PATH"
# env:
# - CMAKECMD_ARGS="-DBUILD_OSG_EXAMPLES=OFF -DBUILD_OSG_PLUGINS_BY_DEFAULT=ON -DBUILD_OSG_APPLICATIONS=ON"
#
#
# - os: osx
# before_install:
# - brew update
# install:
# - brew install ccache
# - export PATH="/usr/local/opt/ccache/libexec:$PATH"
# env:
# - CMAKECMD_ARGS="-DBUILD_OSG_EXAMPLES=ON -DBUILD_OSG_PLUGINS_BY_DEFAULT=OFF -DBUILD_OSG_APPLICATIONS=OFF -DBUILD_OSG_DEPRECATED_SERIALIZERS=OFF"
script:
- if [ "${COVERITY_SCAN_BRANCH}" != 1 ]; then mkdir build && cd build && travis_wait 60 cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=../product $CMAKECMD_ARGS ../ ; fi
- if [ -f CMakeCache.txt ]; then make -j4 ; fi

View File

@@ -1,6 +1,6 @@
OpenSceneGraph Library 3.6.4
OpenSceneGraph Library 3.4.0
570 Contributors:
550 Contributors:
Firstname Surname
-----------------
@@ -8,7 +8,6 @@ Robert Osfield
Don Burns
Stephan Huber
Paul Martz
Laurens Voerman
Farshid Lashkari
Mathias Fr<46>hlich
Marco Jez
@@ -21,38 +20,36 @@ Eric Wing
Cedric Pinson
Brede Johansen
Bob Kuehne
Wojciech Lewandowski
Michael Platings
Geoff Michel
Wojciech Lewandowski
Eric Sokolowsky
David Callu
Laurens Voerman
Colin McDonald
Trajce Nikolov
Tim Moore
Martin Lavery
Mattias Helsing
Jannik Heller
Jason Beverage
Tree
Jason Beverage
Pjotr Svetachov
Luigi Calori
Alberto Luaces
Mike Wittman
Jan Peciva
Chris Hanson
Alberto Luaces
Roland Smeenk
Roger James
Jeremy Moles
Andy Skinner
J.P. Delport
Andy Skinner
Magnus Kessler
David Fries
Tom Jolley
Paul Melis
Jordi Torres
Luc Frauciel
Aurelien Albert
Torben Dannhauer
Pavel Moloshtan
Brad Christiansen
Terry Welsh
@@ -64,21 +61,23 @@ Art Tevs
Philip Lowman
Per Fahlberg
Norman Vine
Jannik Heller
Chris Denham
Sherman Wilcox
Serge Lages
Romano Jos<6F> Magacho da Silva
Mourad Boufarguine
Alberto Farre
Torben Dannhauer
Sherman Wilcox
Robert Michael
Mourad Boufarguine
Glenn Waldron
Andr<EFBFBD> Garneau
Adrian Egli
Sebastian Messerschmidt
Randall Hopper
Kristofer Tingdahl
Jan Ciger
Ruben Lopez
Robert Michael
Randall Hopper
Jan Ciger
Sebastian Messerschmidt
Kristofer Tingdahl
Gideon May
Don Tidrow
Stephane Lamoliatte
@@ -88,21 +87,21 @@ Joakim Simonsson
David Spilling
Daniel Sj<53>lie
Bryan Thrall
Andreas Ekstrand
Rafa Gaitan
Mike Connell
Konstantin Matveyev
Fabien Lavignotte
Andreas Ekstrand
Thomas Hogarth
Riccardo Corsi
Melchior Franz
Konstantin Matveyev
Johannes Baeuerle
Ravi Mathur
Neil Hughes
Martin Beckett
Marc Helbling
Joran Jessurun
Gino van den Bergen
Frederic Marmond
David Guthrie
Csaba Halasz
Cory Riddell
@@ -112,32 +111,30 @@ Yefei He
Sondra Iverson
Simon Julier
Rune Schmidt Jensen
Ralf Habacker
Rainer Oder
Nico Kruithof
Martin Aumueller
Mario Valle
Lukasz Izdebski
Jorge Izquierdo Ciges
Jordi Torres
Gordon Tomlinson
Frederic Marmond
Frederic Bouvier
Carlo Camporesi
Bj<EFBFBD>rn Blissing
Ben Discoe
Alexander Sinditskiy
Vladimir Chebaev
Thibault Genessay
Sasa Bistrovic
Raymond de Vries
Ravi Mathur
Ralf Habacker
Neil Groves
Mikhail Izmestev
Markus Trenkwalder
Loic Dachary
Joseph Steel
John Shue
Hartwig Wiesmann
Brad Colbert
Ben Discoe
Bj<EFBFBD>rn Blissing
Vivek Rajan
Uwe Woessner
Tony Horrobin
@@ -157,20 +154,20 @@ Martins Innus
Maciej Krol
Lilin Xiong
Leandro Motta Barros
Julien Valentin
Johan Nouvel
Javier Taibo
Hartwig Wiesmann
Donn Mielcarek
Corbin Holtz
Blasius Czink
Alexander Irion
Wee See
Toshiyuki Takahei
Sebastien Grignard
Rudolf Wiedemann
Maria Ten
Liang Aibin
Katharina Plugge
Julien Valentin
John Vidar Larring
John Kelso
John Ivar
@@ -185,8 +182,10 @@ Bradley Anderegg
Andreas Goebel
Alok Priyadarshi
Ali Botorabi
Alberto Barbati
Alan Dickinson
Vladimir Shabanov
Vladimir Chebaev
Tugkan Calapoglu
Tim Daoust
Sylvain Marie
@@ -197,10 +196,8 @@ Ryan Pavlik
Robert Milharcic
Rene Molenaar
Piotr Domagalski
Philippe Renon
Phil Atkin
Pawel Ksiezopolski
Patrick Neary
Nathan Monteleone
Miha Rav<61>elj
Miguel Escriva
@@ -232,7 +229,6 @@ Dietmar Funck
Colin Cochran
Christian Ruzicka
Christian Buchner
Chris Djali
Charles Cole
Blake Williams
Bj<EFBFBD>rn Hein
@@ -243,9 +239,9 @@ Andreas Henne
Anders Backman
Alexander Wiebel
Alessandro Terenzi
Alberto Barbati
Zach Deedler
Yuzhong Shen
Wee See
Warren Macchi
Vincent Bourdier
Terrex
@@ -256,12 +252,15 @@ Stephan Eilemann
Stanislav Blinov
Sergey Polischuk
Roni Zanolli
Raymond de Vries
Ralf Kern
Piotr Gwiazdowski
Pierre Haritchabalet
Philippe Renon
Perry Miller
Paul Palumbo
Paul Obermeier
Patrick Neary
Nguyen Van Truong
Nathan Cournia
Morten Haukness
@@ -269,6 +268,7 @@ Morn
Michael Mc Donnell
Michael Henheffer
Michael Guerrero
Maya Leonard
Max Bandazian
Mathias Fiedler
Mathew May
@@ -302,6 +302,7 @@ Giampaolo Vigan
Gerrick Bivins
George Tarantilis
Ferdi Smit
Eric Buehler
Eduardo Poyart
Edgar Ellis
Dmitry Marakasov
@@ -317,7 +318,6 @@ Christian Kehl
Bradley Baker Searles
Brad Anderegg
Aric Aumann
Anish Thomas
Andrew Sampson
Andrew Lorino
Alexandre Amalric
@@ -340,8 +340,6 @@ Valeriy Dubov
Vaclav Bilek
Tyge L<>vset
Troy Yee
Torben Dannahauer
Tony Vasile
Tomas Hogarth
Tomas Hnilica
Todd Furlong
@@ -363,14 +361,11 @@ Shuxing Xiao
Shane Arnott
Sergey Kurdakov
Sebastien Kuntz
Sandro Mani
Ruth Lang
Ruben The
Ruben Smelik
Ross Anderson
Ronny Krueger
Ronald van Maarseveen
Romain Ouabdelkader
Romain Charbit
Rocco Martino
Robert Swain
@@ -407,16 +402,13 @@ Orhun Birsoy
Oren Fromberg
Oliver Neumann
Ole-Morten Duesund
Ognjen Kostic
Nicolas Brodu
Nick Thu
Nick Black
Mojtaba Fathi
Mirko Viviani
Mikkel Gj<47>l
Mike Krus
Mike Garrity
Mick Thu
Michal Durkovic
Michael Schanne
Michael Polak
@@ -424,8 +416,6 @@ Michael Morrison
Michael Logan
Michael Kapelko
Michael Bach Jensen
Maya Thu
Maya Leonard
Max Rhiener
Max Behensky
Mauricio Hofmam
@@ -442,9 +432,9 @@ Martin Beck
Marius Kintel
Mario Guimaraes
Marcus Hein
Marco Thu
Marco Sciabica
Marco Lehmann
Maik Keller
Lukas Diduch
Louis Hamilton
Likasz Izebski
@@ -466,14 +456,11 @@ Juan Hernando
Josh Portway
Jonathan Greig
John Tan
John Hedström
John Grant
John Farrier
John Donovan
John Davis
John Cummings
John Argentieri
Joe Thompson
Joan Abadie
Jim Brooks
Jeroen den Dekker
@@ -494,7 +481,6 @@ Gregory Jaegy
Graeme Harkness
Gian Lorenzetto
George Papagiannakis
Geoff Thu
Galen Faidley
Frida Schlaug
Frederic Smith
@@ -509,8 +495,6 @@ Ferdinand Cornelissen
Fajran Iman
Fabien Dachicourt
Erik Johnson
Eric Thu
Eric Buehler
Eduardo Alberto
Edmond Gheury
Ed Ralston
@@ -526,7 +510,6 @@ Daniel Stien
Dan Minor
C<EFBFBD>sar L. B. Silveira
Cyril Brulebois
Curtis Rubel
Cory Slep
Cl<EFBFBD>ment B<>sch
Clay Fowler
@@ -538,15 +521,13 @@ Christophe Herreman
Christian Noon
Christian Kaser
Christian Ehrlicher
Chris White
Chris McGlone
Carlos Garcea
Capostrophic
Bryce Eldridge
Bruno Herbelin
Brian Keener
Brede Thu
Brandon Hamm
Bora Utka
Bill Prendergast
Bernardt Duvenhage
Benoit Laniel
@@ -556,7 +537,7 @@ Bart Gallet
Axel Volley
Arjun Ramamurthy
Anthousis Andreadis
Anna Sokol
Anish Thomas
Andy Preece
Andrew Reyonolds
Andreas Roth
@@ -573,4 +554,3 @@ Alan Harris
Adrien Grandemange
Adrian Clark
Adam Richard
Abhishek Bansal

File diff suppressed because it is too large Load Diff

View File

@@ -9,19 +9,19 @@ MACRO(FIND_DEPENDENCY DEPNAME INCLUDEFILE LIBRARY_NAMES_BASE SEARCHPATHLIST DEBU
SET(MY_PATH_INCLUDE )
SET(MY_PATH_LIB )
FOREACH( MYPATH ${SEARCHPATHLIST} )
SET(MY_PATH_INCLUDE ${MY_PATH_INCLUDE} ${MYPATH}/include)
SET(MY_PATH_LIB ${MY_PATH_LIB} ${MYPATH}/lib)
ENDFOREACH( MYPATH ${SEARCHPATHLIST} )
FIND_PATH("${DEPNAME}_INCLUDE_DIR" ${INCLUDEFILE}
${MY_PATH_INCLUDE}
NO_DEFAULT_PATH
)
MARK_AS_ADVANCED("${DEPNAME}_INCLUDE_DIR")
#MESSAGE( " ${DEPNAME}_INCLUDE_DIR --> ${${DEPNAME}_INCLUDE_DIR}<--")
SET(LIBRARY_NAMES "")
FOREACH(LIBNAME ${LIBRARY_NAMES_BASE})
LIST(APPEND LIBRARY_NAMES "${LIBNAME}${EXSUFFIX}")
@@ -35,7 +35,7 @@ MACRO(FIND_DEPENDENCY DEPNAME INCLUDEFILE LIBRARY_NAMES_BASE SEARCHPATHLIST DEBU
FOREACH(LIBNAME ${LIBRARY_NAMES_BASE})
LIST(APPEND LIBRARY_NAMES_DEBUG "${LIBNAME}${DEBUGSUFFIX}${EXSUFFIX}")
ENDFOREACH(LIBNAME)
FIND_LIBRARY("${DEPNAME}_LIBRARY_DEBUG"
FIND_LIBRARY("${DEPNAME}_LIBRARY_DEBUG"
NAMES ${LIBRARY_NAMES_DEBUG}
PATHS ${MY_PATH_LIB}
NO_DEFAULT_PATH
@@ -49,13 +49,7 @@ MACRO(FIND_DEPENDENCY DEPNAME INCLUDEFILE LIBRARY_NAMES_BASE SEARCHPATHLIST DEBU
MESSAGE("-- Warning Debug ${DEPNAME} not found, using: ${${DEPNAME}_LIBRARY}")
SET(${DEPNAME}_LIBRARY_DEBUG "${${DEPNAME}_LIBRARY}")
ENDIF(NOT ${DEPNAME}_LIBRARY_DEBUG)
SET(${DEPNAME}_LIBRARIES debug ${${DEPNAME}_LIBRARY_DEBUG} optimized ${${DEPNAME}_LIBRARY} )
ENDIF(${DEPNAME}_INCLUDE_DIR AND ${DEPNAME}_LIBRARY)
ENDMACRO(FIND_DEPENDENCY DEPNAME INCLUDEFILE LIBRARY_NAMES_BASE SEARCHPATHLIST DEBUGSUFFIX)
@@ -64,21 +58,21 @@ ENDMACRO(FIND_DEPENDENCY DEPNAME INCLUDEFILE LIBRARY_NAMES_BASE SEARCHPATHLIST D
################################################################################################
MACRO(SEARCH_3RDPARTY OSG_3RDPARTY_BIN)
FIND_DEPENDENCY(TIFF tiff.h "libtiff;tiff" ${OSG_3RDPARTY_BIN} "D" "")
FIND_DEPENDENCY(FREETYPE ft2build.h "freetype;freetype2311MT;freetype234;freetype234MT;freetype235;freetype237;freetype238;freetype244;freetype250;freetype27;freetype271;" ${OSG_3RDPARTY_BIN} "d" "")
FIND_DEPENDENCY(TIFF tiff.h libtiff ${OSG_3RDPARTY_BIN} "D" "_i")
FIND_DEPENDENCY(FREETYPE ft2build.h "freetype;freetype2311MT;freetype234;freetype234MT;freetype235;freetype237;freetype238;freetype244;freetype250;" ${OSG_3RDPARTY_BIN} "d" "")
IF(FREETYPE_FOUND)
#forcing subsequent FindFreeType stuff to not search for other variables.... kind of a hack
#forcing subsequent FindFreeType stuff to not search for other variables.... kind of a hack
SET(FREETYPE_INCLUDE_DIR_ft2build ${FREETYPE_INCLUDE_DIR} CACHE PATH "" FORCE)
SET(FREETYPE_INCLUDE_DIR_freetype2 ${FREETYPE_INCLUDE_DIR} CACHE PATH "" FORCE)
MARK_AS_ADVANCED(FREETYPE_INCLUDE_DIR_ft2build FREETYPE_INCLUDE_DIR_freetype2)
SET(FREETYPE_INCLUDE_DIRS "${FREETYPE_INCLUDE_DIR_ft2build};${FREETYPE_INCLUDE_DIR_freetype2}")
ENDIF(FREETYPE_FOUND)
FIND_DEPENDENCY(CURL curl/curl.h "libcurl;curllib;libcurl_imp" ${OSG_3RDPARTY_BIN} "D" "")
FIND_DEPENDENCY(CURL curl/curl.h "libcurl;curllib" ${OSG_3RDPARTY_BIN} "D" "")
FIND_DEPENDENCY(JPEG jpeglib.h "libjpeg;jpeg" ${OSG_3RDPARTY_BIN} "D" "")
FIND_DEPENDENCY(GDAL gdal.h "gdal;gdal16" ${OSG_3RDPARTY_BIN} "d" "_i")
FIND_DEPENDENCY(GLUT GL/glut.h glut32 ${OSG_3RDPARTY_BIN} "D" "")
IF(GLUT_FOUND)
#forcing subsequent FindGlut stuff to not search for other variables.... kind of a hack
#forcing subsequent FindGlut stuff to not search for other variables.... kind of a hack
SET(GLUT_glut_LIBRARY ${GLUT_LIBRARY} CACHE FILEPATH "")
MARK_AS_ADVANCED(GLUT_glut_LIBRARY)
ENDIF(GLUT_FOUND)
@@ -87,18 +81,16 @@ MACRO(SEARCH_3RDPARTY OSG_3RDPARTY_BIN)
IF(ZLIB_FOUND)
FIND_DEPENDENCY(PNG png.h "libpng;libpng13;libpng15;libpng16" ${OSG_3RDPARTY_BIN} "D" "")
IF(PNG_FOUND)
#forcing subsequent FindPNG stuff to not search for other variables.... kind of a hack
#forcing subsequent FindPNG stuff to not search for other variables.... kind of a hack
SET(PNG_PNG_INCLUDE_DIR ${PNG_INCLUDE_DIR} CACHE FILEPATH "")
MARK_AS_ADVANCED(PNG_PNG_INCLUDE_DIR)
ENDIF(PNG_FOUND)
ENDIF(ZLIB_FOUND)
# CMakes default module to find libxml2 will not find the in
FIND_DEPENDENCY(LIBXML2 libxml/xpath.h "libxml2" ${OSG_3RDPARTY_BIN} "D" "")
FIND_DEPENDENCY(LIBXML2 libxml2 "libxml2" ${OSG_3RDPARTY_BIN} "D" "")
IF(LIBXML2_FOUND)
# The CMAKE find libxml module uses LIBXML2_LIBRARIES -> fill it.... kind of a hack
SET(LIBXML2_LIBRARIES ${LIBXML2_LIBRARY} CACHE FILEPATH "LibXML2 library for collada" FORCE)
# SET(LIBXML2_XMLLINT_EXECUTABLE ${OSG_3RDPARTY_BIN}/bin/xmllint.exe CACHE FILEPATH "Path to xmllint executable" FORCE)
# The CMAKE find libxml module uses LIBXML2_LIBRARIES -> fill it.... kind of a hack
SET(LIBXML2_LIBRARIES ${LIBXML2_LIBRARY} CACHE FILEPATH "" FORCE)
SET(LIBXML2_XMLLINT_EXECUTABLE ${OSG_3RDPARTY_BIN}/bin/xmllint.exe CACHE FILEPATH "Path to xmllint executable" FORCE)
ENDIF(LIBXML2_FOUND)
#FIND_DEPENDENCY(DEPNAME INCLUDEFILE LIBRARY_NAMES_BASE SEARCHPATHLIST DEBUGSUFFIX EXSUFFIX)
FIND_Package(NVTT)
@@ -112,7 +104,7 @@ ENDMACRO(SEARCH_3RDPARTY OSG_3RDPARTY_BIN)
# this is code for handling optional 3RDPARTY usage
################################################################################################
OPTION(USE_3RDPARTY_BIN "Set to ON to use Mike or Torbens prebuilt dependencies situated side of OpenSceneGraph source. Use OFF for avoiding." ON)
OPTION(USE_3RDPARTY_BIN "Set to ON to use Mike prebuilt dependencies situated side of OpenSceneGraph source. Use OFF for avoiding." ON)
IF(USE_3RDPARTY_BIN)
# Check Architecture
@@ -140,7 +132,7 @@ IF(USE_3RDPARTY_BIN)
SET(TEST_3RDPARTY_DIR "${PARENT_DIR}/3rdParty_win32binaries_vs90sp1")
ENDIF()
ENDIF(NOT EXISTS ${TEST_3RDPARTY_DIR})
SET(ACTUAL_3RDPARTY_DIR "${TEST_3RDPARTY_DIR}" CACHE PATH "Location of 3rdparty dependencies")
SET(ACTUAL_3DPARTY_DIR "${ACTUAL_3RDPARTY_DIR}") # kept for backcompatibility
IF(EXISTS ${ACTUAL_3RDPARTY_DIR})

View File

@@ -30,9 +30,11 @@ ELSE()
# AVFoundation exists since 10.7, but only 10.8 has all features necessary for OSG
# so check the SDK-setting
IF(OSG_OSX_VERSION VERSION_LESS 10.8)
MESSAGE("AVFoundation disabled for SDK < 10.8")
SET(AV_FOUNDATION_FOUND "NO")
IF(${OSG_OSX_SDK_NAME} STREQUAL "macosx10.8" OR ${OSG_OSX_SDK_NAME} STREQUAL "macosx10.9" OR ${OSG_OSX_SDK_NAME} STREQUAL "macosx10.10")
# nothing special here ;-)
ELSE()
MESSAGE("AVFoundation disabled for SDK < 10.8")
SET(AV_FOUNDATION_FOUND "NO")
ENDIF()
ENDIF()
ENDIF()

View File

@@ -15,20 +15,8 @@ FIND_PATH(ASIO_INCLUDE_DIR
SET(ASIO_FOUND "NO")
IF(ASIO_INCLUDE_DIR)
set(ASIO_VERSION_H ${ASIO_INCLUDE_DIR}/asio/version.hpp)
file(STRINGS ${ASIO_VERSION_H} AsioVersionLine REGEX "^#define ASIO_VERSION ")
string(REGEX MATCHALL "[0-9]+" AsioHeaderVersionMatches "${AsioVersionLine}")
list(GET AsioHeaderVersionMatches 0 AsioHeaderVersion)
# check version is less than 1.14.0 otherwise API changes break build
if (${AsioHeaderVersion} LESS "101400")
FIND_PACKAGE( Boost 1.37 )
IF(Boost_FOUND)
SET(ASIO_FOUND "YES")
ENDIF()
else()
message("ASIO not compatible")
endif()
FIND_PACKAGE( Boost 1.37 )
IF(Boost_FOUND)
SET(ASIO_FOUND "YES")
ENDIF()
ENDIF()

View File

@@ -23,41 +23,24 @@ ELSE ()
ENDIF()
IF(APPLE)
SET(COLLADA_BUILDNAME "mac")
SET(COLLADA_BOOST_BUILDNAME ${COLLADA_BUILDNAME})
ELSEIF(MINGW)
SET(COLLADA_BUILDNAME "mingw")
SET(COLLADA_BOOST_BUILDNAME ${COLLADA_BUILDNAME})
ELSEIF((MSVC_VERSION GREATER 1910) OR (MSVC_VERSION EQUAL 1910))
SET(COLLADA_BUILDNAME "vc14")
SET(COLLADA_BOOST_BUILDNAME "vc141")
ELSEIF(MSVC_VERSION EQUAL 1900)
SET(COLLADA_BUILDNAME "vc14")
SET(COLLADA_BOOST_BUILDNAME "vc140")
ELSEIF(MSVC_VERSION EQUAL 1800)
ELSEIF(MSVC12)
SET(COLLADA_BUILDNAME "vc12")
SET(COLLADA_BOOST_BUILDNAME "vc120")
ELSEIF(MSVC_VERSION EQUAL 1700)
ELSEIF(MSVC11)
SET(COLLADA_BUILDNAME "vc11")
SET(COLLADA_BOOST_BUILDNAME "vc110")
ELSEIF(MSVC_VERSION EQUAL 1600)
ELSEIF(MSVC10)
SET(COLLADA_BUILDNAME "vc10")
SET(COLLADA_BOOST_BUILDNAME "vc100")
ELSEIF(MSVC_VERSION EQUAL 1500)
ELSEIF(MSVC90)
SET(COLLADA_BUILDNAME "vc9")
SET(COLLADA_BOOST_BUILDNAME "vc90")
ELSEIF(MSVC_VERSION EQUAL 1400)
ELSEIF(MSVC80)
SET(COLLADA_BUILDNAME "vc8")
SET(COLLADA_BOOST_BUILDNAME "vc80")
ELSE()
ELSE(APPLE)
SET(COLLADA_BUILDNAME "linux")
SET(COLLADA_BOOST_BUILDNAME ${COLLADA_BUILDNAME})
ENDIF()
IF(${CMAKE_VS_PLATFORM_TOOLSET})
string(REPLACE "v" "vc" COLLADA_BOOST_BUILDNAME ${CMAKE_VS_PLATFORM_TOOLSET})
ENDIF()
ENDIF(APPLE)
FIND_PATH(COLLADA_INCLUDE_DIR dae.h
@@ -70,19 +53,10 @@ FIND_PATH(COLLADA_INCLUDE_DIR dae.h
/usr/local/include
/usr/local/include/colladadom
/usr/local/include/collada-dom
/usr/local/include/collada-dom2.5
/usr/local/include/collada-dom2.4
/usr/local/include/collada-dom2.2
/opt/local/include/collada-dom
/opt/local/include/collada-dom2.5
/opt/local/include/collada-dom2.4
/opt/local/include/collada-dom2.2
/usr/include/
/usr/include/colladadom
/usr/include/collada-dom
/usr/include/collada-dom2.5
/usr/include/collada-dom2.4
/usr/include/collada-dom2.2
/sw/include # Fink
/opt/local/include # DarwinPorts
/opt/csw/include # Blastwave
@@ -92,7 +66,7 @@ FIND_PATH(COLLADA_INCLUDE_DIR dae.h
)
FIND_LIBRARY(COLLADA_DYNAMIC_LIBRARY
NAMES collada_dom collada14dom Collada14Dom libcollada14dom21 libcollada14dom22 collada-dom2.5-dp collada-dom2.5-dp-${COLLADA_BOOST_BUILDNAME}-mt collada-dom2.4-dp collada-dom2.4-dp-${COLLADA_BOOST_BUILDNAME}-mt
NAMES collada_dom collada14dom Collada14Dom libcollada14dom21 libcollada14dom22 collada-dom2.4-dp
PATHS
${COLLADA_DOM_ROOT}/build/${COLLADA_BUILDNAME}-1.4
${COLLADA_DOM_ROOT}
@@ -116,7 +90,7 @@ FIND_LIBRARY(COLLADA_DYNAMIC_LIBRARY
)
FIND_LIBRARY(COLLADA_DYNAMIC_LIBRARY_DEBUG
NAMES collada_dom-d collada14dom-d Collada14Dom-d libcollada14dom21-d libcollada14dom22-d collada-dom2.5-dp-d collada-dom2.5-dp-${COLLADA_BOOST_BUILDNAME}-mt-d collada-dom2.4-dp-d collada-dom2.4-dp-${COLLADA_BOOST_BUILDNAME}-mt-d
NAMES collada_dom-d collada14dom-d Collada14Dom-d libcollada14dom21-d libcollada14dom22-d collada-dom2.4-dp-d
PATHS
${COLLADA_DOM_ROOT}/build/${COLLADA_BUILDNAME}-1.4-d
${COLLADA_DOM_ROOT}
@@ -204,16 +178,7 @@ FIND_LIBRARY(COLLADA_STATIC_LIBRARY_DEBUG
FIND_PACKAGE(ZLIB)
IF (ZLIB_FOUND)
IF (ZLIB_LIBRARY_RELEASE)
SET(COLLADA_ZLIB_LIBRARY "${ZLIB_LIBRARY_RELEASE}" CACHE FILEPATH "" FORCE)
ELSE(ZLIB_LIBRARY_RELEASE)
SET(COLLADA_ZLIB_LIBRARY "${ZLIB_LIBRARY}" CACHE FILEPATH "" FORCE)
ENDIF(ZLIB_LIBRARY_RELEASE)
IF (ZLIB_LIBRARY_DEBUG)
SET(COLLADA_ZLIB_LIBRARY_DEBUG "${ZLIB_LIBRARY_DEBUG}" CACHE FILEPATH "" FORCE)
ELSE(ZLIB_LIBRARY_DEBUG)
SET(COLLADA_ZLIB_LIBRARY_DEBUG "${COLLADA_ZLIB_LIBRARY}" CACHE FILEPATH "" FORCE)
ENDIF(ZLIB_LIBRARY_DEBUG)
SET(COLLADA_ZLIB_LIBRARY "${ZLIB_LIBRARY}" CACHE FILEPATH "" FORCE)
ELSE(ZLIB_FOUND)
IF(WIN32)
FIND_LIBRARY(COLLADA_ZLIB_LIBRARY
@@ -279,7 +244,7 @@ FIND_LIBRARY(COLLADA_STATIC_LIBRARY_DEBUG
)
FIND_LIBRARY(COLLADA_BOOST_FILESYSTEM_LIBRARY
NAMES libboost_filesystem boost_filesystem boost_filesystem-mt libboost_filesystem-${COLLADA_BOOST_BUILDNAME}-mt libboost_filesystem-${COLLADA_BOOST_BUILDNAME}-mt-1_54 libboost_filesystem-${COLLADA_BOOST_BUILDNAME}-mt-1_55 libboost_filesystem-${COLLADA_BOOST_BUILDNAME}-mt-1_58 boost_filesystem-${COLLADA_BOOST_BUILDNAME}-mt-1_62 boost_filesystem-${COLLADA_BOOST_BUILDNAME}-mt-1_63
NAMES libboost_filesystem boost_filesystem boost_filesystem-mt libboost_filesystem-${COLLADA_BUILDNAME}0-mt libboost_filesystem-${COLLADA_BUILDNAME}0-mt-1_54 libboost_filesystem-${COLLADA_BUILDNAME}0-mt-1_55
PATHS
${COLLADA_DOM_ROOT}/external-libs/boost/lib/${COLLADA_BUILDNAME}
${COLLADA_DOM_ROOT}/external-libs/boost/lib/mingw
@@ -287,7 +252,7 @@ FIND_LIBRARY(COLLADA_STATIC_LIBRARY_DEBUG
)
FIND_LIBRARY(COLLADA_BOOST_FILESYSTEM_LIBRARY_DEBUG
NAMES libboost_filesystem-d boost_filesystem-d boost_filesystem-mt-d libboost_filesystem-${COLLADA_BOOST_BUILDNAME}-mt-gd libboost_filesystem-${COLLADA_BOOST_BUILDNAME}-mt-gd-1_54 libboost_filesystem-${COLLADA_BOOST_BUILDNAME}-mt-gd-1_55 libboost_filesystem-${COLLADA_BOOST_BUILDNAME}-mt-gd-1_58 boost_filesystem-${COLLADA_BOOST_BUILDNAME}-mt-gd-1_62 boost_filesystem-${COLLADA_BOOST_BUILDNAME}-mt-gd-1_63
NAMES libboost_filesystem-d boost_filesystem-d boost_filesystem-mt-d libboost_filesystem-${COLLADA_BUILDNAME}0-mt-gd libboost_filesystem-${COLLADA_BUILDNAME}0-mt-gd-1_54 libboost_filesystem-${COLLADA_BUILDNAME}0-mt-gd-1_55
PATHS
${COLLADA_DOM_ROOT}/external-libs/boost/lib/${COLLADA_BUILDNAME}
${COLLADA_DOM_ROOT}/external-libs/boost/lib/mingw
@@ -295,7 +260,7 @@ FIND_LIBRARY(COLLADA_STATIC_LIBRARY_DEBUG
)
FIND_LIBRARY(COLLADA_BOOST_SYSTEM_LIBRARY
NAMES libboost_system boost_system boost_system-mt libboost_system-${COLLADA_BOOST_BUILDNAME}-mt libboost_system-${COLLADA_BOOST_BUILDNAME}-mt-1_54 libboost_system-${COLLADA_BOOST_BUILDNAME}-mt-1_55 libboost_system-${COLLADA_BOOST_BUILDNAME}-mt-1_58 boost_system-${COLLADA_BOOST_BUILDNAME}-mt-1_62 boost_system-${COLLADA_BOOST_BUILDNAME}-mt-1_63
NAMES libboost_system boost_system boost_system-mt libboost_system-${COLLADA_BUILDNAME}0-mt libboost_system-${COLLADA_BUILDNAME}0-mt-1_54 libboost_system-${COLLADA_BUILDNAME}0-mt-1_55
PATHS
${COLLADA_DOM_ROOT}/external-libs/boost/lib/${COLLADA_BUILDNAME}
${COLLADA_DOM_ROOT}/external-libs/boost/lib/mingw
@@ -303,7 +268,7 @@ FIND_LIBRARY(COLLADA_STATIC_LIBRARY_DEBUG
)
FIND_LIBRARY(COLLADA_BOOST_SYSTEM_LIBRARY_DEBUG
NAMES libboost_system-d boost_system-d boost_system-mt-d libboost_system-${COLLADA_BOOST_BUILDNAME}-mt-gd libboost_system-${COLLADA_BOOST_BUILDNAME}-mt-gd-1_54 libboost_system-${COLLADA_BOOST_BUILDNAME}-mt-gd-1_55 libboost_system-${COLLADA_BOOST_BUILDNAME}-mt-gd-1_58 boost_system-${COLLADA_BOOST_BUILDNAME}-mt-gd-1_62 boost_system-${COLLADA_BOOST_BUILDNAME}-mt-gd-1_63
NAMES libboost_system-d boost_system-d boost_system-mt-d libboost_system-${COLLADA_BUILDNAME}0-mt-gd libboost_system-${COLLADA_BUILDNAME}0-mt-gd-1_54 libboost_system-${COLLADA_BUILDNAME}0-mt-gd-1_55
PATHS
${COLLADA_DOM_ROOT}/external-libs/boost/lib/${COLLADA_BUILDNAME}
${COLLADA_DOM_ROOT}/external-libs/boost/lib/mingw

View File

@@ -1,33 +0,0 @@
# Finds EGL header and library
#
# This script defines the following:
# EGL_FOUND // Set to TRUE if EGL is found
# EGL_INCLUDE_DIR // Parent directory of directory EGL/egl.h header.
#
# EGL_DIR can be set as an environment variable or a CMake variable,
# to the parent directory of the EGL header.
#
FIND_PATH( EGL_INCLUDE_DIR
NAMES EGL/egl.h
HINTS ENV EGL_DIR
)
FIND_LIBRARY(EGL_LIBRARY
NAMES EGL
HINTS ENV EGL_DIR
PATH_SUFFIXES lib
)
# handle the QUIETLY and REQUIRED arguments and set
# EGL_FOUND to TRUE as appropriate
INCLUDE( FindPackageHandleStandardArgs )
FIND_PACKAGE_HANDLE_STANDARD_ARGS(EGL
REQUIRED_VARS EGL_LIBRARY EGL_INCLUDE_DIR)
MARK_AS_ADVANCED(
EGL_INCLUDE_DIR
EGL_LIBRARY
)

View File

@@ -9,12 +9,7 @@
# correspond to the ./configure --prefix=$FBX_DIR
IF(APPLE)
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
# using regular Clang or AppleClang
SET(FBX_LIBDIR "clang")
else()
SET(FBX_LIBDIR "gcc4/ub")
endif()
ELSEIF(CMAKE_COMPILER_IS_GNUCXX)
SET(FBX_LIBDIR "gcc4")
ELSEIF(MSVC80)
@@ -25,22 +20,15 @@ ELSEIF(MSVC10)
SET(FBX_LIBDIR "vs2010")
ELSEIF(MSVC11)
SET(FBX_LIBDIR "vs2012")
ELSEIF(MSVC_VERSION EQUAL 1800)
ELSEIF(MSVC12 OR MSVC_VERSION>1800)
SET(FBX_LIBDIR "vs2013")
ELSEIF(MSVC_VERSION EQUAL 1900)
SET(FBX_LIBDIR "vs2015")
ELSEIF(MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1920)
SET(FBX_LIBDIR "vs2017")
ELSEIF(MSVC_VERSION GREATER_EQUAL 1920 AND MSVC_VERSION LESS 1930)
# SET(FBX_LIBDIR "vs2019") # FBX doesn't have this yet as of version 2020.0.1
SET(FBX_LIBDIR "vs2017") # Binary compatible with vs2019
ENDIF()
IF(APPLE)
# do nothing
ELSEIF(CMAKE_CL_64)
SET(FBX_LIBDIR ${FBX_LIBDIR}/x64)
ELSEIF(CMAKE_SIZEOF_VOID_P EQUAL 8)
ELSEIF(CMAKE_COMPILER_IS_GNUCXX AND CMAKE_SIZEOF_VOID_P EQUAL 8)
SET(FBX_LIBDIR ${FBX_LIBDIR}/x64)
ELSE()
SET(FBX_LIBDIR ${FBX_LIBDIR}/x86)
@@ -49,70 +37,26 @@ ENDIF()
#try to use 2015.1 or 2014.2 version
IF(APPLE)
SET(FBX_LIBNAME "fbxsdk")
SET(FBX_LIBNAME "libfbxsdk")
ELSEIF(CMAKE_COMPILER_IS_GNUCXX)
SET(FBX_LIBNAME "fbxsdk")
ELSE()
OPTION(FBX_SHARED OFF)
IF(FBX_SHARED)
SET(FBX_LIBNAME "libfbxsdk")
ELSE()
SET(FBX_LIBNAME "libfbxsdk-md")
IF(WIN32)
SET(FBX_XML2_LIBNAME "libxml2-md")
SET(FBX_ZLIB_LIBNAME "zlib-md")
ENDIF()
ENDIF()
SET(FBX_LIBNAME "libfbxsdk-md")
ENDIF()
SET(FBX_LIBNAME_DEBUG ${FBX_LIBNAME}d)
SET( FBX_SEARCH_PATHS
$ENV{FBX_DIR}
"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2020.0.1"
"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2020.0.1"
"/Applications/Autodesk/FBX SDK/2020.0.1"
"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2020.0"
"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2020.0"
"/Applications/Autodesk/FBX SDK/2020.0"
"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2019.5"
"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2019.5"
"/Applications/Autodesk/FBX SDK/2019.5"
"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2019.2"
"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2019.2"
"/Applications/Autodesk/FBX SDK/2019.2"
"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2019.0"
"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2019.0"
"/Applications/Autodesk/FBX SDK/2019.0"
"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2018.1.1"
"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2018.1.1"
"/Applications/Autodesk/FBX SDK/2018.1.1"
"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2018.0"
"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2018.0"
"/Applications/Autodesk/FBX SDK/2018.0"
"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2017.1"
"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2017.1"
"/Applications/Autodesk/FBX SDK/2017.1"
"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2017.0"
"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2017.0"
"/Applications/Autodesk/FBX SDK/2017.0"
"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2016.1.2"
"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2016.1.2"
"/Applications/Autodesk/FBX/FBX SDK/2016.1.2"
/Applications/Autodesk/FBXSDK201612
"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2016.1.1"
"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2016.1.1"
"/Applications/Autodesk/FBX/FBX SDK/2016.1.1"
/Applications/Autodesk/FBXSDK201611
"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2015.1"
"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2015.1"
"/Applications/Autodesk/FBX/FBX SDK/2015.1"
/Applications/Autodesk/FBXSDK20151
"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2014.2"
"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2014.2"
"/Applications/Autodesk/FBX/FBX SDK/2014.2"
/Applications/Autodesk/FBXSDK20142
/Applications/Autodesk/FBXSDK20141
)
#I think the last line in the search path is an old typo, but let's search for 2014.1 anyway - LV
# search for headers & debug/release libraries
FIND_PATH(FBX_INCLUDE_DIR "fbxsdk.h"
@@ -132,21 +76,6 @@ FIND_LIBRARY( FBX_LIBRARY_DEBUG ${FBX_LIBNAME_DEBUG}
PATHS ${FBX_SEARCH_PATHS}
PATH_SUFFIXES "lib/${FBX_LIBDIR}")
IF(WIN32)
FIND_LIBRARY( FBX_XML2_LIBRARY ${FBX_XML2_LIBNAME}
PATHS ${FBX_SEARCH_PATHS}
PATH_SUFFIXES "lib/${FBX_LIBDIR}/release" "lib/${FBX_LIBDIR}")
FIND_LIBRARY( FBX_ZLIB_LIBRARY ${FBX_ZLIB_LIBNAME}
PATHS ${FBX_SEARCH_PATHS}
PATH_SUFFIXES "lib/${FBX_LIBDIR}/release" "lib/${FBX_LIBDIR}")
FIND_LIBRARY( FBX_XML2_LIBRARY_DEBUG ${FBX_XML2_LIBNAME}
PATHS ${FBX_SEARCH_PATHS}
PATH_SUFFIXES "lib/${FBX_LIBDIR}/debug")
FIND_LIBRARY( FBX_ZLIB_LIBRARY_DEBUG ${FBX_ZLIB_LIBNAME}
PATHS ${FBX_SEARCH_PATHS}
PATH_SUFFIXES "lib/${FBX_LIBDIR}/debug")
ENDIF()
IF(FBX_LIBRARY AND FBX_LIBRARY_DEBUG AND FBX_INCLUDE_DIR)
SET(FBX_FOUND "YES")
ELSE()
@@ -167,9 +96,8 @@ IF(NOT FBX_FOUND)
SET( FBX_SEARCH_PATHS
$ENV{FBX_DIR}
"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2014.1"
"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2014.1"
"/Applications/Autodesk/FBX/FBX SDK/2014.1"
$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2014.1
$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2014.1
/Applications/Autodesk/FBXSDK20141
)
@@ -206,9 +134,8 @@ IF(NOT FBX_FOUND)
SET( FBX_SEARCH_PATHS
$ENV{FBX_DIR}
"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2013.3"
"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2013.3"
"/Applications/Autodesk/FBX/FBX SDK/2013.3"
$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2013.3
$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2013.3
/Applications/Autodesk/FBXSDK20133
)

View File

@@ -12,7 +12,7 @@
#In ffmpeg code, old version use "#include <header.h>" and newer use "#include <libname/header.h>"
#In OSG ffmpeg plugin, we used "#include <header.h>" for compatibility with old version of ffmpeg
#With the new version of FFmpeg, a file named "time.h" was added that breaks compatibility with the old version of ffmpeg.
#With the new version of FFmpeg, a file named "time.h" was added that breaks compatability with the old version of ffmpeg.
#We have to search the path which contain the header.h (useful for old version)
#and search the path which contain the libname/header.h (useful for new version)
@@ -96,7 +96,7 @@ ENDMACRO(FFMPEG_FIND)
SET(FFMPEG_ROOT "$ENV{FFMPEG_DIR}" CACHE PATH "Location of FFMPEG")
# find stdint.h
IF(MSVC)
IF(WIN32)
FIND_PATH(FFMPEG_STDINT_INCLUDE_DIR stdint.h
PATHS

View File

@@ -1,98 +0,0 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
#[[=======================================================================.rst:
# FindFontconfig
# --------------
#
# Find Fontconfig headers and library.
#
# Imported Targets
# ^^^^^^^^^^^^^^^^
#
# ``Fontconfig::Fontconfig``
# The Fontconfig library, if found.
#
# Result Variables
# ^^^^^^^^^^^^^^^^
#
# This will define the following variables in your project:
#
# ``FONTCONFIG_FOUND``
# true if (the requested version of) Fontconfig is available.
# ``FONTCONFIG_VERSION``
# the version of Fontconfig.
# ``FONTCONFIG_LIBRARIES``
# the libraries to link against to use Fontconfig.
# ``FONTCONFIG_INCLUDE_DIRS``
# where to find the Fontconfig headers.
# ``FONTCONFIG_COMPILE_OPTIONS``
# this should be passed to target_compile_options(), if the
# target is not used for linking
#=======================================================================]]
# use pkg-config to get the directories and then use these values
# in the FIND_PATH() and FIND_LIBRARY() calls
find_package(PkgConfig QUIET)
pkg_check_modules(PKG_FONTCONFIG QUIET fontconfig)
set(FONTCONFIG_COMPILE_OPTIONS ${PKG_FONTCONFIG_CFLAGS_OTHER})
set(FONTCONFIG_VERSION ${PKG_FONTCONFIG_VERSION})
find_path( FONTCONFIG_INCLUDE_DIR
NAMES
fontconfig/fontconfig.h
HINTS
${PKG_FONTCONFIG_INCLUDE_DIRS}
/usr/X11/include
)
find_library( FONTCONFIG_LIBRARY
NAMES
fontconfig
PATHS
${PKG_FONTCONFIG_LIBRARY_DIRS}
)
if (FONTCONFIG_INCLUDE_DIR AND NOT FONTCONFIG_VERSION)
file(STRINGS ${FONTCONFIG_INCLUDE_DIR}/fontconfig/fontconfig.h _contents REGEX "^#define[ \t]+FC_[A-Z]+[ \t]+[0-9]+$")
unset(FONTCONFIG_VERSION)
foreach(VPART MAJOR MINOR REVISION)
foreach(VLINE ${_contents})
if(VLINE MATCHES "^#define[\t ]+FC_${VPART}[\t ]+([0-9]+)$")
set(FONTCONFIG_VERSION_PART "${CMAKE_MATCH_1}")
if(FONTCONFIG_VERSION)
string(APPEND FONTCONFIG_VERSION ".${FONTCONFIG_VERSION_PART}")
else()
set(FONTCONFIG_VERSION "${FONTCONFIG_VERSION_PART}")
endif()
endif()
endforeach()
endforeach()
endif ()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(Fontconfig
FOUND_VAR
FONTCONFIG_FOUND
REQUIRED_VARS
FONTCONFIG_LIBRARY
FONTCONFIG_INCLUDE_DIR
VERSION_VAR
FONTCONFIG_VERSION
)
if(FONTCONFIG_FOUND AND NOT TARGET Fontconfig::Fontconfig)
add_library(Fontconfig::Fontconfig UNKNOWN IMPORTED)
set_target_properties(Fontconfig::Fontconfig PROPERTIES
IMPORTED_LOCATION "${FONTCONFIG_LIBRARY}"
INTERFACE_COMPILE_OPTIONS "${FONTCONFIG_COMPILE_OPTIONS}"
INTERFACE_INCLUDE_DIRECTORIES "${FONTCONFIG_INCLUDE_DIR}"
)
endif()
mark_as_advanced(FONTCONFIG_LIBRARY FONTCONFIG_INCLUDE_DIR)
if(FONTCONFIG_FOUND)
set(FONTCONFIG_LIBRARIES ${FONTCONFIG_LIBRARY})
set(FONTCONFIG_INCLUDE_DIRS ${FONTCONFIG_INCLUDE_DIR})
endif()

View File

@@ -1,188 +1,141 @@
#.rst:
# FindFreetype
# ------------
#
# Locate FreeType library
#
# - Locate FreeType library
# This module defines
#
# ::
#
# FREETYPE_LIBRARIES, the library to link against
# FREETYPE_FOUND, if false, do not try to link to FREETYPE
# FREETYPE_INCLUDE_DIRS, where to find headers.
# FREETYPE_VERSION_STRING, the version of freetype found (since CMake 2.8.8)
# This is the concatenation of the paths:
# FREETYPE_INCLUDE_DIR_ft2build
# FREETYPE_INCLUDE_DIR_freetype2
#
#
#
# $FREETYPE_DIR is an environment variable that would correspond to the
# ./configure --prefix=$FREETYPE_DIR used in building FREETYPE.
# FREETYPE_LIBRARY, the library to link against
# FREETYPE_FOUND, if false, do not try to link to FREETYPE
# FREETYPE_INCLUDE_DIRS, where to find headers.
# This is the concatenation of the paths:
# FREETYPE_INCLUDE_DIR_ft2build
# FREETYPE_INCLUDE_DIR_freetype2
#
# $FREETYPE_DIR is an environment variable that would
# correspond to the ./configure --prefix=$FREETYPE_DIR
# used in building FREETYPE.
# Created by Eric Wing.
#=============================================================================
# Copyright 2000-2016 Kitware, Inc.
# Copyright 2000-2011 Insight Software Consortium
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
#
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
#
# * Neither the names of Kitware, Inc., the Insight Software Consortium,
# nor the names of their contributors may be used to endorse or promote
# products derived from this software without specific prior written
# permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#=============================================================================
# prefer FindFreetype from cmake distribution
if(EXISTS ${CMAKE_ROOT}/Modules/FindFreetype.cmake)
include(${CMAKE_ROOT}/Modules/FindFreetype.cmake)
# Created by Eric Wing.
# Modifications by Alexander Neundorf.
# This file has been renamed to "FindFreetype.cmake" instead of the correct
# "FindFreeType.cmake" in order to be compatible with the one from KDE4, Alex.
if(FREETYPE_FOUND)
return()
endif()
endif()
# Ugh, FreeType seems to use some #include trickery which
# Ugh, FreeType seems to use some #include trickery which
# makes this harder than it should be. It looks like they
# put ft2build.h in a common/easier-to-find location which
# then contains a #include to a more specific header in a
# then contains a #include to a more specific header in a
# more specific location (#include <freetype/config/ftheader.h>).
# Then from there, they need to set a bunch of #define's
# Then from there, they need to set a bunch of #define's
# so you can do something like:
# #include FT_FREETYPE_H
# Unfortunately, using CMake's mechanisms like include_directories()
# Unfortunately, using CMake's mechanisms like INCLUDE_DIRECTORIES()
# wants explicit full paths and this trickery doesn't work too well.
# I'm going to attempt to cut out the middleman and hope
# I'm going to attempt to cut out the middleman and hope
# everything still works.
# Adapted for OpenSceneGraph until the updates here for finding the debug Windows library freetyped are released with CMake
set(FREETYPE_FIND_ARGS
HINTS
ENV FREETYPE_DIR
FIND_PATH(FREETYPE_INCLUDE_DIR_ft2build ft2build.h
PATHS
/usr/X11R6
/usr/local/X11R6
/usr/local/X11
/usr/freeware
ENV GTKMM_BASEPATH
[HKEY_CURRENT_USER\\SOFTWARE\\gtkmm\\2.4;Path]
[HKEY_LOCAL_MACHINE\\SOFTWARE\\gtkmm\\2.4;Path]
$ENV{FREETYPE_DIR}
NO_DEFAULT_PATH
PATH_SUFFIXES include
)
FIND_PATH(FREETYPE_INCLUDE_DIR_ft2build ft2build.h
PATHS ${CMAKE_PREFIX_PATH} # Unofficial: We are proposing this.
NO_DEFAULT_PATH
PATH_SUFFIXES include
)
FIND_PATH(FREETYPE_INCLUDE_DIR_ft2build ft2build.h
PATHS
/usr/local
/usr
/usr/local/X11R6
/usr/local/X11
/usr/X11R6
/usr/X11
/sw
/opt/local
/opt/csw
/opt
/usr/freeware
PATH_SUFFIXES include include/freetype2
)
find_path(
FREETYPE_INCLUDE_DIR_ft2build
ft2build.h
${FREETYPE_FIND_ARGS}
PATH_SUFFIXES
include/freetype2
include
freetype2
FIND_PATH(FREETYPE_INCLUDE_DIR_freetype2 freetype/config/ftheader.h
$ENV{FREETYPE_DIR}/include/freetype2
NO_DEFAULT_PATH
)
FIND_PATH(FREETYPE_INCLUDE_DIR_freetype2 freetype/config/ftheader.h
PATHS ${CMAKE_PREFIX_PATH} # Unofficial: We are proposing this.
NO_DEFAULT_PATH
PATH_SUFFIXES include/freetype2
)
FIND_PATH(FREETYPE_INCLUDE_DIR_freetype2 freetype/config/ftheader.h
/usr/local/include/freetype2
/usr/include/freetype2
/usr/local/X11R6/include/freetype2
/usr/local/X11/include/freetype2
/usr/X11R6/include/freetype2
/usr/X11/include/freetype2
/sw/include/freetype2
/opt/local/include/freetype2
/opt/csw/include/freetype2
/opt/include/freetype2
/usr/freeware/include/freetype2
)
find_path(
FREETYPE_INCLUDE_DIR_freetype2
NAMES
freetype/config/ftheader.h
config/ftheader.h
${FREETYPE_FIND_ARGS}
PATH_SUFFIXES
include/freetype2
include
freetype2
FIND_PATH(FREETYPE_INCLUDE_DIR_freetype2 config/ftheader.h
/usr/local/include/freetype2
/usr/include/freetype2
/usr/local/X11R6/include/freetype2
/usr/local/X11/include/freetype2
/usr/X11R6/include/freetype2
/usr/X11/include/freetype2
/sw/include/freetype2
/opt/local/include/freetype2
/opt/csw/include/freetype2
/opt/include/freetype2
/usr/freeware/include/freetype2
)
if(NOT FREETYPE_LIBRARY)
find_library(FREETYPE_LIBRARY_RELEASE
NAMES
freetype
libfreetype
freetype219
${FREETYPE_FIND_ARGS}
PATH_SUFFIXES
lib
)
find_library(FREETYPE_LIBRARY_DEBUG
NAMES
freetyped
libfreetyped
freetype219d
${FREETYPE_FIND_ARGS}
PATH_SUFFIXES
lib
)
include(SelectLibraryConfigurations) #OSG Look in CMake Modules dir
select_library_configurations(FREETYPE)
endif()
unset(FREETYPE_FIND_ARGS)
# set the user variables
if(FREETYPE_INCLUDE_DIR_ft2build AND FREETYPE_INCLUDE_DIR_freetype2)
set(FREETYPE_INCLUDE_DIRS "${FREETYPE_INCLUDE_DIR_ft2build};${FREETYPE_INCLUDE_DIR_freetype2}")
list(REMOVE_DUPLICATES FREETYPE_INCLUDE_DIRS)
endif()
set(FREETYPE_LIBRARIES "${FREETYPE_LIBRARY}")
if(EXISTS "${FREETYPE_INCLUDE_DIR_freetype2}/freetype/freetype.h")
set(FREETYPE_H "${FREETYPE_INCLUDE_DIR_freetype2}/freetype/freetype.h")
elseif(EXISTS "${FREETYPE_INCLUDE_DIR_freetype2}/freetype.h")
set(FREETYPE_H "${FREETYPE_INCLUDE_DIR_freetype2}/freetype.h")
endif()
if(FREETYPE_INCLUDE_DIR_freetype2 AND FREETYPE_H)
file(STRINGS "${FREETYPE_H}" freetype_version_str
REGEX "^#[\t ]*define[\t ]+FREETYPE_(MAJOR|MINOR|PATCH)[\t ]+[0-9]+$")
unset(FREETYPE_VERSION_STRING)
foreach(VPART MAJOR MINOR PATCH)
foreach(VLINE ${freetype_version_str})
if(VLINE MATCHES "^#[\t ]*define[\t ]+FREETYPE_${VPART}[\t ]+([0-9]+)$")
set(FREETYPE_VERSION_PART "${CMAKE_MATCH_1}")
if(FREETYPE_VERSION_STRING)
set(FREETYPE_VERSION_STRING "${FREETYPE_VERSION_STRING}.${FREETYPE_VERSION_PART}")
else()
set(FREETYPE_VERSION_STRING "${FREETYPE_VERSION_PART}")
endif()
unset(FREETYPE_VERSION_PART)
endif()
endforeach()
endforeach()
endif()
# handle the QUIETLY and REQUIRED arguments and set FREETYPE_FOUND to TRUE if
# all listed variables are TRUE
include(FindPackageHandleStandardArgs) #OSG Look in CMake Modules dir
find_package_handle_standard_args(
Freetype
REQUIRED_VARS
FREETYPE_LIBRARY
FREETYPE_INCLUDE_DIRS
VERSION_VAR
FREETYPE_VERSION_STRING
FIND_LIBRARY(FREETYPE_LIBRARY
NAMES freetype libfreetype freetype219
PATHS
$ENV{FREETYPE_DIR}
NO_DEFAULT_PATH
PATH_SUFFIXES lib64 lib
)
FIND_LIBRARY(FREETYPE_LIBRARY
NAMES freetype libfreetype freetype219
PATHS ${CMAKE_PREFIX_PATH} # Unofficial: We are proposing this.
NO_DEFAULT_PATH
PATH_SUFFIXES lib64 lib
)
FIND_LIBRARY(FREETYPE_LIBRARY
NAMES freetype libfreetype freetype219
PATHS
/usr/local
/usr
/usr/local/X11R6
/usr/local/X11
/usr/X11R6
/usr/X11
/sw
/opt/local
/opt/csw
/opt
/usr/freeware
PATH_SUFFIXES lib64 lib
)
mark_as_advanced(
FREETYPE_INCLUDE_DIR_freetype2
FREETYPE_INCLUDE_DIR_ft2build
)
IF(FREETYPE_INCLUDE_DIR_ft2build AND FREETYPE_INCLUDE_DIR_freetype2)
SET(FREETYPE_INCLUDE_DIRS "${FREETYPE_INCLUDE_DIR_ft2build};${FREETYPE_INCLUDE_DIR_freetype2}")
ENDIF(FREETYPE_INCLUDE_DIR_ft2build AND FREETYPE_INCLUDE_DIR_freetype2)
SET(FREETYPE_FOUND "NO")
IF(FREETYPE_LIBRARY AND FREETYPE_INCLUDE_DIRS)
SET(FREETYPE_FOUND "YES")
ENDIF(FREETYPE_LIBRARY AND FREETYPE_INCLUDE_DIRS)

View File

@@ -65,7 +65,7 @@
# )
#endmacro()
if (MSVC)
if (WIN32)
macro(FIND_GSTREAMER_COMPONENT _component_prefix _pkgconfig_name _header _library)
find_path(${_component_prefix}_INCLUDE_DIRS
NAMES ${_header}

View File

@@ -16,42 +16,41 @@ IF(PKG_CONFIG_FOUND)
PKG_CHECK_MODULES(GTA gta)
ELSE(PKG_CONFIG_FOUND)
FIND_PATH(GTA_INCLUDE_DIRS gta/gta.hpp
$ENV{GTA_DIR}/include
$ENV{GTA_DIR}
~/Library/Frameworks
/Library/Frameworks
/usr/local/include
/usr/include
/sw/include # Fink
/opt/local/include # DarwinPorts
/opt/csw/include # Blastwave
/opt/include
/usr/freeware/include
)
FIND_LIBRARY(GTA_LIBRARIES
NAMES gta libgta
PATHS
$ENV{GTA_DIR}/lib
$ENV{GTA_DIR}
~/Library/Frameworks
/Library/Frameworks
/usr/local/lib
/usr/lib
/sw/lib
/opt/local/lib
/opt/csw/lib
/opt/lib
/usr/freeware/lib64
)
SET(GTA_FOUND "NO")
IF(GTA_LIBRARIES AND GTA_INCLUDE_DIRS)
SET(GTA_FOUND "YES")
ENDIF(GTA_LIBRARIES AND GTA_INCLUDE_DIRS)
ENDIF(PKG_CONFIG_FOUND)
IF(NOT GTA_FOUND)
FIND_PATH(GTA_INCLUDE_DIRS gta/gta.hpp
$ENV{GTA_DIR}/include
$ENV{GTA_DIR}
~/Library/Frameworks
/Library/Frameworks
/usr/local/include
/usr/include
/sw/include # Fink
/opt/local/include # DarwinPorts
/opt/csw/include # Blastwave
/opt/include
/usr/freeware/include
)
FIND_LIBRARY(GTA_LIBRARY
NAMES gta libgta
PATHS
$ENV{GTA_DIR}/lib
$ENV{GTA_DIR}
~/Library/Frameworks
/Library/Frameworks
/usr/local/lib
/usr/lib
/sw/lib
/opt/local/lib
/opt/csw/lib
/opt/lib
/usr/freeware/lib64
)
SET(GTA_FOUND "NO")
IF(GTA_LIBRARY AND GTA_INCLUDE_DIRS)
SET(GTA_FOUND "YES")
ENDIF(GTA_LIBRARY AND GTA_INCLUDE_DIRS)
ENDIF(NOT GTA_FOUND)

View File

@@ -17,7 +17,7 @@ macro(FIND_LIBLAS_LIBRARY MYLIBRARY MYLIBRARYNAME)
find_library(
"${MYLIBRARY}_DEBUG"
NAMES "${MYLIBRARYNAME}${CMAKE_DEBUG_POSTFIX}" "lib${MYLIBRARYNAME}${CMAKE_DEBUG_POSTFIX}"
NAMES "${MYLIBRARYNAME}${CMAKE_DEBUG_POSTFIX}"
PATHS
${LIBLAS_DIR}/lib/Debug
${LIBLAS_DIR}/lib64/Debug
@@ -30,7 +30,7 @@ macro(FIND_LIBLAS_LIBRARY MYLIBRARY MYLIBRARYNAME)
find_library(
"${MYLIBRARY}_DEBUG"
NAMES "${MYLIBRARYNAME}${CMAKE_DEBUG_POSTFIX}" "lib${MYLIBRARYNAME}${CMAKE_DEBUG_POSTFIX}"
NAMES "${MYLIBRARYNAME}${CMAKE_DEBUG_POSTFIX}"
PATHS
~/Library/Frameworks
/Library/Frameworks
@@ -48,7 +48,7 @@ macro(FIND_LIBLAS_LIBRARY MYLIBRARY MYLIBRARYNAME)
find_library(
${MYLIBRARY}
NAMES "${MYLIBRARYNAME}${CMAKE_RELEASE_POSTFIX}" "lib${MYLIBRARYNAME}${CMAKE_RELEASE_POSTFIX}"
NAMES "${MYLIBRARYNAME}${CMAKE_RELEASE_POSTFIX}"
PATHS
${LIBLAS_DIR}/lib/Release
${LIBLAS_DIR}/lib64/Release
@@ -69,7 +69,7 @@ macro(FIND_LIBLAS_LIBRARY MYLIBRARY MYLIBRARYNAME)
find_library(
${MYLIBRARY}
NAMES "${MYLIBRARYNAME}${CMAKE_RELEASE_POSTFIX}" "lib${MYLIBRARYNAME}${CMAKE_RELEASE_POSTFIX}"
NAMES "${MYLIBRARYNAME}${CMAKE_RELEASE_POSTFIX}"
PATHS
~/Library/Frameworks
/Library/Frameworks
@@ -94,15 +94,14 @@ macro(FIND_LIBLAS_LIBRARY MYLIBRARY MYLIBRARYNAME)
endmacro(FIND_LIBLAS_LIBRARY LIBRARY LIBRARYNAME)
FIND_LIBLAS_LIBRARY(LIBLAS_LIBRARY las)
FIND_LIBLAS_LIBRARY(LIBLASC_LIBRARY las_c)
set(LIBLAS_FOUND "NO")
if(LIBLAS_LIBRARY AND LIBLAS_INCLUDE_DIR)
if(LIBLAS_LIBRARY AND LIBLASC_LIBRARY AND LIBLAS_INCLUDE_DIR)
FIND_PACKAGE(Boost) # used by LIBLAS
if(Boost_FOUND)
set(LIBLAS_LIBRARIES ${LIBLAS_LIBRARY} )
set(LIBLAS_LIBRARIES ${LIBLAS_LIBRARY} ${LIBLASC_LIBRARY} )
set(LIBLAS_FOUND "YES")
if(WIN32)
link_directories(${Boost_LIBRARY_DIRS})
endif()
endif()
endif()

View File

@@ -16,7 +16,7 @@ FIND_PATH(NVTT_INCLUDE_DIR nvtt/nvtt.h
)
# NVTT
FIND_LIBRARY(NVTT_LIBRARY_RELEASE
FIND_LIBRARY(NVTT_LIBRARY
NAMES nvtt
PATHS
/usr/local
@@ -37,7 +37,7 @@ FIND_LIBRARY(NVTT_LIBRARY_DEBUG
)
# NVIMAGE
FIND_LIBRARY(NVIMAGE_LIBRARY_RELEASE
FIND_LIBRARY(NVIMAGE_LIBRARY
NAMES nvimage
PATHS
/usr/local
@@ -58,7 +58,7 @@ FIND_LIBRARY(NVIMAGE_LIBRARY_DEBUG
)
# NVMATH
FIND_LIBRARY(NVMATH_LIBRARY_RELEASE
FIND_LIBRARY(NVMATH_LIBRARY
NAMES nvmath
PATHS
/usr/local
@@ -79,7 +79,7 @@ FIND_LIBRARY(NVMATH_LIBRARY_DEBUG
)
# NVCORE
FIND_LIBRARY(NVCORE_LIBRARY_RELEASE
FIND_LIBRARY(NVCORE_LIBRARY
NAMES nvcore
PATHS
/usr/local
@@ -98,114 +98,10 @@ FIND_LIBRARY(NVCORE_LIBRARY_DEBUG
PATH_SUFFIXES lib64 lib lib/shared lib/static lib64/static
)
# NVTHREAD
FIND_LIBRARY(NVTHREAD_LIBRARY_RELEASE
NAMES nvthread
PATHS
/usr/local
/usr
$ENV{NVTT_DIR}
${3rdPartyRoot}
PATH_SUFFIXES lib64 lib lib/shared lib/static lib64/static
)
FIND_LIBRARY(NVTHREAD_LIBRARY_DEBUG
NAMES nvthread_d
PATHS
/usr/local
/usr
$ENV{NVTT_DIR}
${3rdPartyRoot}
PATH_SUFFIXES lib64 lib lib/shared lib/static lib64/static
)
# SQUISH
FIND_LIBRARY(NVSQUISH_LIBRARY_RELEASE
NAMES squish
PATHS
/usr/local
/usr
$ENV{NVTT_DIR}
${3rdPartyRoot}
PATH_SUFFIXES lib64 lib lib/shared lib/static lib64/static
)
FIND_LIBRARY(NVSQUISH_LIBRARY_DEBUG
NAMES squish_d
PATHS
/usr/local
/usr
$ENV{NVTT_DIR}
${3rdPartyRoot}
PATH_SUFFIXES lib64 lib lib/shared lib/static lib64/static
)
# BC6H
FIND_LIBRARY(NVBC6H_LIBRARY_RELEASE
NAMES bc6h
PATHS
/usr/local
/usr
$ENV{NVTT_DIR}
${3rdPartyRoot}
PATH_SUFFIXES lib64 lib lib/shared lib/static lib64/static
)
FIND_LIBRARY(NVBC6H_LIBRARY_DEBUG
NAMES bc6h_d
PATHS
/usr/local
/usr
$ENV{NVTT_DIR}
${3rdPartyRoot}
PATH_SUFFIXES lib64 lib lib/shared lib/static lib64/static
)
# BC7
FIND_LIBRARY(NVBC7_LIBRARY_RELEASE
NAMES bc7
PATHS
/usr/local
/usr
$ENV{NVTT_DIR}
${3rdPartyRoot}
PATH_SUFFIXES lib64 lib lib/shared lib/static lib64/static
)
FIND_LIBRARY(NVBC7_LIBRARY_DEBUG
NAMES bc7_d
PATHS
/usr/local
/usr
$ENV{NVTT_DIR}
${3rdPartyRoot}
PATH_SUFFIXES lib64 lib lib/shared lib/static lib64/static
)
IF (WIN32)
SET(LIBS_TO_SETUP "NVTT" "NVCORE" "NVMATH" "NVIMAGE" "NVTHREAD" "NVBC7" "NVBC6H" "NVSQUISH")
ELSE()
SET(LIBS_TO_SETUP "NVTT" "NVCORE" "NVMATH" "NVIMAGE")
ENDIF()
FOREACH(LIB ${LIBS_TO_SETUP})
IF(${LIB}_LIBRARY_DEBUG)
SET(${LIB}_LIBRARIES optimized ${${LIB}_LIBRARY_RELEASE} debug ${${LIB}_LIBRARY_DEBUG})
ELSE(${LIB}_LIBRARY_DEBUG)
SET(${LIB}_LIBRARY_DEBUG ${${LIB}_LIBRARY_RELEASE})
SET(${LIB}_LIBRARIES optimized ${${LIB}_LIBRARY_RELEASE} debug ${${LIB}_LIBRARY_DEBUG})
ENDIF(${LIB}_LIBRARY_DEBUG)
ENDFOREACH(LIB ${LIBS_TO_SETUP})
SET(NVTT_LIBRARIES
${NVTT_LIBRARIES}
${NVCORE_LIBRARIES}
${NVMATH_LIBRARIES}
${NVIMAGE_LIBRARIES}
${NVTHREAD_LIBRARIES}
${NVBC7_LIBRARIES}
${NVBC6H_LIBRARIES}
${NVSQUISH_LIBRARIES}
)
SET(NVTT_FOUND "NO")
IF(NVTT_LIBRARY_RELEASE AND NVTT_INCLUDE_DIR)
SET(NVTT_FOUND "YES" )
ENDIF(NVTT_LIBRARY_RELEASE AND NVTT_INCLUDE_DIR)
IF(NVTT_LIBRARY AND NVTT_INCLUDE_DIR)
SET(NVTT_FOUND "YES")
ENDIF(NVTT_LIBRARY AND NVTT_INCLUDE_DIR)

View File

@@ -116,6 +116,7 @@ FIND_OSG_LIBRARY(OSGUTIL_LIBRARY osgUtil)
FIND_OSG_LIBRARY(OSGDB_LIBRARY osgDB)
FIND_OSG_LIBRARY(OSGTEXT_LIBRARY osgText)
FIND_OSG_LIBRARY(OSGWIDGET_LIBRARY osgWidget)
FIND_OSG_LIBRARY(OSGQT_LIBRARY osgQt)
FIND_OSG_LIBRARY(OSGTERRAIN_LIBRARY osgTerrain)
FIND_OSG_LIBRARY(OSGFX_LIBRARY osgFX)
FIND_OSG_LIBRARY(OSGVIEWER_LIBRARY osgViewer)

View File

@@ -1,174 +0,0 @@
# LocateOPENCASCADE
# This module defines
# OPENCASCADE_LIBRARY
# OPENCASCADE_FOUND, if false, do not try to link to OPENCASCADE
# OPENCASCADE_INCLUDE_DIR, where to find the headers
#
# $OPENCASCADE_DIR is an environment variable that would
# correspond to the ./configure --prefix=$OPENCASCADE_DIR
# used in building OPENCASCADE.
FIND_PATH(OPENCASCADE_INCLUDE_DIR Standard_Version.hxx
PATHS
${OPENCASCADE_DIR}
$ENV{OPENCASCADE_DIR}
~/Library/Frameworks
/Library/Frameworks
/usr/local
/usr
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt
/usr/freeware
PATH_SUFFIXES
opencascade
inc
include
inc/cascade
include/cascade
)
MACRO(FIND_OPENCASCADE_LIBRARY MYLIBRARY MYLIBRARYNAME)
FIND_LIBRARY("${MYLIBRARY}"
NAMES "${MYLIBRARYNAME}"
PATHS
$ENV{OPENCASCADE_DIR}/lib}
$ENV{OPENCASCADE_LIB}
${OPENCASCADE_DIR}/lib
$ENV{OPENCASCADE_DIR}/lib
${OPENCASCADE_DIR}/lib/
~/Library/Frameworks
/Library/Frameworks
/usr/local/lib
/usr/lib
/sw/lib
/opt/local/lib
/opt/csw/lib
/opt/lib
/usr/freeware/lib64
)
ENDMACRO()
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKBinL TKBinL)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKBin TKBin)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKBinTObj TKBinTObj)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKBinXCAF TKBinXCAF)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKBool TKBool)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKBO TKBO)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKBRep TKBRep)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKCAF TKCAF)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKCDF TKCDF)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKernel TKernel)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKFeat TKFeat)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKFillet TKFillet)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKG2d TKG2d)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKG3d TKG3d)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKGeomAlgo TKGeomAlgo)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKGeomBase TKGeomBase)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKHLR TKHLR)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKIGES TKIGES)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKLCAF TKLCAF)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKMath TKMath)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKMesh TKMesh)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKMeshVS TKMeshVS)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKOffset TKOffset)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKOpenGl TKOpenGl)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKPrim TKPrim)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKService TKService)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKShHealing TKShHealing)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKSTEP209 TKSTEP209)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKSTEPAttr TKSTEPAttr)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKSTEPBase TKSTEPBase)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKSTEP TKSTEP)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKSTL TKSTL)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKTObj TKTObj)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKTopAlgo TKTopAlgo)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKV3d TKV3d)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKVRML TKVRML)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKXDEIGES TKXDEIGES)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKXDESTEP TKXDESTEP)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKXMesh TKXMesh)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKXmlL TKXmlL)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKXml TKXml)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKXmlTObj TKXmlTObj)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKXmlXCAF TKXmlXCAF)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKXSBase TKXSBase)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKXCAF TKXCAF)
set (OPENCASCADE_LIBRARY_TYPE_DESCR
"Specifies the type of library to be used. 'Shared' libraries
are linked dynamically and loaded at runtime. 'Static' libraries
are archives of object files for use when linking other targets")
# set type of OCCT libraries
if (NOT OPENCASCADE_LIBRARY_TYPE)
set (OPENCASCADE_LIBRARY_TYPE "Static" CACHE STRING "${OPENCASCADE_LIBRARY_TYPE_DESCR}" FORCE)
SET_PROPERTY(CACHE OPENCASCADE_LIBRARY_TYPE PROPERTY STRINGS Shared Static)
endif()
if ("${OPENCASCADE_LIBRARY_TYPE}" STREQUAL "Shared")
SET(OPENCASCADE_LIBRARY ${OPENCASCADE_LIBRARY}
${OPENCASCADE_TKernel}
${OPENCASCADE_TKMath}
${OPENCASCADE_TKXCAF}
${OPENCASCADE_TKXSBase}
${OPENCASCADE_TKSTEPAttr}
${OPENCASCADE_TKSTEPBase}
${OPENCASCADE_TKSTEP209}
${OPENCASCADE_TKSTEP}
${OPENCASCADE_TKXDESTEP}
${OPENCASCADE_TKIGES}
${OPENCASCADE_TKXDEIGES}
${OPENCASCADE_TKLCAF}
${OPENCASCADE_TKBRep}
${OPENCASCADE_TKMesh}
${OPENCASCADE_TKTopAlgo}
${OPENCASCADE_TKShHealing}
)
else ("${OPENCASCADE_LIBRARY_TYPE}" STREQUAL "Shared")
SET(OPENCASCADE_LIBRARY ${OPENCASCADE_LIBRARY}
${OPENCASCADE_TKBO}
${OPENCASCADE_TKBool}
${OPENCASCADE_TKBRep}
${OPENCASCADE_TKCAF}
${OPENCASCADE_TKCDF}
${OPENCASCADE_TKernel}
${OPENCASCADE_TKG2d}
${OPENCASCADE_TKG3d}
${OPENCASCADE_TKGeomAlgo}
${OPENCASCADE_TKGeomBase}
${OPENCASCADE_TKHLR}
${OPENCASCADE_TKIGES}
${OPENCASCADE_TKLCAF}
${OPENCASCADE_TKMath}
${OPENCASCADE_TKMesh}
${OPENCASCADE_TKPrim}
${OPENCASCADE_TKService}
${OPENCASCADE_TKShHealing}
${OPENCASCADE_TKSTEP}
${OPENCASCADE_TKSTEP209}
${OPENCASCADE_TKSTEPAttr}
${OPENCASCADE_TKSTEPBase}
${OPENCASCADE_TKTopAlgo}
${OPENCASCADE_TKV3d}
${OPENCASCADE_TKXCAF}
${OPENCASCADE_TKXDEIGES}
${OPENCASCADE_TKXDESTEP}
${OPENCASCADE_TKXSBase}
)
endif ("${OPENCASCADE_LIBRARY_TYPE}" STREQUAL "Shared")
SET(OPENCASCADE_FOUND "NO")
IF(OPENCASCADE_LIBRARY AND OPENCASCADE_INCLUDE_DIR)
SET(OPENCASCADE_FOUND "YES")
ENDIF(OPENCASCADE_LIBRARY AND OPENCASCADE_INCLUDE_DIR)
IF(OPENCASCADE_INCLUDE_DIR)
SET(OPENCASCADE_FOUND "YES")
ENDIF(OPENCASCADE_INCLUDE_DIR)

View File

@@ -28,7 +28,7 @@ FIND_PATH(OPENEXR_INCLUDE_DIR OpenEXR/ImfIO.h
# example: OPENEXR_FIND_VAR(OPENEXR_IlmImf_LIBRARY IlmImf)
MACRO(OPENEXR_FIND_VAR varname libname)
FIND_LIBRARY( ${varname}
NAMES ${libname} ${libname}-2_1 ${libname}-2_2
NAMES ${libname}
PATHS
$ENV{OPENEXR_DIR}/lib
$ENV{OPENEXR_DIR}
@@ -52,10 +52,13 @@ MACRO(OPENEXR_FIND libname)
ENDMACRO(OPENEXR_FIND)
OPENEXR_FIND(IlmImf)
OPENEXR_FIND(IlmThread)
OPENEXR_FIND(Iex)
OPENEXR_FIND(Half)
SET(OPENEXR_FOUND "NO")
IF(OPENEXR_INCLUDE_DIR AND OPENEXR_IlmImf_LIBRARY)
SET(OPENEXR_LIBRARIES ${OPENEXR_IlmImf_LIBRARY} )
SET(OPENEXR_LIBRARIES_VARS OPENEXR_IlmImf_LIBRARY )
IF(OPENEXR_INCLUDE_DIR AND OPENEXR_IlmImf_LIBRARY AND OPENEXR_IlmThread_LIBRARY AND OPENEXR_Iex_LIBRARY AND OPENEXR_Half_LIBRARY)
SET(OPENEXR_LIBRARIES ${OPENEXR_IlmImf_LIBRARY} ${OPENEXR_IlmThread_LIBRARY} ${OPENEXR_Half_LIBRARY} ${OPENEXR_Iex_LIBRARY} )
SET(OPENEXR_LIBRARIES_VARS OPENEXR_IlmImf_LIBRARY OPENEXR_IlmThread_LIBRARY OPENEXR_Half_LIBRARY OPENEXR_Iex_LIBRARY )
SET(OPENEXR_FOUND "YES")
ENDIF(OPENEXR_INCLUDE_DIR AND OPENEXR_IlmImf_LIBRARY)
ENDIF(OPENEXR_INCLUDE_DIR AND OPENEXR_IlmImf_LIBRARY AND OPENEXR_IlmThread_LIBRARY AND OPENEXR_Iex_LIBRARY AND OPENEXR_Half_LIBRARY)

View File

@@ -0,0 +1,270 @@
# - find DCMTK libraries
#
# DCMTK_INCLUDE_DIRS - Directories to include to use DCMTK
# DCMTK_LIBRARIES - Files to link against to use DCMTK
# DCMTK_FOUND - If false, don't try to use DCMTK
# DCMTK_DIR - (optional) Source directory for DCMTK
#
# DCMTK_DIR can be used to make it simpler to find the various include
# directories and compiled libraries if you've just compiled it in the
# source tree. Just set it to the root of the tree where you extracted
# the source.
#
# Written for VXL by Amitha Perera.
# Modified by Robert Osfied to enable support for install placements of DCMTK 3.5.4 versions onwards
FIND_PATH( DCMTK_ROOT_INCLUDE_DIR dcmtk/config/osconfig.h
${DCMTK_DIR}/config/include
${DCMTK_DIR}/include
/usr/local/dicom/include
/usr/local/include/
/usr/include/
/usr/local/dicom/include/
)
FIND_PATH( DCMTK_config_INCLUDE_DIR osconfig.h
${DCMTK_ROOT_INCLUDE_DIR}/dcmtk/config
${DCMTK_DIR}/config/include
${DCMTK_DIR}/include
/usr/local/dicom/include
/usr/local/include/dcmtk/config
/usr/include/dcmtk/config
/usr/local/dicom/include/dcmtk/config
)
FIND_PATH( DCMTK_ofstd_INCLUDE_DIR ofstdinc.h
${DCMTK_ROOT_INCLUDE_DIR}/dcmtk/ofstd
${DCMTK_DIR}/ofstd/include
${DCMTK_DIR}/include/ofstd
/usr/local/dicom/include/dcmtk/ofstd
/usr/local/include/dcmtk/ofstd
/usr/include/dcmtk/ofstd
/usr/local/dicom/include/dcmtk/ofstd
)
FIND_LIBRARY( DCMTK_ofstd_LIBRARY ofstd
PATHS
${DCMTK_DIR}/ofstd/libsrc
${DCMTK_DIR}/ofstd/libsrc/Release
${DCMTK_DIR}/ofstd/libsrc/Debug
${DCMTK_DIR}/ofstd/Release
${DCMTK_DIR}/ofstd/Debug
${DCMTK_DIR}/lib
/usr/local/dicom/lib
/usr/local/lib64
/usr/lib64
/usr/local/lib
/usr/lib
/usr/local/dicom/lib
PATH_SUFFIXES dcmtk
)
FIND_PATH( DCMTK_dcmdata_INCLUDE_DIR dctypes.h
${DCMTK_ROOT_INCLUDE_DIR}/dcmtk/dcmdata
${DCMTK_DIR}/dcmdata/include
${DCMTK_DIR}/include/dcmdata
/usr/local/dicom/include/dcmtk/dcmdata
/usr/local/include/dcmtk/dcmdata
/usr/include/dcmtk/dcmdata
/usr/local/dicom/include/dcmtk/dcmdata
)
FIND_LIBRARY( DCMTK_dcmdata_LIBRARY dcmdata
PATHS
${DCMTK_DIR}/dcmdata/libsrc
${DCMTK_DIR}/dcmdata/libsrc/Release
${DCMTK_DIR}/dcmdata/libsrc/Debug
${DCMTK_DIR}/dcmdata/Release
${DCMTK_DIR}/dcmdata/Debug
${DCMTK_DIR}/lib
/usr/local/dicom/lib
/usr/local/lib64
/usr/lib64
/usr/local/lib
/usr/lib
/usr/local/dicom/lib
PATH_SUFFIXES dcmtk
)
FIND_PATH( DCMTK_dcmimgle_INCLUDE_DIR dcmimage.h
${DCMTK_ROOT_INCLUDE_DIR}/dcmtk/dcmimgle
${DCMTK_DIR}/dcmimgle/include
${DCMTK_DIR}/include/dcmimgle
/usr/local/dicom/include/dcmtk/dcmimgle
/usr/local/include/dcmtk/dcmimgle
/usr/include/dcmtk/dcmimgle
/usr/local/dicom/include/dcmtk/dcmimgle
)
FIND_LIBRARY( DCMTK_dcmimgle_LIBRARY dcmimgle
PATHS
${DCMTK_DIR}/dcmimgle/libsrc
${DCMTK_DIR}/dcmimgle/libsrc/Release
${DCMTK_DIR}/dcmimgle/libsrc/Debug
${DCMTK_DIR}/dcmimgle/Release
${DCMTK_DIR}/dcmimgle/Debug
${DCMTK_DIR}/lib
/usr/local/dicom/lib
/usr/local/lib64
/usr/lib64
/usr/local/lib
/usr/lib
/usr/local/dicom/lib
PATH_SUFFIXES dcmtk
)
FIND_PATH( DCMTK_dcmimage_INCLUDE_DIR diregist.h
${DCMTK_ROOT_INCLUDE_DIR}/dcmtk/dcmimage
${DCMTK_DIR}/dcmimage/include
${DCMTK_DIR}/include/dcmimage
/usr/local/dicom/include/dcmtk/dcmimage
/usr/local/include/dcmtk/dcmimage
/usr/include/dcmtk/dcmimage
/usr/local/dicom/include/dcmtk/dcmimage
)
FIND_LIBRARY( DCMTK_dcmimage_LIBRARY dcmimage
PATHS
${DCMTK_DIR}/dcmimage/libsrc
${DCMTK_DIR}/dcmimage/libsrc/Release
${DCMTK_DIR}/dcmimage/libsrc/Debug
${DCMTK_DIR}/dcmimage/Release
${DCMTK_DIR}/dcmimage/Debug
${DCMTK_DIR}/lib
/usr/local/dicom/lib
/usr/local/lib64
/usr/lib64
/usr/local/lib
/usr/lib
/usr/local/dicom/lib
PATH_SUFFIXES dcmtk
)
FIND_LIBRARY(DCMTK_imagedb_LIBRARY imagedb
PATHS
${DCMTK_DIR}/imagectn/libsrc/Release
${DCMTK_DIR}/imagectn/libsrc/
${DCMTK_DIR}/imagectn/libsrc/Debug
${DCMTK_DIR}/lib
/usr/local/dicom/lib
/usr/local/lib64
/usr/lib64
/usr/local/lib
/usr/lib
/usr/local/dicom/lib
PATH_SUFFIXES dcmtk
)
FIND_LIBRARY(DCMTK_dcmnet_LIBRARY dcmnet
PATHS
${DCMTK_DIR}/dcmnet/libsrc/Release
${DCMTK_DIR}/dcmnet/libsrc/Debug
${DCMTK_DIR}/dcmnet/libsrc/
${DCMTK_DIR}/lib
/usr/local/dicom/lib
/usr/local/lib64
/usr/lib64
/usr/local/lib
/usr/lib
/usr/local/dicom/lib
PATH_SUFFIXES dcmtk
)
FIND_LIBRARY(DCMTK_oflog_LIBRARY oflog
PATHS
${DCMTK_DIR}/dcmnet/libsrc/Release
${DCMTK_DIR}/dcmnet/libsrc/Debug
${DCMTK_DIR}/dcmnet/libsrc/
${DCMTK_DIR}/lib
/usr/local/dicom/lib
/usr/local/lib64
/usr/lib64
/usr/local/lib
/usr/lib
/usr/local/dicom/lib
PATH_SUFFIXES dcmtk
)
FIND_LIBRARY(DCMTK_ofstd_LIBRARY ofstd
PATHS
${DCMTK_DIR}/dcmnet/libsrc/Release
${DCMTK_DIR}/dcmnet/libsrc/Debug
${DCMTK_DIR}/dcmnet/libsrc/
${DCMTK_DIR}/lib
/usr/local/dicom/lib
/usr/local/lib64
/usr/lib64
/usr/local/lib
/usr/lib
/usr/local/dicom/lib
PATH_SUFFIXES dcmtk
)
IF( DCMTK_config_INCLUDE_DIR
AND DCMTK_ofstd_INCLUDE_DIR
AND DCMTK_ofstd_LIBRARY
AND DCMTK_dcmdata_INCLUDE_DIR
AND DCMTK_dcmdata_LIBRARY
AND DCMTK_dcmimgle_INCLUDE_DIR
AND DCMTK_dcmimgle_LIBRARY
AND DCMTK_dcmimage_INCLUDE_DIR
AND DCMTK_dcmimage_LIBRARY )
SET( DCMTK_FOUND "YES" )
SET( DCMTK_INCLUDE_DIRS
${DCMTK_config_INCLUDE_DIR}
${DCMTK_ofstd_INCLUDE_DIR}
${DCMTK_dcmdata_INCLUDE_DIR}
${DCMTK_dcmimgle_INCLUDE_DIR}
${DCMTK_dcmimage_INCLUDE_DIR}
)
SET( DCMTK_LIBRARIES
${DCMTK_dcmimgle_LIBRARY}
${DCMTK_dcmimage_LIBRARY}
${DCMTK_dcmdata_LIBRARY}
${DCMTK_ofstd_LIBRARY}
${DCMTK_config_LIBRARY}
)
IF(DCMTK_imagedb_LIBRARY)
SET( DCMTK_LIBRARIES
${DCMTK_LIBRARIES}
${DCMTK_imagedb_LIBRARY}
)
ENDIF()
IF(DCMTK_dcmnet_LIBRARY)
SET( DCMTK_LIBRARIES
${DCMTK_LIBRARIES}
${DCMTK_dcmnet_LIBRARY}
)
ENDIF()
IF(DCMTK_oflog_LIBRARY)
SET( DCMTK_LIBRARIES
${DCMTK_LIBRARIES}
${DCMTK_oflog_LIBRARY}
)
ENDIF()
IF(DCMTK_ofstd_LIBRARY)
SET( DCMTK_LIBRARIES
${DCMTK_LIBRARIES}
${DCMTK_ofstd_LIBRARY}
)
ENDIF()
IF( WIN32 )
SET( DCMTK_LIBRARIES ${DCMTK_LIBRARIES} netapi32 )
ENDIF()
ENDIF()
IF( NOT DCMTK_FOUND )
SET( DCMTK_DIR "" CACHE PATH "Root of DCMTK source tree (optional)." )
MARK_AS_ADVANCED( DCMTK_DIR )
ENDIF()

View File

@@ -55,20 +55,19 @@ ELSE()
#Quicktime is not supported under 64bit OSX build so we need to detect it and disable it.
#First check to see if we are running with a native 64-bit compiler (10.6 default) and implicit arch
IF(NOT CMAKE_OSX_ARCHITECTURES AND CMAKE_SIZEOF_VOID_P EQUAL 8)
MESSAGE("Disabling QuickTime on 64-bit architectures")
SET(QUICKTIME_FOUND "NO")
ELSEIF(OSG_OSX_VERSION VERSION_GREATER 10.6)
# Quicktime officially deprecated starting 10.7
MESSAGE("Disabling QuickTime because it's not supported by the selected SDK ${OSG_OSX_VERSION}")
SET(QUICKTIME_FOUND "NO")
ELSE()
#Otherwise check to see if 64-bit is explicitly called for.
LIST(FIND CMAKE_OSX_ARCHITECTURES "x86_64" has64Compile)
IF(NOT has64Compile EQUAL -1)
MESSAGE("Disabling QuickTime on 64-bit architectures")
SET(QUICKTIME_FOUND "NO")
ENDIF()
ELSE()
#Otherwise check to see if 64-bit is explicitly called for.
LIST(FIND CMAKE_OSX_ARCHITECTURES "x86_64" has64Compile)
IF(NOT has64Compile EQUAL -1)
SET(QUICKTIME_FOUND "NO")
ENDIF()
ENDIF()
# Disable quicktime for >= 10.7, as it's officially deprecated
IF(${OSG_OSX_SDK_NAME} STREQUAL "macosx10.7" OR ${OSG_OSX_SDK_NAME} STREQUAL "macosx10.8" OR ${OSG_OSX_SDK_NAME} STREQUAL "macosx10.9" OR ${OSG_OSX_SDK_NAME} STREQUAL "macosx10.10")
MESSAGE("disabling quicktime because it's not supported by the selected SDK ${OSG_OSX_SDK_NAME}")
SET(QUICKTIME_FOUND "NO")
ENDIF()
ENDIF()
ENDIF()

View File

@@ -0,0 +1,58 @@
# Locate zlib
# This module defines
# ZLIB_LIBRARY
# ZLIB_FOUND, if false, do not try to link to zlib
# ZLIB_INCLUDE_DIR, where to find the headers
#
# $ZLIB_DIR is an environment variable that would
# correspond to the ./configure --prefix=$ZLIB_DIR
# used in building zlib.
#
# Created by Ulrich Hertlein.
# prefer FindZLIB from cmake distribution
if(EXISTS ${CMAKE_ROOT}/Modules/FindZLIB.cmake)
include(${CMAKE_ROOT}/Modules/FindZLIB.cmake)
if(ZLIB_FOUND)
return()
endif()
endif()
FIND_PATH(ZLIB_INCLUDE_DIR zlib.h
$ENV{ZLIB_DIR}/include
$ENV{ZLIB_DIR}
~/Library/Frameworks
/Library/Frameworks
/usr/local/include
/usr/include
/sw/include # Fink
/opt/local/include # DarwinPorts
/opt/csw/include # Blastwave
/opt/include
/usr/freeware/include
)
FIND_LIBRARY(ZLIB_LIBRARY
NAMES z libz zlib
PATHS
$ENV{ZLIB_DIR}/lib
$ENV{ZLIB_DIR}
~/Library/Frameworks
/Library/Frameworks
/usr/local/lib
/usr/lib
/sw/lib
/opt/local/lib
/opt/csw/lib
/opt/lib
/usr/freeware/lib64
)
SET(ZLIB_FOUND "NO")
IF(ZLIB_LIBRARY AND ZLIB_INCLUDE_DIR)
SET(ZLIB_FOUND "YES")
ENDIF(ZLIB_LIBRARY AND ZLIB_INCLUDE_DIR)

View File

@@ -1,63 +0,0 @@
# Locate ILMBASE
# This module defines
# ILMBASE_LIBRARY
# ILMBASE_FOUND, if false, do not try to link to ILMBASE
# ILMBASE_INCLUDE_DIR, where to find the headers
#
# $ILMBASE_DIR is an environment variable that would
# correspond to the ./configure --prefix=$ILMBASE_DIR
#
# Created by Robert Osfield.
FIND_PATH(ILMBASE_INCLUDE_DIR OpenEXR/ImathVec.h
$ENV{ILMBASE_DIR}/include
$ENV{ILMBASE_DIR}
~/Library/Frameworks
/Library/Frameworks
/usr/local/include
/usr/include
/sw/include # Fink
/opt/local/include # DarwinPorts
/opt/csw/include # Blastwave
/opt/include
/usr/freeware/include
)
# Macro to find ilmbase libraries
# example: ILMBASE_FIND_VAR(OPENEXR_IlmThread_LIBRARY IlmThread)
MACRO(ILMBASE_FIND_VAR varname libname)
FIND_LIBRARY( ${varname}
NAMES ${libname} ${libname}-2_1 ${libname}-2_2
PATHS
$ENV{ILMBASE_DIR}/lib
$ENV{ILMBASE_DIR}
~/Library/Frameworks
/Library/Frameworks
/usr/local/lib
/usr/lib
/sw/lib
/opt/local/lib
/opt/csw/lib
/opt/lib
/usr/freeware/lib64
)
ENDMACRO(ILMBASE_FIND_VAR)
# Macro to find exr libraries (and debug versions)
# example: ILMBASE_FIND(OPENEXR_IlmThread_LIBRARY IlmThread)
MACRO(ILMBASE_FIND libname)
ILMBASE_FIND_VAR(ILMBASE_${libname}_LIBRARY ${libname})
ILMBASE_FIND_VAR(ILMBASE_${libname}_LIBRARY_DEBUG ${libname}d)
ENDMACRO(ILMBASE_FIND)
ILMBASE_FIND(IlmThread)
ILMBASE_FIND(Iex)
ILMBASE_FIND(Half)
SET(ILMBASE_FOUND "NO")
IF(ILMBASE_INCLUDE_DIR AND ILMBASE_IlmThread_LIBRARY AND ILMBASE_Iex_LIBRARY AND ILMBASE_Half_LIBRARY)
SET(ILMBASE_LIBRARIES ${ILMBASE_IlmThread_LIBRARY} ${ILMBASE_Half_LIBRARY} ${ILMBASE_Iex_LIBRARY} )
SET(ILMBASE_LIBRARIES_VARS ILMBASE_IlmThread_LIBRARY ILMBASE_Half_LIBRARY ILMBASE_Iex_LIBRARY )
SET(ILMBASE_FOUND "YES")
ENDIF(ILMBASE_INCLUDE_DIR AND ILMBASE_IlmThread_LIBRARY AND ILMBASE_Iex_LIBRARY AND ILMBASE_Half_LIBRARY)

View File

@@ -32,21 +32,6 @@ INSTALL(
ARCHIVE DESTINATION ${INSTALL_ARCHIVEDIR} COMPONENT libopenscenegraph-dev
)
IF(MSVC AND DYNAMIC_OPENSCENEGRAPH)
GET_TARGET_PROPERTY(PREFIX ${LIB_NAME} PREFIX)
IF("${PREFIX}" STREQUAL PREFIX-NOTFOUND) # Fix for PREFIX-NOTFOUND left in file names
SET(PREFIX "")
ENDIF()
IF ( ${CMAKE_GENERATOR} STREQUAL "Ninja" )
INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/${PREFIX}${LIB_NAME}${CMAKE_RELEASE_POSTFIX}.pdb DESTINATION ${INSTALL_BINDIR} COMPONENT libopenscenegraph CONFIGURATIONS Release)
INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/${PREFIX}${LIB_NAME}${CMAKE_RELWITHDEBINFO_POSTFIX}.pdb DESTINATION ${INSTALL_BINDIR} COMPONENT libopenscenegraph CONFIGURATIONS RelWithDebInfo)
INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/${PREFIX}${LIB_NAME}${CMAKE_DEBUG_POSTFIX}.pdb DESTINATION ${INSTALL_BINDIR} COMPONENT libopenscenegraph CONFIGURATIONS Debug)
ELSE ( ${CMAKE_GENERATOR} STREQUAL "Ninja" )
INSTALL(FILES ${OUTPUT_BINDIR}/${PREFIX}${LIB_NAME}${CMAKE_RELWITHDEBINFO_POSTFIX}.pdb DESTINATION ${INSTALL_BINDIR} COMPONENT libopenscenegraph CONFIGURATIONS RelWithDebInfo)
INSTALL(FILES ${OUTPUT_BINDIR}/${PREFIX}${LIB_NAME}${CMAKE_DEBUG_POSTFIX}.pdb DESTINATION ${INSTALL_BINDIR} COMPONENT libopenscenegraph CONFIGURATIONS Debug)
ENDIF ( ${CMAKE_GENERATOR} STREQUAL "Ninja" )
ENDIF(MSVC AND DYNAMIC_OPENSCENEGRAPH)
IF(NOT OSG_COMPILE_FRAMEWORKS)
INSTALL (
FILES ${TARGET_H}

View File

@@ -57,7 +57,7 @@ ENDIF()
SET(CPACK_SOURCE_GENERATOR "TGZ")
# for ms visual studio we use it's internally defined variable to get the configuration (debug,release, ...)
# for ms visual studio we use it's internally defined variable to get the configuration (debug,release, ...)
IF(MSVC_IDE)
SET(OSG_CPACK_CONFIGURATION "$(OutDir)")
SET(PACKAGE_TARGET_PREFIX "Package ")
@@ -84,87 +84,9 @@ ENDIF()
SET(PACKAGE_ALL_TARGETNAME "${PACKAGE_TARGET_PREFIX}ALL")
ADD_CUSTOM_TARGET(${PACKAGE_ALL_TARGETNAME})
# cpack configuration for debian packages
IF(${CPACK_GENERATOR} STREQUAL "DEB")
SET(OPENSCENEGRAPH_PACKAGE_MAINTAINER
""
CACHE STRING
"Name and email address of the package maintainer, e.g., 'Jon Doe <jon.doe@superawesomemail.com>'"
)
SET(CPACK_LIBOPENSCENEGRAPH_DEPENDENCIES
"libopenthreads"
CACHE STRING
"Dependend packages for the openscenegraph library package (uses deb dependecy format), e.g., 'libc6, libcurl3-gnutls, libgif4, libjpeg8, libpng12-0'"
)
SET(CPACK_LIBOPENSCENEGRAPH-DEV_DEPENDENCIES
"libopenscenegraph"
CACHE STRING
"Dependend packages for the openscenegraph development package (uses deb dependecy format), e.g., 'libc6, libcurl3-gnutls, libgif4, libjpeg8, libpng12-0'"
)
SET(CPACK_LIBOPENTHREADS_DEPENDENCIES
""
CACHE STRING
"Dependend packages for the openthreads library package (uses deb dependecy format), e.g., 'libc6, libcurl3-gnutls, libgif4, libjpeg8, libpng12-0'"
)
SET(CPACK_LIBOPENTHREADS-DEV_DEPENDENCIES
"libopenthreads"
CACHE STRING
"Dependend packages for the openthreads development package (uses deb dependecy format), e.g., 'libc6, libcurl3-gnutls, libgif4, libjpeg8, libpng12-0'"
)
SET(CPACK_OPENSCENEGRAPH_DEPENDENCIES
"libopenscenegraph"
CACHE STRING
"Dependend packages for the openscenegraph main package (uses deb dependecy format), e.g., 'libc6, libcurl3-gnutls, libgif4, libjpeg8, libpng12-0'"
)
SET(CPACK_OPENSCENEGRAPH-ALL_DEPENDENCIES
""
CACHE STRING
"Dependend packages for the openscenegraph package with all components (uses deb dependecy format), e.g., 'libc6, libcurl3-gnutls, libgif4, libjpeg8, libpng12-0'"
)
SET(CPACK_LIBOPENSCENEGRAPH_CONFLICTS
""
CACHE STRING
"Conflicting packages for the openscenegraph library package (uses deb dependecy format), e.g., 'libc6, libcurl3-gnutls, libgif4, libjpeg8, libpng12-0'"
)
SET(CPACK_LIBOPENSCENEGRAPH-DEV_CONFLICTS
""
CACHE STRING
"Conflicting packages for the openscenegraph development package (uses deb dependecy format), e.g., 'libc6, libcurl3-gnutls, libgif4, libjpeg8, libpng12-0'"
)
SET(CPACK_LIBOPENTHREADS_CONFLICTS
""
CACHE STRING
"Conflicting packages for the openthreads library package (uses deb dependecy format), e.g., 'libc6, libcurl3-gnutls, libgif4, libjpeg8, libpng12-0'"
)
SET(CPACK_LIBOPENTHREADS-DEV_CONFLICTS
""
CACHE STRING
"Conflicting packages for the openthreads development package (uses deb dependecy format), e.g., 'libc6, libcurl3-gnutls, libgif4, libjpeg8, libpng12-0'"
)
SET(CPACK_OPENSCENEGRAPH_CONFLICTS
""
CACHE STRING
"Conflicting packages for the openscenegraph main package (uses deb dependecy format), e.g., 'libc6, libcurl3-gnutls, libgif4, libjpeg8, libpng12-0'"
)
SET(CPACK_OPENSCENEGRAPH-ALL_CONFLICTS
""
CACHE STRING
"Conflicting packages for the openscenegraph package with all components (uses deb dependecy format), e.g., 'libc6, libcurl3-gnutls, libgif4, libjpeg8, libpng12-0'"
)
ENDIF()
MACRO(GENERATE_PACKAGING_TARGET package_name)
SET(CPACK_PACKAGE_NAME ${package_name})
# set debian dependencies AND conflicts
IF(${CPACK_GENERATOR} STREQUAL "DEB")
STRING(TOUPPER CPACK_${package_name}_DEPENDENCIES DEPENDENCIES_VAR)
STRING(TOUPPER CPACK_${package_name}_CONFLICTS CONFLICTS_VAR)
SET(OSG_PACKAGE_DEPENDS "${${DEPENDENCIES_VAR}}")
SET(OSG_PACKAGE_CONFLICTS "${${CONFLICTS_VAR}}")
ENDIF()
# the doc packages don't need a system-arch specification
IF(${package} MATCHES -doc)
SET(OSG_PACKAGE_FILE_NAME ${package_name}-${OPENSCENEGRAPH_VERSION})
@@ -192,7 +114,7 @@ MACRO(GENERATE_PACKAGING_TARGET package_name)
ELSE()
SET(ARCHIVE_EXT "tar.gz")
ENDIF()
# Create a target that creates the current package
# and rename the package to give it proper filename
ADD_CUSTOM_TARGET(${PACKAGE_TARGETNAME})
@@ -202,8 +124,8 @@ MACRO(GENERATE_PACKAGING_TARGET package_name)
COMMAND ${CMAKE_CPACK_COMMAND} -C ${OSG_CPACK_CONFIGURATION} --config ${OpenSceneGraph_BINARY_DIR}/CPackConfig-${package_name}.cmake
COMMENT "Run CPack packaging for ${package_name}..."
)
# Add the exact same custom command to the all package generating target.
# I can't use add_dependencies to do this because it would allow parallel building of packages so am going brute here
# Add the exact same custom command to the all package generating target.
# I can't use add_dependencies to do this because it would allow parallell building of packages so am going brute here
ADD_CUSTOM_COMMAND(TARGET ${PACKAGE_ALL_TARGETNAME}
COMMAND ${CMAKE_CPACK_COMMAND} -C ${OSG_CPACK_CONFIGURATION} --config ${OpenSceneGraph_BINARY_DIR}/CPackConfig-${package_name}.cmake
)

View File

@@ -53,7 +53,7 @@ SET(CPACK_NSIS_INSTALLER_ICON_CODE "")
SET(CPACK_NSIS_INSTALLER_MUI_ICON_CODE "")
SET(CPACK_OUTPUT_CONFIG_FILE "${PROJECT_BINARY_DIR}/CPackConfig-${OSG_CPACK_COMPONENT}.cmake")
SET(CPACK_PACKAGE_DEFAULT_LOCATION "/")
SET(CPACK_PACKAGE_DESCRIPTION_FILE "${OpenSceneGraph_SOURCE_DIR}/README.md")
SET(CPACK_PACKAGE_DESCRIPTION_FILE "${OpenSceneGraph_SOURCE_DIR}/README.txt")
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "The OpenSceneGraph is an open source high performance 3d graphics toolkit")
SET(CPACK_PACKAGE_FILE_NAME "${OSG_PACKAGE_FILE_NAME}")
SET(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_INSTALL_DIRECTORY}")
@@ -66,16 +66,6 @@ SET(CPACK_PACKAGE_VERSION_MAJOR "${OPENSCENEGRAPH_MAJOR_VERSION}")
SET(CPACK_PACKAGE_VERSION_MINOR "${OPENSCENEGRAPH_MINOR_VERSION}")
SET(CPACK_PACKAGE_VERSION_PATCH "${OPENSCENEGRAPH_PATCH_VERSION}")
SET(CPACK_RESOURCE_FILE_LICENSE "${OpenSceneGraph_SOURCE_DIR}/LICENSE.txt")
SET(CPACK_RESOURCE_FILE_README "${OpenSceneGraph_SOURCE_DIR}/README.md")
SET(CPACK_RESOURCE_FILE_README "${OpenSceneGraph_SOURCE_DIR}/README.txt")
SET(CPACK_RESOURCE_FILE_WELCOME "${OpenSceneGraph_SOURCE_DIR}/NEWS.txt")
SET(CPACK_STRIP_FILES "ON")
# DEBIAN OPTIONS
IF(${CPACK_GENERATOR} STREQUAL "DEB")
SET(CPACK_DEBIAN_PACKAGE_MAINTAINER "${OPENSCENEGRAPH_PACKAGE_MAINTAINER}")
SET(CPACK_DEBIAN_PACKAGE_HOMEPAGE "http://www.openscenegraph.org")
SET(CPACK_DEBIAN_PACKAGE_SECTION "Development")
SET(CPACK_DEBIAN_PACKAGE_DEPENDS "${OSG_PACKAGE_DEPENDS}")
SET(CPACK_DEBIAN_PACKAGE_CONFLICTS "${OSG_PACKAGE_CONFLICTS}")
SET(CPACK_DEBIAN_PACKAGE_CONTROL_EXTRA "${OpenSceneGraph_SOURCE_DIR}/debian_scripts/postinst;")
ENDIF()

View File

@@ -1,22 +0,0 @@
# - If Windows is used, this script sets the variable WIN32_WINNT to the corresponding windows version
if (WIN32)
message(STATUS "Checking windows version...")
macro(get_WIN32_WINNT version)
if (CMAKE_SYSTEM_VERSION)
set(ver ${CMAKE_SYSTEM_VERSION})
string(REGEX MATCH "^([0-9]+).([0-9])" ver ${ver})
string(REGEX MATCH "^([0-9]+)" verMajor ${ver})
# Check for Windows 10, b/c we'll need to convert to hex 'A'.
if ("${verMajor}" MATCHES "10")
set(verMajor "A")
string(REGEX REPLACE "^([0-9]+)" ${verMajor} ver ${ver})
endif ("${verMajor}" MATCHES "10")
# Remove all remaining '.' characters.
string(REPLACE "." "" ver ${ver})
# Prepend each digit with a zero.
string(REGEX REPLACE "([0-9A-Z])" "0\\1" ver ${ver})
set(${version} "0x${ver}")
endif(CMAKE_SYSTEM_VERSION)
endmacro(get_WIN32_WINNT)
endif(WIN32)

View File

@@ -27,10 +27,15 @@ MACRO(BUILDER_VERSION_GREATER MAJOR_VER MINOR_VER PATCH_VER)
ENDIF()
ENDMACRO(BUILDER_VERSION_GREATER MAJOR_VER MINOR_VER PATCH_VER)
# CMAKE24: if CMake version is <2.6.0.
SET(CMAKE24 OFF)
IF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} LESS 5)
SET(CMAKE24 ON)
ENDIF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} LESS 5)
# CMAKE_VERSION_TEST: Define whether "IF(${CMAKE_VERSION} VERSION_LESS "x.y.z")" can be used or not.
BUILDER_VERSION_GREATER(2 8 0)
SET(CMAKE_VERSION_TEST ${VALID_BUILDER_VERSION}) # >= 2.8.0
BUILDER_VERSION_GREATER(2 6 3)
SET(CMAKE_VERSION_TEST ${VALID_BUILDER_VERSION}) # >= 2.6.4
SET(VALID_BUILDER_VERSION OFF)
@@ -38,13 +43,9 @@ SET(VALID_BUILDER_VERSION OFF)
MACRO(LINK_WITH_VARIABLES TRGTNAME)
FOREACH(varname ${ARGN})
IF(${varname}_DEBUG)
IF(${varname}_RELEASE)
TARGET_LINK_LIBRARIES(${TRGTNAME} optimized "${${varname}_RELEASE}" debug "${${varname}_DEBUG}")
ELSE(${varname}_RELEASE)
TARGET_LINK_LIBRARIES(${TRGTNAME} optimized "${${varname}}" debug "${${varname}_DEBUG}")
ENDIF(${varname}_RELEASE)
TARGET_LINK_LIBRARIES(${TRGTNAME} optimized "${${varname}}" debug "${${varname}_DEBUG}")
ELSE(${varname}_DEBUG)
TARGET_LINK_LIBRARIES(${TRGTNAME} ${${varname}} )
TARGET_LINK_LIBRARIES(${TRGTNAME} "${${varname}}" )
ENDIF(${varname}_DEBUG)
ENDFOREACH(varname)
ENDMACRO(LINK_WITH_VARIABLES TRGTNAME)
@@ -82,8 +83,8 @@ ENDMACRO(LINK_EXTERNAL TRGTNAME)
MACRO(LINK_CORELIB_DEFAULT CORELIB_NAME)
#SET(ALL_GL_LIBRARIES ${OPENGL_LIBRARIES})
SET(ALL_GL_LIBRARIES ${OPENGL_gl_LIBRARY})
IF (OSG_GLES1_AVAILABLE OR OSG_GLES2_AVAILABLE OR OSG_GLES3_AVAILABLE)
SET(ALL_GL_LIBRARIES ${ALL_GL_LIBRARIES} ${EGL_LIBRARY})
IF (OSG_GLES1_AVAILABLE OR OSG_GLES2_AVAILABLE)
SET(ALL_GL_LIBRARIES ${ALL_GL_LIBRARIES} ${OPENGL_egl_LIBRARY})
ENDIF()
LINK_EXTERNAL(${CORELIB_NAME} ${ALL_GL_LIBRARIES})
@@ -122,9 +123,9 @@ MACRO(SETUP_LINK_LIBRARIES)
FOREACH(LINKLIB ${TARGET_ADDED_LIBRARIES})
SET(TO_INSERT TRUE)
FOREACH (value ${TARGET_COMMON_LIBRARIES})
IF ("${value}" STREQUAL "${LINKLIB}")
IF (${value} STREQUAL ${LINKLIB})
SET(TO_INSERT FALSE)
ENDIF ("${value}" STREQUAL "${LINKLIB}")
ENDIF (${value} STREQUAL ${LINKLIB})
ENDFOREACH (value ${TARGET_COMMON_LIBRARIES})
IF(TO_INSERT)
LIST(APPEND TARGET_LIBRARIES ${LINKLIB})
@@ -133,8 +134,8 @@ MACRO(SETUP_LINK_LIBRARIES)
#SET(ALL_GL_LIBRARIES ${OPENGL_LIBRARIES})
SET(ALL_GL_LIBRARIES ${OPENGL_gl_LIBRARY})
IF (OSG_GLES1_AVAILABLE OR OSG_GLES2_AVAILABLE OR OSG_GLES3_AVAILABLE)
SET(ALL_GL_LIBRARIES ${ALL_GL_LIBRARIES} ${EGL_LIBRARY})
IF (OSG_GLES1_AVAILABLE OR OSG_GLES2_AVAILABLE)
SET(ALL_GL_LIBRARIES ${ALL_GL_LIBRARIES} ${OPENGL_egl_LIBRARY})
ENDIF()
# FOREACH(LINKLIB ${TARGET_LIBRARIES})
@@ -225,9 +226,6 @@ MACRO(SETUP_LIBRARY LIB_NAME)
)
SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES FOLDER "OSG Core")
IF(APPLE)
IF(OSG_BUILD_PLATFORM_IPHONE)
SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES XCODE_ATTRIBUTE_ENABLE_BITCODE ${IPHONE_ENABLE_BITCODE})
ENDIF()
SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES XCODE_ATTRIBUTE_WARNING_CFLAGS "")
ENDIF()
IF(TARGET_LABEL)
@@ -269,23 +267,6 @@ MACRO(SETUP_PLUGIN PLUGIN_NAME)
## plugins gets put in libopenscenegraph by default
IF(${ARGC} GREATER 1)
SET(PACKAGE_COMPONENT libopenscenegraph-${ARGV1})
# add cpack config variables for plugin with own package
IF(BUILD_OSG_PACKAGES)
IF("${CPACK_GENERATOR}" STREQUAL "DEB")
STRING(TOUPPER ${PACKAGE_COMPONENT} UPPER_PACKAGE_COMPONENT)
SET(CPACK_${UPPER_PACKAGE_COMPONENT}_DEPENDENCIES
"libopenscenegraph"
CACHE STRING
"Dependend packages for the ${PACKAGE_COMPONENT} package with all components (uses deb dependecy format), e.g., 'libc6, libcurl3-gnutls, libgif4, libjpeg8, libpng12-0'"
)
SET(CPACK_${UPPER_PACKAGE_COMPONENT}_CONFLICTS
""
CACHE STRING
"Conflicting packages for the ${PACKAGE_COMPONENT} package (uses deb dependecy format), e.g., 'libc6, libcurl3-gnutls, libgif4, libjpeg8, libpng12-0'"
)
ENDIF()
ENDIF()
ELSE(${ARGC} GREATER 1)
SET(PACKAGE_COMPONENT libopenscenegraph)
ENDIF(${ARGC} GREATER 1)
@@ -336,27 +317,15 @@ MACRO(SETUP_PLUGIN PLUGIN_NAME)
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES FOLDER "Plugins")
IF(APPLE)
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES XCODE_ATTRIBUTE_WARNING_CFLAGS "")
IF(OSG_BUILD_PLATFORM_IPHONE)
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES XCODE_ATTRIBUTE_ENABLE_BITCODE ${IPHONE_ENABLE_BITCODE})
ENDIF()
ENDIF()
SETUP_LINK_LIBRARIES()
#the installation path are differentiated for win32 that install in bin versus other architecture that install in lib${LIB_POSTFIX}/${OSG_PLUGINS}
#the installation path are differentiated for win32 that install in bib versus other architecture that install in lib${LIB_POSTFIX}/${OSG_PLUGINS}
IF(WIN32)
INSTALL(TARGETS ${TARGET_TARGETNAME}
RUNTIME DESTINATION bin COMPONENT ${PACKAGE_COMPONENT}
ARCHIVE DESTINATION lib/${OSG_PLUGINS} COMPONENT libopenscenegraph-dev
LIBRARY DESTINATION bin/${OSG_PLUGINS} COMPONENT ${PACKAGE_COMPONENT})
IF(MSVC AND DYNAMIC_OPENSCENEGRAPH)
IF( ${CMAKE_GENERATOR} STREQUAL "Ninja" )
INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/${TARGET_TARGETNAME}${CMAKE_RELWITHDEBINFO_POSTFIX}.pdb DESTINATION bin/${OSG_PLUGINS} COMPONENT ${PACKAGE_COMPONENT} CONFIGURATIONS RelWithDebInfo)
INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/${TARGET_TARGETNAME}${CMAKE_DEBUG_POSTFIX}.pdb DESTINATION bin/${OSG_PLUGINS} COMPONENT ${PACKAGE_COMPONENT} CONFIGURATIONS Debug)
ELSE( ${CMAKE_GENERATOR} STREQUAL "Ninja" )
INSTALL(FILES ${OUTPUT_BINDIR}/${OSG_PLUGINS}/${TARGET_TARGETNAME}${CMAKE_RELWITHDEBINFO_POSTFIX}.pdb DESTINATION bin/${OSG_PLUGINS} COMPONENT ${PACKAGE_COMPONENT} CONFIGURATIONS RelWithDebInfo)
INSTALL(FILES ${OUTPUT_BINDIR}/${OSG_PLUGINS}/${TARGET_TARGETNAME}${CMAKE_DEBUG_POSTFIX}.pdb DESTINATION bin/${OSG_PLUGINS} COMPONENT ${PACKAGE_COMPONENT} CONFIGURATIONS Debug)
ENDIF( ${CMAKE_GENERATOR} STREQUAL "Ninja" )
ENDIF(MSVC AND DYNAMIC_OPENSCENEGRAPH)
ELSE(WIN32)
INSTALL(TARGETS ${TARGET_TARGETNAME}
RUNTIME DESTINATION bin COMPONENT ${PACKAGE_COMPONENT}
@@ -372,7 +341,7 @@ ENDMACRO(SETUP_PLUGIN)
MACRO(SETUP_EXE IS_COMMANDLINE_APP)
#MESSAGE("in -->SETUP_EXE<-- ${TARGET_NAME}-->${TARGET_SRC} <--> ${TARGET_H}<--")
IF(GLCORE_FOUND)
IF(GL3_FOUND)
INCLUDE_DIRECTORIES( ${GLCORE_INCLUDE_DIR} )
ENDIF()
@@ -434,9 +403,6 @@ MACRO(SETUP_EXE IS_COMMANDLINE_APP)
IF(APPLE)
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES XCODE_ATTRIBUTE_WARNING_CFLAGS "")
IF(OSG_BUILD_PLATFORM_IPHONE)
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES XCODE_ATTRIBUTE_ENABLE_BITCODE ${IPHONE_ENABLE_BITCODE})
ENDIF()
ENDIF()
SETUP_LINK_LIBRARIES()
@@ -462,10 +428,6 @@ MACRO(SETUP_APPLICATION APPLICATION_NAME)
INSTALL(TARGETS ${TARGET_TARGETNAME} RUNTIME DESTINATION bin BUNDLE DESTINATION bin)
ELSE(APPLE)
INSTALL(TARGETS ${TARGET_TARGETNAME} RUNTIME DESTINATION bin COMPONENT openscenegraph )
IF(MSVC)
INSTALL(FILES ${OUTPUT_BINDIR}/${TARGET_NAME}${CMAKE_RELWITHDEBINFO_POSTFIX}.pdb DESTINATION bin COMPONENT openscenegraph CONFIGURATIONS RelWithDebInfo)
INSTALL(FILES ${OUTPUT_BINDIR}/${TARGET_NAME}${CMAKE_DEBUG_POSTFIX}.pdb DESTINATION bin COMPONENT openscenegraph CONFIGURATIONS Debug)
ENDIF(MSVC)
ENDIF(APPLE)
ENDMACRO(SETUP_APPLICATION)
@@ -495,10 +457,6 @@ MACRO(SETUP_EXAMPLE EXAMPLE_NAME)
INSTALL(TARGETS ${TARGET_TARGETNAME} RUNTIME DESTINATION share/OpenSceneGraph/bin BUNDLE DESTINATION share/OpenSceneGraph/bin )
ELSE(APPLE)
INSTALL(TARGETS ${TARGET_TARGETNAME} RUNTIME DESTINATION share/OpenSceneGraph/bin COMPONENT openscenegraph-examples )
IF(MSVC)
INSTALL(FILES ${OUTPUT_BINDIR}/${TARGET_NAME}${CMAKE_RELWITHDEBINFO_POSTFIX}.pdb DESTINATION share/OpenSceneGraph/bin COMPONENT openscenegraph-examples CONFIGURATIONS RelWithDebInfo)
INSTALL(FILES ${OUTPUT_BINDIR}/${TARGET_NAME}${CMAKE_DEBUG_POSTFIX}.pdb DESTINATION share/OpenSceneGraph/bin COMPONENT openscenegraph-examples CONFIGURATIONS Debug)
ENDIF(MSVC)
ENDIF(APPLE)
ENDMACRO(SETUP_EXAMPLE)

121518
ChangeLog

File diff suppressed because it is too large Load Diff

View File

@@ -1,8 +1,8 @@
OpenSceneGraph Public License, Version 1.0
OpenSceneGraph Public License, Version 0.0
==========================================
Copyright (C) 2018 Robert Osfield.
Copyright (C) 2002 Robert Osfield.
Everyone is permitted to copy and distribute verbatim copies
of this licence document, but changing it is not allowed.
@@ -12,19 +12,18 @@
This library is free software; you can redistribute it and/or modify it
under the terms of the OpenSceneGraph Public License (OSGPL) version 0.0
or later.
Notes: the OSGPL is based on the LGPL-2.1-only WITH WxWindows-exception-3.1,
with the 4 exceptions laid out in the wxWindows section below. The LGPL is
contained in the final section of this license.
Notes: the OSGPL is based on the LGPL, with the 4 exceptions laid
out in the wxWindows section below. The LGPL is contained in the
final section of this license.
-------------------------------------------------------------------------------
wxWindows Library Licence, Version 3
====================================
wxWindows Library Licence, Version 3.1
======================================
Copyright (c) 1998-2005 Julian Smart, Robert Roebling et al
Copyright (C) 1998 Julian Smart, Robert Roebling [, ...]
Everyone is permitted to copy and distribute verbatim copies
of this licence document, but changing it is not allowed.
@@ -44,20 +43,20 @@
You should have received a copy of the GNU Library General Public Licence
along with this software, usually in a file named COPYING.LIB. If not,
write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301 USA.
write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA.
EXCEPTION NOTICE
1. As a special exception, the copyright holders of this library give
permission for additional uses of the text contained in this release of
the library as licenced under the wxWindows Library Licence, applying
either version 3.1 of the Licence, or (at your option) any later version of
the Licence as published by the copyright holders of version
3.1 of the Licence document.
either version 3 of the Licence, or (at your option) any later version of
the Licence as published by the copyright holders of version 3 of the
Licence document.
2. The exception is that you may use, copy, link, modify and distribute
under your own terms, binary object code versions of works based
under the user's own terms, binary object code versions of works based
on the Library.
3. If you copy code from files distributed under the terms of the GNU
@@ -72,13 +71,11 @@
choice whether to permit this exception to apply to your modifications.
If you do not wish that, you must delete the exception notice from such
code and/or adjust the licensing conditions notice accordingly.
------------------------------------------------------------------------------
GNU LESSER GENERAL PUBLIC LICENSE
Version 2.1, February 1999
GNU LESSER GENERAL PUBLIC LICENSE
Version 2.1, February 1999
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
@@ -89,7 +86,7 @@
as the successor of the GNU Library Public License, version 2, hence
the version number 2.1.]
Preamble
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
@@ -134,7 +131,7 @@ modified by someone else and passed on, the recipients should know
that what they have is not the original version, so that the original
author's reputation will not be affected by problems that might be
introduced by others.
Finally, software patents pose a constant threat to the existence of
any free program. We wish to make sure that a company cannot
effectively restrict the users of a free program by obtaining a
@@ -190,8 +187,8 @@ modification follow. Pay close attention to the difference between a
"work based on the library" and a "work that uses the library". The
former contains code derived from the library, whereas the latter must
be combined with the library in order to run.
GNU LESSER GENERAL PUBLIC LICENSE
GNU LESSER GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License Agreement applies to any software library or other
@@ -225,7 +222,7 @@ such a program is covered only if its contents constitute a work based
on the Library (independent of the use of the Library in a tool for
writing it). Whether that is true depends on what the Library does
and what the program that uses the Library does.
1. You may copy and distribute verbatim copies of the Library's
complete source code as you receive it, in any medium, provided that
you conspicuously and appropriately publish on each copy an
@@ -237,7 +234,7 @@ Library.
You may charge a fee for the physical act of transferring a copy,
and you may at your option offer warranty protection in exchange for a
fee.
2. You may modify your copy or copies of the Library or any portion
of it, thus forming a work based on the Library, and copy and
distribute such modifications or work under the terms of Section 1
@@ -295,7 +292,7 @@ instead of to this License. (If a newer version than version 2 of the
ordinary GNU General Public License has appeared, then you can specify
that version instead if you wish.) Do not make any other change in
these notices.
Once this change is made in a given copy, it is irreversible for
that copy, so the ordinary GNU General Public License applies to all
subsequent copies and derivative works made from that copy.
@@ -346,7 +343,7 @@ Library will still fall under Section 6.)
distribute the object code for the work under the terms of Section 6.
Any executables containing that work also fall under Section 6,
whether or not they are linked directly with the Library itself.
6. As an exception to the Sections above, you may also combine or
link a "work that uses the Library" with the Library to produce a
work containing portions of the Library, and distribute that work
@@ -408,7 +405,7 @@ restrictions of other proprietary libraries that do not normally
accompany the operating system. Such a contradiction means you cannot
use both them and the Library together in an executable that you
distribute.
7. You may place library facilities that are a work based on the
Library side-by-side in a single library together with other library
facilities not covered by this License, and distribute such a combined
@@ -449,7 +446,7 @@ subject to these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties with
this License.
11. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
@@ -501,7 +498,7 @@ conditions either of that version or of any later version published by
the Free Software Foundation. If the Library does not specify a
license version number, you may choose any version ever published by
the Free Software Foundation.
14. If you wish to incorporate parts of the Library into other free
programs whose distribution conditions are incompatible with these,
write to the author to ask for permission. For software which is
@@ -511,7 +508,7 @@ decision will be guided by the two goals of preserving the free status
of all derivatives of our free software and of promoting the sharing
and reuse of software generally.
NO WARRANTY
NO WARRANTY
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
@@ -534,8 +531,8 @@ FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
DAMAGES.
END OF TERMS AND CONDITIONS
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Libraries
If you develop a new library, and you want it to be of the greatest

129
NEWS.txt
View File

@@ -1,98 +1,9 @@
OSG News
========
OpenSceneGraph 3.6 release
PERTHSHIRE, Scotland - 7th April 2018 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 3.6.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. The OpenSceneGraph is written entirely in Standard C++ and built upon OpenGL (1.2 to 4.6) and OpenGL ES (1.0 to 3.0), and offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modelling markets. OpenSceneGraph 3.6 runs on all Microsoft Windows platforms, Apple OS/X, iOS, GNU/Linux, Android, Solaris, HP-UX, AIX and FreeBSD operating systems.
Updates include:
* OpenThreads::Affinity introduced to enable setting of processor affinity on viewer and database threads
* osgText rewritten to improve visual quality, add signed distance field support and full GLES2/3 and GL3/4 support
* Added VertexArrayObject support, enable full OpenGL Core Profile support under OSX.
* Added OpenCASCADE plugin
* Added STEP (.stp) plugin
* Improvements to FBX and COLLADA loaders
* Improvements to gles plugin to provide better Sketchfab support
* Added osgemscripten example
* Improvements to osgAnimation
* NodeVisitor ValueMap for storing values that can be stored and accessed across frames, such as update, event and cull traversals
* ShapeDrawable rewritten as an osg::Geometry to improve performance and flexibility
* Added osg::MultiDrawArrays support
* Added osgdeferred example that illustrates how to implement deferred rendering
* Added MultiDrawIndirect support
* Moved glDispatchCompute control out of osg::Program into a dedicated osg::DispatchCompute class to improve control of compute shaders
* KdTree support added for PolytopeIntersector, and ability to work with points, lines and polygons
* osgQt has been moved out to it's own dedicated osgQt github repository
* CMake build support for iOS bitcode builds
* CoverityScan testing introduced, fixes bring defect density to 0.0 per 1,0000 lines of code!
* Support for Codedoc automated documentation
* Support for Travis automated build system
Downloads and Licensing:
OpenSceneGraph is open-source, so full source code is provided, and can be copied, modified and used free of charge for commercial and non-commercial use. Access to the source allows end users greater flexibility in how they develop, debug and deploy their applications. They gain productivity and freedom by being able to leverage the tool chain in accordance with their own release cycles. Downloads of binaries and source can be found at http://www.openscenegraph.org/index.php/download-section/stable-releases and at our github repository https://github.com/openscenegraph/OpenSceneGraph/.
OpenSceneGraph is released under the OpenSceneGraph Public License, which is based on the Lesser GNU Public License (LGPL), permitting the software to be used free of charge across the full spectrum of commercial and open-source applications. Furthermore, it allows both static and dynamic linking of the OpenSceneGraph libraries without restricting the licensing of the user's software. Further details http://www.openscenegraph.org/index.php/about/licensing
Professional support and services:
OpenSceneGraph project is backed up with professional services by OpenSceneGraph Professional Services, based in Scotland, and a range of Contractors from around the world http://www.openscenegraph.org/index.php/support/professional-support. For enquires email robert@openscenegraph.com. Services available include:
Confidential Professional Support
Bespoke development
Consultancy
Training
Community support and contributions:
The diverse and growing community of over 5000 developers is centred around the public osg-users mailing list/forum, where members discuss how best to use OpenSceneGraph, provide mutual support, and coordinate development of new features and bug fixes. Members of this community come from many different countries with backgrounds ranging from some of the world's largest aerospace companies, game companies, and visual simulation specialists to university researchers, students and hobbyists.
The OpenSceneGraph project owes a great deal to the community for its development and support, in particular we wish to thank the 568 individuals from around the world that have directly contributed to the development and refinement of the OpenSceneGraph code base.
OpenSceneGraph 3.4 release introduces shader composition, new osgUI library, displacement mapping, volume rendering, lua scripting support and much more
PERTHSHIRE, Scotland - 12th August 2015 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 3.4, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 3.4 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modelling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 3.4 runs on all Microsoft Windows platforms, Apple OS/X, iOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
Updates include:
* New #pragma(tic) composition shader functionality built into the core OSG that provides a easy to use yet flexible scheme for controlling and composing shaders at runtime levering GLSL support for #define and #pragma.
* New osgTerrain::DisplacementMappingTechnique to uses vertex, geometry and fragment shader based displacement mapping technique that dramatically lowers the CPU and GPU memory footprint and bandwidth needs for the same visual quality. The new scheme enables paged terrain that work robustly on smaller hardware, or with far higher loads without framedrops. This new technique levels #pragma(tic) shader composition to enable one to toggle on/off features in the shaders at runtime in a way that is as convenient to use as toggle modes in a fixed function pipeline scene graph.
* New osgVolume::MultipassTechique that uses multipass rendering and shaders to enable seamless mixing of traditional 3D geometry and volumes, support for geometry hulls that constrain where the volume should be rendered as well as improving the ray tracing shaders so that they are both faster and have higher visual quality than the previous generation of ray traced shaders supported by OSG-3.2 releases and before.
* New osgDB::Classiterface class that provides an easy to use mechanism for introspection of scene graph classes, allowing one to get, set properties and invoke methods in a generic way, making the task of integrating 3rd prarty tools such as scripting languages straight forward.
* New Lua scripting support via a plugin that integrates Lua 5.2.3 and the OSG via the OSG's native serialization codes.
* New osgUI NodeKit, that enables User Interface elements to be placed directly into 3D scene graph. The classes are fully scriptable so you create create UI and behaviours all within lua scripts.
* Improvements to OpenGL ES 1.1, ES 2.0 and ES3.0 support, including platform specific extensions
* Improvements to OpenGL 4.x support with a range of new extensions support
* Updates to osgQt to support Qt5 and provide better support for Qt4
Downloads and Licensing:
OpenSceneGraph is open-source, so full source code is provided, and can be copied, modified and used free of charge for commercial and non-commercial use. Access to the source allows end users greater flexibility in how they develop, debug and deploy their applications. They gain productivity and freedom by being able to leverage the tool chain in accordance with their own release cycles. Downloads of binaries and source can be found in the Downloads section of the openscenegraph.org website.
OpenSceneGraph is released under the OpenSceneGraph Public License, which is based on the Lesser GNU Public License (LGPL), permitting the software to be used free of charge across the full spectrum of commercial and open-source applications. Furthermore, it allows both static and dynamic linking of the OpenSceneGraph libraries without restricting the licensing of the user's software.
Professional support and services
OpenSceneGraph project is backed up with professional services by OpenSceneGraph Professional Services, based in Scotland, and a range of Contractors from around the world. Services available include:
Confidential Professional Support
Bespoke development
Consultancy
Training
Community support and contributions:
The diverse and growing community of over 5000 developers is centred around the public osg-users mailing list/forum, where members discuss how best to use OpenSceneGraph, provide mutual support, and coordinate development of new features and bug fixes. Members of this community come from many different countries with backgrounds ranging from some of the world's largest aerospace companies, game companies, and visual simulation specialists to university researchers, students and hobbyists.
The OpenSceneGraph project owes a great deal to the community for its development and support, in particular we wish to thank the 550 individuals from around the world that have directly contributed to the development and refinement of the OpenSceneGraph code base.
= !OpenSceneGraph 3.2 release improves support iOS and Android, supports a range of new OpenGL features much more.
PERTHSHIRE, Scotland - 24th July 2013 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 3.2, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 3.2 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modelling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 3.2 runs on all Microsoft Windows platforms, Apple OS/X, iOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
PERTHSHIRE, Scotland - 24th July 2013 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 3.2, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 3.2 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 3.2 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
=== Open-source development delivers industry-leading features and performance ===
The !OpenSceneGraph 3.2 release is the culmination of 14 years of work by the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs in both the desktop and mobile space.
@@ -106,7 +17,7 @@ The !OpenSceneGraph 3.2 release is the culmination of 14 years of work by the op
* New OpenGL extensions support including compute shaders, tessellation shaders, integer array formats and associated Vec* classes, primitive restart
* Improvements to osgManipulator NodeKit that introduce new manipulators and improve flexibility and customizability
* Updates to osgQt to support Qt5 and provide better support for Qt4
* New osgGA::Device base class for receiving from and sending events to both real and virtual devices in a generic, extensible way
* New osgGA::Device base class for recieving from and sending events to both real and virtual devices in a generic, extensible way
* New ZeroConf, RestHTTP and OSC plugins to enable remote control of applications such as controlling desktop systems from tablets and phones
* Improvements to osgVolume NodeKit and DICOM plugin for better medical visualization
* New TrackVis .trk track files plugin for the visualization of brain scans.
@@ -143,7 +54,7 @@ The !OpenSceneGraph project owes a great deal to the community for its developme
= !OpenSceneGraph 3.0 release adds support OpenGL ES 1.1, OpenGL ES 2.0, OpenGL 3.x to 4.0, support for Andoid and IOS platforms and much more.
PERTHSHIRE, Scotland - 28th June 2011 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 3.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 3.0 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modelling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 3.0 runs on all Microsoft Windows platforms, Apple OS/X, iOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
PERTHSHIRE, Scotland - 28th June 2011 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 3.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 3.0 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 3.0 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
=== Open-source development delivers industry-leading features and performance ===
The !OpenSceneGraph 3.0 release is the culmination of 12 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.
@@ -198,7 +109,7 @@ The !OpenSceneGraph project owes a great deal to the community for its developme
= !OpenSceneGraph 2.8 release adds osgAnimation and osgVolume libraries, DICOM support, LispSM shadowing and much more. =
PERTHSHIRE, Scotland - 12th February 2009 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 2.8, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 2.8 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modelling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 2.8 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
PERTHSHIRE, Scotland - 12th February 2009 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 2.8, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 2.8 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 2.8 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
=== Open-source development delivers industry-leading features and performance ===
The !OpenSceneGraph 2.8 release is the culmination of 10 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.
@@ -269,7 +180,7 @@ About !OpenSceneGraph Professional Services:[[BR]]
= !OpenSceneGraph 2.6 release adds osgWidget library, KdTree intersections, Anti-aliased FBOsand much more. =
PERTHSHIRE, Scotland - 5th August 2008 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 2.6, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 2.6 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modelling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 2.6 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
PERTHSHIRE, Scotland - 5th August 2008 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 2.6, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 2.6 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 2.6 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
=== Open-source development delivers industry-leading features and performance ===
The !OpenSceneGraph 2.6 release is the culmination of 9 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.
@@ -338,7 +249,7 @@ About !OpenSceneGraph Professional Services:[[BR]]
= !OpenSceneGraph 2.4 release adds geometry shaders, multiple render targets, support for terrabyte scale terrain databases, writing to !OpenFlight and much more. =
PERTHSHIRE, Scotland - 25th April 2008 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 2.4, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 2.4 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modelling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 2.4 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
PERTHSHIRE, Scotland - 25th April 2008 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 2.4, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 2.4 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 2.4 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
=== Open-source development delivers industry-leading features and performance ===
The !OpenSceneGraph 2.4 release is the culmination of 9 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.
@@ -394,7 +305,7 @@ About !OpenSceneGraph Professional Services:[[BR]]
= OpenSceneGraph 2.2 release adds support for advanced displays, soft and parallel split shadow maps and easier builds =
PERTHSHIRE, Scotland - 4th October 2007 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 2.2, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 2.2 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modelling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 2.2 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and !FreeBSD operating systems.
PERTHSHIRE, Scotland - 4th October 2007 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 2.2, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 2.2 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 2.2 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and !FreeBSD operating systems.
=== Open-source development delivers industry-leading features and performance ===
The !OpenSceneGraph 2.2 release is the culmination of 8 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.
@@ -451,7 +362,7 @@ About !OpenSceneGraph Professional Services:[[BR]]
!!![=OpenSceneGraph=] 2.0 release improves ease-of-use and scalability, introducing new osgViewer, osgShadow and osgManipulator libraries, new build system, improved multi-core, multi-GPU support.
PERTHSHIRE, Scotland - 15th June 2007 - [=OpenSceneGraph=] Professional Services announces the release of [=OpenSceneGraph=] 2.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 2.0, written entirely in Standard C++ and built upon [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modelling markets a real-time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. [=OpenSceneGraph=] 2.0 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and [=FreeBSD=] operating systems.
PERTHSHIRE, Scotland - 15th June 2007 - [=OpenSceneGraph=] Professional Services announces the release of [=OpenSceneGraph=] 2.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 2.0, written entirely in Standard C++ and built upon [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets a real-time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. [=OpenSceneGraph=] 2.0 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and [=FreeBSD=] operating systems.
!!!Open-source development delivers industry-leading features and performance
The [=OpenSceneGraph=] 2.0 release is the culmination of 8 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.
@@ -509,7 +420,7 @@ Project Lead and Proprietor [=OpenSceneGraph=] Professional Services
!!![=OpenSceneGraph=] 1.2 release introduces Windows 64bit and AIX support, COLLADA support, processor affinity and texture atlas builder.
PERTHSHIRE, Scotland - 12th September 2006 - [=OpenSceneGraph=] Professional Services announces the release of [=OpenSceneGraph=] 1.2, the industry's leading open source scene graph technology, designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 1.2, written entirely in Standard C++ and built upon [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modelling markets a real time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. [=OpenSceneGraph=] 1.2 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and [=FreeBSD=] operating systems.
PERTHSHIRE, Scotland - 12th September 2006 - [=OpenSceneGraph=] Professional Services announces the release of [=OpenSceneGraph=] 1.2, the industry's leading open source scene graph technology, designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 1.2, written entirely in Standard C++ and built upon [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets a real time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. [=OpenSceneGraph=] 1.2 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and [=FreeBSD=] operating systems.
The [=OpenSceneGraph=]-1.2 release introduces:
@@ -534,7 +445,7 @@ Project Lead and Proprietor [=OpenSceneGraph=] Professional Services
!!!OpenSceneGraph 1.1 release introduces peformance and scalability improvements, full OpenGL Shading Language support and new OpenFlight 16.1, TerrPagea2.2 and Quake3 loaders.
AYRSHIRE, Scotland - July 19th 2006 - [=OpenSceneGraph=] Professional Services announces the release of [=OpenSceneGraph=] 1.1,
the industry's leading open-source graphics library with [=OpenGL=] 2.0 and [=OpenGL=] Shading Language support. [=OpenSceneGraph=] is designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 1.1, written entirely in Standard C++ and built upon [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modelling markets a real time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. [=OpenSceneGraph=] 1.1 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris and [=FreeBSD=] operating systems.
the industry's leading open-source graphics library with [=OpenGL=] 2.0 and [=OpenGL=] Shading Language support. [=OpenSceneGraph=] is designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 1.1, written entirely in Standard C++ and built upon [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets a real time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. [=OpenSceneGraph=] 1.1 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris and [=FreeBSD=] operating systems.
The OpenSceneGraph-1.1 release introduces:
@@ -561,7 +472,7 @@ Project Lead and Proprietor [=OpenSceneGraph=] Professional Services
!!!High performance open-source graphics toolkit [=OpenSceneGraph=] hits 1.0!
AYRSHIRE, Scotland - December 9th, 2005 - [=OpenSceneGraph=] Professional Services announces the release of [=OpenSceneGraph=] 1.0, the industry's leading open-source graphics library with [=OpenGL=] 2.0 and [=OpenGL=] Shading Language support. [=OpenSceneGraph=] is designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 1.0, written entirely in Standard C++ and built upon [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modelling markets a real time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. [=OpenSceneGraph=] 1.0 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris and [=FreeBSD=] operating systems.
AYRSHIRE, Scotland - December 9th, 2005 - [=OpenSceneGraph=] Professional Services announces the release of [=OpenSceneGraph=] 1.0, the industry's leading open-source graphics library with [=OpenGL=] 2.0 and [=OpenGL=] Shading Language support. [=OpenSceneGraph=] is designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 1.0, written entirely in Standard C++ and built upon [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets a real time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. [=OpenSceneGraph=] 1.0 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris and [=FreeBSD=] operating systems.
->''"3Dlabs congratulates the [=OpenSceneGraph=] development community on the release of [=OpenSceneGraph=] 1.0. [=OpenSceneGraph=] is a shining example of how open-source projects can deliver commercial-quality products with outstanding performance and a ton of cutting-edge features. 3Dlabs committed engineering resources to [=OpenSceneGraph=] to help implement full support of programmable shader technology through [=OpenGL=] Shading Language. It is gratifying to see the excitement that developers have for this important cross-platform, real-time visualization library."'''\\
Randi Rost, director of developer relations at 3Dlabs, http://developer.3Dlabs.com/
@@ -688,7 +599,7 @@ osgpbuffer also example now uses Producer's pbuffer support making it portable a
API refinements, bug fixes and performance improvements:
There have been many bug fixes, a number of performance improvements and API cleanups that have occurred throughout the 0.9.8 - 0.9.9, too many separate items to enumerate here. Together with the above new features they all go to making the OpenSceneGraph-0.9.9 the most robust, high performance and feature rich version so far, and sets the stage for the upcoming 1.0.
There have been many bug fixes, a number of performance improvements and API cleanups that have occured throughout the 0.9.8 - 0.9.9, too many separate items to enumerate here. Together with the above new features they all go to making the OpenSceneGraph-0.9.9 the most robust, high performance and feature rich version so far, and sets the stage for the upcoming 1.0.
We would like to thank the following engineers for their contributions in the 0.9.8 - 0.9.9.9 time frame (in alphabetic order):
Alberto Farre, Bob Kuehne, Brede Johansen, Carlo Camporesi, Chris Hanson, Don Burns, Donn Mielcarek, Don Tidrow, Farshid Lashkari, Frederic Marmond, Garrett Potts, Igor Kravtchenko, James French, Jan Ciger, John Grant, Joakim Simonsson, Joran Jessurun, Jason Daly, Kevin Moiule, Leandro Motta Barros, Marco Jez, Mason Menninger, Mike Weiblen, Nathan Monteleone, Norman Vine, Olaf Flebbe, Paul Melis, Per Fahlberg, Rainer Oder, Randall Hopper, Reinhard Sainitzer, Robert Osfield, Ruben, Sebastien Grignard, Stephan Huber, Terry Welsh, Thom DeCarlo, Tony Horrobin, Tree, Tugkan Calapoglu, Vivek Rajan, Waltice and Yuzhong Shen
@@ -707,7 +618,7 @@ OpenProducer - http://www.andesengineering.com/Producer/index.html
OpenThreads - http://openthreads.sf.net
xine-lib - http://xinehq.de/
OpenSceneGraph Commercial Support, Training and Consultancy links:
OpenSceneGraph Commericial Support, Training and Consultancy links:
OpenSceneGraph Professional Services - http://www.openscenegraph.com
Andes Engineering - http://www.andesengineering.com
@@ -721,7 +632,7 @@ Andes Engineering - http://www.andesengineering.com
>>> Support for database archives, improved pager, 3d compressed textures
Release 0.9.8 reflects a continuation of the prior commitment to release
Release 0.9.8 reflects a continuation of the prior committment to release
often, arriving only two short months after 0.9.7. This contrasts sharply
to the long period between 0.9.6-2 and 0.9.7. The following set of
improvements and features are part of the 0.9.8 release.
@@ -1136,7 +1047,7 @@ Andes Engineering - http://www.andesengineering.com
has now been moved to a freetype plug-in which is dynamically loaded on demand,
with the core osgText library providing a default font when the plug-in is
unavailable. Moving the freetype dependency out of the osgText library makes
it just dependent on OpenGL and Standard C++ like the rest of the core libraries,
it just dependant on OpenGL and Standard C++ like the rest of the core libraries,
allowing osgText to compile by default on all platforms.
Improved thread safety has also been achieved in the core osg and osgUtil libraries
@@ -1561,9 +1472,9 @@ Andes Engineering - http://www.andesengineering.com
Scene graph optimization has been added which can boost performance
on some database by as much as an order of magnititude, this is
particularly noticeable in .flt based databases. Display list performance
particularily noticable in .flt based databases. Display list performance
has also been boosted on NVidia based machines thanks to changing the
compilation and execution of display list into two separate operations.
compilation and execution of display list into two seperate operations.
App callbacks are now supported on all Nodes, and there now a proper
app traversal which can be used to animate the scene.
@@ -1613,7 +1524,7 @@ Andes Engineering - http://www.andesengineering.com
the core scene graph library making extremely easy to take advantage of
this advanced rendering techinque - normally only seen in research papers.
Check out osgimpostor demo to see how easy it is to add osg::Impostor
nodes to your own models. Impostors are particularly effective are
nodes to your own models. Impostors are particularily effective are
reducing scene complexity whilest minimizing the visual impact, making it
ideal for scenes with large numbers of complex objects such as a city
scene, or a dense forest.
@@ -1624,7 +1535,7 @@ Andes Engineering - http://www.andesengineering.com
The cool thing about both the osgreflect and osgimpostor demos is that
there is no hardwiring to achieve the results, the scene graph stores
all the information necessary to specify the number and type of rendering
all the information neccessary to specify the number and type of rendering
passes, and the framework handles the rest behind the scenes. This also
makes it very easy to add these advanced rendering techinques to your
own applications as everything is cleanly encapsulated with
@@ -1636,7 +1547,7 @@ Andes Engineering - http://www.andesengineering.com
web or your own.
osg::Camera has been totally revamped and now supports asymetric
and othographics projections in addition to the symmetrical perspective
and othographics projections in addition to the symetrical perspective
projections.
And finally, support for texture subloading has been added to osg::Texture

125
README.md
View File

@@ -1,125 +0,0 @@
[![Build Status](https://travis-ci.org/openscenegraph/OpenSceneGraph.svg?branch=master)](https://travis-ci.org/openscenegraph/OpenSceneGraph)
[![Coverity Status](https://scan.coverity.com/projects/9159/badge.svg)](https://scan.coverity.com/projects/openscenegraph-openscenegraph)
[![Documentation](https://codedocs.xyz/openscenegraph/OpenSceneGraph.svg)](https://codedocs.xyz/openscenegraph/OpenSceneGraph/)
[ABI Tracker](https://abi-laboratory.pro/tracker/timeline/openscenegraph/ "ABI Tracker")
# Introduction
Welcome to the OpenSceneGraph (OSG).
For information on the project, in-depth details on how to compile and run libraries and examples, see the documentation on the OpenSceneGraph website:
http://www.openscenegraph.org/index.php/documentation
For support please use the github OpenSceneGraph Discussions forum:
https://github.com/openscenegraph/OpenSceneGraph/discussions
For the impatient, we've included quick build instructions below, these are are broken down is three parts:
1) General notes on building the OpenSceneGraph
2) macOS release notes
3) iOS release notes
If details below are not sufficient then head over to the openscenegraph.org to the Documentation/GettingStarted and Documentation/PlatformSpecifics sections for more indepth instructions.
Robert Osfield.
Project Lead.
31th January 2020.
---
## Section 1. How to build OpenSceneGraph
If you are using the [vcpkg](https://github.com/Microsoft/vcpkg/) dependency manager you can download and install OpenSceneGraph from source with CMake integration using a single command:
```
vcpkg install osg
```
The OpenSceneGraph uses the CMake build system to generate a platform-specific build environment. CMake reads the `CMakeLists.txt` files that you'll find throughout the OpenSceneGraph directories, checks for installed dependencies and then generates files for the selected build system.
If you don't already have CMake installed on your system you can grab it from http://www.cmake.org, use version 2.8.0 or later. Details on the OpenSceneGraph's CMake build can be found at:
http://www.openscenegraph.org/projects/osg/wiki/Build/CMake
Under Unix-like systems (i.e. Linux, IRIX, Solaris, Free-BSD, HP-UX, AIX, macOS) use the `cmake` or `ccmake` command-line utils. Note that `cmake .` defaults to building Release to ensure that you get the best performance from your final libraries/applications.
cd OpenSceneGraph
cmake .
make
sudo make install
Alternatively, you can create an out-of-source build directory and run cmake or ccmake from there. The advantage to this approach is that the temporary files created by CMake won't clutter the OpenSceneGraph source directory, and also makes it possible to have multiple independent build targets by creating multiple build directories. In a directory alongside the OpenSceneGraph use:
mkdir build
cd build
cmake ../OpenSceneGraph
make
sudo make install
Under Windows use the GUI tool CMakeSetup to build your VisualStudio files. The following page on our wiki dedicated to the CMake build system should help guide you through the process:
http://www.openscenegraph.org/index.php/documentation/platform-specifics/windows
Under macOS you can either use the CMake build system above, or use the Xcode projects that you will find in the OpenSceneGraph/Xcode directory. See release notes on macOS CMake build below.
For further details on compilation, installation and platform-specific information read "Getting Started" guide:
http://www.openscenegraph.org/index.php/documentation/10-getting-started
## Section 2. Release notes on macOS build, by Eric Sokolowski et al.
There are two ways to compile OpenSceneGraph under macOS. The recommended way is to use CMake to generate Xcode project files and then use Xcode to build the library. The default project will be able to build Debug or Release libraries, examples, and sample applications.
The alternative is to build OpenSceneGraph from the command line using `make` or `ninja` using the instructions for Unix-like systems above.
Here are some key settings to consider when using CMake:
- BUILD_OSG_EXAMPLES - By default this is turned off. Turn this setting on to compile many great example programs.
- CMAKE_OSX_ARCHITECTURES - Xcode can create applications, executables, libraries, and frameworks that can be run on more than one architecture. Use this setting to indicate the architectures on which to build OSG. x86_64 is the only supported value for OS versions > 10.7.
- OSG_BUILD_APPLICATION_BUNDLES - Normally only executable binaries are created for the examples and sample applications. Turn this option on if you want to create real macOS .app bundles. There are caveats to creating `.app` bundles, see below.
- OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX - By default macOS uses the `imageio` plugin instead of the plugins for the individual file types (e.g. `jpg`, `gif`, etc.) to load image file types. The `imageio` plugin can handle all popular file formats through the ImageIO framework.
- OSG_WINDOWING_SYSTEM - You have the choice to use Cocoa, Carbon, or X11 when building applications on macOS. Cocoa is the default for OS versions >= 10.5. Carbon and X11 are no longer actively supported, either by Apple or the OSG community.
### APPLICATION BUNDLES (.app bundles)
The example programs when built as application bundles only contain the executable file. They do not contain the dependent libraries as would a normal bundle, so they are not generally portable to other machines.
They also do not know where to find plugins. An environmental variable OSG_LIBRARY_PATH may be set to point to the location where the plugin .so files are located. OSG_FILE_PATH may be set to point to the location where data files are located. Setting OSG_FILE_PATH to the OpenSceneGraph-Data directory is very useful when testing OSG by running the example programs.
Many of the example programs use command-line arguments. When double-clicking on an application (or using the equivalent "open" command on the command line) only those examples and applications that do not require command-line arguments will successfully run. The executable file within the .app bundle can be run from the command-line if command-line arguments are needed.
## Section 3. Release notes on iOS build, by Thomas Hogarth
With CMake 3.11, XCode 9.4 and the iOS sdk 11.4 installed you can generate an iOS XCode project using the following command line:
export THIRDPARTY_PATH=/path/to/3rdParty
cmake ./ -G Xcode -DOSG_BUILD_PLATFORM_IPHONE:BOOL=ON \
-DIPHONE_SDKVER="11.4" \
-DIPHONE_VERSION_MIN="10.0" \
-DOPENGL_PROFILE:STRING=GLES3 \
-DOSG_CPP_EXCEPTIONS_AVAILABLE:BOOL=ON \
-DBUILD_OSG_APPLICATIONS:BOOL=OFF \
-DBUILD_OSG_EXAMPLES:BOOL=ON \
-DOSG_WINDOWING_SYSTEM:STRING=IOS \
-DOSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX="imageio" \
-DDYNAMIC_OPENSCENEGRAPH:BOOL=OFF \
-DDYNAMIC_OPENTHREADS:BOOL=OFF \
-DCURL_INCLUDE_DIR:PATH="$THIRDPARTY_PATH/curl-ios-device/include" \
-DCURL_LIBRARY:PATH="$THIRDPARTY_PATH/curl-ios-device/lib/libcurl.a" \
-DFREETYPE_INCLUDE_DIR_freetype2:PATH="$THIRDPARTY_PATH/freetype-ios-universal/include/freetype" \
-DFREETYPE_INCLUDE_DIR_ft2build:PATH="$THIRDPARTY_PATH/freetype-ios-universal/include" \
-DFREETYPE_LIBRARY:PATH="$THIRDPARTY_PATH/freetype-ios-universal/lib/libFreetype2.a" \
-DTIFF_INCLUDE_DIR:PATH="$THIRDPARTY_PATH/tiff-ios-device/include" \
-DTIFF_LIBRARY:PATH="$THIRDPARTY_PATH/tiff-ios-device/lib/libtiff.a" \
-DGDAL_INCLUDE_DIR:PATH="$THIRDPARTY_PATH/gdal-ios-device/include" \
-DGDAL_LIBRARY:PATH="$THIRDPARTY_PATH/gdal-ios-device/lib/libgdal.a"
Be sure to set the THIRDPARTY_PATH to the path containing your thirdparty dependencies. Set IPHONE_SDKVER to the version of the iOS sdk you have installed, in this instance 11.4. IPHONE_VERSION_MIN controls the deployment sdk used by xcode, and lastly set OPENGL_PROFILE to the version of GLES you want to use.
Once this completes an XCode project will have been generated in the osg root folder. Open the generated Xcode project, select the example_osgViewerIPhone target. In 'General' tab set a development team.
Once this is done you should be able to build and deploy the `example_osgViewerIPhone` target on your device.

209
README.txt Normal file
View File

@@ -0,0 +1,209 @@
Welcome to the OpenSceneGraph (OSG).
For up-to-date information on the project, in-depth details on how to
compile and run libraries and examples, see the documentation on the
OpenSceneGraph website:
http://www.openscenegraph.org/index.php/documentation
For support subscribe to our public mailing list or forum, details at:
http://www.openscenegraph.org/index.php/support
For the impatient, we've included quick build instructions below, these
are are broken down is three parts:
1) General notes on building the OpenSceneGraph
2) OSX release notes
3) iOS release notes
If details below are not sufficient then head over to the openscenegraph.org
to the Documentation/GettingStarted and Documentation/PlatformSpecifics sections for
more indepth instructions.
Robert Osfield.
Project Lead.
12th August 2015.
--
Section 1. How to build the OpenSceneGraph
==========================================
The OpenSceneGraph uses the CMake build system to generate a
platform-specific build environment. CMake reads the CMakeLists.txt
files that you'll find throughout the OpenSceneGraph directories,
checks for installed dependenciesand then generates the appropriate
build system.
If you don't already have CMake installed on your system you can grab
it from http://www.cmake.org, use version 2.4.6 or later. Details on the
OpenSceneGraph's CMake build can be found at:
http://www.openscenegraph.org/projects/osg/wiki/Build/CMake
Under unices (i.e. Linux, IRIX, Solaris, Free-BSD, HP-Ux, AIX, OSX)
use the cmake or ccmake command-line utils. Note that cmake . defaults
to building Release to ensure that you get the best performance from
your final libraries/applications.
cd OpenSceneGraph
cmake .
make
sudo make install
Alternatively, you can create an out-of-source build directory and run
cmake or ccmake from there. The advantage to this approach is that the
temporary files created by CMake won't clutter the OpenSceneGraph
source directory, and also makes it possible to have multiple
independent build targets by creating multiple build directories. In a
directory alongside the OpenSceneGraph use:
mkdir build
cd build
cmake ../OpenSceneGraph
make
sudo make install
Under Windows use the GUI tool CMakeSetup to build your VisualStudio
files. The following page on our wiki dedicated to the CMake build
system should help guide you through the process:
http://www.openscenegraph.org/index.php/documentation/platform-specifics/windows
Under OSX you can either use the CMake build system above, or use the
Xcode projects that you will find in the OpenSceneGraph/Xcode
directory. See release notes on OSX CMake build below.
For further details on compilation, installation and platform-specific
information read "Getting Started" guide:
http://www.openscenegraph.org/index.php/documentation/10-getting-started
Section 2. Release notes on OSX build, by Eric Sokolowsky, August 5, 2008
=========================================================================
There are several ways to compile OpenSceneGraph under OSX. The
recommended way is to use CMake 2.6 to generate Xcode projects, then use
Xcode to build the library. The default project will be able to build
Debug or Release libraries, examples, and sample applications. Here are
some key settings to consider when using CMake:
BUILD_OSG_EXAMPLES - By default this is turned off. Turn this setting on
to compile many great example programs.
CMAKE_OSX_ARCHITECTURES - Xcode can create applications, executables,
libraries, and frameworks that can be run on more than one architecture.
Use this setting to indicate the architectures on which to build OSG.
Possibilities include ppc, ppc64, i386, and x86_64. Building OSG using
either of the 64-bit options (ppc64 and x86_64) has its own caveats
below.
OSG_BUILD_APPLICATION_BUNDLES - Normally only executable binaries are
created for the examples and sample applications. Turn this option on if
you want to create real OSX .app bundles. There are caveats to creating
.app bundles, see below.
OSG_WINDOWING_SYSTEM - You have the choice to use Carbon or X11 when
building applications on OSX. Under Leopard and later, X11 applications,
when started, will automatically launch X11 when needed. However,
full-screen X11 applications will still show the menu bar at the top of
the screen. Since many parts of the Carbon user interface are not
64-bit, X11 is the only supported option for OSX applications compiled
for ppc64 or x86_64.
There is an Xcode directory in the base of the OSG software
distribution, but its future is limited, and will be discontinued once
the CMake project generator completely implements its functionality.
APPLICATION BUNDLES (.app bundles)
The example programs when built as application bundles only contain the
executable file. They do not contain the dependent libraries as would a
normal bundle, so they are not generally portable to other machines.
They also do not know where to find plugins. An environmental variable
OSG_LIBRARY_PATH may be set to point to the location where the plugin
.so files are located. OSG_FILE_PATH may be set to point to the location
where data files are located. Setting OSG_FILE_PATH to the
OpenSceneGraph-Data directory is very useful when testing OSG by running
the example programs.
Many of the example programs use command-line arguments. When
double-clicking on an application (or using the equivalent "open"
command on the command line) only those examples and applications that
do not require command-line arguments will successfully run. The
executable file within the .app bundle can be run from the command-line
if command-line arguments are needed.
64-BIT APPLICATION SUPPORT
OpenSceneGraph will not compile successfully when OSG_WINDOWING_SYSTEM is
Carbon and either x86_64 or ppc64 is selected under CMAKE_OSX_ARCHITECTURES,
as Carbon is a 32bit only API. A version of the osgviewer library written in
Cocoa is needed. However, OSG may be compiled under 64-bits if the X11
windowing system is selected. However, Two parts of the OSG default
distribution will not work with 64-bit X11: the osgviewerWX example
program and the osgdb_qt (Quicktime) plugin. These must be removed from
the Xcode project after Cmake generates it in order to compile with
64-bit architectures. The lack of the latter means that images such as
jpeg, tiff, png, and gif will not work, nor will animations dependent on
Quicktime. A new ImageIO-based plugin is being developed to handle the
still images, and a QTKit plugin will need to be developed to handle
animations.
Section 3. Release notes on iOS build, by Thomas Hoghart
=========================================================
* Run CMake with either OSG_BUILD_PLATFORM_IPHONE or OSG_BUILD_PLATFORM_IPHONE_SIMULATOR set:
$ mkdir build-iOS ; cd build-iOS
$ ccmake -DOSG_BUILD_PLATFORM_IPHONE_SIMULATOR=YES -G Xcode ..
* Check that CMAKE_OSX_ARCHITECTURE is i386 for the simulator or armv6;armv7 for the device
* Disable DYNAMIC_OPENSCENEGRAPH, DYNAMIC_OPENTHREADS
This will give us the static build we need for iPhone.
* Disable OSG_GL1_AVAILABLE, OSG_GL2_AVAILABLE, OSG_GL3_AVAILABLE,
OSG_GL_DISPLAYLISTS_AVAILABLE, OSG_GL_VERTEX_FUNCS_AVAILABLE
* Enable OSG_GLES1_AVAILABLE *OR* OSG_GLES2_AVAILABLE *OR* OSG_GLES3_AVAILABLE (GLES3 will enable GLES2 features)
* Ensure OSG_WINDOWING_SYSTEM is set to IOS
* Change FREETYPE include and library paths to an iPhone version
(OpenFrameworks has one bundled with its distribution)
* Ensure that CMake_OSX_SYSROOT points to your iOS SDK.
* Generate the Xcode project
* Open the Xcode project
$ open OpenSceneGraph.xcodeproj
* Under Sources -> osgDB, select FileUtils.cpp and open the 'Get Info' panel, change File Type
to source.cpp.objcpp
Here's an example for the command-line:
$ cmake -G Xcode \
-D OSG_BUILD_PLATFORM_IPHONE:BOOL=ON \
-D CMAKE_CXX_FLAGS:STRING="-ftree-vectorize -fvisibility-inlines-hidden -mno-thumb -arch armv6 -pipe -no-cpp-precomp -miphoneos-version-min=3.1 -mno-thumb" \
-D BUILD_OSG_APPLICATIONS:BOOL=OFF \
-D OSG_BUILD_FRAMEWORKS:BOOL=OFF \
-D OSG_WINDOWING_SYSTEM:STRING=IOS \
-D OSG_BUILD_PLATFORM_IPHONE:BOOL=ON \
-D CMAKE_OSX_ARCHITECTURES:STRING="armv6;armv7" \
-D CMAKE_OSX_SYSROOT:STRING=/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.2.sdk \
-D OSG_GL1_AVAILABLE:BOOL=OFF \
-D OSG_GL2_AVAILABLE:BOOL=OFF \
-D OSG_GLES1_AVAILABLE:BOOL=ON \
-D OSG_GL_DISPLAYLISTS_AVAILABLE:BOOL=OFF \
-D OSG_GL_FIXED_FUNCTION_AVAILABLE:BOOL=ON \
-D OSG_GL_LIBRARY_STATIC:BOOL=OFF \
-D OSG_GL_MATRICES_AVAILABLE:BOOL=ON \
-D OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE:BOOL=ON \
-D OSG_GL_VERTEX_FUNCS_AVAILABLE:BOOL=OFF \
-D DYNAMIC_OPENSCENEGRAPH:BOOL=OFF \
-D DYNAMIC_OPENTHREADS:BOOL=OFF .
Known issues:
* When Linking final app against ive plugin, you need to add -lz to
the 'Other linker flags' list.
* Apps and exes don't get created
* You can only select Simulator, or Device projects. In the XCode
project you will see both types but the sdk they link will
be the same.

View File

@@ -1,9 +1,9 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This application is open source and may be redistributed and/or modified
* This application is open source and may be redistributed and/or modified
* freely and without restriction, both in commercial and non commercial applications,
* as long as this copyright notice is maintained.
*
*
* This application is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
@@ -26,12 +26,12 @@ int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is an application for collecting a set of separate files into a single archive file that can be later read in OSG applications..");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
@@ -49,14 +49,14 @@ int main( int argc, char **argv )
{
insert = true;
}
bool extract = false;
while (arguments.read("-e") || arguments.read("--extract"))
{
extract = true;
}
bool list = false;
bool list = false;
while (arguments.read("-l") || arguments.read("--list"))
{
list = true;
@@ -93,7 +93,7 @@ int main( int argc, char **argv )
}
}
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
@@ -103,7 +103,7 @@ int main( int argc, char **argv )
arguments.writeErrorMessages(std::cout);
return 1;
}
if (archiveFilename.empty())
{
std::cout<<"Please specify an archive name using --archive filename"<<std::endl;
@@ -115,7 +115,7 @@ int main( int argc, char **argv )
std::cout<<"Please specify an operation on the archive, either --insert, --extract or --list"<<std::endl;
return 1;
}
if (insert && extract)
{
std::cout<<"Cannot insert and extract files from the archive at one time, please use either --insert or --extract."<<std::endl;
@@ -127,7 +127,7 @@ int main( int argc, char **argv )
if (insert)
{
archive = osgDB::openArchive(archiveFilename, osgDB::Archive::WRITE);
if (archive.valid())
{
for (FileNameList::iterator itr=files.begin();
@@ -135,7 +135,7 @@ int main( int argc, char **argv )
++itr)
{
std::cout<<"reading "<<*itr<<std::endl;
osg::ref_ptr<osg::Object> obj = osgDB::readRefObjectFile(*itr);
osg::ref_ptr<osg::Object> obj = osgDB::readObjectFile(*itr);
if (obj.valid())
{
std::cout<<" write to archive "<<*itr<<std::endl;
@@ -152,10 +152,10 @@ int main( int argc, char **argv )
}
}
}
else
else
{
archive = osgDB::openArchive(archiveFilename, osgDB::Archive::READ);
if (extract && archive.valid())
{
for (FileNameList::iterator itr=files.begin();
@@ -175,7 +175,7 @@ int main( int argc, char **argv )
}
if (list && archive.valid())
{
{
std::cout<<"List of files in archive:"<<std::endl;
osgDB::Archive::FileNameList fileNames;
if (archive->getFileNames(fileNames))
@@ -187,11 +187,11 @@ int main( int argc, char **argv )
std::cout<<" "<<*itr<<std::endl;
}
}
std::cout<<std::endl;
std::cout<<"Master file "<<archive->getMasterFileName()<<std::endl;
}
return 0;
}

View File

@@ -45,8 +45,6 @@ class MyGraphicsContext {
traits->doubleBuffer = false;
traits->sharedContext = 0;
traits->pbuffer = true;
traits->readDISPLAY();
traits->setUndefinedScreenDetailsToDefaultScreen();
_gc = osg::GraphicsContext::createGraphicsContext(traits.get());
@@ -159,7 +157,6 @@ public:
}
osg::ref_ptr<osg::State> state = new osg::State;
state->initializeExtensionProcs();
for(TextureSet::iterator itr=_textureSet.begin();
itr!=_textureSet.end();
@@ -627,19 +624,13 @@ int main( int argc, char **argv )
while (arguments.read("-e",ext))
{
std::string libName = osgDB::Registry::instance()->createLibraryNameForExtension(ext);
if (osgDB::Registry::instance()->loadLibrary(libName)==osgDB::Registry::NOT_LOADED)
{
OSG_NOTICE<<"Unable to load library : "<<libName<<std::endl;
}
osgDB::Registry::instance()->loadLibrary(libName);
}
std::string libName;
while (arguments.read("-l",libName))
{
if (osgDB::Registry::instance()->loadLibrary(libName)==osgDB::Registry::NOT_LOADED)
{
OSG_NOTICE<<"Unable to load library : "<<libName<<std::endl;
}
osgDB::Registry::instance()->loadLibrary(libName);
}
while (arguments.read("-o",str))
@@ -742,7 +733,7 @@ int main( int argc, char **argv )
while(arguments.read("--addMissingColours") || arguments.read("--addMissingColors")) { addMissingColours = true; }
bool do_overallNormal = false;
while(arguments.read("--overallNormal")) { do_overallNormal = true; }
while(arguments.read("--overallNormal") || arguments.read("--overallNormal")) { do_overallNormal = true; }
bool enableObjectCache = false;
while(arguments.read("--enable-object-cache")) { enableObjectCache = true; }
@@ -771,7 +762,7 @@ int main( int argc, char **argv )
osgDB::Registry::instance()->getOptions()->setObjectCacheHint(osgDB::Options::CACHE_ALL);
}
std::string fileNameOut("converted.osgt");
std::string fileNameOut("converted.osg");
if (fileNames.size()>1)
{
fileNameOut = fileNames.back();
@@ -780,66 +771,29 @@ int main( int argc, char **argv )
osg::Timer_t startTick = osg::Timer::instance()->tick();
typedef std::vector< osg::ref_ptr<osg::Image> > Images;
typedef std::vector< osg::ref_ptr<osg::Node> > Nodes;
typedef std::vector< osg::ref_ptr<osg::Object> > Objects;
osg::ref_ptr<osg::Node> root = osgDB::readNodeFiles(fileNames);
Images images;
Nodes nodes;
Objects objects;
for(FileNameList::iterator itr = fileNames.begin();
itr != fileNames.end();
++itr)
if (root.valid())
{
osg::ref_ptr<osg::Object> object = osgDB::readObjectFile(*itr);
if (object.valid())
{
if (object->asNode()) nodes.push_back(object->asNode());
else if (object->asImage()) images.push_back(object->asImage());
else objects.push_back(object);
}
}
if (images.empty() && nodes.empty() && objects.empty())
{
osg::notify(osg::NOTICE)<<"Warning: failed to load any files"<<std::endl;
return 1;
osg::Timer_t endTick = osg::Timer::instance()->tick();
osg::notify(osg::INFO)<<"Time to load files "<<osg::Timer::instance()->delta_m(startTick, endTick)<<" ms"<<std::endl;
}
osg::Timer_t endTick = osg::Timer::instance()->tick();
osg::notify(osg::INFO)<<"Time to load files "<<osg::Timer::instance()->delta_m(startTick, endTick)<<" ms"<<std::endl;
osg::ref_ptr<osg::Node> root;
if (nodes.size()==1) root = nodes.front();
else if (nodes.size()>1)
if (pruneStateSet)
{
osg::ref_ptr<osg::Group> group = new osg::Group;
for(Nodes::iterator itr = nodes.begin();
itr != nodes.end();
++itr)
{
group->addChild(itr->get());
}
PruneStateSetVisitor pssv;
root->accept(pssv);
}
root = group;
if (fixTransparencyMode != FixTransparencyVisitor::NO_TRANSPARANCY_FIXING)
{
FixTransparencyVisitor atv(fixTransparencyMode);
root->accept(atv);
}
if ( root.valid() )
{
if (pruneStateSet)
{
PruneStateSetVisitor pssv;
root->accept(pssv);
}
if (fixTransparencyMode != FixTransparencyVisitor::NO_TRANSPARANCY_FIXING)
{
FixTransparencyVisitor atv(fixTransparencyMode);
root->accept(atv);
}
if (smooth)
{
@@ -862,7 +816,7 @@ int main( int argc, char **argv )
if (internalFormatMode != osg::Texture::USE_IMAGE_DATA_FORMAT)
{
ext = osgDB::getFileExtension(fileNameOut);
std::string ext = osgDB::getFileExtension(fileNameOut);
CompressTexturesVisitor ctv(internalFormatMode);
root->accept(ctv);
ctv.compress();
@@ -905,20 +859,6 @@ int main( int argc, char **argv )
osg::notify(osg::NOTICE)<<result.message()<< std::endl;
}
}
else if (!images.empty())
{
if (images.size()>1)
{
OSG_NOTICE<<"Warning: osgconv does not support writing multiple to a single file."<<std::endl;
return 1;
}
osgDB::writeImageFile(*images.front(), fileNameOut);
}
else if (!objects.empty())
{
osgDB::writeObjectFile(*images.front(), fileNameOut);
}
else
{
osg::notify(osg::NOTICE)<<"Error no data loaded."<< std::endl;

View File

@@ -1,9 +1,9 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This application is open source and may be redistributed and/or modified
* This application is open source and may be redistributed and/or modified
* freely and without restriction, both in commercial and non commercial applications,
* as long as this copyright notice is maintained.
*
*
* This application is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
@@ -32,10 +32,7 @@
#include <signal.h>
#include <stdlib.h>
#include <OpenThreads/Atomic>
static OpenThreads::Atomic s_ExitApplication;
static OpenThreads::Atomic s_SigValue;
static bool s_ExitApplication = false;
struct Extents
{
@@ -49,20 +46,20 @@ struct Extents
_maxLevel(maxLevel),
_min(minX, minY),
_max(maxX, maxY) {}
Extents(const Extents& extents):
_maxLevel(extents._maxLevel),
_min(extents._min),
_max(extents._max) {}
Extents& operator = (const Extents& rhs)
{
if (&rhs == this) return *this;
_maxLevel = rhs._maxLevel;
_min = rhs._min;
_max = rhs._max;
return *this;
}
@@ -72,10 +69,10 @@ struct Extents
osg::notify(osg::INFO)<<" _maxLevel="<<_maxLevel<<", _min="<<_min<<" _max="<<_max<<std::endl;
if (level>_maxLevel) return false;
osg::Vec2d union_min, union_max;
// handle mins
// handle mins
if (_min.x()!=DBL_MAX && in_min.x()!=DBL_MAX)
{
// both _min.x() and in_min.x() are defined so use max of two
@@ -98,7 +95,7 @@ struct Extents
union_min.y() = _min.y()<in_min.y() ? _min.y() : in_min.y();
}
// handle maxs
// handle maxs
if (_max.x()!=-DBL_MAX && in_max.x()!=-DBL_MAX)
{
// both _max.x() and in_max.x() are defined so use max of two
@@ -124,7 +121,7 @@ struct Extents
bool result = union_min.x()<union_max.x() && union_min.y()<union_max.y() ;
osg::notify(osg::INFO)<<" union_min="<<union_min<<" union_max="<<union_max<<" result = "<<result<<std::endl;
return result;
}
@@ -143,7 +140,7 @@ public:
_currentLevel(0) {}
void setFileCache(osgDB::FileCache* fileCache) { _fileCache = fileCache; }
void addExtents(unsigned int maxLevel, double minX, double minY, double maxX, double maxY)
{
_extentsList.push_back(Extents(maxLevel, minX, minY, maxX, maxY));
@@ -157,16 +154,16 @@ public:
void apply(osg::CoordinateSystemNode& cs)
{
_csnStack.push_back(&cs);
if (!s_ExitApplication) traverse(cs);
_csnStack.pop_back();
}
void apply(osg::Group& group)
{
if (s_ExitApplication) return;
osgTerrain::TerrainTile* terrainTile = dynamic_cast<osgTerrain::TerrainTile*>(&group);
osgTerrain::Locator* locator = terrainTile ? terrainTile->getLocator() : 0;
if (locator)
@@ -199,7 +196,7 @@ public:
return;
}
traverse(group);
}
@@ -220,11 +217,11 @@ public:
void apply(osg::PagedLOD& plod)
{
if (s_ExitApplication) return;
++_currentLevel;
initBound();
// first compute the bounds of this subgraph
for(unsigned int i=0; i<plod.getNumFileNames(); ++i)
{
@@ -233,7 +230,7 @@ public:
traverse(plod);
}
}
if (intersects())
{
for(unsigned int i=0; i<plod.getNumFileNames(); ++i)
@@ -242,7 +239,7 @@ public:
if (!plod.getFileName(i).empty())
{
std::string filename;
if (!plod.getDatabasePath().empty())
if (!plod.getDatabasePath().empty())
{
filename = plod.getDatabasePath() + plod.getFileName(i);
}
@@ -258,10 +255,10 @@ public:
}
}
}
--_currentLevel;
}
void apply(osg::Geode& geode)
{
for(unsigned int i=0; i<geode.getNumDrawables(); ++i)
@@ -274,10 +271,10 @@ public:
}
}
}
osg::ref_ptr<osg::Node> readNodeFileAndWriteToCache(const std::string& filename)
osg::Node* readNodeFileAndWriteToCache(const std::string& filename)
{
osg::ref_ptr<osg::Node> node = 0;
osg::Node* node = 0;
if (_fileCache.valid() )
{
if (_fileCache->existsInCache(filename))
@@ -289,7 +286,7 @@ public:
{
osg::notify(osg::NOTICE)<<"reading : "<<filename<<std::endl;
node = osgDB::readRefNodeFile(filename);
node = osgDB::readNodeFile(filename);
if (node)
{
osg::notify(osg::NOTICE)<<"write to FileCache : "<<filename<<std::endl;
@@ -301,7 +298,7 @@ public:
else
{
osg::notify(osg::NOTICE)<<"reading : "<<filename<<std::endl;
node = osgDB::readRefNodeFile(filename);
node = osgDB::readNodeFile(filename);
}
return node;
}
@@ -310,18 +307,18 @@ public:
protected:
inline void pushMatrix(osg::Matrix& matrix) { _matrixStack.push_back(matrix); }
inline void popMatrix() { _matrixStack.pop_back(); }
void convertXYZToLatLongHeight(osg::EllipsoidModel* em, osg::Vec3d& v)
{
em->convertXYZToLatLongHeight(v.x(), v.y(), v.z(),
v.y(), v.x(), v.z());
v.x() = osg::RadiansToDegrees(v.x());
v.y() = osg::RadiansToDegrees(v.y());
}
void initBound()
{
_min.set(DBL_MAX, DBL_MAX);
@@ -335,16 +332,16 @@ protected:
if (v.x() > _max.x()) _max.x() = v.x();
if (v.y() > _max.y()) _max.y() = v.y();
}
void updateBound(osg::Vec3Array& vertices)
{
// set up matrix
osg::Matrix matrix;
if (!_matrixStack.empty()) matrix = _matrixStack.back();
// set up ellipsoid model
osg::EllipsoidModel* em = !_csnStack.empty() ? _csnStack.back()->getEllipsoidModel() : 0;
for(osg::Vec3Array::iterator itr = vertices.begin();
itr != vertices.end();
++itr)
@@ -355,7 +352,7 @@ protected:
updateBound(v);
}
}
bool intersects()
{
osg::notify(osg::INFO)<<"intersects() _min = "<<_min<<" _max = "<<_max<<std::endl;
@@ -365,7 +362,7 @@ protected:
{
if (itr->intersects(_currentLevel, _min, _max)) return true;
}
return false;
}
@@ -379,15 +376,15 @@ protected:
unsigned int _currentLevel;
MatrixStack _matrixStack;
CSNStack _csnStack;
osg::Vec2d _min;
osg::Vec2d _max;
};
static void signalHandler(int sig)
{
s_SigValue.exchange(sig);
s_ExitApplication.exchange(1);
printf("\nCaught signal %d, requesting exit...\n\n",sig);
s_ExitApplication = true;
}
int main( int argc, char **argv )
@@ -406,7 +403,7 @@ int main( int argc, char **argv )
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is an application for collecting a set of separate files into a single archive file that can be later read in OSG applications..");
@@ -415,21 +412,21 @@ int main( int argc, char **argv )
arguments.getApplicationUsage()->addCommandLineOption("-e level minX minY maxX maxY","Read down to <level> across the extents minX, minY to maxY, maxY. Note, for geocentric datase X and Y are longitude and latitude respectively.");
arguments.getApplicationUsage()->addCommandLineOption("-c directory","Shorthand for --file-cache directory.");
arguments.getApplicationUsage()->addCommandLineOption("--file-cache directory","Set directory as to place cache download files.");
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
LoadDataVisitor ldv;
std::string fileCachePath;
while(arguments.read("--file-cache",fileCachePath) || arguments.read("-c",fileCachePath)) {}
if (fileCachePath.empty())
{
{
const char* env_fileCachePath = getenv("OSG_FILE_CACHE");
if (env_fileCachePath)
{
@@ -442,7 +439,7 @@ int main( int argc, char **argv )
std::cout<<"No path to the file cache defined, please set OSG_FILE_PATH env var, or use --file-cache <directory> to set a suitable directory for the file cache."<<std::endl;
return 1;
}
ldv.setFileCache(new osgDB::FileCache(fileCachePath));
unsigned int maxLevels = 0;
@@ -450,14 +447,14 @@ int main( int argc, char **argv )
{
ldv.addExtents(maxLevels);
}
double minX, maxX, minY, maxY;
while(arguments.read("-e",maxLevels, minX, minY, maxX, maxY))
{
ldv.addExtents(maxLevels, minX, minY, maxX, maxY);
}
std::string filename;
for(int i=1; i<arguments.argc(); ++i)
{
@@ -467,26 +464,26 @@ int main( int argc, char **argv )
break;
}
}
if (filename.empty())
if (filename.empty())
{
std::cout<<"No file to load specified."<<std::endl;
return 1;
}
osg::ref_ptr<osg::Node> loadedModel = ldv.readNodeFileAndWriteToCache(filename);
if (!loadedModel)
{
std::cout<<"No data loaded, please specify a database to load"<<std::endl;
return 1;
}
loadedModel->accept(ldv);
if (s_ExitApplication)
{
std::cout<<"osgfilecache exited in response to signal : "<<s_SigValue<<std::endl;
std::cout<<"osgfilecache cleanly exited in response to signal."<<std::endl;
}
return 0;

View File

@@ -261,30 +261,7 @@ const char* invalidNames[] =
"RayIntersector",
"OpenSceneGraph-Data",
"Node",
"AlphaFunc",
"CompositeViewer",
"OpenSceneGraph-3",
"DisplaySettings::SHADER_NONE",
"CodeDocs",
"Mon",
"Tue",
"Wed",
"Fri",
"Sat",
"Sun",
"I",
"TriangleFunctor",
"PrimitiveFunctor",
"OpenMW",
"StreamOperator",
"SceneLoader",
"OpenGL",
"FindLIBLAS",
"PissedCapslock",
"MinGW",
"Haojia521",
"Github",
"It"
"AlphaFunc"
};
@@ -507,9 +484,7 @@ TypoCorrection typoCorrections[] =
{"Janik", "Jannik"},
{"Viganò", "Vigan<EFBFBD>"},
{"Vigano", "Vigan<EFBFBD>"},
{"Frashud", "Farshid"},
{"Dannahauer","Dannahauer"},
{"Sando","Sandro"}
{"Frashud", "Farshid"}
};
@@ -523,18 +498,6 @@ struct NameCorrection
NameCorrection nameCorrections[] =
{
{"LaurensVoerman","GetScalarValue",
"Laurens", "Voerman"},
{"LaurensVoerman","Meta_Shape",
"Laurens", "Voerman"},
{"LaurensVoerman","OpenCascade",
"Laurens", "Voerman"},
{"LaurensVoerman","Fri",
"Laurens", "Voerman"},
{"LaurensVoerman","",
"Laurens", "Voerman"},
{"Laurens","Loerman",
"Laurens", "Voerman"},
{"FrancoisTigeot","",
"Francois", "Tigeot"},
{"Juan","Manuel",
@@ -710,9 +673,7 @@ NameCorrection nameCorrections[] =
{"WeSee", "",
"Alois", "Wismer"},
{"We", "See",
"Alois", "Wismer"},
{"AnyOldName3", "",
"Chris", "Djali"}
"Alois", "Wismer"}
};

View File

@@ -17,7 +17,6 @@
#include <osg/Plane>
#include <osg/BoundingBox>
#include <osg/BoundingSphere>
#include <osg/Quat>
#ifdef BUILD_CONTRIBUTORS
extern void printContributors(const std::string& changeLog, bool printNumEntries);
@@ -41,7 +40,6 @@ int main( int argc, char** argv)
arguments.getApplicationUsage()->addCommandLineOption("Plane::value_type", "Print the value of Plane::value_type");
arguments.getApplicationUsage()->addCommandLineOption("BoundingSphere::value_type", "Print the value of BoundingSphere::value_type");
arguments.getApplicationUsage()->addCommandLineOption("BoundingBox::value_type", "Print the value of BoundingBox::value_type");
arguments.getApplicationUsage()->addCommandLineOption("Quat::value_type", "Print the value of Quat::value_type");
#ifdef BUILD_CONTRIBUTORS
arguments.getApplicationUsage()->addCommandLineOption("-r <file> or --read <file>", "Read the ChangeLog to generate an estimated contributors list.");
@@ -141,12 +139,6 @@ int main( int argc, char** argv)
return 0;
}
if (arguments.read("Quat::value_type"))
{
cout << ((sizeof(osg::Quat::value_type) == 4) ? "float" : "double") << endl;
return 0;
}
cout << osgGetLibraryName() << " " << osgGetVersion() << endl << endl;
#ifdef BUILD_CONTRIBUTORS

View File

@@ -48,7 +48,6 @@ int main(int argc, char** argv)
arguments.getApplicationUsage()->addCommandLineOption("-p <filename>","Play specified camera path animation file, previously saved with 'z' key.");
arguments.getApplicationUsage()->addCommandLineOption("--speed <factor>","Speed factor for animation playing (1 == normal speed).");
arguments.getApplicationUsage()->addCommandLineOption("--device <device-name>","add named device to the viewer");
arguments.getApplicationUsage()->addCommandLineOption("--stats","print out load and compile timing stats");
osgViewer::Viewer viewer(arguments);
@@ -72,24 +71,26 @@ int main(int argc, char** argv)
return 1;
}
bool printStats = arguments.read("--stats");
std::string url, username, password;
while(arguments.read("--login",url, username, password))
{
osgDB::Registry::instance()->getOrCreateAuthenticationMap()->addAuthenticationDetails(
url,
new osgDB::AuthenticationDetails(username, password)
);
if (!osgDB::Registry::instance()->getAuthenticationMap())
{
osgDB::Registry::instance()->setAuthenticationMap(new osgDB::AuthenticationMap);
osgDB::Registry::instance()->getAuthenticationMap()->addAuthenticationDetails(
url,
new osgDB::AuthenticationDetails(username, password)
);
}
}
std::string device;
while(arguments.read("--device", device))
{
osg::ref_ptr<osgGA::Device> dev = osgDB::readRefFile<osgGA::Device>(device);
osg::ref_ptr<osgGA::Device> dev = osgDB::readFile<osgGA::Device>(device);
if (dev.valid())
{
viewer.addDevice(dev);
viewer.addDevice(dev.get());
}
}
@@ -112,7 +113,7 @@ int main(int argc, char** argv)
while (arguments.read("-p",pathfile))
{
osgGA::AnimationPathManipulator* apm = new osgGA::AnimationPathManipulator(pathfile);
if (apm && !apm->getAnimationPath()->empty())
if (apm || !apm->valid())
{
apm->setTimeScale(animationSpeed);
@@ -150,25 +151,14 @@ int main(int argc, char** argv)
// add the screen capture handler
viewer.addEventHandler(new osgViewer::ScreenCaptureHandler);
osg::ElapsedTime elapsedTime;
// load the data
osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFiles(arguments);
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
if (!loadedModel)
{
std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
return 1;
}
if (printStats)
{
double loadTime = elapsedTime.elapsedTime_m();
std::cout<<"Load time "<<loadTime<<"ms"<<std::endl;
viewer.getStats()->collectStats("compile", true);
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
@@ -182,9 +172,9 @@ int main(int argc, char** argv)
// optimize the scene graph, remove redundant nodes and state etc.
osgUtil::Optimizer optimizer;
optimizer.optimize(loadedModel);
optimizer.optimize(loadedModel.get());
viewer.setSceneData(loadedModel);
viewer.setSceneData( loadedModel.get() );
viewer.realize();

View File

@@ -1,14 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- Present3D - Copyright (C) 1999-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
* This software is open source and may be redistributed and/or modified under
* the terms of the GNU General Public License (GPL) version 2.0.
* The full license is in LICENSE.txt file included with this distribution,.
*
* This library is distributed in the hope that it will be useful,
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
* include LICENSE.txt for more details.
*/
#include "Cluster.h"
@@ -16,9 +15,8 @@
#include <stdio.h>
#include <fcntl.h>
#include <sys/types.h>
#include <errno.h>
#if !defined (_WIN32) || defined(__CYGWIN__)
#if !defined (WIN32) || defined(__CYGWIN__)
#include <sys/ioctl.h>
#include <sys/uio.h>
#include <sys/socket.h>
@@ -35,7 +33,7 @@
#if defined(__linux)
#include <unistd.h>
#include <linux/sockios.h>
#elif defined(__FreeBSD__) || defined(__DragonFly__) || defined(__FreeBSD_kernel__)
#elif defined(__FreeBSD__) || defined(__DragonFly__)
#include <unistd.h>
#include <sys/sockio.h>
#elif defined(__sgi)
@@ -43,15 +41,13 @@
#include <net/soioctl.h>
#elif defined(__CYGWIN__)
#include <unistd.h>
#elif defined (__GNU__)
#include <unistd.h>
#elif defined(__sun)
#include <unistd.h>
#include <sys/sockio.h>
#elif defined (__APPLE__)
#include <unistd.h>
#include <sys/sockio.h>
#elif defined (_WIN32)
#elif defined (WIN32)
#include <winsock.h>
#include <stdio.h>
#elif defined (__hpux)
@@ -63,7 +59,7 @@
#include <stdio.h>
#include <fcntl.h>
#include <sys/types.h>
#if defined (_WIN32) && !defined(__CYGWIN__)
#if defined (WIN32) && !defined(__CYGWIN__)
#include <winsock.h>
#else
#include <unistd.h>
@@ -265,7 +261,7 @@ Receiver::Receiver( void )
Receiver::~Receiver( void )
{
#if defined (_WIN32) && !defined(__CYGWIN__)
#if defined (WIN32) && !defined(__CYGWIN__)
closesocket( _so);
#else
close( _so );
@@ -274,7 +270,7 @@ Receiver::~Receiver( void )
bool Receiver::init( void )
{
#if defined(_WIN32) && !defined(__CYGWIN__)
#if defined(WIN32) && !defined(__CYGWIN__)
WORD version = MAKEWORD(1,1);
WSADATA wsaData;
// First, we start up Winsock
@@ -292,27 +288,18 @@ bool Receiver::init( void )
perror( "Socket" );
return false;
}
int result = 0;
#if defined (_WIN32) && !defined(__CYGWIN__)
#if defined (WIN32) && !defined(__CYGWIN__)
// const BOOL on = TRUE;
// setsockopt( _so, SOL_SOCKET, SO_REUSEADDR, (const char*) &on, sizeof(int));
#else
int on = 1;
result = setsockopt( _so, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on));
setsockopt( _so, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on));
#endif
if (result)
{
OSG_NOTICE<<"Warning: Receiver::init() setsockopt(..) failed, errno="<<errno<<std::endl;
return false;
}
// struct sockaddr_in saddr;
saddr.sin_family = AF_INET;
saddr.sin_port = htons( _port );
#if defined (_WIN32) && !defined(__CYGWIN__)
#if defined (WIN32) && !defined(__CYGWIN__)
saddr.sin_addr.s_addr = htonl(INADDR_ANY);
#else
saddr.sin_addr.s_addr = 0;
@@ -351,7 +338,7 @@ void Receiver::sync( void )
}
#if defined(__linux) || defined(__FreeBSD__) || defined( __APPLE__ ) || \
defined(__DragonFly__) || defined(__FreeBSD_kernel__) || defined(__GNU__)
defined(__DragonFly__)
socklen_t
#else
int
@@ -366,19 +353,13 @@ void Receiver::sync( void )
tv.tv_sec = 0;
tv.tv_usec = 0;
#if defined (_WIN32) && !defined(__CYGWIN__)
#if defined (WIN32) && !defined(__CYGWIN__)
// saddr.sin_port = htons( _port );
int result = recvfrom( _so, (char *)_buffer, _buffer_size, 0, (sockaddr*)&saddr, &size );
recvfrom( _so, (char *)_buffer, _buffer_size, 0, (sockaddr*)&saddr, &size );
// recvfrom(sock_Receive, szMessage, 256, 0, (sockaddr*)&addr_Cli, &clilen)
//int err = WSAGetLastError ();
//int *dum = (int*) _buffer;
if (result<0)
{
OSG_NOTICE<<"Warning: Receiver::sync() recvfrom(..) failed, errno="<<errno<<std::endl;
return;
}
while( select( _so+1, &fdset, 0L, 0L, &tv ) )
{
if( FD_ISSET( _so, &fdset ) )
@@ -387,13 +368,7 @@ void Receiver::sync( void )
}
}
#else
int result = recvfrom( _so, (caddr_t)_buffer, _buffer_size, 0, 0, &size );
if (result<0)
{
OSG_NOTICE<<"Warning: Receiver::sync() recvfrom(..) failed, errno="<<errno<<std::endl;
return;
}
recvfrom( _so, (caddr_t)_buffer, _buffer_size, 0, 0, &size );
while( select( _so+1, &fdset, 0L, 0L, &tv ) )
{
if( FD_ISSET( _so, &fdset ) )
@@ -419,7 +394,7 @@ Broadcaster::Broadcaster( void )
Broadcaster::~Broadcaster( void )
{
#if defined (_WIN32) && !defined(__CYGWIN__)
#if defined (WIN32) && !defined(__CYGWIN__)
closesocket( _so);
#else
close( _so );
@@ -428,7 +403,7 @@ Broadcaster::~Broadcaster( void )
bool Broadcaster::init( void )
{
#if defined (_WIN32) && !defined(__CYGWIN__)
#if defined (WIN32) && !defined(__CYGWIN__)
WORD version = MAKEWORD(1,1);
WSADATA wsaData;
// First, we start up Winsock
@@ -446,44 +421,39 @@ bool Broadcaster::init( void )
perror( "Socket" );
return false;
}
#if defined (_WIN32) && !defined(__CYGWIN__)
#if defined (WIN32) && !defined(__CYGWIN__)
const BOOL on = TRUE;
#else
int on = 1;
#endif
int result = 0;
#if defined (_WIN32) && !defined(__CYGWIN__)
result = setsockopt( _so, SOL_SOCKET, SO_REUSEADDR, (const char *) &on, sizeof(int));
#if defined (WIN32) && !defined(__CYGWIN__)
setsockopt( _so, SOL_SOCKET, SO_REUSEADDR, (const char *) &on, sizeof(int));
#else
result = setsockopt( _so, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on));
setsockopt( _so, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on));
#endif
if (result) return false;
saddr.sin_family = AF_INET;
saddr.sin_port = htons( _port );
if( _address == 0 )
{
#if defined (_WIN32) && !defined(__CYGWIN__)
result = setsockopt( _so, SOL_SOCKET, SO_BROADCAST, (const char *) &on, sizeof(int));
#if defined (WIN32) && !defined(__CYGWIN__)
setsockopt( _so, SOL_SOCKET, SO_BROADCAST, (const char *) &on, sizeof(int));
#else
result = setsockopt( _so, SOL_SOCKET, SO_BROADCAST, &on, sizeof(on));
setsockopt( _so, SOL_SOCKET, SO_BROADCAST, &on, sizeof(on));
#endif
if (result) return false;
#if !defined (_WIN32) || defined(__CYGWIN__)
#if !defined (WIN32) || defined(__CYGWIN__)
struct ifreq ifr;
#endif
#if defined (__linux) || defined(__CYGWIN__)
strcpy( ifr.ifr_name, "eth0" );
#elif defined(__sun)
strcpy( ifr.ifr_name, "hme0" );
#elif !defined (_WIN32)
#elif !defined (WIN32)
strcpy( ifr.ifr_name, "ef0" );
#endif
#if defined (_WIN32) // get the server address
#if defined (WIN32) // get the server address
saddr.sin_addr.s_addr = htonl(INADDR_BROADCAST);
}
#else
@@ -542,19 +512,14 @@ void Broadcaster::sync( void )
return;
}
int result = 0;
#if defined (_WIN32) && !defined(__CYGWIN__)
#if defined (WIN32) && !defined(__CYGWIN__)
unsigned int size = sizeof( SOCKADDR_IN );
result = sendto( _so, (const char *)_buffer, _buffer_size, 0, (struct sockaddr *)&saddr, size );
sendto( _so, (const char *)_buffer, _buffer_size, 0, (struct sockaddr *)&saddr, size );
// int err = WSAGetLastError ();
// int *dum = (int*) _buffer;
#else
unsigned int size = sizeof( struct sockaddr_in );
result = sendto( _so, (const void *)_buffer, _buffer_size, 0, (struct sockaddr *)&saddr, size );
sendto( _so, (const void *)_buffer, _buffer_size, 0, (struct sockaddr *)&saddr, size );
#endif
if (result)
{
OSG_NOTICE<<"Warning: sentTo(...) failed : errno="<<errno<<std::endl;
}
}

View File

@@ -1,14 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- Present3D - Copyright (C) 1999-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
* This software is open source and may be redistributed and/or modified under
* the terms of the GNU General Public License (GPL) version 2.0.
* The full license is in LICENSE.txt file included with this distribution,.
*
* This library is distributed in the hope that it will be useful,
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
* include LICENSE.txt for more details.
*/
#ifndef CLUSTER_H
@@ -19,7 +18,7 @@
#include <osgViewer/Viewer>
#if !defined(_WIN32) || defined(__CYGWIN__)
#if !defined(WIN32) || defined(__CYGWIN__)
#include <netinet/in.h>
#else
#include "winsock.h"
@@ -44,14 +43,14 @@ class Receiver
// Define what port to listen and bind to
void setPort( const short port );
// Sync does a blocking wait to receive next message
// Sync does a blocking wait to recieve next message
void sync( void );
private :
bool init( void );
private :
#if defined (_WIN32) && !defined(__CYGWIN__)
#if defined (WIN32) && !defined(__CYGWIN__)
SOCKET _so;
SOCKADDR_IN saddr;
#else
@@ -94,7 +93,7 @@ class Broadcaster
bool init( void );
private :
#if defined(_WIN32) && !defined(__CYGWIN__)
#if defined(WIN32) && !defined(__CYGWIN__)
SOCKET _so;
#else
int _so;
@@ -103,7 +102,7 @@ class Broadcaster
short _port;
void *_buffer;
unsigned int _buffer_size;
#if defined(_WIN32) && !defined(__CYGWIN__)
#if defined(WIN32) && !defined(__CYGWIN__)
SOCKADDR_IN saddr;
#else
struct sockaddr_in saddr;
@@ -142,7 +141,7 @@ class CameraPacket {
void writeEventQueue(osgViewer::Viewer& viewer);
void setMasterKilled(const bool flag) { _masterKilled = flag; }
bool getMasterKilled() const { return _masterKilled; }
const bool getMasterKilled() const { return _masterKilled; }
unsigned int _byte_order;
bool _masterKilled;

View File

@@ -1,14 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- Present3D - Copyright (C) 1999-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
* This software is open source and may be redistributed and/or modified under
* the terms of the GNU General Public License (GPL) version 2.0.
* The full license is in LICENSE.txt file included with this distribution,.
*
* This library is distributed in the hope that it will be useful,
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
* include LICENSE.txt for more details.
*/
#include "ExportHTML.h"

View File

@@ -1,14 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- Present3D - Copyright (C) 1999-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
* This software is open source and may be redistributed and/or modified under
* the terms of the GNU General Public License (GPL) version 2.0.
* The full license is in LICENSE.txt file included with this distribution,.
*
* This library is distributed in the hope that it will be useful,
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
* include LICENSE.txt for more details.
*/
#ifndef EXPORTHTML_H

View File

@@ -1,14 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- Present3D - Copyright (C) 1999-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
* This software is open source and may be redistributed and/or modified under
* the terms of the GNU General Public License (GPL) version 2.0.
* The full license is in LICENSE.txt file included with this distribution,.
*
* This library is distributed in the hope that it will be useful,
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
* include LICENSE.txt for more details.
*/
#include "PointsEventHandler.h"

View File

@@ -1,14 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- Present3D - Copyright (C) 1999-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
* This software is open source and may be redistributed and/or modified under
* the terms of the GNU General Public License (GPL) version 2.0.
* The full license is in LICENSE.txt file included with this distribution,.
*
* This library is distributed in the hope that it will be useful,
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
* include LICENSE.txt for more details.
*/
#ifndef POINTSEVENTHANDLER

View File

@@ -1,14 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- Present3D - Copyright (C) 1999-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
* This software is open source and may be redistributed and/or modified under
* the terms of the GNU General Public License (GPL) version 2.0.
* The full license is in LICENSE.txt file included with this distribution,.
*
* This library is distributed in the hope that it will be useful,
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
* include LICENSE.txt for more details.
*/
#include "ReadShowFile.h"
@@ -216,24 +215,24 @@ osg::ref_ptr<osg::Node> p3d::readShowFiles(osg::ArgumentParser& arguments,const
std::string filename;
while (arguments.read("--image",filename))
{
osg::ref_ptr<osg::Image> image = readRefImageFile(filename.c_str(), local_options.get());
if (image.valid()) nodeList.push_back(osg::createGeodeForImage(image));
osg::ref_ptr<osg::Image> image = readImageFile(filename.c_str(), local_options.get());
if (image.valid()) nodeList.push_back(osg::createGeodeForImage(image.get()));
}
while (arguments.read("--movie",filename))
{
osg::ref_ptr<osg::Image> image = readRefImageFile(filename.c_str(), local_options.get());
osg::ImageStream* imageStream = dynamic_cast<osg::ImageStream*>(image.get());
if (imageStream)
osg::ref_ptr<osg::Image> image = readImageFile(filename.c_str(), local_options.get());
osg::ref_ptr<osg::ImageStream> imageStream = dynamic_cast<osg::ImageStream*>(image.get());
if (image.valid())
{
imageStream->play();
nodeList.push_back(osg::createGeodeForImage(imageStream));
nodeList.push_back(osg::createGeodeForImage(imageStream.get()));
}
}
while (arguments.read("--dem",filename))
{
osg::ref_ptr<osg::HeightField> hf = readRefHeightFieldFile(filename.c_str(), local_options.get());
osg::HeightField* hf = readHeightFieldFile(filename.c_str(), local_options.get());
if (hf)
{
osg::Geode* geode = new osg::Geode;
@@ -248,7 +247,7 @@ osg::ref_ptr<osg::Node> p3d::readShowFiles(osg::ArgumentParser& arguments,const
if (!arguments.isOption(pos))
{
// not an option so assume string is a filename.
osg::ref_ptr<osg::Node> node = osgDB::readRefNodeFile( arguments[pos], local_options.get());
osg::Node *node = osgDB::readNodeFile( arguments[pos], local_options.get());
if(node)
{
@@ -257,7 +256,7 @@ osg::ref_ptr<osg::Node> p3d::readShowFiles(osg::ArgumentParser& arguments,const
nodeList.push_back(node);
// make sure that this presentation isn't cached
osgDB::Registry::instance()->removeFromObjectCache( arguments[pos], local_options.get());
osgDB::Registry::instance()->removeFromObjectCache( arguments[pos] );
}
}
}

View File

@@ -1,14 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- Present3D - Copyright (C) 1999-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* This software is open source and may be redistributed and/or modified under
* the terms of the GNU General Public License (GPL) version 2.0.
* The full license is in LICENSE.txt file included with this distribution,.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* include LICENSE.txt for more details.
*/
#ifndef P3D_READFILE

View File

@@ -1,14 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- Present3D - Copyright (C) 1999-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* This software is open source and may be redistributed and/or modified under
* the terms of the GNU General Public License (GPL) version 2.0.
* The full license is in LICENSE.txt file included with this distribution,.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* include LICENSE.txt for more details.
*/
#include <osgViewer/Viewer>
@@ -34,7 +33,7 @@ SDLIntegration::SDLIntegration()
atexit(SDL_Quit);
int numJoysticks = SDL_NumJoysticks();
if (_verbose)
{
std::cout<<"number of joysticks "<<numJoysticks<<std::endl;
@@ -43,9 +42,9 @@ SDLIntegration::SDLIntegration()
std::cout<<"Joystick name '"<<SDL_JoystickName(i)<<"'"<<std::endl;
}
}
_joystick = numJoysticks>0 ? SDL_JoystickOpen(0) : 0;
_numAxes = _joystick ? SDL_JoystickNumAxes(_joystick) : 0;
_numBalls = _joystick ? SDL_JoystickNumBalls(_joystick) : 0;
_numHats = _joystick ? SDL_JoystickNumHats(_joystick) : 0;
@@ -58,13 +57,13 @@ SDLIntegration::SDLIntegration()
std::cout<<"numHats = "<<_numHats<<std::endl;
std::cout<<"numButtons = "<<_numButtons<<std::endl;
}
addMouseButtonMapping(4, 1); // left
addMouseButtonMapping(5, 3); // right
addMouseButtonMapping(6, 2); // middle
addKeyMapping(10, ' '); // R2
addKeyMapping(0, '1'); // 1
addKeyMapping(1, '2'); // 2
addKeyMapping(2, '3'); // 3
@@ -89,7 +88,7 @@ void SDLIntegration::capture(ValueList& axisValues, ValueList& buttonValues) con
if (_joystick)
{
SDL_JoystickUpdate();
axisValues.resize(_numAxes);
for(int ai=0; ai<_numAxes; ++ai)
{
@@ -108,21 +107,21 @@ void SDLIntegration::update(osgViewer::Viewer& viewer)
{
if (_joystick)
{
ValueList newAxisValues;
ValueList newButtonValues;
capture(newAxisValues, newButtonValues);
unsigned int mouseXaxis = 0;
unsigned int mouseYaxis = 1;
float prev_mx = (float)_axisValues[mouseXaxis]/32767.0f;
float prev_my = -(float)_axisValues[mouseYaxis]/32767.0f;
float mx = (float)newAxisValues[mouseXaxis]/32767.0f;
float my = -(float)newAxisValues[mouseYaxis]/32767.0f;
osgGA::EventQueue* eq = viewer.getEventQueue();
double time = eq ? eq->getTime() : 0.0;
@@ -146,7 +145,7 @@ void SDLIntegration::update(osgViewer::Viewer& viewer)
}
}
}
for(int bi=0; bi<_numButtons; ++bi)
{
if (newButtonValues[bi]!=_buttonValues[bi])
@@ -172,11 +171,11 @@ void SDLIntegration::update(osgViewer::Viewer& viewer)
}
}
}
_axisValues.swap(newAxisValues);
_buttonValues.swap(newButtonValues);
}
}

View File

@@ -1,14 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- Present3D - Copyright (C) 1999-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* This software is open source and may be redistributed and/or modified under
* the terms of the GNU General Public License (GPL) version 2.0.
* The full license is in LICENSE.txt file included with this distribution,.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* include LICENSE.txt for more details.
*/
#ifndef SDLINTEGRATION
@@ -32,12 +31,12 @@ class SDLIntegration
typedef std::map<int, int> ButtonMap;
void update(osgViewer::Viewer& viewer);
void addMouseButtonMapping(int joystickButton, int mouseButton)
{
_mouseButtonMap[joystickButton] = mouseButton;
}
int getMouseButtonMapping(int joystickButton)
{
ButtonMap::const_iterator itr = _mouseButtonMap.find(joystickButton);
@@ -49,16 +48,16 @@ class SDLIntegration
{
_keyMap[joystickButton] = key;
}
int getKeyMapping(int joystickButton)
{
ButtonMap::const_iterator itr = _keyMap.find(joystickButton);
if (itr != _keyMap.end()) return itr->second;
else return -1;
}
protected:
void capture(ValueList& axisValues, ValueList& buttonValues) const;
SDL_Joystick* _joystick;
@@ -67,7 +66,7 @@ class SDLIntegration
int _numHats;
int _numButtons;
bool _verbose;
ValueList _axisValues;
ValueList _buttonValues;
ButtonMap _mouseButtonMap;

View File

@@ -1,14 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- Present3D - Copyright (C) 1999-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
* This software is open source and may be redistributed and/or modified under
* the terms of the GNU General Public License (GPL) version 2.0.
* The full license is in LICENSE.txt file included with this distribution,.
*
* This library is distributed in the hope that it will be useful,
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
* include LICENSE.txt for more details.
*/
#include "ShowEventHandler.h"

View File

@@ -1,14 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- Present3D - Copyright (C) 1999-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
* This software is open source and may be redistributed and/or modified under
* the terms of the GNU General Public License (GPL) version 2.0.
* The full license is in LICENSE.txt file included with this distribution,.
*
* This library is distributed in the hope that it will be useful,
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
* include LICENSE.txt for more details.
*/
#ifndef SHOWEVENTHANDLER

View File

@@ -1,14 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- Present3D - Copyright (C) 1999-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
* This software is open source and may be redistributed and/or modified under
* the terms of the GNU General Public License (GPL) version 2.0.
* The full license is in LICENSE.txt file included with this distribution,.
*
* This library is distributed in the hope that it will be useful,
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
* include LICENSE.txt for more details.
*/
#include <osgDB/FileNameUtils>
@@ -87,7 +86,7 @@ bool SpellChecker::isCorrect(const std::string& word) const
return true;
}
SpellChecker::WordList SpellChecker::suggest(const std::string& /*word*/) const
SpellChecker::WordList SpellChecker::suggest(const std::string& word) const
{
return WordList();
}

View File

@@ -1,14 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- Present3D - Copyright (C) 1999-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
* This software is open source and may be redistributed and/or modified under
* the terms of the GNU General Public License (GPL) version 2.0.
* The full license is in LICENSE.txt file included with this distribution,.
*
* This library is distributed in the hope that it will be useful,
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
* include LICENSE.txt for more details.
*/
#ifndef SPELLCHCKER_H

View File

@@ -1,14 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- Present3D - Copyright (C) 1999-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
* This software is open source and may be redistributed and/or modified under
* the terms of the GNU General Public License (GPL) version 2.0.
* The full license is in LICENSE.txt file included with this distribution,.
*
* This library is distributed in the hope that it will be useful,
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
* include LICENSE.txt for more details.
*/
#include <osg/Geometry>
@@ -138,7 +137,7 @@ class ForwardToDeviceEventHandler : public osgGA::GUIEventHandler {
public:
ForwardToDeviceEventHandler(osgGA::Device* device, bool format_mouse_events) : osgGA::GUIEventHandler(), _device(device), _forwardMouseEvents(format_mouse_events) {}
virtual bool handle (const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& /*aa*/, osg::Object *, osg::NodeVisitor *)
virtual bool handle (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &aa, osg::Object *, osg::NodeVisitor *)
{
switch (ea.getEventType())
{
@@ -181,7 +180,7 @@ class DumpEventHandler : public osgGA::GUIEventHandler {
public:
DumpEventHandler() : osgGA::GUIEventHandler() {}
virtual bool handle (const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& /*aa*/, osg::Object *, osg::NodeVisitor *)
virtual bool handle (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &aa, osg::Object *, osg::NodeVisitor *)
{
switch (ea.getEventType())
{
@@ -267,7 +266,7 @@ void processLoadedModel(osg::ref_ptr<osg::Node>& loadedModel, int optimizer_opti
void addDeviceTo(osgViewer::Viewer& viewer, const std::string& device_name, bool forward_mouse_events)
{
osg::ref_ptr<osgGA::Device> dev = osgDB::readRefFile<osgGA::Device>(device_name);
osg::ref_ptr<osgGA::Device> dev = osgDB::readFile<osgGA::Device>(device_name);
if (dev.valid())
{
OSG_INFO << "Adding Device : " << device_name << std::endl;
@@ -318,7 +317,7 @@ int main( int argc, char **argv )
if (arguments.read("-devices") || arguments.read("--devices"))
{
// Force load QuickTime plugin, probe video capability, exit
osgDB::readRefImageFile("devices.live");
osgDB::readImageFile("devices.live");
return 1;
}
@@ -337,10 +336,14 @@ int main( int argc, char **argv )
std::string url, username, password;
while(arguments.read("--login",url, username, password))
{
osgDB::Registry::instance()->getOrCreateAuthenticationMap()->addAuthenticationDetails(
url,
new osgDB::AuthenticationDetails(username, password)
);
if (!osgDB::Registry::instance()->getAuthenticationMap())
{
osgDB::Registry::instance()->setAuthenticationMap(new osgDB::AuthenticationMap);
osgDB::Registry::instance()->getAuthenticationMap()->addAuthenticationDetails(
url,
new osgDB::AuthenticationDetails(username, password)
);
}
}
@@ -448,7 +451,7 @@ int main( int argc, char **argv )
osg::ref_ptr<osgDB::Options> device_options = new osgDB::Options("documentRegisteredHandlers");
osg::ref_ptr<osgGA::Device> rest_http_device = osgDB::readRefFile<osgGA::Device>(server_address+":"+server_port+"/"+document_root+".resthttp", device_options.get());
osg::ref_ptr<osgGA::Device> rest_http_device = osgDB::readFile<osgGA::Device>(server_address+":"+server_port+"/"+document_root+".resthttp", device_options.get());
if (rest_http_device.valid())
{
viewer.addDevice(rest_http_device.get());
@@ -484,7 +487,7 @@ int main( int argc, char **argv )
while (arguments.read("-p",pathfile))
{
osgGA::AnimationPathManipulator* apm = new osgGA::AnimationPathManipulator(pathfile);
if (apm && !apm->getAnimationPath()->empty())
if (apm || !apm->valid())
{
unsigned int num = keyswitchManipulator->getNumMatrixManipulators();
keyswitchManipulator->addMatrixManipulator( keyForAnimationPath, "Path", apm );
@@ -508,7 +511,7 @@ int main( int argc, char **argv )
viewer.addEventHandler( new osgViewer::WindowSizeHandler() );
// need to address.
// neeed to address.
// viewer.getScene()->getUpdateVisitor()->setTraversalMode(osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN);
@@ -558,7 +561,7 @@ int main( int argc, char **argv )
while (arguments.read("--loop")) loopPresentation = true;
{
// set update the default traversal mode settings for update visitor
// set update hte default traversal mode settings for update visitor
// default to osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN.
osg::NodeVisitor::TraversalMode updateTraversalMode = osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN; // viewer.getUpdateVisitor()->getTraversalMode();
@@ -690,7 +693,7 @@ int main( int argc, char **argv )
// any option left unread are converted into errors to write out later.
//arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have ocured when parsing the program arguments.
// report any errors if they have ocured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(osg::notify(osg::INFO));
@@ -844,11 +847,12 @@ int main( int argc, char **argv )
}
}
osg::Timer_t startOfFrameTick = osg::Timer::instance()->tick();
double targetFrameTime = 1.0/targetFrameRate;
if (exportName.empty())
{
// objects for managing the broadcasting and receiving of camera packets.
// objects for managing the broadcasting and recieving of camera packets.
CameraPacket cp;
Broadcaster bc;
Receiver rc;
@@ -860,117 +864,116 @@ int main( int argc, char **argv )
while( !viewer.done() && !masterKilled)
{
osg::Timer_t startFrameTick = osg::Timer::instance()->tick();
// wait for all cull and draw threads to complete.
viewer.advance();
if (viewer.getRunFrameScheme()!=osgViewer::ViewerBase::ON_DEMAND || seh->checkNeedToDoFrame())
osg::Timer_t currentTick = osg::Timer::instance()->tick();
double deltaTime = osg::Timer::instance()->delta_s(startOfFrameTick, currentTick);
if (deltaTime<targetFrameTime)
{
// do the normal frame.
// wait for all cull and draw threads to complete.
viewer.advance();
#if 0
if (kmcb)
{
double time = kmcb->getTime();
viewer.getFrameStamp()->setReferenceTime(time);
}
#endif
#ifdef USE_SDL
sdlIntegration.update(viewer);
#endif
if (P3DApplicationType==MASTER)
{
// take camera zero as the guide.
osg::Matrix modelview(viewer.getCamera()->getViewMatrix());
cp.setPacket(modelview,viewer.getFrameStamp());
// cp.readEventQueue(viewer);
scratchPad.reset();
scratchPad.write(cp);
scratchPad.reset();
scratchPad.read(cp);
bc.setBuffer(scratchPad.startPtr(), scratchPad.numBytes());
std::cout << "bc.sync()"<<scratchPad.numBytes()<<std::endl;
bc.sync();
}
else if (P3DApplicationType==SLAVE)
{
rc.setBuffer(scratchPad.startPtr(), scratchPad.numBytes());
rc.sync();
scratchPad.reset();
scratchPad.read(cp);
// cp.writeEventQueue(viewer);
if (cp.getMasterKilled())
{
std::cout << "Received master killed."<<std::endl;
// break out of while (!done) loop since we've now want to shut down.
masterKilled = true;
}
}
// update the scene by traversing it with the update visitor which will
// call all node update callbacks and animations.
viewer.eventTraversal();
if (seh->getRequestReload())
{
OSG_INFO<<"Reload requested"<<std::endl;
seh->setRequestReload(false);
int previous_ActiveSlide = seh->getActiveSlide();
int previous_ActiveLayer = seh->getActiveLayer();
// reset time so any event key generate
loadedModel = p3d::readShowFiles(arguments,cacheAllOption.get());
processLoadedModel(loadedModel, optimizer_options, cursorFileName);
if (!loadedModel)
{
return 0;
}
viewer.setSceneData(loadedModel.get());
seh->set(loadedModel.get());
seh->selectSlide(previous_ActiveSlide, previous_ActiveLayer);
continue;
}
// update the scene by traversing it with the update visitor which will
// call all node update callbacks and animations.
viewer.updateTraversal();
if (P3DApplicationType==SLAVE)
{
osg::Matrix modelview;
cp.getModelView(modelview,camera_offset);
viewer.getCamera()->setViewMatrix(modelview);
}
// fire off the cull and draw traversals of the scene.
if(!masterKilled)
viewer.renderingTraversals();
OpenThreads::Thread::microSleep(static_cast<unsigned int>((targetFrameTime-deltaTime)*1000000.0));
}
// work out if we need to force a sleep to hold back the frame rate
osg::Timer_t endFrameTick = osg::Timer::instance()->tick();
double frameTime = osg::Timer::instance()->delta_s(startFrameTick, endFrameTick);
if (frameTime < targetFrameTime) OpenThreads::Thread::microSleep(static_cast<unsigned int>(1000000.0*(targetFrameTime-frameTime)));
startOfFrameTick = osg::Timer::instance()->tick();
#if 0
if (kmcb)
{
double time = kmcb->getTime();
viewer.getFrameStamp()->setReferenceTime(time);
}
#endif
#ifdef USE_SDL
sdlIntegration.update(viewer);
#endif
if (P3DApplicationType==MASTER)
{
// take camera zero as the guide.
osg::Matrix modelview(viewer.getCamera()->getViewMatrix());
cp.setPacket(modelview,viewer.getFrameStamp());
// cp.readEventQueue(viewer);
scratchPad.reset();
scratchPad.write(cp);
scratchPad.reset();
scratchPad.read(cp);
bc.setBuffer(scratchPad.startPtr(), scratchPad.numBytes());
std::cout << "bc.sync()"<<scratchPad.numBytes()<<std::endl;
bc.sync();
}
else if (P3DApplicationType==SLAVE)
{
rc.setBuffer(scratchPad.startPtr(), scratchPad.numBytes());
rc.sync();
scratchPad.reset();
scratchPad.read(cp);
// cp.writeEventQueue(viewer);
if (cp.getMasterKilled())
{
std::cout << "Received master killed."<<std::endl;
// break out of while (!done) loop since we've now want to shut down.
masterKilled = true;
}
}
// update the scene by traversing it with the update visitor which will
// call all node update callbacks and animations.
viewer.eventTraversal();
if (seh->getRequestReload())
{
OSG_INFO<<"Reload requested"<<std::endl;
seh->setRequestReload(false);
int previous_ActiveSlide = seh->getActiveSlide();
int previous_ActiveLayer = seh->getActiveLayer();
// reset time so any event key generate
loadedModel = p3d::readShowFiles(arguments,cacheAllOption.get());
processLoadedModel(loadedModel, optimizer_options, cursorFileName);
if (!loadedModel)
{
return 0;
}
viewer.setSceneData(loadedModel.get());
seh->set(loadedModel.get());
seh->selectSlide(previous_ActiveSlide, previous_ActiveLayer);
continue;
}
// update the scene by traversing it with the update visitor which will
// call all node update callbacks and animations.
viewer.updateTraversal();
if (P3DApplicationType==SLAVE)
{
osg::Matrix modelview;
cp.getModelView(modelview,camera_offset);
viewer.getCamera()->setViewMatrix(modelview);
}
// fire off the cull and draw traversals of the scene.
if(!masterKilled)
viewer.renderingTraversals();
}
}
else

View File

@@ -1 +0,0 @@
ldconfig

View File

@@ -39,7 +39,6 @@ OPTIMIZE_OUTPUT_FOR_C = NO
OPTIMIZE_OUTPUT_JAVA = NO
OPTIMIZE_FOR_FORTRAN = NO
OPTIMIZE_OUTPUT_VHDL = NO
EXTENSION_MAPPING = no_extension=C++
BUILTIN_STL_SUPPORT = NO
CPP_CLI_SUPPORT = NO
SIP_SUPPORT = NO

View File

@@ -39,7 +39,6 @@ OPTIMIZE_OUTPUT_FOR_C = NO
OPTIMIZE_OUTPUT_JAVA = NO
OPTIMIZE_FOR_FORTRAN = NO
OPTIMIZE_OUTPUT_VHDL = NO
EXTENSION_MAPPING = no_extension=C++
BUILTIN_STL_SUPPORT = NO
CPP_CLI_SUPPORT = NO
SIP_SUPPORT = NO
@@ -99,16 +98,15 @@ INPUT = ${OpenSceneGraph_SOURCE_DIR}/include/osg \
${OpenSceneGraph_SOURCE_DIR}/include/osgGA \
${OpenSceneGraph_SOURCE_DIR}/include/osgManipulator \
${OpenSceneGraph_SOURCE_DIR}/include/osgParticle \
${OpenSceneGraph_SOURCE_DIR}/include/osgPresentation \
${OpenSceneGraph_SOURCE_DIR}/include/osgShadow \
${OpenSceneGraph_SOURCE_DIR}/include/osgSim \
${OpenSceneGraph_SOURCE_DIR}/include/osgTerrain \
${OpenSceneGraph_SOURCE_DIR}/include/osgText \
${OpenSceneGraph_SOURCE_DIR}/include/osgUI \
${OpenSceneGraph_SOURCE_DIR}/include/osgUtil \
${OpenSceneGraph_SOURCE_DIR}/include/osgViewer \
${OpenSceneGraph_SOURCE_DIR}/include/osgVolume \
${OpenSceneGraph_SOURCE_DIR}/include/osgWidget \
${OpenSceneGraph_SOURCE_DIR}/include/osgQt \
${OpenSceneGraph_SOURCE_DIR}/doc/Doxyfiles/auto_Mainpage
INPUT_ENCODING = UTF-8
FILE_PATTERNS = *include* \

View File

@@ -169,25 +169,6 @@ OPTIMIZE_OUTPUT_FOR_C = NO
OPTIMIZE_OUTPUT_JAVA = NO
# Doxygen selects the parser to use depending on the extension of the files it
# parses. With this tag you can assign which parser to use for a given
# extension. Doxygen has a built-in mapping, but you can override or extend it
# using this tag. The format is ext=language, where ext is a file extension, and
# language is one of the parsers supported by doxygen: IDL, Java, Javascript,
# C#, C, C++, D, PHP, Objective-C, Python, Fortran (fixed format Fortran:
# FortranFixed, free formatted Fortran: FortranFree, unknown formatted Fortran:
# Fortran. In the later case the parser tries to guess whether the code is fixed
# or free formatted code, this is the default for Fortran type files), VHDL. For
# instance to make doxygen treat .inc files as Fortran files (default is PHP),
# and .f files as C (default is Fortran), use: inc=Fortran f=C.
#
# Note: For files without extension you can use no_extension as a placeholder.
#
# Note that for custom extensions you also need to set FILE_PATTERNS otherwise
# the files are not read by doxygen.
EXTENSION_MAPPING = no_extension=C++
# Set the SUBGROUPING tag to YES (the default) to allow class member groups of
# the same type (for instance a group of public functions) to be put as a
# subgroup of that type (e.g. under the Public Functions section). Set it to

View File

@@ -29,7 +29,6 @@ OPTIMIZE_OUTPUT_FOR_C = NO
OPTIMIZE_OUTPUT_JAVA = NO
OPTIMIZE_FOR_FORTRAN = NO
OPTIMIZE_OUTPUT_VHDL = NO
EXTENSION_MAPPING = no_extension=C++
BUILTIN_STL_SUPPORT = NO
CPP_CLI_SUPPORT = NO
SIP_SUPPORT = NO
@@ -89,16 +88,15 @@ INPUT = ${OpenSceneGraph_SOURCE_DIR}/include/osg \
${OpenSceneGraph_SOURCE_DIR}/include/osgGA \
${OpenSceneGraph_SOURCE_DIR}/include/osgManipulator \
${OpenSceneGraph_SOURCE_DIR}/include/osgParticle \
${OpenSceneGraph_SOURCE_DIR}/include/osgPresentation \
${OpenSceneGraph_SOURCE_DIR}/include/osgShadow \
${OpenSceneGraph_SOURCE_DIR}/include/osgSim \
${OpenSceneGraph_SOURCE_DIR}/include/osgTerrain \
${OpenSceneGraph_SOURCE_DIR}/include/osgText \
${OpenSceneGraph_SOURCE_DIR}/include/osgUI \
${OpenSceneGraph_SOURCE_DIR}/include/osgUtil \
${OpenSceneGraph_SOURCE_DIR}/include/osgViewer \
${OpenSceneGraph_SOURCE_DIR}/include/osgVolume \
${OpenSceneGraph_SOURCE_DIR}/include/osgWidget \
${OpenSceneGraph_SOURCE_DIR}/include/osgQt \
${OpenSceneGraph_SOURCE_DIR}/doc/Doxyfiles/auto_Mainpage
INPUT_ENCODING = UTF-8
FILE_PATTERNS = *include* \

View File

@@ -11,12 +11,12 @@ CREATE_SUBDIRS = NO
OUTPUT_LANGUAGE = English
BRIEF_MEMBER_DESC = YES
REPEAT_BRIEF = YES
ABBREVIATE_BRIEF =
ABBREVIATE_BRIEF =
ALWAYS_DETAILED_SEC = NO
INLINE_INHERITED_MEMB = NO
FULL_PATH_NAMES = YES
STRIP_FROM_PATH = "${OpenSceneGraph_SOURCE_DIR}/include/"
STRIP_FROM_INC_PATH =
STRIP_FROM_INC_PATH =
SHORT_NAMES = YES
JAVADOC_AUTOBRIEF = YES
QT_AUTOBRIEF = NO
@@ -24,12 +24,11 @@ MULTILINE_CPP_IS_BRIEF = NO
INHERIT_DOCS = YES
SEPARATE_MEMBER_PAGES = NO
TAB_SIZE = 8
ALIASES =
ALIASES =
OPTIMIZE_OUTPUT_FOR_C = NO
OPTIMIZE_OUTPUT_JAVA = NO
OPTIMIZE_FOR_FORTRAN = NO
OPTIMIZE_OUTPUT_VHDL = NO
EXTENSION_MAPPING = no_extension=C++
BUILTIN_STL_SUPPORT = NO
CPP_CLI_SUPPORT = NO
SIP_SUPPORT = NO
@@ -37,6 +36,7 @@ IDL_PROPERTY_SUPPORT = YES
DISTRIBUTE_GROUP_DOC = NO
SUBGROUPING = YES
TYPEDEF_HIDES_STRUCT = NO
SYMBOL_CACHE_SIZE = 0
#---------------------------------------------------------------------------
# Build related configuration options
#---------------------------------------------------------------------------
@@ -63,13 +63,13 @@ GENERATE_TODOLIST = YES
GENERATE_TESTLIST = YES
GENERATE_BUGLIST = YES
GENERATE_DEPRECATEDLIST= YES
ENABLED_SECTIONS =
ENABLED_SECTIONS =
MAX_INITIALIZER_LINES = 30
SHOW_USED_FILES = YES
SHOW_FILES = YES
SHOW_NAMESPACES = YES
FILE_VERSION_FILTER =
LAYOUT_FILE =
FILE_VERSION_FILTER =
LAYOUT_FILE =
#---------------------------------------------------------------------------
# configuration options related to warning and progress messages
#---------------------------------------------------------------------------
@@ -79,27 +79,26 @@ WARN_IF_UNDOCUMENTED = YES
WARN_IF_DOC_ERROR = YES
WARN_NO_PARAMDOC = NO
WARN_FORMAT = "$file:$line: $text"
WARN_LOGFILE =
WARN_LOGFILE =
#---------------------------------------------------------------------------
# configuration options related to the input files
#---------------------------------------------------------------------------
INPUT = "${OpenSceneGraph_SOURCE_DIR}/include/osg" \
"${OpenSceneGraph_SOURCE_DIR}/include/osgAnimation" \
"${OpenSceneGraph_SOURCE_DIR}/include/osgDB" \
"${OpenSceneGraph_SOURCE_DIR}/include/osgFX" \
"${OpenSceneGraph_SOURCE_DIR}/include/osgGA" \
"${OpenSceneGraph_SOURCE_DIR}/include/osgManipulator" \
"${OpenSceneGraph_SOURCE_DIR}/include/osgParticle" \
"${OpenSceneGraph_SOURCE_DIR}/include/osgPresentation" \
"${OpenSceneGraph_SOURCE_DIR}/include/osgShadow" \
"${OpenSceneGraph_SOURCE_DIR}/include/osgSim" \
"${OpenSceneGraph_SOURCE_DIR}/include/osgTerrain" \
"${OpenSceneGraph_SOURCE_DIR}/include/osgText" \
"${OpenSceneGraph_SOURCE_DIR}/include/osgUI" \
"${OpenSceneGraph_SOURCE_DIR}/include/osgUtil" \
"${OpenSceneGraph_SOURCE_DIR}/include/osgViewer" \
"${OpenSceneGraph_SOURCE_DIR}/include/osgVolume" \
"${OpenSceneGraph_SOURCE_DIR}/include/osgWidget"
"${OpenSceneGraph_SOURCE_DIR}/include/osgWidget" \
"${OpenSceneGraph_SOURCE_DIR}/include/osgQt" \
"${OpenSceneGraph_SOURCE_DIR}/include/osgAnimation"
INPUT_ENCODING = UTF-8
FILE_PATTERNS = *include* \
*.cpp
@@ -107,13 +106,13 @@ RECURSIVE = YES
EXCLUDE = .svn
EXCLUDE_SYMLINKS = NO
EXCLUDE_PATTERNS = */.svn/*
EXCLUDE_SYMBOLS =
EXAMPLE_PATH =
EXAMPLE_PATTERNS =
EXCLUDE_SYMBOLS =
EXAMPLE_PATH =
EXAMPLE_PATTERNS =
EXAMPLE_RECURSIVE = NO
IMAGE_PATH =
INPUT_FILTER =
FILTER_PATTERNS =
IMAGE_PATH =
INPUT_FILTER =
FILTER_PATTERNS =
FILTER_SOURCE_FILES = NO
#---------------------------------------------------------------------------
# configuration options related to source browsing
@@ -131,16 +130,16 @@ VERBATIM_HEADERS = YES
#---------------------------------------------------------------------------
ALPHABETICAL_INDEX = YES
COLS_IN_ALPHA_INDEX = 2
IGNORE_PREFIX =
IGNORE_PREFIX =
#---------------------------------------------------------------------------
# configuration options related to the HTML output
#---------------------------------------------------------------------------
GENERATE_HTML = YES
HTML_OUTPUT = OpenSceneGraphReferenceDocs
HTML_FILE_EXTENSION = .html
HTML_HEADER =
HTML_HEADER =
HTML_FOOTER = "${OpenSceneGraph_SOURCE_DIR}/doc/Doxyfiles/custom_Footer.html"
HTML_STYLESHEET =
HTML_STYLESHEET =
HTML_DYNAMIC_SECTIONS = NO
GENERATE_DOCSET = NO
DOCSET_FEEDNAME = "Doxygen generated docs"
@@ -149,14 +148,14 @@ GENERATE_HTMLHELP = ${GENERATE_HTMLHELP}
CHM_FILE = "../${CMAKE_PROJECT_NAME}ReferenceDocs-${OPENSCENEGRAPH_VERSION}.chm"
HHC_LOCATION = "${HTML_HELP_COMPILER}"
GENERATE_CHI = NO
CHM_INDEX_ENCODING =
CHM_INDEX_ENCODING =
BINARY_TOC = NO
TOC_EXPAND = NO
GENERATE_QHP = NO
QCH_FILE =
QCH_FILE =
QHP_NAMESPACE = org.doxygen.Project
QHP_VIRTUAL_FOLDER = doc
QHG_LOCATION =
QHG_LOCATION =
DISABLE_INDEX = NO
ENUM_VALUES_PER_LINE = 4
GENERATE_TREEVIEW = NO
@@ -171,8 +170,8 @@ LATEX_CMD_NAME = latex
MAKEINDEX_CMD_NAME = makeindex
COMPACT_LATEX = NO
PAPER_TYPE = a4wide
EXTRA_PACKAGES =
LATEX_HEADER =
EXTRA_PACKAGES =
LATEX_HEADER =
PDF_HYPERLINKS = NO
USE_PDFLATEX = NO
LATEX_BATCHMODE = NO
@@ -184,8 +183,8 @@ GENERATE_RTF = NO
RTF_OUTPUT = rtf
COMPACT_RTF = NO
RTF_HYPERLINKS = NO
RTF_STYLESHEET_FILE =
RTF_EXTENSIONS_FILE =
RTF_STYLESHEET_FILE =
RTF_EXTENSIONS_FILE =
#---------------------------------------------------------------------------
# configuration options related to the man page output
#---------------------------------------------------------------------------
@@ -198,6 +197,8 @@ MAN_LINKS = NO
#---------------------------------------------------------------------------
GENERATE_XML = NO
XML_OUTPUT = xml
XML_SCHEMA =
XML_DTD =
XML_PROGRAMLISTING = YES
#---------------------------------------------------------------------------
# configuration options for the AutoGen Definitions output
@@ -209,36 +210,37 @@ GENERATE_AUTOGEN_DEF = NO
GENERATE_PERLMOD = NO
PERLMOD_LATEX = NO
PERLMOD_PRETTY = YES
PERLMOD_MAKEVAR_PREFIX =
PERLMOD_MAKEVAR_PREFIX =
#---------------------------------------------------------------------------
# Configuration options related to the preprocessor
# Configuration options related to the preprocessor
#---------------------------------------------------------------------------
ENABLE_PREPROCESSING = YES
MACRO_EXPANSION = NO
EXPAND_ONLY_PREDEF = NO
SEARCH_INCLUDES = YES
INCLUDE_PATH =
INCLUDE_FILE_PATTERNS =
INCLUDE_PATH =
INCLUDE_FILE_PATTERNS =
PREDEFINED = DOXYGEN_SHOULD_SKIP_THIS
EXPAND_AS_DEFINED =
EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------
# Configuration::additions related to external references
# Configuration::additions related to external references
#---------------------------------------------------------------------------
TAGFILES =
TAGFILES =
GENERATE_TAGFILE = ${GENERATE_TAGFILE}
ALLEXTERNALS = NO
EXTERNAL_GROUPS = YES
PERL_PATH = /usr/bin/perl
#---------------------------------------------------------------------------
# Configuration options related to the dot tool
# Configuration options related to the dot tool
#---------------------------------------------------------------------------
CLASS_DIAGRAMS = YES
MSCGEN_PATH =
MSCGEN_PATH =
HIDE_UNDOC_RELATIONS = YES
HAVE_DOT = YES
DOT_FONTNAME = FreeSans
DOT_FONTSIZE = 10
DOT_FONTPATH =
DOT_FONTPATH =
CLASS_GRAPH = YES
COLLABORATION_GRAPH = NO
GROUP_GRAPHS = YES
@@ -252,7 +254,7 @@ GRAPHICAL_HIERARCHY = YES
DIRECTORY_GRAPH = YES
DOT_IMAGE_FORMAT = png
DOT_PATH = "${DOXYGEN_DOT_PATH}"
DOTFILE_DIRS =
DOTFILE_DIRS =
DOT_GRAPH_MAX_NODES = 50
MAX_DOT_GRAPH_DEPTH = 0
DOT_TRANSPARENT = YES
@@ -260,6 +262,6 @@ DOT_MULTI_TARGETS = NO
GENERATE_LEGEND = YES
DOT_CLEANUP = YES
#---------------------------------------------------------------------------
# Configuration::additions related to the search engine
# Configuration::additions related to the search engine
#---------------------------------------------------------------------------
SEARCHENGINE = ${SEARCHENGINE}

View File

@@ -11,12 +11,12 @@ CREATE_SUBDIRS = NO
OUTPUT_LANGUAGE = English
BRIEF_MEMBER_DESC = YES
REPEAT_BRIEF = YES
ABBREVIATE_BRIEF =
ABBREVIATE_BRIEF =
ALWAYS_DETAILED_SEC = NO
INLINE_INHERITED_MEMB = NO
FULL_PATH_NAMES = YES
STRIP_FROM_PATH = "${OpenSceneGraph_SOURCE_DIR}/include/"
STRIP_FROM_INC_PATH =
STRIP_FROM_INC_PATH =
SHORT_NAMES = YES
JAVADOC_AUTOBRIEF = YES
QT_AUTOBRIEF = NO
@@ -24,12 +24,11 @@ MULTILINE_CPP_IS_BRIEF = NO
INHERIT_DOCS = YES
SEPARATE_MEMBER_PAGES = NO
TAB_SIZE = 8
ALIASES =
ALIASES =
OPTIMIZE_OUTPUT_FOR_C = NO
OPTIMIZE_OUTPUT_JAVA = NO
OPTIMIZE_FOR_FORTRAN = NO
OPTIMIZE_OUTPUT_VHDL = NO
EXTENSION_MAPPING = no_extension=C++
BUILTIN_STL_SUPPORT = NO
CPP_CLI_SUPPORT = NO
SIP_SUPPORT = NO
@@ -37,6 +36,7 @@ IDL_PROPERTY_SUPPORT = YES
DISTRIBUTE_GROUP_DOC = NO
SUBGROUPING = YES
TYPEDEF_HIDES_STRUCT = NO
SYMBOL_CACHE_SIZE = 0
#---------------------------------------------------------------------------
# Build related configuration options
#---------------------------------------------------------------------------
@@ -63,13 +63,13 @@ GENERATE_TODOLIST = YES
GENERATE_TESTLIST = YES
GENERATE_BUGLIST = YES
GENERATE_DEPRECATEDLIST= YES
ENABLED_SECTIONS =
ENABLED_SECTIONS =
MAX_INITIALIZER_LINES = 30
SHOW_USED_FILES = YES
SHOW_FILES = YES
SHOW_NAMESPACES = YES
FILE_VERSION_FILTER =
LAYOUT_FILE =
FILE_VERSION_FILTER =
LAYOUT_FILE =
#---------------------------------------------------------------------------
# configuration options related to warning and progress messages
#---------------------------------------------------------------------------
@@ -79,7 +79,7 @@ WARN_IF_UNDOCUMENTED = YES
WARN_IF_DOC_ERROR = YES
WARN_NO_PARAMDOC = NO
WARN_FORMAT = "$file:$line: $text"
WARN_LOGFILE =
WARN_LOGFILE =
#---------------------------------------------------------------------------
# configuration options related to the input files
#---------------------------------------------------------------------------
@@ -91,13 +91,13 @@ RECURSIVE = YES
EXCLUDE = .svn
EXCLUDE_SYMLINKS = NO
EXCLUDE_PATTERNS = */.svn/*
EXCLUDE_SYMBOLS =
EXAMPLE_PATH =
EXAMPLE_PATTERNS =
EXCLUDE_SYMBOLS =
EXAMPLE_PATH =
EXAMPLE_PATTERNS =
EXAMPLE_RECURSIVE = NO
IMAGE_PATH =
INPUT_FILTER =
FILTER_PATTERNS =
IMAGE_PATH =
INPUT_FILTER =
FILTER_PATTERNS =
FILTER_SOURCE_FILES = NO
#---------------------------------------------------------------------------
# configuration options related to source browsing
@@ -115,16 +115,16 @@ VERBATIM_HEADERS = YES
#---------------------------------------------------------------------------
ALPHABETICAL_INDEX = YES
COLS_IN_ALPHA_INDEX = 2
IGNORE_PREFIX =
IGNORE_PREFIX =
#---------------------------------------------------------------------------
# configuration options related to the HTML output
#---------------------------------------------------------------------------
GENERATE_HTML = YES
HTML_OUTPUT = OpenThreadsReferenceDocs
HTML_FILE_EXTENSION = .html
HTML_HEADER =
HTML_HEADER =
HTML_FOOTER = "${OpenSceneGraph_SOURCE_DIR}/doc/Doxyfiles/custom_Footer.html"
HTML_STYLESHEET =
HTML_STYLESHEET =
HTML_DYNAMIC_SECTIONS = NO
GENERATE_DOCSET = NO
DOCSET_FEEDNAME = "Doxygen generated docs"
@@ -133,14 +133,14 @@ GENERATE_HTMLHELP = ${GENERATE_HTMLHELP}
CHM_FILE = "../OpenThreadsReferenceDocs-${OPENSCENEGRAPH_VERSION}.chm"
HHC_LOCATION = "${HTML_HELP_COMPILER}"
GENERATE_CHI = NO
CHM_INDEX_ENCODING =
CHM_INDEX_ENCODING =
BINARY_TOC = NO
TOC_EXPAND = NO
GENERATE_QHP = NO
QCH_FILE =
QCH_FILE =
QHP_NAMESPACE = org.doxygen.Project
QHP_VIRTUAL_FOLDER = doc
QHG_LOCATION =
QHG_LOCATION =
DISABLE_INDEX = NO
ENUM_VALUES_PER_LINE = 4
GENERATE_TREEVIEW = NO
@@ -155,8 +155,8 @@ LATEX_CMD_NAME = latex
MAKEINDEX_CMD_NAME = makeindex
COMPACT_LATEX = NO
PAPER_TYPE = a4wide
EXTRA_PACKAGES =
LATEX_HEADER =
EXTRA_PACKAGES =
LATEX_HEADER =
PDF_HYPERLINKS = NO
USE_PDFLATEX = NO
LATEX_BATCHMODE = NO
@@ -168,8 +168,8 @@ GENERATE_RTF = NO
RTF_OUTPUT = rtf
COMPACT_RTF = NO
RTF_HYPERLINKS = NO
RTF_STYLESHEET_FILE =
RTF_EXTENSIONS_FILE =
RTF_STYLESHEET_FILE =
RTF_EXTENSIONS_FILE =
#---------------------------------------------------------------------------
# configuration options related to the man page output
#---------------------------------------------------------------------------
@@ -182,6 +182,8 @@ MAN_LINKS = NO
#---------------------------------------------------------------------------
GENERATE_XML = NO
XML_OUTPUT = xml
XML_SCHEMA =
XML_DTD =
XML_PROGRAMLISTING = YES
#---------------------------------------------------------------------------
# configuration options for the AutoGen Definitions output
@@ -193,36 +195,37 @@ GENERATE_AUTOGEN_DEF = NO
GENERATE_PERLMOD = NO
PERLMOD_LATEX = NO
PERLMOD_PRETTY = YES
PERLMOD_MAKEVAR_PREFIX =
PERLMOD_MAKEVAR_PREFIX =
#---------------------------------------------------------------------------
# Configuration options related to the preprocessor
# Configuration options related to the preprocessor
#---------------------------------------------------------------------------
ENABLE_PREPROCESSING = YES
MACRO_EXPANSION = NO
EXPAND_ONLY_PREDEF = NO
SEARCH_INCLUDES = YES
INCLUDE_PATH =
INCLUDE_FILE_PATTERNS =
INCLUDE_PATH =
INCLUDE_FILE_PATTERNS =
PREDEFINED = DOXYGEN_SHOULD_SKIP_THIS
EXPAND_AS_DEFINED =
EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------
# Configuration::additions related to external references
# Configuration::additions related to external references
#---------------------------------------------------------------------------
TAGFILES =
TAGFILES =
GENERATE_TAGFILE = ${GENERATE_TAGFILE}
ALLEXTERNALS = NO
EXTERNAL_GROUPS = YES
PERL_PATH = /usr/bin/perl
#---------------------------------------------------------------------------
# Configuration options related to the dot tool
# Configuration options related to the dot tool
#---------------------------------------------------------------------------
CLASS_DIAGRAMS = YES
MSCGEN_PATH =
MSCGEN_PATH =
HIDE_UNDOC_RELATIONS = YES
HAVE_DOT = YES
DOT_FONTNAME = FreeSans
DOT_FONTSIZE = 10
DOT_FONTPATH =
DOT_FONTPATH =
CLASS_GRAPH = YES
COLLABORATION_GRAPH = NO
GROUP_GRAPHS = YES
@@ -235,8 +238,8 @@ CALLER_GRAPH = NO
GRAPHICAL_HIERARCHY = YES
DIRECTORY_GRAPH = YES
DOT_IMAGE_FORMAT = png
DOT_PATH =
DOTFILE_DIRS =
DOT_PATH =
DOTFILE_DIRS =
DOT_GRAPH_MAX_NODES = 50
MAX_DOT_GRAPH_DEPTH = 0
DOT_TRANSPARENT = YES
@@ -244,6 +247,6 @@ DOT_MULTI_TARGETS = NO
GENERATE_LEGEND = YES
DOT_CLEANUP = YES
#---------------------------------------------------------------------------
# Configuration::additions related to the search engine
# Configuration::additions related to the search engine
#---------------------------------------------------------------------------
SEARCHENGINE = ${SEARCHENGINE}

View File

@@ -20,7 +20,6 @@ ELSE(ANDROID)
IF(DYNAMIC_OPENSCENEGRAPH)
ADD_SUBDIRECTORY(osgsimpleMDI)
ADD_SUBDIRECTORY(osg2cpp)
ADD_SUBDIRECTORY(osganalysis)
ADD_SUBDIRECTORY(osganimate)
@@ -37,7 +36,7 @@ IF(DYNAMIC_OPENSCENEGRAPH)
ADD_SUBDIRECTORY(osgcompositeviewer)
ADD_SUBDIRECTORY(osgcopy)
ADD_SUBDIRECTORY(osgcubemap)
ADD_SUBDIRECTORY(osgdeferred)
ADD_SUBDIRECTORY(osgdelaunay)
ADD_SUBDIRECTORY(osgcluster)
ADD_SUBDIRECTORY(osgdatabaserevisions)
ADD_SUBDIRECTORY(osgdepthpartition)
@@ -55,6 +54,7 @@ IF(DYNAMIC_OPENSCENEGRAPH)
ADD_SUBDIRECTORY(osghangglide)
ADD_SUBDIRECTORY(osghud)
ADD_SUBDIRECTORY(osgimagesequence)
ADD_SUBDIRECTORY(osgimpostor)
ADD_SUBDIRECTORY(osgintersection)
ADD_SUBDIRECTORY(osgkdtree)
ADD_SUBDIRECTORY(osgkeyboard)
@@ -69,7 +69,6 @@ IF(DYNAMIC_OPENSCENEGRAPH)
ADD_SUBDIRECTORY(osggpx)
ADD_SUBDIRECTORY(osggraphicscost)
ADD_SUBDIRECTORY(osgmanipulator)
ADD_SUBDIRECTORY(osgimpostor)
ADD_SUBDIRECTORY(osgmovie)
ADD_SUBDIRECTORY(osgmultiplemovies)
ADD_SUBDIRECTORY(osgmultiplerendertargets)
@@ -77,7 +76,6 @@ IF(DYNAMIC_OPENSCENEGRAPH)
ADD_SUBDIRECTORY(osgmultitexturecontrol)
ADD_SUBDIRECTORY(osgmultitouch)
ADD_SUBDIRECTORY(osgmultiviewpaging)
ADD_SUBDIRECTORY(osgobjectcache)
ADD_SUBDIRECTORY(osgoccluder)
ADD_SUBDIRECTORY(osgocclusionquery)
ADD_SUBDIRECTORY(osgoit)
@@ -99,15 +97,12 @@ IF(DYNAMIC_OPENSCENEGRAPH)
ADD_SUBDIRECTORY(osgreflect)
ADD_SUBDIRECTORY(osgrobot)
ADD_SUBDIRECTORY(osgSSBO)
ADD_SUBDIRECTORY(osgsampler)
ADD_SUBDIRECTORY(osgscalarbar)
ADD_SUBDIRECTORY(osgscribe)
ADD_SUBDIRECTORY(osgsequence)
ADD_SUBDIRECTORY(osgshaders)
ADD_SUBDIRECTORY(osgshaderpipeline)
ADD_SUBDIRECTORY(osgshadercomposition)
ADD_SUBDIRECTORY(osgshadergen)
ADD_SUBDIRECTORY(osgshadermultiviewport)
ADD_SUBDIRECTORY(osgshaderterrain)
# ADD_SUBDIRECTORY(osgshadercompositor)
ADD_SUBDIRECTORY(osgshadow)
@@ -168,9 +163,10 @@ IF(DYNAMIC_OPENSCENEGRAPH)
ADD_SUBDIRECTORY(osgwidgettable)
ADD_SUBDIRECTORY(osgwidgetwindow)
ADD_SUBDIRECTORY(osguserdata)
# GL3/GL4 example
ADD_SUBDIRECTORY(osgsimplegl3)
ADD_SUBDIRECTORY(osgbindlesstext)
IF(OSG_CPP_EXCEPTIONS_AVAILABLE)
ADD_SUBDIRECTORY(osgunittests)
ADD_SUBDIRECTORY(osgmemorytest)
@@ -193,6 +189,10 @@ IF(DYNAMIC_OPENSCENEGRAPH)
ADD_SUBDIRECTORY(osgpdf)
IF (GLUT_FOUND)
ADD_SUBDIRECTORY(osgviewerGLUT)
ENDIF(GLUT_FOUND)
IF (SDL_FOUND)
ADD_SUBDIRECTORY(osgviewerSDL)
ENDIF(SDL_FOUND)
@@ -211,6 +211,20 @@ IF(DYNAMIC_OPENSCENEGRAPH)
ENDIF()
ENDIF()
IF ( (QT4_FOUND OR Qt5Widgets_FOUND) AND NOT OSG_GLES1_AVAILABLE AND NOT OSG_GLES2_AVAILABLE AND NOT OSG_GL3_AVAILABLE)
IF ( QT4_FOUND OR Qt5Widgets_FOUND)
ADD_SUBDIRECTORY(osgviewerQt)
ADD_SUBDIRECTORY(osgqfont)
ENDIF()
IF ( (QT4_FOUND AND QT_QTWEBKIT_FOUND) OR Qt5WebKitWidgets_FOUND )
ADD_SUBDIRECTORY(osgQtWidgets)
ADD_SUBDIRECTORY(osgQtBrowser)
ENDIF()
ENDIF()
IF (FLTK_FOUND AND FLTK_GL_LIBRARY)
ADD_SUBDIRECTORY(osgviewerFLTK)
ENDIF()
@@ -243,12 +257,15 @@ ELSE(DYNAMIC_OPENSCENEGRAPH)
#needed on win32 or the linker get confused by _declspec declarations
ADD_DEFINITIONS(-DOSG_LIBRARY_STATIC)
IF(OSG_BUILD_PLATFORM_IPHONE)
ADD_SUBDIRECTORY(osgstaticviewer)
# IPHONE_PORT@tom
IF(OSG_BUILD_PLATFORM_IPHONE OR OSG_BUILD_PLATFORM_IPHONE_SIMULATOR)
ADD_SUBDIRECTORY(osgviewerIPhone)
ELSE()
ADD_SUBDIRECTORY(osgstaticviewer)
ENDIF()
# IPHONE_PORT@tom
ENDIF(DYNAMIC_OPENSCENEGRAPH)
ENDIF(ANDROID)

View File

@@ -85,7 +85,7 @@ int main( int argc, char **argv )
std::string filename;
if (arguments.read("--shader",filename))
{
osg::ref_ptr<osg::Shader> shader = osgDB::readRefShaderFile(filename);
osg::ref_ptr<osg::Shader> shader = osgDB::readShaderFile(filename);
if (shader.valid())
{
std::string name = osgDB::getStrippedName(filename);

View File

@@ -5,7 +5,7 @@
android:versionCode="1"
android:versionName="1.0">
<uses-sdk android:targetSdkVersion="8" android:minSdkVersion="8"></uses-sdk>
<uses-feature android:glEsVersion="0x00010001"/> <!-- OpenGL min requirements (1.1) -->
<uses-feature android:glEsVersion="0x00010001"/> <!-- OpenGL min requierements (1.1) -->
<uses-permission android:name="android.permission.INTERNET"/>
<application android:label="@string/app_name" android:icon="@drawable/osg">

View File

@@ -23,7 +23,7 @@ void OsgMainApp::loadModels(){
newModel = _vModelsToLoad[i];
osg::notify(osg::ALWAYS)<<"Loading: "<<newModel.filename<<std::endl;
osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFile(newModel.filename);
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFile(newModel.filename);
if (loadedModel == 0) {
osg::notify(osg::ALWAYS)<<"Model not loaded"<<std::endl;
} else {

View File

@@ -5,7 +5,7 @@
android:versionCode="1"
android:versionName="1.0">
<uses-sdk android:targetSdkVersion="8" android:minSdkVersion="8"></uses-sdk>
<uses-feature android:glEsVersion="0x00020000"/> <!-- OpenGL min requirements (2.0) -->
<uses-feature android:glEsVersion="0x00020000"/> <!-- OpenGL min requierements (2.0) -->
<uses-permission android:name="android.permission.INTERNET"/>
<application android:label="@string/app_name" android:icon="@drawable/osg">

View File

@@ -23,7 +23,7 @@ void OsgMainApp::loadModels(){
newModel = _vModelsToLoad[i];
osg::notify(osg::ALWAYS)<<"Loading: "<<newModel.filename<<std::endl;
osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFile(newModel.filename);
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFile(newModel.filename);
if (loadedModel == 0) {
osg::notify(osg::ALWAYS)<<"Model not loaded"<<std::endl;
} else {
@@ -103,9 +103,7 @@ void OsgMainApp::initOsgWindow(int x,int y,int width,int height){
osg::notify(osg::ALWAYS)<<"Testing"<<std::endl;
_viewer = new osgViewer::Viewer();
osgViewer::GraphicsWindowEmbedded* window = _viewer->setUpViewerAsEmbeddedInWindow(x, y, width, height);
_viewer->getEventQueue()->setGraphicsContext(window);
_viewer->getEventQueue()->syncWindowRectangleWithGraphicsContext();
_viewer->setUpViewerAsEmbeddedInWindow(x, y, width, height);
_viewer->setThreadingModel(osgViewer::ViewerBase::SingleThreaded);
_root = new osg::Group();

View File

@@ -1,24 +0,0 @@
cmake_minimum_required(VERSION 2.6)
SET(PROJECT_NAME osgCMakeExample)
PROJECT(${PROJECT_NAME})
FIND_PACKAGE(OpenThreads)
FIND_PACKAGE(osg)
FIND_PACKAGE(osgDB)
FIND_PACKAGE(osgUtil)
FIND_PACKAGE(osgGA)
FIND_PACKAGE(osgViewer)
SET(SOURCES
main.cpp
)
INCLUDE_DIRECTORIES(${OPENTHREADS_INCLUDE_DIR} ${OSG_INCLUDE_DIR})
LINK_DIRECTORIES(${OSG_LIB_DIR})
ADD_EXECUTABLE(${PROJECT_NAME} ${SOURCES})
TARGET_LINK_LIBRARIES(${PROJECT_NAME} ${OSG_LIBRARIES} ${OSGVIEWER_LIBRARIES} ${OSGUTIL_LIBRARIES} ${OSGDB_LIBRARIES} ${OSGGA_LIBRARIES} ${OPENTHREADS_LIBRARIES})

View File

@@ -1,183 +0,0 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
*
* This application is open source and may be redistributed and/or modified
* freely and without restriction, both in commercial and non commercial applications,
* as long as this copyright notice is maintained.
*
* This application is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
#include <osgDB/ReadFile>
#include <osgUtil/Optimizer>
#include <osg/CoordinateSystemNode>
#include <osg/Switch>
#include <osg/Types>
#include <osgText/Text>
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/DriveManipulator>
#include <osgGA/KeySwitchMatrixManipulator>
#include <osgGA/StateSetManipulator>
#include <osgGA/AnimationPathManipulator>
#include <osgGA/TerrainManipulator>
#include <osgGA/SphericalManipulator>
#include <osgGA/Device>
#include <iostream>
int main(int argc, char** argv)
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the standard OpenSceneGraph example which loads and visualises 3d models.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("--image <filename>","Load an image and render it on a quad");
arguments.getApplicationUsage()->addCommandLineOption("--dem <filename>","Load an image/DEM and render it on a HeightField");
arguments.getApplicationUsage()->addCommandLineOption("--login <url> <username> <password>","Provide authentication information for http file access.");
arguments.getApplicationUsage()->addCommandLineOption("-p <filename>","Play specified camera path animation file, previously saved with 'z' key.");
arguments.getApplicationUsage()->addCommandLineOption("--speed <factor>","Speed factor for animation playing (1 == normal speed).");
arguments.getApplicationUsage()->addCommandLineOption("--device <device-name>","add named device to the viewer");
osgViewer::Viewer viewer(arguments);
unsigned int helpType = 0;
if ((helpType = arguments.readHelpType()))
{
arguments.getApplicationUsage()->write(std::cout, helpType);
return 1;
}
// report any errors if they have occurred when parsing the program arguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
if (arguments.argc()<=1)
{
arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
return 1;
}
std::string url, username, password;
while(arguments.read("--login",url, username, password))
{
if (!osgDB::Registry::instance()->getAuthenticationMap())
{
osgDB::Registry::instance()->setAuthenticationMap(new osgDB::AuthenticationMap);
osgDB::Registry::instance()->getAuthenticationMap()->addAuthenticationDetails(
url,
new osgDB::AuthenticationDetails(username, password)
);
}
}
std::string device;
while(arguments.read("--device", device))
{
osg::ref_ptr<osgGA::Device> dev = osgDB::readRefFile<osgGA::Device>(device);
if (dev.valid())
{
viewer.addDevice(dev);
}
}
// set up the camera manipulators.
{
osg::ref_ptr<osgGA::KeySwitchMatrixManipulator> keyswitchManipulator = new osgGA::KeySwitchMatrixManipulator;
keyswitchManipulator->addMatrixManipulator( '1', "Trackball", new osgGA::TrackballManipulator() );
keyswitchManipulator->addMatrixManipulator( '2', "Flight", new osgGA::FlightManipulator() );
keyswitchManipulator->addMatrixManipulator( '3', "Drive", new osgGA::DriveManipulator() );
keyswitchManipulator->addMatrixManipulator( '4', "Terrain", new osgGA::TerrainManipulator() );
keyswitchManipulator->addMatrixManipulator( '5', "Orbit", new osgGA::OrbitManipulator() );
keyswitchManipulator->addMatrixManipulator( '6', "FirstPerson", new osgGA::FirstPersonManipulator() );
keyswitchManipulator->addMatrixManipulator( '7', "Spherical", new osgGA::SphericalManipulator() );
std::string pathfile;
double animationSpeed = 1.0;
while(arguments.read("--speed",animationSpeed) ) {}
char keyForAnimationPath = '8';
while (arguments.read("-p",pathfile))
{
osgGA::AnimationPathManipulator* apm = new osgGA::AnimationPathManipulator(pathfile);
if (apm && !apm->getAnimationPath()->empty())
{
apm->setTimeScale(animationSpeed);
unsigned int num = keyswitchManipulator->getNumMatrixManipulators();
keyswitchManipulator->addMatrixManipulator( keyForAnimationPath, "Path", apm );
keyswitchManipulator->selectMatrixManipulator(num);
++keyForAnimationPath;
}
}
viewer.setCameraManipulator( keyswitchManipulator.get() );
}
// add the state manipulator
viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) );
// add the thread model handler
viewer.addEventHandler(new osgViewer::ThreadingHandler);
// add the window size toggle handler
viewer.addEventHandler(new osgViewer::WindowSizeHandler);
// add the stats handler
viewer.addEventHandler(new osgViewer::StatsHandler);
// add the help handler
viewer.addEventHandler(new osgViewer::HelpHandler(arguments.getApplicationUsage()));
// add the record camera path handler
viewer.addEventHandler(new osgViewer::RecordCameraPathHandler);
// add the LOD Scale handler
viewer.addEventHandler(new osgViewer::LODScaleHandler);
// add the screen capture handler
viewer.addEventHandler(new osgViewer::ScreenCaptureHandler);
// load the data
osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFiles(arguments);
if (!loadedModel)
{
std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
return 1;
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occurred when parsing the program arguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
// optimize the scene graph, remove redundant nodes and state etc.
osgUtil::Optimizer optimizer;
optimizer.optimize(loadedModel);
viewer.setSceneData(loadedModel);
viewer.realize();
return viewer.run();
}

View File

@@ -0,0 +1,25 @@
SET(TARGET_SRC
osgQtBrowser.cpp
)
IF(CMAKE_COMPILER_IS_GNUCXX)
# Remove -pedantic flag as it barfs on Qt headers
STRING(REGEX REPLACE "-pedantic" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
ENDIF()
if ( QT4_FOUND )
SET(TARGET_EXTERNAL_LIBRARIES ${QT_QTCORE_LIBRARY} ${QT_QTGUI_LIBRARY} ${QT_QTOPENGL_LIBRARY} ${QT_QTWEBKIT_LIBRARY})
INCLUDE_DIRECTORIES(${QT_INCLUDE_DIR} ${QT_QTCORE_INCLUDE_DIR} ${QT_QTOPENGL_INCLUDE_DIR} ${QT_QTGUI_INCLUDE_DIR} ${QT_QTWEBKIT_INCLUDE_DIR} )
endif( QT4_FOUND )
SET(TARGET_ADDED_LIBRARIES osgWidget osgQt)
#### end var setup ###
SET ( EXAMPLE_NAME osgQtBrowser )
SETUP_EXAMPLE(${EXAMPLE_NAME})
IF ( Qt5Widgets_FOUND )
qt5_use_modules( example_${EXAMPLE_NAME} Widgets OpenGL WebKitWidgets )
ENDIF( Qt5Widgets_FOUND )

View File

@@ -0,0 +1,145 @@
/* OpenSceneGraph example, osgcompositeviewer.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <iostream>
#include <osg/Notify>
#include <osg/io_utils>
#include <osg/ArgumentParser>
#include <osgDB/WriteFile>
#include <osgGA/TrackballManipulator>
#include <osgGA/StateSetManipulator>
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <osgWidget/Browser>
#include <QtGlobal>
#if QT_VERSION >= 0x050000
# include <QtWebKitWidgets>
#else
# include <QtWebKit>
#endif
#include <QWebSettings>
#include <QGraphicsScene>
#include <QGraphicsView>
#include <QApplication>
#include <QPainter>
#include <QtEvents>
#include <osgQt/QGraphicsViewAdapter>
#include <osgQt/QWebViewImage>
// Thread that runs the viewer's frame loop as we can't run Qt in the background...
class ViewerFrameThread : public OpenThreads::Thread
{
public:
ViewerFrameThread(osgViewer::ViewerBase* viewerBase, bool doQApplicationExit):
_viewerBase(viewerBase),
_doQApplicationExit(doQApplicationExit) {}
~ViewerFrameThread()
{
if (isRunning())
{
cancel();
join();
}
}
int cancel()
{
_viewerBase->setDone(true);
return 0;
}
void run()
{
int result = _viewerBase->run();
if (_doQApplicationExit) QApplication::exit(result);
}
osg::ref_ptr<osgViewer::ViewerBase> _viewerBase;
bool _doQApplicationExit;
};
int main(int argc, char **argv)
{
// Qt requires that we construct the global QApplication before creating any widgets.
QApplication app(argc, argv);
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
bool useFrameLoopThread = false;
if (arguments.read("--no-frame-thread")) useFrameLoopThread = false;
if (arguments.read("--frame-thread")) useFrameLoopThread = true;
osg::ref_ptr<osgQt::QWebViewImage> image = new osgQt::QWebViewImage;
if (arguments.argc()>1) image->navigateTo((arguments[1]));
else image->navigateTo("http://www.youtube.com/");
osgWidget::GeometryHints hints(osg::Vec3(0.0f,0.0f,0.0f),
osg::Vec3(1.0f,0.0f,0.0f),
osg::Vec3(0.0f,0.0f,1.0f),
osg::Vec4(1.0f,1.0f,1.0f,1.0f),
osgWidget::GeometryHints::RESIZE_HEIGHT_TO_MAINTAINCE_ASPECT_RATIO);
osg::ref_ptr<osgWidget::Browser> browser = new osgWidget::Browser;
browser->assign(image.get(), hints);
// image->focusBrowser(true);
osg::ref_ptr<osgViewer::Viewer> viewer = new osgViewer::Viewer(arguments);
viewer->setSceneData(browser.get());
viewer->setCameraManipulator(new osgGA::TrackballManipulator());
viewer->addEventHandler(new osgViewer::StatsHandler);
viewer->addEventHandler(new osgViewer::WindowSizeHandler);
if (useFrameLoopThread)
{
// create a thread to run the viewer's frame loop
ViewerFrameThread viewerThread(viewer.get(), true);
viewerThread.startThread();
// now start the standard Qt event loop, then exists when the viewerThead sends the QApplication::exit() signal.
return QApplication::exec();
}
else
{
// run the frame loop, interleaving Qt and the main OSG frame loop
while(!viewer->done())
{
// process Qt events - this handles both events and paints the browser image
QCoreApplication::processEvents(QEventLoop::AllEvents, 100);
viewer->frame();
}
return 0;
}
}

View File

@@ -0,0 +1,23 @@
SET(TARGET_SRC
osgQtWidgets.cpp
)
IF(CMAKE_COMPILER_IS_GNUCXX)
# Remove -pedantic flag as it barfs on Qt headers
STRING(REGEX REPLACE "-pedantic" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
ENDIF()
if ( QT4_FOUND )
SET(TARGET_EXTERNAL_LIBRARIES ${QT_QTCORE_LIBRARY} ${QT_QTGUI_LIBRARY} ${QT_QTOPENGL_LIBRARY} ${QT_QTWEBKIT_LIBRARY})
INCLUDE_DIRECTORIES(${QT_INCLUDE_DIR} ${QT_QTCORE_INCLUDE_DIR} ${QT_QTOPENGL_INCLUDE_DIR} ${QT_QTGUI_INCLUDE_DIR} ${QT_QTWEBKIT_INCLUDE_DIR} )
endif( QT4_FOUND )
SET(TARGET_ADDED_LIBRARIES osgWidget osgQt)
#### end var setup ###
SET ( EXAMPLE_NAME osgQtWidgets )
SETUP_EXAMPLE(${EXAMPLE_NAME})
IF ( Qt5Widgets_FOUND )
qt5_use_modules( example_${EXAMPLE_NAME} OpenGL WebKitWidgets )
ENDIF( Qt5Widgets_FOUND )

File diff suppressed because one or more lines are too long

View File

@@ -10,7 +10,7 @@
#include <osg/StateAttributeCallback>
#include <osg/Texture2D>
#include <osg/Geometry>
#include <osg/DispatchCompute>
#include <osg/Geode>
#include <osgDB/ReadFile>
#include <osgGA/StateSetManipulator>
#include <osgViewer/Viewer>
@@ -142,7 +142,7 @@ enum Channel
class ShaderStorageBufferCallback : public osg::StateAttributeCallback
{
public:
void operator() (osg::StateAttribute* /*attr*/, osg::NodeVisitor* /*nv*/)
void operator() (osg::StateAttribute* attr, osg::NodeVisitor* nv)
{
//if you need to process the data in your app-code , better leaving it on GPU and processing there, uploading per frame will make it slow
#if 0
@@ -167,7 +167,6 @@ class ComputeNode : public osg::PositionAttitudeTransform
public:
osg::ref_ptr<osg::DispatchCompute> _DispatchCompute;
osg::ref_ptr<osg::Program> _computeProgram;
osg::ref_ptr<osg::Shader> _computeShader; //compute and write position data in SSBO
@@ -201,12 +200,15 @@ public:
ComputeNode()
{
_computeShaderSourcePath = "shaders/osgssboComputeShader.cs";
_vertexShaderSourcePath = "shaders/osgssboVertexShader.vs";
_geometryShaderSourcePath = "shaders/osgssboGeometryShader.gs";
_fragmentShaderSourcePath = "shaders/osgssboFragmentShader.fs";
_DispatchCompute=new osg::DispatchCompute();
addChild(_DispatchCompute);
const char* envOsgFilePath = getenv("OSG_FILE_PATH");
std::stringstream computeshaderpath; computeshaderpath << envOsgFilePath << "/shaders/osgssboComputeShader.cs";
_computeShaderSourcePath = computeshaderpath.str();
std::stringstream vertexshaderpath; vertexshaderpath << envOsgFilePath << "/shaders/osgssboVertexShader.vs";
_vertexShaderSourcePath = vertexshaderpath.str();
std::stringstream geometryshaderpath; geometryshaderpath << envOsgFilePath << "/shaders/osgssboGeometryShader.gs";
_geometryShaderSourcePath = geometryshaderpath.str();
std::stringstream fragmentshaderpath; fragmentshaderpath << envOsgFilePath << "/shaders/osgssboFragmentShader.fs";
_fragmentShaderSourcePath = fragmentshaderpath.str();
}
};
@@ -241,7 +243,7 @@ public:
if (_computeNode->_computeShader.valid())
{
runningSource = _computeNode->_computeShader->getShaderSource();
reloadedshader = osgDB::readRefShaderFile(osg::Shader::COMPUTE, _computeNode->_computeShaderSourcePath);
reloadedshader = osg::Shader::readShaderFile(osg::Shader::COMPUTE, _computeNode->_computeShaderSourcePath);
reloadedstring = reloadedshader->getShaderSource();
if (!osgDB::equalCaseInsensitive(runningSource.c_str(), reloadedstring.c_str()))
@@ -256,7 +258,7 @@ public:
{
runningSource = _computeNode->_vertexShader->getShaderSource();
reloadedshader = osgDB::readRefShaderFile(osg::Shader::VERTEX, _computeNode->_vertexShaderSourcePath);
reloadedshader = osg::Shader::readShaderFile(osg::Shader::VERTEX, _computeNode->_vertexShaderSourcePath);
reloadedstring = reloadedshader->getShaderSource();
if (!osgDB::equalCaseInsensitive(runningSource.c_str(), reloadedstring.c_str()))
@@ -272,7 +274,7 @@ public:
if (_computeNode->_geometryShader.valid())
{
runningSource = _computeNode->_geometryShader->getShaderSource();
reloadedshader = osgDB::readRefShaderFile(osg::Shader::GEOMETRY, _computeNode->_geometryShaderSourcePath);
reloadedshader = osg::Shader::readShaderFile(osg::Shader::GEOMETRY, _computeNode->_geometryShaderSourcePath);
reloadedstring = reloadedshader->getShaderSource();
if (!osgDB::equalCaseInsensitive(runningSource.c_str(), reloadedstring.c_str()))
@@ -286,7 +288,7 @@ public:
if (_computeNode->_fragmentShader.valid())
{
runningSource = _computeNode->_fragmentShader->getShaderSource();
reloadedshader = osgDB::readRefShaderFile(osg::Shader::FRAGMENT, _computeNode->_fragmentShaderSourcePath);
reloadedshader = osg::Shader::readShaderFile(osg::Shader::FRAGMENT, _computeNode->_fragmentShaderSourcePath);
reloadedstring = reloadedshader->getShaderSource();
if (!osgDB::equalCaseInsensitive(runningSource.c_str(), reloadedstring.c_str()))
@@ -309,7 +311,7 @@ public:
//set OSG_FILE_PATH for loading axes.osgt
void ComputeNode::addHelperGeometry()
{
_helperNode = osgDB::readRefNodeFile("axes.osgt");
_helperNode = osgDB::readNodeFile("axes.osgt");
if (_helperNode.valid())
{
@@ -462,8 +464,8 @@ void ComputeNode::addDataMonitor(osg::Vec3 placement, osg::Vec3 relativePlacemen
ss->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
//add a label
osg::ref_ptr<osgText::Text> text = new osgText::Text;
osg::ref_ptr<osgText::Font> font = osgText::readRefFontFile("fonts/arial.ttf");
osgText::Text* text = new osgText::Text;
osgText::Font* font = osgText::readFontFile("fonts/arial.ttf");
text->setFont(font);
text->setColor(osg::Vec4(1, 1, 1, 1));
text->setCharacterSize(0.1*scale);
@@ -471,6 +473,7 @@ void ComputeNode::addDataMonitor(osg::Vec3 placement, osg::Vec3 relativePlacemen
pat->setName(labelCaption);
text->setText(pat->getName());
text->setBackdropType(osgText::Text::OUTLINE);
text->setBackdropImplementation(osgText::Text::POLYGON_OFFSET);
text->setBackdropOffset(0.05f);
text->setBackdropColor(osg::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
@@ -497,9 +500,9 @@ osg::Image* createSpotLightImage(const osg::Vec4& centerColour, const osg::Vec4&
{
float dx = (float(c) - mid)*div;
float dy = (float(r) - mid)*div;
float pr = powf(1.0f - sqrtf(dx*dx + dy*dy), power);
if (pr < 0.0f) pr = 0.0f;
osg::Vec4 color = centerColour*pr + backgroudColour*(1.0f - pr);
float r = powf(1.0f - sqrtf(dx*dx + dy*dy), power);
if (r < 0.0f) r = 0.0f;
osg::Vec4 color = centerColour*r + backgroudColour*(1.0f - r);
*ptr++ = (unsigned char)((color[0])*255.0f);
*ptr++ = (unsigned char)((color[1])*255.0f);
*ptr++ = (unsigned char)((color[2])*255.0f);
@@ -515,13 +518,13 @@ void ComputeNode::addComputationResultsRenderTree()
_computationResultsRenderProgram = new osg::Program;
_vertexShader = osgDB::readRefShaderFile(osg::Shader::VERTEX, _vertexShaderSourcePath);
_vertexShader = osg::Shader::readShaderFile(osg::Shader::VERTEX, _vertexShaderSourcePath);
_computationResultsRenderProgram->addShader(_vertexShader.get());
_geometryShader = osgDB::readRefShaderFile(osg::Shader::GEOMETRY, _geometryShaderSourcePath);
_geometryShader = osg::Shader::readShaderFile(osg::Shader::GEOMETRY, _geometryShaderSourcePath);
_computationResultsRenderProgram->addShader(_geometryShader.get());
_fragmentShader = osgDB::readRefShaderFile(osg::Shader::FRAGMENT, _fragmentShaderSourcePath);
_fragmentShader = osg::Shader::readShaderFile(osg::Shader::FRAGMENT, _fragmentShaderSourcePath);
_computationResultsRenderProgram->addShader(_fragmentShader.get());
@@ -625,8 +628,8 @@ void ComputeNode::initComputingSetup()
{
_computeProgram = new osg::Program;
_DispatchCompute->setComputeGroups((NUM_ELEMENTS_X / WORK_GROUP_SIZE) <= 1 ? 1 : (NUM_ELEMENTS_X / WORK_GROUP_SIZE), (NUM_ELEMENTS_Y / WORK_GROUP_SIZE) <= 1 ? 1 : (NUM_ELEMENTS_Y / WORK_GROUP_SIZE), 1);
_computeShader = osgDB::readRefShaderFile(osg::Shader::COMPUTE, _computeShaderSourcePath);
_computeProgram->setComputeGroups((NUM_ELEMENTS_X / WORK_GROUP_SIZE) <= 1 ? 1 : (NUM_ELEMENTS_X / WORK_GROUP_SIZE), (NUM_ELEMENTS_Y / WORK_GROUP_SIZE) <= 1 ? 1 : (NUM_ELEMENTS_Y / WORK_GROUP_SIZE), 1);
_computeShader = osg::Shader::readShaderFile(osg::Shader::COMPUTE, _computeShaderSourcePath);
_computeProgram->addShader(_computeShader.get());
setDataVariance(osg::Object::DYNAMIC);
@@ -770,7 +773,7 @@ void ComputeNode::initComputingSetup()
_dataArray->setBufferObject(_ssbo.get());
_ssbb = new osg::ShaderStorageBufferBinding(0, _dataArray.get(), 0, blockSize);
_ssbb = new osg::ShaderStorageBufferBinding(0, _ssbo.get(), 0, blockSize);
statesetComputation->setAttributeAndModes(_ssbb.get(), osg::StateAttribute::ON);

View File

@@ -20,8 +20,6 @@
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <osg/ContextData>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgDB/FileNameUtils>
@@ -104,9 +102,9 @@ public:
{
if (!stateset) return;
for(unsigned int ti=0; ti<stateset->getNumTextureAttributeLists(); ++ti)
for(unsigned int i=0; i<stateset->getNumTextureAttributeLists(); ++i)
{
osg::StateAttribute* sa = stateset->getTextureAttribute(ti, osg::StateAttribute::TEXTURE);
osg::StateAttribute* sa = stateset->getTextureAttribute(i, osg::StateAttribute::TEXTURE);
osg::Texture* texture = dynamic_cast<osg::Texture*>(sa);
if (texture)
{
@@ -256,7 +254,9 @@ public:
{
OSG_NOTICE<<"Reallocating Arrays"<<std::endl;
typedef std::vector< osg::ref_ptr<osg::Array> > ArrayVector;
typedef std::vector< osg::ref_ptr<osg::Geometry> > GeometryVector;
ArrayVector newArrays;
GeometryVector newGeometries;
for(GeometryMap::iterator itr = _geometryMap.begin();
itr != _geometryMap.end();
@@ -393,6 +393,8 @@ public:
while (arguments.read("--dl")) { modifyDrawableSettings = true; useDisplayLists = true; }
while (arguments.read("-s", simplificatioRatio)) {}
while (arguments.read("--tristripper")) { useTriStripVisitor=true; }
while (arguments.read("--no-tristripper")) { useTriStripVisitor=false; }
while (arguments.read("--smoother")) { useSmoothingVisitor=true; }
while (arguments.read("--no-smoother")) { useSmoothingVisitor=false; }
@@ -424,6 +426,7 @@ public:
OSG_NOTICE<<"Running simplifier with simplification ratio="<<simplificatioRatio<<std::endl;
float maxError = 4.0f;
osgUtil::Simplifier simplifier(simplificatioRatio, maxError);
simplifier.setDoTriStrip(useTriStripVisitor);
simplifier.setSmoothing(useSmoothingVisitor);
node->accept(simplifier);
}
@@ -501,7 +504,7 @@ protected:
optimizeVertexOrder = false;
reallocateMemory = false;
modifyTextureSettings = false;
buildImageMipmaps = false;
compressImages = false;
@@ -521,21 +524,21 @@ protected:
bool optimizeVertexOrder;
bool reallocateMemory;
bool modifyTextureSettings;
bool buildImageMipmaps;
bool compressImages;
bool disableMipmaps;
};
//
//
class DatabasePagingOperation : public osg::Operation, public osgUtil::IncrementalCompileOperation::CompileCompletedCallback
{
public:
DatabasePagingOperation(const std::string& filename,
const std::string& outputFilename,
SceneGraphProcessor* sceneGraphProcessor,
SceneGraphProcessor* sceneGraphProcessor,
osgUtil::IncrementalCompileOperation* ico):
osg::Referenced(true),
Operation("DatabasePaging Operation", false),
@@ -547,12 +550,12 @@ public:
{
}
virtual void operator () (osg::Object* /*object*/)
virtual void operator () (osg::Object* object)
{
osg::notify(osg::NOTICE)<<"LoadAndCompileOperation "<<_filename<<std::endl;
_modelReadyToMerge = false;
_loadedModel = osgDB::readRefNodeFile(_filename);
_loadedModel = osgDB::readNodeFile(_filename);
if (_loadedModel.valid())
{
@@ -567,7 +570,7 @@ public:
if (!_outputFilename.empty())
{
OSG_NOTICE<<"Writing out file "<<_outputFilename<<std::endl;
osgDB::writeNodeFile(*_loadedModel, _outputFilename);
}
@@ -591,7 +594,7 @@ public:
osg::notify(osg::NOTICE)<<"done LoadAndCompileOperation "<<_filename<<std::endl;
}
virtual bool compileCompleted(osgUtil::IncrementalCompileOperation::CompileSet* /*compileSet*/)
virtual bool compileCompleted(osgUtil::IncrementalCompileOperation::CompileSet* compileSet)
{
OSG_NOTICE<<"compileCompleted"<<std::endl;
_modelReadyToMerge = true;
@@ -609,13 +612,14 @@ public:
class TexturePoolHandler : public osgGA::GUIEventHandler
{
public:
virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& /*aa*/)
virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa)
{
if (ea.getEventType() == osgGA::GUIEventAdapter::KEYUP)
{
if (ea.getKey()=='r')
{
osg::getOrCreateContextData(0)->reportStats(osg::notify(osg::NOTICE));
osg::Texture::getTextureObjectManager(0)->reportStats(osg::notify(osg::NOTICE));
osg::GLBufferObjectManager::getGLBufferObjectManager(0)->reportStats(osg::notify(osg::NOTICE));
}
}
return false;
@@ -627,7 +631,8 @@ struct ReportStatsAnimationCompletedCallback : public osgGA::AnimationPathManipu
virtual void completed(const osgGA::AnimationPathManipulator*)
{
OSG_NOTICE<<"Animation completed"<<std::endl;
osg::getOrCreateContextData(0)->reportStats(osg::notify(osg::NOTICE));
osg::Texture::getTextureObjectManager(0)->reportStats(osg::notify(osg::NOTICE));
osg::GLBufferObjectManager::getGLBufferObjectManager(0)->reportStats(osg::notify(osg::NOTICE));
}
};
@@ -659,7 +664,7 @@ int main(int argc, char** argv)
{
apm->setTimeScale(animationSpeed);
apm->setAnimationCompletedCallback(new ReportStatsAnimationCompletedCallback());
unsigned int num = keyswitchManipulator->getNumMatrixManipulators();
keyswitchManipulator->addMatrixManipulator( keyForAnimationPath, "Path", apm );
keyswitchManipulator->selectMatrixManipulator(num);
@@ -670,7 +675,7 @@ int main(int argc, char** argv)
viewer.setCameraManipulator( keyswitchManipulator.get() );
}
// set up event handlers
// set up event handlers
{
viewer.addEventHandler( new osgViewer::StatsHandler());
viewer.addEventHandler( new osgViewer::WindowSizeHandler() );
@@ -777,8 +782,8 @@ int main(int argc, char** argv)
modelIndex<fileNames.size() &&
(currentTime-timeOfLastMerge)>timeBetweenMerges)
{
filename = fileNames[modelIndex++];
outputFilename = outputPostfix.empty() ? std::string() : osgDB::getStrippedName(filename)+outputPostfix;
std::string filename = fileNames[modelIndex++];
std::string outputFilename = outputPostfix.empty() ? std::string() : osgDB::getStrippedName(filename)+outputPostfix;
databasePagingOperation = new DatabasePagingOperation(
filename,
@@ -792,7 +797,7 @@ int main(int argc, char** argv)
if (databasePagingOperation.get() && databasePagingOperation->_modelReadyToMerge)
{
OSG_NOTICE<<"Merging subgraph"<<std::endl;
timeOfLastMerge = currentTime;
group->removeChildren(0,group->getNumChildren());

View File

@@ -26,7 +26,6 @@
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
@@ -137,9 +136,9 @@ osg::Node* createMovingModel(const osg::Vec3& center, float radius)
osg::AnimationPath* animationPath = createAnimationPath(center,radius,animationLength);
osg::ref_ptr<osg::Group> model = new osg::Group;
osg::Group* model = new osg::Group;
osg::ref_ptr<osg::Node> glider = osgDB::readRefNodeFile("glider.osgt");
osg::Node* glider = osgDB::readNodeFile("glider.osgt");
if (glider)
{
const osg::BoundingSphere& bs = glider->getBound();
@@ -147,7 +146,7 @@ osg::Node* createMovingModel(const osg::Vec3& center, float radius)
float size = radius/bs.radius()*0.3f;
osg::MatrixTransform* positioned = new osg::MatrixTransform;
positioned->setDataVariance(osg::Object::STATIC);
positioned ->setMatrix(osg::Matrix::translate(-bs.center())*
positioned->setMatrix(osg::Matrix::translate(-bs.center())*
osg::Matrix::scale(size,size,size)*
osg::Matrix::rotate(osg::inDegrees(-90.0f),0.0f,0.0f,1.0f));
@@ -160,7 +159,7 @@ osg::Node* createMovingModel(const osg::Vec3& center, float radius)
model->addChild(xform);
}
osg::ref_ptr<osg::Node> cessna = osgDB::readRefNodeFile("cessna.osgt");
osg::Node* cessna = osgDB::readNodeFile("cessna.osgt");
if (cessna)
{
const osg::BoundingSphere& bs = cessna->getBound();
@@ -174,30 +173,26 @@ osg::Node* createMovingModel(const osg::Vec3& center, float radius)
positioned->addChild(cessna);
osg::ref_ptr<osg::MatrixTransform> xform = new osg::MatrixTransform;
osg::MatrixTransform* xform = new osg::MatrixTransform;
xform->setUpdateCallback(new osg::AnimationPathCallback(animationPath,0.0f,2.0));
xform->addChild(positioned);
model->addChild(xform);
}
#ifndef OSG_GLES2_AVAILABLE
model->getOrCreateStateSet()->setMode(GL_NORMALIZE, osg::StateAttribute::ON);
#endif
return model.release();
return model;
}
osg::ref_ptr<osg::Group> createModel(bool overlay, osgSim::OverlayNode::OverlayTechnique technique)
osg::Node* createModel(bool overlay, osgSim::OverlayNode::OverlayTechnique technique)
{
osg::Vec3 center(0.0f,0.0f,0.0f);
float radius = 100.0f;
osg::ref_ptr<osg::Group> root = new osg::Group;
osg::Group* root = new osg::Group;
float baseHeight = center.z()-radius*0.5;
osg::ref_ptr<osg::Node> baseModel = createBase(osg::Vec3(center.x(), center.y(), baseHeight),radius);
osg::ref_ptr<osg::Node> movingModel = createMovingModel(center,radius*0.8f);
osg::Node* baseModel = createBase(osg::Vec3(center.x(), center.y(), baseHeight),radius);
osg::Node* movingModel = createMovingModel(center,radius*0.8f);
if (overlay)
{
@@ -237,14 +232,14 @@ int main( int argc, char **argv )
osgViewer::Viewer viewer;
// load the nodes from the commandline arguments.
osg::ref_ptr<osg::Group> model = createModel(overlay, technique);
osg::Node* model = createModel(overlay, technique);
if (!model)
{
return 1;
}
// tilt the scene so the default eye position is looking down on the model.
osg::ref_ptr<osg::MatrixTransform> rootnode = new osg::MatrixTransform;
osg::MatrixTransform* rootnode = new osg::MatrixTransform;
rootnode->setMatrix(osg::Matrix::rotate(osg::inDegrees(30.0f),1.0f,0.0f,0.0f));
rootnode->addChild(model);
@@ -252,13 +247,6 @@ int main( int argc, char **argv )
osgUtil::Optimizer optimzer;
optimzer.optimize(rootnode);
std::string filename;
if (arguments.read("-o",filename))
{
osgDB::writeNodeFile(*rootnode, filename);
return 1;
}
// set the scene to render
viewer.setSceneData(rootnode);

View File

@@ -317,8 +317,7 @@ public:
}
};
int main(int, char**)
{
int main(int argc, char** argv) {
osgViewer::Viewer viewer;
osgWidget::WindowManager* wm = new osgWidget::WindowManager(

View File

@@ -1,14 +1,14 @@
/* -*-c++-*-
/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
@@ -28,8 +28,6 @@
#include <osgAnimation/BasicAnimationManager>
#include <osgAnimation/RigGeometry>
#include <osgAnimation/RigTransformHardware>
#include <osgAnimation/MorphGeometry>
#include <osgAnimation/MorphTransformHardware>
#include <osgAnimation/AnimationManagerBase>
#include <osgAnimation/BoneMapVisitor>
@@ -42,100 +40,89 @@ static unsigned int getRandomValueinRange(unsigned int v)
}
osg::ref_ptr<osg::Program> CommonProgram;
osg::ref_ptr<osg::Program> program;
// show how to override the default RigTransformHardware for customized usage
struct MyRigTransformHardware : public osgAnimation::RigTransformHardware
{
int _maxmatrix;
MyRigTransformHardware() : _maxmatrix(99){}
virtual bool init(osgAnimation::RigGeometry& rig)
void operator()(osgAnimation::RigGeometry& geom)
{
if(_perVertexInfluences.empty())
{
prepareData(rig);
if (_needInit)
if (!init(geom))
return;
computeMatrixPaletteUniform(geom.getMatrixFromSkeletonToGeometry(), geom.getInvMatrixFromSkeletonToGeometry());
}
bool init(osgAnimation::RigGeometry& geom)
{
osg::Vec3Array* pos = dynamic_cast<osg::Vec3Array*>(geom.getVertexArray());
if (!pos) {
osg::notify(osg::WARN) << "RigTransformHardware no vertex array in the geometry " << geom.getName() << std::endl;
return false;
}
if(!rig.getSkeleton())
if (!geom.getSkeleton()) {
osg::notify(osg::WARN) << "RigTransformHardware no skeleting set in geometry " << geom.getName() << std::endl;
return false;
}
osgAnimation::BoneMapVisitor mapVisitor;
rig.getSkeleton()->accept(mapVisitor);
osgAnimation::BoneMap boneMap = mapVisitor.getBoneMap();
geom.getSkeleton()->accept(mapVisitor);
osgAnimation::BoneMap bm = mapVisitor.getBoneMap();
if (!buildPalette(boneMap,rig) )
if (!createPalette(pos->size(),bm, geom.getVertexInfluenceSet().getVertexToBoneList()))
return false;
osg::Geometry& source = *rig.getSourceGeometry();
osg::Vec3Array* positionSrc = dynamic_cast<osg::Vec3Array*>(source.getVertexArray());
int attribIndex = 11;
int nbAttribs = getNumVertexAttrib();
if (!positionSrc)
{
OSG_WARN << "RigTransformHardware no vertex array in the geometry " << rig.getName() << std::endl;
return false;
}
// use a global program for all avatar
if (!program.valid()) {
program = new osg::Program;
program->setName("HardwareSkinning");
if (!_shader.valid())
_shader = osg::Shader::readShaderFile(osg::Shader::VERTEX,"shaders/skinning.vert");
// copy shallow from source geometry to rig
rig.copyFrom(source);
osg::ref_ptr<osg::Shader> vertexshader;
osg::ref_ptr<osg::StateSet> stateset = rig.getOrCreateStateSet();
if(!CommonProgram.valid())
{
CommonProgram = new osg::Program;
CommonProgram->setName("HardwareSkinning");
//set default source if _shader is not user set
if (!vertexshader.valid())
{
vertexshader = osgDB::readRefShaderFile(osg::Shader::VERTEX,"skinning.vert");
}
if (!vertexshader.valid())
{
OSG_WARN << "RigTransformHardware can't load VertexShader" << std::endl;
if (!_shader.valid()) {
osg::notify(osg::WARN) << "RigTransformHardware can't load VertexShader" << std::endl;
return false;
}
// replace max matrix by the value from uniform
{
std::string str = vertexshader->getShaderSource();
std::string str = _shader->getShaderSource();
std::string toreplace = std::string("MAX_MATRIX");
std::size_t start = str.find(toreplace);
if (std::string::npos != start)
{
std::stringstream ss;
ss << _maxmatrix;//getMatrixPaletteUniform()->getNumElements();
str.replace(start, toreplace.size(), ss.str());
vertexshader->setShaderSource(str);
}
else
{
OSG_WARN<< "MAX_MATRIX not found in Shader! " << str << std::endl;
}
OSG_INFO << "Shader " << str << std::endl;
std::stringstream ss;
ss << getMatrixPaletteUniform()->getNumElements();
str.replace(start, toreplace.size(), ss.str());
_shader->setShaderSource(str);
osg::notify(osg::INFO) << "Shader " << str << std::endl;
}
CommonProgram->addShader(vertexshader.get());
}
unsigned int nbAttribs = getNumVertexAttrib();
for (unsigned int i = 0; i < nbAttribs; i++)
program->addShader(_shader.get());
for (int i = 0; i < nbAttribs; i++)
{
std::stringstream ss;
ss << "boneWeight" << i;
program->addBindAttribLocation(ss.str(), attribIndex + i);
osg::notify(osg::INFO) << "set vertex attrib " << ss.str() << std::endl;
}
}
for (int i = 0; i < nbAttribs; i++)
{
std::stringstream ss;
ss << "boneWeight" << i;
CommonProgram->addBindAttribLocation(ss.str(), _minAttribIndex + i);
rig.setVertexAttribArray(_minAttribIndex + i, getVertexAttrib(i));
OSG_INFO << "set vertex attrib " << ss.str() << std::endl;
geom.setVertexAttribArray(attribIndex + i, getVertexAttrib(i));
}
stateset->removeUniform("nbBonesPerVertex");
stateset->addUniform(new osg::Uniform("nbBonesPerVertex",_bonesPerVertex));
stateset->removeUniform("matrixPalette");
stateset->addUniform(_uniformMatrixPalette);
stateset->setAttribute(CommonProgram.get());
osg::ref_ptr<osg::StateSet> ss = new osg::StateSet;
ss->addUniform(getMatrixPaletteUniform());
ss->addUniform(new osg::Uniform("nbBonesPerVertex", getNumBonesPerVertex()));
ss->setAttributeAndModes(program.get());
geom.setStateSet(ss.get());
_needInit = false;
return true;
}
@@ -146,9 +133,8 @@ struct MyRigTransformHardware : public osgAnimation::RigTransformHardware
struct SetupRigGeometry : public osg::NodeVisitor
{
bool _hardware;
SetupRigGeometry( bool hardware = true) : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN), _hardware(hardware) {}
void apply(osg::Geode& geode)
{
for (unsigned int i = 0; i < geode.getNumDrawables(); i++)
@@ -156,15 +142,10 @@ struct SetupRigGeometry : public osg::NodeVisitor
}
void apply(osg::Drawable& geom)
{
if (_hardware)
{
if (_hardware) {
osgAnimation::RigGeometry* rig = dynamic_cast<osgAnimation::RigGeometry*>(&geom);
if (rig)
{
rig->setRigTransformImplementation(new MyRigTransformHardware);
osgAnimation::MorphGeometry *morph=dynamic_cast<osgAnimation::MorphGeometry*>(rig->getSourceGeometry());
if(morph)morph->setMorphTransformImplementation(new osgAnimation::MorphTransformHardware);
}
}
#if 0
@@ -188,12 +169,11 @@ osg::Group* createCharacterInstance(osg::Group* character, bool hardware)
osgAnimation::BasicAnimationManager* anim = dynamic_cast<osgAnimation::BasicAnimationManager*>(animationManager);
const osgAnimation::AnimationList& list = animationManager->getAnimationList();
int v = getRandomValueinRange(list.size());
if (list[v]->getName() == std::string("MatIpo_ipo"))
{
if (list[v]->getName() == std::string("MatIpo_ipo")) {
anim->playAnimation(list[v].get());
v = (v + 1)%list.size();
}
anim->playAnimation(list[v].get());
SetupRigGeometry switcher(hardware);
@@ -213,15 +193,12 @@ int main (int argc, char* argv[])
bool hardware = true;
int maxChar = 10;
while (psr.read("--software"))
{
hardware = false;
}
while (psr.read("--software")) { hardware = false; }
while (psr.read("--number", maxChar)) {}
osg::ref_ptr<osg::Node> node = osgDB::readRefNodeFiles(psr);
osg::ref_ptr<osg::Group> root = dynamic_cast<osg::Group*>(node.get());
if (!root)
osg::ref_ptr<osg::Group> root = dynamic_cast<osg::Group*>(osgDB::readNodeFiles(psr));
if (!root)
{
std::cout << psr.getApplicationName() <<": No data loaded" << std::endl;
return 1;
@@ -229,7 +206,7 @@ int main (int argc, char* argv[])
{
osgAnimation::AnimationManagerBase* animationManager = dynamic_cast<osgAnimation::AnimationManagerBase*>(root->getUpdateCallback());
if(!animationManager)
if(!animationManager)
{
osg::notify(osg::FATAL) << "no AnimationManagerBase found, updateCallback need to animate elements" << std::endl;
return 1;
@@ -241,13 +218,13 @@ int main (int argc, char* argv[])
// add the state manipulator
viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) );
// add the thread model handler
viewer.addEventHandler(new osgViewer::ThreadingHandler);
// add the window size toggle handler
viewer.addEventHandler(new osgViewer::WindowSizeHandler);
// add the stats handler
viewer.addEventHandler(new osgViewer::StatsHandler);
@@ -266,10 +243,9 @@ int main (int argc, char* argv[])
double xChar = maxChar;
double yChar = xChar * 9.0/16;
for (double i = 0.0; i < xChar; i++)
{
for (double j = 0.0; j < yChar; j++)
{
for (double i = 0.0; i < xChar; i++) {
for (double j = 0.0; j < yChar; j++) {
osg::ref_ptr<osg::Group> c = createCharacterInstance(root.get(), hardware);
osg::MatrixTransform* tr = new osg::MatrixTransform;
tr->setMatrix(osg::Matrix::translate( 2.0 * (i - xChar * .5),
@@ -281,6 +257,7 @@ int main (int argc, char* argv[])
}
std::cout << "created " << xChar * yChar << " instance" << std::endl;
return viewer.run();
}

View File

@@ -1,14 +1,14 @@
/* -*-c++-*-
/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*
* Authors:
@@ -33,7 +33,7 @@
public:
META_Object(osgAnimation, AnimtkUpdateCallback);
AnimtkUpdateCallback()
AnimtkUpdateCallback()
{
_sampler = new osgAnimation::Vec3CubicBezierSampler;
_playing = false;
@@ -41,7 +41,6 @@
}
AnimtkUpdateCallback(const AnimtkUpdateCallback& val, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY):
osg::Object(val, copyop),
osg::Callback(val, copyop),
osg::NodeCallback(val, copyop),
_sampler(val._sampler),
_startTime(val._startTime),
@@ -53,16 +52,16 @@
/** Callback method called by the NodeVisitor when visiting a node.*/
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
if (nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR &&
nv->getFrameStamp() &&
nv->getFrameStamp()->getFrameNumber() != _lastUpdate)
{
if (nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR &&
nv->getFrameStamp() &&
nv->getFrameStamp()->getFrameNumber() != _lastUpdate)
{
_lastUpdate = nv->getFrameStamp()->getFrameNumber();
_currentTime = osg::Timer::instance()->tick();
if (_playing && _sampler.get() && _sampler->getKeyframeContainer())
if (_playing && _sampler.get() && _sampler->getKeyframeContainer())
{
osg::MatrixTransform* transform = dynamic_cast<osg::MatrixTransform*>(node);
if (transform) {
@@ -98,7 +97,7 @@ class AnimtkStateSetUpdateCallback : public osg::StateSet::Callback
public:
META_Object(osgAnimation, AnimtkStateSetUpdateCallback);
AnimtkStateSetUpdateCallback()
AnimtkStateSetUpdateCallback()
{
_sampler = new osgAnimation::Vec4LinearSampler;
_playing = false;
@@ -107,7 +106,6 @@ public:
AnimtkStateSetUpdateCallback(const AnimtkStateSetUpdateCallback& val, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY):
osg::Object(val, copyop),
osg::Callback(val, copyop),
osg::StateSet::Callback(val, copyop),
_sampler(val._sampler),
_startTime(val._startTime),
@@ -119,19 +117,19 @@ public:
/** Callback method called by the NodeVisitor when visiting a node.*/
virtual void operator()(osg::StateSet* state, osg::NodeVisitor* nv)
{
if (state &&
nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR &&
nv->getFrameStamp() &&
{
if (state &&
nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR &&
nv->getFrameStamp() &&
nv->getFrameStamp()->getFrameNumber() != _lastUpdate) {
_lastUpdate = nv->getFrameStamp()->getFrameNumber();
_currentTime = osg::Timer::instance()->tick();
if (_playing && _sampler.get() && _sampler->getKeyframeContainer())
if (_playing && _sampler.get() && _sampler->getKeyframeContainer())
{
osg::Material* material = dynamic_cast<osg::Material*>(state->getAttribute(osg::StateAttribute::MATERIAL));
if (material)
if (material)
{
osg::Vec4 result;
float t = osg::Timer::instance()->delta_s(_startTime, _currentTime);
@@ -157,7 +155,7 @@ public:
// This won't really give good results in any situation, but it does demonstrate
// on possible "fast" usage...
class MakePathTimeCallback: public AnimtkUpdateCallback
class MakePathTimeCallback: public AnimtkUpdateCallback
{
osg::ref_ptr<osg::Geode> _geode;
float _lastAdd;
@@ -170,11 +168,11 @@ public:
_addSeconds(0.08f) {
}
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
float t = osg::Timer::instance()->delta_s(_startTime, _currentTime);
if(_lastAdd + _addSeconds <= t && t <= 8.0f)
if(_lastAdd + _addSeconds <= t && t <= 8.0f)
{
osg::Vec3 pos;
@@ -192,7 +190,7 @@ public:
// This will give great results if you DO NOT have VSYNC enabled and can generate
// decent FPS.
class MakePathDistanceCallback: public AnimtkUpdateCallback
class MakePathDistanceCallback: public AnimtkUpdateCallback
{
osg::ref_ptr<osg::Geode> _geode;
osg::Vec3 _lastAdd;
@@ -205,7 +203,7 @@ public:
_threshold(0.5f),
_count(0) {}
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
static bool countReported = false;
@@ -217,13 +215,13 @@ public:
osg::Vec3 distance = _lastAdd - pos;
if(t <= 8.0f && distance.length() >= _threshold)
if(t <= 8.0f && distance.length() >= _threshold)
{
_geode->addDrawable(new osg::ShapeDrawable(new osg::Sphere(pos, 0.25f)));
_lastAdd = pos;
_count++;
}
else if(t > 8.0f)
else if(t > 8.0f)
{
if(!countReported) std::cout << "Created " << _count << " nodes." << std::endl;
countReported = true;
@@ -233,13 +231,13 @@ public:
}
};
osg::StateSet* setupStateSet()
osg::StateSet* setupStateSet()
{
osg::StateSet* st = new osg::StateSet();
st->setAttributeAndModes(new osg::Material(), true);
st->setMode(GL_BLEND, true);
AnimtkStateSetUpdateCallback* callback = new AnimtkStateSetUpdateCallback();
osgAnimation::Vec4KeyframeContainer* keys = callback->_sampler->getOrCreateKeyframeContainer();
keys->push_back(osgAnimation::Vec4Keyframe(0, osg::Vec4(1,0,0,1)));
@@ -250,11 +248,11 @@ osg::StateSet* setupStateSet()
keys->push_back(osgAnimation::Vec4Keyframe(10, osg::Vec4(1,0,0,1)));
callback->start();
st->setUpdateCallback(callback);
return st;
}
osg::MatrixTransform* setupAnimtkNode(osg::Geode* staticGeode)
osg::MatrixTransform* setupAnimtkNode(osg::Geode* staticGeode)
{
osg::Vec3 v[5];
@@ -302,20 +300,20 @@ osg::MatrixTransform* setupAnimtkNode(osg::Geode* staticGeode)
node->setUpdateCallback(callback);
osg::Geode* geode = new osg::Geode();
geode->setStateSet(setupStateSet());
geode->addDrawable(new osg::ShapeDrawable(new osg::Sphere(osg::Vec3(0.0f, 0.0f, 0.0f), 2)));
node->addChild(geode);
return node;
}
int main(int argc, char** argv)
int main(int argc, char** argv)
{
osg::ArgumentParser arguments(&argc, argv);
osgViewer::Viewer viewer(arguments);
osgGA::TrackballManipulator* tbm = new osgGA::TrackballManipulator();
viewer.setCameraManipulator(tbm);

View File

@@ -1,14 +1,14 @@
/* -*-c++-*-
/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
@@ -33,11 +33,11 @@ struct GeometryFinder : public osg::NodeVisitor
{
osg::ref_ptr<osg::Geometry> _geom;
GeometryFinder() : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
void apply(osg::Geode& geode)
void apply(osg::Geode& geode)
{
if (_geom.valid())
return;
for (unsigned int i = 0; i < geode.getNumDrawables(); i++)
for (unsigned int i = 0; i < geode.getNumDrawables(); i++)
{
osg::Geometry* geom = dynamic_cast<osg::Geometry*>(geode.getDrawable(i));
if (geom) {
@@ -50,7 +50,7 @@ struct GeometryFinder : public osg::NodeVisitor
osg::ref_ptr<osg::Geometry> getShape(const std::string& name)
{
osg::ref_ptr<osg::Node> shape0 = osgDB::readRefNodeFile(name);
osg::ref_ptr<osg::Node> shape0 = osgDB::readNodeFile(name);
if (shape0)
{
GeometryFinder finder;
@@ -104,12 +104,10 @@ int main (int argc, char* argv[])
osg::Group* scene = new osg::Group;
scene->addUpdateCallback(bam);
osg::Geode* geode = new osg::Geode;
geode->addDrawable(morph);
osgAnimation::UpdateMorph* morphupdate=new osgAnimation::UpdateMorph("MorphNodeCallback");
morphupdate->addTarget("MorphNodeCallback");
geode->addUpdateCallback(morphupdate);
geode->addUpdateCallback(new osgAnimation::UpdateMorph("MorphNodeCallback"));
scene->addChild(geode);
viewer.addEventHandler(new osgViewer::StatsHandler());

View File

@@ -35,7 +35,6 @@ public:
}
AnimtkUpdateCallback(const AnimtkUpdateCallback& val, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY):
osg::Object(val, copyop),
osg::Callback(val, copyop),
osg::NodeCallback(val, copyop),
_sampler(val._sampler),
_startTime(val._startTime),
@@ -99,7 +98,6 @@ public:
AnimtkStateSetUpdateCallback(const AnimtkStateSetUpdateCallback& val, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY):
osg::Object(val, copyop),
osg::Callback(val, copyop),
osg::StateSet::Callback(val, copyop),
_sampler(val._sampler),
_startTime(val._startTime),

View File

@@ -134,10 +134,13 @@ void initVertexMap(osgAnimation::Bone* b0,
osgAnimation::RigGeometry* geom,
osg::Vec3Array* array)
{
osgAnimation::VertexInfluenceSet vertexesInfluences;
osgAnimation::VertexInfluenceMap* vim = new osgAnimation::VertexInfluenceMap;
(*vim)[b0->getName()].setName(b0->getName());
(*vim)[b1->getName()].setName(b1->getName());
(*vim)[b2->getName()].setName(b2->getName());
for (int i = 0; i < (int)array->size(); i++)
{
float val = (*array)[i][0];

View File

@@ -38,7 +38,7 @@
struct NoseBegin : public osgAnimation::Action::Callback
{
virtual void operator()(osgAnimation::Action* action, osgAnimation::ActionVisitor* /*nv*/)
virtual void operator()(osgAnimation::Action* action, osgAnimation::ActionVisitor* nv)
{
std::cout << "sacrebleu, it scratches my nose, let me scratch it" << std::endl;
std::cout << "process NoseBegin call back " << action->getName() << std::endl << std::endl;
@@ -47,7 +47,7 @@ struct NoseBegin : public osgAnimation::Action::Callback
struct NoseEnd : public osgAnimation::Action::Callback
{
virtual void operator()(osgAnimation::Action* action, osgAnimation::ActionVisitor* /*nv*/)
virtual void operator()(osgAnimation::Action* action, osgAnimation::ActionVisitor* nv)
{
std::cout << "shhhrt shrrrrt shhhhhhrrrrt, haaa it's better"<< std::endl;
std::cout << "process NoseEnd call back " << action->getName() << std::endl << std::endl;
@@ -129,7 +129,7 @@ struct ExampleTimelineUsage : public osgGA::GUIEventHandler
if (_releaseKey) // we hit a key and release it execute an action
{
osgAnimation::Timeline* tml = _manager->getTimeline();
// don't play if already playing
// dont play if already playing
if (!tml->isActive(_scratchNose.get()))
{
// add this animation on top of two other
@@ -163,8 +163,7 @@ int main (int argc, char* argv[])
file = psr[1];
// replace the manager
osg::ref_ptr<osg::Node> loadedmodel = osgDB::readRefNodeFile(file);
osg::Group* root = dynamic_cast<osg::Group*>(loadedmodel.get());
osg::Group* root = dynamic_cast<osg::Group*>(osgDB::readNodeFile(file));
if (!root) {
osg::notify(osg::FATAL) << "can't read file " << file << std::endl;
return 1;

View File

@@ -1,14 +1,14 @@
/* -*-c++-*-
/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*
* Authors:
@@ -24,18 +24,18 @@
#include <osgDB/ReadFile>
#include <osgAnimation/BasicAnimationManager>
class AnimtkViewerModelController
class AnimtkViewerModelController
{
public:
typedef std::vector<std::string> AnimationMapVector;
static AnimtkViewerModelController& instance()
static AnimtkViewerModelController& instance()
{
static AnimtkViewerModelController avmc;
return avmc;
}
static bool setModel(osgAnimation::BasicAnimationManager* model)
static bool setModel(osgAnimation::BasicAnimationManager* model)
{
AnimtkViewerModelController& self = instance();
self._model = model;
@@ -48,7 +48,7 @@ public:
return true;
}
bool list()
bool list()
{
std::cout << "Animation List:" << std::endl;
for(osgAnimation::AnimationMap::iterator it = _map.begin(); it != _map.end(); it++)
@@ -56,9 +56,9 @@ public:
return true;
}
bool play()
bool play()
{
if(_focus < _amv.size())
if(_focus < _amv.size())
{
std::cout << "Play " << _amv[_focus] << std::endl;
_model->playAnimation(_map[_amv[_focus]].get());
@@ -68,44 +68,44 @@ public:
return false;
}
bool stop()
bool stop()
{
if(_focus < _amv.size())
if(_focus < _amv.size())
{
std::cout << "Stop " << _amv[_focus] << std::endl;
_model->stopAnimation(_map[_amv[_focus]].get());
return true;
}
return false;
}
}
bool next()
bool next()
{
_focus = (_focus + 1) % _map.size();
std::cout << "Current now is " << _amv[_focus] << std::endl;
return true;
}
bool previous()
bool previous()
{
_focus = (_map.size() + _focus - 1) % _map.size();
std::cout << "Current now is " << _amv[_focus] << std::endl;
return true;
}
bool playByName(const std::string& name)
bool playByName(const std::string& name)
{
for(unsigned int i = 0; i < _amv.size(); i++) if(_amv[i] == name) _focus = i;
_model->playAnimation(_map[name].get());
return true;
}
const std::string& getCurrentAnimationName() const
const std::string& getCurrentAnimationName() const
{
return _amv[_focus];
}
const AnimationMapVector& getAnimationMap() const
const AnimationMapVector& getAnimationMap() const
{
return _amv;
}

View File

@@ -127,8 +127,7 @@ int main(int argc, char** argv)
osgViewer::Viewer viewer(arguments);
osg::ref_ptr<osg::Group> group = new osg::Group();
osg::ref_ptr<osg::Node> loadedmodel = osgDB::readRefNodeFiles(arguments);
osg::Group* node = dynamic_cast<osg::Group*>(loadedmodel.get());
osg::Group* node = dynamic_cast<osg::Group*>(osgDB::readNodeFiles(arguments)); //dynamic_cast<osgAnimation::AnimationManager*>(osgDB::readNodeFile(psr[1]));
if(!node)
{
std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;

View File

@@ -1,4 +1,4 @@
/* -*-c++-*-
/* -*-c++-*-
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
@@ -31,7 +31,7 @@ class AnimtkViewerGUI: public osgWidget::WindowManager {
protected:
osgWidget::Widget* _createButton(const std::string&);
bool _buttonPush(osgWidget::Event&);
bool _listMouseHover(osgWidget::Event&);

View File

@@ -1,14 +1,14 @@
/* -*-c++-*-
/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*
* Authors:
@@ -26,7 +26,7 @@
const std::string IMAGE_PATH = "osgWidget/";
template <class T>
struct Sampler: public osg::DrawableUpdateCallback
struct Sampler: public osg::Drawable::UpdateCallback
{
T _motion;
Sampler() {
@@ -35,28 +35,28 @@ struct Sampler: public osg::DrawableUpdateCallback
typedef Sampler<osgAnimation::OutQuadMotion> WidgetSampler;
struct ButtonFunctor: public WidgetSampler
struct ButtonFunctor: public WidgetSampler
{
float _direction;
float _previous;
const float _speed;
ButtonFunctor(): _speed(5) { _direction = -_speed; _previous = 0;}
bool enter(osgWidget::Event&)
{
_direction = _speed;
_direction = _speed;
return true;
}
bool leave(osgWidget::Event&)
{
_direction = -_speed;
_direction = -_speed;
return true;
}
void update(osg::NodeVisitor* nv , osg::Drawable* geom)
void update(osg::NodeVisitor* nv , osg::Drawable* geom)
{
const osg::FrameStamp* f = nv->getFrameStamp();
float dt = f->getSimulationTime() - _previous;
@@ -67,7 +67,7 @@ struct ButtonFunctor: public WidgetSampler
void update(float t, osgWidget::Widget* w)
{
if (!w) return;
_motion.update(t*_direction);
_motion.update(t*_direction);
float val = _motion.getValue()*0.5;
val += 0.5;
if (val >= 1.0)
@@ -76,7 +76,7 @@ struct ButtonFunctor: public WidgetSampler
}
};
struct LabelFunctor: public WidgetSampler
struct LabelFunctor: public WidgetSampler
{
float _previous;
bool _active;
@@ -86,7 +86,7 @@ struct LabelFunctor: public WidgetSampler
osgAnimation::OutCubicMotion _scaleSampler;
LabelFunctor():
_fadeOutTime(1.5f)
_fadeOutTime(1.5f)
{
_previous = 0.0f;
_active = false;
@@ -94,7 +94,7 @@ struct LabelFunctor: public WidgetSampler
_scaleSampler = osgAnimation::OutCubicMotion(0.5, 1.0, 1.0);
}
void setActive(bool active)
void setActive(bool active)
{
_active = active;
@@ -103,7 +103,7 @@ struct LabelFunctor: public WidgetSampler
_scaleSampler.reset();
}
void update(osg::NodeVisitor* nv , osg::Drawable* geom)
void update(osg::NodeVisitor* nv , osg::Drawable* geom)
{
const osg::FrameStamp* f = nv->getFrameStamp();
@@ -118,7 +118,7 @@ struct LabelFunctor: public WidgetSampler
updateScale(dt, dynamic_cast<osgWidget::Label*>(geom));
}
void update(float t, osgWidget::Label* w)
void update(float t, osgWidget::Label* w)
{
if(!w) return;
@@ -134,7 +134,7 @@ struct LabelFunctor: public WidgetSampler
w->setFontColor(osg::Vec4(0.0f, 0.0f, 0.0f, (1.0f - val) * 0.7f));
}
void updateScale(float t, osgWidget::Label* w)
void updateScale(float t, osgWidget::Label* w)
{
_scaleSampler.update(t);
float val = _scaleSampler.getValue();
@@ -146,14 +146,14 @@ struct LabelFunctor: public WidgetSampler
};
struct ListFunctor: public osg::NodeCallback
struct ListFunctor: public osg::NodeCallback
{
float _previous;
int _direction;
osgAnimation::InQuadMotion _transformSampler;
ListFunctor()
ListFunctor()
{
_direction = 1;
_previous = 0;
@@ -161,14 +161,14 @@ struct ListFunctor: public osg::NodeCallback
_transformSampler.update(1.0f);
}
void toggleShown()
void toggleShown()
{
if(_direction == 1) _direction = -1;
else _direction = 1;
}
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
const osg::FrameStamp* f = nv->getFrameStamp();
@@ -195,13 +195,13 @@ struct ListFunctor: public osg::NodeCallback
};
// This is a temporary hack to "prevent" dragging on Widgets and Windows.
bool eatDrag(osgWidget::Event&)
bool eatDrag(osgWidget::Event&)
{
return true;
}
AnimtkViewerGUI::AnimtkViewerGUI(osgViewer::View* view, float w, float h, unsigned int mask):
osgWidget::WindowManager(view, w, h, mask, 0)
osgWidget::WindowManager(view, w, h, mask, 0)
{
_createButtonBox();
_createLabelBox();
@@ -226,10 +226,10 @@ AnimtkViewerGUI::AnimtkViewerGUI(osgViewer::View* view, float w, float h, unsign
_buttonBox->resizeAdd(0.0f, 10.0f);
}
osgWidget::Widget* AnimtkViewerGUI::_createButton(const std::string& name)
osgWidget::Widget* AnimtkViewerGUI::_createButton(const std::string& name)
{
osgWidget::Widget* b = new osgWidget::Widget(name, 64.0f, 64.0f);
if(!b) return 0;
b->setImage(IMAGE_PATH + name + ".png", true);
@@ -237,7 +237,7 @@ osgWidget::Widget* AnimtkViewerGUI::_createButton(const std::string& name)
ButtonFunctor* bt = new ButtonFunctor();
b->setUpdateCallback(bt);
b->addCallback(new osgWidget::Callback(&ButtonFunctor::enter, bt, osgWidget::EVENT_MOUSE_ENTER));
b->addCallback(new osgWidget::Callback(&ButtonFunctor::leave, bt, osgWidget::EVENT_MOUSE_LEAVE));
b->addCallback(new osgWidget::Callback(&AnimtkViewerGUI::_buttonPush, this, osgWidget::EVENT_MOUSE_PUSH));
@@ -246,7 +246,7 @@ osgWidget::Widget* AnimtkViewerGUI::_createButton(const std::string& name)
return b;
}
bool AnimtkViewerGUI::_listMouseHover(osgWidget::Event& ev)
bool AnimtkViewerGUI::_listMouseHover(osgWidget::Event& ev)
{
osgWidget::Label* l = dynamic_cast<osgWidget::Label*>(ev.getWidget());
@@ -259,13 +259,13 @@ bool AnimtkViewerGUI::_listMouseHover(osgWidget::Event& ev)
else if(ev.type == osgWidget::EVENT_MOUSE_PUSH) {
AnimtkViewerModelController::instance().playByName(ev.getWidget()->getName());
}
else return false;
return true;
}
bool AnimtkViewerGUI::_buttonPush(osgWidget::Event& ev)
bool AnimtkViewerGUI::_buttonPush(osgWidget::Event& ev)
{
if(!ev.getWidget()) return false;
@@ -285,7 +285,7 @@ bool AnimtkViewerGUI::_buttonPush(osgWidget::Event& ev)
else if(name == "stop") mc.stop();
else if(name == "next")
else if(name == "next")
{
mc.next();
@@ -293,21 +293,21 @@ bool AnimtkViewerGUI::_buttonPush(osgWidget::Event& ev)
l->setLabel(mc.getCurrentAnimationName());
lf->setActive(true);
}
else if(name == "back")
else if(name == "back")
{
mc.previous();
l->setFontColor(osg::Vec4(0.0f, 0.0f, 0.0f, 0.7f));
l->setLabel(mc.getCurrentAnimationName());
lf->setActive(true);
}
else if(name == "pause")
else if(name == "pause")
{
}
else if(name == "open")
else if(name == "open")
{
ListFunctor* lsf = dynamic_cast<ListFunctor*>(_listBox->getUpdateCallback());
@@ -321,7 +321,7 @@ bool AnimtkViewerGUI::_buttonPush(osgWidget::Event& ev)
return true;
}
void AnimtkViewerGUI::_createButtonBox()
void AnimtkViewerGUI::_createButtonBox()
{
_buttonBox = new osgWidget::Box("buttonBox", osgWidget::Box::HORIZONTAL);
@@ -345,12 +345,12 @@ void AnimtkViewerGUI::_createButtonBox()
_buttonBox->addWidget(open);
_buttonBox->addWidget(osg::clone(space, "space1", osg::CopyOp::DEEP_COPY_ALL));
_buttonBox->getBackground()->setColor(0.0f, 0.0f, 0.0f, 0.7f);
_buttonBox->setEventMask(osgWidget::EVENT_MASK_MOUSE_DRAG);
_buttonBox->addCallback(new osgWidget::Callback(&eatDrag, osgWidget::EVENT_MOUSE_DRAG));
}
void AnimtkViewerGUI::_createListBox()
void AnimtkViewerGUI::_createListBox()
{
_listBox = new osgWidget::Box("listBox", osgWidget::Box::VERTICAL);
@@ -362,7 +362,7 @@ void AnimtkViewerGUI::_createListBox()
AnimtkViewerModelController::AnimationMapVector::const_iterator i = amv.begin();
i != amv.end();
i++
)
)
{
osgWidget::Label* label = new osgWidget::Label(*i);
@@ -387,12 +387,12 @@ void AnimtkViewerGUI::_createListBox()
_listBox->getBackground()->setColor(0.0f, 0.0f, 0.0f, 0.7f);
}
void AnimtkViewerGUI::_createLabelBox()
void AnimtkViewerGUI::_createLabelBox()
{
_labelBox = new osgWidget::Box("labelBox", osgWidget::Box::VERTICAL);
osgWidget::Label* label = new osgWidget::Label("label");
label->setFont("fonts/Vera.ttf");
label->setFontSize(50);
label->setFontColor(0.0f, 0.0f, 0.0f, 0.7f);

View File

@@ -1,4 +1,4 @@
/* -*-c++-*-
/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
*
* This program is free software; you can redistribute it and/or modify
@@ -16,7 +16,7 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Authors:
*
*
* Cedric Pinson <mornifle@plopbyte.net>
*
*/
@@ -32,7 +32,7 @@ AnimtkKeyEventHandler::AnimtkKeyEventHandler()
_actionKeys[Prev] = '[';
}
void AnimtkKeyEventHandler::printUsage() const
void AnimtkKeyEventHandler::printUsage() const
{
std::cout << (char) _actionKeys.find(Help)->second << " for Help" << std::endl;
std::cout << (char) _actionKeys.find(List)->second << " for List" << std::endl;
@@ -46,13 +46,13 @@ bool AnimtkKeyEventHandler::handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIA
osg::Object*, osg::NodeVisitor*)
{
AnimtkViewerModelController& mc = AnimtkViewerModelController::instance();
if(ea.getEventType() == osgGA::GUIEventAdapter::KEYDOWN)
if(ea.getEventType() == osgGA::GUIEventAdapter::KEYDOWN)
{
if (ea.getKey() == _actionKeys[List]) return mc.list();
else if (ea.getKey() == _actionKeys[Play]) return mc.play();
else if (ea.getKey() == _actionKeys[Next]) return mc.next();
else if (ea.getKey() == _actionKeys[Prev]) return mc.previous();
else if (ea.getKey() == _actionKeys[Help])
else if (ea.getKey() == _actionKeys[Help])
{
printUsage();
return true;

View File

@@ -108,10 +108,10 @@ class ResetAtomicCounter : public osg::StateAttributeCallback
osg::AtomicCounterBufferBinding * acbb = dynamic_cast<osg::AtomicCounterBufferBinding *>(sa);
if (acbb)
{
osg::BufferData * acbd = acbb->getBufferData();
if (acbd)
osg::AtomicCounterBufferObject * acbo = dynamic_cast<osg::AtomicCounterBufferObject*>(acbb->getBufferObject());
if (acbo && acbo->getBufferData(0))
{
acbd->dirty();
acbo->getBufferData(0)->dirty();
}
}
}
@@ -165,7 +165,7 @@ int main(int argc, char** argv)
viewer.addEventHandler(new osgViewer::ScreenCaptureHandler);
// load the data
osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFiles(arguments);
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
if (!loadedModel)
{
osg::Geometry * quad = osg::createTexturedQuadGeometry(osg::Vec3f(-2.0f, 0.0f, -2.0f),
@@ -207,10 +207,10 @@ int main(int argc, char** argv)
acboBlue->setUsage(GL_STREAM_COPY);
atomicCounterArrayBlue->setBufferObject(acboBlue.get());
osg::ref_ptr<osg::AtomicCounterBufferBinding> acbbRedAndGreen = new osg::AtomicCounterBufferBinding(0, atomicCounterArrayRedAndGreen.get(), 0, sizeof(GLuint)*3);
osg::ref_ptr<osg::AtomicCounterBufferBinding> acbbRedAndGreen = new osg::AtomicCounterBufferBinding(0, acboRedAndGreen.get(), 0, sizeof(GLuint)*3);
ss->setAttributeAndModes(acbbRedAndGreen.get());
osg::ref_ptr<osg::AtomicCounterBufferBinding> acbbBlue = new osg::AtomicCounterBufferBinding(2, atomicCounterArrayBlue.get(), 0, sizeof(GLuint));
osg::ref_ptr<osg::AtomicCounterBufferBinding> acbbBlue = new osg::AtomicCounterBufferBinding(2, acboBlue.get(), 0, sizeof(GLuint));
ss->setAttributeAndModes(acbbBlue.get());
acbbRedAndGreen->setUpdateCallback(new ResetAtomicCounter);

View File

@@ -28,7 +28,7 @@
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <osgViewer/Renderer>
#include <iostream>
#include <sstream>
@@ -41,7 +41,7 @@ public:
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
_foundNode(0)
{}
void apply(osg::Node& node)
{
T* result = dynamic_cast<T*>(&node);
@@ -50,7 +50,7 @@ public:
else
traverse(node);
}
T* _foundNode;
};
@@ -62,21 +62,21 @@ T* findTopMostNodeOfType(osg::Node* node)
FindTopMostNodeOfTypeVisitor<T> fnotv;
node->accept(fnotv);
return fnotv._foundNode;
}
/** Capture the frame buffer and write image to disk*/
class WindowCaptureCallback : public osg::Camera::DrawCallback
{
public:
public:
WindowCaptureCallback(GLenum readBuffer, const std::string& name):
_readBuffer(readBuffer),
_fileName(name)
{
_image = new osg::Image;
}
virtual void operator () (osg::RenderInfo& renderInfo) const
{
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
@@ -93,9 +93,9 @@ public:
if (gc->getTraits()->alpha)
pixelFormat = GL_RGBA;
else
else
pixelFormat = GL_RGB;
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
if (pixelFormat == GL_RGB)
{
@@ -118,7 +118,7 @@ public:
_image->readPixels(0, 0, width, height, pixelFormat, GL_UNSIGNED_BYTE);
}
if (!_fileName.empty())
{
std::cout << "Writing to: " << _fileName << std::endl;
@@ -126,7 +126,7 @@ public:
}
}
protected:
protected:
GLenum _readBuffer;
std::string _fileName;
osg::ref_ptr<osg::Image> _image;
@@ -138,7 +138,7 @@ protected:
class CustomRenderer : public osgViewer::Renderer
{
public:
CustomRenderer(osg::Camera* camera)
CustomRenderer(osg::Camera* camera)
: osgViewer::Renderer(camera),
_cullOnly(true)
{
@@ -162,19 +162,19 @@ public:
{
osgUtil::SceneView* sceneView = _sceneView[0].get();
if (!sceneView || _done ) return;
updateSceneView(sceneView);
osgViewer::View* view = dynamic_cast<osgViewer::View*>(_camera->getView());
if (view) sceneView->setFusionDistance(view->getFusionDistanceMode(), view->getFusionDistanceValue());
sceneView->inheritCullSettings(*(sceneView->getCamera()));
sceneView->cull();
}
bool _cullOnly;
};
//===============================================================
// MAIN
@@ -245,12 +245,10 @@ int main( int argc, char **argv )
traits->depth = src_traits->depth;
traits->pbuffer = true;
} else {
//viewer would use fullscreen size (unknown here) pbuffer will use 4096 x4096 (or best available)
//viewer would use fullscreen size (unknown here) pbuffer will use 4096 x4096 (or best avaiable)
traits->width = 1 << 12;
traits->height = 1 << 12;
traits->pbuffer = true;
traits->readDISPLAY();
traits->setUndefinedScreenDetailsToDefaultScreen();
}
osg::ref_ptr<osg::GraphicsContext> pbuffer = osg::GraphicsContext::createGraphicsContext(traits.get());
if (pbuffer.valid())
@@ -289,8 +287,8 @@ int main( int argc, char **argv )
}
// load the data
osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFiles(arguments);
if (!loadedModel)
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
if (!loadedModel)
{
std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
return 1;
@@ -311,8 +309,8 @@ int main( int argc, char **argv )
{
osg::CoordinateSystemNode* csn = findTopMostNodeOfType<osg::CoordinateSystemNode>(loadedModel.get());
if(!csn) return 1;
// Compute eye point in world coordinates
// Compute eye point in world coordiantes
osg::Vec3d eye;
csn->getEllipsoidModel()->convertLatLongHeightToXYZ(lat, lon, alt, eye.x(), eye.y(), eye.z());
@@ -333,11 +331,11 @@ int main( int argc, char **argv )
osg::Vec3d up_cross_tangent = up ^ tangent;
osg::Matrixd incline_matrix = osg::Matrixd::rotate(incline, up_cross_tangent);
osg::Vec3d target = incline_matrix.preMult(tangent);
// Roll by rotating the up vector around the target vector ...
osg::Matrixd roll_matrix = incline_matrix * osg::Matrixd::rotate(roll, target);
up = roll_matrix.preMult(up);
viewer.getCamera()->setViewMatrixAsLookAt(eye, eye+target, up);
}
else
@@ -351,10 +349,10 @@ int main( int argc, char **argv )
keyswitchManipulator->addMatrixManipulator( '3', "Drive", new osgGA::DriveManipulator() );
keyswitchManipulator->addMatrixManipulator( '4', "Terrain", new osgGA::TerrainManipulator() );
viewer.setCameraManipulator( keyswitchManipulator.get() );
viewer.setCameraManipulator( keyswitchManipulator.get() );
}
// Optimize DatabasePager for auto-capture
osgDB::DatabasePager* pager = viewer.getDatabasePager();
pager->setDoPreCompile(false);
@@ -376,9 +374,9 @@ int main( int argc, char **argv )
// Initiate the first PagedLOD request
viewer.frame();
osg::Timer_t beforeLoadTick = osg::Timer::instance()->tick();
// Keep updating and culling until full level of detail is reached
while(!viewer.done() && pager->getRequestsInProgress())
{
@@ -387,14 +385,14 @@ int main( int argc, char **argv )
viewer.renderingTraversals();
}
// std::cout<<std::endl;
osg::Timer_t afterLoadTick = osg::Timer::instance()->tick();
std::cout<<"Load and Compile time = "<<osg::Timer::instance()->delta_s(beforeLoadTick, afterLoadTick)<<" seconds"<<std::endl;
// Do cull and draw to render the scene correctly
customRenderer->setCullOnly(false);
//--- Capture the image!!! ---
if (!activeMode)
{

View File

@@ -18,9 +18,7 @@
#include <osgUtil/Optimizer>
#include <osgDB/ReadFile>
#include <osgGA/TrackballManipulator>
#include <osgViewer/ViewerEventHandlers>
#include <osgViewer/CompositeViewer>
#include <osgViewer/Viewer>
#include <osg/Material>
#include <osg/Geode>
@@ -195,133 +193,13 @@ osg::Node* createScene()
return root;
}
osgViewer::View* createView(osg::ref_ptr<osg::Node> scenegraph, osg::ref_ptr<osg::GraphicsContext> gc, unsigned int x, unsigned int y, unsigned int width, unsigned int height)
int main(int, char**)
{
OSG_NOTICE<<"createView(....,x="<<x<<", y="<<y<<", width="<<width<<", height="<<height<<")"<<std::endl;
if (!gc)
{
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->x = x;
traits->y = y;
traits->width = width;
traits->height = height;
traits->windowDecoration = true;
traits->doubleBuffer = true;
traits->sharedContext = 0;
traits->readDISPLAY();
traits->setUndefinedScreenDetailsToDefaultScreen();
gc = osg::GraphicsContext::createGraphicsContext(traits.get());
if (!gc)
{
osg::notify(osg::NOTICE)<<" GraphicsWindow has not been created successfully."<<std::endl;
return 0;
}
x = 0;
y = 0;
}
osgViewer::View* view = new osgViewer::View;
view->getCamera()->setGraphicsContext(gc.get());
view->getCamera()->setViewport(new osg::Viewport(x, y, width, height));
//view->getCamera()->setProjectionMatrixAsPerspective(30.0, double(width) / double(height), 1.0, 1000.0);
view->setCameraManipulator(new osgGA::TrackballManipulator);
view->setSceneData(scenegraph);
return view;
}
int main(int argc, char** argv)
{
osg::ArgumentParser arguments(&argc, argv);
// construct the viewer.
osgViewer::CompositeViewer viewer(arguments);
osgViewer::Viewer viewer;
// create the scene graph that contains osg::AutoTransform nodes, see about for implementation details
osg::ref_ptr<osg::Node> scenegraph = createScene();
unsigned int numViews = 1;
while (arguments.read("-n",numViews)) {}
bool windows = false;
while (arguments.read("-w")) { windows = true; }
if (numViews<=1)
{
osgViewer::View* view = new osgViewer::View;
view->setUpViewAcrossAllScreens();
view->setSceneData(scenegraph.get());
view->setCameraManipulator(new osgGA::TrackballManipulator);
view->addEventHandler( new osgViewer::StatsHandler );
viewer.addView(view);
}
else
{
osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
if (!wsi)
{
osg::notify(osg::NOTICE)<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
return 1;
}
unsigned int width, height;
osg::GraphicsContext::ScreenIdentifier main_screen_id;
main_screen_id.readDISPLAY();
main_screen_id.setUndefinedScreenDetailsToDefaultScreen();
wsi->getScreenResolution(main_screen_id, width, height);
unsigned int x=0, y=0;
while(arguments.read("--window", x, y, width, height)) {}
osg::ref_ptr<osg::GraphicsContext> gc;
if (!windows)
{
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->x = x;
traits->y = y;
traits->width = width;
traits->height = height;
traits->windowDecoration = true;
traits->doubleBuffer = true;
traits->sharedContext = 0;
traits->readDISPLAY();
traits->setUndefinedScreenDetailsToDefaultScreen();
gc = osg::GraphicsContext::createGraphicsContext(traits.get());
if (!gc)
{
osg::notify(osg::NOTICE)<<" GraphicsWindow has not been created successfully."<<std::endl;
return 1;
}
}
if (numViews==2)
{
viewer.addView(createView(scenegraph, gc, 0, 0, width/2, height));
viewer.addView(createView(scenegraph, gc, width/2, 0, width/2, height));
}
else if (numViews==3)
{
viewer.addView(createView(scenegraph, gc, 0, 0, width/2, height/2));
viewer.addView(createView(scenegraph, gc, width/2, 0, width/2, height/2));
viewer.addView(createView(scenegraph, gc, 0, height/2, width, height/2));
}
else
{
viewer.addView(createView(scenegraph, gc, 0, 0, width/2, height/2));
viewer.addView(createView(scenegraph, gc, width/2, 0, width/2, height/2));
viewer.addView(createView(scenegraph, gc, 0, height/2, width/2, height/2));
viewer.addView(createView(scenegraph, gc, width/2, height/2, width/2, height/2));
}
viewer.getView(0)->addEventHandler( new osgViewer::StatsHandler );
}
// set the scene to render
viewer.setSceneData(createScene());
// run the viewers frame loop
return viewer.run();

View File

@@ -42,10 +42,10 @@
typedef std::vector< osg::ref_ptr<osg::Image> > ImageList;
/** create quad at specified position. */
osg::Drawable* createSquare(const osg::Vec3& corner,const osg::Vec3& width,const osg::Vec3& height, osg::ref_ptr<osg::Image> image)
osg::Drawable* createSquare(const osg::Vec3& corner,const osg::Vec3& width,const osg::Vec3& height, osg::Image* image=NULL)
{
// set up the Geometry.
osg::ref_ptr<osg::Geometry> geom = new osg::Geometry;
osg::Geometry* geom = new osg::Geometry;
osg::Vec3Array* coords = new osg::Vec3Array(4);
(*coords)[0] = corner;
@@ -80,13 +80,13 @@ osg::Drawable* createSquare(const osg::Vec3& corner,const osg::Vec3& width,const
geom->setStateSet(stateset);
}
return geom.release();
return geom;
}
osg::Drawable* createAxis(const osg::Vec3& corner,const osg::Vec3& xdir,const osg::Vec3& ydir,const osg::Vec3& zdir)
{
// set up the Geometry.
osg::ref_ptr<osg::Geometry> geom = new osg::Geometry;
osg::Geometry* geom = new osg::Geometry;
osg::Vec3Array* coords = new osg::Vec3Array(6);
(*coords)[0] = corner;
@@ -121,20 +121,20 @@ osg::Drawable* createAxis(const osg::Vec3& corner,const osg::Vec3& xdir,const os
stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
geom->setStateSet(stateset);
return geom.release();
return geom;
}
osg::ref_ptr<osg::Node> createModel()
osg::Node* createModel()
{
// create the root node which will hold the model.
osg::ref_ptr<osg::Group> root = new osg::Group();
osg::Group* root = new osg::Group();
// add the drawable into a single geode to be shared...
osg::Billboard* center = new osg::Billboard();
center->setMode(osg::Billboard::POINT_ROT_EYE);
center->addDrawable(
createSquare(osg::Vec3(-0.5f,0.0f,-0.5f),osg::Vec3(1.0f,0.0f,0.0f),osg::Vec3(0.0f,0.0f,1.0f),osgDB::readRefImageFile("Images/reflect.rgb")),
createSquare(osg::Vec3(-0.5f,0.0f,-0.5f),osg::Vec3(1.0f,0.0f,0.0f),osg::Vec3(0.0f,0.0f,1.0f),osgDB::readImageFile("Images/reflect.rgb")),
osg::Vec3(0.0f,0.0f,0.0f));
osg::Billboard* x_arrow = new osg::Billboard();
@@ -142,7 +142,7 @@ osg::ref_ptr<osg::Node> createModel()
x_arrow->setAxis(osg::Vec3(1.0f,0.0f,0.0f));
x_arrow->setNormal(osg::Vec3(0.0f,-1.0f,0.0f));
x_arrow->addDrawable(
createSquare(osg::Vec3(-0.5f,0.0f,-0.5f),osg::Vec3(1.0f,0.0f,0.0f),osg::Vec3(0.0f,0.0f,1.0f),osgDB::readRefImageFile("Cubemap_axis/posx.png")),
createSquare(osg::Vec3(-0.5f,0.0f,-0.5f),osg::Vec3(1.0f,0.0f,0.0f),osg::Vec3(0.0f,0.0f,1.0f),osgDB::readImageFile("Cubemap_axis/posx.png")),
osg::Vec3(5.0f,0.0f,0.0f));
osg::Billboard* y_arrow = new osg::Billboard();
@@ -150,7 +150,7 @@ osg::ref_ptr<osg::Node> createModel()
y_arrow->setAxis(osg::Vec3(0.0f,1.0f,0.0f));
y_arrow->setNormal(osg::Vec3(1.0f,0.0f,0.0f));
y_arrow->addDrawable(
createSquare(osg::Vec3(0.0f,-0.5f,-0.5f),osg::Vec3(0.0f,1.0f,0.0f),osg::Vec3(0.0f,0.0f,1.0f),osgDB::readRefImageFile("Cubemap_axis/posy.png")),
createSquare(osg::Vec3(0.0f,-0.5f,-0.5f),osg::Vec3(0.0f,1.0f,0.0f),osg::Vec3(0.0f,0.0f,1.0f),osgDB::readImageFile("Cubemap_axis/posy.png")),
osg::Vec3(0.0f,5.0f,0.0f));
osg::Billboard* z_arrow = new osg::Billboard();
@@ -158,7 +158,7 @@ osg::ref_ptr<osg::Node> createModel()
z_arrow->setAxis(osg::Vec3(0.0f,0.0f,1.0f));
z_arrow->setNormal(osg::Vec3(0.0f,-1.0f,0.0f));
z_arrow->addDrawable(
createSquare(osg::Vec3(-0.5f,0.0f,-0.5f),osg::Vec3(1.0f,0.0f,0.0f),osg::Vec3(0.0f,0.0f,1.0f),osgDB::readRefImageFile("Cubemap_axis/posz.png")),
createSquare(osg::Vec3(-0.5f,0.0f,-0.5f),osg::Vec3(1.0f,0.0f,0.0f),osg::Vec3(0.0f,0.0f,1.0f),osgDB::readImageFile("Cubemap_axis/posz.png")),
osg::Vec3(0.0f,0.0f,5.0f));

View File

@@ -1,2 +0,0 @@
SET(TARGET_SRC osgbindlesstext.cpp )
SETUP_EXAMPLE(osgbindlesstext)

View File

@@ -1,599 +0,0 @@
/* OpenSceneGraph example, osgbindlesstex.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
///\author David A Heitbrink
/// This is an example implementation of the use of bindless textures.
/// "bindless" textures are relatively simple concept, basically
/// you get a texture handle, then ask the driver to keep said
/// handle resident.
///
/// Once the texture has been made resident, we need to upload
/// the handle (a 64 bit unsigned int) to the shader. This can
/// be done in a number of ways, through attributes, uniform
/// buffer objects, shader buffer objects or just plain uniforms.
///
/// The basic point of the bindless texture is to remove the need
/// to bind a new texture every time we want to render something
/// with a different texture. Generally speaking in broad terms
/// driver overhead tends to be a huge bottle neck on modern
/// hardware (as of late 2016). By using bindless textures
/// we can remove a lot of calls to the driver to switch active
/// textures while rendering. What this also allows us to do
/// is to consolidate more objects + draw states as we do
/// not need to change textures, this save us a lot of calls to
/// the driver.
///
/// This example combines instancing with bindless textures
/// to draw 1000 cubes, each with a unique texture. This is
/// a pretty simplified example, where each instance ID is
/// used as a index into the array of textures.
///
/// One of the powerful things about bindless textures is it allows
/// many more objects to be combined into a single drawable.
/// However to do this you may need to add an attribute to
/// use an index into the array of texture handles, and not
/// just use the instance ID like in this example.
#include <osg/Depth>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/Material>
#include <osg/Math>
#include <osg/MatrixTransform>
#include <osg/PolygonOffset>
#include <osg/Projection>
#include <osg/ShapeDrawable>
#include <osg/StateSet>
#include <osg/Switch>
#include <osg/Texture2D>
#include <osg/TextureBuffer>
#include <osg/Image>
#include <osg/TexEnv>
#include <osg/VertexProgram>
#include <osg/FragmentProgram>
#include <osg/GLExtensions>
#include <osg/ContextData>
#include <osg/TextureBuffer>
#include <osg/BufferIndexBinding>
#include <osgDB/ReadFile>
#include <osgDB/FileUtils>
#include <osgText/Text>
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <osgGA/StateSetManipulator>
#include <iostream>
#include <sstream>
//Hard coded constant for number unique textures
const int TextureCount = 1000;
// To use bindless textures, we need to tell the GPU to
// enable the use of 64 bit integers and bindless textures
//
//
// At this time (late 2016) NVidia drivers seem to dislike
// the ARB, GL_ARB_bindless_texture, if you do not have a
// NVidia driver, you will most likely have to change:
// GL_NV_gpu_shader5
// to:
// GL_ARB_gpu_shader5
//the XXX is so we can replace it with a string from TextureCount
std::string vertShader=
"#version 450 compatibility \n"
"#extension GL_ARB_bindless_texture : require \n"
"#extension GL_NV_gpu_shader5 : require // uint64_t \n"
"//#extension GL_ARB_gpu_shader5 : require // uint64_t \n"
"//#extension GL_ARB_gpu_shader_int64: require // uint64_t \n"
"in float osg_FrameTime; \n"
"out vec2 TexCoord; \n"
"flat out int textureIndex; \n"
"void main() { \n"
" mat4 scale =mat4(0.01, 0.00, 0.00, 0.00, \n"
" 0.00, 0.01, 0.00, 0.00, \n"
" 0.00, 0.00, 0.01, 0.00, \n"
" 0.00, 0.00, 0.00, 1.00); \n"
" vec4 pos = gl_Vertex*scale; \n"
" pos.x += ((gl_InstanceID%100)/10)*0.015-0.075; \n"
" pos.y += (gl_InstanceID/100)*0.015 - 0.075; \n"
" pos.z += (gl_InstanceID%10)*0.015 - 0.075; \n"
" pos.w = 1; \n"
" gl_Position = gl_ModelViewProjectionMatrix*pos; \n"
" TexCoord = gl_MultiTexCoord0.xy; \n"
" textureIndex = gl_InstanceID%XXX; \n"
"} \n"
;
//we could setup tex to be of type sampler2D, and not have to do
//the type conversion, but I wanted to added code to test if tex
//had a value set.
//If we get a red cube, we are not getting our handle from our UBO,
//if we get a black cube, then we are having an issue with the
//texture handle itself
std::string fragShader =
"#version 450 compatibility \n"
"#extension GL_ARB_bindless_texture : require \n"
"#extension GL_NV_gpu_shader5 : require // uint64_t \n"
"//#extension GL_ARB_gpu_shader5 : require // uint64_t \n"
"//#extension GL_ARB_gpu_shader_int64: require // uint64_t \n"
"uniform sampler2D TextureId; \n"
"in vec2 TexCoord; \n"
"flat in int textureIndex; \n"
"layout (binding = 0, std140) uniform TEXTURE_BLOCK \n"
"{ \n"
" uint64_t tex[XXX]; \n"
"}; \n"
"void main() { \n"
" int tIndex = (int)(textureIndex); \n"
" sampler2D myText = sampler2D(tex[tIndex]); \n"
" gl_FragColor = texture2D(myText,TexCoord); \n"
" if (tex[tIndex] == 0) gl_FragColor.r = 1.0; \n"
"} \n"
;
///This class provides a basic wraper for a Uniform Buffer Object
///or UBO, and provides the storage for the texture handles
class BindlessBuffer: public osg::Referenced{
public:
typedef osg::ref_ptr<osg::UniformBufferObject> UniBufferObjRef;
typedef osg::ref_ptr<osg::UniformBufferBinding> UniBufferBindingRef;
typedef osg::ref_ptr<osg::UInt64Array> HandleArrayRef;
typedef osg::ref_ptr<BindlessBuffer> BindlessBufferRef;
static BindlessBufferRef Make(size_t count){
BindlessBufferRef val = new BindlessBuffer();
val->_count = count;
val->_sbbo = new osg::UniformBufferObject;
val->_handles = new osg::UInt64Array();
val->_handles->resize(count*2,0);
val->_handles->setBufferObject(val->_sbbo.get());
val->_ssbb = new osg::UniformBufferBinding(0, val->_handles.get(), 0, sizeof(GLuint64)*count);
return val;
}
BindlessBuffer& operator = (const BindlessBuffer& rhs){
if (this != &rhs){
_count=rhs._count;
_sbbo =rhs._sbbo ;
_ssbb =rhs._ssbb ;
_handles = rhs._handles;
}
return *this;
}
BindlessBuffer(const BindlessBuffer& rhs):osg::Referenced(rhs){
if (this != &rhs){
_count=rhs._count;
_sbbo =rhs._sbbo ;
_ssbb =rhs._ssbb ;
_handles = rhs._handles;
}
}
UniBufferObjRef& Object(){return _sbbo;}
UniBufferBindingRef& Binding(){return _ssbb;}
HandleArrayRef& Handles(){return _handles;}
int count(){return _count;}
private:
int _count;
UniBufferObjRef _sbbo;
UniBufferBindingRef _ssbb;
HandleArrayRef _handles;
BindlessBuffer():osg::Referenced(),_count(0){
}
};
///This class extends a Texture, when this is texture is applied
///the first time, it will setup all our texture handles, after that
///it will not make any more GL calls until it gets released
class BindlessTexture: public osg::Texture2D
{
public:
typedef osg::ref_ptr<BindlessBuffer> BufferRef;
typedef std::vector<osg::ref_ptr<osg::Image> > TextureList;
typedef std::vector<GLuint64> HandleList;
typedef osg::ref_ptr< osg::Texture::TextureObject> TextureObjectRef;
typedef std::vector<TextureObjectRef> TextureObjectList;
typedef osg::buffered_object<TextureObjectList> TextureObjectBuffer;
BindlessTexture();
BindlessTexture(BufferRef, TextureList);
BindlessTexture(const BindlessTexture& rhs, const osg::CopyOp& copy =osg::CopyOp::SHALLOW_COPY);
void releaseGLObjects(osg::State* state) const;
void resizeGLObjectBuffers(unsigned maxSize);
void setBidlessIndex(unsigned int index);
META_StateAttribute(osg, BindlessTexture, TEXTURE);
void apply(osg::State& state) const;
protected:
void applyOnce(osg::State &state) const;
mutable osg::buffered_object<HandleList> _handles;
mutable TextureList _textureList;
mutable osg::ref_ptr<BindlessBuffer> _buffer;
mutable std::vector<bool> _isBound;
mutable TextureObjectBuffer _textureBufferList;
// array index = texture image unit.
unsigned int _bindlessIndex;
};
BindlessTexture::BindlessTexture():osg::Texture2D(),_bindlessIndex(0)
{
_isBound.resize(5,false);
}
BindlessTexture::BindlessTexture(const BindlessTexture& rhs, const osg::CopyOp& copy) :
osg::Texture2D( rhs, copy )
{
_isBound.resize(5,false);
_buffer = rhs._buffer;
_bindlessIndex = rhs._bindlessIndex;
for(unsigned i=0; i<rhs._handles.size(); ++i)
_handles[i] = rhs._handles[i];
}
BindlessTexture::BindlessTexture(BufferRef ref,TextureList textureList) :
osg::Texture2D( textureList[0] ),
_textureList(textureList),
_buffer(ref),
_bindlessIndex(0)
{
_isBound.resize(5,false);
}
void BindlessTexture::setBidlessIndex(unsigned int index){
_bindlessIndex = index;
}
/// Just as the name suggest this should be called once per
/// context, during its lifetime. This basically
/// just sets up our texture handles, and loads them
/// into our UBO. A good portion of this was copied from
/// Texture2D::apply, this is in no ways a general solution.
void BindlessTexture::applyOnce(osg::State& state) const
{
if (!_buffer)
return;
TextureObject* textureObject;
unsigned contextID = state.getContextID();
osg::GLExtensions* extensions = osg::GLExtensions::Get( contextID, true );
osg::ref_ptr<osg::Image> image = _image;
if (_handles[contextID].size() < _textureList.size())
_handles[contextID].resize( _textureList.size(),0);
if (_textureBufferList[contextID].size() < _textureList.size())
_textureBufferList[contextID].resize( _textureList.size());
int txtcount = _textureList.size();
if (_buffer->count() < txtcount)
txtcount = _buffer->count();
//for each actual texture we have, bind it, get the texture hande, assign the value to our UBO
for (int i = 0; i <txtcount; i++){
image = _textureList[i];
if (_image.valid())
computeInternalFormatWithImage(*image);
else
continue;
// compute the dimensions of the texture.
computeRequiredTextureDimensions(state,*image,_textureWidth, _textureHeight, _numMipmapLevels);
textureObject = generateAndAssignTextureObject(contextID,GL_TEXTURE_2D,_numMipmapLevels,_internalFormat,_textureWidth,_textureHeight,1,_borderWidth);
textureObject->bind();
applyTexParameters(GL_TEXTURE_2D,state);
applyTexImage2D_load(state,GL_TEXTURE_2D,image.get(),
_textureWidth, _textureHeight, _numMipmapLevels);
textureObject->setAllocated(true);
_textureBufferList[contextID][i] = textureObject;
//Here is where the "magic" happens, we get the texture handle for our texture, copy it to our UBO,
//and then tell OpenGL to keep the handle resident
_handles[contextID][i] = extensions->glGetTextureHandle( textureObject->id() );
std::vector<GLuint64> &vec = _buffer->Handles()->asVector();
vec[i*2] = _handles[contextID][i];
_buffer->Object()->dirty();
_buffer->Handles()->dirty();
if ( _handles[contextID][i] != 0L || extensions->glIsTextureHandleResident( _handles[contextID][i]) == GL_FALSE)
{
extensions->glMakeTextureHandleResident( _handles[contextID][i] );
}
}
// update the modified tag to show that it is up to date.
getModifiedCount(contextID) = image->getModifiedCount();
}
void BindlessTexture::apply(osg::State& state) const
{
unsigned contextID = state.getContextID();
if ( _isBound[contextID] == false )
{
applyOnce(state);
_isBound[contextID] = true;
}else{
//we should mostly hit this during the lifetime of this object,
//note we basically do nothing......
}
}
/// cleanup, we just need to tell OpenGL to release our texture handle
void BindlessTexture::releaseGLObjects(osg::State* state) const
{
if ( state )
{
unsigned contextID = state->getContextID();
osg::Texture2D::releaseGLObjects( state );
osg::GLExtensions* ext = osg::GLExtensions::Get( contextID, true );
for(unsigned i=0; i<_handles[contextID].size(); ++i)
{
ext->glMakeTextureHandleNonResident( _handles[contextID][i] );
_handles[contextID][i] = 0;
}
}
}
void
BindlessTexture::resizeGLObjectBuffers(unsigned int maxSize)
{
osg::Texture2D::resizeGLObjectBuffers( maxSize );
unsigned int handleSize = _handles.size();
unsigned int txtSize = _textureList.size();
if ( handleSize < maxSize ) {
_isBound.resize(maxSize,false);
}
if ( handleSize < maxSize ) {
_handles.resize( maxSize );
for(unsigned i=handleSize; i<_handles.size(); ++i){
for(unsigned j=0; j<txtSize; ++j)
_handles[i][j] = 0;
}
}
}
typedef osg::ref_ptr<osg::Image> ImageRef;
///////////////////////////////////////////////////////
///Create an array of images, with checkerboard
///pattern with random color and size
///
void createImageArray(osg::StateSet* attachPnt){
BindlessTexture::TextureList images;
images.resize(TextureCount);
BindlessBuffer::BindlessBufferRef buffer = BindlessBuffer::Make(TextureCount);
srand (time(NULL));
for (int i =0; i < TextureCount; i++){
ImageRef tImage = new osg::Image();
int powerOf2 = rand()%6+4;
const unsigned int imageSize = 1<<powerOf2;
tImage->allocateImage(imageSize,imageSize,1,GL_RGBA,GL_UNSIGNED_BYTE);
unsigned char* buff = tImage->data();
const int stride = 4;
unsigned char primaryColor[4];
int boxWidth = rand()%15+2;
int boxLength = rand()%15+2;
//light squares
primaryColor[0] = rand()%128 + 128;
primaryColor[1] = rand()%128 + 128;
primaryColor[2] = rand()%128 + 128;
//dark squares
unsigned char secondaryColor[4];
secondaryColor[0] = rand()%128;
secondaryColor[1] = rand()%128;
secondaryColor[2] = rand()%128;
for (unsigned int x = 0; x < imageSize; x++){
for (unsigned int y =0; y<imageSize; y++){
unsigned char* pixel = &buff[(x*imageSize+y)*stride];
int xSide = x/boxWidth;
int ySide = y/boxLength;
bool isPrimaryColor = (xSide+ySide)%2>0;
if (isPrimaryColor){
pixel[0] = primaryColor[0];
pixel[1] = primaryColor[1];
pixel[2] = primaryColor[2];
}else{
pixel[0] = secondaryColor[0];
pixel[1] = secondaryColor[1];
pixel[2] = secondaryColor[2];
}
pixel[3] = 255;
}
}
images[i] = tImage;
std::stringstream sstr;
sstr<<"Image"<<i;
tImage->setName(sstr.str());
}
BindlessTexture* tex = new BindlessTexture(buffer,images);
attachPnt->setTextureAttribute(0,tex,osg::StateAttribute::ON);
attachPnt->setAttributeAndModes(buffer->Binding(), osg::StateAttribute::ON);
}
///Create a cube centered at the origin, with given by size
///
osg::Geometry* createCube(float scale, osg::Vec3 origin = osg::Vec3(0.0f,0.0f,0.0f) )
{
osg::Geometry* geometry = new osg::Geometry;
geometry->setName("TexturedCubeArray");
osg::Vec3Array* vertices = new osg::Vec3Array;
geometry->setVertexArray(vertices);
osg::Vec2Array* tcoords = new osg::Vec2Array();
geometry->setTexCoordArray(0,tcoords);
origin -= osg::Vec3(scale/2.0f,scale/2.0f,scale/2.0f);
osg::Vec3 dx(scale,0.0f,0.0f);
osg::Vec3 dy(0.0f,scale,0.0f);
osg::Vec3 dz(0.0f,0.0f,scale);
{
// front face
vertices->push_back(origin);
vertices->push_back(origin+dx);
vertices->push_back(origin+dx+dz);
vertices->push_back(origin+dz);
tcoords->push_back(osg::Vec2(0.0f,0.0f));
tcoords->push_back(osg::Vec2(1.0f,0.0f));
tcoords->push_back(osg::Vec2(1.0f,1.0f));
tcoords->push_back(osg::Vec2(0.0f,1.0f));
}
{
// back face
vertices->push_back(origin+dy);
vertices->push_back(origin+dy+dz);
vertices->push_back(origin+dy+dx+dz);
vertices->push_back(origin+dy+dx);
tcoords->push_back(osg::Vec2(0.0f,0.0f));
tcoords->push_back(osg::Vec2(1.0f,0.0f));
tcoords->push_back(osg::Vec2(1.0f,1.0f));
tcoords->push_back(osg::Vec2(0.0f,1.0f));
}
{
// left face
vertices->push_back(origin+dy);
vertices->push_back(origin);
vertices->push_back(origin+dz);
vertices->push_back(origin+dy+dz);
tcoords->push_back(osg::Vec2(0.0f,0.0f));
tcoords->push_back(osg::Vec2(1.0f,0.0f));
tcoords->push_back(osg::Vec2(1.0f,1.0f));
tcoords->push_back(osg::Vec2(0.0f,1.0f));
}
{
// right face
vertices->push_back(origin+dx+dy);
vertices->push_back(origin+dx+dy+dz);
vertices->push_back(origin+dx+dz);
vertices->push_back(origin+dx);
tcoords->push_back(osg::Vec2(0.0f,0.0f));
tcoords->push_back(osg::Vec2(1.0f,0.0f));
tcoords->push_back(osg::Vec2(1.0f,1.0f));
tcoords->push_back(osg::Vec2(0.0f,1.0f));
}
{
// top face
vertices->push_back(origin+dz);
vertices->push_back(origin+dz+dx);
vertices->push_back(origin+dz+dx+dy);
vertices->push_back(origin+dz+dy);
tcoords->push_back(osg::Vec2(0.0f,0.0f));
tcoords->push_back(osg::Vec2(1.0f,0.0f));
tcoords->push_back(osg::Vec2(1.0f,1.0f));
tcoords->push_back(osg::Vec2(0.0f,1.0f));
}
{
// bottom face
vertices->push_back(origin);
vertices->push_back(origin+dy);
vertices->push_back(origin+dx+dy);
vertices->push_back(origin+dx);
tcoords->push_back(osg::Vec2(0.0f,0.0f));
tcoords->push_back(osg::Vec2(1.0f,0.0f));
tcoords->push_back(osg::Vec2(1.0f,1.0f));
tcoords->push_back(osg::Vec2(0.0f,1.0f));
}
osg::DrawArrays* primSet = new osg::DrawArrays(GL_QUADS, 0, vertices->size());
geometry->addPrimitiveSet(primSet);
return geometry;
}
///
///Here we are going to create our scene, basically we need to make sure our
///Bindless texture gets applied before our shader programs.
///
///
osg::Group* CreateScene(){
osg::Group* sceneRoot= new osg::Group();
sceneRoot->setName("Root");
osg::Geode *geo = new osg::Geode();
geo->setName("Geo");
sceneRoot->addChild(geo);
osg::StateSet* scene_ss = sceneRoot->getOrCreateStateSet();
createImageArray(scene_ss);
scene_ss->setMode(GL_DEPTH_TEST,osg::StateAttribute::ON);
osg::ref_ptr<osg::Geometry> geom = createCube(0.9f);
osg::PrimitiveSet *prim = geom->getPrimitiveSet(0);
//instanced elements must use VBOs
geom->setUseDisplayList(false);
geom->setUseVertexBufferObjects(true);
geom->setCullingActive(false);
prim->setNumInstances(1000);
prim->dirty();
sceneRoot->addChild(geo);
geo->addDrawable(geom.get());
osg::StateSet* ss = geo->getOrCreateStateSet();
std::string strTextureCount;
std::stringstream ssconv;
ssconv<<TextureCount;
ssconv>>strTextureCount;
std::string::size_type pos = vertShader.find("XXX");
vertShader.replace(pos,size_t(3),strTextureCount);
pos = fragShader.find("XXX");
fragShader.replace(pos,size_t(3),strTextureCount);
osg::Program* program = new osg::Program;
osg::Shader* vertex_shader = new osg::Shader(osg::Shader::VERTEX, vertShader);
program->addShader(vertex_shader);
osg::Shader* fragment_shader = new osg::Shader(osg::Shader::FRAGMENT, fragShader);
program->addShader(fragment_shader);
ss->setAttributeAndModes(program, osg::StateAttribute::ON);
return sceneRoot;
}
int main(int argc, char** argv)
{
// set command line options
osg::ArgumentParser arguments(&argc,argv);
// construct the viewer.
osgViewer::Viewer viewer(arguments);
// add the stats handler
viewer.addEventHandler(new osgViewer::StatsHandler);
// add model to viewer.
viewer.setSceneData( CreateScene() );
viewer.realize();
viewer.getCamera()->getGraphicsContext()->getState()->setUseModelViewAndProjectionUniforms(true);
return viewer.run();
}

View File

@@ -71,17 +71,9 @@ int main( int argc, char **argv )
bool useGlobalBlending = false;
if ( arguments.read("--no-draw-buffers") ) useGlobalBlending = true;
osg::ref_ptr<osg::Node> cessna = osgDB::readRefNodeFile("cessna.osgt");
if (!cessna)
{
OSG_NOTICE<<"Cannot not find model 'cessna.osg' to render"<<std::endl;
return 1;
}
// Create a camera to output multi-rendering-targets (MRT)
osg::ref_ptr<osg::Camera> mrtCam = createMRTCamera( textures );
mrtCam->addChild( cessna );
osg::Camera* mrtCam = createMRTCamera( textures );
mrtCam->addChild( osgDB::readNodeFile("cessna.osgt") );
// Create shader program to be used
const char* mrtFragmentCode = {
@@ -95,8 +87,8 @@ int main( int argc, char **argv )
osg::ref_ptr<osg::Program> program = new osg::Program;
program->addShader( new osg::Shader(osg::Shader::FRAGMENT, mrtFragmentCode) );
osg::ref_ptr<osg::StateSet> ss = mrtCam->getOrCreateStateSet();
ss->setAttributeAndModes( program );
osg::StateSet* ss = mrtCam->getOrCreateStateSet();
ss->setAttributeAndModes( program.get() );
// Apply blending to the original scene in MRT
if ( !useGlobalBlending )
@@ -111,8 +103,8 @@ int main( int argc, char **argv )
// Accept different blend/colormask attributes on multiple render targets
osg::ref_ptr<osg::BlendFunci> blend0 = new osg::BlendFunci(0, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
osg::ref_ptr<osg::ColorMaski> colormask3 = new osg::ColorMaski(3, false, true, false, true);
ss->setAttribute( blend0 );
ss->setAttributeAndModes( colormask3 );
ss->setAttribute( blend0.get() );
ss->setAttributeAndModes( colormask3.get() );
}
else
{

View File

@@ -139,10 +139,10 @@ int main( int argc, char **argv )
osgViewer::Viewer viewer;
// load the nodes from the commandline arguments.
osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFiles(arguments);
osg::Node* loadedModel = osgDB::readNodeFiles(arguments);
// if not loaded assume no arguments passed in, try use default mode instead.
if (!loadedModel) loadedModel = osgDB::readRefNodeFile("cessnafire.osgt");
if (!loadedModel) loadedModel = osgDB::readNodeFile("cessnafire.osgt");
if (!loadedModel)
{
@@ -150,11 +150,11 @@ int main( int argc, char **argv )
return 1;
}
osg::ref_ptr<osg::Group> root = new osg::Group;
osg::Group* root = new osg::Group;
root->addChild(loadedModel);
osg::ref_ptr<osg::StateSet> stateset = new osg::StateSet;
osg::StateSet* stateset = new osg::StateSet;
stateset->setDataVariance(osg::Object::DYNAMIC);
osg::BlendEquation* blendEquation = new osg::BlendEquation(osg::BlendEquation::FUNC_ADD);

View File

@@ -65,7 +65,7 @@ class DrawableDrawCallback : public osg::Drawable::DrawCallback
}
};
struct DrawableUpdateCallback : public osg::DrawableUpdateCallback
struct DrawableUpdateCallback : public osg::Drawable::UpdateCallback
{
virtual void update(osg::NodeVisitor*, osg::Drawable* drawable)
{
@@ -73,7 +73,7 @@ struct DrawableUpdateCallback : public osg::DrawableUpdateCallback
}
};
struct DrawableCullCallback : public osg::DrawableCullCallback
struct DrawableCullCallback : public osg::Drawable::CullCallback
{
/** do customized cull code.*/
virtual bool cull(osg::NodeVisitor*, osg::Drawable* drawable, osg::State* /*state*/) const
@@ -158,11 +158,11 @@ class CameraEventCallback : public osg::NodeCallback
};
struct TestDrawableUpdateCallback : public osg::DrawableUpdateCallback
struct TestDrawableUpdateCallback : public osg::Drawable::UpdateCallback
{
TestDrawableUpdateCallback(const std::string &message): _message(message) {}
virtual void update(osg::NodeVisitor*, osg::Drawable* /*drw*/) {
virtual void update(osg::NodeVisitor*, osg::Drawable* drw) {
printf("%s\n", _message.c_str());
}
std::string _message;
@@ -172,7 +172,7 @@ struct TestNodeUpdateCallback : public osg::NodeCallback
{
TestNodeUpdateCallback(const std::string &message): _message(message) {}
virtual void operator()(osg::Node* /*node*/, osg::NodeVisitor* /*nv*/) {
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv) {
printf("%s\n", _message.c_str());
}
std::string _message;
@@ -184,7 +184,7 @@ int main( int argc, char **argv )
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set the osgDB::Registry read file callback to catch all requests for reading files.
// set the osgDB::Registy read file callback to catch all requests for reading files.
osgDB::Registry::instance()->setReadFileCallback(new MyReadFileCallback());
// initialize the viewer.
@@ -239,10 +239,10 @@ int main( int argc, char **argv )
}
else
{
rootnode = osgDB::readRefNodeFiles(arguments);
rootnode = osgDB::readNodeFiles(arguments);
// if not loaded assume no arguments passed in, try use default mode instead.
if (!rootnode) rootnode = osgDB::readRefNodeFile("cow.osgt");
if (!rootnode) rootnode = osgDB::readNodeFile("cow.osgt");
if (!rootnode)
{

View File

@@ -25,50 +25,50 @@
#include <osgGA/AnimationPathManipulator>
#include <iostream>
class ModelHandler : public osgGA::GUIEventHandler
class ModelHandler : public osgGA::GUIEventHandler
{
public:
public:
ModelHandler():
_position(0) {}
typedef std::vector<std::string> Filenames;
Filenames _filenames;
unsigned int _position;
void add(const std::string& filename) { _filenames.push_back(filename); }
bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
{
osgViewer::Viewer* viewer = dynamic_cast<osgViewer::Viewer*>(&aa);
if (!viewer) return false;
if (_filenames.empty()) return false;
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::KEYUP):
{
if (ea.getKey()=='l')
{
osg::ref_ptr<osg::Node> model = osgDB::readRefNodeFile( _filenames[_position] );
{
osg::ref_ptr<osg::Node> model = osgDB::readNodeFile( _filenames[_position] );
++_position;
if (_position>=_filenames.size()) _position = 0;
if (model.valid())
{
viewer->setSceneData(model.get());
}
return true;
}
}
default: break;
}
return false;
}
bool _done;
};
@@ -76,18 +76,14 @@ public:
void singleWindowMultipleCameras(osgViewer::Viewer& viewer)
{
osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
if (!wsi)
if (!wsi)
{
osg::notify(osg::NOTICE)<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
return;
}
unsigned int width, height;
osg::GraphicsContext::ScreenIdentifier main_screen_id;
main_screen_id.readDISPLAY();
main_screen_id.setUndefinedScreenDetailsToDefaultScreen();
wsi->getScreenResolution(main_screen_id, width, height);
wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->x = 0;
@@ -97,8 +93,6 @@ void singleWindowMultipleCameras(osgViewer::Viewer& viewer)
traits->windowDecoration = true;
traits->doubleBuffer = true;
traits->sharedContext = 0;
traits->readDISPLAY();
traits->setUndefinedScreenDetailsToDefaultScreen();
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
if (gc.valid())
@@ -133,18 +127,14 @@ void singleWindowMultipleCameras(osgViewer::Viewer& viewer)
void multipleWindowMultipleCameras(osgViewer::Viewer& viewer, bool multipleScreens)
{
osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
if (!wsi)
if (!wsi)
{
osg::notify(osg::NOTICE)<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
return;
}
unsigned int width, height;
osg::GraphicsContext::ScreenIdentifier main_screen_id;
main_screen_id.readDISPLAY();
main_screen_id.setUndefinedScreenDetailsToDefaultScreen();
wsi->getScreenResolution(main_screen_id, width, height);
wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
unsigned int numCameras = 6;
@@ -161,8 +151,6 @@ void multipleWindowMultipleCameras(osgViewer::Viewer& viewer, bool multipleScree
traits->windowDecoration = true;
traits->doubleBuffer = true;
traits->sharedContext = 0;
traits->readDISPLAY();
traits->setUndefinedScreenDetailsToDefaultScreen();
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
if (gc.valid())
@@ -210,7 +198,7 @@ int main( int argc, char **argv )
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
if (argc<2)
if (argc<2)
{
std::cout << argv[0] <<": requires filename argument." << std::endl;
return 1;
@@ -226,7 +214,7 @@ int main( int argc, char **argv )
osg::ref_ptr<osg::Node> model;
if (sharedModel)
{
model = osgDB::readRefNodeFiles(arguments);
model = osgDB::readNodeFiles(arguments);
if (!model) return 0;
if (enableVBO)
@@ -254,7 +242,7 @@ int main( int argc, char **argv )
if (sharedModel) viewer.setSceneData(model.get());
else
{
osg::ref_ptr<osg::Node> node = osgDB::readRefNodeFiles(arguments);
osg::ref_ptr<osg::Node> node = osgDB::readNodeFiles(arguments);
if (!node) return 0;
if (enableVBO)
@@ -280,19 +268,19 @@ int main( int argc, char **argv )
while (arguments.read("-p",pathfile))
{
apm = new osgGA::AnimationPathManipulator(pathfile);
if (!apm.valid() || !(apm->valid()) )
if (!apm.valid() || !(apm->valid()) )
{
apm = 0;
}
}
osgViewer::Viewer viewer(arguments);
while (arguments.read("-s")) { viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded); }
while (arguments.read("-g")) { viewer.setThreadingModel(osgViewer::Viewer::CullDrawThreadPerContext); }
while (arguments.read("-d")) { viewer.setThreadingModel(osgViewer::Viewer::DrawThreadPerContext); }
while (arguments.read("-c")) { viewer.setThreadingModel(osgViewer::Viewer::CullThreadPerCameraDrawThreadPerContext); }
bool limitNumberOfFrames = false;
unsigned int maxFrames = 10;
while (arguments.read("--run-till-frame-number",maxFrames)) { limitNumberOfFrames = true; }
@@ -304,7 +292,7 @@ int main( int argc, char **argv )
if (apm.valid()) viewer.setCameraManipulator(apm.get());
else viewer.setCameraManipulator( new osgGA::TrackballManipulator() );
viewer.addEventHandler(new osgViewer::StatsHandler);
viewer.addEventHandler(new osgViewer::ThreadingHandler);
@@ -312,7 +300,7 @@ int main( int argc, char **argv )
while (arguments.read("--config", configfile))
{
osg::notify(osg::NOTICE)<<"Trying to read config file "<<configfile<<std::endl;
osg::ref_ptr<osg::Object> object = osgDB::readRefObjectFile(configfile);
osg::ref_ptr<osg::Object> object = osgDB::readObjectFile(configfile);
osgViewer::View* view = dynamic_cast<osgViewer::View*>(object.get());
if (view)
{
@@ -341,19 +329,19 @@ int main( int argc, char **argv )
else
{
// load the scene.
osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFiles(arguments);
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
if (!loadedModel) loadedModel = osgDB::readRefNodeFile("cow.osgt");
if (!loadedModel) loadedModel = osgDB::readNodeFile("cow.osgt");
if (!loadedModel)
if (!loadedModel)
{
std::cout << argv[0] <<": No data loaded." << std::endl;
return 1;
}
viewer.setSceneData(loadedModel);
viewer.setSceneData(loadedModel.get());
}
viewer.realize();
unsigned int numFrames = 0;

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