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108 Commits

Author SHA1 Message Date
Robert Osfield
925270d909 Removed indentation to avoid github MD mark up from loosing link. 2022-12-01 18:18:42 +00:00
Robert Osfield
dd1745896a Updated links to discussion forum. 2022-12-01 18:15:55 +00:00
Robert Osfield
6c1cbb1f48 Fixed copyright notice 2022-09-27 11:12:10 +01:00
Robert Osfield
5a939746cc Removed debug messages 2022-05-14 15:17:37 +01:00
mmurrian
606a32685e Update DisplaySettings.cpp
DisplaySettings::setDisplaySettings sets _shaderHint from itself (potentially uninitialized)
2022-04-07 15:29:56 +01:00
Robert Osfield
06558a5dda Quietened down debug message 2021-12-09 15:46:15 +00:00
Robert Osfield
7505cb4603 Fixed orientation of quad strips. 2021-12-09 12:36:40 +00:00
Robert Osfield
8b20f0adef Renanabled check for Asio 2021-12-08 15:31:29 +00:00
Robert Osfield
fee977ac90 Added workaround to prevent building against new Asio headers 2021-12-08 14:28:47 +00:00
Robert Osfield
62dbe7b85e Added 's' write selected nodes to "saved_selected.osgt feature. 2021-12-08 14:28:47 +00:00
Bo Svensson
ecaca716e9 removes invalid glReadBuffer calls 2021-10-08 10:49:01 +01:00
Robert Osfield
df21f59779 Added alias from asc to 3dc 2021-08-31 16:21:18 +01:00
Robert Osfield
e28f789ffa Disabled the use of asio as the RestHttpDevice plugin no longer compiles with modern boost releases 2021-06-25 13:17:21 +01:00
Alexander "Ananace" Olofsson
b7fa2d7914 Fix OpenThreads install on MSVC without a prefix
All this change does is make the install config for OpenThreads identical to the one in ModuleInstall.cmake
2021-06-24 12:19:40 +01:00
Robert Osfield
51924943e2 Removed unnedded include 2021-05-06 10:21:16 +01:00
elsid
969c1821be Add move constructor and move assignment operator to ref_ptr
Use conditional compilation to make it work only with C++11 support.
2021-05-06 10:21:04 +01:00
Calum Robinson
2695f29be0 Fix bounds for empty text nodes
_lineCount can be 0, so we get underflow if the alignment is one of
the *_BOTTOM_BASE_LINE.
2021-04-14 11:51:09 +01:00
Robert Osfield
78cb12b531 Merge pull request #1005 from eligovision/OpenSceneGraph-3.6_webgl_compr_tex
ASTC Compression Support Added; GLExtensions improvements
2021-03-29 10:32:13 +01:00
Robert Osfield
beb9bc3cf2 Merge branch 'OpenSceneGraph-3.6' of https://github.com/openscenegraph/OpenSceneGraph into OpenSceneGraph-3.6 2021-03-29 10:07:02 +01:00
Robert Osfield
d11e84178f Merge pull request #1046 from eligovision/OpenSceneGraph-3.6_timer_query_gles
OpenSceneGraph 3.6 improvement: GL_EXT_disjoint_timer_query extension added
2021-03-29 09:57:43 +01:00
Gleb Mazovetskiy
b14eecb3c7 Check GL_NV_framebuffer_multisample_coverage
`isRenderbufferMultisampleCoverageSupported()` should not return true if
the extension is not supported.

Fixes #1028
2021-03-29 09:43:50 +01:00
Gleb Mazovetskiy
9fb010fadd Fix C++17 MSVC compilation error
With C++17, Windows headers must not be included after `using namespace std;`.

Windows headers define a `byte` type internally and `using namespace std`
causes it to conflict with `std::byte`:

    error C2872: 'byte': ambiguous symbol

MSVC thread: https://developercommunity.visualstudio.com/t/error-c2872-byte-ambiguous-symbol/93889
2021-03-29 09:31:55 +01:00
Robert Osfield
8a15f23c15 Merge pull request #1059 from eligovision/OpenSceneGraph-3.6_freetype_otf
FreeType plugin: 'otf' extension added
2021-03-29 09:26:46 +01:00
valid-ptr
e260dfb582 merged with upstream/OpenSceneGraph-3.6 2021-03-24 17:45:19 +03:00
valid-ptr
b728587fab conflict with upstream/OpenSceneGraph-3.6 resolved 2021-03-24 17:40:29 +03:00
valid-ptr
f29af50b76 FreeType plugin: 'otf' extension added 2021-03-24 17:01:00 +03:00
Gleb Mazovetskiy
8b2e02b71d Ensure global Mutex is initialized before Registry
A Registry instance may be accessed before the global mutex, e.g. here:

e77f50371c/src/osgText/Font.cpp (L49)

This leads to the Mutex being destroyed before the Registry is destroyed.

This causes a crash at exit, as described in #1048.

Fixes #1048.
2021-03-14 17:58:28 +00:00
Robert Osfield
5faae0e52e Moved Widget case to later. 2021-02-19 12:03:07 +00:00
Robert Osfield
5d51e5bf2a Fixed META_ macro usage 2021-02-18 16:13:50 +00:00
Robert Osfield
159c0271b7 Fixed osgWidget event handling 2021-02-18 16:08:25 +00:00
Robert Osfield
94d5211f43 Ran dos2unix to fix line endings 2021-02-17 18:23:32 +00:00
Robert Osfield
219adb7419 Ran dos2unix to fix line endings 2021-02-17 17:50:21 +00:00
valid-ptr
b101b4b4d2 GL_EXT_disjoint_timer_query extension added 2021-02-04 19:53:54 +03:00
Robert Osfield
b8862d0420 Merge pull request #1041 from glebm/3.6-cherry-pick-android-fix
3.6 cherry-pick: CMakeLists.txt: OSG_FIND_3RD_PARTY_DEPS option
2021-01-23 18:33:39 +00:00
Robert Osfield
8a0114a46a Replaced std::mem_fun_ref usage to avoid compatiblity with modern compilers. 2021-01-23 18:27:58 +00:00
Gleb Mazovetskiy
199035ae51 CMakeLists.txt: OSG_FIND_3RD_PARTY_DEPS option
Android-specific macros aren't needed in some cases, e.g. if the NDK is
setup with all the needed dependencies a much easier way to find
packages is to simply specify the correct `CMAKE_FIND_ROOT_PATH`.

The `ANDROID_3RD_PARTY` macro interferes with this.
Adds an option to disable it.

WIN32 build is in a similar situation, the new option affects it also.
2021-01-23 17:25:45 +00:00
Robert Osfield
23b4345517 Merge pull request #1032 from glebm/3.6-backport-deprecations-fix
Back-port (cherry-pick) warnings fixes into 3.6
2021-01-23 16:15:35 +00:00
Robert Osfield
b5b0bed7c3 Merge pull request #1039 from unelsson/clocaletodae
Use c-locale with std::istream
2021-01-23 15:57:16 +00:00
Nelsson Huotari
a531f2bd13 Use c-locale with std::istream 2021-01-23 14:46:16 +02:00
Gleb Mazovetskiy
f36e9f2a4a include/osgViewer: Fix typo
Follow-up to #1027
2021-01-23 10:53:44 +00:00
Robert Osfield
b7c186f6d3 Fixed warnings reported by gcc-9.3.0
Note from glebm@:

Back-ported from e0d5e4b0ff

Identical except for the changes to `MatrixTemplate`, which does not
exist in 3.6
2021-01-19 20:37:40 +00:00
valid-ptr
927d2f0f10 Texture::TextureProfile::computeSize function fixed for ASTC compressed textures 2021-01-19 12:09:24 +03:00
Robert Osfield
644251db98 Fixed warnings 2021-01-18 16:33:34 +00:00
Robert Osfield
295bfffc17 Added 0 to end of array. 2021-01-18 15:38:43 +00:00
Gleb Mazovetskiy
b4663ded94 osgAnimation/Keyframe: Fix -Wshadow warning
```
include/osgAnimation/Keyframe:108:53: warning: declaration of 'iterator' shadows a member of 'osgAnimation::TemplateKeyframeContainer<osgAnimation::TemplateCubicBezier<double> >' [-Wshadow]
  108 |             for(std::vector<unsigned int>::iterator iterator = intervalSizes.begin() ; iterator != intervalSizes.end() ; ++ iterator) {
      |                                                     ^~~~~~~~

include/osg/MixinVector:39:44: note: shadowed declaration is here
   39 |     typedef typename vector_type::iterator iterator;
      |                                            ^~~~~~~~
```
2021-01-18 14:51:48 +00:00
Gleb Mazovetskiy
44d3da02a9 Fix osgViewer USE_GRAPHICSWINDOW without a windowing system
There is no way for the user to know whether OSG was compiled with a
windowing system.

This means calling USE_GRAPHICSWINDOW() in client libraries was unsafe
in the case of the "None" windowing system, as it would fail to link.

Turns the call into a no-op in that case.
2021-01-18 14:48:12 +00:00
Gleb Mazovetskiy
4093860c32 cmake: Allow passing LTO option 2021-01-18 14:45:41 +00:00
Gleb Mazovetskiy
0161b8ab46 include/osg/Callback: nullptr -> NULL
Fixes travis, which explictly requires c++98
2021-01-18 14:45:06 +00:00
ankurverma85
417f78ac5e Update unzip.cpp 2021-01-18 14:07:47 +00:00
Robert Osfield
8195b9c8e7 Merge pull request #1015 from eligovision/OpenSceneGraph-3.6_state_arg_rename
Wrong argument name rename: uniformMap -> defineMap
2021-01-18 13:57:29 +00:00
Glenn Waldron
5ca6759a1f Fix for #1013 - Texture2DArray fails to regenerate after a releaseGLObjects/dirtyTextureObject - remove the modified count condition on component images when subloading when there is no texture object 2021-01-18 13:55:53 +00:00
Sam Brkopac
9c7cde1db4 updated cmake to properly disable debug iterators on windows 2021-01-18 13:42:40 +00:00
valid-ptr
aed9fd74f6 Wrong argument name rename: uniformMap -> defineMap 2020-12-29 15:07:15 +03:00
valid-ptr
39a78e075f isTextureLODBiasSupported check added 2020-12-04 18:34:02 +03:00
valid-ptr
b4eb001d14 ASTC Texture compression support added 2020-12-04 18:33:18 +03:00
valid-ptr
6cd699e55f GLExtensions: isTextureCompressionASTCSupported (ASTC compression texture), isTextureLODBiasSupported (is needed for GL_TEXTURE_LOD_BIAS) flags added 2020-12-04 18:32:35 +03:00
konstantin.matveyev
4b0bed8161 GLExtensions improved: added support for WebGL compressed textures: S3TC, ETC{1,2}, PVRTC 2020-11-26 14:02:50 +03:00
tomhog
ddbed23537 fix for typo in windows branch of delimiter definition 2020-11-12 12:55:23 +00:00
Robert Osfield
a13f8cf4b4 Merge pull request #973 from arnauddgbes/OpenSceneGraph-3.6
fixed installation of PDB files on Windows with Ninja generator.
2020-11-10 16:41:46 +00:00
Robert Osfield
fab1431e59 Merge pull request #989 from eligovision/OpenSceneGraph-3.6_shader_composer
ShaderComposition mechanism on the osg::State fixed
2020-11-10 16:19:40 +00:00
Matthew Reid
073cfab166 Added support for sRGB texture formats 2020-11-10 16:05:56 +00:00
Robert Osfield
bf279a59fa Merged from master "Declare "result" as LONG for Mingw build" 2020-11-10 15:56:39 +00:00
Robert Osfield
4ad410969e Added Node::accept() usage from IntersectionVisitor to IntersectVisitor 2020-11-10 15:44:51 +00:00
Robert Osfield
f50d32547d Changed to using Node::accept() to handled children of Geode/Billboard to enable scene graphs with non drawables as children 2020-11-10 15:34:32 +00:00
Robert Osfield
8406442a96 Merge pull request #976 from MeyerFabian/build/windows_clang_3.6_target
build/windows_clang 3.6
2020-11-10 14:45:22 +00:00
Robert Osfield
7994bfa767 Merge branch 'OpenSceneGraph-3.6' into build/windows_clang_3.6_target 2020-11-10 14:41:56 +00:00
Robert Osfield
b8982224c3 Merge pull request #969 from unelsson/daeremoveprotcheck
Remove "file" protocol check
2020-11-10 14:13:26 +00:00
Robert Osfield
8178b51956 Merge pull request #968 from unelsson/getdaenamesbonesskel
Get names of bones and skeleton to osg nodes
2020-11-10 14:04:29 +00:00
Robert Osfield
a7a7c0de8b Merge pull request #967 from unelsson/daepluginoptionsfix
Clone pluginOptions.options
2020-11-10 13:51:18 +00:00
Alberto Luaces
2ade061ced Code comments, log strings and some variable spell fixes. 2020-10-29 15:14:29 +00:00
valid-ptr
0415b7df84 ShaderComposition mechanism on the osg::State fixed: condition improved 2020-10-28 15:13:47 +03:00
valid-ptr
43724f004e ShaderComposition mechanism on the osg::State fixed 2020-10-27 17:24:28 +03:00
OpenSceneGraph git repository
300ba7aa02 Merge pull request #983 from rhabacker/update-so-version
Updated SO version as osgDB::ReaderWriter changes from #981 change the ABI
2020-08-19 10:45:54 +01:00
Ralf Habacker
97a4094d76 Updated SO version as osgDB::ReaderWriter changes from #981 change the ABI 2020-08-19 11:19:08 +02:00
OpenSceneGraph git repository
6b95718d65 Merge pull request #981 from rhabacker/3.6-add-plugin-env-support
Add support for showing environment variables provided by osg plugins
2020-08-19 09:57:43 +01:00
Ralf Habacker
47ab799168 Use new method supportsEnvironment() from class ReaderWriter in client code 2020-08-19 10:35:54 +02:00
Ralf Habacker
c3108697de Add support for showing environment variables provided by osg plugins 2020-08-19 10:35:54 +02:00
MeyerFabian
ba70c7d543 build/windows_clang 2020-07-21 17:37:24 +02:00
Arnaud Huck
855212548d fixed installation of PDB files on Windows with Ninja generator.
Also added installation of PDB files for OpenThreads
2020-07-14 12:09:53 +02:00
Robert Osfield
47207248d4 Selected USE_NEW_DELETE allocation mode to fix memory leak 2020-07-09 10:14:02 +01:00
Nelsson Huotari
e1e6e07de3 Remove protocol check 2020-07-01 12:44:43 +03:00
Nelsson Huotari
508cf89f9c get names of bones and skeleton to osg nodes 2020-07-01 12:42:03 +03:00
Nelsson Huotari
f29ecc10a8 clone pluginOptions.options 2020-07-01 12:39:24 +03:00
OpenSceneGraph git repository
46505f66d3 Merge pull request #965 from gramnation/patch-1
comment out cmake internal help markup
2020-06-23 17:54:38 +01:00
Graham Stewart
fb63c5b0a5 comment out cmake internal help markup
cmake 2.8.12 cannot parse it. From the looks of it this sort of markup only needs to be parsable when building cmake v3 itself.
2020-06-23 11:51:58 -05:00
Calum Robinson
2b64d30fca Return early in osgText::Text property setters
Matches what the rest of the properties are doing & avoids unnecessary
computation.
2020-05-29 11:12:35 +01:00
Mathias Nährig
e0b288fe37 Update GLExtensions.cpp
GLExtensions::glTexStorage2DMultisample in fact called glTextureStorage2DMultisample which expects texture object instead of texture target
2020-05-18 09:44:58 +01:00
Conrad Poelman
91cfc02700 Remove register keyword (deprecated in C++17/20)
The "register" keyword is deprecated as of C++17. (https://en.cppreference.com/w/cpp/keyword/register) Removing it is necessary to build with clang10+.
2020-05-18 09:44:40 +01:00
Robert Osfield
b29fb0b870 Added ZLIB as a build depdency to PNG plugin build 2020-05-07 11:28:53 +01:00
OpenSceneGraph git repository
6ca2487362 Merge pull request #934 from mp3butcher/orphanalreadyimmutable
[osg3.6] prevent immutability setting when textureobject is taken from orphans
2020-05-03 09:37:44 +01:00
Julien Valentin
197fc401b4 prevent immutability resetting when textureobject is taken from orphans 2020-05-02 16:01:16 +02:00
Robert Osfield
16cd192562 Updated shaders from OpenSceneGraph-Data. 2020-04-29 12:02:52 +01:00
Remo E
2f043345c9 [macosx 10.15] Fix for https://github.com/openscenegraph/OpenSceneGraph/issues/926 from @PetrBo and @tikittel 2020-04-29 10:52:27 +01:00
Robert Osfield
24fc34a440 Merge branch 'AnyOldName3-tga-1' into OpenSceneGraph-3.6 2020-04-29 10:28:51 +01:00
Robert Osfield
decf339b74 Merge branch 'tga-1' of https://github.com/AnyOldName3/osg into AnyOldName3-tga-1 2020-04-29 10:17:11 +01:00
Conrad Poelman
889325b496 Name unnamed typedef struct {...} to fix MSVC error
Compile with latest MSVC 16.6.0 Preview Release, got error message:
> osgPlugins\x\types.h(41,20): error C7626: unnamed class used in typedef name cannot declare members other than non-static data members, member enumerations, or member classes (compiling source file ...3rdparty\OpenSceneGraph\src\osgPlugins\x\mesh.cpp)

The fix was just to give it a name, which will never be used. I picked Vector_struct, feel free to improve.
2020-04-29 09:45:00 +01:00
Jason Beverage
126623645f Closing ZipArchive in destructor 2020-04-29 09:25:13 +01:00
Scott Giese
6c908e9081 osgsimplegl3: fix minor typo 2020-04-29 09:18:54 +01:00
Robert Osfield
e4373b0143 Fixed crash during compile traversal 2020-04-29 09:14:01 +01:00
Chris Djali
16a5e019c5 Register option
Also make the capitalisation consistent with more plugins
2020-04-25 20:07:03 +01:00
AnyOldName3
597441ca33 Add option to treat all TGA files as TGA 1.0
Some files which are malformed TGA 2.0 files are technically valid TGA 1.0 files. For example, an image that just happened to have pixel data matching the TGA 2.0 footer or files created by buggy TGA 2.0 writers and were only ever fed to TGA 1.0 readers.
2020-04-13 20:42:57 +01:00
Scott Giese
864b087b1f Ignore Visual Studio Code configuration 2020-03-23 16:39:55 +00:00
Philip Lamb
75d03de844 png and tiff plugins do not depend on C++ exceptions. 2020-03-23 11:39:55 +00:00
OpenSceneGraph git repository
1bd75f464a Merge pull request #918 from LaurensVoerman/proxy-3.6
fix bug in ProxyNode with DEFER_LOADING_TO_DATABASE_PAGER
2020-03-13 08:46:29 +00:00
OpenSceneGraph git repository
d501def836 Merge pull request #914 from LaurensVoerman/las_recenter
ReaderWriterLAS recenter bug fixed, final batch of points was missed in translating the center point.
2020-03-13 08:36:19 +00:00
Robert Osfield
cdbec116fa Added arguments to viwer construction to allow better command line control 2020-03-13 08:33:52 +00:00
Laurens Voerman
68c5e6e6ca fix bug in ProxyNode with DEFER_LOADING_TO_DATABASE_PAGER causing crash when children reorder during load. 2020-03-02 10:48:12 +01:00
Laurens Voerman
638069f93b ReaderWriterLAS recenter bug fixed, final batch of points was missed in translating the center point. 2020-02-19 09:49:51 +01:00
202 changed files with 1229 additions and 711 deletions

1
.gitignore vendored
View File

@@ -89,6 +89,7 @@ PlatformSpecifics/Windows/*.rc
# Visual Studio - Cache/Options Directory
.vs/
.vscode/*
#osx xcode
DerivedData/

View File

@@ -4,7 +4,7 @@
SET(OPENSCENEGRAPH_MAJOR_VERSION 3)
SET(OPENSCENEGRAPH_MINOR_VERSION 6)
SET(OPENSCENEGRAPH_PATCH_VERSION 5)
SET(OPENSCENEGRAPH_SOVERSION 161)
SET(OPENSCENEGRAPH_SOVERSION 162)
# set to 0 when not a release candidate, non zero means that any generated
@@ -30,6 +30,9 @@ if(COMMAND cmake_policy)
cmake_policy(SET CMP0017 NEW)
endif()
# INTERPROCEDURAL_OPTIMIZATION is enforced when enabled.
# Allows passing -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON
cmake_policy(SET CMP0069 NEW)
endif()
IF(APPLE)
@@ -85,7 +88,7 @@ ELSEIF(APPLE)
# OSX >= 10.5 uses Cocoa windowing system, otherwise Carbon
IF(OSG_OSX_VERSION VERSION_LESS 10.5)
SET(OSG_WINDOWING_SYSTEM "Carbon" CACHE STRING "Windowing system type for graphics window creation; options: Carbon, Cocoa, X11 or None.")
SET(OSG_WINDOWING_SYSTEM_CARBON ON INTERNAL "use Carbon (apple; 32 bit only)")
SET(OSG_WINDOWING_SYSTEM_CARBON ON INTERNAL "use Carbon (apple; 32 bit only)")
ELSE()
SET(OSG_WINDOWING_SYSTEM "Cocoa" CACHE STRING "Windowing system type for graphics window creation; options: Carbon, Cocoa, X11 or None.")
ENDIF()
@@ -118,6 +121,9 @@ ELSE()
SET(OSG_WINDOWING_SYSTEM "X11" CACHE STRING "Windowing system type for graphics window creation; options: X11 or None.")
ENDIF()
IF(OSG_WINDOWING_SYSTEM STREQUAL "None")
SET(OSG_WINDOWING_SYSTEM_NONE ON INTERNAL "No windowing system")
ENDIF()
SET(OPENSCENEGRAPH_VERSION ${OPENSCENEGRAPH_MAJOR_VERSION}.${OPENSCENEGRAPH_MINOR_VERSION}.${OPENSCENEGRAPH_PATCH_VERSION})
@@ -353,7 +359,9 @@ IF(WIN32 AND NOT ANDROID)
OPTION(MSVC_DISABLE_CHECKED_ITERATORS "Set to ON to disable Visual C++ checked iterators. If you do this you must ensure that every other project in your solution and all dependencies are compiled with _SECURE_SCL=0." OFF)
MARK_AS_ADVANCED(MSVC_DISABLE_CHECKED_ITERATORS)
IF(MSVC_DISABLE_CHECKED_ITERATORS)
ADD_DEFINITIONS(-D_ITERATOR_DEBUG_LEVEL=0) # this supercedes _SECURE_SCL and _HAS_ITERATOR_DEBUGGING in VS2010 and forward
ADD_DEFINITIONS(-D_SECURE_SCL=0)
ADD_DEFINITIONS(-D_HAS_ITERATOR_DEBUGGING=0)
ENDIF(MSVC_DISABLE_CHECKED_ITERATORS)
OPTION(MSVC_USE_DEFAULT_STACK_SIZE "Set to ON to use the default Visual C++ stack size. CMake forces a high stack size by default, which can cause problems for applications with large number of threads." OFF)
@@ -723,7 +731,9 @@ OPTION(BUILD_OSG_PLUGINS "Build OSG Plugins - Disable for compile testing exampl
mark_as_advanced(BUILD_OSG_PLUGINS)
################################################################################
# 3rd Party Dependency Stuff
IF(WIN32 AND NOT ANDROID)
OPTION(OSG_FIND_3RD_PARTY_DEPS "Enable to search for Android or Windows dependencies in ./3rdparty" ON)
IF(WIN32 AND NOT ANDROID AND OSG_FIND_3RD_PARTY_DEPS)
INCLUDE(Find3rdPartyDependencies)
ENDIF()
@@ -734,7 +744,7 @@ OPTION(OSG_USE_LOCAL_LUA_SOURCE "Enable to use local Lua source when building th
# you can use the following style of command line option when invoking Cmake (here illustrating ignoring PythonLibs) :
# cmake -DCMAKE_DISABLE_FIND_PACKAGE_PythonLibs=1 .
#
IF(ANDROID)
IF(ANDROID AND OSG_FIND_3RD_PARTY_DEPS)
ANDROID_3RD_PARTY()
ELSE()
# Common to all platforms except android:
@@ -811,7 +821,7 @@ ENDIF(BUILD_OSG_EXAMPLES AND NOT ANDROID)
# Image readers/writers depend on 3rd party libraries except for OS X which
# can use Quicktime.
IF(NOT ANDROID)
IF(NOT (ANDROID AND OSG_FIND_3RD_PARTY_DEPS))
IF(NOT APPLE)
FIND_PACKAGE(GIFLIB)
FIND_PACKAGE(JPEG)

View File

@@ -15,8 +15,20 @@ FIND_PATH(ASIO_INCLUDE_DIR
SET(ASIO_FOUND "NO")
IF(ASIO_INCLUDE_DIR)
FIND_PACKAGE( Boost 1.37 )
IF(Boost_FOUND)
SET(ASIO_FOUND "YES")
ENDIF()
set(ASIO_VERSION_H ${ASIO_INCLUDE_DIR}/asio/version.hpp)
file(STRINGS ${ASIO_VERSION_H} AsioVersionLine REGEX "^#define ASIO_VERSION ")
string(REGEX MATCHALL "[0-9]+" AsioHeaderVersionMatches "${AsioVersionLine}")
list(GET AsioHeaderVersionMatches 0 AsioHeaderVersion)
# check version is less than 1.14.0 otherwise API changes break build
if (${AsioHeaderVersion} LESS "101400")
FIND_PACKAGE( Boost 1.37 )
IF(Boost_FOUND)
SET(ASIO_FOUND "YES")
ENDIF()
else()
message("ASIO not compatible")
endif()
ENDIF()

View File

@@ -1,34 +1,34 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
#[[=======================================================================.rst:
FindFontconfig
--------------
Find Fontconfig headers and library.
Imported Targets
^^^^^^^^^^^^^^^^
``Fontconfig::Fontconfig``
The Fontconfig library, if found.
Result Variables
^^^^^^^^^^^^^^^^
This will define the following variables in your project:
``FONTCONFIG_FOUND``
true if (the requested version of) Fontconfig is available.
``FONTCONFIG_VERSION``
the version of Fontconfig.
``FONTCONFIG_LIBRARIES``
the libraries to link against to use Fontconfig.
``FONTCONFIG_INCLUDE_DIRS``
where to find the Fontconfig headers.
``FONTCONFIG_COMPILE_OPTIONS``
this should be passed to target_compile_options(), if the
target is not used for linking
=======================================================================]]
# FindFontconfig
# --------------
#
# Find Fontconfig headers and library.
#
# Imported Targets
# ^^^^^^^^^^^^^^^^
#
# ``Fontconfig::Fontconfig``
# The Fontconfig library, if found.
#
# Result Variables
# ^^^^^^^^^^^^^^^^
#
# This will define the following variables in your project:
#
# ``FONTCONFIG_FOUND``
# true if (the requested version of) Fontconfig is available.
# ``FONTCONFIG_VERSION``
# the version of Fontconfig.
# ``FONTCONFIG_LIBRARIES``
# the libraries to link against to use Fontconfig.
# ``FONTCONFIG_INCLUDE_DIRS``
# where to find the Fontconfig headers.
# ``FONTCONFIG_COMPILE_OPTIONS``
# this should be passed to target_compile_options(), if the
# target is not used for linking
#=======================================================================]]
# use pkg-config to get the directories and then use these values
# in the FIND_PATH() and FIND_LIBRARY() calls

View File

@@ -34,11 +34,17 @@ INSTALL(
IF(MSVC AND DYNAMIC_OPENSCENEGRAPH)
GET_TARGET_PROPERTY(PREFIX ${LIB_NAME} PREFIX)
IF("${PREFIX}" STREQUAL PREFIX-NOTFOUND) # Fix for PREFIX-NOTFOUND left in file names
SET(PREFIX "")
ENDIF()
INSTALL(FILES ${OUTPUT_BINDIR}/${PREFIX}${LIB_NAME}${CMAKE_RELWITHDEBINFO_POSTFIX}.pdb DESTINATION ${INSTALL_BINDIR} COMPONENT libopenscenegraph CONFIGURATIONS RelWithDebInfo)
INSTALL(FILES ${OUTPUT_BINDIR}/${PREFIX}${LIB_NAME}${CMAKE_DEBUG_POSTFIX}.pdb DESTINATION ${INSTALL_BINDIR} COMPONENT libopenscenegraph CONFIGURATIONS Debug)
IF("${PREFIX}" STREQUAL PREFIX-NOTFOUND) # Fix for PREFIX-NOTFOUND left in file names
SET(PREFIX "")
ENDIF()
IF ( ${CMAKE_GENERATOR} STREQUAL "Ninja" )
INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/${PREFIX}${LIB_NAME}${CMAKE_RELEASE_POSTFIX}.pdb DESTINATION ${INSTALL_BINDIR} COMPONENT libopenscenegraph CONFIGURATIONS Release)
INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/${PREFIX}${LIB_NAME}${CMAKE_RELWITHDEBINFO_POSTFIX}.pdb DESTINATION ${INSTALL_BINDIR} COMPONENT libopenscenegraph CONFIGURATIONS RelWithDebInfo)
INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/${PREFIX}${LIB_NAME}${CMAKE_DEBUG_POSTFIX}.pdb DESTINATION ${INSTALL_BINDIR} COMPONENT libopenscenegraph CONFIGURATIONS Debug)
ELSE ( ${CMAKE_GENERATOR} STREQUAL "Ninja" )
INSTALL(FILES ${OUTPUT_BINDIR}/${PREFIX}${LIB_NAME}${CMAKE_RELWITHDEBINFO_POSTFIX}.pdb DESTINATION ${INSTALL_BINDIR} COMPONENT libopenscenegraph CONFIGURATIONS RelWithDebInfo)
INSTALL(FILES ${OUTPUT_BINDIR}/${PREFIX}${LIB_NAME}${CMAKE_DEBUG_POSTFIX}.pdb DESTINATION ${INSTALL_BINDIR} COMPONENT libopenscenegraph CONFIGURATIONS Debug)
ENDIF ( ${CMAKE_GENERATOR} STREQUAL "Ninja" )
ENDIF(MSVC AND DYNAMIC_OPENSCENEGRAPH)
IF(NOT OSG_COMPILE_FRAMEWORKS)

View File

@@ -342,15 +342,20 @@ MACRO(SETUP_PLUGIN PLUGIN_NAME)
ENDIF()
SETUP_LINK_LIBRARIES()
#the installation path are differentiated for win32 that install in bib versus other architecture that install in lib${LIB_POSTFIX}/${OSG_PLUGINS}
#the installation path are differentiated for win32 that install in bin versus other architecture that install in lib${LIB_POSTFIX}/${OSG_PLUGINS}
IF(WIN32)
INSTALL(TARGETS ${TARGET_TARGETNAME}
RUNTIME DESTINATION bin COMPONENT ${PACKAGE_COMPONENT}
ARCHIVE DESTINATION lib/${OSG_PLUGINS} COMPONENT libopenscenegraph-dev
LIBRARY DESTINATION bin/${OSG_PLUGINS} COMPONENT ${PACKAGE_COMPONENT})
IF(MSVC AND DYNAMIC_OPENSCENEGRAPH)
INSTALL(FILES ${OUTPUT_BINDIR}/${OSG_PLUGINS}/${TARGET_TARGETNAME}${CMAKE_RELWITHDEBINFO_POSTFIX}.pdb DESTINATION bin/${OSG_PLUGINS} COMPONENT ${PACKAGE_COMPONENT} CONFIGURATIONS RelWithDebInfo)
INSTALL(FILES ${OUTPUT_BINDIR}/${OSG_PLUGINS}/${TARGET_TARGETNAME}${CMAKE_DEBUG_POSTFIX}.pdb DESTINATION bin/${OSG_PLUGINS} COMPONENT ${PACKAGE_COMPONENT} CONFIGURATIONS Debug)
IF( ${CMAKE_GENERATOR} STREQUAL "Ninja" )
INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/${TARGET_TARGETNAME}${CMAKE_RELWITHDEBINFO_POSTFIX}.pdb DESTINATION bin/${OSG_PLUGINS} COMPONENT ${PACKAGE_COMPONENT} CONFIGURATIONS RelWithDebInfo)
INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/${TARGET_TARGETNAME}${CMAKE_DEBUG_POSTFIX}.pdb DESTINATION bin/${OSG_PLUGINS} COMPONENT ${PACKAGE_COMPONENT} CONFIGURATIONS Debug)
ELSE( ${CMAKE_GENERATOR} STREQUAL "Ninja" )
INSTALL(FILES ${OUTPUT_BINDIR}/${OSG_PLUGINS}/${TARGET_TARGETNAME}${CMAKE_RELWITHDEBINFO_POSTFIX}.pdb DESTINATION bin/${OSG_PLUGINS} COMPONENT ${PACKAGE_COMPONENT} CONFIGURATIONS RelWithDebInfo)
INSTALL(FILES ${OUTPUT_BINDIR}/${OSG_PLUGINS}/${TARGET_TARGETNAME}${CMAKE_DEBUG_POSTFIX}.pdb DESTINATION bin/${OSG_PLUGINS} COMPONENT ${PACKAGE_COMPONENT} CONFIGURATIONS Debug)
ENDIF( ${CMAKE_GENERATOR} STREQUAL "Ninja" )
ENDIF(MSVC AND DYNAMIC_OPENSCENEGRAPH)
ELSE(WIN32)
INSTALL(TARGETS ${TARGET_TARGETNAME}
@@ -458,8 +463,8 @@ MACRO(SETUP_APPLICATION APPLICATION_NAME)
ELSE(APPLE)
INSTALL(TARGETS ${TARGET_TARGETNAME} RUNTIME DESTINATION bin COMPONENT openscenegraph )
IF(MSVC)
INSTALL(FILES ${CMAKE_BINARY_DIR}/bin/${TARGET_NAME}${CMAKE_RELWITHDEBINFO_POSTFIX}.pdb DESTINATION bin COMPONENT openscenegraph CONFIGURATIONS RelWithDebInfo)
INSTALL(FILES ${CMAKE_BINARY_DIR}/bin/${TARGET_NAME}${CMAKE_DEBUG_POSTFIX}.pdb DESTINATION bin COMPONENT openscenegraph CONFIGURATIONS Debug)
INSTALL(FILES ${OUTPUT_BINDIR}/${TARGET_NAME}${CMAKE_RELWITHDEBINFO_POSTFIX}.pdb DESTINATION bin COMPONENT openscenegraph CONFIGURATIONS RelWithDebInfo)
INSTALL(FILES ${OUTPUT_BINDIR}/${TARGET_NAME}${CMAKE_DEBUG_POSTFIX}.pdb DESTINATION bin COMPONENT openscenegraph CONFIGURATIONS Debug)
ENDIF(MSVC)
ENDIF(APPLE)
@@ -491,8 +496,8 @@ MACRO(SETUP_EXAMPLE EXAMPLE_NAME)
ELSE(APPLE)
INSTALL(TARGETS ${TARGET_TARGETNAME} RUNTIME DESTINATION share/OpenSceneGraph/bin COMPONENT openscenegraph-examples )
IF(MSVC)
INSTALL(FILES ${CMAKE_BINARY_DIR}/bin/${TARGET_NAME}${CMAKE_RELWITHDEBINFO_POSTFIX}.pdb DESTINATION share/OpenSceneGraph/bin COMPONENT openscenegraph-examples CONFIGURATIONS RelWithDebInfo)
INSTALL(FILES ${CMAKE_BINARY_DIR}/bin/${TARGET_NAME}${CMAKE_DEBUG_POSTFIX}.pdb DESTINATION share/OpenSceneGraph/bin COMPONENT openscenegraph-examples CONFIGURATIONS Debug)
INSTALL(FILES ${OUTPUT_BINDIR}/${TARGET_NAME}${CMAKE_RELWITHDEBINFO_POSTFIX}.pdb DESTINATION share/OpenSceneGraph/bin COMPONENT openscenegraph-examples CONFIGURATIONS RelWithDebInfo)
INSTALL(FILES ${OUTPUT_BINDIR}/${TARGET_NAME}${CMAKE_DEBUG_POSTFIX}.pdb DESTINATION share/OpenSceneGraph/bin COMPONENT openscenegraph-examples CONFIGURATIONS Debug)
ENDIF(MSVC)
ENDIF(APPLE)

View File

@@ -7,13 +7,13 @@
Welcome to the OpenSceneGraph (OSG).
For up-to-date information on the project, in-depth details on how to compile and run libraries and examples, see the documentation on the OpenSceneGraph website:
For information on the project, in-depth details on how to compile and run libraries and examples, see the documentation on the OpenSceneGraph website:
http://www.openscenegraph.org/index.php/documentation
http://www.openscenegraph.org/index.php/documentation
For support subscribe to our public mailing list or forum, details at:
For support please use the github OpenSceneGraph Discussions forum:
http://www.openscenegraph.org/index.php/support
https://github.com/openscenegraph/OpenSceneGraph/discussions
For the impatient, we've included quick build instructions below, these are are broken down is three parts:
@@ -40,7 +40,7 @@ The OpenSceneGraph uses the CMake build system to generate a platform-specific b
If you don't already have CMake installed on your system you can grab it from http://www.cmake.org, use version 2.8.0 or later. Details on the OpenSceneGraph's CMake build can be found at:
http://www.openscenegraph.org/projects/osg/wiki/Build/CMake
http://www.openscenegraph.org/projects/osg/wiki/Build/CMake
Under Unix-like systems (i.e. Linux, IRIX, Solaris, Free-BSD, HP-UX, AIX, macOS) use the `cmake` or `ccmake` command-line utils. Note that `cmake .` defaults to building Release to ensure that you get the best performance from your final libraries/applications.
@@ -59,13 +59,13 @@ Alternatively, you can create an out-of-source build directory and run cmake or
Under Windows use the GUI tool CMakeSetup to build your VisualStudio files. The following page on our wiki dedicated to the CMake build system should help guide you through the process:
http://www.openscenegraph.org/index.php/documentation/platform-specifics/windows
http://www.openscenegraph.org/index.php/documentation/platform-specifics/windows
Under macOS you can either use the CMake build system above, or use the Xcode projects that you will find in the OpenSceneGraph/Xcode directory. See release notes on macOS CMake build below.
For further details on compilation, installation and platform-specific information read "Getting Started" guide:
http://www.openscenegraph.org/index.php/documentation/10-getting-started
http://www.openscenegraph.org/index.php/documentation/10-getting-started
## Section 2. Release notes on macOS build, by Eric Sokolowski et al.

View File

@@ -18,7 +18,7 @@
#include <sys/types.h>
#include <errno.h>
#if !defined (WIN32) || defined(__CYGWIN__)
#if !defined (_WIN32) || defined(__CYGWIN__)
#include <sys/ioctl.h>
#include <sys/uio.h>
#include <sys/socket.h>
@@ -51,7 +51,7 @@
#elif defined (__APPLE__)
#include <unistd.h>
#include <sys/sockio.h>
#elif defined (WIN32)
#elif defined (_WIN32)
#include <winsock.h>
#include <stdio.h>
#elif defined (__hpux)
@@ -63,7 +63,7 @@
#include <stdio.h>
#include <fcntl.h>
#include <sys/types.h>
#if defined (WIN32) && !defined(__CYGWIN__)
#if defined (_WIN32) && !defined(__CYGWIN__)
#include <winsock.h>
#else
#include <unistd.h>
@@ -265,7 +265,7 @@ Receiver::Receiver( void )
Receiver::~Receiver( void )
{
#if defined (WIN32) && !defined(__CYGWIN__)
#if defined (_WIN32) && !defined(__CYGWIN__)
closesocket( _so);
#else
close( _so );
@@ -274,7 +274,7 @@ Receiver::~Receiver( void )
bool Receiver::init( void )
{
#if defined(WIN32) && !defined(__CYGWIN__)
#if defined(_WIN32) && !defined(__CYGWIN__)
WORD version = MAKEWORD(1,1);
WSADATA wsaData;
// First, we start up Winsock
@@ -295,7 +295,7 @@ bool Receiver::init( void )
int result = 0;
#if defined (WIN32) && !defined(__CYGWIN__)
#if defined (_WIN32) && !defined(__CYGWIN__)
// const BOOL on = TRUE;
// setsockopt( _so, SOL_SOCKET, SO_REUSEADDR, (const char*) &on, sizeof(int));
#else
@@ -305,14 +305,14 @@ bool Receiver::init( void )
if (result)
{
OSG_NOTICE<<"Warning: Reciever::init() setsockopt(..) failed, errno="<<errno<<std::endl;
OSG_NOTICE<<"Warning: Receiver::init() setsockopt(..) failed, errno="<<errno<<std::endl;
return false;
}
// struct sockaddr_in saddr;
saddr.sin_family = AF_INET;
saddr.sin_port = htons( _port );
#if defined (WIN32) && !defined(__CYGWIN__)
#if defined (_WIN32) && !defined(__CYGWIN__)
saddr.sin_addr.s_addr = htonl(INADDR_ANY);
#else
saddr.sin_addr.s_addr = 0;
@@ -366,7 +366,7 @@ void Receiver::sync( void )
tv.tv_sec = 0;
tv.tv_usec = 0;
#if defined (WIN32) && !defined(__CYGWIN__)
#if defined (_WIN32) && !defined(__CYGWIN__)
// saddr.sin_port = htons( _port );
int result = recvfrom( _so, (char *)_buffer, _buffer_size, 0, (sockaddr*)&saddr, &size );
// recvfrom(sock_Receive, szMessage, 256, 0, (sockaddr*)&addr_Cli, &clilen)
@@ -419,7 +419,7 @@ Broadcaster::Broadcaster( void )
Broadcaster::~Broadcaster( void )
{
#if defined (WIN32) && !defined(__CYGWIN__)
#if defined (_WIN32) && !defined(__CYGWIN__)
closesocket( _so);
#else
close( _so );
@@ -428,7 +428,7 @@ Broadcaster::~Broadcaster( void )
bool Broadcaster::init( void )
{
#if defined (WIN32) && !defined(__CYGWIN__)
#if defined (_WIN32) && !defined(__CYGWIN__)
WORD version = MAKEWORD(1,1);
WSADATA wsaData;
// First, we start up Winsock
@@ -446,7 +446,7 @@ bool Broadcaster::init( void )
perror( "Socket" );
return false;
}
#if defined (WIN32) && !defined(__CYGWIN__)
#if defined (_WIN32) && !defined(__CYGWIN__)
const BOOL on = TRUE;
#else
int on = 1;
@@ -454,7 +454,7 @@ bool Broadcaster::init( void )
int result = 0;
#if defined (WIN32) && !defined(__CYGWIN__)
#if defined (_WIN32) && !defined(__CYGWIN__)
result = setsockopt( _so, SOL_SOCKET, SO_REUSEADDR, (const char *) &on, sizeof(int));
#else
result = setsockopt( _so, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on));
@@ -466,24 +466,24 @@ bool Broadcaster::init( void )
saddr.sin_port = htons( _port );
if( _address == 0 )
{
#if defined (WIN32) && !defined(__CYGWIN__)
#if defined (_WIN32) && !defined(__CYGWIN__)
result = setsockopt( _so, SOL_SOCKET, SO_BROADCAST, (const char *) &on, sizeof(int));
#else
result = setsockopt( _so, SOL_SOCKET, SO_BROADCAST, &on, sizeof(on));
#endif
if (result) return false;
#if !defined (WIN32) || defined(__CYGWIN__)
#if !defined (_WIN32) || defined(__CYGWIN__)
struct ifreq ifr;
#endif
#if defined (__linux) || defined(__CYGWIN__)
strcpy( ifr.ifr_name, "eth0" );
#elif defined(__sun)
strcpy( ifr.ifr_name, "hme0" );
#elif !defined (WIN32)
#elif !defined (_WIN32)
strcpy( ifr.ifr_name, "ef0" );
#endif
#if defined (WIN32) // get the server address
#if defined (_WIN32) // get the server address
saddr.sin_addr.s_addr = htonl(INADDR_BROADCAST);
}
#else
@@ -543,7 +543,7 @@ void Broadcaster::sync( void )
}
int result = 0;
#if defined (WIN32) && !defined(__CYGWIN__)
#if defined (_WIN32) && !defined(__CYGWIN__)
unsigned int size = sizeof( SOCKADDR_IN );
result = sendto( _so, (const char *)_buffer, _buffer_size, 0, (struct sockaddr *)&saddr, size );
// int err = WSAGetLastError ();

View File

@@ -19,7 +19,7 @@
#include <osgViewer/Viewer>
#if !defined(WIN32) || defined(__CYGWIN__)
#if !defined(_WIN32) || defined(__CYGWIN__)
#include <netinet/in.h>
#else
#include "winsock.h"
@@ -51,7 +51,7 @@ class Receiver
bool init( void );
private :
#if defined (WIN32) && !defined(__CYGWIN__)
#if defined (_WIN32) && !defined(__CYGWIN__)
SOCKET _so;
SOCKADDR_IN saddr;
#else
@@ -94,7 +94,7 @@ class Broadcaster
bool init( void );
private :
#if defined(WIN32) && !defined(__CYGWIN__)
#if defined(_WIN32) && !defined(__CYGWIN__)
SOCKET _so;
#else
int _so;
@@ -103,7 +103,7 @@ class Broadcaster
short _port;
void *_buffer;
unsigned int _buffer_size;
#if defined(WIN32) && !defined(__CYGWIN__)
#if defined(_WIN32) && !defined(__CYGWIN__)
SOCKADDR_IN saddr;
#else
struct sockaddr_in saddr;

View File

@@ -508,7 +508,7 @@ int main( int argc, char **argv )
viewer.addEventHandler( new osgViewer::WindowSizeHandler() );
// neeed to address.
// need to address.
// viewer.getScene()->getUpdateVisitor()->setTraversalMode(osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN);
@@ -558,7 +558,7 @@ int main( int argc, char **argv )
while (arguments.read("--loop")) loopPresentation = true;
{
// set update hte default traversal mode settings for update visitor
// set update the default traversal mode settings for update visitor
// default to osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN.
osg::NodeVisitor::TraversalMode updateTraversalMode = osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN; // viewer.getUpdateVisitor()->getTraversalMode();
@@ -690,7 +690,7 @@ int main( int argc, char **argv )
// any option left unread are converted into errors to write out later.
//arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have ocured when parsing the program aguments.
// report any errors if they have ocured when parsing the program arguments.
if (arguments.errors())
{
arguments.writeErrorMessages(osg::notify(osg::INFO));

View File

@@ -312,7 +312,7 @@ int main( int argc, char **argv )
osg::CoordinateSystemNode* csn = findTopMostNodeOfType<osg::CoordinateSystemNode>(loadedModel.get());
if(!csn) return 1;
// Compute eye point in world coordiantes
// Compute eye point in world coordinates
osg::Vec3d eye;
csn->getEllipsoidModel()->convertLatLongHeightToXYZ(lat, lon, alt, eye.x(), eye.y(), eye.z());

View File

@@ -184,7 +184,7 @@ int main( int argc, char **argv )
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set the osgDB::Registy read file callback to catch all requests for reading files.
// set the osgDB::Registry read file callback to catch all requests for reading files.
osgDB::Registry::instance()->setReadFileCallback(new MyReadFileCallback());
// initialize the viewer.

View File

@@ -21,7 +21,7 @@
#include <sys/types.h>
#include <iostream>
#if !defined (WIN32) || defined(__CYGWIN__)
#if !defined (_WIN32) || defined(__CYGWIN__)
#include <sys/ioctl.h>
#include <sys/uio.h>
#include <sys/socket.h>
@@ -54,7 +54,7 @@
#elif defined (__APPLE__)
#include <unistd.h>
#include <sys/sockio.h>
#elif defined (WIN32)
#elif defined (_WIN32)
#include <winsock.h>
#include <stdio.h>
#elif defined (__hpux)
@@ -73,7 +73,7 @@ Broadcaster::Broadcaster( void )
_ifr_name = "eth0";
#elif defined(__sun)
_ifr_name = "hme0";
#elif !defined (WIN32)
#elif !defined (_WIN32)
_ifr_name = "ef0";
#endif
_port = 0;
@@ -84,7 +84,7 @@ Broadcaster::Broadcaster( void )
Broadcaster::~Broadcaster( void )
{
#if defined (WIN32) && !defined(__CYGWIN__)
#if defined (_WIN32) && !defined(__CYGWIN__)
closesocket( _so);
#else
close( _so );
@@ -93,7 +93,7 @@ Broadcaster::~Broadcaster( void )
bool Broadcaster::init( void )
{
#if defined (WIN32) && !defined(__CYGWIN__)
#if defined (_WIN32) && !defined(__CYGWIN__)
WORD version = MAKEWORD(1,1);
WSADATA wsaData;
// First, we start up Winsock
@@ -111,13 +111,13 @@ bool Broadcaster::init( void )
perror( "Socket" );
return false;
}
#if defined (WIN32) && !defined(__CYGWIN__)
#if defined (_WIN32) && !defined(__CYGWIN__)
const BOOL on = TRUE;
#else
int on = 1;
#endif
#if defined (WIN32) && !defined(__CYGWIN__)
#if defined (_WIN32) && !defined(__CYGWIN__)
setsockopt( _so, SOL_SOCKET, SO_REUSEADDR, (const char *) &on, sizeof(int));
#else
setsockopt( _so, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on));
@@ -127,17 +127,17 @@ bool Broadcaster::init( void )
saddr.sin_port = htons( _port );
if( _address == 0 )
{
#if defined (WIN32) && !defined(__CYGWIN__)
#if defined (_WIN32) && !defined(__CYGWIN__)
setsockopt( _so, SOL_SOCKET, SO_BROADCAST, (const char *) &on, sizeof(int));
#else
setsockopt( _so, SOL_SOCKET, SO_BROADCAST, &on, sizeof(on));
#endif
#if !defined (WIN32) || defined(__CYGWIN__)
#if !defined (_WIN32) || defined(__CYGWIN__)
struct ifreq ifr;
strcpy( ifr.ifr_name, _ifr_name.c_str());
#endif
#if defined (WIN32) // get the server address
#if defined (_WIN32) // get the server address
saddr.sin_addr.s_addr = htonl(INADDR_BROADCAST);
}
#else
@@ -202,7 +202,7 @@ void Broadcaster::sync( void )
return;
}
#if defined (WIN32) && !defined(__CYGWIN__)
#if defined (_WIN32) && !defined(__CYGWIN__)
unsigned int size = sizeof( SOCKADDR_IN );
sendto( _so, (const char *)_buffer, _buffer_size, 0, (struct sockaddr *)&saddr, size );
int err = WSAGetLastError ();

View File

@@ -29,7 +29,7 @@
// Class definition for broadcasting a buffer to a LAN
//
#if !defined(WIN32) || defined(__CYGWIN__)
#if !defined(_WIN32) || defined(__CYGWIN__)
#include <netinet/in.h>
#endif
@@ -65,7 +65,7 @@ class Broadcaster
std::string _ifr_name;
#if defined(WIN32) && !defined(__CYGWIN__)
#if defined(_WIN32) && !defined(__CYGWIN__)
SOCKET _so;
#else
int _so;
@@ -74,7 +74,7 @@ class Broadcaster
short _port;
void *_buffer;
unsigned int _buffer_size;
#if defined(WIN32) && !defined(__CYGWIN__)
#if defined(_WIN32) && !defined(__CYGWIN__)
SOCKADDR_IN saddr;
#else
struct sockaddr_in saddr;

View File

@@ -36,7 +36,7 @@
#include <iostream>
#if defined (WIN32) && !defined(__CYGWIN__)
#if defined (_WIN32) && !defined(__CYGWIN__)
#include <winsock.h>
#endif

View File

@@ -19,7 +19,7 @@
#include <stdio.h>
#include <fcntl.h>
#include <sys/types.h>
#if defined (WIN32) && !defined(__CYGWIN__)
#if defined (_WIN32) && !defined(__CYGWIN__)
#include <winsock.h>
#else
#include <unistd.h>
@@ -46,7 +46,7 @@ Receiver::Receiver( void )
Receiver::~Receiver( void )
{
#if defined (WIN32) && !defined(__CYGWIN__)
#if defined (_WIN32) && !defined(__CYGWIN__)
closesocket( _so);
#else
close( _so );
@@ -55,7 +55,7 @@ Receiver::~Receiver( void )
bool Receiver::init( void )
{
#if defined(WIN32) && !defined(__CYGWIN__)
#if defined(_WIN32) && !defined(__CYGWIN__)
WORD version = MAKEWORD(1,1);
WSADATA wsaData;
// First, we start up Winsock
@@ -73,7 +73,7 @@ bool Receiver::init( void )
perror( "Socket" );
return false;
}
#if defined (WIN32) && !defined(__CYGWIN__)
#if defined (_WIN32) && !defined(__CYGWIN__)
// const BOOL on = TRUE;
// setsockopt( _so, SOL_SOCKET, SO_REUSEADDR, (const char*) &on, sizeof(int));
#else
@@ -84,7 +84,7 @@ bool Receiver::init( void )
// struct sockaddr_in saddr;
saddr.sin_family = AF_INET;
saddr.sin_port = htons( _port );
#if defined (WIN32) && !defined(__CYGWIN__)
#if defined (_WIN32) && !defined(__CYGWIN__)
saddr.sin_addr.s_addr = htonl(INADDR_ANY);
#else
saddr.sin_addr.s_addr = 0;
@@ -137,7 +137,7 @@ unsigned int Receiver::sync( void )
tv.tv_sec = 0;
tv.tv_usec = 0;
#if defined (WIN32) && !defined(__CYGWIN__)
#if defined (_WIN32) && !defined(__CYGWIN__)
// saddr.sin_port = htons( _port );
recvfrom( _so, (char *)_buffer, _buffer_size, 0, (sockaddr*)&saddr, &size );
// recvfrom(sock_Receive, szMessage, 256, 0, (sockaddr*)&addr_Cli, &clilen)

View File

@@ -28,7 +28,7 @@
// Class definition for the recipient of a broadcasted message
//
#if !defined(WIN32) || defined(__CYGWIN__)
#if !defined(_WIN32) || defined(__CYGWIN__)
#include <netinet/in.h>
#endif
@@ -53,7 +53,7 @@ class Receiver
bool init( void );
private :
#if defined (WIN32) && !defined(__CYGWIN__)
#if defined (_WIN32) && !defined(__CYGWIN__)
SOCKET _so;
SOCKADDR_IN saddr;
#else

View File

@@ -211,7 +211,7 @@ int main( int argc, char **argv )
// ------------- Start of copy specific code -------------------------------------------------------
// do a deep copy, using MyCopyOp to reveal whats going on under the hood,
// do a deep copy, using MyCopyOp to reveal what's going on under the hood,
// in your own code you'd typically just use the basic osg::CopyOp something like
osg::ref_ptr<osg::Node> mycopy = dynamic_cast<osg::Node*>(rootnode->clone(osg::CopyOp::DEEP_COPY_ALL));
std::cout << "Doing a deep copy of scene graph"<<std::endl;

View File

@@ -128,7 +128,7 @@ int main( int argc, char **argv )
osg::ArgumentParser arguments(&argc,argv);
// construct the viewer.
osgViewer::Viewer viewer;
osgViewer::Viewer viewer(arguments);
// add the state manipulator
viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) );

View File

@@ -138,9 +138,7 @@ void getPossibleConfigs(GraphicsContext* gc, BufferConfigList& colorConfigs,
return;
if (ext->isMultisampleSupported)
glGetIntegerv(GL_MAX_SAMPLES_EXT, &maxSamples);
// isMultisampleCoverageSupported
if (isGLExtensionSupported(contextID,
"GL_NV_framebuffer_multisample_coverage"))
if (ext->isRenderbufferMultisampleCoverageSupported())
{
glGetIntegerv(GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV,
&coverageSampleConfigs);

View File

@@ -77,7 +77,7 @@ int main( int argc, char **argv )
arguments.getApplicationUsage()->addCommandLineOption("-o <filename>","Base output filename of the images, recommended to use something like Images/image.png");
arguments.getApplicationUsage()->addCommandLineOption("--cs <filename>","Load pre-generated configuration file for run.");
arguments.getApplicationUsage()->addCommandLineOption("--ouput-cs <filename>","Output configuration file with settings provided on commandline.");
arguments.getApplicationUsage()->addCommandLineOption("-p <filename>","Use specificied camera path file to control camera position.");
arguments.getApplicationUsage()->addCommandLineOption("-p <filename>","Use specified camera path file to control camera position.");
arguments.getApplicationUsage()->addCommandLineOption("--offscreen","Use an pbuffer to render the images offscreen.");
arguments.getApplicationUsage()->addCommandLineOption("--screen","Use an window to render the images.");
arguments.getApplicationUsage()->addCommandLineOption("--width <width>","Window/output image width.");

View File

@@ -148,7 +148,7 @@ osg::Node* createScene()
// create a Vec3Array and add to it all my coordinates.
// Like all the *Array variants (see include/osg/Array) , Vec3Array is derived from both osg::Array
// and std::vector<>. osg::Array's are reference counted and hence sharable,
// and std::vector<>. osg::Array's are reference counted and hence shareable,
// which std::vector<> provides all the convenience, flexibility and robustness
// of the most popular of all STL containers.
osg::Vec3Array* vertices = new osg::Vec3Array;

View File

@@ -18,7 +18,7 @@
* THE SOFTWARE.
*/
#if defined(WIN32) && !(defined(__CYGWIN__) || defined(__MINGW32__))
#if defined(_WIN32) && !(defined(__CYGWIN__) || defined(__MINGW32__))
// disable the double to float errors.
#pragma warning( disable : 4305 )
#endif

View File

@@ -18,7 +18,7 @@
* THE SOFTWARE.
*/
#if defined(WIN32) && !(defined(__CYGWIN__) || defined(__MINGW32__))
#if defined(_WIN32) && !(defined(__CYGWIN__) || defined(__MINGW32__))
// disable the double to float errors.
#pragma warning( disable : 4305 )
#endif

View File

@@ -18,7 +18,7 @@
* THE SOFTWARE.
*/
#if defined(WIN32) && !(defined(__CYGWIN__) || defined(__MINGW32__))
#if defined(_WIN32) && !(defined(__CYGWIN__) || defined(__MINGW32__))
// disable the double to float errors.
#pragma warning( disable : 4305 )
#endif

View File

@@ -64,7 +64,7 @@ void KeyboardModel::keyChange(int key, int virtualKey, int value)
{
osg::notify(osg::INFO) << "key value change, code="<<std::hex << key << "\t value="<< value << std::dec << std::endl;
// toggle the keys graphical representation on or off via osg::Swithc
// toggle the keys graphical representation on or off via osg::Switch
KeyModelMap::iterator itr = _keyModelMap.find(virtualKey);
if (itr!=_keyModelMap.end())
{

View File

@@ -71,11 +71,11 @@ public:
bool _addToModel;
};
class DeleteSelectedNodesVisitor : public osg::NodeVisitor
class SelectedNodesVisitor : public osg::NodeVisitor
{
public:
DeleteSelectedNodesVisitor():
SelectedNodesVisitor():
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
{
}
@@ -110,6 +110,23 @@ public:
}
}
osg::ref_ptr<osg::Node> createSelectedNodeSubgraph()
{
if (_selectedNodes.empty()) return osg::ref_ptr<osg::Node>();
if (_selectedNodes.size()==1) return _selectedNodes[0];
// note code doesn't yet handle selected nodes being nested within transforms.
osg::ref_ptr<osg::Group> group;
for(SelectedNodes::iterator itr = _selectedNodes.begin();
itr != _selectedNodes.end();
++itr)
{
group->addChild(*itr);
}
return group;
}
typedef std::vector< osg::ref_ptr<osgFX::Scribe> > SelectedNodes;
SelectedNodes _selectedNodes;
@@ -150,6 +167,18 @@ public:
osg::notify(osg::NOTICE)<<"Saved model to file 'saved_model.osgt'"<<std::endl;
osgDB::writeNodeFile(*(viewer->getSceneData()), "saved_model.osgt");
}
else if (ea.getKey()=='s')
{
SelectedNodesVisitor snv;
viewer->getSceneData()->accept(snv);
osg::ref_ptr<osg::Node> selected = snv.createSelectedNodeSubgraph();
if (selected)
{
osg::notify(osg::NOTICE)<<"Saved selected to file 'saved_selected.osgt'"<<std::endl;
osgDB::writeNodeFile(*(viewer->getSceneData()), "saved_selected.osgt");
}
}
else if (ea.getKey()=='p')
{
_usePolytopeIntersector = !_usePolytopeIntersector;
@@ -167,7 +196,7 @@ public:
{
osg::notify(osg::NOTICE)<<"Using window coordinates for picking"<<std::endl;
} else {
osg::notify(osg::NOTICE)<<"Using projection coordiates for picking"<<std::endl;
osg::notify(osg::NOTICE)<<"Using projection coordinates for picking"<<std::endl;
}
}
else if (ea.getKey()=='a')
@@ -177,7 +206,7 @@ public:
else if (ea.getKey()==osgGA::GUIEventAdapter::KEY_Delete || ea.getKey()==osgGA::GUIEventAdapter::KEY_BackSpace)
{
osg::notify(osg::NOTICE)<<"Delete"<<std::endl;
DeleteSelectedNodesVisitor dsnv;
SelectedNodesVisitor dsnv;
viewer->getSceneData()->accept(dsnv);
dsnv.pruneSelectedNodes();
}
@@ -401,7 +430,7 @@ public:
if (cmtsv._group->getNumChildren()>0)
{
std::cout<<"Writing selected compoents to 'selected_model.osgt'"<<std::endl;
std::cout<<"Writing selected components to 'selected_model.osgt'"<<std::endl;
osgDB::writeNodeFile(*cmtsv._group, "selected_model.osgt");
}
}

View File

@@ -417,7 +417,7 @@ int main(int argc, char** argv)
arguments.getApplicationUsage()->addCommandLineOption("--shader","Use shaders to post process the video.");
arguments.getApplicationUsage()->addCommandLineOption("--interactive","Use camera manipulator to allow movement around movie.");
arguments.getApplicationUsage()->addCommandLineOption("--flip","Flip the movie so top becomes bottom.");
#if defined(WIN32) || defined(__APPLE__)
#if defined(_WIN32) || defined(__APPLE__)
arguments.getApplicationUsage()->addCommandLineOption("--devices","Print the Video input capability via QuickTime and exit.");
#endif
@@ -433,7 +433,7 @@ int main(int argc, char** argv)
return 1;
}
#if defined(WIN32) || defined(__APPLE__)
#if defined(_WIN32) || defined(__APPLE__)
// if user requests devices video capability.
if (arguments.read("-devices") || arguments.read("--devices"))
{

View File

@@ -175,7 +175,7 @@ int main( int argc, char** argv )
// A floating error of delta-time should be explained here:
// The particles emitter, program and updater all use a 'dt' to compute the time value in every frame.
// Because the 'dt' is a double value, it is not suitable to keep three copies of it separately, which
// is the previous implementation. The small error makes some opeartors unable to work correctly, e.g.
// is the previous implementation. The small error makes some operators unable to work correctly, e.g.
// the BounceOperator.
// Now we make use of the getDeltaTime() of ParticleSystem to maintain and dispatch the delta time. But..
// it is not the best solution so far, since there are still very few particles acting unexpectedly.

View File

@@ -76,7 +76,7 @@ void computeViewMatrixOnEarth( osg::Camera* camera, osg::Node* scene,
osg::CoordinateSystemNode* csn = findTopMostNodeOfType<osg::CoordinateSystemNode>(scene);
if ( !csn ) return;
// Compute eye point in world coordiantes
// Compute eye point in world coordinates
osg::Vec3d eye;
csn->getEllipsoidModel()->convertLatLongHeightToXYZ(
latLongHeight.x(), latLongHeight.y(), latLongHeight.z(), eye.x(), eye.y(), eye.z() );

View File

@@ -39,7 +39,7 @@
//
// A simple demo demonstrating planar reflections using multiple renderings
// of a subgraph, overriding of state attribures and use of the stencil buffer.
// of a subgraph, overriding of state attributes and use of the stencil buffer.
//
// The multipass system implemented here is a variation of Mark Kilgard's
// paper "Improving Shadows and Reflections via the Stencil Buffer" which

View File

@@ -99,19 +99,19 @@ class WindowCaptureCallback : public osg::Camera::DrawCallback
switch(_mode)
{
case(READ_PIXELS):
osg::notify(osg::NOTICE)<<"Reading window usig glReadPixels, with out PixelBufferObject."<<std::endl;
osg::notify(osg::NOTICE)<<"Reading window using glReadPixels, with out PixelBufferObject."<<std::endl;
break;
case(SINGLE_PBO):
osg::notify(osg::NOTICE)<<"Reading window usig glReadPixels, with a single PixelBufferObject."<<std::endl;
osg::notify(osg::NOTICE)<<"Reading window using glReadPixels, with a single PixelBufferObject."<<std::endl;
_pboBuffer.push_back(0);
break;
case(DOUBLE_PBO):
osg::notify(osg::NOTICE)<<"Reading window usig glReadPixels, with a double buffer PixelBufferObject."<<std::endl;
osg::notify(osg::NOTICE)<<"Reading window using glReadPixels, with a double buffer PixelBufferObject."<<std::endl;
_pboBuffer.push_back(0);
_pboBuffer.push_back(0);
break;
case(TRIPLE_PBO):
osg::notify(osg::NOTICE)<<"Reading window usig glReadPixels, with a triple buffer PixelBufferObject."<<std::endl;
osg::notify(osg::NOTICE)<<"Reading window using glReadPixels, with a triple buffer PixelBufferObject."<<std::endl;
_pboBuffer.push_back(0);
_pboBuffer.push_back(0);
_pboBuffer.push_back(0);

View File

@@ -69,7 +69,7 @@ osg::Node* createTextGroup(const char** text)
// loop through all children
seq->setInterval(osg::Sequence::LOOP, 0,-1);
// real-time playback, repeat indefinitively
// real-time playback, repeat indefinitely
seq->setDuration(1.0f, -1);
// must be started explicitly
@@ -157,7 +157,7 @@ osg::Sequence* createSequence(osg::ArgumentParser& arguments)
// loop through all children
seq->setInterval(osg::Sequence::LOOP, 0,-1);
// real-time playback, repeat indefinitively
// real-time playback, repeat indefinitely
seq->setDuration(1.0f, -1);
seq->setMode(osg::Sequence::START);
@@ -244,7 +244,7 @@ int main( int argc, char **argv )
"- is subclassed from osg::Switch",
"- assigns a display duration to each child",
"- can loop or swing through an interval of it's children",
"- can repeat the interval a number of times or indefinitively",
"- can repeat the interval a number of times or indefinitely",
"- press 's' to start/pause/resume",
"- press 'l' to toggle loop/swing mode",
NULL

View File

@@ -99,7 +99,7 @@ osg::Node* createOldShaderCompositionScene(osg::ArgumentParser& arguments)
group->addChild(pat);
}
// resuse the first ShaderAttribute's type and ShaderComponent, just use new uniform
// reuse the first ShaderAttribute's type and ShaderComponent, just use new uniform
{
osg::PositionAttitudeTransform* pat = new osg::PositionAttitudeTransform;
pat->setPosition(position);
@@ -119,7 +119,7 @@ osg::Node* createOldShaderCompositionScene(osg::ArgumentParser& arguments)
}
// resuse the first ShaderAttribute's type and ShaderComponent, just use new uniform
// reuse the first ShaderAttribute's type and ShaderComponent, just use new uniform
{
osg::PositionAttitudeTransform* pat = new osg::PositionAttitudeTransform;
pat->setPosition(position);

View File

@@ -314,7 +314,7 @@ int main(int, char **)
osg::ref_ptr<TestSupportOperation> testSupportOperation = new TestSupportOperation;
#if 0
// temporily commenting out as its causing the viewer to crash... no clue yet to why
// temporarily commenting out as its causing the viewer to crash... no clue yet to why
viewer.setRealizeOperation(testSupportOperation.get());
#endif
// create the windows and run the threads.

View File

@@ -18,7 +18,7 @@
* THE SOFTWARE.
*/
#if defined(WIN32) && !(defined(__CYGWIN__) || defined(__MINGW32__))
#if defined(_WIN32) && !(defined(__CYGWIN__) || defined(__MINGW32__))
// disable the double to float errors.
#pragma warning( disable : 4305 )
#endif

View File

@@ -158,7 +158,7 @@ If you have an external project that will depend on OSG built for OpenGL 3.x,
you'll need to ensure your external project also uses the compiler include
directives to find <GL3/gl3.h>.
To berify your application is using a pure OpenGL 3.x context, set
To verify your application is using a pure OpenGL 3.x context, set
OSG_NOTIFY_LEVEL=INFO in the environment and check the console output. Context
creation displays output such as the following:
GL3: Attempting to create OpenGL3 context.

View File

@@ -16,7 +16,7 @@
* THE SOFTWARE.
*/
#if defined(WIN32) && !(defined(__CYGWIN__) || defined(__MINGW32__))
#if defined(_WIN32) && !(defined(__CYGWIN__) || defined(__MINGW32__))
/////////////////////////////////////////////////////////////////////////////
// Disable unavoidable warning messages:
@@ -32,7 +32,7 @@
#pragma warning(disable : 4103 4114 4201 4237 4251 4275 4290 4503 4335 4786)
#endif // WIN32
#endif // _WIN32
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>

View File

@@ -470,7 +470,7 @@ osg::Geometry *makePols (void) {
gtess->setStateSet( stateset );
int nstart=0;
// the contours accepoted are polygons; quads & tris. Trifans can bve added later.
// the contours accepted are polygons; quads & tris. Trifans can be added later.
gtess->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,nstart,12));nstart+=12;
gtess->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,nstart,12));nstart+=12;
gtess->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::POLYGON,nstart,16));nstart+=16;

View File

@@ -1,9 +1,9 @@
/* A demonstration of Tessellation Shaders in OpenScenegraph.
*
* Instructions:
* Press plus to increase tesselation and minus to decrease it.
* Press right arrow to increase inner tesselation and left arrow to decrease it.
* Press up arrow to increase outer tesselation and down arrow to decrease it.
* Press plus to increase tessellation and minus to decrease it.
* Press right arrow to increase inner tessellation and left arrow to decrease it.
* Press up arrow to increase outer tessellation and down arrow to decrease it.
*
* Original code by Philip Rideout
* Adapted to OpenScenegraph by John Kaniarz

View File

@@ -683,7 +683,7 @@ int main(int argc, char** argv)
text->setFont("fonts/times.ttf");
text->setAxisAlignment(osgText::Text::XZ_PLANE);
text->setAlignment(osgText::Text::RIGHT_TOP);
text->setText("Alingment\nBefore:");
text->setText("Alignment\nBefore:");
group->addChild(text);
}
@@ -691,7 +691,7 @@ int main(int argc, char** argv)
osg::ref_ptr<osgText::Text> text = new osgText::Text;
text->setFont("fonts/times.ttf");
text->setAxisAlignment(osgText::Text::XZ_PLANE);
text->setText("Alingment\nAfter:");
text->setText("Alignment\nAfter:");
text->setAlignment(osgText::Text::LEFT_TOP);
group->addChild(text);
}

View File

@@ -543,7 +543,7 @@ public:
// now assign the appropriate portion data from the originalImage
subImage->setImage(originalImage->s()/2, originalImage->t()/2, originalImage->r(), // half the width and height
originalImage->getInternalTextureFormat(), // same internal texture format
originalImage->getPixelFormat(),originalImage->getDataType(), // same pixel foramt and data type
originalImage->getPixelFormat(),originalImage->getDataType(), // same pixel format and data type
originalImage->data(originalImage->s()/4,originalImage->t()/4), // offset the start point to 1/4 into the image
osg::Image::NO_DELETE, // don't attempt to delete the image data, leave this to the originalImage
originalImage->getPacking(), // use the same packing

View File

@@ -124,7 +124,7 @@ int main(int argc, char** argv)
if (arguments.argc()<=1)
{
std::cout<<"Please supply an image filename on the commnand line."<<std::endl;
std::cout<<"Please supply an image filename on the command line."<<std::endl;
return 1;
}

View File

@@ -50,7 +50,7 @@ std::ostream& TestContext::tout(TraceLevel tl) const
TestContext::TraceStream::TraceStream(std::ostream& o, TraceLevel tl):
_traceLevel(tl),
_outputStreamPtr(&o),
#if defined(WIN32) && !(defined(__CYGWIN__) || defined(__MINGW32__))
#if defined(_WIN32) && !(defined(__CYGWIN__) || defined(__MINGW32__))
_nullStream("nul")
#else
_nullStream("/dev/null")

View File

@@ -215,7 +215,7 @@ void testGetQuatFromMatrix(const osg::Vec3d& scale)
double yaw2stop = 360.0;
double yaw2step = 20.0;
#else
// focussed range
// focused range
double rol1start = 0.0;
double rol1stop = 0.0;
double rol1step = 0.1;

View File

@@ -10,7 +10,7 @@
#endif
// For wxCURSOR_BLANK below, but isn't used a.t.m.
//#ifdef WIN32
//#ifdef _WIN32
//#include "wx/msw/wx.rc"
//#endif

View File

@@ -16,7 +16,7 @@
#include <OpenThreads/Config>
#ifndef WIN32
#ifndef _WIN32
#define OPENTHREAD_EXPORT_DIRECTIVE
#else
#if defined( OT_LIBRARY_STATIC )

View File

@@ -63,6 +63,13 @@ class BoundingSphereImpl
* otherwise. */
inline bool valid() const { return _radius>=0.0; }
inline BoundingSphereImpl& operator = (const BoundingSphereImpl& rhs)
{
_center = rhs._center;
_radius = rhs._radius;
return *this;
}
inline bool operator == (const BoundingSphereImpl& rhs) const { return _center==rhs._center && _radius==rhs._radius; }
inline bool operator != (const BoundingSphereImpl& rhs) const { return _center!=rhs._center || _radius!=rhs._radius; }

View File

@@ -121,6 +121,32 @@ class OSG_EXPORT Callback : public virtual Object {
}
}
/** Convenience method to find a nested callback by type. */
template <typename T>
static T* findNestedCallback(osg::Callback* callback)
{
if (!callback)
return NULL;
if (T* cb = dynamic_cast<T*>(callback))
return cb;
return findNestedCallback<T>(callback->getNestedCallback());
}
/** Convenience method to find a nested callback by type. */
template <typename T>
static const T* findNestedCallback(const osg::Callback* callback)
{
if (!callback)
return NULL;
if (const T* cb = dynamic_cast<const T*>(callback))
return cb;
return findNestedCallback<T>(callback->getNestedCallback());
}
protected:
virtual ~Callback() {}

View File

@@ -149,6 +149,15 @@ class VertexAttribAlias
_osgName(osgName),
_declaration(declaration) {}
VertexAttribAlias& operator = (const VertexAttribAlias& rhs)
{
_location = rhs._location;
_glName = rhs._glName;
_osgName = rhs._osgName;
_declaration = rhs._declaration;
return *this;
}
GLuint _location;
std::string _glName;
std::string _osgName;
@@ -521,6 +530,7 @@ class OSG_EXPORT GLExtensions : public osg::Referenced
bool isTextureCompressionETC2Supported;
bool isTextureCompressionRGTCSupported;
bool isTextureCompressionPVRTCSupported;
bool isTextureCompressionASTCSupported;
bool isTextureMirroredRepeatSupported;
bool isTextureEdgeClampSupported;
bool isTextureBorderClampSupported;
@@ -530,6 +540,7 @@ class OSG_EXPORT GLExtensions : public osg::Referenced
bool isShadowSupported;
bool isShadowAmbientSupported;
bool isTextureMaxLevelSupported;
bool isTextureLODBiasSupported;
GLint maxTextureSize;
bool isClientStorageSupported;
bool isTextureIntegerEXTSupported;

View File

@@ -126,7 +126,7 @@ public:
void notify(osg::NotifySeverity severity, const char *message);
};
#if defined(WIN32) && !defined(__CYGWIN__)
#if defined(_WIN32) && !defined(__CYGWIN__)
/** Redirects notification stream to windows debugger with use of
* OuputDebugString functions.

View File

@@ -53,6 +53,14 @@ class OSG_EXPORT Quat
_v[3]=w;
}
inline Quat( const Quat& rhs )
{
_v[0]=rhs._v[0];
_v[1]=rhs._v[1];
_v[2]=rhs._v[2];
_v[3]=rhs._v[3];
}
inline Quat( const Vec4f& v )
{
_v[0]=v.x();

View File

@@ -1328,12 +1328,12 @@ class OSG_EXPORT State : public Referenced
inline void popModeList(ModeMap& modeMap,const StateSet::ModeList& modeList);
inline void popAttributeList(AttributeMap& attributeMap,const StateSet::AttributeList& attributeList);
inline void popUniformList(UniformMap& uniformMap,const StateSet::UniformList& uniformList);
inline void popDefineList(DefineMap& uniformMap,const StateSet::DefineList& defineList);
inline void popDefineList(DefineMap& defineMap,const StateSet::DefineList& defineList);
inline void applyModeList(ModeMap& modeMap,const StateSet::ModeList& modeList);
inline void applyAttributeList(AttributeMap& attributeMap,const StateSet::AttributeList& attributeList);
inline void applyUniformList(UniformMap& uniformMap,const StateSet::UniformList& uniformList);
inline void applyDefineList(DefineMap& uniformMap,const StateSet::DefineList& defineList);
inline void applyDefineList(DefineMap& defineMap,const StateSet::DefineList& defineList);
inline void applyModeMap(ModeMap& modeMap);
inline void applyAttributeMap(AttributeMap& attributeMap);

View File

@@ -90,7 +90,7 @@ public:
unsigned int pos=first;
for(GLsizei i=3;i<count;i+=2,pos+=2)
{
this->operator()(pos,pos+1,pos+2,pos+3);
this->operator()(pos,pos+1,pos+3,pos+2);
}
break;
}
@@ -187,7 +187,7 @@ public:
IndexPointer iptr = indices;
for(GLsizei i=3;i<count;i+=2,iptr+=2)
{
this->operator()(*(iptr),*(iptr+1),*(iptr+2),*(iptr+3));
this->operator()(*(iptr),*(iptr+1),*(iptr+3),*(iptr+2));
}
break;
}
@@ -283,7 +283,7 @@ public:
IndexPointer iptr = indices;
for(GLsizei i=3;i<count;i+=2,iptr+=2)
{
this->operator()(*(iptr),*(iptr+1),*(iptr+2),*(iptr+3));
this->operator()(*(iptr),*(iptr+1),*(iptr+3),*(iptr+2));
}
break;
}
@@ -378,7 +378,7 @@ public:
IndexPointer iptr = indices;
for(GLsizei i=3;i<count;i+=2,iptr+=2)
{
this->operator()(*(iptr),*(iptr+1),*(iptr+2),*(iptr+3));
this->operator()(*(iptr),*(iptr+1),*(iptr+3),*(iptr+2));
}
break;
}

View File

@@ -62,6 +62,10 @@
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
#endif
#ifndef GL_EXT_texture_compression_rgtc

View File

@@ -18,7 +18,7 @@
namespace osg {
#if defined(_MSC_VER)
#if defined(_MSC_VER) && !defined(__clang__)
typedef unsigned __int64 Timer_t;
#else
typedef unsigned long long Timer_t;

View File

@@ -36,6 +36,9 @@ class ref_ptr
ref_ptr() : _ptr(0) {}
ref_ptr(T* ptr) : _ptr(ptr) { if (_ptr) _ptr->ref(); }
ref_ptr(const ref_ptr& rp) : _ptr(rp._ptr) { if (_ptr) _ptr->ref(); }
#if __cplusplus >= 201103L
ref_ptr(ref_ptr&& rp) noexcept : _ptr(rp._ptr) { rp._ptr = 0; }
#endif
template<class Other> ref_ptr(const ref_ptr<Other>& rp) : _ptr(rp._ptr) { if (_ptr) _ptr->ref(); }
ref_ptr(observer_ptr<T>& optr) : _ptr(0) { optr.lock(*this); }
~ref_ptr() { if (_ptr) _ptr->unref(); _ptr = 0; }
@@ -52,6 +55,17 @@ class ref_ptr
return *this;
}
#if __cplusplus >= 201103L
template<class Other> ref_ptr& operator = (ref_ptr<Other>&& rp)
{
if (_ptr == rp._ptr) return *this;
if (_ptr != nullptr) _ptr->unref();
_ptr = rp._ptr;
rp._ptr = nullptr;
return *this;
}
#endif
inline ref_ptr& operator = (T* ptr)
{
if (_ptr==ptr) return *this;

View File

@@ -105,12 +105,12 @@ namespace osgAnimation
// 2. build deduplicated list of keyframes
unsigned int cumul = 0;
VectorType deduplicated;
for(std::vector<unsigned int>::iterator iterator = intervalSizes.begin() ; iterator != intervalSizes.end() ; ++ iterator) {
for(std::vector<unsigned int>::iterator it = intervalSizes.begin() ; it != intervalSizes.end() ; ++ it) {
deduplicated.push_back((*this)[cumul]);
if(*iterator > 1) {
deduplicated.push_back((*this)[cumul + (*iterator) - 1]);
if(*it > 1) {
deduplicated.push_back((*this)[cumul + (*it) - 1]);
}
cumul += *iterator;
cumul += *it;
}
unsigned int count = size() - deduplicated.size();

View File

@@ -40,6 +40,7 @@ class ReaderWriterInfo : public osg::Referenced
ReaderWriter::FormatDescriptionMap protocols;
ReaderWriter::FormatDescriptionMap extensions;
ReaderWriter::FormatDescriptionMap options;
ReaderWriter::FormatDescriptionMap environment;
ReaderWriter::Features features;
protected:

View File

@@ -63,6 +63,9 @@ class OSGDB_EXPORT ReaderWriter : public osg::Object
/** Return which list of file extensions supported by ReaderWriter. */
virtual const FormatDescriptionMap& supportedOptions() const { return _supportedOptions; }
/** Return which list of file environment variables supported by ReaderWriter. */
virtual const FormatDescriptionMap& supportedEnvironment() const { return _supportedEnvironment; }
/** Return true if ReaderWriter accepts specified file extension.*/
virtual bool acceptsExtension(const std::string& /*extension*/) const;
@@ -282,11 +285,15 @@ class OSGDB_EXPORT ReaderWriter : public osg::Object
* Please note, this should usually only be used internally by subclasses of ReaderWriter. */
void supportsOption(const std::string& opt, const std::string& description);
/** Specify env string as a supported environment string. */
void supportsEnvironment(const std::string& opt, const std::string& description);
protected:
FormatDescriptionMap _supportedProtocols;
FormatDescriptionMap _supportedExtensions;
FormatDescriptionMap _supportedOptions;
FormatDescriptionMap _supportedEnvironment;
};
}

View File

@@ -50,7 +50,8 @@ namespace osgDB {
The RegisterReaderWriterProxy can be used to automatically
register at runtime a reader/writer with the Registry.
*/
class OSGDB_EXPORT Registry : public osg::Referenced
class OSGDB_EXPORT Registry : osg::depends_on<OpenThreads::Mutex*, osg::Referenced::getGlobalReferencedMutex>,
public osg::Referenced
{
public:

View File

@@ -283,7 +283,9 @@ struct GraphicsWindowFunctionProxy
extern "C" void graphicswindow_##ext(void); \
static osgViewer::GraphicsWindowFunctionProxy graphicswindowproxy_##ext(graphicswindow_##ext);
#if defined(_WIN32)
#if defined(OSG_WINDOWING_SYSTEM_NONE)
#define USE_GRAPHICSWINDOW()
#elif defined(_WIN32)
#define USE_GRAPHICSWINDOW() USE_GRAPICSWINDOW_IMPLEMENTATION(Win32)
#elif defined(__APPLE__)
#if defined(OSG_WINDOWING_SYSTEM_CARBON)

View File

@@ -75,7 +75,7 @@ public:
Widget (const std::string& = "", point_type = 0.0f, point_type = 0.0f);
Widget (const Widget&, const osg::CopyOp&);
META_Object (osgWidget, Widget);
META_Node (osgWidget, Widget);
virtual ~Widget() {
}

View File

@@ -229,7 +229,7 @@ private:
};
//-------------------------------------------------------------------------
// Print information related to thread schduling parameters.
// Print information related to thread scheduling parameters.
//
static void PrintThreadSchedulingInfo(Thread *thread) {

View File

@@ -158,7 +158,7 @@ int Condition::wait(Mutex *mutex, unsigned long int ms) {
static_cast<PThreadMutexPrivateData *>(mutex->_prvData);
// wait time is now in ms milliseconds, so need to convert to seconds and nanoseconds for timespec strucuture.
// wait time is now in ms milliseconds, so need to convert to seconds and nanoseconds for timespec structure.
unsigned int sec = ms / 1000;
unsigned int nsec = (ms % 1000) * 1000000;

View File

@@ -43,11 +43,13 @@ IF(MSVC AND OSG_MSVC_VERSIONED_DLL)
HANDLE_MSVC_DLL(ot ${OPENTHREADS_SOVERSION})
ENDIF()
SET(INSTALL_BINDIR bin)
INSTALL(
TARGETS OpenThreads
ARCHIVE DESTINATION lib COMPONENT libopenthreads-dev
LIBRARY DESTINATION lib COMPONENT libopenthreads
RUNTIME DESTINATION bin COMPONENT libopenthreads
RUNTIME DESTINATION ${INSTALL_BINDIR} COMPONENT libopenthreads
)
INSTALL(
FILES ${OpenThreads_PUBLIC_HEADERS}
@@ -55,4 +57,19 @@ INSTALL(
COMPONENT libopenthreads-dev
)
IF(MSVC AND DYNAMIC_OPENSCENEGRAPH)
GET_TARGET_PROPERTY(PREFIX ${LIB_NAME} PREFIX)
IF("${PREFIX}" STREQUAL PREFIX-NOTFOUND) # Fix for PREFIX-NOTFOUND left in file names
SET(PREFIX "")
ENDIF()
IF( ${CMAKE_GENERATOR} STREQUAL "Ninja" )
INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/${PREFIX}${LIB_NAME}${CMAKE_RELEASE_POSTFIX}.pdb DESTINATION ${INSTALL_BINDIR} COMPONENT libopenthreads CONFIGURATIONS Release)
INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/${PREFIX}${LIB_NAME}${CMAKE_RELWITHDEBINFO_POSTFIX}.pdb DESTINATION ${INSTALL_BINDIR} COMPONENT libopenthreads CONFIGURATIONS RelWithDebInfo)
INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/${PREFIX}${LIB_NAME}${CMAKE_DEBUG_POSTFIX}.pdb DESTINATION ${INSTALL_BINDIR} COMPONENT libopenthreads CONFIGURATIONS Debug)
ELSE( ${CMAKE_GENERATOR} STREQUAL "Ninja" )
INSTALL(FILES ${OUTPUT_BINDIR}/${PREFIX}${LIB_NAME}${CMAKE_RELWITHDEBINFO_POSTFIX}.pdb DESTINATION ${INSTALL_BINDIR} COMPONENT libopenthreads CONFIGURATIONS RelWithDebInfo)
INSTALL(FILES ${OUTPUT_BINDIR}/${PREFIX}${LIB_NAME}${CMAKE_DEBUG_POSTFIX}.pdb DESTINATION ${INSTALL_BINDIR} COMPONENT libopenthreads CONFIGURATIONS Debug)
ENDIF( ${CMAKE_GENERATOR} STREQUAL "Ninja" )
ENDIF(MSVC AND DYNAMIC_OPENSCENEGRAPH)
#commented out# INCLUDE(ModuleInstall OPTIONAL)

View File

@@ -132,7 +132,7 @@ namespace OpenThreads {
};
//-------------------------------------------------------------------------
// Print information related to thread schduling parameters.
// Print information related to thread scheduling parameters.
//
static void PrintThreadSchedulingInfo(Thread *thread) {

View File

@@ -198,7 +198,7 @@ void ApplicationUsage::getFormattedString(std::string& str, const UsageMap& um,u
std::string::size_type slashn_pos = explanation.find('\n',pos);
unsigned int extraSkip = 0;
bool concatinated = false;
bool concatenated = false;
if (slashn_pos!=std::string::npos)
{
if (slashn_pos<pos+width)
@@ -227,13 +227,13 @@ void ApplicationUsage::getFormattedString(std::string& str, const UsageMap& um,u
// word must be longer than a whole line so will need
// to concatenate it.
width = explanationWidth-1;
concatinated = true;
concatenated = true;
}
}
line.replace(explanationPos+offset,explanationWidth, explanation, pos, width);
if (concatinated) { str += line; str += "-\n"; }
if (concatenated) { str += line; str += "-\n"; }
else { str += line; str += "\n"; }
// move to the next line of output.

View File

@@ -198,7 +198,7 @@ ArgumentParser::ArgumentParser(int* argc,char **argv):
}
#endif
#ifdef WIN32
#ifdef _WIN32
// Remove linefeed from last argument if it exist
char* lastline = argc==0 ? 0 : _argv[*argc-1];
if (lastline)

View File

@@ -815,7 +815,7 @@ void GLBufferObjectSet::remove(GLBufferObject* to)
}
else
{
// 'to' was tail so assing tail to the previous in list
// 'to' was tail so assign tail to the previous in list
_tail = to->_previous;
}

View File

@@ -37,5 +37,6 @@
#cmakedefine OSG_USE_DEPRECATED_API
#cmakedefine OSG_ENVVAR_SUPPORTED
#cmakedefine OSG_WINDOWING_SYSTEM_CARBON
#cmakedefine OSG_WINDOWING_SYSTEM_NONE
#endif

View File

@@ -22,16 +22,16 @@
#include <algorithm>
#include <string.h>
using namespace osg;
using namespace std;
#if defined(WIN32) && !defined(__CYGWIN__)
#if defined(_WIN32) && !defined(__CYGWIN__)
#include<windows.h>
extern "C" { OSG_EXPORT DWORD NvOptimusEnablement=0x00000001; }
#else
extern "C" { int NvOptimusEnablement=0x00000001; }
#endif
using namespace osg;
using namespace std;
void DisplaySettings::setNvOptimusEnablement(int value)
{
NvOptimusEnablement = value;
@@ -120,7 +120,7 @@ void DisplaySettings::setDisplaySettings(const DisplaySettings& vs)
_vertexBufferHint = vs._vertexBufferHint;
setShaderHint(_shaderHint);
setShaderHint(vs._shaderHint);
_keystoneHint = vs._keystoneHint;
_keystoneFileNames = vs._keystoneFileNames;
@@ -719,7 +719,7 @@ void DisplaySettings::readEnvironmentalVariables()
if (getEnvVar("OSG_KEYSTONE_FILES", value))
{
#if defined(WIN32) && !defined(__CYGWIN__)
#if defined(_WIN32) && !defined(__CYGWIN__)
char delimitor = ';';
#else
char delimitor = ':';

View File

@@ -42,7 +42,7 @@
#define OSG_GL_CONTEXT_VERSION "@OSG_GL_CONTEXT_VERSION@"
#ifndef WIN32
#ifndef _WIN32
// Required for compatibility with glext.h style function definitions of
// OpenGL extensions, such as in src/osg/Point.cpp.
@@ -50,7 +50,7 @@
#define APIENTRY
#endif
#else // WIN32
#else // _WIN32
#if defined(__CYGWIN__) || defined(__MINGW32__)
@@ -103,7 +103,7 @@
#define _WCHAR_T_DEFINED
#endif
#endif // WIN32
#endif // _WIN32
#if defined(OSG_GL3_AVAILABLE)
#define GL3_PROTOTYPES 1

View File

@@ -27,7 +27,7 @@
#include <set>
#include <sstream>
#if defined(WIN32)
#if defined(_WIN32)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif // WIN32_LEAN_AND_MEAN
@@ -174,7 +174,7 @@ bool osg::isGLExtensionOrVersionSupported(unsigned int contextID, const char *ex
if (*startOfWord!=0) extensionSet.insert(std::string(startOfWord));
}
#if defined(WIN32) && (defined(OSG_GL1_AVAILABLE) || defined(OSG_GL2_AVAILABLE) || defined(OSG_GL3_AVAILABLE))
#if defined(_WIN32) && (defined(OSG_GL1_AVAILABLE) || defined(OSG_GL2_AVAILABLE) || defined(OSG_GL3_AVAILABLE))
// add WGL extensions to the list
@@ -340,7 +340,7 @@ OSG_INIT_SINGLETON_PROXY(GLExtensionDisableStringInitializationProxy, osg::getGL
#endif
return dlsym(handle, funcName);
#elif defined(WIN32)
#elif defined(_WIN32)
#if defined(OSG_GLES2_AVAILABLE)
static HMODULE hmodule = GetModuleHandle(TEXT("libGLESv2.dll"));
@@ -746,7 +746,7 @@ GLExtensions::GLExtensions(unsigned int in_contextID):
isOcclusionQuerySupported = validContext && osg::isGLExtensionSupported(contextID, "GL_NV_occlusion_query");
isARBOcclusionQuerySupported = validContext && (OSG_GL3_FEATURES || osg::isGLExtensionSupported(contextID, "GL_ARB_occlusion_query"));
isTimerQuerySupported = validContext && osg::isGLExtensionSupported(contextID, "GL_EXT_timer_query");
isTimerQuerySupported = validContext && (osg::isGLExtensionSupported(contextID, "GL_EXT_timer_query") || osg::isGLExtensionSupported(contextID, "GL_EXT_disjoint_timer_query"));
isARBTimerQuerySupported = validContext && osg::isGLExtensionSupported(contextID, "GL_ARB_timer_query");
@@ -781,19 +781,19 @@ GLExtensions::GLExtensions(unsigned int in_contextID):
setGLExtensionFuncPtr(glGetOcclusionQueryiv, "glGetOcclusionQueryiv","glGetOcclusionQueryivNV", validContext);
setGLExtensionFuncPtr(glGetOcclusionQueryuiv, "glGetOcclusionQueryuiv","glGetOcclusionQueryuivNV", validContext);
setGLExtensionFuncPtr(glGenQueries, "glGenQueries", "glGenQueriesARB", validContext);
setGLExtensionFuncPtr(glDeleteQueries, "glDeleteQueries", "glDeleteQueriesARB", validContext);
setGLExtensionFuncPtr(glIsQuery, "glIsQuery", "glIsQueryARB", validContext);
setGLExtensionFuncPtr(glBeginQuery, "glBeginQuery", "glBeginQueryARB", validContext);
setGLExtensionFuncPtr(glEndQuery, "glEndQuery", "glEndQueryARB", validContext);
setGLExtensionFuncPtr(glGenQueries, "glGenQueries", "glGenQueriesARB", "glGenQueriesEXT", validContext);
setGLExtensionFuncPtr(glDeleteQueries, "glDeleteQueries", "glDeleteQueriesARB", "glDeleteQueriesEXT", validContext);
setGLExtensionFuncPtr(glIsQuery, "glIsQuery", "glIsQueryARB", "glIsQueryEXT", validContext);
setGLExtensionFuncPtr(glBeginQuery, "glBeginQuery", "glBeginQueryARB", "glBeginQueryEXT", validContext);
setGLExtensionFuncPtr(glEndQuery, "glEndQuery", "glEndQueryARB", "glEndQueryEXT", validContext);
setGLExtensionFuncPtr(glBeginQueryIndexed, "glBeginQueryIndexed", "glBeginQueryIndexedARB", validContext);
setGLExtensionFuncPtr(glEndQueryIndexed, "glEndQueryIndexed", "glEndQueryIndexedARB", validContext);
setGLExtensionFuncPtr(glGetQueryiv, "glGetQueryiv", "glGetQueryivARB", validContext);
setGLExtensionFuncPtr(glGetQueryObjectiv, "glGetQueryObjectiv","glGetQueryObjectivARB", validContext);
setGLExtensionFuncPtr(glGetQueryObjectuiv, "glGetQueryObjectuiv","glGetQueryObjectuivARB", validContext);
setGLExtensionFuncPtr(glGetQueryObjectui64v, "glGetQueryObjectui64v","glGetQueryObjectui64vEXT", validContext);
setGLExtensionFuncPtr(glQueryCounter, "glQueryCounter", validContext);
setGLExtensionFuncPtr(glGetInteger64v, "glGetInteger64v", validContext);
setGLExtensionFuncPtr(glGetQueryiv, "glGetQueryiv", "glGetQueryivARB", "glGetQueryivEXT", validContext);
setGLExtensionFuncPtr(glGetQueryObjectiv, "glGetQueryObjectiv","glGetQueryObjectivARB", "glGetQueryObjectivEXT", validContext);
setGLExtensionFuncPtr(glGetQueryObjectuiv, "glGetQueryObjectuiv","glGetQueryObjectuivARB", "glGetQueryObjectuivEXT", validContext);
setGLExtensionFuncPtr(glGetQueryObjectui64v, "glGetQueryObjectui64v","glGetQueryObjectui64vEXT", "glGetQueryObjectui64vEXT", validContext);
setGLExtensionFuncPtr(glQueryCounter, "glQueryCounter", "glQueryCounterEXT", validContext);
setGLExtensionFuncPtr(glGetInteger64v, "glGetInteger64v", "glGetInteger64vEXT", validContext);
// SampleMaski functionality
@@ -850,13 +850,26 @@ GLExtensions::GLExtensions(unsigned int in_contextID):
isTextureFilterAnisotropicSupported = validContext && isGLExtensionSupported(contextID,"GL_EXT_texture_filter_anisotropic");
isTextureSwizzleSupported = validContext && isGLExtensionSupported(contextID,"GL_ARB_texture_swizzle");
isTextureCompressionARBSupported = validContext && (builtInSupport || isGLExtensionOrVersionSupported(contextID,"GL_ARB_texture_compression", 1.3f));
isTextureCompressionS3TCSupported = validContext && (isGLExtensionSupported(contextID,"GL_EXT_texture_compression_s3tc") || isGLExtensionSupported(contextID, "GL_S3_s3tc"));
isTextureCompressionPVRTC2BPPSupported = validContext && isGLExtensionSupported(contextID,"GL_IMG_texture_compression_pvrtc");
isTextureCompressionS3TCSupported = validContext && (isGLExtensionSupported(contextID,"GL_EXT_texture_compression_s3tc") ||
isGLExtensionSupported(contextID, "GL_S3_s3tc") ||
isGLExtensionSupported(contextID, "WEBGL_compressed_texture_s3tc") ||
isGLExtensionSupported(contextID, "MOZ_WEBGL_compressed_texture_s3tc") ||
isGLExtensionSupported(contextID, "WEBKIT_WEBGL_compressed_texture_s3tc") ||
isGLExtensionSupported(contextID, "WEBGL_compressed_texture_s3tc_srgb") /* TODO: separate flag */);
isTextureCompressionPVRTC2BPPSupported = validContext && (isGLExtensionSupported(contextID,"GL_IMG_texture_compression_pvrtc") ||
isGLExtensionSupported(contextID, "WEBGL_compressed_texture_pvrtc"));
isTextureCompressionPVRTC4BPPSupported = isTextureCompressionPVRTC2BPPSupported;//covered by same extension
isTextureCompressionETCSupported = validContext && isGLExtensionSupported(contextID,"GL_OES_compressed_ETC1_RGB8_texture");
isTextureCompressionETC2Supported = validContext && isGLExtensionSupported(contextID,"GL_ARB_ES3_compatibility");
isTextureCompressionETCSupported = validContext && (isGLExtensionSupported(contextID, "GL_OES_compressed_ETC1_RGB8_texture") ||
isGLExtensionSupported(contextID, "WEBGL_compressed_texture_etc1"));
isTextureCompressionETC2Supported = validContext && (isGLExtensionSupported(contextID,"GL_ARB_ES3_compatibility") ||
isGLExtensionSupported(contextID, "WEBGL_compressed_texture_etc"));
isTextureCompressionRGTCSupported = validContext && isGLExtensionSupported(contextID,"GL_EXT_texture_compression_rgtc");
isTextureCompressionPVRTCSupported = validContext && isGLExtensionSupported(contextID,"GL_IMG_texture_compression_pvrtc");
isTextureCompressionPVRTCSupported = isTextureCompressionPVRTC2BPPSupported;//covered by same extension
isTextureCompressionASTCSupported = validContext && (isGLExtensionSupported(contextID, "GL_KHR_texture_compression_astc_hdr") ||
isGLExtensionSupported(contextID, "GL_KHR_texture_compression_astc_ldr") ||
isGLExtensionSupported(contextID, "GL_OES_texture_compression_astc") ||
isGLExtensionSupported(contextID, "WEBGL_compressed_texture_astc"));
isTextureMirroredRepeatSupported = validContext &&
(builtInSupport ||
@@ -898,18 +911,22 @@ GLExtensions::GLExtensions(unsigned int in_contextID):
{
maxTextureSize = osg_max_size;
}
#if defined(__EMSCRIPTEN__)
isTextureMaxLevelSupported = (glVersion >= 3.0f); // WebGL 2.0 (OpenGL ES 3.0)
isTextureLODBiasSupported = (glVersion >= 3.0f) || isGLExtensionSupported(contextID, "GL_EXT_texture_lod_bias");
#else
isTextureMaxLevelSupported = (glVersion >= 1.2f);
isTextureLODBiasSupported = (glVersion >= 1.2f) || isGLExtensionSupported(contextID, "GL_EXT_texture_lod_bias");
#endif
isTextureStorageEnabled = validContext && ((glVersion >= 4.2f) || isGLExtensionSupported(contextID, "GL_ARB_texture_storage"));
if (isTextureStorageEnabled)
{
std::string value;
if (getEnvVar("OSG_GL_TEXTURE_STORAGE", value))
{
if (value=="OFF" || value=="DISABLE") isTextureStorageEnabled = false;
else isTextureStorageEnabled = true;
}
if (getEnvVar("OSG_GL_TEXTURE_STORAGE", value) && (value == "OFF" || value == "DISABLE"))
isTextureStorageEnabled = false;
}
setGLExtensionFuncPtr(glTexStorage1D,"glTexStorage1D","glTexStorage1DARB", validContext);
@@ -918,8 +935,8 @@ GLExtensions::GLExtensions(unsigned int in_contextID):
setGLExtensionFuncPtr(glTextureStorage2D,"glTextureStorage2D","glTextureStorage2DARB", validContext);
setGLExtensionFuncPtr(glTexStorage3D, "glTexStorage3D","glTexStorage3DEXT", validContext);
setGLExtensionFuncPtr(glTextureStorage3D, "glTextureStorage3D","glTextureStorage3DEXT", validContext);
setGLExtensionFuncPtr(glTexStorage2DMultisample, "glTextureStorage2DMultisample","glTextureStorage2DMultisampleEXT", validContext);
setGLExtensionFuncPtr(glTexStorage3DMultisample, "glTextureStorage3DMultisample","glTextureStorage3DMultisampleEXT", validContext);
setGLExtensionFuncPtr(glTexStorage2DMultisample, "glTexStorage2DMultisample", validContext);
setGLExtensionFuncPtr(glTexStorage3DMultisample, "glTexStorage3DMultisample", validContext);
setGLExtensionFuncPtr(glTextureView, "glTextureView","glTextureViewEXT", validContext);
setGLExtensionFuncPtr(glCompressedTexImage2D,"glCompressedTexImage2D","glCompressedTexImage2DARB", validContext);
@@ -1085,7 +1102,10 @@ GLExtensions::GLExtensions(unsigned int in_contextID):
setGLExtensionFuncPtr(glGenRenderbuffers, "glGenRenderbuffers", "glGenRenderbuffersEXT", "glGenRenderbuffersOES", validContext);
setGLExtensionFuncPtr(glRenderbufferStorage, "glRenderbufferStorage", "glRenderbufferStorageEXT", "glRenderbufferStorageOES", validContext);
setGLExtensionFuncPtr(glRenderbufferStorageMultisample, "glRenderbufferStorageMultisample", "glRenderbufferStorageMultisampleEXT", "glRenderbufferStorageMultisampleOES", validContext);
setGLExtensionFuncPtr(glRenderbufferStorageMultisampleCoverageNV, "glRenderbufferStorageMultisampleCoverageNV", validContext);
if (isGLExtensionSupported(contextID, "GL_NV_framebuffer_multisample_coverage"))
setGLExtensionFuncPtr(glRenderbufferStorageMultisampleCoverageNV, "glRenderbufferStorageMultisampleCoverageNV", validContext);
else
glRenderbufferStorageMultisampleCoverageNV = NULL;
setGLExtensionFuncPtr(glBindFramebuffer, "glBindFramebuffer", "glBindFramebufferEXT", "glBindFramebufferOES", validContext);
setGLExtensionFuncPtr(glDeleteFramebuffers, "glDeleteFramebuffers", "glDeleteFramebuffersEXT", "glDeleteFramebuffersOES", validContext);
setGLExtensionFuncPtr(glGenFramebuffers, "glGenFramebuffers", "glGenFramebuffersEXT", "glGenFramebuffersOES", validContext);

View File

@@ -169,7 +169,7 @@ bool Group::removeChildren(unsigned int pos,unsigned int numChildrenToRemove)
if (endOfRemoveRange>_children.size())
{
OSG_DEBUG<<"Warning: Group::removeChild(i,numChildrenToRemove) has been passed an excessive number"<<std::endl;
OSG_DEBUG<<" of chilren to remove, trimming just to end of child list."<<std::endl;
OSG_DEBUG<<" of children to remove, trimming just to end of child list."<<std::endl;
endOfRemoveRange=_children.size();
}

View File

@@ -537,9 +537,12 @@ unsigned int Image::computeNumComponents(GLenum pixelFormat)
switch(pixelFormat)
{
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT): return 3;
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT): return 4;
case(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT): return 3;
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT): return 4;
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT): return 4;
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT): return 4;
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT): return 4;
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT): return 4;
case(GL_COMPRESSED_SIGNED_RED_RGTC1_EXT): return 1;
case(GL_COMPRESSED_RED_RGTC1_EXT): return 1;
case(GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT): return 2;
@@ -719,9 +722,13 @@ unsigned int Image::computePixelSizeInBits(GLenum format,GLenum type)
switch(format)
{
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT): return 4;
case(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT): return 4;
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT): return 4;
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT): return 4;
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT): return 8;
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT): return 8;
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT): return 8;
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT): return 8;
case(GL_COMPRESSED_SIGNED_RED_RGTC1_EXT): return 4;
case(GL_COMPRESSED_RED_RGTC1_EXT): return 4;
case(GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT): return 8;
@@ -749,7 +756,7 @@ unsigned int Image::computePixelSizeInBits(GLenum format,GLenum type)
// which raises the question of how to actually query for these sizes...
// will need to revisit this issue, for now just report an error.
// this is possible a bit of mute point though as since the ARB compressed formats
// aren't yet used for storing images to disk, so its likely that users wont have
// aren't yet used for storing images to disk, so its likely that users won't have
// osg::Image's for pixel formats set the ARB compressed formats, just using these
// compressed formats as internal texture modes. This is very much speculation though
// if get the below error then its time to revist this issue :-)
@@ -942,10 +949,14 @@ unsigned int Image::computeBlockSize(GLenum pixelFormat, GLenum packing)
switch(pixelFormat)
{
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT):
case(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT):
return osg::maximum(8u,packing); // block size of 8
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT):
return osg::maximum(8u, packing); // block size of 8
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT):
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT):
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT):
case(GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG):
case(GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG):
case(GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG):
@@ -1095,9 +1106,13 @@ bool Image::isCompressed() const
case(GL_COMPRESSED_RGBA_ARB):
case(GL_COMPRESSED_RGB_ARB):
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT):
case(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT):
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT):
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT):
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT):
case(GL_COMPRESSED_SIGNED_RED_RGTC1_EXT):
case(GL_COMPRESSED_RED_RGTC1_EXT):
case(GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT):
@@ -2013,10 +2028,14 @@ bool Image::isImageTranslucent() const
case(GL_BGR):
return false;
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT):
case(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT):
return false;
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT):
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT):
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT):
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT):
return dxtc_tool::isCompressedImageTranslucent(_s, _t, _pixelFormat, _data);
default:
return false;

View File

@@ -241,7 +241,7 @@ void osg::StandardNotifyHandler::notify(osg::NotifySeverity severity, const char
fputs(message, stdout);
}
#if defined(WIN32) && !defined(__CYGWIN__)
#if defined(_WIN32) && !defined(__CYGWIN__)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN

View File

@@ -98,7 +98,7 @@ void PagedLOD::setDatabasePath(const std::string& path)
/*
// make sure the last character is the appropriate slash
#ifdef WIN32
#ifdef _WIN32
if (lastCharacter==unixSlash)
{
lastCharacter = winSlash;

View File

@@ -78,7 +78,7 @@ void DrawElementsIndirectUInt::draw(State& state, bool /*useVertexBufferObjects*
state.get<GLExtensions>()-> glDrawElementsIndirect(mode, GL_UNSIGNED_INT,
(const GLvoid *)(dibo->getOffset(_indirectCommandArray->getBufferIndex()) //command array address
+_firstCommand* _indirectCommandArray->getElementSize())// runtime offset computaion can be sizeof(*_indirectCommandArray->begin())
+_firstCommand* _indirectCommandArray->getElementSize())// runtime offset computation can be sizeof(*_indirectCommandArray->begin())
);
}

View File

@@ -780,7 +780,7 @@ void Shader::_parseShaderDefines(const std::string& str, ShaderDefines& defines)
std::string::size_type start_of_parameter = 0;
do
{
// skip spaces, tabs, commans
// skip spaces, tabs, commands
start_of_parameter = find_first(str, NoneOf(" \t,"), start_of_parameter);
if (start_of_parameter==std::string::npos) break;

View File

@@ -103,7 +103,7 @@ osg::Program* ShaderComposer::getOrCreateProgram(const ShaderComponents& shaderC
computeShaders.push_back(shader);
break;
case(Shader::UNDEFINED):
OSG_WARN<<"Warning: ShaderCompose::getOrCreateProgam(ShaderComponts) encounterd invalid Shader::Type."<<std::endl;
OSG_WARN<<"Warning: ShaderCompose::getOrCreateProgam(ShaderComponts) encountered invalid Shader::Type."<<std::endl;
break;
}
}

View File

@@ -52,8 +52,8 @@ State::State():
_shaderComposer = new ShaderComposer;
_currentShaderCompositionProgram = 0L;
_drawBuffer = GL_INVALID_ENUM; // avoid the lazy state mechanism from ignoreing the first call to State::glDrawBuffer() to make sure it's always passed to OpenGL
_readBuffer = GL_INVALID_ENUM; // avoid the lazy state mechanism from ignoreing the first call to State::glReadBuffer() to make sure it's always passed to OpenGL
_drawBuffer = GL_INVALID_ENUM; // avoid the lazy state mechanism from ignoring the first call to State::glDrawBuffer() to make sure it's always passed to OpenGL
_readBuffer = GL_INVALID_ENUM; // avoid the lazy state mechanism from ignoring the first call to State::glReadBuffer() to make sure it's always passed to OpenGL
_identity = new osg::RefMatrix(); // default RefMatrix constructs to identity.
_initialViewMatrix = _identity;
@@ -713,19 +713,19 @@ void State::apply(const StateSet* dstate)
applyAttributeList(_attributeMap,dstate->getAttributeList());
if ((_lastAppliedProgramObject!=0) && (previousLastAppliedProgramObject==_lastAppliedProgramObject) && _defineMap.changed)
// Checking if there is no program on the stack or the program is not applied from the AttributeStack (StateSet core mechanism)
if (_shaderCompositionEnabled && (_lastAppliedProgramObject == 0 ||
(_lastAppliedProgramObject->getProgram() != getLastAppliedAttribute(osg::StateAttribute::PROGRAM))))
{
// OSG_NOTICE<<"State::apply(StateSet*) Program already applied ("<<(previousLastAppliedProgramObject==_lastAppliedProgramObject)<<") and _defineMap.changed= "<<_defineMap.changed<<std::endl;
_lastAppliedProgramObject->getProgram()->apply(*this);
// No program has been applied by the StateSet stack so assume shader composition is required
applyShaderComposition();
}
if (_shaderCompositionEnabled)
if (_lastAppliedProgramObject != 0 && previousLastAppliedProgramObject == _lastAppliedProgramObject && _defineMap.changed)
{
if (previousLastAppliedProgramObject == _lastAppliedProgramObject || _lastAppliedProgramObject==0)
{
// No program has been applied by the StateSet stack so assume shader composition is required
applyShaderComposition();
}
// Pragma(tic) mechanism must be applied after ShaderComposer
// OSG_NOTICE<<"State::apply(StateSet*) Program already applied ("<<(previousLastAppliedProgramObject==_lastAppliedProgramObject)<<") and _defineMap.changed= "<<_defineMap.changed<<std::endl;
_lastAppliedProgramObject->getProgram()->apply(*this);
}
if (dstate->getUniformList().empty())
@@ -784,17 +784,19 @@ void State::apply()
// go through all active StateAttribute's, applying where appropriate.
applyAttributeMap(_attributeMap);
if ((_lastAppliedProgramObject!=0) && (previousLastAppliedProgramObject==_lastAppliedProgramObject) && _defineMap.changed)
// Checking if there is no program on the stack or the program is not applied from the AttributeStack (StateSet core mechanism)
if (_shaderCompositionEnabled && (_lastAppliedProgramObject == 0 ||
(_lastAppliedProgramObject->getProgram() != getLastAppliedAttribute(osg::StateAttribute::PROGRAM))))
{
//OSG_NOTICE<<"State::apply() Program already applied ("<<(previousLastAppliedProgramObject==_lastAppliedProgramObject)<<") and _defineMap.changed= "<<_defineMap.changed<<std::endl;
if (_lastAppliedProgramObject) _lastAppliedProgramObject->getProgram()->apply(*this);
// No program has been applied by the StateSet stack so assume shader composition is required
applyShaderComposition();
}
if (_shaderCompositionEnabled)
if ((_lastAppliedProgramObject != 0) && (previousLastAppliedProgramObject == _lastAppliedProgramObject) && _defineMap.changed)
{
applyShaderComposition();
// Pragma(tic) mechanism must be applied after ShaderComposer
//OSG_NOTICE<<"State::apply() Program already applied ("<<(previousLastAppliedProgramObject==_lastAppliedProgramObject)<<") and _defineMap.changed= "<<_defineMap.changed<<std::endl;
_lastAppliedProgramObject->getProgram()->apply(*this);
}
if (_currentShaderCompositionUniformList.empty()) applyUniformMap(_uniformMap);
@@ -811,7 +813,7 @@ void State::applyShaderComposition()
{
// if (isNotifyEnabled(osg::INFO)) print(notify(osg::INFO));
// build lits of current ShaderComponents
// build list of current ShaderComponents
ShaderComponents shaderComponents;
// OSG_NOTICE<<"State::applyShaderComposition() : _attributeMap.size()=="<<_attributeMap.size()<<std::endl;
@@ -835,7 +837,8 @@ void State::applyShaderComposition()
if (_currentShaderCompositionProgram)
{
Program::PerContextProgram* pcp = _currentShaderCompositionProgram->getPCP(*this);
if (_lastAppliedProgramObject != pcp) applyAttribute(_currentShaderCompositionProgram);
if (_lastAppliedProgramObject != pcp)
_currentShaderCompositionProgram->apply(*this); // NOTE: AttributeStack should not be changed by ShaderComposer
}
}
}

View File

@@ -176,30 +176,60 @@ InternalPixelRelations sizedDepthAndStencilInternalFormats[] = {
};
InternalPixelRelations compressedInternalFormats[] = {
// , { GL_COMPRESSED_RED , GL_RED , GL_COMPRESSED_RED }
// , { GL_COMPRESSED_RG , GL_RG , GL_COMPRESSED_RG }
{ GL_COMPRESSED_RGB , GL_RGB , GL_COMPRESSED_RGB }
, { GL_COMPRESSED_RGBA , GL_RGBA , GL_COMPRESSED_RGBA }
, { GL_COMPRESSED_SRGB , GL_RGB , GL_COMPRESSED_SRGB }
, { GL_COMPRESSED_SRGB_ALPHA , GL_RGBA , GL_COMPRESSED_SRGB_ALPHA }
, { GL_COMPRESSED_RED_RGTC1_EXT , GL_RED , GL_COMPRESSED_RED_RGTC1_EXT }
, { GL_COMPRESSED_SIGNED_RED_RGTC1_EXT , GL_RED , GL_COMPRESSED_SIGNED_RED_RGTC1_EXT }
// , { GL_COMPRESSED_RG_RGTC2 , GL_RG , GL_COMPRESSED_RG_RGTC2 }
// , { GL_COMPRESSED_SIGNED_RG_RGTC2 , GL_RG , GL_COMPRESSED_SIGNED_RG_RGTC2 }
// , { GL_COMPRESSED_RGBA_BPTC_UNORM , GL_RGBA , GL_COMPRESSED_RGBA_BPTC_UNORM }
// , { GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM , GL_RGBA , GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM }
// , { GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT , GL_RGB , GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT }
// , { GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT , GL_RGB , GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT }
// , { GL_COMPRESSED_RED , GL_RED , GL_COMPRESSED_RED }
// , { GL_COMPRESSED_RG , GL_RG , GL_COMPRESSED_RG }
{ GL_COMPRESSED_RGB , GL_RGB , GL_COMPRESSED_RGB }
, { GL_COMPRESSED_RGBA , GL_RGBA , GL_COMPRESSED_RGBA }
, { GL_COMPRESSED_SRGB , GL_RGB , GL_COMPRESSED_SRGB }
, { GL_COMPRESSED_SRGB_ALPHA , GL_RGBA , GL_COMPRESSED_SRGB_ALPHA }
, { GL_COMPRESSED_RED_RGTC1_EXT , GL_RED , GL_COMPRESSED_RED_RGTC1_EXT }
, { GL_COMPRESSED_SIGNED_RED_RGTC1_EXT , GL_RED , GL_COMPRESSED_SIGNED_RED_RGTC1_EXT }
// , { GL_COMPRESSED_RG_RGTC2 , GL_RG , GL_COMPRESSED_RG_RGTC2 }
// , { GL_COMPRESSED_SIGNED_RG_RGTC2 , GL_RG , GL_COMPRESSED_SIGNED_RG_RGTC2 }
// , { GL_COMPRESSED_RGBA_BPTC_UNORM , GL_RGBA , GL_COMPRESSED_RGBA_BPTC_UNORM }
// , { GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM , GL_RGBA , GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM }
// , { GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT , GL_RGB , GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT }
// , { GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT , GL_RGB , GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT }
, { GL_COMPRESSED_RGB_S3TC_DXT1_EXT , GL_RGB , GL_COMPRESSED_RGB_S3TC_DXT1_EXT }
, { GL_COMPRESSED_RGBA_S3TC_DXT1_EXT , GL_RGBA , GL_COMPRESSED_RGBA_S3TC_DXT1_EXT }
, { GL_COMPRESSED_RGBA_S3TC_DXT3_EXT , GL_RGBA , GL_COMPRESSED_RGBA_S3TC_DXT3_EXT }
, { GL_COMPRESSED_RGBA_S3TC_DXT5_EXT , GL_RGBA , GL_COMPRESSED_RGBA_S3TC_DXT5_EXT }
, { GL_COMPRESSED_RGB_S3TC_DXT1_EXT , GL_RGB , GL_COMPRESSED_RGB_S3TC_DXT1_EXT }
, { GL_COMPRESSED_RGBA_S3TC_DXT1_EXT , GL_RGBA , GL_COMPRESSED_RGBA_S3TC_DXT1_EXT }
, { GL_COMPRESSED_RGBA_S3TC_DXT3_EXT , GL_RGBA , GL_COMPRESSED_RGBA_S3TC_DXT3_EXT }
, { GL_COMPRESSED_RGBA_S3TC_DXT5_EXT , GL_RGBA , GL_COMPRESSED_RGBA_S3TC_DXT5_EXT }
// , { GL_COMPRESSED_SRGB_S3TC_DXT1_EXT , GL_RGB , GL_COMPRESSED_SRGB_S3TC_DXT1_EXT }
// , { GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT , GL_RGBA , GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT }
// , { GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT , GL_RGBA , GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT }
// , { GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT , GL_RGBA , GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT }
, { GL_COMPRESSED_SRGB_S3TC_DXT1_EXT , GL_RGB , GL_COMPRESSED_SRGB_S3TC_DXT1_EXT }
, { GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT , GL_RGBA , GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT }
, { GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT , GL_RGBA , GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT }
, { GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT , GL_RGBA , GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT }
, { GL_COMPRESSED_RGBA_ASTC_4x4_KHR , GL_RGBA , GL_COMPRESSED_RGBA_ASTC_4x4_KHR }
, { GL_COMPRESSED_RGBA_ASTC_5x4_KHR , GL_RGBA , GL_COMPRESSED_RGBA_ASTC_5x4_KHR }
, { GL_COMPRESSED_RGBA_ASTC_5x5_KHR , GL_RGBA , GL_COMPRESSED_RGBA_ASTC_5x5_KHR }
, { GL_COMPRESSED_RGBA_ASTC_6x5_KHR , GL_RGBA , GL_COMPRESSED_RGBA_ASTC_6x5_KHR }
, { GL_COMPRESSED_RGBA_ASTC_6x6_KHR , GL_RGBA , GL_COMPRESSED_RGBA_ASTC_6x6_KHR }
, { GL_COMPRESSED_RGBA_ASTC_8x5_KHR , GL_RGBA , GL_COMPRESSED_RGBA_ASTC_8x5_KHR }
, { GL_COMPRESSED_RGBA_ASTC_8x6_KHR , GL_RGBA , GL_COMPRESSED_RGBA_ASTC_8x6_KHR }
, { GL_COMPRESSED_RGBA_ASTC_8x8_KHR , GL_RGBA , GL_COMPRESSED_RGBA_ASTC_8x8_KHR }
, { GL_COMPRESSED_RGBA_ASTC_10x5_KHR , GL_RGBA , GL_COMPRESSED_RGBA_ASTC_10x5_KHR }
, { GL_COMPRESSED_RGBA_ASTC_10x6_KHR , GL_RGBA , GL_COMPRESSED_RGBA_ASTC_10x6_KHR }
, { GL_COMPRESSED_RGBA_ASTC_10x8_KHR , GL_RGBA , GL_COMPRESSED_RGBA_ASTC_10x8_KHR }
, { GL_COMPRESSED_RGBA_ASTC_10x10_KHR , GL_RGBA , GL_COMPRESSED_RGBA_ASTC_10x10_KHR }
, { GL_COMPRESSED_RGBA_ASTC_12x10_KHR , GL_RGBA , GL_COMPRESSED_RGBA_ASTC_12x10_KHR }
, { GL_COMPRESSED_RGBA_ASTC_12x12_KHR , GL_RGBA , GL_COMPRESSED_RGBA_ASTC_12x12_KHR }
, { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR , GL_RGBA , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR }
, { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR , GL_RGBA , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR }
, { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR , GL_RGBA , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR }
, { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR , GL_RGBA , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR }
, { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR , GL_RGBA , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR }
, { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR , GL_RGBA , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR }
, { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR , GL_RGBA , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR }
, { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR , GL_RGBA , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR }
, { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR , GL_RGBA , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR }
, { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR , GL_RGBA , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR }
, { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR , GL_RGBA , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR }
, { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR , GL_RGBA , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR }
, { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR , GL_RGBA , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR }
, { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR , GL_RGBA , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR }
};
bool isSizedInternalFormat(GLint internalFormat)
@@ -289,53 +319,109 @@ void Texture::TextureProfile::computeSize()
switch(_internalFormat)
{
case(1): numBitsPerTexel = 8; break;
case(GL_ALPHA): numBitsPerTexel = 8; break;
case(GL_LUMINANCE): numBitsPerTexel = 8; break;
case(GL_INTENSITY): numBitsPerTexel = 8; break;
case 1:
case GL_ALPHA:
case GL_LUMINANCE:
case GL_INTENSITY:
case GL_RED:
numBitsPerTexel = 8;
break;
case(GL_LUMINANCE_ALPHA): numBitsPerTexel = 16; break;
case(2): numBitsPerTexel = 16; break;
case 2:
case GL_LUMINANCE_ALPHA:
case GL_RG:
numBitsPerTexel = 16;
break;
case(GL_RGB): numBitsPerTexel = 24; break;
case(GL_BGR): numBitsPerTexel = 24; break;
case(3): numBitsPerTexel = 24; break;
case 3:
case GL_RGB:
case GL_BGR:
numBitsPerTexel = 24;
break;
case(GL_RGBA): numBitsPerTexel = 32; break;
case(4): numBitsPerTexel = 32; break;
case 4:
case GL_RGBA:
case GL_BGRA:
numBitsPerTexel = 32;
break;
case(GL_COMPRESSED_ALPHA_ARB): numBitsPerTexel = 4; break;
case(GL_COMPRESSED_INTENSITY_ARB): numBitsPerTexel = 4; break;
case(GL_COMPRESSED_LUMINANCE_ALPHA_ARB): numBitsPerTexel = 4; break;
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT): numBitsPerTexel = 4; break;
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT): numBitsPerTexel = 4; break;
case GL_COMPRESSED_ALPHA_ARB: numBitsPerTexel = 4; break;
case GL_COMPRESSED_INTENSITY_ARB: numBitsPerTexel = 4; break;
case GL_COMPRESSED_LUMINANCE_ALPHA_ARB: numBitsPerTexel = 4; break;
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: numBitsPerTexel = 4; break;
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: numBitsPerTexel = 4; break;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: numBitsPerTexel = 4; break;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: numBitsPerTexel = 4; break;
case(GL_COMPRESSED_RGB_ARB): numBitsPerTexel = 8; break;
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT): numBitsPerTexel = 8; break;
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT): numBitsPerTexel = 8; break;
case GL_COMPRESSED_RGB_ARB: numBitsPerTexel = 8; break;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: numBitsPerTexel = 8; break;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: numBitsPerTexel = 8; break;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: numBitsPerTexel = 8; break;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: numBitsPerTexel = 8; break;
case(GL_COMPRESSED_SIGNED_RED_RGTC1_EXT): numBitsPerTexel = 4; break;
case(GL_COMPRESSED_RED_RGTC1_EXT): numBitsPerTexel = 4; break;
case(GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT): numBitsPerTexel = 8; break;
case(GL_COMPRESSED_RED_GREEN_RGTC2_EXT): numBitsPerTexel = 8; break;
case GL_COMPRESSED_SIGNED_RED_RGTC1_EXT: numBitsPerTexel = 4; break;
case GL_COMPRESSED_RED_RGTC1_EXT: numBitsPerTexel = 4; break;
case GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT: numBitsPerTexel = 8; break;
case GL_COMPRESSED_RED_GREEN_RGTC2_EXT: numBitsPerTexel = 8; break;
case(GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG): numBitsPerTexel = 2; break;
case(GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG): numBitsPerTexel = 2; break;
case(GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG): numBitsPerTexel = 4; break;
case(GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG): numBitsPerTexel = 4; break;
case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG: numBitsPerTexel = 2; break;
case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: numBitsPerTexel = 2; break;
case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG: numBitsPerTexel = 4; break;
case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG: numBitsPerTexel = 4; break;
case(GL_ETC1_RGB8_OES): numBitsPerTexel = 4; break;
case GL_ETC1_RGB8_OES: numBitsPerTexel = 4; break;
case(GL_COMPRESSED_RGB8_ETC2): numBitsPerTexel = 4; break;
case(GL_COMPRESSED_SRGB8_ETC2): numBitsPerTexel = 4; break;
case(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2): numBitsPerTexel = 8; break;
case(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2): numBitsPerTexel = 8; break;
case(GL_COMPRESSED_RGBA8_ETC2_EAC): numBitsPerTexel = 8; break;
case(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC): numBitsPerTexel = 8; break;
case(GL_COMPRESSED_R11_EAC): numBitsPerTexel = 4; break;
case(GL_COMPRESSED_SIGNED_R11_EAC): numBitsPerTexel = 4; break;
case(GL_COMPRESSED_RG11_EAC): numBitsPerTexel = 8; break;
case(GL_COMPRESSED_SIGNED_RG11_EAC): numBitsPerTexel = 8; break;
case GL_COMPRESSED_RGB8_ETC2: numBitsPerTexel = 4; break;
case GL_COMPRESSED_SRGB8_ETC2: numBitsPerTexel = 4; break;
case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: numBitsPerTexel = 8; break;
case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: numBitsPerTexel = 8; break;
case GL_COMPRESSED_RGBA8_ETC2_EAC: numBitsPerTexel = 8; break;
case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: numBitsPerTexel = 8; break;
case GL_COMPRESSED_R11_EAC: numBitsPerTexel = 4; break;
case GL_COMPRESSED_SIGNED_R11_EAC: numBitsPerTexel = 4; break;
case GL_COMPRESSED_RG11_EAC: numBitsPerTexel = 8; break;
case GL_COMPRESSED_SIGNED_RG11_EAC: numBitsPerTexel = 8; break;
// ASTC
case GL_COMPRESSED_RGBA_ASTC_4x4_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:
case GL_COMPRESSED_RGBA_ASTC_5x4_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:
case GL_COMPRESSED_RGBA_ASTC_5x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_6x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_6x6_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:
case GL_COMPRESSED_RGBA_ASTC_8x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_8x6_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:
case GL_COMPRESSED_RGBA_ASTC_8x8_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x6_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x8_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x10_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:
case GL_COMPRESSED_RGBA_ASTC_12x10_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:
case GL_COMPRESSED_RGBA_ASTC_12x12_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:
{
_size = 0;
for (int i = 0; i < std::max(_numMipmapLevels, 1); ++i)
{
GLint blockSize;
GLint size;
getCompressedSize(_internalFormat, _width/(1 << i), _height/(1 << i), _depth, blockSize, size);
_size += size;
}
return;
}
}
_size = (unsigned int)(ceil(double(_width * _height * _depth * numBitsPerTexel)/8.0));
@@ -921,7 +1007,7 @@ void TextureObjectSet::remove(Texture::TextureObject* to)
}
else
{
// 'to' was tail so assing tail to the previous in list
// 'to' was tail so assign tail to the previous in list
_tail = to->_previous;
}
@@ -1782,37 +1868,67 @@ bool Texture::isCompressedInternalFormat() const
bool Texture::isCompressedInternalFormat(GLint internalFormat)
{
switch(internalFormat)
switch (internalFormat)
{
case(GL_COMPRESSED_ALPHA_ARB):
case(GL_COMPRESSED_INTENSITY_ARB):
case(GL_COMPRESSED_LUMINANCE_ALPHA_ARB):
case(GL_COMPRESSED_LUMINANCE_ARB):
case(GL_COMPRESSED_RGBA_ARB):
case(GL_COMPRESSED_RGB_ARB):
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT):
case(GL_COMPRESSED_SIGNED_RED_RGTC1_EXT):
case(GL_COMPRESSED_RED_RGTC1_EXT):
case(GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT):
case(GL_COMPRESSED_RED_GREEN_RGTC2_EXT):
case(GL_ETC1_RGB8_OES):
case(GL_COMPRESSED_RGB8_ETC2):
case(GL_COMPRESSED_SRGB8_ETC2):
case(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2):
case(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2):
case(GL_COMPRESSED_RGBA8_ETC2_EAC):
case(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC):
case(GL_COMPRESSED_R11_EAC):
case(GL_COMPRESSED_SIGNED_R11_EAC):
case(GL_COMPRESSED_RG11_EAC):
case(GL_COMPRESSED_SIGNED_RG11_EAC):
case(GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG):
case(GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG):
case(GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG):
case(GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG):
case (GL_COMPRESSED_ALPHA_ARB):
case (GL_COMPRESSED_INTENSITY_ARB):
case (GL_COMPRESSED_LUMINANCE_ALPHA_ARB):
case (GL_COMPRESSED_LUMINANCE_ARB):
case (GL_COMPRESSED_RGBA_ARB):
case (GL_COMPRESSED_RGB_ARB):
case (GL_COMPRESSED_RGB_S3TC_DXT1_EXT):
case (GL_COMPRESSED_RGBA_S3TC_DXT1_EXT):
case (GL_COMPRESSED_RGBA_S3TC_DXT3_EXT):
case (GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT):
case (GL_COMPRESSED_RGBA_S3TC_DXT5_EXT):
case (GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT):
case (GL_COMPRESSED_SIGNED_RED_RGTC1_EXT):
case (GL_COMPRESSED_RED_RGTC1_EXT):
case (GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT):
case (GL_COMPRESSED_RED_GREEN_RGTC2_EXT):
case (GL_ETC1_RGB8_OES):
case (GL_COMPRESSED_RGB8_ETC2):
case (GL_COMPRESSED_SRGB8_ETC2):
case (GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2):
case (GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2):
case (GL_COMPRESSED_RGBA8_ETC2_EAC):
case (GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC):
case (GL_COMPRESSED_R11_EAC):
case (GL_COMPRESSED_SIGNED_R11_EAC):
case (GL_COMPRESSED_RG11_EAC):
case (GL_COMPRESSED_SIGNED_RG11_EAC):
case (GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG):
case (GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG):
case (GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG):
case (GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG):
case (GL_COMPRESSED_RGBA_ASTC_4x4_KHR):
case (GL_COMPRESSED_RGBA_ASTC_5x4_KHR):
case (GL_COMPRESSED_RGBA_ASTC_5x5_KHR):
case (GL_COMPRESSED_RGBA_ASTC_6x5_KHR):
case (GL_COMPRESSED_RGBA_ASTC_6x6_KHR):
case (GL_COMPRESSED_RGBA_ASTC_8x5_KHR):
case (GL_COMPRESSED_RGBA_ASTC_8x6_KHR):
case (GL_COMPRESSED_RGBA_ASTC_8x8_KHR):
case (GL_COMPRESSED_RGBA_ASTC_10x5_KHR):
case (GL_COMPRESSED_RGBA_ASTC_10x6_KHR):
case (GL_COMPRESSED_RGBA_ASTC_10x8_KHR):
case (GL_COMPRESSED_RGBA_ASTC_10x10_KHR):
case (GL_COMPRESSED_RGBA_ASTC_12x10_KHR):
case (GL_COMPRESSED_RGBA_ASTC_12x12_KHR):
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR):
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR):
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR):
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR):
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR):
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR):
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR):
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR):
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR):
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR):
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR):
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR):
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR):
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR):
return true;
default:
return false;
@@ -1856,7 +1972,7 @@ void Texture::getCompressedSize(GLenum internalFormat, GLint width, GLint height
size = widthBlocks * heightBlocks * ((blockSize * bpp) / 8);
return;
}
}
else if (internalFormat == GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG || internalFormat == GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG)
{
blockSize = 4 * 4; // Pixel by pixel block size for 4bpp
@@ -1873,6 +1989,91 @@ void Texture::getCompressedSize(GLenum internalFormat, GLint width, GLint height
size = widthBlocks * heightBlocks * ((blockSize * bpp) / 8);
return;
}
// ASTC compression (block size is always equal to 16)
else if (internalFormat == GL_COMPRESSED_RGBA_ASTC_4x4_KHR || internalFormat == GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR)
{
blockSize = 16;
size = ceil(width/4.0)*ceil(height/4.0)*blockSize;
return;
}
else if (internalFormat == GL_COMPRESSED_RGBA_ASTC_5x4_KHR || internalFormat == GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR)
{
blockSize = 16;
size = ceil(width/5.0)*ceil(height/4.0)*blockSize;
return;
}
else if (internalFormat == GL_COMPRESSED_RGBA_ASTC_5x5_KHR || internalFormat == GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR)
{
blockSize = 16;
size = ceil(width/5.0)*ceil(height/5.0)*blockSize;
return;
}
else if (internalFormat == GL_COMPRESSED_RGBA_ASTC_6x5_KHR || internalFormat == GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR)
{
blockSize = 16;
size = ceil(width/6.0)*ceil(height/5.0)*blockSize;
return;
}
else if (internalFormat == GL_COMPRESSED_RGBA_ASTC_6x6_KHR || internalFormat == GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR)
{
blockSize = 16;
size = ceil(width/6.0)*ceil(height/6.0)*blockSize;
return;
}
else if (internalFormat == GL_COMPRESSED_RGBA_ASTC_8x5_KHR || internalFormat == GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR)
{
blockSize = 16;
size = ceil(width/8.0)*ceil(height/5.0)*blockSize;
return;
}
else if (internalFormat == GL_COMPRESSED_RGBA_ASTC_8x6_KHR || internalFormat == GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR)
{
blockSize = 16;
size = ceil(width/8.0)*ceil(height/6.0)*blockSize;
return;
}
else if (internalFormat == GL_COMPRESSED_RGBA_ASTC_8x8_KHR || internalFormat == GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR)
{
blockSize = 16;
size = ceil(width/8.0)*ceil(height/8.0)*blockSize;
return;
}
else if (internalFormat == GL_COMPRESSED_RGBA_ASTC_10x5_KHR || internalFormat == GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR)
{
blockSize = 16;
size = ceil(width/10.0)*ceil(height/5.0)*blockSize;
return;
}
else if (internalFormat == GL_COMPRESSED_RGBA_ASTC_10x6_KHR || internalFormat == GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR)
{
blockSize = 16;
size = ceil(width/10.0)*ceil(height/6.0)*blockSize;
return;
}
else if (internalFormat == GL_COMPRESSED_RGBA_ASTC_10x8_KHR || internalFormat == GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR)
{
blockSize = 16;
size = ceil(width/10.0)*ceil(height/8.0)*blockSize;
return;
}
else if (internalFormat == GL_COMPRESSED_RGBA_ASTC_10x10_KHR || internalFormat == GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR)
{
blockSize = 16;
size = ceil(width/10.0)*ceil(height/10.0)*blockSize;
return;
}
else if (internalFormat == GL_COMPRESSED_RGBA_ASTC_12x10_KHR || internalFormat == GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR)
{
blockSize = 16;
size = ceil(width/12.0)*ceil(height/10.0)*blockSize;
return;
}
else if (internalFormat == GL_COMPRESSED_RGBA_ASTC_12x12_KHR || internalFormat == GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR)
{
blockSize = 16;
size = ceil(width/12.0)*ceil(height/12.0)*blockSize;
return;
}
else
{
OSG_WARN<<"Texture::getCompressedSize(...) : cannot compute correct size of compressed format ("<<internalFormat<<") returning 0."<<std::endl;
@@ -2026,7 +2227,8 @@ void Texture::applyTexParameters(GLenum target, State& state) const
glTexParameterf(target, GL_TEXTURE_MAX_LOD, _maxlod);
}
glTexParameterf(target, GL_TEXTURE_LOD_BIAS, _lodbias);
if (extensions->isTextureLODBiasSupported)
glTexParameterf(target, GL_TEXTURE_LOD_BIAS, _lodbias);
getTextureParameterDirty(state.getContextID()) = false;
@@ -2151,6 +2353,7 @@ void Texture::applyTexImage2D_load(State& state, GLenum target, const Image* ima
switch(_internalFormat)
{
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG:
case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG:
case GL_ETC1_RGB8_OES:
@@ -2158,8 +2361,11 @@ void Texture::applyTexImage2D_load(State& state, GLenum target, const Image* ima
case(GL_COMPRESSED_SRGB8_ETC2):
case GL_COMPRESSED_RGB: _internalFormat = GL_RGB; break;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG:
case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG:
case(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2):

View File

@@ -194,7 +194,7 @@ void Texture1D::apply(State& state) const
textureObject->setAllocated(_numMipmapLevels,_internalFormat,_textureWidth,1,1,0);
// in theory the following line is redundent, but in practice
// in theory the following line is redundant, but in practice
// have found that the first frame drawn doesn't apply the textures
// unless a second bind is called?!!
// perhaps it is the first glBind which is not required...
@@ -238,13 +238,15 @@ void Texture1D::apply(State& state) const
textureObject = generateAndAssignTextureObject(contextID, GL_TEXTURE_1D, _numMipmapLevels, texStorageSizedInternalFormat, _textureWidth, 1, 1, 0);
textureObject->bind();
applyTexParameters(GL_TEXTURE_1D, state);
extensions->glTexStorage1D( GL_TEXTURE_1D, osg::maximum(_numMipmapLevels,1), texStorageSizedInternalFormat, _textureWidth);
if(!textureObject->_allocated)
{
extensions->glTexStorage1D( GL_TEXTURE_1D, osg::maximum(_numMipmapLevels,1), texStorageSizedInternalFormat, _textureWidth);
}
}
else
{
GLenum internalFormat = _sourceFormat ? _sourceFormat : _internalFormat;
textureObject = generateAndAssignTextureObject(contextID, GL_TEXTURE_1D, _numMipmapLevels, internalFormat, _textureWidth, 1, 1, 0);
textureObject = generateAndAssignTextureObject(contextID, GL_TEXTURE_1D, _numMipmapLevels, internalFormat, _textureWidth, 1, 1, _borderWidth);
textureObject->bind();
applyTexParameters(GL_TEXTURE_1D, state);
@@ -260,6 +262,8 @@ void Texture1D::apply(State& state) const
_readPBuffer->bindPBufferToTexture(GL_FRONT);
}
textureObject->setAllocated(_numMipmapLevels, texStorageSizedInternalFormat!=0? texStorageSizedInternalFormat: _internalFormat, _textureWidth, 1, 1, _borderWidth);
}
else
{

View File

@@ -233,7 +233,7 @@ void Texture2D::apply(State& state) const
textureObject->setAllocated(_numMipmapLevels,_internalFormat,_textureWidth,_textureHeight,1,_borderWidth);
// in theory the following line is redundent, but in practice
// in theory the following line is redundant, but in practice
// have found that the first frame drawn doesn't apply the textures
// unless a second bind is called?!!
// perhaps it is the first glBind which is not required...
@@ -288,7 +288,7 @@ void Texture2D::apply(State& state) const
non_const_this->_image = NULL;
}
// in theory the following line is redundent, but in practice
// in theory the following line is redundant, but in practice
// have found that the first frame drawn doesn't apply the textures
// unless a second bind is called?!!
// perhaps it is the first glBind which is not required...
@@ -306,8 +306,11 @@ void Texture2D::apply(State& state) const
textureObject = generateAndAssignTextureObject(contextID, GL_TEXTURE_2D, _numMipmapLevels, texStorageSizedInternalFormat, _textureWidth, _textureHeight, 1, _borderWidth);
textureObject->bind();
applyTexParameters(GL_TEXTURE_2D, state);
extensions->glTexStorage2D( GL_TEXTURE_2D, osg::maximum(_numMipmapLevels,1), texStorageSizedInternalFormat,
_textureWidth, _textureHeight);
if(!textureObject->_allocated)
{
extensions->glTexStorage2D( GL_TEXTURE_2D, osg::maximum(_numMipmapLevels,1), texStorageSizedInternalFormat,
_textureWidth, _textureHeight);
}
}
else
{
@@ -327,6 +330,7 @@ void Texture2D::apply(State& state) const
_readPBuffer->bindPBufferToTexture(GL_FRONT);
}
textureObject->setAllocated(_numMipmapLevels, texStorageSizedInternalFormat!=0? texStorageSizedInternalFormat: _internalFormat, _textureWidth, _textureHeight, 1, _borderWidth);
}
else
{

View File

@@ -353,7 +353,7 @@ void Texture2DArray::apply(State& state) const
applyTexParameters(GL_TEXTURE_2D_ARRAY, state);
// First we need to allocate the texture memory
if(texStorageSizedInternalFormat!=0)
if(texStorageSizedInternalFormat!=0 && !textureObject->_allocated)
{
extensions->glTexStorage3D(GL_TEXTURE_2D_ARRAY, osg::maximum(_numMipmapLevels,1), texStorageSizedInternalFormat, _textureWidth, _textureHeight, textureDepth);
}
@@ -400,11 +400,8 @@ void Texture2DArray::apply(State& state) const
osg::Image* image = itr->get();
if (image)
{
if (getModifiedCount(n,contextID) != image->getModifiedCount())
{
getModifiedCount(n,contextID) = image->getModifiedCount();
applyTexImage2DArray_subload(state, image, n, _textureWidth, _textureHeight, image->r(), _internalFormat, _numMipmapLevels);
}
getModifiedCount(n,contextID) = image->getModifiedCount();
applyTexImage2DArray_subload(state, image, n, _textureWidth, _textureHeight, image->r(), _internalFormat, _numMipmapLevels);
n += image->r();
}
}
@@ -452,7 +449,7 @@ void Texture2DArray::apply(State& state) const
applyTexParameters(GL_TEXTURE_2D_ARRAY,state);
if (texStorageSizedInternalFormat!=0)
if (texStorageSizedInternalFormat!=0 && !textureObject->_allocated)
{
extensions->glTexStorage3D( GL_TEXTURE_2D_ARRAY, osg::maximum(_numMipmapLevels,1), texStorageSizedInternalFormat, _textureWidth, _textureHeight, _textureDepth);
}
@@ -463,6 +460,8 @@ void Texture2DArray::apply(State& state) const
_sourceFormat ? _sourceFormat : _internalFormat,
_sourceType ? _sourceType : GL_UNSIGNED_BYTE,
0);
textureObject->setAllocated(_numMipmapLevels, texStorageSizedInternalFormat!=0 ? texStorageSizedInternalFormat :_internalFormat, _textureWidth, _textureHeight, _textureDepth, 0);
}
// nothing before, so just unbind the texture target

View File

@@ -108,8 +108,10 @@ void Texture2DMultisample::apply(State& state) const
{
textureObject = generateAndAssignTextureObject(contextID, getTextureTarget(), 1, texStorageSizedInternalFormat, _textureWidth, _textureHeight, 1, 0);
textureObject->bind();
extensions->glTexStorage2DMultisample( GL_TEXTURE_2D_MULTISAMPLE, _numSamples, texStorageSizedInternalFormat, _textureWidth, _textureHeight, _fixedsamplelocations);
if(!textureObject->_allocated)
{
extensions->glTexStorage2DMultisample( GL_TEXTURE_2D_MULTISAMPLE, _numSamples, texStorageSizedInternalFormat, _textureWidth, _textureHeight, _fixedsamplelocations);
}
}
else
{
@@ -123,6 +125,7 @@ void Texture2DMultisample::apply(State& state) const
_textureHeight,
_fixedsamplelocations );
}
textureObject->setAllocated(1, texStorageSizedInternalFormat!=0? texStorageSizedInternalFormat: _internalFormat, _textureWidth, _textureHeight, 1, _borderWidth);
}
else

View File

@@ -276,7 +276,7 @@ void Texture3D::apply(State& state) const
textureObject->setAllocated(_numMipmapLevels,_internalFormat,_textureWidth,_textureHeight,_textureDepth,0);
// in theory the following line is redundent, but in practice
// in theory the following line is redundant, but in practice
// have found that the first frame drawn doesn't apply the textures
// unless a second bind is called?!!
// perhaps it is the first glBind which is not required...
@@ -322,8 +322,10 @@ void Texture3D::apply(State& state) const
textureObject = generateAndAssignTextureObject(contextID, GL_TEXTURE_3D, _numMipmapLevels, texStorageSizedInternalFormat, _textureWidth, _textureHeight, _textureDepth,0);
textureObject->bind();
applyTexParameters(GL_TEXTURE_3D, state);
extensions->glTexStorage3D( GL_TEXTURE_3D, osg::maximum(_numMipmapLevels,1), texStorageSizedInternalFormat, _textureWidth, _textureHeight, _textureDepth);
if(!textureObject->_allocated)
{
extensions->glTexStorage3D( GL_TEXTURE_3D, osg::maximum(_numMipmapLevels,1), texStorageSizedInternalFormat, _textureWidth, _textureHeight, _textureDepth);
}
}
else
{
@@ -345,6 +347,7 @@ void Texture3D::apply(State& state) const
_readPBuffer->bindPBufferToTexture(GL_FRONT);
}
textureObject->setAllocated(_numMipmapLevels, texStorageSizedInternalFormat!=0? texStorageSizedInternalFormat : _internalFormat, _textureWidth, _textureHeight, _textureDepth, _borderWidth);
}
else
{

View File

@@ -271,7 +271,7 @@ void TextureCubeMap::apply(State& state) const
_subloadCallback->load(*this,state);
// in theory the following line is redundent, but in practice
// in theory the following line is redundant, but in practice
// have found that the first frame drawn doesn't apply the textures
// unless a second bind is called?!!
// perhaps it is the first glBind which is not required...
@@ -353,7 +353,10 @@ void TextureCubeMap::apply(State& state) const
if(texStorageSizedInternalFormat!=0)
{
extensions->glTexStorage2D(GL_TEXTURE_CUBE_MAP, osg::maximum(_numMipmapLevels,1), texStorageSizedInternalFormat, _textureWidth, _textureHeight);
if(!textureObject->_allocated)
{
extensions->glTexStorage2D(GL_TEXTURE_CUBE_MAP, osg::maximum(_numMipmapLevels,1), texStorageSizedInternalFormat, _textureWidth, _textureHeight);
}
}
else
@@ -367,6 +370,7 @@ void TextureCubeMap::apply(State& state) const
0);
}
textureObject->setAllocated(_numMipmapLevels, texStorageSizedInternalFormat!=0? texStorageSizedInternalFormat : _internalFormat, _textureWidth, _textureHeight, 1, 0);
}
else
{

View File

@@ -281,8 +281,10 @@ void TextureRectangle::apply(State& state) const
textureObject = generateAndAssignTextureObject(contextID, GL_TEXTURE_RECTANGLE, 0, texStorageSizedInternalFormat, _textureWidth, _textureHeight, 1, 0);
textureObject->bind();
applyTexParameters(GL_TEXTURE_RECTANGLE, state);
extensions->glTexStorage2D( GL_TEXTURE_RECTANGLE, 1, texStorageSizedInternalFormat, _textureWidth, _textureHeight);
if(!textureObject->_allocated)
{
extensions->glTexStorage2D( GL_TEXTURE_RECTANGLE, 1, texStorageSizedInternalFormat, _textureWidth, _textureHeight);
}
}
else
{
@@ -303,6 +305,7 @@ void TextureRectangle::apply(State& state) const
_readPBuffer->bindPBufferToTexture(GL_FRONT);
}
textureObject->setAllocated(0, texStorageSizedInternalFormat!=0? texStorageSizedInternalFormat : _internalFormat, _textureWidth, _textureHeight, 1, 0);
}
else
{

View File

@@ -20,7 +20,7 @@
using namespace osg;
// follows are the constructors of the Timer class, once version
// for each OS combination. The order is WIN32, FreeBSD, Linux, IRIX,
// for each OS combination. The order is _WIN32, FreeBSD, Linux, IRIX,
// and the rest of the world.
//
// all the rest of the timer methods are implemented within the header.
@@ -32,7 +32,7 @@ Timer* Timer::instance()
return &s_timer;
}
#ifdef WIN32
#ifdef _WIN32
#include <sys/types.h>
#include <fcntl.h>

View File

@@ -191,9 +191,11 @@ bool isCompressedImageTranslucent(size_t width, size_t height, GLenum format, vo
switch(format)
{
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT):
case(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT):
return false;
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT):
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT):
{
const DXT1TexelsBlock *texelsBlock = reinterpret_cast<const DXT1TexelsBlock*>(imageData);
@@ -230,6 +232,7 @@ bool isCompressedImageTranslucent(size_t width, size_t height, GLenum format, vo
}
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT):
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT):
{
const DXT3TexelsBlock *texelsBlock = reinterpret_cast<const DXT3TexelsBlock*>(imageData);
// Only do the check on the first mipmap level, and stop when we see the first alpha texel
@@ -246,6 +249,7 @@ bool isCompressedImageTranslucent(size_t width, size_t height, GLenum format, vo
return false;
}
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT):
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT):
{
const DXT5TexelsBlock *texelsBlock = reinterpret_cast<const DXT5TexelsBlock*>(imageData);
// Only do the check on the first mipmap level, and stop when we see the first alpha texel

View File

@@ -158,6 +158,10 @@ inline bool isDXTC(GLenum pixelFormat)
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT):
case(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT):
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT):
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT):
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT):
return true;
default:
return false;
@@ -178,18 +182,19 @@ inline dxtc_pixels::dxtc_pixels(size_t Width, size_t Height, GLenum Format, void
m_Width(Width), m_Height(Height), m_Format(Format), m_pPixels(pPixels) { }
inline bool dxtc_pixels::DXT1() const {
return ((m_Format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) || (m_Format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT));
}
inline bool dxtc_pixels::DXT3() const {
return (m_Format == GL_COMPRESSED_RGBA_S3TC_DXT3_EXT);
}
inline bool dxtc_pixels::DXT5() const {
return (m_Format == GL_COMPRESSED_RGBA_S3TC_DXT5_EXT);
inline bool dxtc_pixels::DXT1() const {
return ((m_Format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) || (m_Format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT)
|| (m_Format == GL_COMPRESSED_SRGB_S3TC_DXT1_EXT) || (m_Format == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT));
}
inline bool dxtc_pixels::DXT3() const {
return ((m_Format == GL_COMPRESSED_RGBA_S3TC_DXT3_EXT) || (m_Format == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT));
}
inline bool dxtc_pixels::DXT5() const {
return ((m_Format == GL_COMPRESSED_RGBA_S3TC_DXT5_EXT) || (m_Format == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT));
}

View File

@@ -213,7 +213,7 @@ osg::gluTessProperty( GLUtesselator *tess, GLenum which, GLdouble value )
tess->windingRule = windingRule;
return;
default:
break;
return;
}
case GLU_TESS_BOUNDARY_ONLY:

View File

@@ -17,7 +17,7 @@
#include <string.h>
#include <wchar.h>
#if defined(WIN32) && !defined(__CYGWIN__)
#if defined(_WIN32) && !defined(__CYGWIN__)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif
@@ -39,7 +39,7 @@ std::string convertStringFromUTF8toCurrentCodePage(const char* s){return convert
std::string convertUTF16toUTF8(const wchar_t* source, unsigned sourceLength)
{
#if defined(WIN32) && !defined(__CYGWIN__)
#if defined(_WIN32) && !defined(__CYGWIN__)
if (sourceLength == 0)
{
return std::string();
@@ -71,7 +71,7 @@ std::string convertUTF16toUTF8(const wchar_t* source, unsigned sourceLength)
std::wstring convertUTF8toUTF16(const char* source, unsigned sourceLength)
{
#if defined(WIN32) && !defined(__CYGWIN__)
#if defined(_WIN32) && !defined(__CYGWIN__)
if (sourceLength == 0)
{
return std::wstring();
@@ -103,7 +103,7 @@ std::wstring convertUTF8toUTF16(const char* source, unsigned sourceLength)
std::string convertStringFromCurrentCodePageToUTF8(const char* source, unsigned sourceLength)
{
#if defined(WIN32) && !defined(__CYGWIN__)
#if defined(_WIN32) && !defined(__CYGWIN__)
if (sourceLength == 0)
{
return std::string();
@@ -132,7 +132,7 @@ std::string convertStringFromCurrentCodePageToUTF8(const char* source, unsigned
std::string convertStringFromUTF8toCurrentCodePage(const char* source, unsigned sourceLength)
{
#if defined(WIN32) && !defined(__CYGWIN__)
#if defined(_WIN32) && !defined(__CYGWIN__)
if (sourceLength == 0)
{
return std::string();

View File

@@ -34,7 +34,7 @@
#include <stdlib.h>
#include <string.h>
#ifdef WIN32
#ifdef _WIN32
#include <windows.h>
#else
#include <unistd.h>
@@ -1646,7 +1646,12 @@ void DatabasePager::addLoadedDataToSceneGraph(const osg::FrameStamp &frameStamp)
osg::ProxyNode* proxyNode = dynamic_cast<osg::ProxyNode*>(group.get());
if (proxyNode)
{
proxyNode->getDatabaseRequest(proxyNode->getNumChildren()) = 0;
for (unsigned int i = 0; i < proxyNode->getNumFileNames(); ++i) {
if (proxyNode->getDatabaseRequest(i) == databaseRequest) {
proxyNode->getDatabaseRequest(i) = 0;
break;
}
}
}
}

View File

@@ -19,7 +19,7 @@
#endif
#endif
#if defined(WIN32) && !defined(__CYGWIN__)
#if defined(_WIN32) && !defined(__CYGWIN__)
#include <io.h>
#include <windows.h>
#include <winbase.h>
@@ -59,7 +59,7 @@ DynamicLibrary::~DynamicLibrary()
if (_handle)
{
OSG_INFO<<"Closing DynamicLibrary "<<_name<<std::endl;
#if defined(WIN32) && !defined(__CYGWIN__)
#if defined(_WIN32) && !defined(__CYGWIN__)
FreeLibrary((HMODULE)_handle);
#elif defined(__APPLE__) && defined(APPLE_PRE_10_3)
NSUnLinkModule(static_cast<NSModule>(_handle), FALSE);
@@ -95,7 +95,7 @@ DynamicLibrary::HANDLE DynamicLibrary::getLibraryHandle( const std::string& libr
{
HANDLE handle = NULL;
#if defined(WIN32) && !defined(__CYGWIN__)
#if defined(_WIN32) && !defined(__CYGWIN__)
#ifdef OSG_USE_UTF8_FILENAME
handle = LoadLibraryW( convertUTF8toUTF16(libraryName).c_str() );
#else
@@ -150,7 +150,7 @@ DynamicLibrary::HANDLE DynamicLibrary::getLibraryHandle( const std::string& libr
DynamicLibrary::PROC_ADDRESS DynamicLibrary::getProcAddress(const std::string& procName)
{
if (_handle==NULL) return NULL;
#if defined(WIN32) && !defined(__CYGWIN__)
#if defined(_WIN32) && !defined(__CYGWIN__)
return osg::convertPointerType<DynamicLibrary::PROC_ADDRESS, FARPROC>( GetProcAddress( (HMODULE)_handle, procName.c_str() ) );
#elif defined(__APPLE__) && defined(APPLE_PRE_10_3)
std::string temp("_");

View File

@@ -18,13 +18,13 @@
#include <osgDB/FileNameUtils>
#include <osgDB/FileUtils>
#ifdef WIN32
#ifdef _WIN32
#include <windows.h>
#endif
#if defined(__sgi)
#include <ctype.h>
#elif defined(__GNUC__) || !defined(WIN32) || defined(__MWERKS__)
#elif defined(__GNUC__) || !defined(_WIN32) || defined(__MWERKS__)
#include <cctype>
using std::tolower;
#endif
@@ -98,7 +98,7 @@ std::string osgDB::convertFileNameToUnixStyle(const std::string& fileName)
char osgDB::getNativePathSeparator()
{
#if defined(WIN32) && !defined(__CYGWIN__)
#if defined(_WIN32) && !defined(__CYGWIN__)
return WINDOWS_PATH_SEPARATOR;
#else
return UNIX_PATH_SEPARATOR;
@@ -107,7 +107,7 @@ char osgDB::getNativePathSeparator()
bool osgDB::isFileNameNativeStyle(const std::string& fileName)
{
#if defined(WIN32) && !defined(__CYGWIN__)
#if defined(_WIN32) && !defined(__CYGWIN__)
return fileName.find(UNIX_PATH_SEPARATOR) == std::string::npos; // return true if no unix style slash exist
#else
return fileName.find(WINDOWS_PATH_SEPARATOR) == std::string::npos; // return true if no windows style backslash exist
@@ -116,7 +116,7 @@ bool osgDB::isFileNameNativeStyle(const std::string& fileName)
std::string osgDB::convertFileNameToNativeStyle(const std::string& fileName)
{
#if defined(WIN32) && !defined(__CYGWIN__)
#if defined(_WIN32) && !defined(__CYGWIN__)
return convertFileNameToWindowsStyle(fileName);
#else
return convertFileNameToUnixStyle(fileName);
@@ -261,7 +261,7 @@ std::string osgDB::getServerFileName(const std::string& filename)
std::string osgDB::concatPaths(const std::string& left, const std::string& right)
{
#if defined(WIN32) && !defined(__CYGWIN__)
#if defined(_WIN32) && !defined(__CYGWIN__)
const char delimiterNative = WINDOWS_PATH_SEPARATOR;
const char delimiterForeign = UNIX_PATH_SEPARATOR;
#else
@@ -291,7 +291,7 @@ std::string osgDB::concatPaths(const std::string& left, const std::string& right
std::string osgDB::getRealPath(const std::string& path)
{
#if defined(WIN32) && !defined(__CYGWIN__)
#if defined(_WIN32) && !defined(__CYGWIN__)
#ifdef OSG_USE_UTF8_FILENAME

View File

@@ -24,7 +24,7 @@ typedef char TCHAR;
// the mac version will change soon to reflect the path scheme under osx, but
// for now, the above include is commented out, and the below code takes precedence.
#if defined(WIN32) && !defined(__CYGWIN__)
#if defined(_WIN32) && !defined(__CYGWIN__)
#include <io.h>
#define WINBASE_DECLARE_GET_MODULE_HANDLE_EX
#include <windows.h>
@@ -204,7 +204,7 @@ bool osgDB::makeDirectory( const std::string &path )
{
std::string dir = paths.top();
#if defined(WIN32)
#if defined(_WIN32)
//catch drive name
if (dir.size() == 2 && dir.c_str()[1] == ':') {
paths.pop();
@@ -274,17 +274,17 @@ bool osgDB::setCurrentWorkingDirectory( const std::string &newCurrentWorkingDire
void osgDB::convertStringPathIntoFilePathList(const std::string& paths,FilePathList& filepath)
{
#if defined(WIN32) && !defined(__CYGWIN__)
char delimitor = ';';
#if defined(_WIN32) && !defined(__CYGWIN__)
char delimiter = ';';
#else
char delimitor = ':';
char delimiter = ':';
#endif
if (!paths.empty())
{
std::string::size_type start = 0;
std::string::size_type end;
while ((end = paths.find_first_of(delimitor,start))!=std::string::npos)
while ((end = paths.find_first_of(delimiter,start))!=std::string::npos)
{
filepath.push_back(std::string(paths,start,end-start));
start = end+1;
@@ -342,7 +342,7 @@ std::string osgDB::findFileInPath(const std::string& filename, const FilePathLis
OSG_DEBUG << "itr='" <<*itr<< "'\n";
std::string path = itr->empty() ? filename : concatPaths(*itr, filename);
#ifdef WIN32
#ifdef _WIN32
// if combined file path exceeds MAX_PATH then ignore as it's not a legal path otherwise subsequent IO calls with this path may result in undefined behavior
if (path.length()>MAX_PATH) continue;
#endif
@@ -355,7 +355,7 @@ std::string osgDB::findFileInPath(const std::string& filename, const FilePathLis
OSG_DEBUG << "FindFileInPath() : USING " << path << "\n";
return path;
}
#ifndef WIN32
#ifndef _WIN32
// windows already case insensitive so no need to retry..
else if (caseSensitivity==CASE_INSENSITIVE)
{
@@ -395,7 +395,7 @@ std::string osgDB::findFileInDirectory(const std::string& fileName,const std::st
std::string realFileName = fileName;
// Skip case-insensitive recursion if on Windows
#ifdef WIN32
#ifdef _WIN32
bool win32 = true;
#else
bool win32 = false;
@@ -535,7 +535,7 @@ static void appendInstallationLibraryFilePaths(osgDB::FilePathList& filepath)
#endif
}
#if defined(WIN32) && !defined(__CYGWIN__)
#if defined(_WIN32) && !defined(__CYGWIN__)
#include <io.h>
#include <direct.h>
@@ -763,7 +763,7 @@ bool osgDB::containsCurrentWorkingDirectoryReference(const FilePathList& paths)
convertStringPathIntoFilePathList("/usr/bin/:/usr/local/bin/",filepath);
}
#elif defined(WIN32)
#elif defined(_WIN32)
void osgDB::appendPlatformSpecificLibraryFilePaths(FilePathList& filepath)
{
@@ -988,7 +988,7 @@ bool osgDB::containsCurrentWorkingDirectoryReference(const FilePathList& paths)
// The Carbon version is noticeably longer.
// Unfortunately, the Cocoa version requires -lobjc to be
// linked in when creating an executable.
// Rumor is that this will be done autmatically in gcc 3.5/Tiger,
// Rumor is that this will be done automatically in gcc 3.5/Tiger,
// but for now, this will cause a lot of headaches for people
// who aren't familiar with this concept, so the Carbon version
// is preferable.

View File

@@ -576,7 +576,7 @@ void OutputStream::writeImage( const osg::Image* img )
std::string encodedData;
e.encode((char*)img_itr.data(), img_itr.size(), encodedData);
// Each set of data is written into a separate string so we can
// distiguish between main data and all mipmap levels, so writing
// distinguish between main data and all mipmap levels, so writing
// mipmap size is not required for ASCII mode.
writeWrappedString(encodedData);
}
@@ -781,7 +781,7 @@ void OutputStream::start( OutputIterator* outIterator, OutputStream::WriteType t
}
// From SOVERSION 98, start to support binary begin/end brackets so we can easily ignore
// errors and unsupport classes, enabling the attribute bit
// errors and unsupported classes, enabling the attribute bit
if ( _useRobustBinaryFormat )
{
outIterator->setSupportBinaryBrackets( true );

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