Fog - encapsulates OpenGL fog state.
Fog - encapsulates OpenGL fog state.
static Fog* instance()
virtual Object* clone() const
virtual bool isSameKindAs(Object* obj)
virtual const char* className() const
static void enable( void )
static void disable( void )
void apply( void )
void setMode( uint mode )
uint getMode( void )
void setDensity( float density )
float getDensity( void )
void setStart( float start )
float getStart( void )
void setEnd( float end )
float getEnd( void )
void setColor( Vec4 &color )
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