Transform - is group which all children are transformed by the the Transform's osg::Matrix.
Inheritance:
Public Methods
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Transform()
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Transform(const Matrix& matix)
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META_Node(Transform)
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inline void setType(Type type)
- Set the Transform Type, which can be DYNAMIC - the Matrix value is updated during the main loop, or STATIC - the Matrix is constant throughout the life of the main loop.
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inline const Type getType() const
- Get the Transform Type
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inline const Matrix& getMatrix() const
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inline void setMatrix(const Matrix& mat )
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inline void preMult( const Matrix& mat )
- preMult trasforms relative to the childrens coordinate system
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inline void postMult( const Matrix& mat )
- postMult trasforms relative to the parents coordinate system
Public Members
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enum Type
- Range of type that the Transform can be
Protected Fields
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Type _type
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ref_ptr<Matrix> _matrix
Protected Methods
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virtual ~Transform()
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virtual const bool computeBound() const
Inherited from Group:
Public Methods
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virtual void traverse(NodeVisitor& nv)
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virtual bool addChild( Node* child )
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virtual bool removeChild( Node* child )
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virtual bool replaceChild( Node* origChild, Node* newChild )
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inline const int getNumChildren() const
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inline Node* getChild( const int i )
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inline const Node* getChild( const int i ) const
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inline bool containsNode( const Node* node ) const
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inline ChildList::iterator findNode( const Node* node )
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inline ChildList::const_iterator findNode( const Node* node ) const
Protected Fields
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ChildList _children
Inherited from Node:
Public Methods
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virtual Object* clone() const
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virtual bool isSameKindAs(const Object* obj) const
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virtual const char* className() const
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virtual void accept(NodeVisitor& nv)
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virtual void ascend(NodeVisitor& nv)
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inline void setName( const std::string& name )
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inline void setName( const char* name )
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inline const std::string& getName() const
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inline const ParentList& getParents() const
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inline Group* getParent(const int i)
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inline const Group* getParent(const int i) const
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inline const int getNumParents() const
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void setAppCallback(NodeCallback* nc)
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inline NodeCallback* getAppCallback()
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inline const NodeCallback* getAppCallback() const
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inline const int getNumChildrenRequiringAppTraversal() const
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void setCullingActive(const bool active)
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inline const bool getCullingActive() const
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inline const int getNumChildrenWithCullingDisabled() const
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inline void setUserData(osg::Referenced* obj)
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inline Referenced* getUserData()
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inline const Referenced* getUserData() const
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inline void setNodeMask(const NodeMask nm)
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inline const NodeMask getNodeMask() const
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inline const DescriptionList& getDescriptions() const
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inline DescriptionList& getDescriptions()
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inline const std::string& getDescription(const int i) const
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inline std::string& getDescription(const int i)
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inline const int getNumDescriptions() const
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void addDescription(const std::string& desc)
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inline void setStateSet(osg::StateSet* dstate)
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inline osg::StateSet* getStateSet()
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inline const osg::StateSet* getStateSet() const
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inline const BoundingSphere& getBound() const
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void dirtyBound()
Public Members
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typedef std::vector<Group*> ParentList
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typedef std::vector<std::string> DescriptionList
Protected Fields
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mutable BoundingSphere _bsphere
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mutable bool _bsphere_computed
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std::string _name
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ParentList _parents
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ref_ptr<NodeCallback> _appCallback
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int _numChildrenRequiringAppTraversal
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bool _cullingActive
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int _numChildrenWithCullingDisabled
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osg::ref_ptr<Referenced> _userData
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NodeMask _nodeMask
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DescriptionList _descriptions
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ref_ptr<StateSet> _dstate
Protected Methods
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void setNumChildrenRequiringAppTraversal(const int num)
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void setNumChildrenWithCullingDisabled(const int num)
Inherited from Object:
Public Methods
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inline Referenced& operator = (Referenced&)
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inline void ref() const
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inline void unref() const
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inline const int referenceCount() const
Protected Fields
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mutable int _refCount
Documentation
Transform - is group which all children
are transformed by the the Transform's osg::Matrix. Typical uses
of the Transform is for positioning objects within a scene or
producing trackball functionality or for animation.
Note, if the transformation matrix scales the subgraph then the
normals of the underlying geometry will need to be renormalized to
be unit vectors once more. One can done transparently through OpenGL's
use of either GL_NORMALIZE and GL_SCALE_NORMALIZE modes. Further
background reading see the glNormalize documentation in the OpenGL Reference
Guide (the blue book). To enable it in the OSG, you simple need to
attach a local osg::StateSet to the osg::Transform, and set the appropriate
mode to on via stateset->setMode(GL_NORMALIZE,osg::StateAttribute::ON);.
Transform()
Transform(const Matrix& matix)
META_Node(Transform)
enum Type
- Range of type that the Transform can be
DYNAMIC
STATIC
inline void setType(Type type)
- Set the Transform Type, which can be DYNAMIC - the Matrix
value is updated during the main loop, or STATIC - the Matrix
is constant throughout the life of the main loop. STATIC
Transforms can be optimized away is some instances, which
can improve performance so unless you plan to modify the
Matrix explicitly set the Matrix to STATIC. The default
value is DYNAMIC.
inline const Type getType() const
- Get the Transform Type
inline const Matrix& getMatrix() const
inline void setMatrix(const Matrix& mat )
inline void preMult( const Matrix& mat )
- preMult trasforms relative to the childrens coordinate system
inline void postMult( const Matrix& mat )
- postMult trasforms relative to the parents coordinate system
virtual ~Transform()
virtual const bool computeBound() const
Type _type
ref_ptr<Matrix> _matrix
- This class has no child classes.
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