State class for managing a state stack.
Inheritance:
Public Methods
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State()
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virtual ~State()
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void pushStateSet(const StateSet* dstate)
- push stateset onto state stack
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void popStateSet()
- pop drawstate off state stack
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void captureCurrentState(StateSet& stateset) const
- copy the modes and attributes which captures the current state
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void reset()
- reset the state object to an empty stack
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inline void applyProjectionMatrix(const osg::Matrix* matrix)
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const osg::Matrix& getProjectionMatrix() const
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inline void applyModelViewMatrix(const osg::Matrix* matrix)
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const osg::Matrix& getModelViewMatrix() const
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Polytope getViewFrustum() const
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void apply(const StateSet* dstate)
- Apply stateset
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void apply()
- Apply the state
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inline const bool applyMode(const StateAttribute::GLMode mode, const bool enabled)
- Apply an OpenGL mode if required.
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inline const bool applyTextureMode(unsigned int unit, const StateAttribute::GLMode mode, const bool enabled)
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inline const bool applyAttribute(const StateAttribute* attribute)
- Apply an attribute if required.
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inline const bool applyTextureAttribute(unsigned int unit, const StateAttribute* attribute)
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void haveAppliedMode(const StateAttribute::GLMode mode, const StateAttribute::GLModeValue value)
- Mode has been set externally, update state to reflect this setting
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void haveAppliedMode(const StateAttribute::GLMode mode)
- Mode has been set externally, therefore dirty the associated mode in osg::State so it is applied on next call to osg::State::apply()
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void haveAppliedAttribute(const StateAttribute* attribute)
- Attribute has been applied externally, update state to reflect this setting
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void haveAppliedAttribute(const StateAttribute::Type type)
- Attribute has been applied externally, and therefore this attribute type has been dirtied and will need to be re-appplied on next osg::Stateapply().
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const bool getLastAppliedMode(const StateAttribute::GLMode mode) const
- Get whether the current specified mode is enabled (true) or disabled (false)
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const StateAttribute* getLastAppliedAttribute(const StateAttribute::Type type) const
- Get the current specified attribute, return NULL is one has not yet been applied
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void haveAppliedTextureMode(unsigned int unit, const StateAttribute::GLMode mode, const StateAttribute::GLModeValue value)
- texture Mode has been set externally, update state to reflect this setting
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void haveAppliedTextureMode(unsigned int unit, const StateAttribute::GLMode mode)
- texture Mode has been set externally, therefore dirty the associated mode in osg::State so it is applied on next call to osg::State::apply()
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void haveAppliedTextureAttribute(unsigned int unit, const StateAttribute* attribute)
- texture Attribute has been applied externally, update state to reflect this setting
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void haveAppliedTextureAttribute(unsigned int unit, const StateAttribute::Type type)
- texture Attribute has been applied externally, and therefore this attribute type has been dirtied and will need to be re-appplied on next osg::Stateapply().
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const bool getLastAppliedTextureMode(unsigned int unit, const StateAttribute::GLMode mode) const
- Get whether the current specified texture mode is enabled (true) or disabled (false)
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const StateAttribute* getLastAppliedTextureAttribute(unsigned int unit, const StateAttribute::Type type) const
- Get the current specified texture attribute, return NULL is one has not yet been applied
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inline void setVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid* ptr )
- wrapper around glEnableClientState(GL_VERTEX_ARRAY);glVertexPointer(); note, only updates values that change
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inline void disableVertexPointer()
- wrapper glDisableClientState(GL_VERTEX_ARRAY).
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inline void setNormalPointer( GLenum type, GLsizei stride, const GLvoid* ptr )
- wrapper around glEnableClientState(GL_NORMAL_ARRAY);glNormalPointer(); note, only updates values that change
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inline void disableNormalPointer()
- wrapper around glDisableClientState(GL_NORMAL_ARRAY); note, only updates values that change
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inline void setColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid* ptr )
- wrapper around glEnableClientState(GL_COLOR_ARRAY);glColorPointer(); note, only updates values that change
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inline void disableColorPointer()
- wrapper around glDisableClientState(GL_COLOR_ARRAY); note, only updates values that change
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void setSecondaryColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid* ptr )
- wrapper around glEnableClientState(GL_SECONDARY_COLOR_ARRAY);glSecondayColorPointer(); note, only updates values that change
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inline void disableSecondaryColorPointer()
- wrapper around glDisableClientState(GL_SECONDARY_COLOR_ARRAY); note, only updates values that change
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inline void setIndexPointer( GLenum type, GLsizei stride, const GLvoid* ptr )
- wrapper around glEnableClientState(GL_INDEX_ARRAY);glIndexPointer(); note, only updates values that change
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inline void disableIndexPointer()
- wrapper around glDisableClientState(GL_INDEX_ARRAY); note, only updates values that change
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void setFogCoordPointer( GLenum type, GLsizei stride, const GLvoid* ptr )
- wrapper around glEnableClientState(GL_FOG_COORDINATE_ARRAY);glFogCoordPointer(); note, only updates values that change
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inline void disableFogCoordPointer()
- wrapper around glDisableClientState(GL_FOG_COORDINATE_ARRAY); note, only updates values that change
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inline void setTexCoordPointer( unsigned int unit, GLint size, GLenum type, GLsizei stride, const GLvoid* ptr )
- wrapper around glEnableClientState(GL_TEXTURE_COORD_ARRAY);glTexCoordPointer(); note, only updates values that change
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inline void disableTexCoordPointer( unsigned int unit )
- wrapper around glDisableClientState(GL_TEXTURE_COORD_ARRAY); note, only updates values that change
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inline void disableTexCoordPointersAboveAndIncluding( unsigned int unit )
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bool setClientActiveTextureUnit( unsigned int unit )
- set the current tex coord array texture unit, return true if selected, false if selection failed such as when multitexturing is not supported.
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bool setActiveTextureUnit( unsigned int unit )
- set the current texture unit, return true if selected, false if selection failed such as when multitexturing is not supported.
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inline void setContextID(unsigned int contextID)
- Set the current OpenGL context uniqueID.
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inline const unsigned int getContextID() const
- Get the current OpenGL context unique ID
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inline void setFrameStamp(FrameStamp* fs)
- Set the frame stamp for the current frame
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inline const FrameStamp* getFrameStamp() const
- Set the frame stamp for the current frame
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inline void setDisplaySettings(DisplaySettings* vs)
- Set the DisplaySettings.
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inline const DisplaySettings* getDisplaySettings() const
- Get the DisplaySettings
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inline void pushModeList(ModeMap& modeMap, const StateSet::ModeList& modeList)
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inline void pushAttributeList(AttributeMap& attributeMap, const StateSet::AttributeList& attributeList)
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inline void popModeList(ModeMap& modeMap, const StateSet::ModeList& modeList)
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inline void popAttributeList(AttributeMap& attributeMap, const StateSet::AttributeList& attributeList)
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inline void applyModeList(ModeMap& modeMap, const StateSet::ModeList& modeList)
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inline void applyAttributeList(AttributeMap& attributeMap, const StateSet::AttributeList& attributeList)
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inline void applyModeMap(ModeMap& modeMap)
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inline void applyAttributeMap(AttributeMap& attributeMap)
Public Methods
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inline Referenced& operator = (Referenced&)
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inline void ref() const
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inline void unref() const
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inline void unref_nodelete() const
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inline const int referenceCount() const
Protected Fields
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mutable int _refCount
Documentation
State class for managing a state stack.
Lazy state updating is used to minimize state changes.
State()
virtual ~State()
void pushStateSet(const StateSet* dstate)
- push stateset onto state stack
void popStateSet()
- pop drawstate off state stack
void captureCurrentState(StateSet& stateset) const
- copy the modes and attributes which captures the current state
void reset()
- reset the state object to an empty stack
inline void applyProjectionMatrix(const osg::Matrix* matrix)
const osg::Matrix& getProjectionMatrix() const
inline void applyModelViewMatrix(const osg::Matrix* matrix)
const osg::Matrix& getModelViewMatrix() const
Polytope getViewFrustum() const
void apply(const StateSet* dstate)
- Apply stateset
void apply()
- Apply the state
inline const bool applyMode(const StateAttribute::GLMode mode, const bool enabled)
- Apply an OpenGL mode if required.
inline const bool applyTextureMode(unsigned int unit, const StateAttribute::GLMode mode, const bool enabled)
inline const bool applyAttribute(const StateAttribute* attribute)
- Apply an attribute if required.
inline const bool applyTextureAttribute(unsigned int unit, const StateAttribute* attribute)
void haveAppliedMode(const StateAttribute::GLMode mode, const StateAttribute::GLModeValue value)
- Mode has been set externally, update state to reflect this setting
void haveAppliedMode(const StateAttribute::GLMode mode)
- Mode has been set externally, therefore dirty the associated mode in osg::State
so it is applied on next call to osg::State::apply()
void haveAppliedAttribute(const StateAttribute* attribute)
- Attribute has been applied externally, update state to reflect this setting
void haveAppliedAttribute(const StateAttribute::Type type)
- Attribute has been applied externally,
and therefore this attribute type has been dirtied
and will need to be re-appplied on next osg::Stateapply().
note, if you have an osg::StateAttribute which you have applied externally
then use the have_applied(attribute) method as this will the osg::State to
track the current state more accuratly and enable lazy state updating such
that only changed state will be applied.
const bool getLastAppliedMode(const StateAttribute::GLMode mode) const
- Get whether the current specified mode is enabled (true) or disabled (false)
const StateAttribute* getLastAppliedAttribute(const StateAttribute::Type type) const
- Get the current specified attribute, return NULL is one has not yet been applied
void haveAppliedTextureMode(unsigned int unit, const StateAttribute::GLMode mode, const StateAttribute::GLModeValue value)
- texture Mode has been set externally, update state to reflect this setting
void haveAppliedTextureMode(unsigned int unit, const StateAttribute::GLMode mode)
- texture Mode has been set externally, therefore dirty the associated mode in osg::State
so it is applied on next call to osg::State::apply()
void haveAppliedTextureAttribute(unsigned int unit, const StateAttribute* attribute)
- texture Attribute has been applied externally, update state to reflect this setting
void haveAppliedTextureAttribute(unsigned int unit, const StateAttribute::Type type)
- texture Attribute has been applied externally,
and therefore this attribute type has been dirtied
and will need to be re-appplied on next osg::Stateapply().
note, if you have an osg::StateAttribute which you have applied externally
then use the have_applied(attribute) method as this will the osg::State to
track the current state more accuratly and enable lazy state updating such
that only changed state will be applied.
const bool getLastAppliedTextureMode(unsigned int unit, const StateAttribute::GLMode mode) const
- Get whether the current specified texture mode is enabled (true) or disabled (false)
const StateAttribute* getLastAppliedTextureAttribute(unsigned int unit, const StateAttribute::Type type) const
- Get the current specified texture attribute, return NULL is one has not yet been applied
inline void setVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid* ptr )
- wrapper around glEnableClientState(GL_VERTEX_ARRAY);glVertexPointer();
note, only updates values that change
inline void disableVertexPointer()
- wrapper glDisableClientState(GL_VERTEX_ARRAY).
note, only updates values that change.
inline void setNormalPointer( GLenum type, GLsizei stride, const GLvoid* ptr )
- wrapper around glEnableClientState(GL_NORMAL_ARRAY);glNormalPointer();
note, only updates values that change
inline void disableNormalPointer()
- wrapper around glDisableClientState(GL_NORMAL_ARRAY);
note, only updates values that change
inline void setColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid* ptr )
- wrapper around glEnableClientState(GL_COLOR_ARRAY);glColorPointer();
note, only updates values that change
inline void disableColorPointer()
- wrapper around glDisableClientState(GL_COLOR_ARRAY);
note, only updates values that change
void setSecondaryColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid* ptr )
- wrapper around glEnableClientState(GL_SECONDARY_COLOR_ARRAY);glSecondayColorPointer();
note, only updates values that change
inline void disableSecondaryColorPointer()
- wrapper around glDisableClientState(GL_SECONDARY_COLOR_ARRAY);
note, only updates values that change
inline void setIndexPointer( GLenum type, GLsizei stride, const GLvoid* ptr )
- wrapper around glEnableClientState(GL_INDEX_ARRAY);glIndexPointer();
note, only updates values that change
inline void disableIndexPointer()
- wrapper around glDisableClientState(GL_INDEX_ARRAY);
note, only updates values that change
void setFogCoordPointer( GLenum type, GLsizei stride, const GLvoid* ptr )
- wrapper around glEnableClientState(GL_FOG_COORDINATE_ARRAY);glFogCoordPointer();
note, only updates values that change
inline void disableFogCoordPointer()
- wrapper around glDisableClientState(GL_FOG_COORDINATE_ARRAY);
note, only updates values that change
inline void setTexCoordPointer( unsigned int unit, GLint size, GLenum type, GLsizei stride, const GLvoid* ptr )
- wrapper around glEnableClientState(GL_TEXTURE_COORD_ARRAY);glTexCoordPointer();
note, only updates values that change
inline void disableTexCoordPointer( unsigned int unit )
- wrapper around glDisableClientState(GL_TEXTURE_COORD_ARRAY);
note, only updates values that change
inline void disableTexCoordPointersAboveAndIncluding( unsigned int unit )
bool setClientActiveTextureUnit( unsigned int unit )
- set the current tex coord array texture unit, return true if selected, false if selection failed such as when multitexturing is not supported.
note, only updates values that change.
bool setActiveTextureUnit( unsigned int unit )
- set the current texture unit, return true if selected, false if selection failed such as when multitexturing is not supported.
note, only updates values that change.
inline void setContextID(unsigned int contextID)
- Set the current OpenGL context uniqueID.
Note, it is the application developers responsibility to
set up unique ID for each OpenGL context. This value is
then used by osg::StateAttribure's and osg::Drawable's to
help manage OpenGL display list and texture binds appropriate
for each context.
inline const unsigned int getContextID() const
- Get the current OpenGL context unique ID
inline void setFrameStamp(FrameStamp* fs)
- Set the frame stamp for the current frame
inline const FrameStamp* getFrameStamp() const
- Set the frame stamp for the current frame
inline void setDisplaySettings(DisplaySettings* vs)
- Set the DisplaySettings. Note, nothing is applied, the visual settings are just used
used in the State object to pass the current visual settings to Drawables
during rendering.
inline const DisplaySettings* getDisplaySettings() const
- Get the DisplaySettings
ModeStack()
bool changed
bool last_applied_value
bool global_default_value
ValueVec valueVec
AttributeStack()
bool changed
- apply an attribute if required, passing in attribute and appropriate attribute stack
const StateAttribute* last_applied_attribute
ref_ptr<StateAttribute> global_default_attribute
AttributeVec attributeVec
EnabledArrayPair()
EnabledArrayPair(const EnabledArrayPair& eap)
EnabledArrayPair& operator = (const EnabledArrayPair& eap)
bool _enabled
const GLvoid* _pointer
inline void pushModeList(ModeMap& modeMap, const StateSet::ModeList& modeList)
inline void pushAttributeList(AttributeMap& attributeMap, const StateSet::AttributeList& attributeList)
inline void popModeList(ModeMap& modeMap, const StateSet::ModeList& modeList)
inline void popAttributeList(AttributeMap& attributeMap, const StateSet::AttributeList& attributeList)
inline void applyModeList(ModeMap& modeMap, const StateSet::ModeList& modeList)
inline void applyAttributeList(AttributeMap& attributeMap, const StateSet::AttributeList& attributeList)
inline void applyModeMap(ModeMap& modeMap)
inline void applyAttributeMap(AttributeMap& attributeMap)
- This class has no child classes.
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