Basic NodeVisitor implementation for rendering a scene.
Inheritance:
Public Methods
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CullVisitor()
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virtual ~CullVisitor()
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virtual CullVisitor* cloneType() const
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virtual void reset()
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virtual osg::Vec3 getEyePoint() const
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virtual float getDistanceToEyePoint(const osg::Vec3& pos, bool withLODScale) const
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virtual float getDistanceFromEyePoint(const osg::Vec3& pos, bool withLODScale) const
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virtual void apply(osg::Node&)
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virtual void apply(osg::Geode& node)
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virtual void apply(osg::Billboard& node)
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virtual void apply(osg::LightSource& node)
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virtual void apply(osg::ClipNode& node)
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virtual void apply(osg::TexGenNode& node)
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virtual void apply(osg::Group& node)
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virtual void apply(osg::Transform& node)
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virtual void apply(osg::Projection& node)
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virtual void apply(osg::Switch& node)
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virtual void apply(osg::LOD& node)
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virtual void apply(osg::ClearNode& node)
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virtual void apply(osg::OccluderNode& node)
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virtual void apply(osg::Impostor& node)
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void setClearNode(const osg::ClearNode* earthSky)
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const osg::ClearNode* getClearNode() const
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inline void pushStateSet(const osg::StateSet* ss)
- Push state set on the current state group.
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inline void popStateSet()
- Pop the top state set and hence associated state group.
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inline void setRenderGraph(RenderGraph* rg)
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inline RenderGraph* getRootRenderGraph()
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inline RenderGraph* getCurrentRenderGraph()
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inline void setRenderStage(RenderStage* rg)
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inline RenderStage* getRenderStage()
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inline RenderBin* getCurrentRenderBin()
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inline void setCurrentRenderBin(RenderBin* rb)
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inline value_type getCalculatedNearPlane() const
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inline value_type getCalculatedFarPlane() const
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value_type computeNearestPointInFrustum(const osg::Matrix& matrix, const osg::Polytope::PlaneList& planes, const osg::Drawable& drawable)
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bool updateCalculatedNearFar(const osg::Matrix& matrix, const osg::BoundingBox& bb)
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bool updateCalculatedNearFar(const osg::Matrix& matrix, const osg::Drawable& drawable, bool isBillboard=false)
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void updateCalculatedNearFar(const osg::Vec3& pos)
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virtual void popProjectionMatrix()
- reimplement CullStack's popProjectionMatrix() adding clamping of the projection matrix to the computed near and far
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virtual bool clampProjectionMatrixImplementation(osg::Matrixf& projection, double& znear, double& zfar) const
- CullVisitor's default clamping of the projection float matrix to computed near and far values.
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virtual bool clampProjectionMatrixImplementation(osg::Matrixd& projection, double& znear, double& zfar) const
- CullVisitor's default clamping of the projection double matrix to computed near and far values.
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inline bool clampProjectionMatrix(osg::Matrixf& projection, value_type& znear, value_type& zfar) const
- clamp the projection float matrix to computed near and far values, use callback if it exists, otherwise use default CullVisitro implemntation
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inline bool clampProjectionMatrix(osg::Matrixd& projection, value_type& znear, value_type& zfar) const
- clamp the projection double matrix to computed near and far values, use callback if it exists, otherwise use default CullVisitro implemntation
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void setState(osg::State* state)
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osg::State* getState()
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const osg::State* getState() const
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inline void addDrawable(osg::Drawable* drawable, osg::RefMatrix* matrix)
- Add a drawable to current render graph
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inline void addDrawableAndDepth(osg::Drawable* drawable, osg::RefMatrix* matrix, float depth)
- Add a drawable and depth to current render graphAdd a drawable and depth to current render graph
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inline void addPositionedAttribute(osg::RefMatrix* matrix, const osg::StateAttribute* attr)
- Add an attribute which is positioned related to the modelview matrixAdd an attribute which is positioned related to the modelview matrix
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inline void addPositionedTextureAttribute(unsigned int textureUnit, osg::RefMatrix* matrix, const osg::StateAttribute* attr)
- Add an attribute which is positioned related to the modelview matrixAdd an attribute which is positioned related to the modelview matrix
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inline RenderLeaf* createOrReuseRenderLeaf(osg::Drawable* drawable, osg::RefMatrix* projection, osg::RefMatrix* matrix, float depth)
Public
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typedef osg::Matrix::value_type value_type
Protected Classes
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struct MatrixPlanesDrawables
Protected Fields
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osg::ref_ptr<const osg::ClearNode> _clearNode
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osg::ref_ptr<RenderGraph> _rootRenderGraph
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RenderGraph* _currentRenderGraph
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osg::ref_ptr<RenderStage> _rootRenderStage
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RenderBin* _currentRenderBin
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value_type _computed_znear
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value_type _computed_zfar
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RenderLeafList _reuseRenderLeafList
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unsigned int _currentReuseRenderLeafIndex
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osg::ref_ptr<osg::ImpostorSpriteManager> _impostorSpriteManager
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osg::ref_ptr<osg::State> _state
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DistanceMatrixDrawableMap _nearPlaneCandidateMap
Protected Methods
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CullVisitor& operator = (const CullVisitor&)
- prevent unwanted copy operator
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inline void handle_cull_callbacks_and_traverse(osg::Node& node)
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inline void handle_cull_callbacks_and_accept(osg::Node& node, osg::Node* acceptNode)
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osg::ImpostorSprite* createImpostorSprite(osg::Impostor& node)
- create an impostor sprite by setting up a pre-rendering stage to generate the impostor texture.
Protected
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typedef std::vector< osg::ref_ptr<RenderLeaf> > RenderLeafList
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typedef std::multimap<value_type, MatrixPlanesDrawables> DistanceMatrixDrawableMap
Documentation
Basic NodeVisitor implementation for rendering a scene.
This visitor traverses the scene graph, collecting transparent and
opaque osg::Drawables into a depth sorted transparent bin and a state
sorted opaque bin. The opaque bin is rendered first, and then the
transparent bin in rendered in order from the furthest osg::Drawable
from the eye to the one nearest the eye.
typedef osg::Matrix::value_type value_type
CullVisitor()
virtual ~CullVisitor()
virtual CullVisitor* cloneType() const
virtual void reset()
virtual osg::Vec3 getEyePoint() const
virtual float getDistanceToEyePoint(const osg::Vec3& pos, bool withLODScale) const
virtual float getDistanceFromEyePoint(const osg::Vec3& pos, bool withLODScale) const
virtual void apply(osg::Node&)
virtual void apply(osg::Geode& node)
virtual void apply(osg::Billboard& node)
virtual void apply(osg::LightSource& node)
virtual void apply(osg::ClipNode& node)
virtual void apply(osg::TexGenNode& node)
virtual void apply(osg::Group& node)
virtual void apply(osg::Transform& node)
virtual void apply(osg::Projection& node)
virtual void apply(osg::Switch& node)
virtual void apply(osg::LOD& node)
virtual void apply(osg::ClearNode& node)
virtual void apply(osg::OccluderNode& node)
virtual void apply(osg::Impostor& node)
void setClearNode(const osg::ClearNode* earthSky)
const osg::ClearNode* getClearNode() const
inline void pushStateSet(const osg::StateSet* ss)
- Push state set on the current state group.
If the state exists in a child state group of the current
state group then move the current state group to that child.
Otherwise, create a new state group for the state set, add
it to the current state group then move the current state
group pointer to the new state group.
inline void popStateSet()
- Pop the top state set and hence associated state group.
Move the current state group to the parent of the popped
state group.
inline void setRenderGraph(RenderGraph* rg)
inline RenderGraph* getRootRenderGraph()
inline RenderGraph* getCurrentRenderGraph()
inline void setRenderStage(RenderStage* rg)
inline RenderStage* getRenderStage()
inline RenderBin* getCurrentRenderBin()
inline void setCurrentRenderBin(RenderBin* rb)
inline value_type getCalculatedNearPlane() const
inline value_type getCalculatedFarPlane() const
value_type computeNearestPointInFrustum(const osg::Matrix& matrix, const osg::Polytope::PlaneList& planes, const osg::Drawable& drawable)
bool updateCalculatedNearFar(const osg::Matrix& matrix, const osg::BoundingBox& bb)
bool updateCalculatedNearFar(const osg::Matrix& matrix, const osg::Drawable& drawable, bool isBillboard=false)
void updateCalculatedNearFar(const osg::Vec3& pos)
virtual void popProjectionMatrix()
- reimplement CullStack's popProjectionMatrix() adding clamping of the projection matrix to the computed near and far
virtual bool clampProjectionMatrixImplementation(osg::Matrixf& projection, double& znear, double& zfar) const
- CullVisitor's default clamping of the projection float matrix to computed near and far values.
Note, do not call this method directly, use clampProjectionMatrix(..) instead, unless you want to bypass the callback.
virtual bool clampProjectionMatrixImplementation(osg::Matrixd& projection, double& znear, double& zfar) const
- CullVisitor's default clamping of the projection double matrix to computed near and far values.
Note, do not call this method directly, use clampProjectionMatrix(..) instead, unless you want to bypass the callback.
inline bool clampProjectionMatrix(osg::Matrixf& projection, value_type& znear, value_type& zfar) const
- clamp the projection float matrix to computed near and far values, use callback if it exists, otherwise use default CullVisitro implemntation
inline bool clampProjectionMatrix(osg::Matrixd& projection, value_type& znear, value_type& zfar) const
- clamp the projection double matrix to computed near and far values, use callback if it exists, otherwise use default CullVisitro implemntation
void setState(osg::State* state)
osg::State* getState()
const osg::State* getState() const
CullVisitor& operator = (const CullVisitor&)
- prevent unwanted copy operator
inline void handle_cull_callbacks_and_traverse(osg::Node& node)
inline void handle_cull_callbacks_and_accept(osg::Node& node, osg::Node* acceptNode)
osg::ImpostorSprite* createImpostorSprite(osg::Impostor& node)
- create an impostor sprite by setting up a pre-rendering stage
to generate the impostor texture.
osg::ref_ptr<const osg::ClearNode> _clearNode
osg::ref_ptr<RenderGraph> _rootRenderGraph
RenderGraph* _currentRenderGraph
osg::ref_ptr<RenderStage> _rootRenderStage
RenderBin* _currentRenderBin
value_type _computed_znear
value_type _computed_zfar
typedef std::vector< osg::ref_ptr<RenderLeaf> > RenderLeafList
RenderLeafList _reuseRenderLeafList
unsigned int _currentReuseRenderLeafIndex
osg::ref_ptr<osg::ImpostorSpriteManager> _impostorSpriteManager
osg::ref_ptr<osg::State> _state
struct MatrixPlanesDrawables
MatrixPlanesDrawables(const osg::Matrix& matrix, const osg::Drawable* drawable, const osg::Polytope& frustum)
MatrixPlanesDrawables(const MatrixPlanesDrawables& mpd)
MatrixPlanesDrawables& operator = (const MatrixPlanesDrawables& mpd)
osg::Matrix _matrix
const osg::Drawable* _drawable
osg::Polytope::PlaneList _planes
typedef std::multimap<value_type, MatrixPlanesDrawables> DistanceMatrixDrawableMap
DistanceMatrixDrawableMap _nearPlaneCandidateMap
inline void addDrawable(osg::Drawable* drawable, osg::RefMatrix* matrix)
- Add a drawable to current render graph
inline void addDrawableAndDepth(osg::Drawable* drawable, osg::RefMatrix* matrix, float depth)
- Add a drawable and depth to current render graphAdd a drawable and depth to current render graph
inline void addPositionedAttribute(osg::RefMatrix* matrix, const osg::StateAttribute* attr)
- Add an attribute which is positioned related to the modelview matrixAdd an attribute which is positioned related to the modelview matrix
inline void addPositionedTextureAttribute(unsigned int textureUnit, osg::RefMatrix* matrix, const osg::StateAttribute* attr)
- Add an attribute which is positioned related to the modelview matrixAdd an attribute which is positioned related to the modelview matrix
inline RenderLeaf* createOrReuseRenderLeaf(osg::Drawable* drawable, osg::RefMatrix* projection, osg::RefMatrix* matrix, float depth)
- This class has no child classes.
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