54 lines
2.2 KiB
C++
54 lines
2.2 KiB
C++
/* -*-c++-*-
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* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgAnimation/StackedQuaternionElement>
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using namespace osgAnimation;
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StackedQuaternionElement::StackedQuaternionElement(const std::string& name, const osg::Quat& quaternion) : _quaternion(quaternion) { setName(name); }
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StackedQuaternionElement::StackedQuaternionElement(const StackedQuaternionElement& rhs, const osg::CopyOp&) : StackedTransformElement(rhs), _quaternion(rhs._quaternion)
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{
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if (rhs._target.valid())
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_target = new QuatTarget(*rhs._target);
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}
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StackedQuaternionElement::StackedQuaternionElement(const osg::Quat& quat) : _quaternion(quat) { setName("quaternion"); }
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StackedQuaternionElement::StackedQuaternionElement()
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{
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}
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const osg::Quat& StackedQuaternionElement::getQuaternion() const { return _quaternion; }
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void StackedQuaternionElement::setQuaternion(const osg::Quat& q) { _quaternion = q; }
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void StackedQuaternionElement::applyToMatrix(osg::Matrix& matrix) const {matrix.preMultRotate(_quaternion);}
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osg::Matrix StackedQuaternionElement::getAsMatrix() const { return osg::Matrix(_quaternion); }
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bool StackedQuaternionElement::isIdentity() const { return (_quaternion[0] == 0 && _quaternion[1] == 0 && _quaternion[2] == 0 && _quaternion[3] == 1.0); }
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void StackedQuaternionElement::update(float /*t*/)
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{
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if (_target.valid())
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_quaternion = _target->getValue();
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}
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Target* StackedQuaternionElement::getOrCreateTarget()
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{
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if (!_target.valid())
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_target = new QuatTarget(_quaternion);
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return _target.get();
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}
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Target* StackedQuaternionElement::getTarget() {return _target.get();}
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const Target* StackedQuaternionElement::getTarget() const {return _target.get();}
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