51 lines
2.2 KiB
C++
51 lines
2.2 KiB
C++
/* -*-c++-*-
|
|
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
|
*
|
|
* This library is open source and may be redistributed and/or modified under
|
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
|
* (at your option) any later version. The full license is in LICENSE file
|
|
* included with this distribution, and on the openscenegraph.org website.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* OpenSceneGraph Public License for more details.
|
|
*/
|
|
|
|
#include <osgAnimation/StackedTranslateElement>
|
|
|
|
using namespace osgAnimation;
|
|
|
|
|
|
StackedTranslateElement::StackedTranslateElement(const std::string& name, const osg::Vec3& translate) : _translate(translate) { setName(name); }
|
|
StackedTranslateElement::StackedTranslateElement(const osg::Vec3& translate) : _translate(translate) { setName("translate"); }
|
|
|
|
|
|
StackedTranslateElement::StackedTranslateElement() {}
|
|
StackedTranslateElement::StackedTranslateElement(const StackedTranslateElement& rhs, const osg::CopyOp&) : StackedTransformElement(rhs), _translate(rhs._translate)
|
|
{
|
|
if (rhs._target.valid())
|
|
_target = new Vec3Target(*rhs._target);
|
|
}
|
|
|
|
void StackedTranslateElement::applyToMatrix(osg::Matrix& matrix) const {matrix.preMultTranslate(_translate);}
|
|
osg::Matrix StackedTranslateElement::getAsMatrix() const { return osg::Matrix::translate(_translate); }
|
|
bool StackedTranslateElement::isIdentity() const { return (_translate[0] == 0 && _translate[1] == 0 && _translate[2] == 0); }
|
|
const osg::Vec3& StackedTranslateElement::getTranslate() const { return _translate; }
|
|
void StackedTranslateElement::setTranslate(const osg::Vec3& value) { _translate = value; }
|
|
|
|
Target* StackedTranslateElement::getOrCreateTarget()
|
|
{
|
|
if (!_target.valid())
|
|
_target = new Vec3Target(_translate);
|
|
return _target.get();
|
|
}
|
|
Target* StackedTranslateElement::getTarget() {return _target.get();}
|
|
const Target* StackedTranslateElement::getTarget() const {return _target.get();}
|
|
|
|
void StackedTranslateElement::update(float /*t*/)
|
|
{
|
|
if (_target.valid())
|
|
_translate = _target->getValue();
|
|
}
|