Robert Osfield 02f5681180 From Roger James, "1. Fixed a problem with the caching of textures when the associated image file was not in the current working directory. In this case the texture object was being placed in the cache with the short filename, but was looked up with the full path.
2. Fixed a problem with the caching of textures when CACHE_IMAGES was enabled. This caused a conflict is the names used to cache the image and texture objects.

3. Fixed a problem where AC3D generates surfaces with duplicate vertex indices.

4. Removed what I believe are redundant calls to the tesselator.

5. Added a couple of asserts which should fire in debug mode if my assumptions about 4. are incorrect.

6. Removed obviously unused code. (Stuff that was commented or ifdeffed out.)"

Note, from Robert Osfield, changed the asserts to if () report error using notify so we can catch errors in both optimized and debug builds, but without crashing.
2006-03-08 15:16:59 +00:00
2005-12-09 20:10:22 +00:00
2005-11-09 22:09:46 +00:00

Welcome to the OpenSceneGraph (OSG).

For up to date information on the project, how to compile and run libraries 
and examples, and see the documentation on the OpenSceneGraph website.

    http://www.openscenegraph.org
  

Robert Osfield. 
robert@openscenegraph.com
November 2005.

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