54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
#include <osgShadow/ShadowedScene>
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#include <iostream>
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#include <string>
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#include <osg/Vec3>
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#include <osg/Vec4>
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#include <osg/io_utils>
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#include <osgDB/Registry>
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#include <osgDB/Input>
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#include <osgDB/Output>
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#include <osgDB/ParameterOutput>
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bool ShadowedScene_readLocalData(osg::Object &obj, osgDB::Input &fr);
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bool ShadowedScene_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
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osgDB::RegisterDotOsgWrapperProxy ShadowedScene_Proxy
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(
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new osgShadow::ShadowedScene,
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"ShadowedScene",
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"Object ShadowedScene Group ",
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ShadowedScene_readLocalData,
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ShadowedScene_writeLocalData
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);
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bool ShadowedScene_readLocalData(osg::Object& obj, osgDB::Input &fr)
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{
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osgShadow::ShadowedScene& ss = static_cast<osgShadow::ShadowedScene&>(obj);
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bool iteratorAdvanced = false;
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osg::ref_ptr<osg::Object> object=0;
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while((object=fr.readObject())!=0)
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{
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osgShadow::ShadowTechnique* st = dynamic_cast<osgShadow::ShadowTechnique*>(object.get());
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if (st) ss.setShadowTechnique(st);
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iteratorAdvanced = true;
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}
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return iteratorAdvanced;
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}
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bool ShadowedScene_writeLocalData(const osg::Object& obj, osgDB::Output& fw)
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{
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const osgShadow::ShadowedScene& ss = static_cast<const osgShadow::ShadowedScene &>(obj);
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if (ss.getShadowTechnique())
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{
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fw.writeObject(*ss.getShadowTechnique());
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}
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return true;
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}
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