Files
OpenSceneGraph/src/osgPlugins/osgShadow/ShadowedScene.cpp
2007-02-15 17:31:30 +00:00

54 lines
1.4 KiB
C++

#include <osgShadow/ShadowedScene>
#include <iostream>
#include <string>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/io_utils>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
#include <osgDB/ParameterOutput>
bool ShadowedScene_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool ShadowedScene_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
osgDB::RegisterDotOsgWrapperProxy ShadowedScene_Proxy
(
new osgShadow::ShadowedScene,
"ShadowedScene",
"Object ShadowedScene Group ",
ShadowedScene_readLocalData,
ShadowedScene_writeLocalData
);
bool ShadowedScene_readLocalData(osg::Object& obj, osgDB::Input &fr)
{
osgShadow::ShadowedScene& ss = static_cast<osgShadow::ShadowedScene&>(obj);
bool iteratorAdvanced = false;
osg::ref_ptr<osg::Object> object=0;
while((object=fr.readObject())!=0)
{
osgShadow::ShadowTechnique* st = dynamic_cast<osgShadow::ShadowTechnique*>(object.get());
if (st) ss.setShadowTechnique(st);
iteratorAdvanced = true;
}
return iteratorAdvanced;
}
bool ShadowedScene_writeLocalData(const osg::Object& obj, osgDB::Output& fw)
{
const osgShadow::ShadowedScene& ss = static_cast<const osgShadow::ShadowedScene &>(obj);
if (ss.getShadowTechnique())
{
fw.writeObject(*ss.getShadowTechnique());
}
return true;
}