Added .osg support for osgShadow NodeKit

This commit is contained in:
Robert Osfield
2007-02-15 17:31:30 +00:00
parent 166d624c7f
commit 1da57c124f
9 changed files with 489 additions and 0 deletions

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@@ -3519,6 +3519,30 @@ Package=<4>
###############################################################################
Project: "osgPlugin osgShadow"=.\osgPlugins\osgShadow\dot_osgShadow.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name Core osg
End Project Dependency
Begin Project Dependency
Project_Dep_Name Core osgDB
End Project Dependency
Begin Project Dependency
Project_Dep_Name Core osgShadow
End Project Dependency
Begin Project Dependency
Project_Dep_Name Core osgUtil
End Project Dependency
}}}
###############################################################################
Project: "osgPlugin osgParticle"=.\osgPlugins\osgParticle\dot_osgParticle.dsp - Package Owner=<4>
Package=<5>

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@@ -0,0 +1,194 @@
# Microsoft Developer Studio Project File - Name="osgPlugin osgShadow" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=osgPlugin osgShadow - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "dot_osgShadow.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "dot_osgShadow.mak" CFG="osgPlugin osgShadow - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "osgPlugin osgShadow - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "osgPlugin osgShadow - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "osgPlugin osgShadow - Win32 Release Static" (based on "Win32 (x86) Static Library")
!MESSAGE "osgPlugin osgShadow - Win32 Debug Static" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
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CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "osgPlugin osgShadow - Win32 Release"
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# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../3rdParty/include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
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# ADD LINK32 OpenThreadsWin32.lib /nologo /dll /debug /machine:I386 /nodefaultlib:"LIBC" /opt:ref /opt:icf /out:"$(OutDir)/osgdb_osgShadow.dll" /implib:"../../../lib/$(PlatformName)/osgdb_osgShadow.lib" /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
# SUBTRACT LINK32 /nodefaultlib
!ELSEIF "$(CFG)" == "osgPlugin osgShadow - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
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# ADD CPP /nologo /MDd /W3 /Gm /vmg /GR /GX /Zi /Od /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../3rdParty/include" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WIN32" /D "_DEBUG" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 OpenThreadsWin32d.lib /nologo /dll /debug /machine:I386 /nodefaultlib:"LIBC" /out:"$(OutDir)/osgdb_osgShadowd.dll" /pdbtype:sept /implib:"../../../lib/$(PlatformName)/osgdb_osgShadowd.lib" /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
# SUBTRACT LINK32 /pdb:none /nodefaultlib
!ELSEIF "$(CFG)" == "osgPlugin osgShadow - Win32 Release Static"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "../../../lib"
# PROP BASE Intermediate_Dir "Release_Static"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../../lib/$(PlatformName)"
# PROP Intermediate_Dir "$(PlatformName)/$(ConfigurationName)_Static"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
F90=df.exe
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "OSG_LIBRARY_STATIC" /D "OT_LIBRARY_STATIC" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../3rdParty/include" /D "WIN32" /D "OSG_LIBRARY_STATIC" /D "OT_LIBRARY_STATIC" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nodefaultlib /nologo /out:"$(OutDir)/osgdb_osgShadow_s.lib"
# SUBTRACT LIB32 /nodefaultlib
!ELSEIF "$(CFG)" == "osgPlugin osgShadow - Win32 Debug Static"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "../../../lib"
# PROP BASE Intermediate_Dir "Debug_Static"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
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# PROP Output_Dir "../../../lib/$(PlatformName)"
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# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
F90=df.exe
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "OSG_LIBRARY_STATIC" /D "OT_LIBRARY_STATIC" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /vmg /GR /GX /Z7 /Od /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../3rdParty/include" /D "_WINDOWS" /D "OSG_LIBRARY_STATIC" /D "OT_LIBRARY_STATIC" /D "_MBCS" /D "WIN32" /D "_DEBUG" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
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# Begin Target
# Name "osgPlugin osgShadow - Win32 Release"
# Name "osgPlugin osgShadow - Win32 Debug"
# Name "osgPlugin osgShadow - Win32 Release Static"
# Name "osgPlugin osgShadow - Win32 Debug Static"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osgShadow\ParallelSplitShadowMap.cpp.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osgShadow\ShadowedScene.cpp.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osgShadow\ShadowMap.cpp.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osgShadow\ShadowTechnique.cpp.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osgShadow\ShadowTexture.cpp.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osgShadow\ShadowVolume.cpp.cpp
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# End Group
# End Target
# End Project

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@@ -0,0 +1,18 @@
TOPDIR = ../../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
ParallelSplitShadowMap.cpp\
ShadowMap.cpp\
ShadowTechnique.cpp\
ShadowTexture.cpp\
ShadowVolume.cpp\
ShadowedScene.cpp
LIBS += -losgShadow -losgUtil -losg $(OTHER_LIBS)
TARGET_BASENAME = osgShadow
include $(TOPDIR)/Make/cygwin_plugin_def
PLUGIN = $(PLUGIN_PREFIX)$(TARGET_BASENAME).$(PLUGIN_EXT)
include $(TOPDIR)/Make/makerules

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@@ -0,0 +1,40 @@
#include <osgShadow/ParallelSplitShadowMap>
#include <iostream>
#include <string>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/io_utils>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
#include <osgDB/ParameterOutput>
bool ParallelSplitShadowMap_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool ParallelSplitShadowMap_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
osgDB::RegisterDotOsgWrapperProxy ParallelSplitShadowMap_Proxy
(
new osgShadow::ParallelSplitShadowMap,
"ParallelSplitShadowMap",
"Object ShadowTechnique ParallelSplitShadowMap",
ParallelSplitShadowMap_readLocalData,
ParallelSplitShadowMap_writeLocalData
);
bool ParallelSplitShadowMap_readLocalData(osg::Object& obj, osgDB::Input &fr)
{
osgShadow::ParallelSplitShadowMap& ss = static_cast<osgShadow::ParallelSplitShadowMap&>(obj);
bool itAdvanced = false;
return itAdvanced;
}
bool ParallelSplitShadowMap_writeLocalData(const osg::Object& obj, osgDB::Output& fw)
{
const osgShadow::ParallelSplitShadowMap& ss = static_cast<const osgShadow::ParallelSplitShadowMap &>(obj);
return true;
}

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@@ -0,0 +1,40 @@
#include <osgShadow/ShadowMap>
#include <iostream>
#include <string>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/io_utils>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
#include <osgDB/ParameterOutput>
bool ShadowMap_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool ShadowMap_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
osgDB::RegisterDotOsgWrapperProxy ShadowMap_Proxy
(
new osgShadow::ShadowMap,
"ShadowMap",
"Object ShadowTechnique ShadowMap",
ShadowMap_readLocalData,
ShadowMap_writeLocalData
);
bool ShadowMap_readLocalData(osg::Object& obj, osgDB::Input &fr)
{
osgShadow::ShadowMap& ss = static_cast<osgShadow::ShadowMap&>(obj);
bool itAdvanced = false;
return itAdvanced;
}
bool ShadowMap_writeLocalData(const osg::Object& obj, osgDB::Output& fw)
{
const osgShadow::ShadowMap& ss = static_cast<const osgShadow::ShadowMap &>(obj);
return true;
}

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@@ -0,0 +1,40 @@
#include <osgShadow/ShadowTechnique>
#include <iostream>
#include <string>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/io_utils>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
#include <osgDB/ParameterOutput>
bool ShadowTechnique_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool ShadowTechnique_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
osgDB::RegisterDotOsgWrapperProxy ShadowTechnique_Proxy
(
new osgShadow::ShadowTechnique,
"ShadowTechnique",
"Object ShadowTechnique ",
ShadowTechnique_readLocalData,
ShadowTechnique_writeLocalData
);
bool ShadowTechnique_readLocalData(osg::Object& obj, osgDB::Input &fr)
{
osgShadow::ShadowTechnique& ss = static_cast<osgShadow::ShadowTechnique&>(obj);
bool itAdvanced = false;
return itAdvanced;
}
bool ShadowTechnique_writeLocalData(const osg::Object& obj, osgDB::Output& fw)
{
const osgShadow::ShadowTechnique& ss = static_cast<const osgShadow::ShadowTechnique &>(obj);
return true;
}

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@@ -0,0 +1,40 @@
#include <osgShadow/ShadowTexture>
#include <iostream>
#include <string>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/io_utils>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
#include <osgDB/ParameterOutput>
bool ShadowTexture_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool ShadowTexture_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
osgDB::RegisterDotOsgWrapperProxy ShadowTexture_Proxy
(
new osgShadow::ShadowTexture,
"ShadowTexture",
"Object ShadowTechnique ShadowTexture",
ShadowTexture_readLocalData,
ShadowTexture_writeLocalData
);
bool ShadowTexture_readLocalData(osg::Object& obj, osgDB::Input &fr)
{
osgShadow::ShadowTexture& ss = static_cast<osgShadow::ShadowTexture&>(obj);
bool itAdvanced = false;
return itAdvanced;
}
bool ShadowTexture_writeLocalData(const osg::Object& obj, osgDB::Output& fw)
{
const osgShadow::ShadowTexture& ss = static_cast<const osgShadow::ShadowTexture &>(obj);
return true;
}

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@@ -0,0 +1,40 @@
#include <osgShadow/ShadowVolume>
#include <iostream>
#include <string>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/io_utils>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
#include <osgDB/ParameterOutput>
bool ShadowVolume_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool ShadowVolume_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
osgDB::RegisterDotOsgWrapperProxy ShadowVolume_Proxy
(
new osgShadow::ShadowVolume,
"ShadowVolume",
"Object ShadowTechnique ShadowVolume",
ShadowVolume_readLocalData,
ShadowVolume_writeLocalData
);
bool ShadowVolume_readLocalData(osg::Object& obj, osgDB::Input &fr)
{
osgShadow::ShadowVolume& ss = static_cast<osgShadow::ShadowVolume&>(obj);
bool itAdvanced = false;
return itAdvanced;
}
bool ShadowVolume_writeLocalData(const osg::Object& obj, osgDB::Output& fw)
{
const osgShadow::ShadowVolume& ss = static_cast<const osgShadow::ShadowVolume &>(obj);
return true;
}

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@@ -0,0 +1,53 @@
#include <osgShadow/ShadowedScene>
#include <iostream>
#include <string>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/io_utils>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
#include <osgDB/ParameterOutput>
bool ShadowedScene_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool ShadowedScene_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
osgDB::RegisterDotOsgWrapperProxy ShadowedScene_Proxy
(
new osgShadow::ShadowedScene,
"ShadowedScene",
"Object ShadowedScene Group ",
ShadowedScene_readLocalData,
ShadowedScene_writeLocalData
);
bool ShadowedScene_readLocalData(osg::Object& obj, osgDB::Input &fr)
{
osgShadow::ShadowedScene& ss = static_cast<osgShadow::ShadowedScene&>(obj);
bool iteratorAdvanced = false;
osg::ref_ptr<osg::Object> object=0;
while((object=fr.readObject())!=0)
{
osgShadow::ShadowTechnique* st = dynamic_cast<osgShadow::ShadowTechnique*>(object.get());
if (st) ss.setShadowTechnique(st);
iteratorAdvanced = true;
}
return iteratorAdvanced;
}
bool ShadowedScene_writeLocalData(const osg::Object& obj, osgDB::Output& fw)
{
const osgShadow::ShadowedScene& ss = static_cast<const osgShadow::ShadowedScene &>(obj);
if (ss.getShadowTechnique())
{
fw.writeObject(*ss.getShadowTechnique());
}
return true;
}