0900857333845d5eedd6f0e894dbbd9f3042fc76
"I was experiencing hard crashes of my application when using PBO's on machines that don't support PBO's. I think osg incorrectly checks if PBO's are supported. I added a new method to the BufferObject::Extensions class which returns if the "GL_ARB_pixel_buffer_object" string is supported. This fixes the problem on my end. Machines without PBO support will continue to work and machines with PBO support will still be able to use it."
Welcome to the OpenSceneGraph (OSG).
For up to date information on the project, how to compile and run libraries
and examples, and see the documentation on the OpenSceneGraph website.
http://www.openscenegraph.org
Robert Osfield.
robert@openscenegraph.com
July 19th 2006.
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