Files
OpenSceneGraph/src/osgWrappers/serializers/osg/Sequence.cpp
2012-03-21 17:36:20 +00:00

35 lines
1.2 KiB
C++

#include <osg/Sequence>
#include <osgDB/ObjectWrapper>
#include <osgDB/InputStream>
#include <osgDB/OutputStream>
REGISTER_OBJECT_WRAPPER( Sequence,
new osg::Sequence,
osg::Sequence,
"osg::Object osg::Node osg::Group osg::Sequence" )
{
ADD_LIST_SERIALIZER( TimeList, std::vector<double> ); // _frameTime
BEGIN_ENUM_SERIALIZER( LoopMode, LOOP );
ADD_ENUM_VALUE( LOOP );
ADD_ENUM_VALUE( SWING );
END_ENUM_SERIALIZER(); // _loopMode
ADD_INT_SERIALIZER( Begin, 0 ); // _begin
ADD_INT_SERIALIZER( End, -1 ); // _end
ADD_FLOAT_SERIALIZER( Speed, 0.0f ); // _speed
ADD_INT_SERIALIZER( NumRepeats, -1 ); // _nreps
ADD_DOUBLE_SERIALIZER( DefaultTime, 1.0 ); // _defaultTime
ADD_DOUBLE_SERIALIZER( LastFrameTime, 0.0 ); // _lastFrameTime
BEGIN_ENUM_SERIALIZER2( Mode, osg::Sequence::SequenceMode, STOP );
ADD_ENUM_VALUE( START );
ADD_ENUM_VALUE( STOP );
ADD_ENUM_VALUE( PAUSE );
ADD_ENUM_VALUE( RESUME );
END_ENUM_SERIALIZER(); // _mode
ADD_BOOL_SERIALIZER( Sync, false ); // _sync
ADD_BOOL_SERIALIZER( ClearOnStop, false ); // _clearOnStop
}